Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.29 @ 03:08:52

Player: Ms Vella

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (133)     665
Value Destroyed (4680)     4680
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (559)                559
              TOTAL SCORE: 10044

 Bonus
-------
High Alert Combat Kills    203
Follower Combat Kills      396
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          33%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
                Machine Analyzer
       Enhanced Optical Array
       Improved Target Analyzer
       Improved Target Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Large Storage Unit
          Large Battery (183)
  High-capacity Matter Pod (200)
       Improved Salvage Targeting Computer
                Authchip [Storage]

 Peak State 
------------
>               --- POWER ------------
                Multi-Fission Core
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
                Treaded Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
          Large Storage Unit
       Enhanced Optical Array
       Improved Target Analyzer
                Centrium Light Armor Plating
       Improved Shield Generator
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Burst Thermal Wave Construct/G
                Hpw. Charged Construct/G
>               --- INVENTORY --------
       Improved Heat Sink
          Large Storage Unit
          Large Battery
  High-capacity Matter Pod
                Machine Analyzer
       Improved Salvage Targeting Computer
       Advanced Targeting Computer
                System Shield
                Authchip [Storage]
                Authchip [Armor]
       Advanced EMP Blaster
                Power Maul
[Rating: 83]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  7    | .   .   1   2   1   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             108  | 2   6   21  23  21  16  2   17  
  Power                    7    | .   1   2   .   2   2   .   .   
    Engine                 4    | .   1   2   .   1   .   .   .   
    Core                   3    | .   .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   7   5   7   2   .   .   
    Treads                 10   | 2   1   .   .   5   2   .   .   
    Leg                    14   | .   .   7   5   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  42   | .   3   5   7   7   7   1   12  
    Device                 15   | .   .   2   1   3   4   1   4   
    Storage                5    | .   3   .   1   .   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   6   
    Hackware               3    | .   .   .   2   .   .   .   1   
    Protection             13   | .   .   3   3   4   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | .   1   7   11  5   5   1   5   
    Energy Gun             12   | .   1   5   4   .   .   1   1   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   
    Ballistic Gun          9    | .   .   1   5   3   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   2   3   .   .   
    Launcher               4    | .   .   .   2   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   2   .   .   
  Corrupted Parts          5    | .   .   1   2   1   .   .   1   
    System Corruption      10   | .   .   1   3   4   .   .   2   
Parts Lost                 41   | .   1   6   10  3   6   1   14  
  Power                    4    | .   1   1   .   .   .   .   2   
  Propulsion               12   | .   .   1   3   2   2   1   3   
  Utility                  13   | .   .   2   2   1   2   .   6   
  Weapon                   12   | .   .   2   5   .   2   .   3   
  Highest Loss Streak      9    | .   1   2   3   2   5   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   81  88  86  92  98  85  76  
  Engine                   5    | .   10  10  9   2   .   .   .   
  Core                     3    | .   .   .   .   4   6   7   4   
  Treads                   15   | .   27  3   .   15  29  24  16  
  Leg                      9    | .   .   26  22  7   .   .   .   
  Device                   7    | .   .   9   9   6   11  7   12  
  Storage                  8    | .   14  11  9   7   7   7   4   
  Processor                1    | .   .   .   .   .   .   .   9   
  Hackware                 9    | .   .   .   10  15  15  15  10  
  Protection               8    | .   .   6   11  15  9   7   3   
  Energy Gun               8    | .   28  18  8   .   .   .   3   
  Energy Cannon            1    | .   .   .   .   .   2   6   2   
  Ballistic Gun            4    | .   .   3   6   10  .   .   .   
  Ballistic Cannon         3    | .   .   .   .   4   12  7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 10  31  40  43  58  50  42  55  
  Greatest Support         112  | 40  40  40  30  112 112 98  93  
  Greatest Overweight (x)  9    | .   .   1   3   2   .   .   9   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  14  
  Most Carried             15   | 8   14  15  15  15  15  15  15  
  Average Carried          13   | 5   7   14  13  14  13  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 4   14  15  15  15  15  15  5   
Scrap Engine Consumption   39   | .   .   .   .   .   .   18  21  
  Constructs Created       4    | .   .   .   .   .   .   2   2   
  Constructs Modified      9    | .   .   .   .   .   .   1   8   

 Class Distribution 
--------------------
 35% | Mutant
 34% | Hacker-Mutant
 16% | Commander-Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Storage
 Commander-Mutant | -7/Recycling
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Matter Collected           3232 | 220  100  308  371  810  910  130  383  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5665 | .    206  1564 669  916  695  62   1553 
  Parts                    272  | .    18   92   33   46   24   1    58   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    
Recyclers Shooed           10   | .    2    1    1    .    2    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Combat Hostiles Destroyed  105  | .   9   31  13  19  16  .   17  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     56   | .   9   28  9   7   .   .   3   
  Cannons                  32   | .   .   .   .   10  15  .   7   
  AOE                      9    | .   .   2   3   2   .   .   2   
Classes Destroyed          14   | .   2   7   3   2   .   .   .   
