Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 15:34:12 Player: HeartGrenade Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (166) 830 Value Destroyed (4703) 4703 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 11586 Bonus ------- High Alert Combat Kills 68 Met Data Miner 300 Met Imprinter 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Advanced Hacking Suite Hacking Drone Bay (1/1) Heavy Plasma Cannon Thermoblaster Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Minigun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Compact Wheel Armored Wheel Cooling System Coolant Injector Improved Terrain Scanner Seismic Detector Transmission Jammer Reactive Plating Makeshift Ablative Armor Makeshift Ablative Armor Makeshift Hacking Suite Advanced Hacking Suite Splice Drone Bay Hacking Drone Bay Thermic Laser Advanced Beam Cannon Heavy Plasma Cannon Missile Launcher Heavy Missile Launcher Thermoblaster Power Sword CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . Utility 4 | . . 1 . . . 1 1 . . . . 1 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 140 | 3 2 24 3 . . 29 24 5 12 3 1 17 9 7 1 Power 5 | . . 1 . . . 1 1 . . . 1 1 . . . Engine 3 | . . 1 . . . 1 . . . . . 1 . . . Core 2 | . . . . . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 38 | 2 . 7 . . . 15 5 1 4 . . 3 . 1 . Treads 29 | 2 . 6 . . . 13 3 1 2 . . 1 . 1 . Leg . | . . . . . . . . . . . . . . . . Wheel 9 | . . 1 . . . 2 2 . 2 . . 2 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | . 1 4 3 . . 6 9 1 4 . . 4 5 6 . Device 18 | . . . 2 . . 1 7 . 1 . . 2 2 3 . Storage 3 | . . 1 . . . 2 . . . . . . . . . Processor 9 | . . 1 . . . 1 1 1 1 . . . 1 3 . Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . 1 2 1 . . 2 1 . 2 . . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 1 1 12 . . . 7 9 3 4 3 . 9 4 . 1 Energy Gun 2 | . . 2 . . . . . . . . . . . . . Energy Cannon 7 | . . 1 . . . 1 1 . . 1 . 2 . . 1 Ballistic Gun 34 | 1 1 9 . . . 6 5 2 2 2 . 4 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . 1 . 2 . . 2 2 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 1 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 . . 2 . . . . . . . 4 . Parts Lost 44 | . 2 3 1 . . 8 4 2 6 . . 1 2 15 . Power 4 | . . . . . . 1 1 . . . . . . 2 . Propulsion 17 | . 1 1 . . . 5 . 1 4 . . . . 5 . Utility 15 | . 1 1 1 . . 2 1 1 1 . . 1 1 5 . Weapon 8 | . . 1 . . . . 2 . 1 . . . 1 3 . Highest Loss Streak 15 | . 2 3 1 . . 3 2 2 5 . . 1 2 15 . To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 62 87 99 100 100 93 99 99 97 79 100 99 98 97 6 Engine 6 | . . 8 11 11 11 7 3 . . . . 5 6 5 . Core 2 | . . . . . . . 3 7 7 7 7 6 6 5 . Treads 22 | . 26 28 33 33 33 33 15 15 14 15 15 13 13 12 . Wheel 7 | . . 2 . . . 1 15 15 13 15 15 13 13 12 . Device 8 | . . . 9 11 11 1 14 15 14 15 15 17 11 7 . Storage 9 | . . 9 11 11 11 16 7 7 7 7 7 6 6 5 . Processor 5 | . . 1 . . . 6 7 6 7 7 7 6 13 12 6 Protection 9 | . 11 14 12 11 11 8 7 7 5 7 7 7 7 11 . Energy Cannon 2 | . . . . . . . 2 7 7 . 7 6 6 5 . Ballistic Gun 16 | . 22 20 22 22 22 17 19 11 14 2 15 12 9 12 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 137 | 2 5 41 40 39 39 118 110 110 109 109 109 137 133 133 10 Greatest Support 80 | 20 40 60 60 60 60 80 20 20 26 26 26 32 32 32 3 Greatest Overweight (x) 10 | . 1 3 . . . 5 5 5 10 4 4 4 4 5 3 Average Overweight (x) 2 | . . . . . . 1 4 5 4 3 4 3 3 3 . Largest Inventory Capacity 25 | 5 5 15 15 15 15 25 25 25 25 25 25 25 25 25 5 Average Capacity 20 | 5 5 13 15 15 15 24 25 25 25 25 25 25 25 24 5 Most Carried 25 | 2 4 15 15 15 15 25 25 25 25 25 25 25 25 25 5 Average Carried 19 | 1 3 10 14 15 15 21 24 24 23 24 23 24 23 24 4 Final Capacity 25 | 5 5 15 15 15 15 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 2 4 15 15 15 15 25 25 24 22 22 25 25 23 5 5 Class Distribution -------------------- 49% | Scavenger-Mutant 21% | Mutant 12% | Tank 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Matter Collected 4477 | 204 84 894 185 . 