Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 15:14:38

Player: s0lid

Result: Destroyed by Tiamat Bomb Trap

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (40)      200
Value Destroyed (1523)     1523
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (631)                631
              TOTAL SCORE: 6654

 Bonus
-------
Follower Combat Kills      131
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     248/300
Energy                     494/500
System Corruption          0%
Temperature                Cool (4)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (2) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (12) -----
  Advanced Cooling System
     Large Storage Unit
           Energy Well
  Advanced Weight Redist. System
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Salvage Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
           Core Analyzer
  Improved Hacking Suite
>          --- WEAPON (2) -------
           Wave Gun
           KE Penetrator
>          --- INVENTORY (15) ---
           Neutrino Core
     Micro Fission Core
           Flexi-carbon Leg
           Flexi-carbon Leg
           Antigrav System
           Antigrav System
  Improved VTOL Module
    Cooled Nuclear Pulse Thruster
     Small Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Advanced ECM Suite
           Tesla Rifle
  Improved Remote Datajack
           Ionic Axe

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
     Large Storage Unit
           Energy Well
  Advanced Weight Redist. System
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Salvage Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
           Core Analyzer
  Improved Hacking Suite
>          --- WEAPON -----------
           Wave Gun
           KE Penetrator
>          --- INVENTORY --------
           Neutrino Core
     Micro Fission Core
           Flexi-carbon Leg
           Flexi-carbon Leg
           Antigrav System
           Antigrav System
  Improved VTOL Module
    Cooled Nuclear Pulse Thruster
     Small Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Advanced ECM Suite
           Tesla Rifle
  Improved Remote Datajack
           Ionic Axe
[Rating: 80]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Wave Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mass Driver
  Special Weapon           Remote Datajack
  Slashing Weapon          Ionic Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             123  | 6   20  .   11  8   10  .   4   64  
  Power                    11   | .   3   .   1   .   .   .   .   7   
    Engine                 7    | .   3   .   .   .   .   .   .   4   
    Core                   4    | .   .   .   1   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   8   .   3   2   2   .   .   23  
    Treads                 4    | 2   .   .   .   .   .   .   .   2   
    Leg                    21   | .   4   .   .   .   .   .   .   17  
    Wheel                  1    | .   1   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   
    Flight                 13   | .   2   .   3   2   2   .   .   4   
  Utility                  39   | 2   5   .   3   4   4   .   2   19  
    Device                 18   | 2   2   .   1   2   1   .   .   10  
    Storage                7    | .   2   .   1   .   .   .   .   4   
    Processor              11   | .   1   .   1   1   3   .   2   3   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   4   .   4   2   4   .   2   15  
    Energy Gun             19   | 1   2   .   3   2   3   .   1   7   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   2   .   1   .   .   .   1   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   2   2   .   .   5   
Parts Lost                 32   | .   1   .   .   .   1   .   1   29  
  Power                    5    | .   .   .   .   .   .   .   .   5   
  Propulsion               10   | .   1   .   .   .   .   .   .   9   
  Utility                  11   | .   .   .   .   .   1   .   1   9   
  Weapon                   6    | .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      12   | .   1   .   .   .   1   .   1   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   87  100 99  98  93  86  91  93  
  Engine                   3    | .   7   14  6   .   .   .   .   3   
  Core                     2    | .   .   .   4   9   7   6   6   1   
  Treads                   2    | .   9   .   .   .   .   .   .   1   
  Leg                      5    | .   11  .   .   .   .   .   .   7   
  Flight                   6    | .   3   28  22  18  15  13  13  .   