  Worker                   4    | .   .   1   .   1   .   .   2   
  Builder                  3    | .   .   .   1   .   .   .   2   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 11   | .   1   2   1   1   1   1   4   
  Mechanic                 2    | .   .   1   .   .   .   .   1   
  Operator                 5    | .   .   3   1   .   1   .   .   
  Watcher                  2    | .   .   1   .   1   .   .   .   
  Swarmer                  27   | .   9   7   3   5   .   .   3   
  Grunt                    42   | .   .   17  9   5   7   .   4   
  Brawler                  2    | .   .   .   .   1   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   6   .   3   6   .   4   
  Hunter                   5    | .   .   .   1   2   1   .   1   
  Programmer               9    | .   .   .   .   3   2   .   4   
Best Kill Streak           6    | .   4   5   4   4   4   1   6   
  Combat Bots Only         4    | .   3   4   3   4   4   .   3   
Max Kills in Single Turn   3    | .   2   1   1   2   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Damage Taken               10319 | .    417  1201 1237 1396 1896 42   4130 
  Core                     1904  | .    105  174  197  202  224  .    1002 
  Absorbed by Shields      415   | .    .    .    .    .    59   .    356  
  Regen/Repaired (Parts)   595   | .    99   .    81   .    .    .    415  
Core Remaining (%)         63    | 100  58   56   64   .    .    39   .    
Volleys Fired              423   | .    29   103  64   74   71   2    80   
  Largest                  2     | .    2    2    2    2    2    2    2    
  Hottest                  108   | .    90   90   90   96   108  97   97   
Shots Fired                748   | .    58   186  107  145  119  4    129  
  Gun                      501   | .    58   186  103  90   .    .    64   
  Cannon                   238   | .    .    .    .    55   119  4    60   
  Launcher                 9     | .    .    .    4    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  332   | .    .    34   43   140  76   2    37   
  Thermal                  198   | .    58   34   .    .    43   2    61   
  Explosive                4     | .    .    .    4    .    .    .    .    
  Electromagnetic          214   | .    .    118  60   5    .    .    31   
  Robot Hit Streak         36    | .    5    11   7    9    9    2    36   
  Robot Miss Streak        6     | .    4    6    4    4    4    .    5    
  Penetration Max          2     | .    .    .    .    2    .    .    .    
  Secondary Targets        7     | .    3    2    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    
Shots Hit Robots           463   | .    27   117  59   80   74   2    104  
  Core Hits                222   | .    13   54   28   34   30   1    62   
  Critical Kills           11    | .    .    1    1    7    .    .    2    
  Critical Parts Destroyed 13    | .    .    .    .    9    .    .    4    
  Critical Strikes         33    | .    .    5    2    17   3    .    6    
    Burn                   2     | .    .    2    .    .    .    .    .    
    Destroy                21    | .    .    1    1    16   .    .    3    
    Blast                  4     | .    .    .    .    1    3    .    .    
    Corrupt                3     | .    .    2    1    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    3    
Melee Attacks              14    | .    .    .    .    .    .    .    14   
  Impact                   14    | .    .    .    .    .    .    .    14   
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10805 | .    385  2076 1465 1489 1992 89   3309 
  Guns                     4736  | .    367  1720 1007 549  .    .    1093 
  Cannons                  3921  | .    .    .    .    801  1985 56   1079 
  Explosions               1376  | .    .    330  453  98   .    .    495  
  Melee                    584   | .    .    .    .    .    .    .    584  
  Ramming                  188   | .    18   26   5    41   7    33   58   
  Kinetic                  3866  | .    .    252  373  1288 1156 29   768  
  Thermal                  3196  | .    367  636  89   98   829  27   1150 
  Explosive                364   | .    .    .    364  .    .    .    .    
  Electromagnetic          2607  | .    .    1162 634  62   .    .    749  
  Impact                   584   | .    .    .    .    .    .    .    584  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    .    1    3    6    6    6    33   
  Average Corruption       4     | .    .    1    1    5    6    6    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  195   | .    .    8    15   86   27   30   29   
    Message Errors         39    | .    .    1    4    17   8    2    7    
    Matter Fused           36    | .    .    1    3    16   4    8    4    
    Heat Flow Errors       34    | .    .    .    1    15   5    9    4    
    Energy Discharges      25    | .    .    1    1    11   4    6    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    
    Parts Fused            3     | .    .    .    .    2    1    .    .    
