Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.12 @ 20:08:05 Player: viper Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (180) 900 Value Destroyed (7449) 7449 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 14456 Bonus ------- High Alert Combat Kills 87 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 30/300 Energy 75/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (5) ---- System Restoration Module Hardcell Cannon Hardcell Cannon Hardcell Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Graphene Brace > --- WEAPON ----------- Heavy Assault Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved VSS Leg Cooling System Trap Scanner Power Shielding Hacking Suite System Restoration Module Railgun Advanced Assault Cannon Advanced Assault Cannon Antimatter Cannon Mass Driver Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Mining Laser [Rating: 126] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Kinecellerator Storage High-capacity Matter Pod Hackware Hacking Suite Protection Core Shielding Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Slots Evolved 15 | . 1 2 2 2 2 2 2 . 2 Power 3 | . 1 . . . . 1 1 . . Propulsion 6 | . . 2 . 2 . . . . 2 Utility 4 | . . . 2 . 1 1 . . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 134 | 7 6 19 11 19 12 11 2 11 36 Power 20 | 1 2 2 3 3 . 2 1 3 3 Engine 16 | 1 2 2 3 3 . 1 1 2 1 Core 1 | . . . . . . 1 . . . Reactor 3 | . . . . . . . . 1 2 Propulsion 42 | 2 . 6 2 10 2 5 . 3 12 Treads . | . . . . . . . . . . Leg 42 | 2 . 6 2 10 2 5 . 3 12 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 . 2 4 4 4 2 . 1 8 Device 17 | 1 . 1 1 3 3 2 . . 6 Storage 7 | 1 . 1 3 . 1 . . 1 . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 2 | . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 45 | 2 4 9 2 2 6 2 1 4 13 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 26 | 2 2 8 2 2 5 2 1 1 1 Ballistic Cannon 13 | . . . . . 1 . . 3 9 Launcher . | . . . . . . . . . . Special Weapon 2 | . 1 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 3 | . 1 . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 2 1 . . 2 Parts Lost 59 | . . 6 . 4 1 . . 9 39 Power 10 | . . 1 . . . . . 3 6 Propulsion 18 | . . 2 . 2 . . . 2 12 Utility 12 | . . 1 . 1 . . . 1 9 Weapon 19 | . . 2 . 1 1 . . 3 12 Highest Loss Streak 18 | . . 3 . 2 1 . . 5 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 100 97 99 98 99 85 79 Engine 13 | . 25 19 16 13 12 10 15 7 2 Reactor 1 | . . . . . . . . 1 6 Leg 35 | . 25 39 33 40 37 31 30 27 29 Device 10 | . 12 10 16 7 12 16 15 15 11 Storage 12 | . 12 10 16 14 12 11 10 12 11 Protection 3 | . . . . 6 6 5 5 . . Ballistic Gun 13 | . 20 18 16 14 17 16 19 8 . Ballistic Cannon 2 | . . . . . . . . 6 12 Naked Turns . | . . . . . . . . . . Heaviest Build 128 | 19 23 35 68 73 82 92 102 109 128 Greatest Support 174 | 20 20 43 55 99 96 106 106 108 174 Greatest Overweight (x) 29 | . 1 1 1 1 . 1 . 1 29 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 15 20 20 20 20 20 20 20 Average Capacity 18 | 8 10 13 15 20 20 20 20 20 19 Most Carried 20 | 4 8 15 15 20 20 20 19 19 20 Average Carried 15 | 1 5 11 13 18 19 19 18 14 16 Final Capacity 20 | 10 10 15 20 20 20 20 20 20 5 Final Carried 20 | 4 8 14 14 20 19 20 18 17 5 Class Distribution -------------------- 33% | Hacker-Mutant 30% | Scavenger-Mutant 15% | Hacker-Gunner 6% | Scavenger-Gunner 4% | Hacker-Tank 4% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Hacker-Gunner | -4/DSF Hacker-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Matter Collected 6351 | 219 181 936 183 910 882 624 20 620 1776 Remotely 680 | . . 362 183 135 . . . . . Salvage Created 8284 | . 348 1302 129 1338 1394 609 . 633 2531 Parts 381 | . 17 97 8 77 55 28 . 15 84 Haulers Intercepted 12 | . 1 2 1 3 1 . . . 