Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.02 @ 17:03:13 Player: debtmaster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (80) 400 Value Destroyed (2389) 2389 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 8336 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 211 Aligned with FarCom 300 Cogmind --------- Core Integrity 957/1000 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Launcher Guidance Computer Improved Target Analyzer > --- WEAPON (4) ------- Advanced Assault Cannon Heavy Flak Cannon Remote Datajack > --- INVENTORY (12) --- Cooled Ion Engine Nuclear Core Fusion Reactor Fusion Reactor Fusion Reactor Fusion Reactor Improved Heat Sink Compact Battery (300) High-capacity Matter Pod (200) Proton Cannon Heavy Particle Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Launcher Guidance Computer Improved Target Analyzer > --- WEAPON ----------- Heavy Particle Cannon Advanced Assault Cannon Heavy Flak Cannon Remote Datajack > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Fusion Reactor Fusion Reactor Fusion Reactor Fusion Reactor Improved Heat Sink Compact Battery High-capacity Matter Pod Proton Cannon Heavy Particle Cannon High-powered Shotgun [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . 1 1 Utility 5 | . . . 2 . . . 1 1 . . . 1 Weapon 2 | . . . . . . . . 1 . . 1 . Parts Attached 75 | 7 8 2 8 1 . 3 8 2 13 1 12 10 Power 7 | 1 . 1 1 . . . . . 1 . 1 2 Engine 2 | 1 . . 1 . . . . . . . . . Core 5 | . . 1 . . . . . . 1 . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 . . 2 . . 1 1 . 4 . 4 1 Treads 7 | 2 . . 2 . . 1 1 . 1 . . . Leg 8 | . . . . . . . . . 3 . 4 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 19 | 1 3 . 3 1 . . 3 1 2 . 1 4 Device 8 | . 1 . 2 . . . 1 1 . . 1 2 Storage 4 | 1 2 . . . . . 1 . . . . . Processor 7 | . . . 1 1 . . 1 . 2 . . 2 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 34 | 3 5 1 2 . . 2 4 1 6 1 6 3 Energy Gun 3 | 2 . . . . . . . 1 . . . . Energy Cannon 16 | . 4 1 2 . . 1 1 . 2 1 3 1 Ballistic Gun 2 | 1 . . . . . . . . 1 . . . Ballistic Cannon 4 | . 1 . . . . 1 . . . . 1 1 Launcher 6 | . . . . . . . 3 . 3 . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 4 | . . . 2 . . 1 1 . . . . . Parts Lost 11 | . . . 2 . . 3 . . 4 . . 2 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 2 | . . . . . . 1 . . 1 . . . Utility 1 | . . . 1 . . . . . . . . . Weapon 6 | . . . 1 . . 2 . . 2 . . 1 Highest Loss Streak 4 | . . . 1 . . 3 . . 4 . . 1 Average Slot Usage (%) 96 | . 99 100 96 91 100 88 100 100 90 90 98 98 Engine 6 | . 14 5 1 11 11 11 9 7 . . . . Core 4 | . . 8 9 . . . . . 6 7 6 5 Treads 16 | . 28 28 22 22 22 21 27 23 . . . . Leg 7 | . . . . . . . . . 21 23 25 28 Device 11 | . 12 14 18 11 11 11 18 23 9 3 5 9 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 6 5 Processor 16 | . . . 11 14 22 22 18 15 27 30 26 23 Energy Cannon 9 | . 19 14 11 11 11 10 6 . . 1 12 4 Ballistic Gun 1 | . . . . . . . . . 6 7 . . Ballistic Cannon 6 | . 2 14 11 11 11 1 . . . . 4 10 Launcher 2 | . . . . . . . 11 15 6 7 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 11 26 28 32 32 32 35 48 53 60 56 64 69 Greatest Support 79 | 40 40 40 46 46 46 46 69 69 69 45 64 79 Greatest Overweight (x) 3 | . . . . . . 1 . . 