  Device                   17   | .   20  14  11  26  23  20  20  15  
  Storage                  7    | .   5   .   10  9   7   6   6   8   
  Processor                27   | .   1   14  22  18  24  26  31  35  
  Hackware                 1    | .   .   .   .   .   .   .   .   3   
  Energy Gun               6    | .   9   14  11  8   7   6   6   5   
  Ballistic Gun            5    | .   14  14  11  9   5   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   1   
Peak Build Rating          80   | 8   12  10  24  35  46  47  50  80  
  Average Rating           51   | 3   8   10  20  33  40  46  48  72  
  On Entrance              25   | .   7   10  10  23  35  46  47  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 4   20  8   16  19  19  19  19  68  
  Greatest Support         65   | 3   20  8   19  19  19  19  19  65  
  Greatest Overweight (x)  3    | 1   1   .   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  5   8   8   8   8   8   15  
  Average Capacity         11   | 5   6   5   7   8   8   8   8   14  
  Most Carried             15   | 5   9   5   8   8   8   8   8   15  
  Average Carried          10   | 3   6   5   7   7   7   7   7   13  
  Final Capacity           15   | 5   5   5   8   8   8   8   8   15  
  Final Carried            15   | 5   5   5   8   8   8   8   8   15  

 Class Distribution 
--------------------
 34% | Mutant
 30% | Scavenger-Mutant
 15% | Scout
 14% | Sprinter
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
         Sprinter | -10/Mines
         Sprinter | -9/Materials
            Scout | -8/Materials
            Scout | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/DSF
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Matter Collected           1745 | 138  356  .    168  39   44   .    21   979  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2016 | 28   218  .    102  39   44   .    21   1564 
  Parts                    111  | 4    17   .    6    3    3    .    2    76   
Haulers Intercepted        5    | .    .    .    1    1    .    .    .    3    
Recyclers Shooed           3    | .    1    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  28   | .   4   .   1   .   1   .   1   21  
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     22   | .   4   .   1   .   1   .   1   15  
  Cannons                  3    | .   .   .   .   .   .   .   .   3   
Classes Destroyed          12   | 1   2   .   2   .   .   .   1   6   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   1   .   .   .   3   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   2   .   .   .   .   .   .   1   
  Swarmer                  5    | .   .   .   .   .   .   .   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   1   .   
  Grunt                    9    | .   4   .   .   .   1   .   .   4   
  Sentry                   3    | .   .   .   1   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   .   .   .   .   5   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   2   .   1   1   1   .   1   5   
  Combat Bots Only         5    | .   2   .   1   .   1   .   1   5   
Max Kills in Single Turn   2    | 1   1   .   1   1   1   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        455  | .    25   .    10   7    32   .    7    374  
  Missed                   163  | .    9    .    5    1    24   .    3    121  
Damage Taken               5482 | .    263  .    76   47   73   .    114  4909 
  Core                     1184 | .    65   .    35   17   5    .    45   1017 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   78   | .    .    .    .    .    .    .    .    78   
Core Remaining (%)         92   | 100  .    74   91   96   99   .    94   .    
Volleys Fired              142  | 6    38   .    6    1    2    .    6    83   
  Largest                  2    | 2    2    .    2    2    2    .    1    2    
  Hottest                  162  | 70   70   .    81   81   80   .    60   162  
Shots Fired                230  | 12   66   .    12   2    3    .    6    129  
  Gun                      214  | 12   66   .    12   2    3    .    6    113  
  Cannon                   15   | .    .    .    .    .    .    .    .    15   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  134  | 6    38   .    6    1    1    .    3    79   
  Thermal                  94   | 6    28   .    6    1    2    .    3    48   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         16   | 5    9    .    4    3    3    .    3    16   
  Robot Miss Streak        3    | 2    3    .    1    1    1    .    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
Shots Hit Robots           193  | 8    45   .    9    2    9    .    4    116  
  Core Hits                74   | 2    15   .    3    1    2    .    1    50   
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    3    .    2    .    .    .    .    8    
    Burn                   8    | .    2    .    2    .    .    .    .    4    
    Destroy                3    | .    1    .    .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              21   | .    .    .    .    .    7    .    .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    5    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4078 | 80   484  .    168  31   75   .    110  3130 