4 Recyclers Shooed 12 | . 1 1 . . 4 1 . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Combat Hostiles Destroyed 130 | . 4 22 3 24 13 12 . 11 41 Melee 4 | . . . . . . . . . 4 Guns 81 | . 4 22 3 24 12 12 . 4 . Cannons 44 | . . . . . 1 . . 7 36 Classes Destroyed 14 | . 4 5 . 3 . . . 2 . Worker 11 | . . 5 . . . 1 . . 5 Builder 5 | . . 3 . . 1 . . . 1 Hauler 12 | . 1 2 1 3 1 . . . 4 Recycler 13 | . 1 2 . 1 4 . . . 5 Operator 3 | . . 2 . . 1 . . . . Watcher 6 | . 1 2 . . . 2 . . 1 Swarmer 23 | . . 7 2 6 . 3 . . 5 Grunt 48 | . 4 7 . 5 10 5 . 2 15 Brawler 2 | . . . . 1 . . . 1 . Sentry 20 | . . 8 1 4 2 1 . 1 3 Specialist 2 | . . . . . . . . 2 . Hunter 18 | . . . . 3 . 3 . 4 8 Programmer 16 | . . . . 5 1 . . . 10 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 14 | . 3 10 2 4 4 4 . 4 14 Combat Bots Only 10 | . 2 6 2 4 4 4 . 4 10 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 . 1 2 Gunslinging 1 | . . . . . . 1 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Damage Taken 10784 | . 138 614 37 1203 695 698 . 1315 6084 Core 1713 | . 7 58 6 105 56 89 . 91 1301 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 101 | . . . . 12 10 18 . 11 50 Regen/Repaired (Parts) 381 | . . . . 220 . 161 . . . Core Remaining (%) 92 | 100 97 85 98 85 93 91 . 92 . Volleys Fired 476 | . 25 88 18 102 69 42 . 36 96 Largest 4 | . 2 2 2 2 3 3 . 4 4 Hottest 218 | . 100 120 46 46 86 55 . 131 218 Shots Fired 1197 | . 48 165 36 203 195 126 . 108 316 Gun 845 | . 47 160 36 203 192 126 . 74 7 Cannon 346 | . . . . . 3 . . 34 309 Launcher . | . . . . . . . . . . Special 6 | . 1 5 . . . . . . . Kinetic 1191 | . 47 160 36 203 195 126 . 108 316 Thermal 6 | . 1 5 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 33 | . 19 21 11 22 33 14 . 27 23 Robot Miss Streak 5 | . 1 2 2 2 4 2 . 1 5 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 14 | . . 3 . 4 2 5 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . Shots Hit Robots 951 | . 38 131 22 166 163 95 . 89 247 Core Hits 365 | . 17 58 6 63 55 31 . 30 105 Critical Kills 6 | . 1 3 . . 1 1 . . . Critical Parts Destroyed 7 | . 1 1 . 2 . 1 . 1 1 Critical Strikes 40 | . 2 4 1 2 1 2 . 5 23 Destroy 13 | . 2 4 1 2 1 2 . 1 . Blast 24 | . . . . . . . . 4 20 Smash 1 | . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 29 | . 2 . . . . . . . 27 Impact 3 | . . . . . . . . . 3 Slashing 26 | . 2 . . . . . . . 24 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22605 | . 382 1553 303 2730 2855 2192 . 2693 9897 Guns 11310 | . 382 1505 303 2710 2764 2192 . 1235 219 Cannons 9752 | . . . . . 91 . . 1458 8203 Explosions . | . . . . . . . . . . Melee 1436 | . . . . . . . . . 1436 Ramming 59 | . . . . 20 . . . . 39 Kinetic 21062 | . 382 1505 303 2710 2855 2192 . 2693 8422 Thermal 48 | . . 48 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 116 | . . . . . . . . . 116 Slashing 1320 | . . . . . . . . . 1320 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 1 . . . . 5 Average Corruption 1 | . . . . 1 . . . . 2 Corruption Purged 3 | . . . . 1 . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . 1 . . . . 6 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 412 | . . . . . . . . 10 402 Projectiles 313 | . . . . . . . . 10 303 Explosions . | . . . . . . . . . . Melee 99 | . . . . . . . . . 99 Knockbacks 86 | . . . . 1 . . . 4 81 Impact 3 | . . . . 1 . . . . 2 Kinetic 73 | . . . . . . . . 4 69 Secondary 10 | . . . . . . . . . 10 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 11 | . . . . 3 . . . . 8 Kicked 9 | . . . . 3 . . . . 6 Crushed . | . . . . . . . . . . Highest Temperature 777 | . 59 84 5 87 299 . . 777 487 Average Temperature 89 | . 22 14 3 21 93 . . 311 133 Received Heat Transfer 2463 | . 120 369 9 264 552 135 . 78 936 Effects 8 | . . . . . . . . 