Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.23 @ 15:27:42 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (4075) 4075 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 10045 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 605 Met Data Miner 300 Cogmind --------- Core Integrity 273/850 Matter 276/300 Energy 69/100 System Corruption 30% Temperature Cool (12) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (20) --- Improved Heat Sink Matter Compressor (250) Improved Signal Interpreter Seismic Detector Thermal Shield Improved Spread Laser Improved Spread Laser Improved Spread Laser Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Remote Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Transport Network Coupler Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Improved Spread Laser Coil Gun > --- INVENTORY -------- Improved Treads Improved Treads Medium Treads Improved Heat Sink Matter Compressor Improved Signal Interpreter Seismic Detector Thermal Shield Improved Spread Laser Improved Spread Laser Improved Spread Laser Flak Gun Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher Remote Datajack Heavy Hammer [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Transport Network Coupler Device Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Coil Gun Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 7 | . . . 2 2 2 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 111 | . 8 1 7 17 14 11 7 2 8 36 Power 13 | . . 1 1 1 3 1 . . . 6 Engine 10 | . . 1 1 1 2 . . . . 5 Core 3 | . . . . . 1 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 20 | . 2 . 2 4 1 1 1 . 2 7 Treads 19 | . 2 . 2 4 1 1 1 . 2 6 Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | . 3 . 2 4 6 3 2 . 1 6 Device 15 | . 2 . 2 1 2 2 . . . 6 Storage 3 | . 1 . . 1 1 . . . . . Processor 4 | . . . . 1 2 . . . 1 . Hackware 1 | . . . . 1 . . . . . . Protection 4 | . . . . . 1 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 51 | . 3 . 2 8 4 6 4 2 5 17 Energy Gun 33 | . 1 . 2 8 3 4 3 2 3 7 Energy Cannon 3 | . 2 . . . 1 . . . . . Ballistic Gun 6 | . . . . . . . . . . 6 Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . . . . . 2 1 . 2 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . . . . 1 Parts Lost 47 | . 1 . 1 2 5 8 2 . 6 22 Power 7 | . . . . 1 1 1 . . 1 3 Propulsion 9 | . . . . . 1 1 . . 1 6 Utility 18 | . . . . 1 3 3 . . 3 8 Weapon 13 | . 1 . 1 . . 3 2 . 1 5 Highest Loss Streak 19 | . 1 . 1 1 4 7 1 . 4 19 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 94 | . 99 100 98 97 91 92 100 85 82 95 Engine 7 | . 14 14 11 9 6 5 . . . 6 Core 2 | . . . . . . 1 7 7 2 5 Treads 16 | . 17 28 22 18 15 14 15 15 15 12 Leg 1 | . 10 . . . . . . . . . Device 19 | . 13 14 31 32 27 9 8 7 7 23 Storage 12 | . 14 14 11 9 8 15 15 15 15 12 Processor 12 | . . . . 7 14 21 15 15 20 19 Protection 3 | . . . . . 1 6 21 23 6 . Energy Gun 12 | . 23 . 7 17 11 8 14 1 14 9 Energy Cannon 4 | . 4 28 14 . 2 5 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 13 32 32 36 57 70 70 71 71 71 79 Greatest Support 51 | 20 40 40 40 40 40 40 40 40 48 51 Greatest Overweight (x) 5 | . 1 . . 1 1 1 1 1 1 5 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | . 13 15 15 17 20 20 20 20 20 20 Most Carried 20 | . 15 15 15 20 20 20 20 20 20 20 Average Carried 17 | . 9 15 14 16 19 19 19 20 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 20 20 18 20 20 19 13 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2169 | 197 287 21 71 160 120 160 135 . 225 793 Remotely . | . . . . . . . . . . . Salvage Created 4582 | . 620 138 323 873 591 294 267 . 377 1099 Parts 214 | . 30 16 16 39 33 15 8 . 16 41 Haulers Intercepted 8 | . 2 . 1 3 1 . . . . 1 Recyclers Shooed 6 | . . . . 1 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 7 2 . 