Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 15:36:51 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (235) 1175 Value Destroyed (7568) 7568 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3015) 3015 TOTAL SCORE: 19118 Bonus ------- High Alert Combat Kills 711 Follower Combat Kills 950 Entered Garrisons 600 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Terrain Scanner Improved Trap Extractor (6/6 Shock) Mini Grenade Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Deep Network Scanner Ghost Barrier > --- WEAPON ----------- Heavy Plasma Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Authchip [Propulsion] Component Analysis Suite Improved Trap Extractor Mini Grenade Launcher Long-range Missile Launcher GAL Module [Rating: 88] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . . 2 . . . . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . 1 Utility 6 | . . . 1 . 1 . . 1 . . . . . . 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 149 | 2 19 7 18 5 6 18 13 10 1 5 2 3 3 . 10 5 12 . . 1 . 9 Power 17 | . 3 1 1 . 1 1 1 1 1 . . . 1 . 2 1 2 . . . . 1 Engine 9 | . 3 1 1 . 1 1 . . . . . . 1 . 1 . . . . . . . Core 8 | . . . . . . . 1 1 1 . . . . . 1 1 2 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 42 | . 4 2 7 2 3 7 3 4 . . . . 1 . 1 3 3 . . . . 2 Treads 20 | . 4 2 6 1 . 5 2 . . . . . . . . . . . . . . . Leg 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Wheel 4 | . . . . 1 2 . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 1 . 1 . . 4 . . . . 1 . 1 3 3 . . . . 2 Utility 50 | 1 3 3 3 2 1 4 5 3 . 4 . 3 . . 7 1 4 . . . . 6 Device 20 | 1 1 2 . 2 . 1 3 . . 2 . . . . 4 1 1 . . . . 2 Storage 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . Processor 6 | . . . . . . . 1 1 . . . 2 . . . . . . . . . 2 Hackware 9 | . . . . . 1 . . . . . . . . . 3 . 3 . . . . 2 Protection 11 | . . 1 2 . . 3 1 2 . 1 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 1 9 1 7 1 1 6 4 2 . 1 2 . 1 . . . 3 . . 1 . . Energy Gun 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . 1 2 2 1 . . . . . . . . 1 . . . . . Ballistic Gun 12 | 1 5 1 1 . . 2 2 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 2 . . 1 . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . 1 . . . . . . . . . 1 . 1 . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 4 | . 1 . 1 . . . . . . 1 1 . . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 1 1 . . 1 . . . . . . . . 1 . . . . . Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . . . . . . . . System Corruption 13 | . . . . . . 13 . . . . . . . . . . . . . . . . Parts Lost 41 | . 1 . . 3 2 10 1 . 2 . . . 4 . . 3 . . . . . 15 Power 5 | . . . . . . 1 . . 1 . . . 1 . . 1 . . . . . 1 Propulsion 16 | . 1 . . 1 1 4 . . . . . . 3 . . 1 . . . . . 5 Utility 14 | . . . . 1 . 3 1 . 1 . . . . . . . . . . . . 8 Weapon 6 | . . . . 1 1 2 . . . . . . . . . 1 . . . . . 1 Highest Loss Streak 10 | . 1 . . 3 2 5 1 . 2 . . . 4 . . 2 . . . . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 4 12 13 13 11 12 14 15 5 4 5 8 9 8 10 9 9 9 10 10 9 9 8 Power . | 1 1 1 . 1 1 . 1 . . . . . 1 1 1 . . . . . . . Propulsion 3 | 2 3 3 4 4 4 5 5 . . . . . . . . . . 1 1 . 1 . Utility 3 | . . 2 2 2 2 3 3 1 1 1 4 4 3 5 4 4 6 6 6 6 6 5 Weapon 4 | 1 6 6 4 3 4 5 5 2 2 2 3 4 3 3 4 4 3 3 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | 7 7 3 4 1 . 3 1 . . 1 . . . . . . 2 . . 1 . 3 Power 7 | 1 2 1 1 . . 2 . . . . . . . . . . . . . . . . Propulsion 6 | 4 1 . . . . . . . . 1 . . . . . . . . . . . . Utility 11 | 1 2 . . 1 . 1 . . . . . . . . . . 2 . . 1 . 3 Weapon 9 | 1 2 2 3 . . . 1 . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 87 86 91 97 96 92 89 85 85 98 94 76 81 93 97 100 100 99 100 82 Engine 8 | . 14 14 11 11 8 9 7 . . . . . . . 3 . . . . . . . Core 1 | . . . . . . . . 6 7 7 7 7 5 . 1 6 6 6 6 6 6 3 Treads 19 | . 23 28 32 26 16 18 30 . . . . . . . . . . . . . . . Leg 1 | . 4 . . . . 6 . . . . . . . . . . . . . . . . Wheel 2 | . . . . 5 13 8 5 . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . 36 38 38 38 38 38 23 21 27 32 33 33 33 33 24 Device 7 | . 14 13 . 1 9 8 14 13 6 8 7 7 1 7 9 6 5 6 6 5 6 4 Storage 9 | . 14 14 11 11 9 9 9 . . 1 7 7 7 7 6 6 6 6 6 6 6 4 Processor 4 | . . . . . . . . 14 15 15 15 21 23 23 20 20 13 13 13 13 13 16 Hackware 4 | . . . . . 8 9 1 . . . . . . . 5 13 18 20 20 20 20 15 Protection 5 | . . . 11 10 9 9 8 7 5 . . . 1 . . . . . . . . . Energy Cannon 2 | . . . . . 1 8 14 7 6 2 4 . . 1 . . . 6 6 6 6 4 Ballistic Gun 8 | . 26 14 6 4 . 7 3 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . 14 9 14 16 . . . . . . . . . . . . . . . . . Launcher 1 | . . . 