Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.29 @ 03:08:52 Player: Ms Vella Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (4680) 4680 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 10044 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 396 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 33% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Machine Analyzer Enhanced Optical Array Improved Target Analyzer Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Large Battery (183) High-capacity Matter Pod (200) Improved Salvage Targeting Computer Authchip [Storage] Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Enhanced Optical Array Improved Target Analyzer Centrium Light Armor Plating Improved Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Burst Thermal Wave Construct/G Hpw. Charged Construct/G > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Large Battery High-capacity Matter Pod Machine Analyzer Improved Salvage Targeting Computer Advanced Targeting Computer System Shield Authchip [Storage] Authchip [Armor] Advanced EMP Blaster Power Maul [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 7 | . . 1 2 1 . . 3 Weapon . | . . . . . . . . Parts Attached 108 | 2 6 21 23 21 16 2 17 Power 7 | . 1 2 . 2 2 . . Engine 4 | . 1 2 . 1 . . . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 24 | 2 1 7 5 7 2 . . Treads 10 | 2 1 . . 5 2 . . Leg 14 | . . 7 5 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | . 3 5 7 7 7 1 12 Device 15 | . . 2 1 3 4 1 4 Storage 5 | . 3 . 1 . . . 1 Processor 6 | . . . . . . . 6 Hackware 3 | . . . 2 . . . 1 Protection 13 | . . 3 3 4 3 . . Artifact . | . . . . . . . . Weapon 35 | . 1 7 11 5 5 1 5 Energy Gun 12 | . 1 5 4 . . 1 1 Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 9 | . . 1 5 3 . . . Ballistic Cannon 5 | . . . . 2 3 . . Launcher 4 | . . . 2 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 2 . . Corrupted Parts 5 | . . 1 2 1 . . 1 System Corruption 10 | . . 1 3 4 . . 2 Parts Lost 41 | . 1 6 10 3 6 1 14 Power 4 | . 1 1 . . . . 2 Propulsion 12 | . . 1 3 2 2 1 3 Utility 13 | . . 2 2 1 2 . 6 Weapon 12 | . . 2 5 . 2 . 3 Highest Loss Streak 9 | . 1 2 3 2 5 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 81 88 86 92 98 85 76 Engine 5 | . 10 10 9 2 . . . Core 3 | . . . . 4 6 7 4 Treads 15 | . 27 3 . 15 29 24 16 Leg 9 | . . 26 22 7 . . . Device 7 | . . 9 9 6 11 7 12 Storage 8 | . 14 11 9 7 7 7 4 Processor 1 | . . . . . . . 9 Hackware 9 | . . . 10 15 15 15 10 Protection 8 | . . 6 11 15 9 7 3 Energy Gun 8 | . 28 18 8 . . . 3 Energy Cannon 1 | . . . . . 2 6 2 Ballistic Gun 4 | . . 3 6 10 . . . Ballistic Cannon 3 | . . . . 4 12 7 3 Naked Turns . | . . . . . . . . Heaviest Build 58 | 10 31 40 43 58 50 42 55 Greatest Support 112 | 40 40 40 30 112 112 98 93 Greatest Overweight (x) 9 | . . 1 3 2 . . 9 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 14 Most Carried 15 | 8 14 15 15 15 15 15 15 Average Carried 13 | 5 7 14 13 14 13 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 15 15 15 15 5 Scrap Engine Consumption 39 | . . . . . . 18 21 Constructs Created 4 | . . . . . . 2 2 Constructs Modified 9 | . . . . . . 1 8 Class Distribution -------------------- 35% | Mutant 34% | Hacker-Mutant 16% | Commander-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Commander-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Matter Collected 3232 | 220 100 308 371 810 910 130 383 Remotely . | . . . . . . . . Salvage Created 5665 | . 206 1564 669 916 695 62 1553 Parts 272 | . 18 92 33 46 24 1 58 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 10 | . 2 1 1 . 2 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 105 | . 