3 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 12 12 12 12 12 12 Average Capacity 10 | 5 8 10 10 10 10 10 10 12 12 12 12 12 Most Carried 12 | 4 10 10 10 10 10 10 11 11 11 11 12 12 Average Carried 9 | 1 6 9 9 9 9 8 8 10 10 10 11 11 Final Capacity 12 | 6 10 10 10 10 10 10 12 12 12 12 12 12 Final Carried 12 | 2 10 10 10 10 10 9 11 11 10 11 12 12 Class Distribution -------------------- 58% | Mutant 19% | Scavenger-Mutant 12% | Skirmisher 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 2477 | 270 302 294 270 64 50 134 53 . 251 63 409 317 Remotely . | . . . . . . . . . . . . . Salvage Created 2719 | 99 456 208 670 136 . 112 53 . 360 40 222 363 Parts 136 | 2 27 9 41 7 . 3 6 . 13 3 9 16 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 4 3 . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 60 | . 8 6 15 6 . 4 . . 7 5 4 5 Guns 3 | . 2 . . . . . . . 1 . . . Cannons 52 | . 6 6 15 6 . 4 . . 5 1 4 5 AOE 4 | . . . . . . . . . . 4 . . Classes Destroyed 12 | 1 5 . 2 . . . . . 2 1 . 1 Worker 1 | . . . . . . . . . . . . 1 Builder 2 | . 2 . . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . Recycler 4 | 1 2 . . . . . . . . . . 1 Watcher 10 | . 3 . 3 . . . 2 . . . 1 1 Swarmer 21 | . 6 2 4 4 . 1 . . . 4 . . Grunt 20 | . 2 4 5 2 . 3 . . . . 3 1 Brawler 2 | . . . 2 . . . . . . . . . Sentry 7 | . . . 4 . . . . . . . 1 2 Programmer 3 | . . . . . . . . . . 1 . 2 Savage 1 | . . . . . . . . . 1 . . . Butcher 5 | . . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | 1 3 2 5 4 . 2 1 . 4 4 2 4 Combat Bots Only 5 | . 2 2 5 4 . 2 . . 4 4 2 2 Max Kills in Single Turn 2 | 1 2 1 1 2 . 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Damage Taken 2843 | . 124 85 449 83 . 468 . . 554 165 417 498 Core 441 | . 13 20 66 20 . 75 . . 53 46 105 43 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 86 . . . 59 100 . . 85 87 . Volleys Fired 221 | 1 38 12 48 10 . 28 2 . 34 10 16 22 Largest 3 | 2 2 2 2 2 . 2 1 . 2 2 3 3 Hottest 198 | 100 120 95 103 103 . 120 120 . 120 120 198 176 Shots Fired 399 | 2 71 24 96 20 . 33 2 . 35 19 38 59 Gun 49 | 2 26 . . . . . . . 12 9 . . Cannon 334 | . 45 24 96 20 . 33 2 . 16 1 38 59 Launcher 16 | . . . . . . . . . 7 9 . . Special . | . . . . . . . . . . . . . Kinetic 175 | . 12 12 48 10 . 19 . . 5 9 16 44 Thermal 208 | 2 59 12 48 10 . 14 2 . 23 1 22 15 Explosive 16 | . . . . . . . . . 7 9 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 28 | 2 12 17 16 11 . 13 11 . 28 3 14 21 Robot Miss Streak 4 | . 2 1 4 1 . 2 . . 2 2 2 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 280 | 2 40 17 70 13 . 28 2 . 29 7 30 42 Core Hits 151 | 2 19 9 25 6 . 7 2 . 22 11 11 37 Critical Hits 5 | . 1 . . 1 . 1 . . . . 1 1 Critical Kills 4 | . . . . 1 . 1 . . . . 1 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6802 | 25 649 338 1103 276 . 652 67 . 1196 381 768 1347 Guns 507 | 25 248 . . . . . . . 214 20 . . Cannons 5485 | . 401 338 1103 276 . 568 67 . 585 32 768 1347 Explosions 810 | . . . . . . 84 . . 397 329 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2387 | . 19 127 455 112 . 263 . . 82 20 293 1016 Thermal 3689 | 25 630 211 648 164 . 389 67 . 717 32 475 331 Explosive 726 | . . . . . . . . . 397 329 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 4 1 . . 3 . . Average Corruption 3 | . . . 4 4 4 4 1 . . 2 . . Corruption Purged . | . . . . . . . . . . . . . Effects 54 | . . . 6 15 22 10 . . . 1 . . Message Errors 16 | . . . 1 6 8 . . . . 1 . . Matter Fused 16 | . . . 1 4 9 2 . . . . . . Heat Flow Errors 4 | . . . 1 1 1 1 . . . . . . Energy Discharges 9 | . . . 3 1 3 2 . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . 3 1 1 . . . . . . Targeting Errors 2 | . . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 158 | . 37 . . 1 . 27 . . 89 1 . 3 Projectiles 106 | . 