178 1048 504 190 307 . 59 619 141 54 10 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5933 | . 226 1250 272 . 192 1649 555 243 364 . . 979 173 . 30 Parts 370 | . 10 108 21 . 19 86 37 7 20 . . 51 8 . 3 Haulers Intercepted 10 | . . 4 . . . 5 . . . . . 1 . . . Recyclers Shooed 3 | . . 1 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 7 9 . 3 . 8 . 3 Prevented 3 | . . . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Combat Hostiles Destroyed 134 | . 5 27 11 . 10 28 12 4 13 . . 14 9 . 1 Guns 98 | . 5 25 11 . 10 27 7 3 3 . . 4 3 . . Cannons 18 | . . 2 . . . 1 3 1 3 . . 5 2 . 1 AOE 18 | . . . . . . . 2 . 7 . . 5 4 . . Classes Destroyed 13 | . 1 6 . . 1 3 2 . . . . . . . . Worker 8 | . . . . . 2 1 3 . . . . 2 . . . Builder 3 | . . 1 . . . . . . . . . 2 . . . Tunneler 5 | . . 4 . . . 1 . . . . . . . . . Hauler 10 | . . 4 . . . 5 . . . . . 1 . . . Recycler 4 | . . 1 . . . 1 . . . . . 2 . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 59 | . . 12 7 . 10 7 3 . 8 . . 3 8 . 1 Grunt 42 | . 5 7 4 . . 12 6 3 1 . . 3 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 17 | . . 8 . . . 7 . . . . . 2 . . . Hunter 4 | . . . . . . 1 1 . . . . 2 . . . Programmer 7 | . . . . . . . 2 1 . . . 4 . . . Thug 4 | . . . . . . . . . 4 . . . . . . Best Kill Streak 8 | . 5 6 4 . 4 5 4 2 8 . . 6 5 . 1 Combat Bots Only 8 | . 5 6 4 . 4 4 3 2 8 . . 4 5 . 1 Max Kills in Single Turn 3 | . 1 1 2 . 1 2 3 1 2 . . 3 3 . 1 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . Exploded 3 | . . . . . . . 2 . 2 . . 2 3 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Damage Taken 8326 | . 544 901 425 . 140 1629 925 238 738 . . 700 557 1183 346 Core 1486 | . 121 134 33 . 29 136 53 30 87 . . 40 75 402 346 Absorbed by Shields 261 | . . . . . . . . . . . . 261 . . . Redirected to Shielding 157 | . 51 80 26 . . . . . . . . . . . . Regen/Repaired (Parts) 243 | . . 102 . . . 141 . . . . . . . . . Core Remaining (%) 70 | 100 51 . . . 51 75 . . . . 75 . . . . Volleys Fired 423 | . 13 90 32 . 17 121 43 16 26 . 1 49 14 . 1 Largest 3 | . 2 2 2 . 2 2 3 3 3 . 3 3 2 . 1 Hottest 260 | . 40 91 46 . 46 91 116 116 129 . 118 135 260 . 90 Shots Fired 913 | . 26 181 64 . 35 242 99 47 64 . 3 131 19 1 1 Gun 790 | . 26 175 64 . 35 236 80 30 38 . 2 91 12 1 . Cannon 109 | . . 6 . . . 6 17 17 21 . 1 36 4 . 1 Launcher 14 | . . . . . . . 2 . 5 . . 4 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 778 | . 26 163 64 . 35 236 80 30 38 . 2 91 12 1 . Thermal 122 | . . 18 . . . 6 17 17 21 . 1 35 6 . 1 Explosive 12 | . . . . . . . 2 . 5 . . 4 1 . . Electromagnetic 1 | . . . . . . . . . . . . 1 . . . Robot Hit Streak 40 | . 6 15 18 . 5 40 15 9 9 . 2 12 7 8 9 Robot Miss Streak 5 | . 1 4 3 . 2 4 4 2 4 . 1 5 2 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 1 1 . 1 4 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . . . . . Shots Hit Robots 633 | . 20 111 44 . 18 195 67 37 40 . 2 86 11 1 1 Core Hits 267 | . 9 51 14 . 12 64 31 9 28 . 1 37 10 . 1 Critical Kills 4 | . . 1 . . . 1 . 1 . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . 2 1 . . . . . . . . Critical Strikes 8 | . . 2 . . . 3 1 1 . . . 1 . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . Destroy 6 | . . 2 . . . 3 1 . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 7 | . . . . . . . 2 4 . . . 1 . . . Impact 7 | . . . . . . . 2 4 . . . 1 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12846 | . 263 1758 678 . 316 3138 1409 882 1245 . 40 2500 569 17 31 Guns 9077 | . 263 1646 678 . 316 3014 898 462 510 . 40 1094 139 17 . Cannons 1819 | . . 112 . . . 124 275 199 244 . . 783 51 . 31 Explosions 1729 | . . . . . . . 236 . 