9 31 13 19 16 . 17 Melee 3 | . . . . . . . 3 Guns 56 | . 9 28 9 7 . . 3 Cannons 32 | . . . . 10 15 . 7 AOE 9 | . . 2 3 2 . . 2 Classes Destroyed 14 | . 2 7 3 2 . . . Worker 4 | . . 1 . 1 . . 2 Builder 3 | . . . 1 . . . 2 Hauler 1 | . . . 1 . . . . Recycler 11 | . 1 2 1 1 1 1 4 Mechanic 2 | . . 1 . . . . 1 Operator 5 | . . 3 1 . 1 . . Watcher 2 | . . 1 . 1 . . . Swarmer 27 | . 9 7 3 5 . . 3 Grunt 42 | . . 17 9 5 7 . 4 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . 1 . . . . . Sentry 19 | . . 6 . 3 6 . 4 Hunter 5 | . . . 1 2 1 . 1 Programmer 9 | . . . . 3 2 . 4 Best Kill Streak 6 | . 4 5 4 4 4 1 6 Combat Bots Only 4 | . 3 4 3 4 4 . 3 Max Kills in Single Turn 3 | . 2 1 1 2 1 1 3 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 1 1 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Damage Taken 10319 | . 417 1201 1237 1396 1896 42 4130 Core 1904 | . 105 174 197 202 224 . 1002 Absorbed by Shields 415 | . . . . . 59 . 356 Regen/Repaired (Parts) 595 | . 99 . 81 . . . 415 Core Remaining (%) 63 | 100 58 56 64 . . 39 . Volleys Fired 423 | . 29 103 64 74 71 2 80 Largest 2 | . 2 2 2 2 2 2 2 Hottest 108 | . 90 90 90 96 108 97 97 Shots Fired 748 | . 58 186 107 145 119 4 129 Gun 501 | . 58 186 103 90 . . 64 Cannon 238 | . . . . 55 119 4 60 Launcher 9 | . . . 4 . . . 5 Special . | . . . . . . . . Kinetic 332 | . . 34 43 140 76 2 37 Thermal 198 | . 58 34 . . 43 2 61 Explosive 4 | . . . 4 . . . . Electromagnetic 214 | . . 118 60 5 . . 31 Robot Hit Streak 36 | . 5 11 7 9 9 2 36 Robot Miss Streak 6 | . 4 6 4 4 4 . 5 Penetration Max 2 | . . . . 2 . . . Secondary Targets 7 | . 3 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 463 | . 27 117 59 80 74 2 104 Core Hits 222 | . 13 54 28 34 30 1 62 Critical Kills 11 | . . 1 1 7 . . 2 Critical Parts Destroyed 13 | . . . . 9 . . 4 Critical Strikes 33 | . . 5 2 17 3 . 6 Burn 2 | . . 2 . . . . . Destroy 21 | . . 1 1 16 . . 3 Blast 4 | . . . . 1 3 . . Corrupt 3 | . . 2 1 . . . . Smash 3 | . . . . . . . 3 Melee Attacks 14 | . . . . . . . 14 Impact 14 | . . . . . . . 14 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10805 | . 385 2076 1465 1489 1992 89 3309 Guns 4736 | . 367 1720 1007 549 . . 1093 Cannons 3921 | . . . . 801 1985 56 1079 Explosions 1376 | . . 330 453 98 . . 495 Melee 584 | . . . . . . . 584 Ramming 188 | . 18 26 5 41 7 33 58 Kinetic 3866 | . . 252 373 1288 1156 29 768 Thermal 3196 | . 367 636 89 98 829 27 1150 Explosive 364 | . . . 364 . . . . Electromagnetic 2607 | . . 1162 634 62 . . 749 Impact 584 | . . . . . . . 584 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 33 | . . 1 3 6 6 6 33 Average Corruption 4 | . . 1 1 5 6 6 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 195 | . . 8 15 86 27 30 29 Message Errors 39 | . . 1 4 17 8 2 7 Matter Fused 36 | . . 1 3 16 4 8 4 Heat Flow Errors 34 | . . . 1 15 5 9 4 Energy Discharges 25 | . . 1 1 11 4 6 2 Parts Rejected 2 | . . . . . . . 2 Parts Fused 3 | . . . . 2 1 . . Data Loss (minor) 27 | . . 4 2 9 3 4 5 Data Loss (major) 10 | . . 1 2 6 . 1 . Misfires 7 | . . . . 6 1 . . Alerts 3 | . . . 1 1 1 . . Misdirections 3 | . . . . . . . 3 Weapon Failures 6 | . . . 1 3 . . 2 Overload Shots . | . . . . . . . . Overflow Damage 287 | . . 6 78 9 1 . 193 Projectiles 7 | . . . . 6 1 . . Explosions 89 | . . 6 78 . . . 5 Melee 191 | . . . . 3 . . 188 Knockbacks 31 | . . . . 5 16 . 10 Impact 2 | . . . . . . . 2 Kinetic 24 | . . . . 5 13 . 6 Secondary 5 | . . . . . 3 . 2 Self-Inflicted Damage 311 | . . 85 52 43 . . 131 Shots 11 | . . 2 2 1 . . 6 Rammed 24 | . 3 . . 4 1 3 13 Targets Rammed 30 | . 3 3 2 4 1 4 13 Kicked 5 | . . 3 2 . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 400 | . 