2 6 Shutdowns 1 | . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 1 1 Damage (major) 5 | . . . . . . . . 1 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 100 | . . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Peak Influence 471 | . 92 312 121 230 222 271 72 236 471 Initial 99 | . . 22 1 . 39 79 72 38 99 Average 93 | . 48 146 46 45 76 126 72 155 191 Maximum Alert Level 2 | . . 1 . 1 1 1 . 1 2 Low Security (%) 84 | 100 100 70 100 97 94 73 100 60 52 Level 1 15 | . . 29 . 2 5 26 . 39 42 Level 2 . | . . . . . . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 35 | . 1 2 . 11 5 3 1 2 10 Investigation 17 | . 1 . . 5 2 2 1 . 6 Extermination 8 | . . . . 5 1 . . . 2 Reinforcement 10 | . . 2 . 1 2 1 . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Distress Signals 7 | . . 1 . 1 . 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 6 33 5 32 16 17 . 12 64 Peak Tracking Total 12 | . 2 6 2 5 4 4 . 4 12 Tactical Retreats 13 | . 1 1 . 2 . . . . 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Traps Triggered 5 | . 1 1 . 1 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Disabled 6 | . . . . . . 2 . . 4 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Accessed 30 | . 1 1 2 10 6 2 2 . 6 Terminals 24 | . 1 1 2 8 6 . 2 . 4 Fabricators 3 | . . . . . . 1 . . 2 Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 77 | . 3 4 3 27 14 8 4 . 14 Successful 48 | . 1 3 3 17 8 8 3 . 5 Failed 29 | . 2 1 . 10 6 . 1 . 9 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 54 | . 3 4 3 17 14 . 4 . 9 Fabricators 7 | . . . . . . 2 . . 5 Repair Stations 13 | . . . . 7 . 6 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 31 | . 1 3 3 10 8 . 3 . 3 Record 4 | . . . . 1 3 . . . . Part Schematic 3 | . . . . . 2 . . . 1 Robot Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open DSF 6 | . . . . 2 2 . 1 . 1 Branch Access Points 1 | . . . . . . . . . 1 Repair Station Index 1 | . . . . . 1 . . . . Garrison Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 2 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Zone Layout 6 | . 1 1 1 2 . . 1 . . Fabricator Hacks 4 | . . . . . . 2 . . 2 Load Schematic 2 | . . . . . . 1 . . 1 Build 2 | . . . . . . 1 . . 1 Repair Station Hacks 12 | . . . . 6 . 6 . . . Scan Component 6 | . . . . 3 . 3 . . . Repair 6 | . . . . 3 . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 23 | . 1 1 1 8 3 2 2 . 5 Full Trace Events 16 | . 1 . . 5 2 2 1 . 5 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . 1 Parts Built 2 | . . . . . . 1 . . 1 Authchips . | . . . . . . . . . . Time 84 | . . . . . . 53 . . 31 Total Part Build Rating 11 | . . . . . . 6 . . 5 Parts Repaired 5 | . . . . 3 . 2 . . . Time 259 | . . . . 133 . 126 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 1 . . . . Highest-Rated Group 93 | . . . . 93 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . 27 . . . . . Total Damage 497 | . . . . 497 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Turns Passed 9582 | 82 671 1231 431 3450 1182 591 94 394 1456 Spaces Moved 5067 | 63 305 676 283 1745 790 252 77 152 724 Core 18 | 10 . . . . . . . . 8 Treads . | . . . . . . . . . . Legs 5049 | 53 305 676 283 1745 790 252 77 152 716 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 118 111 116 116 106 Average Speed 131 | 108 189 120 123 135 118 119 116 173 125 Slowest Speed 1500 | 120 190 190 192 192 120 190 116 191 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 29 43 33 37 21 7 2 89 18 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . 2 2 . . . . . . . Terrain Destroyed 75 | . 2 2 . . 1 12 . 5 53 Melee 1 | . 1 . . . . . . . . Projectile 74 | . 1 2 . . 1 12 . 5 53 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Total 6993 | 73 346 924 330 2651 933 479 81 204 972 Wait 1199 | . 