Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 12:54:40 Player: lavinia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1763) 1763 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 3981 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 437/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Melee Analysis Suite > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Improved Ion Engine Terrain Scan Processor Heavy EM Pulse Gun Advanced Beam Rifle Light Assault Rifle High-powered Shotgun Grenade Launcher Rocket Launcher Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Advanced Weight Redist. System Terrain Scan Processor Heavy EM Pulse Gun Improved Medium Laser Advanced Beam Rifle Light Assault Rifle High-powered Shotgun Grenade Launcher Rocket Launcher Datajack Mining Laser Plasma Cutter Katana [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 58 | 5 9 6 32 6 Power 7 | 1 1 . 3 2 Engine 7 | 1 1 . 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . 2 12 . Treads . | . . . . . Leg 12 | . . 2 10 . Wheel 4 | 2 . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 4 2 3 2 Device 5 | . 2 1 1 1 Storage 2 | . 2 . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 24 | 2 4 2 14 2 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 1 1 6 . Ballistic Cannon . | . . . . . Launcher 6 | . 2 . 4 . Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 3 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . 1 4 7 7 Power 2 | . . . 1 1 Propulsion 6 | . . 1 4 1 Utility 6 | . 1 1 2 2 Weapon 5 | . . 2 . 3 Highest Loss Streak 5 | . 1 2 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 86 94 89 83 Engine 11 | . 14 14 10 8 Leg 20 | . . 25 22 26 Wheel 6 | . 28 1 3 . Device 6 | . 7 9 6 1 Storage 11 | . 11 14 11 9 Processor 6 | . . 1 7 17 Protection 2 | . . . 4 5 Ballistic Gun 11 | . 12 14 10 5 Launcher 3 | . 11 . 2 . Special Weapon 3 | . . 12 . . Slashing Weapon 4 | . . . 6 8 Peak Build Rating 25 | 5 7 9 20 25 Average Rating 12 | 3 6 8 14 22 On Entrance 8 | . 5 7 9 20 Naked Turns . | . . . . . Heaviest Build 36 | 6 32 32 36 33 Greatest Support 48 | 20 20 20 39 48 Greatest Overweight (x) 10 | . 1 3 10 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 Most Carried 15 | 3 6 9 15 15 Average Carried 10 | 1 2 7 13 14 Final Capacity 15 | 5 15 15 15 15 Final Carried 14 | 1 6 9 14 11 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1188 | 262 178 164 524 60 Remotely . | . . . . . Salvage Created 1838 | 73 178 248 784 555 Parts 100 | 6 11 13 48 22 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 48 | 1 6 10 20 11 Melee 14 | . . . 5 9 Guns 18 | 1 3 5 8 1 Cannons 2 | . . 2 . . AOE 13 | . 3 3 7 . Classes Destroyed 10 | 2 3 . 5 . Worker 2 | . 1 . 1 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 1 . 4 . Swarmer 12 | . 3 6 3 . Grunt 28 | 1 3 4 10 10 Duelist 2 | . . . 1 1 Sentry 6 | . . . 6 . Best Kill Streak 8 | 2 3 3 5 8 Combat Bots Only 8 | 1 3 3 4 8 Max Kills in Single Turn 3 | 2 2 2 3 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 234 | 5 21 58 107 43 Missed 61 | 1 7 11 31 11 Damage Taken 2270 | 44 186 464 993 583 Core 462 | 11 33 145 160 113 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 60 | . . . . 60 Core Remaining (%) 59 | 95 . 24 60 . Volleys Fired 105 | 4 23 28 43 7 Largest 2 | 2 2 2 2 1 Hottest 120 | 60 50 120 65 56 Shots Fired 143 | 8 28 38 62 7 Gun 116 | 8 23 28 50 7 Cannon . | . . . . . Launcher 19 | . 5 2 12 . Special 8 | . . 8 . . Kinetic 98 | 4 23 28 43 . Thermal 19 | 4 . 8 . 7 Explosive 19 | . 5 2 12 . Electromagnetic 7 | . . . 7 . Robot Hit Streak 9 | 4 9 8 5 8 Robot Miss Streak 4 | 3 2 3 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 136 | 5 16 24 58 33 Core Hits 82 | 3 12 15 39 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . . 4 4 Burn 1 | . . . . 1 Sever 7 | . . . 4 3 Melee Attacks 53 | . . . 25 28 Impact . | . . . . . Slashing 53 | . . . 25 28 Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 3996 | 71 486 476 1998 965 Guns 1232 | 71 208 256 579 118 Cannons . | . . . . . Explosions 1191 | . 278 148 765 . Melee 1501 | . . . 654 847 Ramming . | . . . . . Kinetic 1013 | 38 208 256 511 . Thermal 223 | 33 . 72 . 118 Explosive 1191 | . 278 148 765 . Electromagnetic 68 | . . . 68 . Impact . | . . . . . Slashing 1501 | . . . 654 847 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 87 | . 3 2 64 18 Projectiles . | . . . . . Explosions 35 | . 3 2 30 . Melee 52 | . . . 34 18 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . 24 . 21 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 143 | 24 6 143 75 45 Average Temperature 36 | 16 3 56 24 21 Received Heat Transfer 951 | 24 63 150 453 261 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . . . . 1 Heat Transferred 558 | 75 . 