163 315 133 261 400 197 373 Average Temperature 72 | . 45 59 13 75 119 86 68 Received Heat Transfer 2514 | . . 348 513 201 757 18 677 Effects 3 | . . . . 1 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 1 1 . . . 1 Combat Hostiles 3 | . . 1 1 . . . 1 Parts Fried 18 | . . 7 2 3 . . 6 Impact Corruptions 10 | . . . . 1 . . 9 Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 12 | . 1 1 . . 6 . 4 Heat Transferred 6266 | . 849 1304 150 50 1332 37 2544 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | . . 6 2 2 . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Peak Influence 763 | . 224 520 411 400 763 244 216 Initial 244 | . . 4 219 132 182 244 . Average 168 | . 46 231 281 115 488 58 85 Maximum Alert Level 3 | . 1 2 2 2 3 1 1 Low Security (%) 61 | 100 98 45 . 76 1 80 92 Level 1 27 | . 1 30 98 21 29 19 7 Level 2 10 | . . 23 1 2 58 . . Level 3 . | . . . . . 10 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . 4 3 4 7 . 7 Investigation 3 | . . . 1 . 1 . 1 Extermination 6 | . . . . 3 1 . 2 Reinforcement 8 | . . 3 2 1 2 . . Assault 1 | . . 1 . . . . . Garrison 7 | . . . . . 3 . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Distress Signals 12 | . . 5 3 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 184 | . 21 61 21 24 23 2 32 Peak Tracking Total 7 | . 5 5 5 4 7 1 5 Tactical Retreats 9 | . . 3 1 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Traps Triggered 7 | . . 1 1 1 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Disabled 19 | . . 3 2 7 7 . . Max in Single Turn 4 | . . 1 1 4 1 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Accessed 49 | . 7 8 8 10 5 7 4 Terminals 34 | . 6 6 5 6 3 6 2 Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 5 | . . 1 . . 2 1 1 Scanalyzers 3 | . . 1 2 . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 145 | . 19 28 38 25 11 16 8 Successful 85 | . 8 18 30 14 6 6 3 Failed 59 | . 11 10 7 11 5 10 5 Catastrophic 7 | . 1 1 . 2 . 3 . Database Lockouts 1 | . . . 1 . . . . Manual 64 | . 6 13 11 15 8 8 3 Terminals 101 | . 16 18 22 19 8 14 4 Fabricators 3 | . . . . 3 . . . Repair Stations 8 | . 3 . 3 2 . . . Recycling Units 8 | . . 2 . . 3 2 1 Scanalyzers 21 | . . 8 13 . . . . Garrison Access 4 | . . . . 1 . . 3 Terminal Hacks 38 | . 4 6 12 7 4 4 1 Record 3 | . 1 . 1 . . 1 . Part Schematic 3 | . . . 3 . . . . Robot Analysis 3 | . 1 . 2 . . . . Prototype ID Bank 2 | . . 1 1 . . . . Open Door 1 | . . . . . 1 . . Level Access Points 2 | . . 1 1 . . . . Branch Access Points 3 | . . 1 1 1 . . . Terminal Index 5 | . . 1 1 1 1 . 1 Repair Station Index 2 | . 1 . . . 1 . . Recycling Unit Index 1 | . . . . . 1 . . Unreport Threat 3 | . . . . . . 3 . Locate Traps 1 | . . 1 . . . . . Transport Status 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 7 | . 1 . 1 5 . . . Fabricator Hacks 3 | . . . . 3 . . . Network Status 1 | . . . . 1 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 6 | . 2 . 3 1 . . . Scan Component 4 | . 1 . 2 1 . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 3 | . . . . . 1 1 1 Process 1 | . . . . . 1 . . Retrieve Components 2 | . . . . . . 1 1 Scanalyzer 20 | . . 7 13 . . . . Insert Component 11 | . . 4 7 . . . . Analyze 9 | . . 3 6 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 14 | . 2 5 2 2 1 1 1 Terminals 13 | . 2 4 2 2 1 1 1 Track 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 10 | . 2 1 2 2 1 1 1 Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Reject 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 44 | . 7 7 7 7 6 7 3 Full Trace Events 4 | . 1 . 1 . 1 . 1 Feedback Events 1 | . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . 