Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 19:49:32 Player: UniqueName Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2555) 2555 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5985 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 50/100 System Corruption 16% Temperature Cool (0) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced Treads > --- UTILITY (4) ------ Enhanced Optical Array EM Shield EM Shield > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (5) ---- High-capacity Storage Unit Thermic Laser Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Triangulator Enhanced Optical Array Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Field Laser High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Hardened Heavy Armor Plating Hardened Heavy Armor Plating Heavy Laser Heavy Laser Thermic Laser High-powered Shotgun Gauss Rifle Gauss Rifle Coil Gun Magnetic Acceleration Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Field Laser Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 4 | . . 2 1 1 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 76 | 6 3 12 10 7 38 Power 11 | 1 . . 2 . 8 Engine 7 | 1 . . 2 . 4 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 25 | 2 . 8 1 4 10 Treads 3 | 2 . . . . 1 Leg 17 | . . 4 . 4 9 Wheel 5 | . . 4 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 1 2 . 7 Device 4 | . . . . . 4 Storage 3 | 1 1 1 . . . Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 4 | . 2 . . . 2 Artifact . | . . . . . . Weapon 26 | 2 . 3 5 3 13 Energy Gun 10 | 1 . . 3 . 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 . 3 . 1 5 Ballistic Cannon 3 | . . . 2 . 1 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 38 | . . . 4 3 31 Power 7 | . . . . 1 6 Propulsion 15 | . . . 2 1 12 Utility 6 | . . . 1 1 4 Weapon 10 | . . . 1 . 9 Highest Loss Streak 20 | . . . 1 2 20 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 2 7 11 14 15 13 Power 2 | . 1 2 2 4 2 Propulsion 1 | 1 3 1 . . 1 Utility 1 | . . 2 3 3 1 Weapon 5 | . 1 6 8 7 7 Tool/Special . | . . . . . . Unused Backups 16 | . 3 3 7 . 3 Power 2 | . 1 . . . 1 Propulsion 4 | . 2 1 . . 1 Utility 2 | . . 1 1 . . Weapon 8 | . . 1 6 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 97 97 88 72 81 Engine 10 | . 14 11 9 6 8 Treads 6 | . 28 . . . . Leg 14 | . . 18 . 21 32 Wheel 11 | . . 23 36 5 . Device 1 | . . . . . 4 Storage 9 | . 14 11 9 7 5 Processor 6 | . . . 13 14 6 Protection 5 | . 11 11 3 . . Energy Gun 8 | . 14 2 4 7 9 Ballistic Gun 11 | . 14 19 8 5 7 Peak Build Rating 64 | 6 8 19 26 31 64 Average Rating 24 | 4 7 15 24 28 43 On Entrance 13 | . 6 8 19 26 22 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 78 | 14 20 52 56 59 78 Greatest Support 89 | 40 40 48 60 52 89 Greatest Overweight (x) 3 | . . 1 1 2 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 16 | 6 9 14 20 20 19 Most Carried 20 | 4 10 16 20 19 20 Average Carried 12 | 2 7 11 16 17 15 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 18 | 4 10 16 17 18 5 Class Distribution -------------------- 69% | Mutant 20% | Scavenger-Tank 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2110 | 164 183 263 446 81 973 Remotely . | . . . . . . Salvage Created 2964 | . 262 281 547 150 1724 Parts 140 | . 12 17 30 9 72 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 7 | . . . 1 . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . 4 6 18 5 20 Guns 43 | . 4 6 13 2 18 Cannons 6 | . . . 4 . 2 AOE 4 | . . . 1 3 . Classes Destroyed 14 | . 3 3 2 2 4 Worker 3 | . . . . . 3 Builder 1 | . . . . 1 . Hauler 1 | . . . 1 . . Recycler 7 | . 1 . 1 . 5 Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 3 | . 1 . 1 . 1 Swarmer 9 | . . . 8 . 1 Grunt 26 | . 4 2 7 4 9 Brawler 2 | . . 1 . . 1 Duelist 2 | . . . . . 2 Sentry 7 | . . 3 3 . 1 Hunter 5 | . . . . 1 4 Programmer 2 | . . . . . 2 Best Kill Streak 7 | . 3 2 7 4 7 Combat Bots Only 6 | . 2 2 6 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 596 | . 18 26 82 34 436 Missed 123 | . 6 6 21 10 80 Hits 473 | . 12 20 61 24 356 Melee 13 | . . 2 . 1 10 Projectile 460 | . 12 18 61 23 346 Critical Strikes 16 | . . 