5 . . . . 2 6 5 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 7 13 6 6 5 11 6 5 2 . . Peak Build Rating 88 | 7 12 18 22 31 22 32 36 46 43 45 43 45 45 38 64 68 76 76 77 78 77 88 Average Rating 29 | 6 11 14 20 19 20 26 30 41 41 40 39 44 42 37 45 65 64 76 76 76 77 75 On Entrance 41 | 6 7 11 15 17 18 22 28 31 43 41 37 41 45 37 37 64 61 76 76 76 77 77 Avg Prop Armor Cover (%) 9 | . . . . 8 4 13 1 . . . . . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 12 34 39 51 51 45 51 65 25 25 25 25 22 29 21 21 27 28 28 28 34 29 29 Greatest Support 80 | 20 40 40 60 60 42 80 80 25 25 25 25 25 28 18 24 28 29 29 29 29 29 38 Greatest Overweight (x) 4 | . 1 . 1 2 1 4 . . . . . . 1 1 . 1 1 . . 1 . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 8 13 15 15 15 15 15 15 5 5 6 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 5 15 15 15 15 15 15 15 15 5 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 4 13 14 14 13 14 14 14 5 4 5 8 9 8 10 9 9 9 10 9 9 10 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 4 15 15 15 12 15 15 15 5 4 8 8 10 10 10 9 9 10 10 10 10 10 5 Class Distribution -------------------- 59% | Mutant 15% | Scavenger-Mutant 12% | Hacker-Scout 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Garrison Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Hacker-Sprinter | -6/Garrison Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Matter Collected 5695 | 250 708 77 947 1064 223 565 216 140 88 77 250 30 . 60 158 58 472 30 50 90 20 122 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7989 | 144 1038 108 1672 488 338 846 632 351 17 83 112 173 24 . 227 162 541 205 226 . 128 474 Parts 452 | 11 73 6 105 22 18 53 27 16 1 4 2 . 2 . 19 22 26 4 5 . 5 31 Haulers Intercepted 13 | . 1 . 5 . 2 . 2 . . 1 . . . . . . 1 . . . . 1 Recyclers Shooed 9 | 1 1 1 2 . 1 . . 3 . . . . . . . . . . . . . . Parts Field Recycled 23 | . 23 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 126 | . 126 . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . 1 . . . . . . . 7 . 7 . Prevented 7 | . . . . . . . . . . . . . . . . . . . 3 . 4 . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 158 | . 22 . 39 25 7 25 8 4 4 . . . . . . 10 4 . 4 . . 6 Melee 5 | . . . . . . 1 1 . . . . . . . . 1 1 . . . . 1 Guns 47 | . 22 . 14 6 . 5 . . . . . . . . . . . . . . . . Cannons 54 | . . . 12 19 4 12 6 . . . . . . . . . . . . . . 1 AOE 51 | . . . 13 . 3 7 . 4 4 . . . . . . 9 3 . 4 . . 4 Classes Destroyed 21 | 2 8 . 4 2 . 2 . . . . 1 . . . . 1 . . . . . 1 Worker 20 | . 6 . 5 2 1 . . 2 . . . . . . 2 . 2 . . . . . Builder 14 | . 1 . 3 1 1 . . 1 . . . . . . 3 . 3 . . . . 1 Tunneler 10 | 4 2 1 . 1 . . . . . . . . . . . . 1 . . . . 1 Hauler 13 | . 1 . 5 . 2 . 2 . . 1 . . . . . . 1 . . . . 1 Recycler 20 | 1 3 1 1 3 2 . 2 3 . . . . . . 1 . 2 . . . . 1 Minesweeper 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . 2 Swarmer 61 | . 12 . 4 7 3 9 . 4 4 . . . . . . 7 3 . 4 . . 4 Cutter 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Grunt 50 | . 8 . 24 3 3 9 3 . . . . . . . . . . . . . . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Sentry 17 | . . . 8 . 1 4 3 . . . . . . . . . 1 . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Subdweller 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Packrat 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 . Assembled 14 | . . . . 14 . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 3 5 1 6 6 5 6 3 5 4 1 2 . 1 . 2 7 3 . 4 . 1 4 Combat Bots Only 7 | . 3 . 5 5 3 6 2 4 4 . . . . . . 7 3 . 4 . . 4 Max Kills in Single Turn 4 | 1 2 1 4 1 2 3 1 4 2 1 1 . 1 . 1 3 1 1 2 . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 2 3 . 4 2 . . . . . . 3 1 . 2 . . 3 Melee 1 | . . . . . . 1 1 . . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Hostile Shots Fired 804 | . 88 1 108 82 27 141 36 17 66 9 . 6 13 6 4 29 26 . 2 . 5 138 Missed 264 | . 23 . 28 23 7 36 12 8 32 7 . 4 7 5 3 12 15 . 2 . 3 37 Hits 540 | . 65 1 80 59 20 105 24 9 34 2 . 2 6 1 1 17 11 . . . 2 101 Melee 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Projectile 538 | . 65 1 80 58 20 104 24 9 34 2 . 2 6 1 1 17 11 . . . 2 101 AOE 7 | . . . . 5 . 1 . . . . . . . . . 1 . . . . . . Critical Strikes 15 | . . . 3 . . 4 1 . 1 . . . . . . 1 . . . . . 5 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Damage Taken 8156 | . 658 11 1074 748 301 1518 381 137 396 12 . 12 274 16 14 307 114 . . . 39 2144 Core 1931 | . 103 . 73 69 14 204 47 59 130 . . 6 57 16 14 89 32 . . . . 1018 Absorbed by Shields 45 | . . . . . . 29 . . . . . . . . . . . . . . . 16 Regen/Repaired (Parts) 525 | . . . 