4 131 8 760 53 171 3 . 69 Move 5058 | 62 304 675 282 1744 789 251 76 151 724 Hop . | . . . . . . . . . . Pick Up 45 | 4 5 8 3 12 2 . . 6 5 Fast Attach 32 | 7 3 1 . 5 3 5 . 3 5 Attach 49 | . 1 7 2 5 3 2 2 7 20 Detach 3 | . . . . 1 . 1 . . 1 Swap 54 | . 2 12 9 9 6 4 . 1 11 Drop 37 | . . 2 8 10 8 3 . . 6 Fire 476 | . 25 88 18 102 69 42 . 36 96 Melee 29 | . 2 . . . . . . . 27 Ram 2 | . . . . . . . . . 2 Kick 9 | . . . . 3 . . . . 6 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/DSF -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 107 | -10/Materials | Identified exit to Mines 107 | -10/Materials | Discovered exit to Mines (range 16) 330 | -10/Materials | Build established: Hacker-Mutant 718 | -10/Materials | Identified exit to Materials 718 | -10/Materials | Discovered exit to Materials (range 11) 754 | -10/Materials | Entered another Materials area 754 | -9/Materials | Evolved 2 slots: Propulsion x2 1452 | -9/Materials | Lost 3 parts (1n1u1w) 1732 | -9/Materials | Identified exit to Mines 1732 | -9/Materials | Discovered exit to Mines (range 7) 1891 | -9/Materials | Identified exit to Materials 1891 | -9/Materials | Discovered exit to Materials (range 13) 1985 | -9/Materials | Entered another Materials area 1985 | -8/Materials | Evolved 2 slots: Utility x2 2378 | -8/Materials | Identified exit to Factory 2378 | -8/Materials | Discovered exit to Factory (range 8) 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Propulsion x2 3657 | -7/Factory | Build established: Scavenger-Mutant 4642 | -7/Factory | Identified exit to Storage 4642 | -7/Factory | Discovered exit to Storage (range 12) 5395 | -7/Factory | Repaired Kinecellerator 5434 | -7/Factory | Repaired Carbon-fiber Leg 5487 | -7/Factory | Repaired Hvy. Ion Engine 5554 | -7/Factory | Allied Derelicts emerged from ambush trap array 5839 | -7/Factory | Identified exit to Factory 5839 | -7/Factory | Discovered exit to Factory (range 15) 5866 | -7/Factory | Entered another Factory area 5866 | -6/Factory | Accompanied by 1 ally 5866 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6176 | -6/Factory | Build established: Scavenger-Gunner 6816 | -6/Factory | Build established: Hacker-Gunner 7034 | -6/Factory | Identified exit to Factory 7034 | -6/Factory | Discovered exit to Factory (range 9) 7048 | -6/Factory | Entered another Factory area 7048 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7274 | -5/Factory | Fabricated Imp. Kinecellerator (x1) 7405 | -5/Factory | Repaired Imp. Deuterium Engine 7451 | -5/Factory | Repaired Imp. Titanium Leg 7598 | -5/Factory | Identified exit to Factory 7598 | -5/Factory | Discovered exit to Factory (range 15) 7607 | -5/Factory | Identified exit to Upper Caves 7607 | -5/Factory | Discovered exit to Upper Caves (range 15) 7639 | -5/Factory | Entered another Factory area 7639 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7731 | -4/Factory | Identified exit to DSF 7733 | -4/Factory | Entered DSF 7758 | -4/DSF | Additional patrols routed to DSF 7792 | -4/DSF | Lost 4 parts (1p1n1u1w) 7988 | -4/DSF | Sterilization system engaged 8005 | -4/DSF | Lost 5 parts (2p1n2w) 8008 | -4/DSF | Ambient heat levels rising (+10) 8023 | -4/DSF | Ambient heat levels rising (+10) 8038 | -4/DSF | Ambient heat levels rising (+10) 8053 | -4/DSF | Ambient heat levels rising (+10) 8068 | -4/DSF | Ambient heat levels rising (+10) 8075 | -4/DSF | Identified exit to Research 8075 | -4/DSF | Discovered exit to Research (range 15) 8083 | -4/DSF | Ambient heat levels rising (+10) 8098 | -4/DSF | Ambient heat levels rising (+10) 8113 | -4/DSF | Ambient heat levels rising (+10) 8127 | -4/DSF | Entered Research 8127 | -3/Research | Evolved 2 slots: Propulsion x2 8471 | -3/Research | Fabricated Imp. Cryofiber Web (x1) 8749 | -3/Research | Identified exit to Testing 8817 | -3/Research | Spotted B-86 Titan 9076 | -3/Research | Build established: Hacker-Tank 9130 | -3/Research | Spotted B-86 Titan 9248 | -3/Research | Lost 3 parts (1n1u1w) 9256 | -3/Research | Destroyed 10 combat bots 9379 | -3/Research | Lost 18 parts (1p10n3u4w) 9523 | -3/Research | Core integrity fell below 50% 9564 | -3/Research | Core integrity fell below 20% 9583 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 09569_ K-01 Serf collects debris. 