37 . Prevented 8 | . . . . . . 2 5 . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 92 | . 10 9 6 10 10 10 7 . 11 19 Guns 40 | . 6 . 3 9 3 3 2 . 2 12 Cannons 20 | . 3 9 3 . 5 . . . . . AOE 25 | . 1 . . . 2 7 4 . 9 2 Classes Destroyed 13 | . 4 1 1 2 4 . . . . 1 Worker 3 | . 1 . . . 1 . . . . 1 Builder 5 | . 1 . 1 2 1 . . . . . Hauler 8 | . 2 . 1 3 1 . . . . 1 Recycler 5 | . . . . 4 . . . . . 1 Operator 1 | . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . 2 Swarmer 25 | . . 9 . 2 3 6 . . 3 2 Grunt 39 | . 10 . 4 5 3 1 6 . 2 8 Brawler 4 | . . . . . 1 . . . . 3 Duelist 9 | . . . . . 1 2 . . 5 1 Sentry 9 | . . . 2 1 . 1 1 . 1 3 Hunter 2 | . . . . 2 . . . . . . Programmer 4 | . . . . . 2 . . . . 2 Best Kill Streak 9 | . 4 3 2 7 4 5 4 . 9 7 Combat Bots Only 9 | . 4 3 2 4 4 5 4 . 9 5 Max Kills in Single Turn 4 | . 1 1 1 2 3 4 3 . 3 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . 1 . . . 2 4 3 . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Damage Taken 7689 | . 448 98 253 571 705 1009 478 . 1043 3084 Core 1271 | . 110 6 15 118 126 181 59 . 79 577 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 577 | . . . . . . . . . . 577 Core Remaining (%) 72 | 100 . 53 96 78 . . . . 36 . Volleys Fired 241 | . 37 9 24 35 23 14 16 . 22 61 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 149 | . 120 120 120 122 149 149 130 . 125 144 Shots Fired 466 | . 75 18 48 70 48 28 29 . 41 109 Gun 366 | . 61 . 20 70 30 19 26 . 37 103 Cannon 84 | . 14 18 28 . 18 6 . . . . Launcher 16 | . . . . . . 3 3 . 4 6 Special . | . . . . . . . . . . . Kinetic 49 | . . . . . . . . . . 49 Thermal 361 | . 60 18 48 65 40 14 25 . 37 54 Explosive 16 | . . . . . . 3 3 . 4 6 Electromagnetic 40 | . 15 . . 5 8 11 1 . . . Robot Hit Streak 19 | . 8 4 19 19 19 10 13 . 16 19 Robot Miss Streak 6 | . 3 1 2 3 3 3 2 . 3 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . . 1 1 . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 1 Shots Hit Robots 358 | . 49 10 35 58 38 20 24 . 23 101 Core Hits 241 | . 27 8 11 29 27 19 13 . 27 80 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 18 | . . . 1 6 1 . . . 2 8 Burn 14 | . . . 1 6 1 . . . 2 4 Destroy 2 | . . . . . . . . . . 2 Smash 2 | . . . . . . . . . . 2 Melee Attacks 9 | . . . . . . . . . . 9 Impact 9 | . . . . . . . . . . 9 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10000 | . 716 188 652 1007 956 935 892 . 1209 3445 Guns 5345 | . 464 . 295 1007 434 267 379 . 380 2119 Cannons 1072 | . 141 188 357 . 332 54 . . . . Explosions 3329 | . 111 . . . 190 614 513 . 829 1072 Melee 248 | . . . . . . . . . . 248 Ramming 6 | . . . . . . . . . . 6 Kinetic 1025 | . . . . . . . . . . 1025 Thermal 5219 | . 591 188 652 942 798 216 358 . 380 1094 Explosive 2950 | . . . . . . 536 513 . 829 1072 Electromagnetic 552 | . 125 . . 65 158 183 21 . . . Impact 248 | . . . . . . . . . . 248 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 30 | . 2 2 1 . 15 15 15 15 15 30 Average Corruption 8 | . 2 2 1 . 6 15 15 15 15 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 150 | . 11 4 3 . 16 36 24 11 40 5 Message Errors 38 | . 2 . 1 . 7 16 5 2 4 1 Matter Fused 26 | . 1 2 . . . 7 4 2 9 1 Heat Flow Errors 27 | . 1 1 . . 4 3 4 3 10 1 Energy Discharges 16 | . 1 1 . . 1 1 5 . 6 1 Data Loss (minor) 23 | . 2 . 1 . 1 5 4 4 5 1 Data Loss (major) 6 | . 2 . 1 . . . 1 . 2 . Misfires 9 | . 2 . . . 2 3 . . 2 . Alerts 3 | . . . . . . 1 1 . 1 . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 214 | . . 18 . . 2 48 . . 29 117 Projectiles 20 | . . 18 . . 2 . . . . . Explosions 128 | . . . . . . 48 . . 29 51 Melee 66 | . . . . . . . . . . 66 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 521 | . 52 . . . 90 129 70 . 117 63 Shots 16 | . 2 . . . 3 4 3 . 