1 . 1 14 Actively Blocked 1 | . . 1 . . . Part Disruptions 5 | . . . . . 5 Damage Taken 7354 | . 135 304 800 339 5776 Core 1086 | . 21 15 135 62 853 Absorbed by Shields 351 | . . . . . 351 Redirected to Shielding 57 | . 4 31 22 . . Ignored by Resistances 20 | . . . . . 20 Regen/Repaired (Parts) 74 | . 40 34 . . . Core Remaining (%) 90 | 100 91 96 75 91 . Volleys Fired 202 | . 19 24 52 12 95 Largest 3 | . 2 2 2 2 3 Hottest 179 | . 70 73 88 102 179 Shots Fired 429 | . 38 46 96 24 225 Gun 372 | . 38 46 60 20 208 Cannon 53 | . . . 36 . 17 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 278 | . 19 43 80 8 128 Thermal 107 | . 19 3 4 12 69 Explosive 4 | . . . . 4 . Electromagnetic 40 | . . . 12 . 28 Robot Hit Streak 12 | . 9 6 12 8 11 Robot Miss Streak 8 | . 3 6 5 1 8 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 283 | . 26 27 71 12 147 Core Hits 164 | . 12 15 43 14 80 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 14 | . 2 . 3 . 9 Burn 7 | . 2 . 1 . 4 Destroy 2 | . . . 1 . 1 Blast 4 | . . . 1 . 3 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6441 | . 328 403 1486 669 3555 Guns 4758 | . 328 385 890 220 2935 Cannons 986 | . . . 549 . 437 Explosions 635 | . . . 47 449 139 Melee . | . . . . . . Ramming 62 | . . 18 . . 44 Kinetic 4059 | . 165 360 1239 153 2142 Thermal 1351 | . 163 25 82 219 862 Explosive 436 | . . . . 297 139 Electromagnetic 533 | . . . 165 . 368 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . 5 15 Average Corruption 6 | . . . . 5 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . . 1 36 Message Errors 8 | . . . . . 8 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Misdirections 4 | . . . . . 4 Weapon Failures 7 | . . . . . 7 Overload Shots . | . . . . . . Overflow Damage 29 | . . . 16 12 1 Projectiles . | . . . . . . Explosions 28 | . . . 16 12 . Melee 1 | . . . . . 1 Knockbacks 7 | . . . 4 . 3 Impact . | . . . . . . Kinetic 7 | . . . 4 . 3 Secondary . | . . . . . . Self-Inflicted Damage 88 | . . 9 30 49 . Shots 3 | . . . 1 2 . Rammed 3 | . . 1 . . 2 Targets Rammed 5 | . . 1 . . 4 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 596 | . 78 27 96 84 596 Average Temperature 139 | . 26 14 30 25 192 Received Heat Transfer 1154 | . 75 81 306 126 566 Effects 20 | . . . . . 20 Shutdowns 7 | . . . . . 7 Energy Bleed 4 | . . . . . 4 Interference 5 | . . . . . 5 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 3284 | . 629 74 198 298 2085 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 88 | 100 100 100 75 51 89 Level 1 11 | . . . 24 48 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 332 | . 43 61 282 332 213 Initial 149 | . . . 22 107 149 Average 78 | . 7 18 149 195 98 Influence Increases 1959 | . 113 173 574 369 730 Destroy 0b10 Robot/C 1060 | . 80 120 360 100 400 Destroy 0b10 Robot/NC 85 | . 10 5 15 5 50 Destroy Leader 268 | . 22 40 84 20 102 Successful Hack 83 | . . 8 43 . 32 Disable Machine 75 | . . . 15 30 30 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 103 | . 1 . 12 49 41 Lose Combat Pursuer 135 | . . . 45 15 75 Influence Decreases 1825 | . 113 120 389 301 902 Entered New Map 319 | . . . 31 131 157 Time Decay 1136 | . 113 120 318 140 445 Lost Part 370 | . . . 40 30 300 Squads Dispatched 17 | . 2 . 4 4 7 Investigation 7 | . . . 3 1 3 Extermination 1 | . . . . . 1 Reinforcement 7 | . 2 . 1 1 3 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 10 11 25 17 46 Peak Tracking Total 13 | . 3 3 7 7 13 Tactical Retreats 8 | . . . 2 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 1 3 2 Max in Single Turn 2 | . . . 1 2 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 5 3 8 1 3 Terminals 13 | . 3 2 5 . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 53 | . 10 9 24 2 8 Successful 26 | . 8 4 12 . 2 Failed 26 | . 2 5 11 2 6 Catastrophic 7 | . . . 4 1 2 Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 34 | . 6 6 14 . 8 Fabricators . | . . . . . . Repair Stations 5 | . 2 3 . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 8 | . . . 8 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 4 2 5 . 