294 . . . 94 . . . . . . . . . . . . 97 . 40 Core Remaining (%) 69 | 100 . 58 . 64 . . 51 . . . . . . 61 . . . . . . 84 . Volleys Fired 556 | 15 81 1 83 80 30 120 33 33 19 4 15 . . 4 . 7 13 . 2 . . 16 Largest 2 | 2 2 2 2 2 2 2 2 1 1 1 1 . . 1 . 1 1 . 1 . . 1 Hottest 170 | 40 46 63 66 100 90 123 170 85 85 85 85 . . 85 . 43 90 . 43 . . 90 Shots Fired 936 | 30 158 2 160 155 58 195 66 33 19 4 14 . . 4 . 7 13 . 2 . . 16 Gun 366 | 30 155 1 68 40 . 66 6 . . . . . . . . . . . . . . . Cannon 507 | . 3 1 75 109 56 121 60 33 7 3 14 . . 4 . . 7 . . . . 14 Launcher 57 | . . . 17 . 2 8 . . 12 1 . . . . . 7 6 . 2 . . 2 Special 6 | . . . . 6 . . . . . . . . . . . . . . . . . . Kinetic 601 | 30 157 2 143 149 43 71 6 . . . . . . . . . . . . . . . Thermal 263 | . . . . 6 13 103 59 33 7 3 14 . . 4 . . 7 . . . . 14 Explosive 57 | . . . 17 . 2 8 . . 12 1 . . . . . 7 6 . 2 . . 2 Electromagnetic 15 | . 1 . . . . 13 1 . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 9 6 10 12 7 12 13 9 1 1 4 . . . . 3 2 . . . . 5 Robot Miss Streak 9 | 3 5 . 4 5 3 7 9 2 3 1 1 . . . . . 2 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 551 | 18 106 1 89 74 38 91 35 12 1 2 8 7 3 . 6 8 19 3 6 . 2 22 Core Hits 325 | 7 55 2 68 39 17 52 9 10 5 2 2 1 1 . 4 14 17 1 7 . 2 10 Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Critical Strikes 15 | . 1 . 2 5 1 1 2 . . . . 1 . . . . 1 . . . 1 . Meltdown 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Destroy 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Blast 7 | . . . 2 4 1 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 154 | . 4 . 2 . . . . . . . 1 7 28 2 13 16 24 6 7 2 2 40 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . 4 . . . . . . . . . 1 7 27 2 13 16 24 6 7 2 . . Piercing 42 | . . . . . . . . . . . . . . . . . . . . . 2 40 Sneak Attacks 30 | . 1 . 2 . . . . . . . . . 3 . 6 . 9 3 . . 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . Damage Inflicted 18405 | 218 1680 42 3274 1524 946 2061 1172 911 494 101 289 434 161 . 385 1140 1298 204 623 . 149 1299 Guns 3429 | 205 1536 16 990 394 . 288 . . . . . . . . . . . . . . . . Cannons 5717 | . . . 792 1096 699 1090 1161 395 38 30 218 . . . . . . . . . . 198 Explosions 5117 | . . . 1410 . 247 673 . 516 456 71 . . . . . 789 348 . 321 . . 286 Melee 3899 | . 118 . . . . . . . . . 71 434 161 . 385 351 950 204 302 . 149 774 Ramming 243 | 13 26 26 82 34 . 10 11 . . . . . . . . . . . . . . 41 Kinetic 5952 | 205 1536 16 1782 1490 576 347 . . . . . . . . . . . . . . . . Thermal 3562 | . . . . . 123 883 1161 911 38 30 218 . . . . . . . . . . 198 Explosive 4601 | . . . 1410 . 247 673 . . 456 71 . . . . . 789 348 . 321 . . 286 Electromagnetic 148 | . . . . . . 148 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2976 | . 118 . . . . . . . . . 71 434 161 . 385 351 950 204 302 . . . Piercing 923 | . . . . . . . . . . . . . . . . . . . . . 149 774 Highest Corruption 20 | . . . 5 5 . 13 13 . 2 2 2 2 2 2 . . . . . . . 20 Average Corruption 6 | . . . 3 5 . 11 13 . 1 2 2 2 2 2 . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 194 | . . . 34 49 . 63 27 . 2 1 4 2 1 2 . . . . . . . 9 Message Errors 41 | . . . 6 16 . 14 2 . 1 . . . 1 1 . . . . . . . . Matter Fused 48 | . . . 10 12 . 16 5 . . . . 1 . 1 . . . . . . . 3 Heat Flow Errors 20 | . . . 3 5 . 8 3 . . . . . . . . . . . . . . 1 Energy Discharges 23 | . . . 5 3 . 8 5 . . 1 1 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . 4 2 . 8 2 . 1 . 1 1 . . . . . . . . . 2 Data Loss (major) 10 | . . . 1 3 . 2 3 . . . 1 . . . . . . . . . . . Misfires 10 | . . . 1 3 . 3 3 . . . . . . . . . . . . . . . Alerts 9 | . . . 3 5 . 1 . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . 1 . . 3 2 . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 914 | . 32 . 13 5 11 12 31 44 55 . 81 130 . . 62 109 72 128 16 . . 113 Projectiles 151 | . . . 8 5 6 9 31 44 . . 22 . . . . . . . . . . 26 Explosions 89 | . . . 5 . 5 3 . . 55 . . . . . . 12 3 . . . . 6 Melee 674 | . 32 . . . . . . . . . 59 130 . . 62 97 69 128 16 . . 81 Knockbacks 20 | . . . 3 10 7 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . 3 10 7 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . 61 . . 4 . . 17 . . . . . . . . . . . . 35 Shots 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . Rammed 26 | . 2 3 12 3 . 3 1 . . . . . . . . . . . . . . 2 Targets Rammed 35 | 2 4 3 15 4 . 3 2 . . . . . . . . . . . . . . 2 Kicked 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 3 1 . . 1 . . . . . . . . . . . . . . . Highest Temperature 429 | . 9 6 244 321 45 235 429 145 264 80 213 . 2 48 . 