Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 22:38:20 Player: Rugzbee Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1314) 1314 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 3783 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 478 Friendly Fire -208 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 301/520 System Corruption 0% Temperature Critical (879) Movement Hovering (226) Ox3 Location -8/Storage Parts ------- > --- POWER (3) -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aerolev Unit Aerolev Unit > --- UTILITY (3) ------ Medium Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Particle Gun Particle Gun > --- INVENTORY (10) --- Light Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Aerolev Unit Combat Airjet Structural Scanner Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Heavy Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Gun Particle Gun > --- INVENTORY -------- Light Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Combat Airjet Structural Scanner Improved Assault Rifle [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Power Shielding Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 43 | 3 3 6 16 15 Power 8 | 1 . . 2 5 Engine 7 | 1 . . 2 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | . . 2 2 6 Treads 4 | . . . 2 2 Leg . | . . . . . Wheel . | . . . . . Hover 5 | . . 1 . 4 Flight 1 | . . 1 . . Utility 10 | 1 1 3 2 3 Device 3 | 1 1 . . 1 Storage 2 | . . 1 1 . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 15 | 1 2 1 10 1 Energy Gun 6 | 1 . . 4 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | . . . 3 . Ballistic Cannon 2 | . . 1 1 . Launcher 3 | . 2 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 10 | . 1 . 8 1 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 8 | . 1 . 7 . Highest Loss Streak 7 | . 1 . 7 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 47 60 61 91 Engine 14 | . 14 11 7 21 Core 1 | . . . . 4 Treads 7 | . . . 7 14 Hover 2 | . . 7 . 2 Flight 1 | . . 1 3 . Device 3 | . 14 9 . . Storage 6 | . . 2 9 9 Processor 5 | . . 8 8 5 Protection 6 | . . . 9 8 Energy Gun 13 | . 5 . 8 24 Ballistic Cannon 2 | . . 8 2 . Launcher 5 | . 12 11 6 . Naked Turns . | . . . . . Heaviest Build 55 | 6 10 16 27 55 Greatest Support 46 | 3 3 6 40 46 Greatest Overweight (x) 8 | 1 3 3 6 8 Average Overweight (x) 1 | . 1 1 1 . Largest Inventory Capacity 10 | 5 5 8 10 10 Average Capacity 8 | 5 5 5 9 10 Most Carried 10 | 1 1 4 5 10 Average Carried 3 | . . 2 2 6 Final Capacity 10 | 5 5 8 10 10 Final Carried 9 | . . 4 4 9 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Tank 17% | Scavenger-Mutant 9% | Commander-Tank 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 891 | 230 12 87 416 146 Remotely . | . . . . . Salvage Created 1735 | 120 44 134 706 731 Parts 118 | 11 7 18 39 43 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 32 | 1 2 7 13 9 Guns 16 | 1 . . 8 7 Cannons 3 | . . 3 . . AOE 12 | . 2 4 5 1 Classes Destroyed 11 | 2 2 2 5 . Worker 2 | . . 1 . 1 Builder 3 | . 1 . 2 . Tunneler 3 | 3 . . . . Hauler 3 | . . . 1 2 Recycler 3 | . . . 1 2 Operator 1 | . . . 1 . Watcher 5 | . 1 1 2 1 Swarmer 11 | . . 4 4 3 Grunt 14 | 1 2 3 4 4 Sentry 7 | . . . 4 3 Hunter 1 | . . . 1 . Best Kill Streak 7 | 4 2 6 7 4 Combat Bots Only 4 | 1 2 4 4 1 Max Kills in Single Turn 3 | 1 1 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 1 3 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 223 | 4 5 12 148 54 Missed 76 | . 1 5 56 14 Damage Taken 1981 | 34 134 135 1048 630 Core 740 | 9 61 26 437 207 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . 5 48 Ignored by Resistances 546 | 11 39 39 306 151 Regen/Repaired (Parts) 53 | . . . 53 . Core Remaining (%) 87 | 96 72 93 . . Volleys Fired 118 | 8 12 12 40 46 Largest 3 | 1 2 2 3 3 Hottest 175 | 40 60 69 173 175 Shots Fired 195 | 8 12 19 55 101 Gun 152 | 8 3 . 40 101 Cannon 15 | . . 12 3 . Launcher 28 | . 9 7 12 . Special . | . . . . . Kinetic 28 | . . 12 16 . Thermal 85 | . . . 16 69 Explosive 28 | . 9 7 12 . Electromagnetic 54 | 8 3 . 11 32 Robot Hit Streak 20 | 8 9 10 10 20 Robot Miss Streak 3 | . 2 1 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 120 | 8 8 12 44 48 Core Hits 93 | 5 7 11 38 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 1 | . . . . 1 Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3133 | 107 358 565 1038 1065 Guns 1538 | 107 15 . 502 914 Cannons 177 | . . 132 45 . Explosions 1409 | . 338 433 491 147 Melee . | . . . . . Ramming 9 | . 5 . . 4 Kinetic 263 | . . 132 131 . Thermal 1033 | . . . 356 677 Explosive 1131 | . 338 433 360 . Electromagnetic 697 | 107 15 . 191 384 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . 6 15 2 . Projectiles . | . . . . . Explosions 23 | . 6 15 2 . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 258 | . 30 88 140 . Shots 13 | . 3 4 6 . Rammed 2 | . 1 . . 1 Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 879 | 24 4 3 305 879 Average Temperature 141 | 19 4 2 85 162 Received Heat Transfer 687 | 24 36 6 369 252 Effects 16 | . . . 1 15 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 4 | . . . 1 3 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 2150 | . . . 