    Data Loss (minor)      27    | .    .    4    2    9    3    4    5    
    Data Loss (major)      10    | .    .    1    2    6    .    1    .    
    Misfires               7     | .    .    .    .    6    1    .    .    
    Alerts                 3     | .    .    .    1    1    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    3    
    Weapon Failures        6     | .    .    .    1    3    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            287   | .    .    6    78   9    1    .    193  
  Projectiles              7     | .    .    .    .    6    1    .    .    
  Explosions               89    | .    .    6    78   .    .    .    5    
  Melee                    191   | .    .    .    .    3    .    .    188  
Knockbacks                 31    | .    .    .    .    5    16   .    10   
  Impact                   2     | .    .    .    .    .    .    .    2    
  Kinetic                  24    | .    .    .    .    5    13   .    6    
  Secondary                5     | .    .    .    .    .    3    .    2    
Self-Inflicted Damage      311   | .    .    85   52   43   .    .    131  
  Shots                    11    | .    .    2    2    1    .    .    6    
  Rammed                   24    | .    3    .    .    4    1    3    13   
Targets Rammed             30    | .    3    3    2    4    1    4    13   
  Kicked                   5     | .    .    3    2    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    
Highest Temperature        400   | .    163  315  133  261  400  197  373  
  Average Temperature      72    | .    45   59   13   75   119  86   68   
  Received Heat Transfer   2514  | .    .    348  513  201  757  18   677  
  Effects                  3     | .    .    .    .    1    2    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    1    1    .    .    .    1    
  Combat Hostiles          3     | .    .    1    1    .    .    .    1    
  Parts Fried              18    | .    .    7    2    3    .    .    6    
  Impact Corruptions       10    | .    .    .    .    1    .    .    9    
Robots Melted              2     | .    .    .    .    .    1    .    1    
  Combat Hostiles          2     | .    .    .    .    .    1    .    1    
  Parts Melted             12    | .    1    1    .    .    6    .    4    
  Heat Transferred         6266  | .    849  1304 150  50   1332 37   2544 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    6    2    2    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Peak Influence             763  | .   224 520 411 400 763 244 216 
  Initial                  244  | .   .   4   219 132 182 244 .   
  Average                  168  | .   46  231 281 115 488 58  85  
Maximum Alert Level        3    | .   1   2   2   2   3   1   1   
  Low Security (%)         61   | 100 98  45  .   76  1   80  92  
  Level 1                  27   | .   1   30  98  21  29  19  7   
  Level 2                  10   | .   .   23  1   2   58  .   .   
  Level 3                  .    | .   .   .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   4   3   4   7   .   7   
  Investigation            3    | .   .   .   1   .   1   .   1   
  Extermination            6    | .   .   .   .   3   1   .   2   
  Reinforcement            8    | .   .   3   2   1   2   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   3   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Distress Signals           12   | .   .   5   3   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              184  | .   21  61  21  24  23  2   32  
  Peak Tracking Total      7    | .   5   5   5   4   7   1   5   
  Tactical Retreats        9    | .   .   3   1   3   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Traps Triggered            7    | .   .   1   1   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  
----------                 Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Machines Disabled          19   | .   .   3   2   7   7   .   .   
  Max in Single Turn       4    | .   .   1   1   4   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Machines Accessed          49   | .   7   8   8   10  5   7   4   
  Terminals                34   | .   6   6   5   6   3   6   2   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   
  Recycling Units          5    | .   .   1   .   .   2   1   1   
  Scanalyzers              3    | .   .   1   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                145  | .   19  28  38  25  11  16  8   
  Successful               85   | .   8   18  30  14  6   6   3   
  Failed                   59   | .   11  10  7   11  5   10  5   
    Catastrophic           7    | .   1   1   .   2   .   3   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   64   | .   6   13  11  15  8   8   3   
  Terminals                101  | .   16  18  22  19  8   14  4   
  Fabricators              3    | .   .   .   .   3   .   .   .   
  Repair Stations          8    | .   3   .   3   2   .   .   .   
  Recycling Units          8    | .   .   2   .   .   3   2   1   
  Scanalyzers              21   | .   .   8   13  .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   3   
Terminal Hacks             38   | .   4   6   12  7   4   4   1   
  Record                   3    | .   1   .   1   .   .   1   .   
  Part Schematic           3    | .   .   .   3   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   1   1   .   .   .   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   .   