29 186 . . . . 183 Average Temperature 55 | . 3 4 43 56 28 55 83 55 95 23 77 . 1 23 . 15 49 . . . . 37 Received Heat Transfer 1868 | . 132 6 510 128 144 582 189 51 63 . . . . . . 36 18 . . . . 9 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 1 6 . . . . . . . . . . . . . . 1 Heat Transferred 4600 | . . . . . 259 1608 1369 781 37 37 259 . . . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Maximum Alert Level 5 | . 1 . 3 2 . 5 3 2 3 2 . . . . . 2 1 . . . . 1 Low Security (%) 47 | 100 80 100 10 51 100 4 . . . . . . . . 100 58 73 . . . . 93 Level 1 17 | . 19 . 19 41 . 6 . 30 3 28 . . . . . 37 26 . . . . 6 Level 2 19 | . . . 46 6 . 33 15 69 83 71 . . . . . 3 . . . . . . Level 3 11 | . . . 23 . . 20 84 . 12 . . . . . . . . . . . . . Level 4 2 | . . . . . . 22 . . . . . . . . . . . . . . . . Level 5 1 | . . . . . . 12 . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1808 | 10 239 79 924 430 115 1808 907 577 743 447 . . . . 10 451 369 . . . . 211 Initial 881 | . . 79 . 349 24 68 881 317 383 389 . . . . . 1 226 . . . . 6 Average 353 | 3 105 6 526 206 46 942 832 436 611 411 . . . . 1 202 89 . . . . 106 Influence Increases 7745 | 25 737 56 1604 334 275 1880 287 401 420 87 15 10 20 45 37 460 322 . 132 . 126 472 Destroy 0b10 Robot/C 3480 | . 400 40 860 220 140 780 160 180 80 . . . 20 . . 200 100 . 100 . 80 120 Destroy 0b10 Robot/NC 535 | 25 75 10 125 35 30 . 20 50 . 10 15 10 . . 30 10 50 . 5 . 5 30 Destroy Leader 576 | . 84 . 218 40 34 30 44 14 10 4 . . . . . 20 22 . 10 . 20 26 Allied During Kill 129 | . . 6 21 . . 55 . 5 . . . . . . . . 4 . 17 . 21 . Successful Hack 183 | . 26 . 29 . 18 21 4 . . 29 . . . . . . 17 . . . . 39 Select Force Hacks 120 | . 60 . 60 . . . . . . . . . . . . . . . . . . . Disable Machine 495 | . 15 . 105 . 30 45 45 60 15 15 . . . . . 90 30 . . . . 45 Anti-Garrison Action 800 | . . . . . . 600 . . 150 . . . . . . 50 . . . . . . Destroy Structure 842 | . 2 . 126 9 23 244 14 62 120 14 . . . . 7 60 69 . . . . 92 Partial Spotted 180 | . 15 . . . . 15 . 30 45 15 . . . . . 15 . . . . . 45 Lose Combat Pursuer 405 | . 60 . 60 30 . 90 . . . . . . . 45 . 15 30 . . . . 75 Influence Decreases 7704 | 25 531 262 708 1166 233 178 1397 551 225 454 220 94 107 45 35 31 752 1 65 67 115 442 Entered New Map 3119 | . . 127 . 547 40 38 927 381 165 354 140 34 87 . . 1 205 1 . 67 . 5 Time Decay 3523 | 25 521 115 688 589 173 . 270 150 . 90 80 60 20 45 35 . 230 . 65 . 80 287 Lost Part 370 | . 10 . . 30 20 100 10 . 20 . . . . . . 30 . . . . . 150 Lost Ally 242 | . . 20 20 . . 40 40 20 40 10 . . . . . . 17 . . . 35 . Purge Threat 450 | . . . . . . . 150 . . . . . . . . . 300 . . . . . Squads Dispatched 36 | . 4 3 9 1 1 . 1 5 . . . . . . 2 . 6 . . . . 4 Investigation 12 | . 3 1 4 . . . . . . . . . . . . . 3 . . . . 1 Extermination 6 | . . . . . . . . 1 . . . . . . 1 . 1 . . . . 3 Reinforcement 9 | . 1 . 2 1 . . . 2 . . . . . . 1 . 2 . . . . . Assault 6 | . . 2 3 . . . 1 . . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Distress Signals 13 | . 4 . 7 . . . 2 . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 32 2 60 26 6 40 16 11 10 3 . 1 4 7 4 13 11 . 3 . 3 18 Peak Tracking Total 9 | . 4 1 9 4 3 5 6 4 8 1 . 1 4 4 3 5 3 . 2 . 2 5 Tactical Retreats 18 | . 3 . 3 2 . 4 . . . . . . . 1 . 1 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Traps Triggered 16 | . . . 3 . . 7 . 1 3 . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 106 | . 10 . 51 . . . . . . 45 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . 3 . 6 . . . . . . 4 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 10 | . . . 7 . . . . . . 3 . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 10 | . . . 3 3 3 3 3 3 3 6 6 6 6 6 6 10 10 6 6 6 6 6 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Machines Disabled 52 | . 1 . 7 . 2 13 3 4 6 1 . . 1 . . 7 2 . 1 1 . 3 Max in Single Turn 2 | . 1 . 2 . 1 2 1 2 2 1 . . 1 . . 1 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Relay 8 | . . . . . . 4 . . 3 . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Machines Accessed 71 | . 9 2 12 1 3 4 5 2 1 6 . 1 3 . 3 . 7 . 1 . . 11 Terminals 36 | . 7 . 7 . 2 4 3 . 1 3 . . . . 1 . 3 . . . . 5 Fabricators 8 | . . . . . . . . 1 . 1 . . . . 1 . 3 . . . . 2 Repair Stations 5 | . . . 2 . . . 1 . . 1 . . . . . . . . . . . 1 Recycling Units 8 | . 2 . 2 . . . 1 . . 1 . . . . . . . . . . . 2 Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . 1 . . 1 . . . . . . 1 . 1 . . . . . Total Hacks 221 | . 25 2 34 1 16 9 15 2 1 13 . 1 18 . 7 . 38 . 1 . . 38 Successful 134 | . 13 2 16 1 9 2 7 1 1 6 . 1 18 . 2 . 28 . 1 . . 26 Failed 86 | . 