37 . . 1 . 20 . . 45 . . 3 Explosions 52 | . . . . . . 7 . . 44 1 . . Melee . | . . . . . . . . . . . . . Knockbacks 22 | . . . 1 3 . 7 . . . . 4 7 Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . 1 2 . 7 . . . . 4 7 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . 6 15 . . Shots 2 | . . . . . . . . . 1 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 384 | 39 262 156 234 189 210 311 64 . 384 . 335 12 Average Temperature 102 | 20 75 58 73 84 114 162 37 . 209 . 168 8 Received Heat Transfer 720 | . 21 33 147 9 . 315 . . . . 150 45 Effects 7 | . . . . . . . . . 4 . 3 . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 5 | . . . . . . . . . 2 . 3 . Damage (minor) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 9 | . 5 . 2 . . . 1 . 1 . . . Heat Transferred 7465 | 74 1554 444 1369 296 . 765 160 . 1539 80 703 481 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Peak Influence 512 | 5 216 175 512 266 . 131 59 22 . . 116 193 Initial 117 | . 2 3 . 117 . . 43 22 . . . 26 Average 106 | 1 103 43 265 117 . 78 42 22 . . 30 75 Maximum Alert Level 2 | . 1 . 2 1 . . . . . . . . Low Security (%) 86 | 100 96 100 37 85 . 100 100 100 . . 100 100 Level 1 10 | . 3 . 43 14 . . . . . . . . Level 2 3 | . . . 18 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . 2 . . . . . . . 1 4 Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . 2 . . . . . . . 1 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 2 . 4 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 104 | . 15 10 32 6 . 8 1 . 7 5 8 12 Peak Tracking Total 7 | . 4 3 7 4 . 3 1 . 3 4 3 4 Tactical Retreats 7 | . 3 . 1 . . 3 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 2 | . . . . 1 . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 20 | . 5 . 5 . 4 . 2 . . . 4 . Terminals 14 | . 5 . 4 . . . 2 . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 109 | . 17 . 17 . 49 . 12 . . . 14 . Successful 99 | . 15 . 13 . 49 . 10 . . . 12 . Failed 10 | . 2 . 4 . . . 2 . . . 2 . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . . . Terminals 55 | . 17 . 14 . . . 12 . . . 12 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 94 | . 15 . 10 . 49 . 10 . . . 10 . Record 62 | . 3 . 1 . 49 . 3 . . . 6 . Level Access Points 2 | . 1 . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Alert Level 5 | . . . 3 . . . 2 . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 3 | . 1 . . . . . 2 . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . 1 . Reinforcement Status 2 | . . . 1 . . . 1 . . . . . Assault Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 4 . . . 2 . . . 4 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . Non-combat 2 | . . . . . . . . . . . 2 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . no_distress 2 | . . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 4 | . . 4 . . . . . . . . . . Largest Group 4 | . . 4 4 . . . . . . . . . Highest-Rated Group 74 | . . 74 74 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . Ally Attacks 63 | . . 19 44 . . . . . . . . . Total Damage 812 | . . 186 626 . . . . . . . . . Kills 17 | . . 5 12 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 2 2 . . Drone Launches 1 | . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 7847 | 75 964 830 1013 607 1043 381 379 100 1008 445 682 320 Spaces Moved 4411 | 41 487 476 509 299 651 197 216 61 617 306 400 151 Core 10 | 10 . . . . . . . . . . . . Treads 2932 | 31 487 476 509 299 651 197 216 61 5 . . . Legs 1469 | . . . . . . . . . 