3 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 341 | . 288 341 75 244 120 258 313 202 255 127 Average Temperature 69 | . 83 77 27 52 42 49 106 91 73 34 Received Heat Transfer 1764 | . 225 . 108 171 99 117 195 . 135 714 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted 4 | . . . . 1 . . . . . 3 Combat Hostiles 4 | . . . . 1 . . . . . 3 Parts Melted 30 | . 1 2 5 10 4 . 1 . 3 4 Heat Transferred 11044 | . 1196 370 1443 2479 1459 372 740 . 962 2023 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . 2 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 537 | . 194 145 213 237 525 . . . . 537 Initial 94 | . . 37 56 52 27 . . . . 94 Average 146 | . 73 52 86 143 211 . . . . 192 Maximum Alert Level 2 | . . . 1 1 2 . . . . 2 Low Security (%) 77 | . 100 100 96 81 55 . . . . 65 Level 1 6 | . . . 3 18 1 . . . . 12 Level 2 15 | . . . . . 42 . . . . 21 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 . 2 2 4 . . . 1 10 Investigation 4 | . 1 . 1 1 1 . . . . . Extermination 5 | . . . . . 2 . . . . 3 Reinforcement 2 | . 1 . 1 . . . . . . . Assault 3 | . . . . . 1 . . . 1 1 Garrison 7 | . . . . 1 . . . . . 6 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 23 9 9 16 19 11 8 . 18 44 Peak Tracking Total 10 | . 4 3 3 5 5 7 4 . 10 7 Tactical Retreats 18 | . 1 . 2 2 2 . 1 . 2 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . 2 . 2 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 21 | . 1 . . . 18 . . . 1 1 Max in Single Turn 8 | . 1 . . . 8 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 26 | . 6 1 5 2 4 . . 4 . 4 Terminals 18 | . 6 1 4 1 4 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 97 | . 12 2 14 6 13 . . 28 . 22 Successful 63 | . 7 1 9 3 2 . . 28 . 13 Failed 33 | . 4 1 5 3 11 . . . . 9 Catastrophic 6 | . . . . . 3 . . . . 3 Database Lockouts 1 | . 1 . . . . . . . . . Manual 26 | . 7 . 3 4 9 . . . . 3 Terminals 47 | . 12 2 11 4 13 . . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 15 | . . . . . . . . . . 15 Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . 2 Terminal Hacks 43 | . 5 1 6 1 2 . . 28 . . Record 11 | . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 6 | . 4 . 1 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . Level Access Points 1 | . . . . . 1 . . . . . Alert Level 4 | . 1 . 2 . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . . . 13 Scan Component 7 | . . . . . . . . . . 7 Repair 6 | . . . . . . . . . . 6 Recycling Unit Hacks 2 | . . . 2 . . . . . . . Process 1 | . . . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . . . . . . Terminals 4 | . 2 . 1 1 . . . . . . Track 1 | . 1 . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 1 3 1 4 . . . . 4 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . . . 6 Time 220 | . . . . . . . . . . 220 Parts Recycled . | . . . . . . . . . . . Recycled Matter 9 | . . . 9 . . . . . . . Retrieved Matter 9 | . . . 9 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 5 | . . . . . . 2 . . 3 . Largest Group 2 | . . . . . . 2 2 . 2 1 Highest-Rated Group 87 | . . . . . . 40 40 . 87 87 Highest-Rated Ally 87 | . . . . . . 20 20 . 87 87 Total Orders . | . . . . . . . . . . . Ally Attacks 60 | . . . . . . . 7 . 21 32 Total Damage 1853 | . . . . . . . 192 . 774 887 Kills 18 | . . . . . . . 1 . 10 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 6 | . 4 . 1 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 9506 | . 1297 569 628 875 1536 948 587 225 906 1935 Spaces Moved 3786 | 1 616 336 314 387 565 350 213 91 328 585 Core . | . . . . . . . . . . . Treads 3527 | . 365 336 314 387 565 350 213 91 328 578 Legs 252 | 1 251 . . . . . . . . . Wheels 7 | . . . . . . . . . . 