631 1519 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 2 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 773 | 35 138 316 348 773 Initial 124 | . 19 49 113 124 Average 268 | 9 77 234 227 411 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 41 | 100 100 21 35 25 Level 1 39 | . . 78 64 24 Level 2 14 | . . . . 38 Level 3 4 | . . . . 12 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 2 2 6 Investigation 6 | . 1 1 2 2 Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | 1 4 7 20 32 Peak Tracking Total 6 | 1 2 5 4 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 10 | . 1 3 2 4 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 2 4 2 3 Terminals 6 | . 1 2 . 3 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 9 15 9 10 Successful 35 | . 9 11 9 6 Failed 7 | . . 3 . 4 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 11 | . . 1 . 10 Terminals 25 | . 4 11 . 10 Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units 9 | . 5 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 4 7 . 6 Record 7 | . 1 5 . 1 Part Schematic 2 | . . . . 2 Prototype ID Bank 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Recall Investigation 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 9 . Scan Component 5 | . . . 5 . Repair 4 | . . . 4 . Recycling Unit Hacks 9 | . 5 4 . . Process 2 | . 1 1 . . Report Inventory 4 | . 2 2 . . Retrieve Matter 2 | . 1 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 3 2 3 Full Trace Events 6 | . 1 2 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 116 | . . . 116 . Parts Recycled . | . . . . . Recycled Matter 84 | . 34 50 . . Retrieved Matter 84 | . 34 50 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 105 | . . . . 105 Total Damage 1331 | . . . . 1331 Kills 19 | . . . . 19 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2215 | 68 329 318 667 833 Spaces Moved 1072 | 60 212 197 232 371 Core 333 | 60 212 38 20 3 Treads 478 | . . . 150 328 Legs . | . . . . . Wheels . | . . . . . Hover 189 | . . 149 . 40 Flight 72 | . . 10 62 . Fastest Speed 50 | 50 100 120 160 160 Average Speed 167 | 77 135 139 232 175 Slowest Speed 515 | 100 200 275 515 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 7 39 22 27 57 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 173 | . 37 33 89 14 Melee . | . . . . . Projectile . | . . . . . AOE 173 | . 37 33 89 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1323 | 73 241 224 314 471 Wait 17 | . 7 . 1 9 Move 1068 | 59 211 196 231 371 Hop . | . . . . . Pick Up 49 | 3 3 8 18 17 Fast Attach . | . . . . . Attach 38 | 3 3 6 16 10 Detach 13 | . 2 2 4 5 Swap 5 | . . . . 5 Drop 13 | . 2 . 4 7 Fire 118 | 8 12 12 40 46 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 5) 364 | -10/Materials | Discovered new exit (range 8) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 413 | -9/Materials | Central database locked down 649 | -9/Materials | Discovered new exit (range 10) 716 | -9/Materials | Entered another Materials area 716 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 844 | -8/Materials | Repaired Lgt. Ion Engine 870 | -8/Materials | Repaired Lgt. Assault Rifle? 874 | -8/Materials | Discovered new exit (range 6) 990 | -8/Materials | Core integrity fell below 50% 1038 | -8/Materials | Lost 7 parts (1n6w) 1157 | -8/Materials | Repaired Pulse Rifle 1161 | -8/Materials | Discovered new exit (range 6) 1183 | -8/Materials | Repaired Seismic Detector 1301 | -8/Materials | Discovered new exit (range 8) 1383 | -8/Materials | Entered Storage 1596 | -8/Storage | Core integrity fell below 20% 1626 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1647 | -8/Storage | Garrison activated, responded to threat 1712 | -8/Storage | Lost 4 allies 2134 | -8/Storage | Build established: Scavenger-Tank 2183 | -8/Storage | First assault squad dispatched 2217 | -8/Storage | Core destroyed Last Messages --------------- S-10 Pest suffers critical hit (Burn). S-10 Pest destroyed. Connecting with Terminal... >>Schematic(Shock Absorption System) Downloading schematic... Shock Absorption System Rating: 4 Schematic downloaded. R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger collects Imp. Ion Engine. ALERT: Significant disruption in Zone 4G, assault force dispatched. [Achievement: Significant Disruption] Acquired 40 matter. Overheating: Hvy. Ion Engine damaged (-29). Overheating: Energy bleed (-62). Power failure, Hvy. Ion Engine shutdown. Overheating: Lgt. Nuclear Core damaged (-11). Overheating: Energy bleed (-84). Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????###############????????? | | ???????????????# """ #????????? | | ???????????????# "T" #????????? | | ???????????????# """"" #????????? | | ??????????????## """"" #????????? | | ??????????????# !!! 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""" # # " ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 32 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Storage | Hacked Shock Absorption System | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Power Corrupts Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed GravityCryofiberChip Manual? 0 Play Time 01:05:15 Cumulative 3.4 hours Start 2024.04.08 @ 22:17:44 End 2024.04.10 @ 22:38:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6737ab96-4b8d-4bec-b469-0abd762f82af