491 . . 623 379 . . Melee 221 | . . . . . . . . 221 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 8953 | . 263 1522 678 . 316 3014 898 462 510 . 40 1094 139 17 . Thermal 2136 | . . 236 . . . 124 275 199 244 . . 783 244 . 31 Explosive 1536 | . . . . . . . 236 . 491 . . 623 186 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 221 | . . . . . . . . 221 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . 1 1 1 1 . 1 2 2 2 2 1 1 3 3 Average Corruption 1 | . . 1 1 1 1 . 1 1 2 2 2 1 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 62 | . . 6 9 5 5 . 3 6 6 1 4 11 1 2 3 Message Errors 18 | . . 4 1 2 1 . 1 3 1 . 1 3 . 1 . Matter Fused 15 | . . . 2 1 2 . 2 . 1 . 2 5 . . . Heat Flow Errors 5 | . . . 1 . 1 . . . . . . 1 . . 2 Energy Discharges 6 | . . 1 3 1 . . . 1 . . . . . . . Data Loss (minor) 8 | . . . 2 1 . . . . 2 1 1 . . . 1 Data Loss (major) 2 | . . . . . . . . 1 . . . 1 . . . Misfires 6 | . . 1 . . 1 . . 1 . . . 1 1 1 . Weapon Failures 2 | . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 206 | . . . . . . . 17 83 2 . . 53 51 . . Projectiles 18 | . . . . . . . 10 . . . . 8 . . . Explosions 105 | . . . . . . . 7 . 2 . . 45 51 . . Melee 83 | . . . . . . . . 83 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . 15 . . . . . . Shots 2 | . . . . . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 361 | . 15 183 112 . 188 105 44 64 142 . 30 272 361 5 188 Average Temperature 48 | . 9 37 16 . 100 23 15 27 55 . 22 75 126 5 80 Received Heat Transfer 2171 | . 321 195 192 . . 666 171 90 198 . . 131 54 117 36 Effects 1 | . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . . . . 2 1 . . Heat Transferred 3764 | . . 444 . . . 222 481 333 444 . . 1450 340 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Peak Influence 555 | . 258 555 283 . 230 351 308 . . . . 251 . . . Initial 198 | . . 100 198 . . 15 112 . . . . . . . . Average 189 | . 149 377 171 . 97 192 112 . . . . 64 . . . Maximum Alert Level 2 | . 1 2 1 . 1 1 1 . . . . 1 . . . Low Security (%) 57 | 100 60 9 66 . 89 48 71 . . . . 97 . . . Level 1 33 | . 39 49 33 . 10 51 28 . . . . 2 . . . Level 2 8 | . . 40 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 7 . . . 5 3 . . . . 4 . . . Investigation 11 | . 2 4 . . . 3 2 . . . . . . . . Extermination 3 | . . . . . . . 1 . . . . 2 . . . Reinforcement 8 | . 1 3 . . . 2 . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Distress Signals 6 | . . 2 . . . 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 220 | . 13 42 15 . 10 42 22 5 14 . 1 25 9 14 8 Peak Tracking Total 12 | . 6 6 4 . 4 5 3 3 4 . 1 4 4 12 7 Tactical Retreats 14 | . 1 3 3 . . 2 1 1 1 . . 1 . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Traps Triggered 4 | . . 1 . . . 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Machines Disabled 3 | . . 1 . . . 2 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Machines Accessed 49 | . 4 12 1 2 . 10 8 . . 3 . 8 . 1 . Terminals 27 | . 2 9 . . . 5 5 . . . . 6 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . 1 . . . 2 1 . . . . 1 . . . Recycling Units 6 | . 2 2 . . . 2 . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 131 | . 8 28 1 2 . 28 25 . . 20 . 14 . 5 . Successful 79 | . 6 14 1 2 . 16 10 . . 20 . 5 . 5 . Failed 51 | . 1 14 . . . 12 15 . . . . 9 . . . Catastrophic 7 | . . 1 . . . . 2 . . . . 4 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 49 | . 5 20 . . . 11 10 . . . . 3 . . . Terminals 74 | . 6 24 . . . 14 19 . . . . 11 . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 13 | . . 2 . . . 7 3 . . . . 1 . . . Recycling Units 7 | . 2 2 . . . 3 . . . . . . . . . Scanalyzers 6 | . . . . . . 4 . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Terminal Hacks 54 | . 3 9 1 2 . 4 7 . . 20 . 3 . 5 . Record 4 | . . . . 2 . . . . . 2 . . . . . Part Schematic 18 | . . 