7 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 245 245 245 240 140 Average Speed 207 | 120 154 160 160 187 240 245 245 245 240 238 Slowest Speed 245 | 120 190 160 160 240 245 245 245 245 245 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 2 99 73 26 32 20 56 35 68 47 13 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . . 3 . . . . Spaces Dug 21 | . . . . . . . . . 21 . Terrain Destroyed 169 | . 7 . . . 2 31 37 . 39 53 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE 166 | . 7 . . . 2 31 37 . 39 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 4969 | . 890 351 399 470 697 412 250 94 405 1001 Wait 657 | . 211 3 37 12 83 3 9 . 22 277 Move 3776 | . 615 335 313 386 564 349 212 90 327 585 Hop . | . . . . . . . . . . . Pick Up 55 | . 12 1 7 6 6 3 3 . 1 16 Fast Attach 36 | . 3 . 3 9 5 3 2 2 . 9 Attach 33 | . 1 . 2 1 5 5 2 . 3 14 Detach 6 | . 2 . . 2 1 . 1 . . . Swap 43 | . 4 1 3 7 4 3 3 . 5 13 Drop 55 | . 5 2 10 12 6 . 2 2 . 16 Fire 241 | . 37 9 24 35 23 14 16 . 22 61 Melee 9 | . . . . . . . . . . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 57 | . . . . . . 32 . . 25 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 8) 1034 | -10/Materials | Discovered new exit (range 14) 1051 | -10/Materials | Central database locked down 1298 | -10/Materials | Entered Mines 1305 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1348 | -10/Mines | Discovered new exit (range 15) 1672 | -10/Mines | Found a hidden stash of uninstalled traps 1853 | -10/Mines | Discovered new exit (range 5) 1867 | -10/Mines | Entered Materials 1867 | -9/Materials | Evolved 2 slots: Utility x2 1996 | -9/Materials | Discovered new exit (range 10) 2442 | -9/Materials | Discovered new exit (range 9) 2495 | -9/Materials | Entered another Materials area 2495 | -8/Materials | Evolved 2 slots: Utility x2 2919 | -8/Materials | Garrison activated, responded to threat 2972 | -8/Materials | Build established: Scavenger-Mutant 3272 | -8/Materials | Discovered new exit (range 15) 3370 | -8/Materials | Entered Factory 3370 | -7/Factory | Evolved 2 slots: Utility x2 3625 | -7/Factory | Identified exit to Factory 4570 | -7/Factory | First assault squad dispatched 4622 | -7/Factory | System corruption reached 10% 4652 | -7/Factory | Lost 4 parts (1p1n2u) 4856 | -7/Factory | Discovered new exit (range 15) 4901 | -7/Factory | Discovered new exit (range 12) 4906 | -7/Factory | Entered Lower Caves 5210 | -7/Lower Caves | Build established: Mutant 5595 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5678 | -7/Lower Caves | Lost 7 parts (1p1n2u3w) 5834 | -7/Lower Caves | Learned Factory security intel 5839 | -7/Lower Caves | Discovered new exit (range 5) 5854 | -7/Lower Caves | Entered another Lower Caves area 5854 | -7/Lower Caves | Accompanied by 2 allies 5856 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5895 | -7/Lower Caves | Build established: Scavenger-Mutant 6047 | -7/Lower Caves | Learned 8 Factory zone layouts 6196 | -7/Lower Caves | Core integrity fell below 50% 6417 | -7/Lower Caves | Discovered new exit (range 6) 6441 | -7/Lower Caves | Entered Data Miner 6441 | -7/Data Miner | Discovered new exit (range 6) 6494 | -7/Data Miner | Met Data Miner 6545 | -7/Data Miner | Learned location of Section 7 (-3) 6545 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6589 | -7/Data Miner | Received God Mode back door access code from Data Miner 6666 | -7/Data Miner | Entered Proximity Caves 6668 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6707 | -6/Proximity Caves | Destroyed 9 combat bots 6859 | -6/Proximity Caves | Escorted by Enhanced Grunt 6959 | -6/Proximity Caves | Lost 4 parts (1p3u) 7202 | -6/Proximity Caves | Spotted B-75 Beast 7212 | -6/Proximity Caves | Build established: Mutant 7313 | -6/Proximity Caves | Learned 8 Factory zone layouts 7555 | -6/Proximity Caves | Discovered exit to Factory (range 4) 7572 | -6/Proximity