Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 23:54:13 Player: Vincolan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (515) 515 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1565 Bonus ------- None Cogmind --------- Core Integrity 252/400 Matter 300/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Huge Storage Unit Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Huge Storage Unit Propulsion Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | 6 5 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . . 1 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 6 | 2 2 2 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 1 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . 1 1 Weapon 4 | . . 4 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Backups 4 | 2 4 2 Power . | . . . Propulsion . | . 1 . Utility 1 | . 2 1 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 3 | . 2 1 Power . | . . . Propulsion 2 | . 2 . Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 86 | . 89 81 Engine 11 | . 14 7 Treads 25 | . 28 20 Device 4 | . . 11 Storage 12 | . 14 11 Processor 2 | . 4 . Protection 3 | . . 10 Energy Gun 25 | . 28 20 Peak Build Rating 10 | 6 10 10 Average Rating 7 | 3 7 9 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 18 | 14 16 18 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 5 8 4 Average Carried 4 | 2 4 2 Final Capacity 8 | 8 8 8 Final Carried 5 | 3 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 330 | 233 82 15 Remotely . | . . . Salvage Created 665 | . 470 195 Parts 47 | . 36 11 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 20 | . 14 6 Guns 16 | . 12 4 AOE 4 | . 2 2 Classes Destroyed 5 | . 3 2 Builder 1 | . 1 . Watcher 1 | . . 1 Swarmer 10 | . 6 4 Grunt 9 | . 8 1 Sentry 1 | . . 1 Best Kill Streak 5 | . 4 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 145 | . 57 88 Missed 43 | . 16 27 Hits 102 | . 41 61 Projectile 102 | . 41 61 Critical Strikes 2 | . . 2 Actively Blocked 2 | . . 2 Damage Taken 1035 | . 449 586 Core 210 | . 62 148 Absorbed by Shields . | . . . Redirected to Shielding 50 | . . 50 Core Remaining (%) 87 | 100 75 . Volleys Fired 49 | . 27 22 Largest 2 | . 2 2 Hottest 100 | . 100 90 Shots Fired 96 | . 54 42 Gun 96 | . 54 42 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 26 | . 26 . Explosive . | . . . Electromagnetic 70 | . 28 42 Robot Hit Streak 6 | . 6 6 Robot Miss Streak 6 | . 6 6 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 48 | . 28 20 Core Hits 27 | . 18 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 933 | . 523 410 Guns 737 | . 438 299 Cannons . | . . . Explosions 195 | . 85 110 Melee . | . . . Ramming 1 | . . 1 Kinetic . | . . . Thermal 407 | . 297 110 Explosive . | . . . Electromagnetic 525 | . 226 299 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 437 | . 437 6 Average Temperature 122 | . 124 4 Received Heat Transfer 273 | . 183 90 Effects 2 | . 2 . Shutdowns 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 953 | . 853 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 1 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 139 | . 139 110 Initial 48 | . . 48 Average 32 | . 36 33 Influence Increases 574 | . 385 189 Destroy 0b10 Robot/C 400 | . 280 120 Destroy 0b10 Robot/NC 10 | . 5 5 Destroy Leader 72 | . 50 22 Successful Hack 6 | . . 6 Disable Machine 45 | . 45 . Destroy Structure 11 | . 5 6 Lose Combat Pursuer 30 | . . 30 Influence Decreases 562 | . 270 292 Entered New Map 67 | . . 67 Time Decay 455 | . 260 195 Lost Part 40 | . 10 30 Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 14 21 Peak Tracking Total 9 | . 3 9 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 6 2 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 17 | . 13 4 Successful 7 | . 5 2 Failed 10 | . 8 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 10 | . 8 2 Terminals 12 | . 9 3 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Prototype ID Bank 1 | . 1 . Investigation Status 1 | . 1 . Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 7 | . 7 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1549 | 138 907 504 Spaces Moved 776 | 99 463 214 Core 41 | 31 . 10 Treads 735 | 68 463 204 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 155 | 125 160 159 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 5 78 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 9 | . 4 5 Melee . | . . . Projectile . | . . . AOE 9 | . 4 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1022 | 112 576 334 Wait 160 | . 68 92 Move 774 | 98 462 214 Hop . | . . . Pick Up 17 | 8 8 1 Fast Attach 1 | 1 . . Attach 11 | 5 2 4 Detach . | . . . Swap 4 | . 4 . Drop 5 | . 5 . Fire 49 | . 27 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 12) 139 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 13) 273 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1550 | -9/Materials | Self-destructed Last Messages --------------- G-34 Mercenary destroyed. Acquired 15 matter. R-06 Scavenger collects Corrupted Aluminum Leg. R-06 Scavenger collects Corrupted Heat Sink. W-16 Scout destroyed. R-06 Scavenger collects Lgt. Ion Engine. Hvy. EM Pulse Gun destroyed. Lgt. Treads destroyed. Hvy. EM Pulse Gun destroyed. Propulsion Shielding destroyed. Lgt. Treads destroyed. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Ion Engine. Connecting with Scanalyzer... >>Study(Hvy. EM Pulse Gun) Identified Hvy. EM Pulse Gun... Downloading performance data... Effective improvements: +10% accuracy Hvy. EM Pulse Gun+ destroyed. 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"" ?????????????????????????? | | ????????????????? " ""?????????????????????????? | | ????????????????# Y" ????????????????????????? | | ????????????????# "" ????????????????????????? | | ?????????????????? ? #???????????????????????? | | ???????????????????### ??#???????????????????????? | | ??????????????????????#??????????????????????????? | | ????#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ^ ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles You Again Challenges ------------ None Game ------ Seed ComponentEnhancedObliterator Manual? 0 Play Time 00:17:51 Cumulative 1.7 hours Start 2026.02.02 @ 23:33:44 End 2026.02.02 @ 23:54:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3a7bbcb5-3dc1-4880-95d6-1f894f4feb3f