3 . . . . . . . 10 . . . 5 . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . Robot Analysis 4 | . 1 1 . . . 1 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . . 1 2 . . . . . . . . Locate Traps 3 | . . 1 . . . . 1 . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . 1 . . . 2 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . 5 1 . . . . . . . . Scan Component 5 | . . 1 . . . 3 1 . . . . . . . . Repair 3 | . . 1 . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 4 . . . . . 2 . . . Insert Component 3 | . . . . . . 2 . . . . . 1 . . . Analyze 3 | . . . . . . 2 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 3 . . . 3 2 . . . . . . . . Terminals 5 | . 1 1 . . . 1 2 . . . . . . . . Botnet 5 | . 1 1 . . . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 2 . . . 2 . . . . . . . . . Tunnel 6 | . 2 2 . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 10 . . . 9 8 . . . . 7 . . . Full Trace Events 5 | . . 2 . . . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 5 . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . 3 . . . 2 . . . 10 . 1 . 19 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . 2 . . . . . . . . . Time 78 | . . 26 . . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . 2 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Total Allies 1 | . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . Highest-Rated Group 89 | . . . . . . . . . . . 89 . . . . Highest-Rated Ally 89 | . . . . . . . . . . . 89 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . 7 . . . 2 . . . . Total Damage 101 | . . . . . . . 39 . . . 62 . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Robot Analysis Total 4 | . 1 1 . . . 1 1 . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . 1 2 . 1 . . 1 . Drone Launches 7 | . . . . . . . 7 . . . . . . . . Drone Recoveries 7 | . . . . . . . 7 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Turns Passed 12530 | 24 129 1845 1231 468 509 2238 977 538 553 110 617 1604 408 1135 144 Spaces Moved 6925 | 32 103 981 695 293 286 809 527 287 291 78 399 908 248 754 234 Core 617 | 31 99 191 . . . . . . . . . . . 62 234 Treads 2713 | 1 4 714 695 293 286 720 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 3595 | . . 76 . . . 89 527 287 291 78 399 908 248 692 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 160 160 140 140 155 135 135 150 145 145 50 50 Average Speed 153 | 53 72 145 160 160 160 218 145 155 156 136 150 148 148 148 53 Slowest Speed 320 | 160 160 160 160 160 160 320 155 155 230 150 150 160 160 175 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 33 81 99 67 69 57 19 39 36 69 37 27 37 82 29 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 13 | . 2 2 1 . . 2 . . 1 1 1 . . 3 . Known Exits Taken 7 | . 1 1 . . . 1 1 . 1 . . 1 . 1 . Unknown Exits Taken 8 | 1 . . 1 1 1 . . 1 . 1 1 . 1 . . Scrap Searched 18 | . . . 2 . 1 . . 3 4 . 2 . 2 4 . Spaces Dug 13 | . . . . . . . 2 3 7 . . 1 . . . Terrain Destroyed 86 | . . . . . . . 11 3 34 . . 29 9 . . Melee 5 | . . . . . . . 2 2 . . . 1 . . . Projectile 1 | . . . . . . . . 1 . . . . . . . AOE 80 | . . . . . . . 9 . 34 . . 28 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Total 8061 | 36 130 1227 752 292 304 1083 673 342 341 83 419 1083 270 773 253 Wait 370 | . 10 78 18 . 2 76 61 30 5 . 13 61 . . 16 Move 6910 | 31 102 980 694 292 285 808 526 286 290 77 398 907 247 753 234 Hop . | . . . . . . . . . . . . . . . . Pick Up 93 | 2 3 28 1 . . 23 7 1 5 . 4 13 . 6 . Fast Attach 47 | 3 1 15 3 . . 11 3 . 1 . . 6 1 3 . Attach 32 | . 1 2 . . . 7 5 2 7 3 . . 2 2 1 Detach 18 | . . 2 1 . . 5 1 . 2 3 . . . 3 1 Swap 61 | . . 7 . . . 11 16 3 4 . 1 11 6 2 . Drop 83 | . . 25 3 . . 21 8 . 1 . 2 19 . 4 . Fire 423 | . 13 90 32 . 17 121 43 16 26 . 1 49 14 . 1 Melee 7 | . . . . . . . 2 4 . . . 