Caves | Entered Factory 7572 | -6/Factory | Accompanied by 1 ally 7572 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7573 | -6/Factory | Identified exit to Factory 7862 | -6/Factory | Repaired Med. Treads 7908 | -6/Factory | Repaired Hvy. Rocket Launcher 7994 | -6/Factory | Repaired Lgt. Treads 8021 | -6/Factory | Repaired Lgt. Treads 8066 | -6/Factory | Repaired Corrupted Imp. Treads 8103 | -6/Factory | Repaired Corrupted Lgt. Treads 8224 | -6/Factory | Build established: Scavenger-Mutant 8820 | -6/Factory | Garrison activated, responded to threat 8974 | -6/Factory | Garrison activated, responded to threat 9133 | -6/Factory | Discovered exit to Factory (range 5) 9322 | -6/Factory | First assault squad dispatched 9402 | -6/Factory | Garrison activated, responded to threat 9439 | -6/Factory | Incoming assault squad redirected 9476 | -6/Factory | System corruption reached 10% 9502 | -6/Factory | Core integrity fell below 50% 9506 | -6/Factory | System corruption reached 30% 9507 | -6/Factory | Self-destructed Last Messages --------------- 09486_ B-48 Gladiator suffers critical hit (Smash). 09486_ Destroyed Rnf. Deuterium Engine. 09486_ B-48 Gladiator system corrupted by crushing effect. 09487_ B-48 Gladiator system terminally corrupted. 09491_ Wheel destroyed. 09494_ Angular Momentum Engine destroyed. 09497_ System corrupted: Energy discharge (-21). 09498_ Coolant Injector destroyed. 09498_ Destroyed Coolant Injector. 09498_ Hvy. Rocket Launcher destroyed. 09498_ Destroyed Hvy. Rocket Launcher. 09500_ Transport Network Coupler destroyed. 09500_ Adv. Targeting Computer destroyed. 09500_ System corrupted by crushing effect (+3). 09500_ System corrupted by crushing effect (+5). 09503_ B-48 Gladiator suffers critical hit (Smash). 09503_ Destroyed Lgt. Treads. 09503_ B-48 Gladiator system corrupted by crushing effect. 09504_ B-48 Gladiator system terminally corrupted. 09505_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #??????? | | ????????????????????????????????# =* ###### "" | | ????????????????????????????????# = ! # # "" | | ????????????????????????????????# # # "" | | ???????????????????????????????## # "" | | ???????????????????????????????# # | | ??????????????????????????????## # ??? | | ?????????????????????????????## # + ""?? | | ?????????????????????????????# # % # S""?? | | ????????????################## # #??"??? | | ????????????# # # # #?????? | | ????????????# """ # # # # ######## | | ????????????# """ # # %# | | ????????????# """ # # # ""G"" | | ????????????# # # # " " | | ????????????# % # + + | | ????????????####/### # # | | ?????# ??????# % =# # # | | ?????# ### "" %# # # """"""" | | ?????? "T + # ^ # """"""" | | ?????? ### # # ^^ # """????? | | ?????? ????# # # # ""?????? | | ?????????????### ########## #### ^ # ?????? | | ???????????????# ## # #?# = # ? ?????? | | ???????????????# ## ! * ####*== ####??#????? | | ???????????????# < @%=% %Y% =#??????????? | | ???????????????# ## p #####+#+######?????? | | ???????????????# ## % g [%!% % #?????? | | ?????????#######+####k###### % """/""" """ #?????? | | ????????# *! # """ """ """ ##????? | | ????????# % + """ """ """ #????? | | ????????# # "" "" "" ##????? | | ????????+ # "" "" "" #?????? | | ????????# """ """ """ """ # #?????? | | ????????# """ """ """ """ # #?????? | | ????????# """ """ """ """ # ""Y"" #?????? | | ?????????? # """"" #?????? | | ??????????##################################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionLatentPurifier Manual? 0 Play Time 00:49:41 Cumulative 342.6 hours Start 2022.06.23 @ 11:59:58 End 2022.06.23 @ 15:27:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 416 Rogue 415 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 112e6720-999f-4b6a-9402-1d0bbd0d3f2d