  Terminal Index           5    | .   .   1   1   1   1   .   1   
  Repair Station Index     2    | .   1   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Zone Layout              7    | .   1   .   1   5   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   
Repair Station Hacks       6    | .   2   .   3   1   .   .   .   
  Scan Component           4    | .   1   .   2   1   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   1   1   
  Process                  1    | .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   1   
Scanalyzer                 20   | .   .   7   13  .   .   .   .   
  Insert Component         11   | .   .   4   7   .   .   .   .   
  Analyze                  9    | .   .   3   6   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   2   5   2   2   1   1   1   
  Terminals                13   | .   2   4   2   2   1   1   1   
    Track                  1    | .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 10   | .   2   1   2   2   1   1   1   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   7   7   7   7   6   7   3   
  Full Trace Events        4    | .   1   .   1   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   3   9   .   .   .   .   
  Parts Built              4    | .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   130  | .   .   .   .   130 .   .   .   
  Total Part Build Rating  22   | .   .   .   .   22  .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   
  Time                     52   | .   26  .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          17   | .   .   .   .   .   17  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   10  
Parts Scanalyzed           9    | .   .   3   6   .   .   .   .   
  Part Schematics Acquired 9    | .   .   3   6   .   .   .   .   
  Parts Damaged            2    | .   .   1   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  
------------               Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  
--------                   Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Total Allies               12   | .   .   1   .   .   11  .   .   
  Largest Group            10   | .   .   1   .   .   10  5   5   
  Highest-Rated Group      209  | .   .   10  .   .   209 86  86  
  Highest-Rated Ally       100  | .   .   10  .   .   100 29  29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               77   | .   .   .   .   .   37  9   31  
  Total Damage             1088 | .   .   .   .   .   536 146 406 
  Kills                    12   | .   .   .   .   .   7   2   3   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -5   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Turns Passed               10958 | 10   1419 2091 1083 2920 966  1219 1250 
Spaces Moved               5095  | 5    719  885  395  1305 426  748  612  
  Core                     113   | .    .    .    .    .    .    .    113  
  Treads                   3391  | 3    719  141  .    855  426  748  499  
  Legs                     1591  | 2    .    744  395  450  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  160  120  190  160  156  155  50   
  Average Speed            171   | 144  160  178  205  190  159  155  143  
  Slowest Speed            500   | 160  160  190  330  260  160  156  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 1    97   68   32   24   69   99   14   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    .    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    7    .    .    .    
Terrain Destroyed          142   | .    .    23   40   46   22   2    9    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               41    | .    .    .    .    13   22   2    4    
  AOE                      99    | .    .    23   40   31   .    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Total                      6541 | 10   927  1213 556  1609 593  803  830  
  Wait                     734  | .    159  168  56   164  69   37   81   
  Move                     5088 | 4    718  884  394  1304 425  747  612  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | .    9    14   10   16   6    2    1    
  Fast Attach              44   | .    3    12   7    10   4    1    7    
  Attach                   35   | 2    1    5    10   3    4    .    10   
  Detach                   9    | 2    1    .    1    .    .    3    2    
  Swap                     29   | .    2    4    6    8    8    1    .    
  Drop                     77   | 2    2    20   6    26   5    6    10   
  Fire                     423  | .    29   103  64   74   71   2    80   
  Melee                    14   | .    .    .    .    .    .    .    14   
  Ram                      9    | .    .    .    .    .    .    .    9    
  Kick                     5    | .    .    3    2    .    .    .    .    