3 9 . . . . Parts Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 130 | . . . . 130 . . . Total Part Build Rating 22 | . . . . 22 . . . Parts Repaired 2 | . 1 . 1 . . . . Time 52 | . 26 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 17 | . . . . . 17 . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed 9 | . . 3 6 . . . . Part Schematics Acquired 9 | . . 3 6 . . . . Parts Damaged 2 | . . 1 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total Allies 12 | . . 1 . . 11 . . Largest Group 10 | . . 1 . . 10 5 5 Highest-Rated Group 209 | . . 10 . . 209 86 86 Highest-Rated Ally 100 | . . 10 . . 100 29 29 Total Orders . | . . . . . . . . Ally Attacks 77 | . . . . . 37 9 31 Total Damage 1088 | . . . . . 536 146 406 Kills 12 | . . . . . 7 2 3 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total 3 | . 1 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Turns Passed 10958 | 10 1419 2091 1083 2920 966 1219 1250 Spaces Moved 5095 | 5 719 885 395 1305 426 748 612 Core 113 | . . . . . . . 113 Treads 3391 | 3 719 141 . 855 426 748 499 Legs 1591 | 2 . 744 395 450 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 160 120 190 160 156 155 50 Average Speed 171 | 144 160 178 205 190 159 155 143 Slowest Speed 500 | 160 160 190 330 260 160 156 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 1 97 68 32 24 69 99 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 7 . . . Terrain Destroyed 142 | . . 23 40 46 22 2 9 Melee . | . . . . . . . . Projectile 41 | . . . . 13 22 2 4 AOE 99 | . . 23 40 31 . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total 6541 | 10 927 1213 556 1609 593 803 830 Wait 734 | . 159 168 56 164 69 37 81 Move 5088 | 4 718 884 394 1304 425 747 612 Hop . | . . . . . . . . Pick Up 58 | . 9 14 10 16 6 2 1 Fast Attach 44 | . 3 12 7 10 4 1 7 Attach 35 | 2 1 5 10 3 4 . 10 Detach 9 | 2 1 . 1 . . 3 2 Swap 29 | . 2 4 6 8 8 1 . Drop 77 | 2 2 20 6 26 5 6 10 Fire 423 | . 29 103 64 74 71 2 80 Melee 14 | . . . . . . . 14 Ram 9 | . . . . . . . 9 Kick 5 | . . 3 2 . . . . Crush 16 | . 3 . . 4 1 4 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 11 | -11/Junkyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Repaired Lgt. Treads 889 | -10/Materials | Discovered new exit (range 15) 1247 | -10/Materials | Discovered new exit (range 7) 1430 | -10/Materials | Entered another Materials area 1430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2006 | -9/Materials | Discovered new exit (range 7) 2924 | -9/Materials | Identified exit to Mines 3303 | -9/Materials | Identified exit to Materials 3430 | -9/Materials | First assault squad dispatched 3521 | -9/Materials | Entered another Materials area 3521 | -8/Materials | Evolved 2 slots: Utility x2 3566 | -8/Materials | Repaired Aluminum Leg 3831 | -8/Materials | Build established: Scavenger-Mutant 3862 | -8/Materials | Identified exit to Factory 4294 | -8/Materials | Lost 3 parts (3w) 4438 | -8/Materials | Central database locked down 4604 | -8/Materials | Entered Factory 4604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4998 | -7/Factory | Build established: Hacker-Mutant 5001 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 5670 | -7/Factory | Fabricated Mic. Fission Core (x2) 5786 | -7/Factory | Build established: Scavenger-Mutant 6159 | -7/Factory | Identified exit to Storage 6159 | -7/Factory | Identified exit to Lower Caves 6290 | -7/Factory | Build established: Hacker-Mutant 7524 | -7/Factory | Entered Storage 7827 | -7/Storage | Garrison activated, responded to threat 8096 | -7/Storage | Core integrity fell below 50% 8149 | -7/Storage | Lost 5 parts (1n2u2w) 8186 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8226 | -7/Storage | Met 