  Guns                     3050 | 80   484  .    168  31   75   .    110  2102 
  Cannons                  516  | .    .    .    .    .    .    .    .    516  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    512  | .    .    .    .    .    .    .    .    512  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2127 | 29   259  .    117  16   17   .    72   1617 
  Thermal                  1439 | 51   225  .    51   15   58   .    38   1001 
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 512  | .    .    .    .    .    .    .    .    512  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    5    4    
  Average Corruption       2    | .    .    .    .    .    .    .    5    2    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    1    13   
    Message Errors         3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             7    | .    .    .    .    .    1    .    3    3    
Overflow Damage            45   | .    .    .    .    .    .    .    .    45   
  Projectiles              21   | .    .    .    .    .    .    .    .    21   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    24   | .    .    .    .    .    .    .    .    24   
Knockbacks                 4    | .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        405  | 40   174  .    24   405  10   .    .    207  
  Average Temperature      70   | 18   65   .    13   185  4    .    .    66   
  Received Heat Transfer   1138 | .    141  .    24   .    33   .    .    940  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             8    | .    1    .    2    .    .    .    .    5    
  Heat Transferred         3475 | 148  814  .    296  37   87   .    50   2043 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Peak Influence             261  | 5   261 8   256 164 121 68  88  231 
  Initial                  107  | .   3   8   2   107 74  49  47  46  
  Average                  78   | 1   131 8   92  146 83  61  56  61  
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   1   
  Low Security (%)         94   | 100 65  100 91  100 100 100 100 97  
  Level 1                  5    | .   34  .   8   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   1   .   .   1   5   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            3    | .   .   .   .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Distress Signals           3    | .   1   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   13  .   15  9   9   .   5   54  
  Peak Tracking Total      9    | .   4   .   9   8   5   .   3   6   
  Tactical Retreats        17   | .   3   .   2   .   2   .   1   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Machines Accessed          28   | .   6   .   4   4   6   2   .   6   
  Terminals                18   | .   4   .   3   3   4   1   .   3   
  Fabricators              4    | .   .   .   .   .   1   1   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   
Total Hacks                66   | .   8   .   14  14  10  3   .   17  
  Successful               38   | .   6   .   8   12  5   2   .   5   
  Failed                   28   | .   2   .   6   2   5   1   .   12  
    Catastrophic           6    | .   1   .   1   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   6   .   7   6   7   .   .   3   
  Terminals                43   | .   6   .   12  6   7   2   .   10  
  Fabricators              8    | .   .   .   .   .   1   1   .   6   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   2   8   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   1   
Terminal Hacks             14   | .   2   .   5   1   1   1   .   4   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   1   
  Alert Level              3    | .   1   .   1   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   8   .   .   .   .   
  Insert Component         4    | .   .   .   1   3   .   .   .   .   
  Analyze                  6    | .   .   .   1   5   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   4   .   1   3   4   .   .   .   
  Terminals                9    | .   2   .   1   3   3   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   
    Botnet                 7    | .   2   .   1   3   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   4   1   4   1   .   5   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   64  .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   16  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   3   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   3   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   6   .   .   1   
  Non-combat               7    | .   .   .   .   .   6   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   6   .   .   1   
  parse_system             1    | .   .   .   .   .   1   .   .   .   
  no_distress              6    | .   .   .   .   .   5   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Total Allies               7    | .   .   3   .   .   1   .   .   3   
  Largest Group            3    | .   .   3   3   .   1   .   .   3   
  Highest-Rated Group      93   | .   .   40  40  .   26  .   .   93  
  Highest-Rated Ally       31   | .   .   16  16  .   26  .   .   31  
Total Orders               2    | .   .   2   .   .   .   .   .   .   