09571_ Penetrated by Slug. 09571_ Slug penetrates H-77 Assassin. 09571_ Penetrated by Slug. 09574_ Hcp. Storage Unit destroyed. 09574_ Penetrated by Slug. 09574_ Slug penetrates Wall. 09575_ Penetrated by Slug. 09575_ Slug penetrates H-77 Assassin. 09575_ H-77 Assassin destroyed. 09575_ Acquired Prototype Impact Weapon. 09575_ Identified Shock Maul. 09578_ Penetrated by Slug. 09578_ Slug penetrates Wall. 09580_ H-77 Assassin suffers critical hit (Smash). 09580_ Destroyed Coil Gun. 09580_ H-77 Assassin system corrupted by crushing effect. 09580_ H-77 Assassin knocked back. 09580_ Penetrated by Slug. 09581_ H-77 Assassin system terminally corrupted. Map ----- +----------------------------------------------------+ | + ?????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????#?????? ?????????????????????? | | ??????????????????>?# ???? ????????????????????? | | ????????????????????# ???? ????????????????????? | | ????????????????????# ????"""#???????????????????? | | ????????????????????# ??? Y"#???????????????????? | | ????????????????????# ? """#???????????????????? | | ????????????????#???# #???????????????????? | | ???????????????## ?# =% ###??????????+####??? | | ????????????" # ##/################# ?? | | ????????????" + " %%%%% %%%%% ]! ?? | | ???????????????# T %=*%%%tA%[=%!!% %= ?? | | ???????????????# #####%%###% %! ### ?? | | ???????????????###?????##@Y#?#%=! =! #???????????? | | ????????????????????????#!/#?#[== #???????????? | | ????????????????????????#=!###* #???????????? | | ????????????????????????#%=### | #???????????? | | ????????#### ############[!#?#+####+##???????????? | | ????????#%%%% % #?????????????????????? | | ??? | % =%% #?????????????????????? | | ??? % % =% # ?????????????????? | | ???? %! # ????????????????? | | ???? % #???? ????????????????? | | ????? #?????????????????????? | | ????? #####"###### ##############????????? | | ????? ??? ?????#% # ! #????????? | | ?????? ??? ??????# # #????????? | | ?????? ??? ???????# # """ """ #????????? | | ## ???? ???? ????????# # """ """ #????????? | | ???? ???????????????# # """ """ #????????? | | ????????????????????# +/ #????????? | | ????????????????????# #// =#????????? | | ????????????????????# #%//"" """ #????????? | | ????????????????????# #/%""" """ #????????? | | ??????????????????????# +/ """ """ #????????? | | ????????????????????????# ##% #????????? | | ????????????????????????# ## ] ! #????????? | | ????????????????????????# ########+#####"????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 57 Energy Capacity 845 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Imp. Kinecellerator | -6/Factory | Hacked Imp. Cryofiber Web | -6/Factory | Hacked Centrium Leg | -3/Research | Hacked Robot Schematics ------------------ M-30 Cleanser | -4/Factory | Hacked Fabricated ------------ Imp. Kinecellerator | x1 | -5/Factory Imp. Cryofiber Web | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldPoweredPurifier Manual? 0 Play Time 01:19:30 Cumulative 1067.0 hours Start 2022.04.12 @ 18:38:49 End 2022.04.12 @ 20:08:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 777 Rogue 62 Adventurer 0 Explorer 715 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57d29db5-9eac-4ca1-8e27-cfe259fb2e98