2 Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 1 | . . . . . 1 Level Access Points 2 | . . . 1 . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 4 | . 2 . 2 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 5 | . . . 5 . . Retrieve Study 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 3 2 4 1 3 Full Trace Events 9 | . . 2 4 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . 4 . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 26 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 2 . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1625 | . . . 383 298 944 Optics 750 | . . . . . 750 Machine Analysis 991 | . . . 383 298 310 Triangulation 156 | . . . . . 156 Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3693 | 113 874 593 714 298 1101 Spaces Moved 2086 | 63 477 385 516 150 495 Core 31 | 3 . . . . 28 Treads 540 | 60 477 . . . 3 Legs 744 | . . 184 . 96 464 Wheels 771 | . . 201 516 54 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 90 80 95 50 Average Speed 127 | 154 160 110 90 152 135 Slowest Speed 330 | 160 160 120 95 187 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 70 33 32 4 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . . 11 50 43 Melee . | . . . . . . Projectile 3 | . . . 2 . 1 AOE 101 | . . . 9 50 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2740 | 76 551 512 671 193 737 Wait 255 | 4 38 58 67 16 72 Move 2081 | 62 476 384 515 149 495 Hop . | . . . . . . Pick Up 62 | 4 10 17 14 4 13 Fast Attach 29 | 6 2 6 . 1 14 Attach 41 | . . 5 8 3 25 Detach 4 | . . . . . 4 Swap 16 | . 1 2 3 5 5 Drop 44 | . 5 15 12 3 9 Fire 202 | . 19 24 52 12 95 Melee . | . . . . . . Ram 4 | . . 1 . . 3 Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 4) 822 | -10/Materials | Repaired Ion Engine 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x2 1090 | -9/Materials | Discovered new exit (range 5) 1464 | -9/Materials | Repaired Arm. Wheel 1574 | -9/Materials | Discovered new exit (range 5) 1581 | -9/Materials | Entered another Materials area 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2156 | -8/Materials | Identified exit to Factory 2233 | -8/Materials | Central database locked down 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2448 | -7/Factory | Discovered new exit (range 8) 2486 | -7/Factory | Discovered new exit (range 9) 2593 | -7/Factory | Entered another Factory area 2593 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3038 | -6/Factory | Build established: Scavenger-Tank 3361 | -6/Factory | Identified exit to Factory 3477 | -6/Factory | System corruption reached 10% 3591 | -6/Factory | Core integrity fell below 50% 3621 | -6/Factory | Lost 20 parts (4p6n3u7w) 3642 | -6/Factory | Cargo convoy interrupted 3668 | -6/Factory | Core integrity fell below 20% 3694 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03660_ Hvy. Laser destroyed. 03660_ Penetrated by Slug. 03663_ Lgt. Fission Core destroyed. 03664_ Slug penetrates P-60 Hacker. 03664_ Slug penetrates Wall. 03664_ Carbon-fiber Leg destroyed. 03665_ Dropped Magnetic Acceleration Cannon. 03665_ Slug penetrates Wall. 03666_ K-01 Serf destroyed. 03666_ Slug penetrates Wall. 03666_ Arm. Leg destroyed. 03667_ K-01 Serf collects debris. 03667_ Penetrated by Slug. 03669_ K-01 Serf collects debris. 03670_ Penetrated by Slug. 03670_ Slammed into T-07 Excavator. 03684_ Acquired Adv. Treads. 03687_ Acquired Proton Cannon. 03688_ ROL1IB Y56L2E1NGTPGQ:RQV|&OSX HWPN 03690_ Acquired EM Shield. Map ----- +----------------------------------------------------+ | ??????????? ??????????????????????##########?????? | | ?????????##+####?###############??# #?????? | | ?????????# +? #??# "" """ #?????? | | ?????????# #? ! 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Wheel | 66% | -9/Materials Studied --------- Field Laser | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Jackpot Challenges ------------ None Game ------ Seed BackupSiegeDoublenader Manual? 0 Play Time 00:42:16 Cumulative 7.3 hours Start 2026.02.13 @ 19:08:16 End 2026.02.13 @ 19:49:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1660229-9d01-4486-a26a-8350cf581c9b