  STAY                     1    | .   .   1   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   14  .   .   .   .   17  
  Total Damage             434  | .   .   .   162 .   .   .   .   272 
  Kills                    4    | .   .   .   3   .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Turns Passed               4031 | 58   479  67   244  238  648  86   40   2171 
Spaces Moved               3980 | 51   397  145  457  384  1283 59   63   1141 
  Core                     227  | 51   175  .    .    .    .    .    .    1    
  Treads                   94   | .    .    .    .    .    .    .    .    94   
  Legs                     941  | .    128  .    .    .    .    .    .    813  
  Wheels                   3    | .    3    .    .    .    .    .    .    .    
  Hover                    41   | .    41   .    .    .    .    .    .    .    
  Flight                   2674 | .    50   145  457  384  1283 59   63   233  
  Fastest Speed            32   | 50   32   32   32   32   32   32   32   32   
  Average Speed            64   | 51   74   32   32   32   32   32   32   131  
  Slowest Speed            260  | 100  190  32   32   32   105  32   32   260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            28   | .    .    8    1    2    11   .    .    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    49   18   44   32   38   2    75   27   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    .    .    .    .    2    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    2    2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Total                      5164 | 69   523  156  543  498  1506 127  76   1666 
  Wait                     771  | .    39   20   53   89   203  63   .    304  
  Move                     3920 | 50   396  128  454  379  1263 58   62   1130 
  Hop                      24   | .    .    8    1    2    8    .    .    5    
  Pick Up                  69   | 5    11   .    7    8    2    3    3    30   
  Fast Attach              59   | 6    8    .    5    4    8    .    .    28   
  Attach                   32   | .    4    .    1    3    .    .    2    22   
  Detach                   19   | 1    3    .    1    1    1    .    .    12   
  Swap                     32   | .    8    .    5    1    2    .    2    14   
  Drop                     72   | 1    16   .    10   10   7    3    1    24   
  Fire                     142  | 6    38   .    6    1    2    .    6    83   
  Melee                    21   | .    .    .    .    .    7    .    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 11)
  538 | -10/Materials | Entered Mines
  540 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  547 | -10/Mines     | Discovered new exit (range 7)
  605 | -10/Mines     | Entered Materials
  605 | -9/Materials  | Accompanied by 3 allies
  605 | -9/Materials  | Evolved 2 slots: Utility x2
  763 | -9/Materials  | Lost 3 allies
  834 | -9/Materials  | Discovered new exit (range 11)
  849 | -9/Materials  | Identified exit to Materials
  849 | -9/Materials  | Entered another Materials area
  849 | -8/Materials  | Evolved 2 slots: Utility x2
 1079 | -8/Materials  | Discovered new exit (range 14)
 1087 | -8/Materials  | Entered Factory
 1087 | -7/Factory    | Evolved 2 slots: Utility x2
 1543 | -7/Factory    | Build established: Scout
 1652 | -7/Factory    | Discovered new exit (range 18)
 1724 | -7/Factory    | Discovered new exit (range 11)
 1735 | -7/Factory    | Entered another Factory area
 1735 | -6/Factory    | Evolved 2 slots: Utility x2
 1811 | -6/Factory    | Fabricated Biometal Leg (x2)
 1820 | -6/Factory    | Identified exit to DSF
 1821 | -6/Factory    | Entered DSF
 1836 | -6/DSF        | Additional patrols routed to DSF
 1854 | -6/DSF        | Discovered new exit (range 19)
 1861 | -6/DSF        | Entered Factory
 1861 | -5/Factory    | Evolved 2 slots: Utility x2
 1888 | -5/Factory    | Build established: Sprinter
 2202 | -5/Factory    | Build established: Mutant
 2619 | -5/Factory    | Lost 4 parts (1p1n2u)
 2731 | -5/Factory    | Lost 3 parts (1p2n)
 2840 | -5/Factory    | Build established: Scavenger-Mutant
 3571 | -5/Factory    | Core integrity fell below 50%
 3660 | -5/Factory    | Core integrity fell below 20%
 3704 | -5/Factory    | Lost 12 parts (1p5n4u2w)
 3792 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 3840 | -5/Factory    | P-70 Sage assimilated allied KX-UWL(g)
 3916 | -5/Factory    | Build established: Mutant
 4026 | -5/Factory    | Discovered new exit (range 9)
 4032 | -5/Factory    | Destroyed by Tiamat Bomb Trap

 Last Messages 
---------------
    A-15 Conveyor
      4x Cld. Fission Core
      1x Lgt. Neutrino Core
      1x Imp. KE Penetrator
    A-15 Conveyor
      4x Tesla Rifle
    A-15 Conveyor
      1x Exp. Propulsion Shielding
      3x Exp. Targeting Computer
      5x Shock Maul
    A-15 Conveyor
      2x Lgt. Fission Core
      4x Imp. Sensor Array
    A-15 Conveyor
      5x Imp. Cesium-ion Thruster
      (2 escorts)
04026_ EXIT=FOUND
04029_ K-01 Serf cleans the Fusion Modulator.