612 306 400 151 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 120 120 120 120 Average Speed 150 | 133 160 160 160 160 160 160 160 160 145 134 120 120 Slowest Speed 210 | 160 160 160 160 160 160 180 160 160 210 150 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 81 94 35 75 95 65 35 2 72 42 13 5 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . . . . 2 1 . . . 1 1 . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 6 | . . 1 . 2 . 1 . . 1 1 . . Spaces Dug 1 | . . . . . . . . . . . 1 . Terrain Destroyed 133 | . . . . 21 . 7 . . 37 62 3 3 Melee 1 | . . . . . . . . . . . 1 . Projectile 6 | . . . . . . 1 . . . . 2 3 AOE 126 | . . . . 21 . 6 . . 37 62 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Total 5221 | 59 600 523 616 408 654 229 246 64 691 321 568 242 Wait 415 | 3 54 25 25 98 . . 14 . 19 3 126 48 Move 4399 | 40 486 475 508 298 650 196 215 60 616 305 399 151 Hop . | . . . . . . . . . . . . . Pick Up 67 | 8 11 4 15 1 2 2 6 2 6 . 6 4 Fast Attach 10 | . . 1 . . . . . . . . 4 5 Attach 37 | 6 1 1 5 1 . 3 3 2 7 1 4 3 Detach 3 | . . . . . . . . . 1 2 . . Swap 28 | 1 7 . 3 . . . 5 . 6 . 4 2 Drop 38 | . 3 5 12 . 2 . 1 . 2 . 6 7 Fire 221 | 1 38 12 48 10 . 28 2 . 34 10 16 22 Melee 3 | . . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Identified exit to Materials 1040 | -10/Materials | Entered Mines 1393 | -10/Mines | Discovered exit to Materials (range 5) 1634 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1671 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1676 | -10/Mines | Found Prototype Device 1752 | -10/Mines | Discovered exit to Materials (range 6) 1870 | -10/Mines | Entered Materials 1870 | -9/Materials | Accompanied by 4 allies 1870 | -9/Materials | Evolved 2 slots: Utility x2 1875 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2125 | -9/Materials | Identified Exp. Sensor Array 2184 | -9/Materials | Build established: Skirmisher 2465 | -9/Materials | Discovered new exit (range 14) 2679 | -9/Materials | Discovered new exit (range 6) 2881 | -9/Materials | Identified exit to Mines 2883 | -9/Materials | Entered Mines 2905 | -9/Mines | Build established: Mutant 2913 | -9/Mines | Met a Derelict bent on vengeance 2927 | -9/Mines | Learned location of Storage (-9) 2936 | -9/Mines | Discovered new exit (range 15) 2952 | -9/Mines | Identified exit to Materials 3090 | -9/Mines | Discovered exit to Materials (range 8) 3474 | -9/Mines | Learned location of Recycling (-9) 3484 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3484 | -9/Mines | Discovered new exit (range 5) 3489 | -9/Mines | Identified exit to Exiles 3490 | -9/Mines | Entered Exiles 3516 | -9/Exiles | Discovered new exit (range 15) 3548 | -9/Exiles | Met 8R-AWN 3572 | -9/Exiles | Met EX-HEX 3623 | -9/Exiles | Met EX-DEC 3682 | -9/Exiles | Learned location of Zion (-6) 3791 | -9/Exiles | Discovered new exit (range 14) 3919 | -9/Exiles | Visited The Gauntlet 4122 | -9/Exiles | Met EX-BIN 4182 | -9/Exiles | Aligned with FarCom system 4183 | -9/Exiles | Given EX-Vault access code 4362 | -9/Exiles | Opened EX-Vault 4376 | -9/Exiles | Found Prototype Energy Cannon 4381 | -9/Exiles | Found Prototype Device 4415 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4532 | -9/Exiles | Identified exit to Mines 4533 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, Supersonic Drone Bay 4533 | -9/Exiles | Entered Mines 4580 | -8/Mines | Identified Gui. Plasma Cannon 4605 | -8/Mines | Lost 3 parts (1n2w) 4881 | -8/Mines | Discovered exit to Materials (range 18) 4914 | -8/Mines | Entered Materials 4914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4915 | -8/Materials | Identified Supersonic Drone Bay 5273 | -8/Materials | Discovered new exit (range 10) 5291 | -8/Materials | Identified exit to Factory 5293 | -8/Materials | Entered Factory 5293 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5295 | -7/Factory | FarCom data flow suspended 5382 | -7/Factory | Discovered new exit (range 7) 5392 | -7/Factory | Identified exit to Lower Caves 5393 | -7/Factory | Entered Lower Caves 5410 | -7/Lower Caves | Attacked by a faux Warlord 5497 | -7/Lower Caves | Lost 4 parts (1p1n2w) 5774 | -7/Lower Caves | Build established: Scavenger-Mutant 5774 | -7/Lower Caves | Identified exit to Lower Caves 6401 | -7/Lower Caves | Entered another Lower Caves area 6838 | -7/Lower Caves | Discovered new exit (range 7) 6845 | -7/Lower Caves | Identified exit to Factory 6846 | -7/Lower Caves | Entered Factory 6846 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6847 | -6/Factory | Identified exit to Lower Caves 7062 | -6/Factory | Identified exit to Extension 7122 | -6/Factory | Repaired Carbon-fiber Leg 7246 | -6/Factory | Identified exit to Factory 7316 | -6/Factory | Build established: Gunner 7528 | -6/Factory | Entered another Factory area 7528 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7682 | -5/Factory | Garrison activated, responded to threat 7848 | -5/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Mic. Fission Core. U-05 Engineer knocked back. Penetrated by Slug. Hvy. Particle Cannon destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf collects debris. Acquired 43 matter. Slug penetrates Wall. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Slug penetrates Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. Slug penetrates Wall. U-05 Engineer builds a Wall. H-66 Slayer knocked back. Slug penetrates Wall. Penetrated by Slug. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ??????## ### # #????????????????? | | ??????# # #????????????????? | | ??????# ##############????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #############????????????????????????? | | ####### # #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | # """ """ #????????????????????????? | | # """ """ #????????????????????????? | | # """ """ #????????????????????????? | | ##+#### # #????????????????????????? | | ??????# ###+###########??????????????????????? | | ??????# #??????????????????????? | | ????### #??????????????????????? | | ????+ #??????????????????????? | | ????### #??????????????????????? | | ??????# #??????????????????????? | | ??????######## !####+##########???????????????? | | ?????????????# # #???????????????? | | ????????""" # # #???????????????? | | ????????""" " huuu #???????????????? | | ?????????????# %# u ####????????????? | | ?????????????# # @ ;h #????????????? | | ?????????????# # ## #????????????? | | ?????????????# ###############???????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????+ #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 316 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 210 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Knowing Is Half The Battle Novice Programmer Safety First Challenges ------------ None Game ------ Seed MomentumArchitectInterrupter Manual? 0 Play Time 01:59:38 Cumulative 7.5 hours Start 2021.06.02 @ 14:10:03 End 2021.06.02 @ 17:03:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14fe8f3a-5a6b-4dcd-962c-220f2317cc03