Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 04:16:49 Player: CL-1C0 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (124) 124 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1464 Bonus ------- None Cogmind --------- Core Integrity 377/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Flight Unit Improved Flight Unit Improved Flight Unit Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Mini Grenade Launcher Flail > --- INVENTORY -------- Datajack EMP Trap EMP Trap EMP Trap [Rating: 6] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Utility None Weapon Flail Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 6 | 2 . . 4 . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | . . . 3 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 3 | 4 . 1 2 5 Power . | 1 . . . . Propulsion 2 | 2 . . . 3 Utility . | . . . . . Weapon . | 1 . . . 1 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 39 | . 28 28 34 44 Treads 30 | . 28 28 24 33 Impact Weapon 8 | . . . 8 11 Peak Build Rating 6 | 2 2 2 6 6 Average Rating 5 | 1 2 2 4 6 On Entrance 3 | 6 2 2 2 6 Naked Turns . | . . . . . Heaviest Build 3 | . . . 3 2 Greatest Support 40 | 3 3 40 3 3 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 1 5 5 5 Average Carried 4 | 2 . 2 4 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 287 | 200 . 7 80 . Remotely . | . . . . . Salvage Created 126 | . . . 126 . Parts 11 | . 2 . 9 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 4 | . . . 4 . AOE 4 | . . . 4 . Classes Destroyed 5 | . 1 . 4 . Hauler 2 | . . . 2 . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 2 | . . . 2 . Grunt 2 | . . . 2 . Best Kill Streak 6 | . 1 . 6 . Combat Bots Only 4 | . . . 4 . Max Kills in Single Turn 3 | . 1 . 3 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 21 | . . 1 17 3 Missed 12 | . . . 11 1 Hits 9 | . . 1 6 2 Projectile 9 | . . 1 6 2 Damage Taken 131 | . . 14 93 24 Core 23 | . . . 23 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . 100 . . Volleys Fired 4 | . . . 4 . Largest 1 | . . . 1 . Hottest 30 | . . . 30 . Shots Fired 4 | . . . 4 . Gun . | . . . . . Cannon . | . . . . . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 1 | . . . 1 . Robot Miss Streak 1 | . . . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 3 | . . . 3 . Core Hits 8 | . . . 8 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Smash 1 | . . . 1 . Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 530 | . 5 6 519 . Guns . | . . . . . Cannons . | . . . . . Explosions 444 | . . . 444 . Melee 75 | . . . 75 . Ramming 11 | . 5 6 . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 444 | . . . 444 . Electromagnetic . | . . . . . Impact 75 | . . . 75 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 53 | . . . 53 . Projectiles . | . . . . . Explosions . | . . . . . Melee 53 | . . . 53 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . . 30 . Shots 1 | . . . 1 . Rammed 4 | . 2 2 . . Targets Rammed 5 | . 3 2 . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 8 | . . . 8 . Average Temperature 8 | . . . 8 . Received Heat Transfer 39 | . . 9 30 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 136 | . 5 1 136 70 Initial 50 | . . 1 . 50 Average 20 | . 1 . 74 16 Influence Increases 190 | . 5 . 155 30 Destroy 0b10 Robot/C 80 | . . . 80 . Destroy 0b10 Robot/NC 20 | . 5 . 15 . Destroy Leader 6 | . . . 6 . Successful Hack 12 | . . . 12 . Destroy Structure 27 | . . . 27 . Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 190 | . . 5 25 160 Entered New Map 84 | . . 4 . 80 Time Decay 106 | . . 1 25 80 Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 3 2 10 4 Peak Tracking Total 8 | . 3 2 8 3 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 3 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 3 | . . . 3 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . . . 11 . Successful 3 | . . . 3 . Failed 8 | . . . 8 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 11 | . . . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Branch Access Points 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 47 | . . . . 47 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 541 | 4 38 53 64 382 Spaces Moved 331 | 1 64 89 79 98 Core 330 | 1 64 88 79 98 Treads 1 | . . 1 . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 50 50 Average Speed 50 | 50 50 51 50 50 Slowest Speed 160 | 50 50 160 50 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 2 24 28 16 21 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . . . 37 . Melee . | . . . . . Projectile . | . . . . . AOE 37 | . . . 37 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 693 | 5 67 94 97 430 Wait 332 | . . . . 332 Move 327 | . 63 88 78 98 Hop . | . . . . . Pick Up 9 | . 1 4 4 . Fast Attach 2 | . . . 2 . Attach 4 | 2 . . 2 . Detach 1 | . . . 1 . Swap . | . . . . . Drop 7 | 3 . . 4 . Fire 4 | . . . 4 . Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 3 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 16) 43 | -10/Materials | Entered Mines 66 | -10/Mines | Found a hidden stash of uninstalled traps 89 | -10/Mines | Discovered new exit (range 10) 96 | -10/Mines | Entered Materials 96 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 143 | -9/Materials | Discovered new exit (range 15) 148 | -9/Materials | Identified exit to Mines 160 | -9/Materials | Entered Mines 164 | -9/Mines | Assembled infested the area 165 | -9/Mines | Learned location of Storage (-7) 314 | -9/Mines | Build established: Mutant 524 | -9/Mines | Discovered new exit (range 9) 542 | -9/Mines | Self-destructed Last Messages --------------- 00158_ U-05 Engineer lays Concrete. 00158_ Acquired 10 matter. 00159_ U-05 Engineer lays Concrete. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 00161_ K-01 Serf collects debris. 00162_ Acquired derelict log, extracted data. World map updated: -10/Materials. 00164_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00165_ Acquired derelict log, extracted data. World map updated: -7/Storage. 00165_ K-01 Serf collects debris. 00169_ C-30 ARC bursts open, deploying its payload. 00169_ D-53 Grenadier unfolds itself. 00172_ K-01 Serf collects debris. 00524_ EXIT=FOUND 00537_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 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