01-MTF 8254 | -7/Storage | Discovered new exit (range 8) 8408 | -7/Storage | Found Unknown Energy Gun 8452 | -7/Storage | Used back door to open Recycling access 8452 | -7/Storage | Discovered new exit (range 4) 8490 | -7/Storage | Entered Recycling 8490 | -7/Recycling | Accompanied by 5 allies 8492 | -7/Recycling | Found Scrap Engine 8513 | -7/Recycling | Build established: Commander-Mutant 8600 | -7/Recycling | Identified 01-MTF's Shockpuncher 8735 | -7/Recycling | Discovered new exit (range 13) 9709 | -7/Recycling | Entered Factory 9709 | -5/Factory | Accompanied by 5 allies 9709 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 10065 | -5/Factory | P-70 Sage assimilated allied Trooper 4h 10296 | -5/Factory | Build established: Hacker-Mutant 10636 | -5/Factory | Garrison activated, responded to threat 10666 | -5/Factory | Hacking Suite fried by hacking feedback 10730 | -5/Factory | System corruption reached 10% 10850 | -5/Factory | Lost 9 parts (2p3n2u2w) 10870 | -5/Factory | Core integrity fell below 50% 10899 | -5/Factory | System corruption reached 30% 10927 | -5/Factory | Lost 3 parts (2u1w) 10942 | -5/Factory | Core integrity fell below 20% 10955 | -5/Factory | Spotted B-75 Beast 10959 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10907_ R-10 Processor collects Structural Scanner. 10909_ Slug penetrates Wall. 10911_ >> Machine Analyzer network decryption results: 10911_ Fabricator x4 10911_ R-10 Processor collects Unknown Wheel. 10922_ |O /E3IUTE,HZKP QN:OPNOP8O 10937_ System corrupted: Component data lost. 10939_ Slug penetrates Wall. 10941_ Slammed into W-25 Informer. 10941_ Imp. Target Analyzer broken. 10941_ Destabilizing: Short circuit. 10941_ Penetrated by Slug. 10952_ System corrupted: Component data lost. 10952_ Slug penetrates Wall. 10954_ Penetrated by Slug. 10955_ Fabricator disabled. 10956_ K-01 Serf collects debris. 10956_ Penetrated by Slug. 10959_ Critical hit (Burn: +37). 10959_ Penetrated by Slug. 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Y ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????##??# #??????????????????????? | | ??????????????????# ?# #??????????????????????? | | ????????????????###BB;#k #????????????????????### | | ????????????????+ @#???????????????????? | | ?????????????????# #???????????????????? | | ??????"""?"""????# "" " %#???????????????????? | | ??????"""?"""????# ""F" #?"""???????????????? | | ??????"""?"""????# "" #?"""???????????????? | | ????????????????## #?"""???????????????? | | ??????????"""???# """" #??""???????????????# | | ??????????"""???# """" #??""???????????##### | | ??????????"""???+ """" #??????????????? | | ????????????????# """" #???????????????? = | | ????????????????# """" #???????????????? !%= | | ????????????????# """" #???????###??????#! !* | | ???????########## ^ ######### ####???# | | ??????? # # #???# | | ??????? # + ""G"" #???# | | ??????? ! # # %"%" ##### | | ???????? # # %%%% / | | ?????""" """ # # ! %%% #### | | ???#?""" """ # ^ # % #### | | ???# """ """ # */ # #??# | | ???# "" # !/ # !! [ ##?# | | ???# "" # ^ # !! =!%%%%##?# | | ???# # # !! *%%%%#### | | ???# + ^ # % %%!# ## | | ???# # # %==%# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Hacked Imp. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded Mic. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineVisualRecalibrator Manual? 0 Play Time 01:46:09 Cumulative 63.0 hours Start 2023.04.28 @ 23:52:00 End 2023.04.29 @ 03:08:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 11 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 42 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: 3bd8fc49-6bc0-4cae-a90a-563e056a0952