Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 19:58:13 Player: XO-OCH Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (473) 473 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3088 Bonus ------- None Cogmind --------- Core Integrity 632/700 Matter 53/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Transmission Jammer Reaction Control System > --- WEAPON (3) ------- Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Nuclear Core Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Advanced Beam Rifle Remote Datajack Mining Laser Spear Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Transmission Jammer Reaction Control System > --- WEAPON ----------- Assault Rifle Assault Cannon Remote Datajack > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Advanced Beam Rifle Grenade Launcher Mining Laser Spear [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 32 | . 8 . 4 9 11 Power 2 | . . . 1 1 . Engine 1 | . . . 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | . 4 . . . 4 Treads 3 | . 3 . . . . Leg 4 | . . . . . 4 Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 3 . 1 3 3 Device 4 | . 1 . . 1 2 Storage 3 | . 2 . 1 . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | . 1 . 2 5 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 . . 2 . Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . . . 1 1 2 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . . . 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 100 88 90 77 Engine 7 | . 14 14 11 2 . Core 3 | . . . . 6 7 Treads 18 | . 17 28 22 18 5 Leg 2 | . . . . . 14 Wheel 1 | . 9 . . . . Device 10 | . 7 14 11 9 8 Storage 17 | . 19 14 22 18 10 Processor 4 | . . . . 10 7 Ballistic Gun 15 | . 28 28 18 2 7 Ballistic Cannon 3 | . . . . 7 6 Launcher 3 | . . . 2 7 5 Special Melee Weapon 1 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 52 | 13 23 20 28 32 52 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 561 | 208 . 80 81 171 21 Remotely . | . . . . . . Salvage Created 495 | 70 . . 197 197 31 Parts 27 | 1 . . 11 15 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 13 | . . . 6 5 2 Guns 6 | . . . 4 1 1 Cannons 5 | . . . . 4 1 AOE 2 | . . . 2 . . Classes Destroyed 7 | 1 . . 3 3 . Worker 1 | . . . 1 . . Recycler 1 | 1 . . . . . Swarmer 4 | . . . 3 . 1 Grunt 5 | . . . 3 2 . Brawler 1 | . . . . 1 . Sentry 2 | . . . . 1 1 Hunter 1 | . . . . 1 . Best Kill Streak 4 | 1 . . 4 4 1 Combat Bots Only 4 | . . . 3 4 1 Max Kills in Single Turn 4 | 1 . . 4 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 152 | . . . 16 34 102 Missed 55 | . . . 5 7 43 Damage Taken 899 | . . . 96 323 480 Core 150 | . . . 9 73 68 Absorbed by Shields . | . . . . . . Ignored by Resistances 275 | . . . 30 91 154 Regen/Repaired (Parts) 36 | . . . 36 . . Core Remaining (%) 95 | 100 . 100 97 86 . Volleys Fired 43 | 2 . . 11 13 17 Largest 2 | 2 . . 2 2 2 Hottest 100 | 40 . . 100 64 64 Shots Fired 73 | 4 . . 20 24 25 Gun 45 | 4 . . 18 11 12 Cannon 21 | . . . . 13 8 Launcher 6 | . . . 1 . 5 Special 1 | . . . 1 . . Kinetic 66 | 4 . . 18 24 20 Thermal 1 | . . . 1 . . Explosive 6 | . . . 1 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 35 | 3 . . 10 23 35 Robot Miss Streak 1 | . . . 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 64 | 3 . . 14 25 22 Core Hits 30 | 2 . . 10 9 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1058 | 32 . . 279 376 371 Guns 383 | 32 . . 157 70 124 Cannons 469 | . . . . 306 163 Explosions 206 | . . . 122 . 84 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 852 | 32 . . 157 376 287 Thermal . | . . . . . . Explosive 206 | . . . 122 . 84 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 1 4 . Average Corruption 1 | . . . 1 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 6 2 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 47 | . . . 28 . 19 Projectiles 19 | . . . . . 19 Explosions 28 | . . . 28 . . Melee . | . . . . . . Knockbacks 12 | . . . . 9 3 Impact . | . . . . . . Kinetic 8 | . . . . 6 2 Secondary 4 | . . . . 3 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 12 | . . . 12 9 6 Average Temperature 5 | . . . 7 5 6 Received Heat Transfer 249 | . . . 57 108 84 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 174 | 5 27 8 174 140 105 Initial 8 | . 2 8 2 5 . Average 25 | 2 7 8 22 28 54 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 2 . 10 8 6 Peak Tracking Total 5 | . 3 . 5 3 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 2 . 3 3 . Terminals 6 | . 2 . 1 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 4 . 4 6 . Successful 10 | . 4 . 4 2 . Failed 4 | . . . . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 2 . . 4 . Terminals 11 | . 4 . 1 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . 1 2 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 . 1 . . Locate Traps 3 | . 2 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 1 | . . . . 1 . Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1710 | 13 230 240 488 431 308 Spaces Moved 954 | 7 164 148 259 200 176 Core . | . . . . . . Treads 693 | . 36 148 259 200 50 Legs 136 | 7 3 . . . 126 Wheels 125 | . 125 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 160 160 160 120 Average Speed 148 | 120 124 160 160 160 133 Slowest Speed 240 | 120 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 2 37 52 32 24 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 38 | . . . 7 . 31 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 37 | . . . 6 . 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1171 | 8 190 151 312 289 221 Wait 103 | . 4 3 32 52 12 Move 949 | 6 163 147 258 199 176 Hop . | . . . . . . Pick Up 21 | . 8 1 4 6 2 Fast Attach 10 | . 3 . . 4 3 Attach 6 | . 1 . 1 1 3 Detach 1 | . . . . . 1 Swap 16 | . 4 . 3 4 5 Drop 19 | . 7 . 3 7 2 Fire 43 | 2 . . 11 13 17 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 7) 155 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 452 | -10/Mines | Discovered new exit (range 10) 484 | -10/Mines | Entered Materials 484 | -9/Materials | Evolved 2 slots: Utility x2 567 | -9/Materials | Repaired Grenade Launcher 877 | -9/Materials | Identified exit to Mines 877 | -9/Materials | Identified exit to Storage 921 | -9/Materials | Discovered new exit (range 14) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -8/Materials | Discovered new exit (range 14) 1403 | -8/Materials | Entered Factory 1403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1711 | -7/Factory | Self-destructed Last Messages --------------- 01477_ Acquired 11 matter. 01484_ Acquired 10 matter. 01493_ The unstable cave ceiling collapses. 01504_ Acquired Med. Reactive Plating. 01509_ The unstable cave ceiling collapses. 01518_ Acquired Reaction Control System. 01524_ The unstable cave ceiling collapses. 01525_ Dropped Sml. Storage Unit. 01526_ The unstable cave ceiling collapses. 01526_ Dropped Med. Reactive Plating. 01527_ The unstable cave ceiling collapses. 01603_ Acquired Transmission Jammer. 01667_ Acquired Spear. 01672_ Acquired Remote Datajack. 01691_ S-27 Virus destroyed. 01694_ S-27 Virus knocked back. 01700_ Destroyed VTOL Module. 01700_ S-27 Virus system corrupted by crushing effect. 01701_ Assault Cannon destroyed. 01703_ S-27 Virus IFF system glitched. 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