12 . 17 . 7 7 8 1 . 7 . . . . 5 . 10 . . . . 12 Catastrophic 16 | . 3 . 1 . 1 2 . 1 . 2 . . . . 2 . . . . . . 4 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 124 | . 22 . 18 . 11 2 7 1 . 8 . . . . 4 . 26 . . . . 25 Terminals 125 | . 21 . 22 . 15 9 12 . 1 5 . . . . 4 . 21 . . . . 15 Fabricators 29 | . . . . . . . . 1 . 4 . . . . 2 . 16 . . . . 6 Repair Stations 12 | . . . 6 . . . 2 . . 2 . . . . . . . . . . . 2 Recycling Units 22 | . 4 . 3 . . . 1 . . 2 . . . . . . . . . . . 12 Scanalyzers 6 | . . . 3 . . . . . . . . . . . . . . . . . . 3 Garrison Access 4 | . . . . . 1 . . 1 . . . . . . 1 . 1 . . . . . Terminal Hacks 54 | . 3 2 3 1 4 2 3 . 1 . . 1 18 . . . 10 . 1 . . 5 Record 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . 8 . . . 1 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . . . . . . 3 . . . . . . . . . Open Door 7 | . . 2 . 1 . 1 . . 1 . . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 6 | . 1 . 1 . . . 2 . . . . . . . . . 2 . . . . . Unreport Threat 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . Locate Traps 6 | . 1 . . . 1 . . . . . . . . . . . 2 . . . . 2 Assault Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . 1 . . . . 1 . 7 . . . . 3 Network Status 4 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 Load Schematic 5 | . . . . . . . . . . . . . . . . . 4 . . . . 1 Build 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 Repair Station Hacks 7 | . . . 3 . . . 2 . . . . . . . . . . . . . . 2 Scan Component 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . 1 Repair 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . . . . . . . . . . . . 3 Retrieve Study 5 | . . . 2 . . . . . . . . . . . . . . . . . . 3 Garrison Access Hacks 4 | . . . . . 1 . . 1 . . . . . . 1 . 1 . . . . . Unlock Access 3 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 47 | . 10 . 8 . 4 . 1 . . 4 . . . . . . 10 . . . . 10 Terminals 26 | . 7 . 6 . 4 . 1 . . 2 . . . . . . 3 . . . . 3 Assimilate 4 | . . . . . . . . . . 2 . . . . . . 2 . . . . . Botnet 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Operators 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Skim 17 | . 6 . 6 . 2 . 1 . . . . . . . . . 1 . . . . 1 Fabricators 10 | . . . . . . . . . . 2 . . . . . . 7 . . . . 1 Report 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Liberate 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Haulers 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Recompile 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 3 . 2 . . . . . . . . . . . . . . . . . . 6 Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Reject 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Mask 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 46 | . 7 . 10 . 2 3 4 1 . 6 . . . . 2 . 4 . . . . 7 Full Trace Events 4 | . . . 2 . . 1 . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 5 . . . . . . 2 . . Robots Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Time 67 | . . . . . . . . . . . . . . . . . 67 . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . . . 8 . . . 1 . . 16 . . Parts Built 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Time 175 | . . . . . . . . . . . . . . . . . 152 . . . . 23 Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . 5 . . . . 10 Part Studies Acquired 5 | . . . 2 . . . . . . . . . . . . . . . . . . 3 Parts Repaired 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Time 117 | . . . 38 . . . 51 . . . . . . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 32 | . . . . . . 19 . . 10 . . . . . . 3 . . . . . . Machine Destruction 29 | . . . . . . 16 . . 10 . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Total Allies 20 | . . 3 . . . 5 . 1 2 1 . . . . . . 6 . . 2 . . Largest Group 5 | . . 3 2 . . 3 2 1 2 1 . . . . . . 3 3 3 5 5 . Highest-Rated Group 162 | . . 72 62 . . 70 65 34 50 10 . . . . . . 100 100 100 162 162 . Highest-Rated Ally 39 | . . 31 31 . . 39 34 34 25 10 . . . . . . 37 37 37 37 37 . Initial Warlord ECA Mod 15 | . . . . . . . 11 10 10 13 13 13 13 12 12 12 15 15 15 15 14 14 Total Orders 8 | . . . . . . . . . . 2 . . . . . . . . 4 . 2 . STAY 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 4 | . . . . . . . . . . 1 . . . . . . . . 2 . 1 . Ally Attacks 172 | . . 10 34 . . 60 4 7 6 . . . . . . . 20 . 2 . 29 . Total Damage 3425 | . . 110 461 . . 987 51 555 137 . . . . . . . 278 . 45 . 801 . Kills 44 | . . 2 12 . . 14 . 8 . . . . . . . . 2 . 1 . 5 . Allies Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Active Infowar (turns) 7160 | 15 2352 712 . . . . 