1 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 16 . . . Rewire 1 | . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Central database locked down 48 | -10/Materials | Identified exit to Materials 154 | -10/Materials | Entered another Materials area 154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 15) 450 | -9/Materials | Lost 3 parts (1n1u1w) 876 | -9/Materials | Repaired Lgt. Treads 1103 | -9/Materials | Discovered new exit (range 5) 1200 | -9/Materials | Build established: Scavenger-Mutant 1504 | -9/Materials | Discovered new exit (range 16) 1651 | -9/Materials | Discovered new exit (range 15) 1749 | -9/Materials | Identified exit to Mines 1749 | -9/Materials | Identified exit to Storage 1999 | -9/Materials | Entered Mines 2010 | -9/Mines | Found the Drone Emporium 2016 | -9/Mines | Found Prototype Device 2016 | -9/Mines | Identified Splice Drone Bay 2073 | -9/Mines | Learned location of Storage (-9) 2410 | -9/Mines | Found a hidden stash of uninstalled traps 2719 | -9/Mines | Discovered new exit (range 6) 2759 | -9/Mines | Discovered new exit (range 8) 2766 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2782 | -9/Mines | Learned location of 1 exit from Materials 3224 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3224 | -9/Mines | Discovered new exit (range 5) 3230 | -9/Mines | Entered Exiles 3230 | -9/Exiles | Found Exiles lab abandoned 3679 | -9/Exiles | Discovered new exit (range 12) 3698 | -9/Exiles | Entered Mines 3906 | -8/Mines | Discovered new exit (range 7) 4207 | -8/Mines | Entered Materials 4207 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4208 | -8/Materials | Identified exit to Factory 4953 | -8/Materials | Repaired Lgt. Treads 5089 | -8/Materials | Lost 3 parts (1p2n) 5379 | -8/Materials | Discovered exit to Factory (range 10) 6204 | -8/Materials | Repaired Lgt. Treads 6445 | -8/Materials | Entered Factory 6445 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6752 | -7/Factory | Build established: Scavenger-Gunner 6910 | -7/Factory | Identified exit to Lower Caves 7361 | -7/Factory | Build established: Scavenger-Mutant 7422 | -7/Factory | Entered Lower Caves 7468 | -7/Lower Caves | Encountered a Warlord checkpoint 7655 | -7/Lower Caves | Learned 4 Factory zone layouts 7869 | -7/Lower Caves | Discovered new exit (range 11) 7960 | -7/Lower Caves | Entered another Lower Caves area 8012 | -7/Lower Caves | Ambushed by wild Derelicts 8192 | -7/Lower Caves | Identified exit to Data Miner 8283 | -7/Lower Caves | Learned location of Extension (-5) 8381 | -7/Lower Caves | Destroyed 8 combat bots 8381 | -7/Lower Caves | Lost 5 parts (3n1u1w) 8513 | -7/Lower Caves | Entered Data Miner 8513 | -7/Data Miner | Discovered new exit (range 7) 8541 | -7/Data Miner | Met Data Miner 8570 | -7/Data Miner | Learned location of Section 7 (-3) 8570 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8587 | -7/Data Miner | Received God Mode back door access code from Data Miner 8623 | -7/Data Miner | Entered Proximity Caves 8903 | -6/Proximity Caves | Encountered a Derelict sapper outpost 8907 | -6/Proximity Caves | Build established: Gunner 9112 | -6/Proximity Caves | Escorted by Enhanced Grunt 9167 | -6/Proximity Caves | Discovered new exit (range 5) 9240 | -6/Proximity Caves | Entered Factory 9240 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9651 | -6/Factory | Build established: Tank 9939 | -6/Factory | Identified exit to Lower Caves 10203 | -6/Factory | Discovered new exit (range 6) 10844 | -6/Factory | Entered Lower Caves 11045 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11252 | -6/Lower Caves | Entered Zion 11276 | -6/Zion | Found CR-A16's Pointy Stick 11311 | -6/Zion | Build established: Mutant 11317 | -6/Zion | Given the Hacking Drone Bay 11317 | -6/Zion | Found Prototype