150 . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 572 | 25 297 264 572 414 Initial 194 | . 16 48 24 194 Average 242 | 4 175 135 328 277 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 31 | 100 45 62 15 1 Level 1 50 | . 54 37 47 89 Level 2 17 | . . . 36 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 2 3 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | 1 13 10 33 13 Peak Tracking Total 7 | 1 4 3 7 5 Tactical Retreats 8 | . 1 . 6 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 4 . 7 2 Terminals 11 | . 4 . 6 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 50 | . 15 . 27 8 Successful 33 | . 11 . 15 7 Failed 17 | . 4 . 12 1 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 15 . 24 4 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 27 | . 11 . 12 4 Record 8 | . 3 . 1 4 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 2 . 1 . Locate Traps 4 | . 2 . 2 . Dispatch Records 2 | . 1 . 1 . Maintenance Status 1 | . 1 . . . Security Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 . 7 2 Full Trace Events 4 | . 1 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3035 | 60 454 787 1352 382 Spaces Moved 1587 | 61 330 360 711 125 Core 55 | 52 . . 3 . Treads . | . . . . . Legs 897 | . . 332 440 125 Wheels 635 | 9 330 28 268 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 120 Average Speed 134 | 54 87 183 140 120 Slowest Speed 550 | 80 95 190 550 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 8 54 70 57 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 131 | . 28 16 87 . Melee . | . . . . . Projectile 3 | . . 3 . . AOE 128 | . 28 13 87 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2249 | 79 469 434 960 307 Wait 386 | 4 91 33 120 138 Move 1583 | 60 329 359 710 125 Hop . | . . . . . Pick Up 46 | 6 10 8 19 3 Fast Attach 6 | . . . 6 . Attach 30 | 5 7 5 8 5 Detach 4 | . 4 . . . Swap 22 | . 2 1 18 1 Drop 14 | . 3 . 11 . Fire 105 | 4 23 28 43 7 Melee 53 | . . . 25 28 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 8) 61 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 515 | -10/Materials | Entered Mines 516 | -10/Mines | Learned location of Storage (-7) 606 | -10/Mines | Core integrity fell below 50% 994 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1260 | -10/Mines | Learned 4 Materials zone layouts 1268 | -10/Mines | Discovered new exit (range 7) 1302 | -10/Mines | Entered Materials 1302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -9/Materials | Lost 4 parts (1p2n1u) 1704 | -9/Materials | Identified exit to Mines 1764 | -9/Materials | Discovered new exit (range 18) 2363 | -9/Materials | Build established: Scavenger-Mutant 2497 | -9/Materials | Discovered new exit (range 9) 2654 | -9/Materials | Entered another Materials area 2654 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2709 | -8/Materials | Repaired Rocket Launcher 2936 | -8/Materials | Destroyed 8 combat bots 2976 | -8/Materials | Build established: Mutant 3036 | -8/Materials | Self-destructed Last Messages --------------- global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. L-31 Rogue destroyed. Lgt. Deuterium Engine destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. G-47 Trooper heat damages Aluminum Leg, Lgt. Nuclear Core, Particle Gun, Aluminum Leg. Critical hit (Burn: +37). [Achievement: It's Just You] G-47 Trooper critical meltdown. Imp. Heat Sink melted. You have activated Keyboard Mode (toggled via F2 or the Options menu), which hides your mouse cursor and enables keyboard-controlled map look functionality. For hardcore keyboard-only players. Acquired 20 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????########### | | ?????????????????######## #* # | | ?????????????????# ! # [# # | | ?????????????????# T # =#* # | | ?????????????????# + !%+=""" # | | ?????????????????#! !!! # !#["R # | | ?????????????????# !!! #@ #%""" # | | ?????????????????#* !! # # # | | ?????????????????######## ####### | | ????????????????????????# # # | | ???# ???????????????????# # """ # | | ???# ##################o=*#[""" # | | # =[#=""" # | | + [%%+=*% # | | ???# !%#=! # | | ???# ################## !%#!!*| # | | ???????????????????????#T # !| # | | ???????????????????????## # *| # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# ####### | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????+ #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Let's See Who's Tougher Novice Programmer Part-time Mechanic Risk Taker Shopping List Challenges ------------ None Game ------ Seed DamperWarlordGenerator Manual? 0 Play Time 01:03:21 Cumulative 3.1 hours Start 2024.11.30 @ 11:09:31 End 2024.11.30 @ 12:54:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b56584a4-7005-42d8-89c1-6e76d36c6ec6