  Crush                    16   | .    3    .    .    4    1    4    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
    11 | -11/Junkyard  | Entered Materials
   203 | -10/Materials | Discovered new exit (range 13)
   313 | -10/Materials | Build established: Mutant
   465 | -10/Materials | Discovered new exit (range 16)
   510 | -10/Materials | Repaired Lgt. Treads
   889 | -10/Materials | Discovered new exit (range 15)
  1247 | -10/Materials | Discovered new exit (range 7)
  1430 | -10/Materials | Entered another Materials area
  1430 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2006 | -9/Materials  | Discovered new exit (range 7)
  2924 | -9/Materials  | Identified exit to Mines
  3303 | -9/Materials  | Identified exit to Materials
  3430 | -9/Materials  | First assault squad dispatched
  3521 | -9/Materials  | Entered another Materials area
  3521 | -8/Materials  | Evolved 2 slots: Utility x2
  3566 | -8/Materials  | Repaired Aluminum Leg
  3831 | -8/Materials  | Build established: Scavenger-Mutant
  3862 | -8/Materials  | Identified exit to Factory
  4294 | -8/Materials  | Lost 3 parts (3w)
  4438 | -8/Materials  | Central database locked down
  4604 | -8/Materials  | Entered Factory
  4604 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4998 | -7/Factory    | Build established: Hacker-Mutant
  5001 | -7/Factory    | Fabricated Hyp. Gauss Rifle (x2)
  5670 | -7/Factory    | Fabricated Mic. Fission Core (x2)
  5786 | -7/Factory    | Build established: Scavenger-Mutant
  6159 | -7/Factory    | Identified exit to Storage
  6159 | -7/Factory    | Identified exit to Lower Caves
  6290 | -7/Factory    | Build established: Hacker-Mutant
  7524 | -7/Factory    | Entered Storage
  7827 | -7/Storage    | Garrison activated, responded to threat
  8096 | -7/Storage    | Core integrity fell below 50%
  8149 | -7/Storage    | Lost 5 parts (1n2u2w)
  8186 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  8226 | -7/Storage    | Met 01-MTF
  8254 | -7/Storage    | Discovered new exit (range 8)
  8408 | -7/Storage    | Found Unknown Energy Gun
  8452 | -7/Storage    | Used back door to open Recycling access
  8452 | -7/Storage    | Discovered new exit (range 4)
  8490 | -7/Storage    | Entered Recycling
  8490 | -7/Recycling  | Accompanied by 5 allies
  8492 | -7/Recycling  | Found Scrap Engine
  8513 | -7/Recycling  | Build established: Commander-Mutant
  8600 | -7/Recycling  | Identified 01-MTF's Shockpuncher
  8735 | -7/Recycling  | Discovered new exit (range 13)
  9709 | -7/Recycling  | Entered Factory
  9709 | -5/Factory    | Accompanied by 5 allies
  9709 | -5/Factory    | Evolved 4 slots: Power x1, Utility x3
 10065 | -5/Factory    | P-70 Sage assimilated allied Trooper 4h
 10296 | -5/Factory    | Build established: Hacker-Mutant
 10636 | -5/Factory    | Garrison activated, responded to threat
 10666 | -5/Factory    | Hacking Suite fried by hacking feedback
 10730 | -5/Factory    | System corruption reached 10%
 10850 | -5/Factory    | Lost 9 parts (2p3n2u2w)
 10870 | -5/Factory    | Core integrity fell below 50%
 10899 | -5/Factory    | System corruption reached 30%
 10927 | -5/Factory    | Lost 3 parts (2u1w)
 10942 | -5/Factory    | Core integrity fell below 20%
 10955 | -5/Factory    | Spotted B-75 Beast
 10959 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
10907_ R-10 Processor collects Structural Scanner.
10909_ Slug penetrates Wall.
10911_ >> Machine Analyzer network decryption results:
10911_   Fabricator x4
10911_ R-10 Processor collects Unknown Wheel.
10922_ |O /E3IUTE,HZKP QN:OPNOP8O
10937_ System corrupted: Component data lost.
10939_ Slug penetrates Wall.
10941_ Slammed into W-25 Informer.
10941_ Imp. Target Analyzer broken.
10941_ Destabilizing: Short circuit.
10941_ Penetrated by Slug. <x2>
10952_ System corrupted: Component data lost.
10952_ Slug penetrates Wall.
10954_ Penetrated by Slug.
10955_ Fabricator disabled.
10956_ K-01 Serf collects debris.
10956_ Penetrated by Slug.
10959_ Critical hit (Burn: +37).
10959_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???#            #         #        %==%# ##        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          29
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            9
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
              EM Pulse Gun | -9/Materials | Scanalyzed
           Particle Cannon | -9/Materials | Scanalyzed
         Lrg. Storage Unit | -9/Materials | Scanalyzed
         Hvy. EM Pulse Gun | -8/Materials | Scanalyzed
              Lrg. Battery | -8/Materials | Scanalyzed
           Rocket Launcher | -8/Materials | Scanalyzed
          Weapon Shielding | -8/Materials | Scanalyzed
                   Minigun | -8/Materials | Scanalyzed
              Hpw. Shotgun | -8/Materials | Scanalyzed
           Imp. Hover Unit | -8/Materials | Hacked
 Imp. Propulsion Shielding | -8/Materials | Hacked
   Imp. Targeting Computer | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded
 Mic. Fission Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineVisualRecalibrator
  Manual?         0
Play Time         01:46:09
  Cumulative      63.0 hours
  Start           2023.04.28 @ 23:52:00
  End             2023.04.29 @ 03:08:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           11
  Adventurer      19
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          42
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: 3bd8fc49-6bc0-4cae-a90a-563e056a0952