Device 11349 | -6/Zion | Discovered new exit (range 15) 11494 | -6/Zion | System corruption cleaned by Quarantine Array 11691 | -6/Zion | Loaded intel: 5 derelict terminal locations 11795 | -6/Zion | Learned location of Quarantine (-3) 11798 | -6/Zion | Given A8's code to call for help 11992 | -6/Zion | Learned 8 Factory zone layouts 12021 | -6/Zion | Learned Factory terminal intel 12126 | -6/Zion | Identified Hacking Drone Bay 12138 | -6/Zion | Found Prototype Processor 12138 | -6/Zion | Identified Exp. Targeting Computer 12141 | -6/Zion | Found Prototype Processor 12141 | -6/Zion | Identified Exp. Armor Integrity Analyzer 12147 | -6/Zion | Found Prototype Processor 12323 | -6/Zion | Attacked by Zionites 12335 | -6/Zion | Spotted 8C-COV(B) 12336 | -6/Zion | Spotted 7Q-N9P(B) 12358 | -6/Zion | Identified Exp. Signal Interpreter 12378 | -6/Zion | Core integrity fell below 50% 12387 | -6/Zion | Identified exit to Proximity Caves 12387 | -6/Zion | Entered Proximity Caves 12394 | -5/Proximity Caves | Lost 15 parts (2p5n5u3w) 12497 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12519 | -5/Proximity Caves | Core integrity fell below 20% 12531 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12356_ Knocked back. 12357_ Acquired 3 matter. 12358_ Acquired Prototype Processor. 12358_ Identified Exp. Signal Interpreter. 12359_ Knocked back. 12360_ Acquired 12 matter. 12363_ 8C-COV(B) suffers critical hit (Burn). 12363_ Lgt. Treads destroyed. 12363_ Adv. Terrain Scan Processor destroyed. 12387_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12389_ System corrupted: Heat flow error (+225). 12411_ System corrupted: Heat flow error (+200). 12486_ System corrupted: Component data lost. 12493_ S-27 Virus destroyed. 12497_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 12501_ VTOL Module fries itself beyond repair. 12502_ Lgt. Nuclear Core fries itself beyond repair. 12506_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????###?????????????????????????????????? | | ????## ##### ##??????????######????????????????? | | ????# ## ##????????## #????????????????? | | ????# ########## #????????????????? | | ##??# ## #?????????????????? | | ##???# #?# #?????????????????? | | #??## #??## ###?????????????????? | | #### ## ##?## ######??????????????? | | ## # ###s #??????????????? | | #### # s ##??????????????? | | #??# s ss ###???????????????? | | #??# Y g @ #####?????????????????? | | #### # ## ##?????????????????????? | | # ## ###### #??????????????????????? | | ## #????# #??????????????????????? | | #### ###???# #?????????????????????? | | ##?? ## #????????????????????? | | ## ### #???????????????????? | | #?# #???????????????????? | | ### #?# ??????????????????? | | ####?## ?## ?????????????????? | | ##?????# #???#### ????????????????? | | ##?????? ##??????? ????????????????? | | # ####??????? ##????????? ????????????????? | | ## ##?????????# ??????????????????????????????? | | ?## ##??????????? ??????????????????????????????? | | ??###???????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Corruption Block 8 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Seismic Detector | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Reactive Plating | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Mak. Hacking Suite | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Mak. Trap Scanner | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Force Field | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed ArmageddonTerrainDoublenader Manual? 0 Play Time 01:26:24 Cumulative 282.7 hours Start 2023.01.02 @ 21:50:29 End 2023.01.07 @ 15:34:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 10 Types 4/2/2/1/1/0/0/0/0 Lore% 85 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd6a6457-8bd5-4162-8d39-1b8ec12462a6