16 312 183 197 162 134 148 195 295 212 647 182 161 351 200 686 Optics 4041 | . . . . . . . . 288 183 197 162 134 148 195 295 212 647 182 161 351 200 686 Sensors 3948 | . . 564 . . . . 16 312 167 132 162 134 30 195 295 1 506 182 161 341 200 550 Terrain 82 | . . . . . . . . . . . . . . . 82 . . . . . . . Structural 154 | . . . . . . . . . . . . . . . 82 1 71 . . . . . Seismic 2515 | 15 2352 148 . . . . . . . . . . . . . . . . . . . . T.N.C. 557 | . . . . . . . . . . . . . . . . . . . . . . 557 Triangulation 220 | . . . . . . . . . . . . . . . 2 205 13 . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . 2 . . 1 . . . 2 1 1 3 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Turns Passed 15817 | 108 2484 1329 3059 1859 451 1864 594 312 183 197 162 134 148 195 295 212 647 182 161 351 200 690 Spaces Moved 13588 | 36 1055 658 1422 870 176 1014 263 601 285 399 371 405 185 255 615 351 980 574 416 822 498 1337 Core 132 | . . . . . . . . . . . . . . . . . . . . . . 132 Treads 4257 | . 863 658 1422 551 107 393 263 . . . . . . . . . . . . . . . Legs 228 | 36 192 . . . . . . . . . . . . . . . . . . . . . Wheels 1009 | . . . . 319 69 621 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 7962 | . . . . . . . . 601 285 399 371 405 185 255 615 351 980 574 416 822 498 1205 Fastest Speed 23 | 120 120 160 160 130 108 105 160 26 26 26 26 26 26 35 32 24 24 26 26 26 26 23 Average Speed 80 | 120 164 160 164 158 188 140 160 26 26 26 26 26 28 35 34 28 24 26 26 26 26 28 Slowest Speed 320 | 120 190 160 240 240 240 320 162 27 26 26 26 26 96 111 35 109 100 26 26 98 26 98 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . 7 8 1 . . . 3 3 1 . . . . 1 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 96 98 88 100 21 83 23 14 47 11 53 65 82 51 19 32 25 66 57 81 74 35 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 17 | . 2 . 4 2 . . . . . . 2 . 1 . . . . 1 1 2 2 . Known Exits Taken 16 | . . 1 1 1 1 . 1 1 . 1 1 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . 1 . . . . . . . . Scrap Searched 22 | . . 1 . 2 . . . . . . 2 3 . 2 . . . 5 1 5 1 . Spaces Dug 190 | . . . 7 5 . 2 . 3 40 1 5 . . 3 7 37 19 1 12 . . 48 Terrain Destroyed 907 | . . . 138 21 23 253 13 30 139 15 7 . . 6 7 95 84 1 24 . . 51 Melee 25 | . . . . . . . . . . . . . . 2 7 1 4 1 . . . 10 Projectile 85 | . . . 12 21 . 1 13 10 . 2 7 . . 4 . . 7 . . . . 8 AOE 797 | . . . 126 . 23 252 . 20 139 13 . . . . . 94 73 . 24 . . 33 Terrain Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Total 17219 | 73 1633 939 1979 1181 235 1269 368 719 360 487 419 421 243 346 675 423 1340 597 454 948 561 1549 Wait 2151 | 17 411 250 311 209 14 19 39 54 29 21 26 . 17 85 30 31 273 18 26 108 63 100 Move 13517 | 36 1054 657 1421 869 176 1011 263 587 271 396 370 404 184 249 609 348 979 573 415 821 495 1329 Hop 23 | . . . . . . . . 7 4 1 . . . 2 3 1 . . . . 1 4 Pick Up 86 | . 21 7 9 1 4 11 2 2 . 1 . 3 4 . 1 2 12 . 1 2 . 3 Fast Attach 100 | 1 2 1 12 4 5 14 12 4 3 5 2 3 3 . 8 3 6 . . 7 . 5 Attach 57 | . 2 . 11 7 1 5 . 7 1 3 1 . 4 . 2 2 5 . . . . 6 Detach 38 | . . 1 10 4 1 2 . 1 . 7 2 1 3 . 2 1 . . . . . 3 Swap 123 | 1 25 6 26 1 2 9 4 3 5 2 1 . . 4 1 10 13 . 2 4 . 4 Drop 162 | 2 19 13 24 2 2 15 14 14 3 2 1 3 6 . 6 2 18 . 1 4 . 11 Fire 556 | 15 81 1 83 80 30 120 33 33 19 4 15 . . 4 . 7 13 . 2 . . 16 Melee 145 | . 4 . 2 . . . . . . . 1 7 22 2 13 16 21 6 7 2 2 40 Ram 9 | . . . . . . 3 . . . . . . . . . . . . . . . 6 Kick 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 2 3 15 4 . . 1 . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . 23 . . 25 . . . . . . . . . . . . 22 Rewire 44 | . . . . . . 37 . 7 . . . . . . . . . . . . . . Trap 110 | . 10 . 55 . . . . . . 45 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 109 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 6) 712 | -10/Materials | Discovered new exit (range 7) 777 | -10/Materials | Discovered new exit (range 6) 909 | -10/Materials | Derelicts attacked the area 1061 | -10/Materials | Discovered new exit (range 6) 1617 | -10/Materials | Discovered new exit (range 8) 2085 | -10/Materials | Identified exit to Materials 2085 | -10/Materials | Learned location of 1 exit from Materials 2295 | -10/Materials | Learned Storage trap positions 2330 | -10/Materials | Learned location of 2 exits from Materials 2593 | -10/Materials | Entered Mines 2627 | -10/Mines | Learned 2 Materials zone layouts 2641 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2755 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2774 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2858 | -10/Mines | Met a Derelict shopkeep closing up shop 3080 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3457 | -10/Mines | Discovered exit to Materials (range 9) 3473 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3728 | -10/Mines | Discovered exit to Materials (range 9) 3836 | -10/Mines | Met a Derelict testing a Signal Generator 3922 | -10/Mines | Entered Materials 3922 | -9/Materials | Accompanied by 2 allies 3922 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3923 | -9/Materials | Identified exit to Mines 3924 | -9/Materials | Identified exit to Materials 3927 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4408 | -9/Materials | Central database locked down 5307 | -9/Materials | Repaired Hvy. Armor Plating? 