04032_ Triggered Tiamat Bomb Trap.
04032_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
| ???# ########### #??????#             #??????????? |
| ???# #?????????# ########             #??????????? |
| ???# #?????????#                      +??????????? |
| ???# #?????????##########             #??????????? |
| ???# #??????????????????###########   #??????????? |
| ???# #??????????????????????????????  #??????????? |
| ???# #??????????????????????????????? #??????????? |
| ???# #????????????????????????????????#??????????? |
| ???# #???????????????????????????????????????????? |
| ???# #????????##############?????????????????????? |
| ???# #????????#            #?????????????????????? |
| ???# #????????#  """" """" #??????????????????"""" |
| #### #????????#  """" """" #??????????????????""T" |
|    # #????????#  """" """" #?????????????????????? |
| !  # #????????#  """" """" #?????????????????????? |
|    # #????????#            #?????????????????????? |
|    # ##########  """"  !   #?????????????????????? |
|    +          +  """"      #?????????????????????? |
|    #    #######  """"     "#?????????"""?"""?"""?" |
| |  #    #?????#  """"     T#?????????"""?"""?"""?" |
|    #    #?????#           "#?????????""" """?"""?" |
|    #    #?????#            #?????????       ?????? |
| ####    #?###########+############       """?"""?" |
| ???#    #?#                              """?"""?" |
| ???#    #?#                         !!  k"""?"""?" |
| ???#    #?#  <           @          !        ????? |
| ???#    #?#                              """?"""?" |
| ???#    #?#                              """?"""?" |
| ???#    #?###########+############       """?"""?" |
| ???+    #???????????????????????????        ?????? |
| ???#    #????????????????????????????""" """?"""?" |
| ???#    #????????????????????????????"""?"""?"""?" |
| ???+    +????????????????????????????"""?"""?"""?" |
| ???##   #????????????????????????????????????????? |
| ????#   #????????????????????????????????????????? |
| ?????   #????????????????????????????????????????? |
| ?????   ?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????" |
| ?????????????????????????????????????????????????" |
| ???????????????+????????????????????""???????????? |
| ????????????????????????????????????""???????????? |
| ????????????????????????????????????"""??????????? |
| ????????????????????????????????????"""??????????? |
| ????????????????????????????????????"""??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Corruption Block           8
Armor Coverage             225
Resistance: TH             25
Resistance: EM             25
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            9
Core Analysis              6
Recoil Reduction           2
Salvage Targeting          3
Offensive Hacking          12

 Item Schematics 
-----------------
        Cesium-ion Thruster | -9/Materials | Scanalyzed
      Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed
    Adv. Targeting Computer | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
          Med. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Biometal Leg | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightGravmagConstruct
  Manual?         0
Play Time         01:40:20
  Cumulative      159.1 hours
  Start           2024.08.10 @ 11:27:11
  End             2024.08.10 @ 15:14:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           165
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          53
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67e3e158-53e3-4f53-99aa-7ab28a2d4ffe