5522 | -9/Materials | First assault squad dispatched 5607 | -9/Materials | Loaded intel: 18 interactive machine locations 5651 | -9/Materials | Learned Storage trap positions 5685 | -9/Materials | Loaded intel: 12 terminal locations 5708 | -9/Materials | Learned Materials terminal intel 5724 | -9/Materials | Learned 2 Storage zone layouts 5768 | -9/Materials | Learned location of Zion (-6) 6981 | -9/Materials | Entered Mines 7209 | -9/Mines | Found the Drone Emporium 7219 | -9/Mines | Found Prototype Device 7219 | -9/Mines | Identified Decoy Drone Bay 7286 | -9/Mines | Discovered exit to Materials (range 5) 7411 | -9/Mines | Assembled infested the area 7416 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7711 | -9/Mines | Learned 4 Materials zone layouts 7842 | -9/Mines | Lost 3 parts (1n1u1w) 7875 | -9/Mines | Learned location of Storage (-7) 8092 | -9/Mines | Discovered exit to Materials (range 11) 8840 | -9/Mines | Entered Materials 8840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8842 | -8/Materials | Loaded intel: 12 terminal locations 9177 | -8/Materials | Garrison activated, responded to threat 9291 | -8/Materials | Identified exit to Garrison 9291 | -8/Materials | Entered Garrison 9329 | -8/Garrison | Garrison Relay disabled 9365 | -8/Garrison | Triggered checkpoint 9373 | -8/Garrison | Triggered checkpoint 9444 | -8/Garrison | Lost 5 parts (1p2n1u1w) 9537 | -8/Garrison | Garrison Relay disabled 9561 | -8/Garrison | Build established: Scavenger-Mutant 9621 | -8/Garrison | Triggered checkpoint 9637 | -8/Garrison | Triggered checkpoint 9651 | -8/Garrison | Triggered checkpoint 9839 | -8/Garrison | System corruption reached 10% 10119 | -8/Garrison | Triggered checkpoint 10158 | -8/Garrison | Discovered new exit (range 16) 10224 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10355 | -8/Garrison | Discovered new exit (range 9) 10415 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10450 | -8/Garrison | Garrison Relay disabled 10469 | -8/Garrison | Triggered checkpoint 10546 | -8/Garrison | Rescued a captive Derelict 10548 | -8/Garrison | Rescued a captive Derelict 10561 | -8/Garrison | Phase Generator disabled 10791 | -8/Garrison | Triggered checkpoint 10879 | -8/Garrison | Triggered checkpoint 10916 | -8/Garrison | Garrison Relay disabled 10983 | -8/Garrison | Triggered checkpoint 11127 | -8/Garrison | Discovered new exit (range 14) 11155 | -8/Garrison | Entered Materials 11155 | -8/Materials | Accompanied by 2 allies 11496 | -8/Materials | Repaired Cld. Ion Engine? 11555 | -8/Materials | First assault squad dispatched 11628 | -8/Materials | Discovered new exit (range 6) 11747 | -8/Materials | Identified exit to Factory 11749 | -8/Materials | Entered Factory 11749 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11950 | -7/Factory | Garrison activated, responded to threat 11960 | -7/Factory | Found Prototype Launcher 11960 | -7/Factory | Identified Rocket Array 12061 | -7/Factory | Identified exit to Garrison 12061 | -7/Factory | Entered Garrison 12071 | -7/Garrison | Triggered checkpoint 12139 | -7/Garrison | Discovered new exit (range 10) 12156 | -7/Garrison | Rescued a captive Derelict 12158 | -7/Garrison | Rescued a captive Derelict 12179 | -7/Garrison | Identified exit to Factory 12181 | -7/Garrison | Build established: Scout 12181 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12241 | -7/Garrison | Discovered exit to Factory (range 11) 12244 | -7/Garrison | Entered Factory 12399 | -7/Factory | Discovered new exit (range 19) 12439 | -7/Factory | Identified exit to Lower Caves 12441 | -7/Factory | Entered Lower Caves 12451 | -7/Lower Caves | Met a Warlord Commander 12452 | -7/Lower Caves | Learned location of Warlord (-5) 12453 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12565 | -7/Lower Caves | Learned Factory trap positions 12600 | -7/Lower Caves | Encountered a Warlord checkpoint 12600 | -7/Lower Caves | Discovered new exit (range 11) 12603 | -7/Lower Caves | Identified exit to Lower Caves 12603 | -7/Lower Caves | Entered another Lower Caves area 12611 | -7/Lower Caves | Discovered new exit (range 9) 12724 | -7/Lower Caves | Discovered new exit (range 17) 12728 | -7/Lower Caves | Identified exit to Data Miner 12737 | -7/Lower Caves | Entered Data Miner 12737 | -7/Data Miner | Discovered new exit (range 6) 12739 | -7/Data Miner | Identified exit to Proximity Caves 12742 | -7/Data Miner | Met Data Miner 12753 | -7/Data Miner | Learned location of Section 7 (-2) 12753 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12756 | -7/Data Miner | Received God Mode back door access code from Data Miner 12783 | -7/Data Miner | Destroyed Data Miner 12786 | -7/Data Miner | Found Ghost Barrier 12787 | -7/Data Miner | Found Deep Network Scanner 12789 | -7/Data Miner | Data Conduit disabled 12885 | -7/Data Miner | Entered Proximity Caves 12887 | -6/Proximity Caves | Learned 8 Factory zone layouts 12914 | -6/Proximity Caves | Lost 4 parts (1p3n) 13068 | -6/Proximity Caves | Discovered new exit (range 10) 13080 | -6/Proximity Caves | Entered Factory 13080 | -6/Factory | Evolved 2 slots: Utility x2 13082 | -6/Factory | Loaded intel: 96 trap records 13375 | -6/Factory | Identified exit to Garrison 13375 | -6/Factory | Entered Garrison 13499 | -6/Garrison | Triggered checkpoint 13499 | -6/Garrison | Triggered checkpoint 13539 | -6/Garrison | Destroyed 7 combat bots 13581 | -6/Garrison | Triggered checkpoint 13582 | -6/Garrison | Discovered new exit (range 13) 13585 | -6/Garrison | Identified exit to Factory 13587 | -6/Garrison | Entered Factory 13767 | -6/Factory | Identified exit to Lower Caves 13893 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 14020 | -6/Factory | Fabricated P-60 Hacker (x2) 14207 | -6/Factory | Discovered new exit (range 9) 14234 | -6/Factory | Entered Lower Caves 14234 | -6/Lower Caves | Accompanied by 3 allies 14290 | -6/Lower Caves | Encountered a Warlord checkpoint 14295 | -6/Lower Caves | Build established: Hacker-Scout 14350 | -6/Lower Caves | Learned location of 1 exit from Factory 14396 | -6/Lower Caves | Discovered new exit (range 4) 14397 | -6/Lower Caves | Identified exit to Lower Caves 14416 | -6/Lower Caves | Entered another Lower Caves area 14416 | -6/Lower Caves | Accompanied by 3 allies 14444 | -6/Lower Caves | Discovered new exit (range 13) 14558 | -6/Lower Caves | Discovered new exit (range 17) 14562 | -6/Lower Caves | Identified exit to Zion 14577 | -6/Lower Caves | Entered Zion 14577 | -6/Zion | Accompanied by 3 allies 14581 | -6/Zion | Given the Hacking Drone Bay 14595 | -6/Zion | Discovered new exit (range 13) 14604 | -6/Zion | Visited the Megawrench Repair Shop 14634 | -6/Zion | Gained Derelict followers 14673 | -6/Zion | Found Unknown Hackware 14673 | -6/Zion | Identified Relay Coupler [Programmer] 14674 | -6/Zion | Found Relay Coupler [Programmer] 14676 | -6/Zion | Found Relay Coupler [Programmer] 14679 | -6/Zion | Found Relay Coupler [Programmer] 14680 | -6/Zion | Found Relay Coupler [Programmer] 14719 | -6/Zion | Met Imprinter 14740 | -6/Zion | Found Unknown Piercing Weapon 14740 | -6/Zion | Identified CR-A16's Pointy Stick 14772 | -6/Zion | Found GAL Module 14813 | -6/Zion | Megawrench repaired 7 parts 14822 | -6/Zion | Identified exit to Proximity Caves 14928 | -6/Zion | Entered Proximity Caves 14928 | -5/Proximity Caves | Accompanied by 5 allies 14985 | -5/Proximity Caves | Learned Factory emergency access door positions 15002 | -5/Proximity Caves | Spotted B-75 Beast 15125 | -5/Proximity Caves | Discovered new exit (range 12) 15127 | -5/Proximity Caves | Identified exit to Factory 15128 | -5/Proximity Caves | Entered Factory 15128 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15129 | -5/Factory | Identified exit to Upper Caves 15235 | -5/Factory | Identified exit to DSF 15303 | -5/Factory | Fabricated Adv. Sensor Array (x2) 15519 | -5/Factory | Repaired Nuclear Pulse Array+ 15541 | -5/Factory | Discovered new exit (range 19) 15550 | -5/Factory | Identified exit to Factory 15716 | -5/Factory | System corruption reached 10% 15718 | -5/Factory | Core integrity fell below 50% 15777 | -5/Factory | Discovered exit to Factory (range 9) 15778 | -5/Factory | Lost 10 parts (4n5u1w) 15793 | -5/Factory | Core integrity fell below 20% 15818 | -5/Factory | Core destroyed Last Messages --------------- 15794_ Imp. Signal Interpreter destroyed. 15795_ System corrupted: Component data lost. 15814_ System corrupted: Matter fused (-7). 15814_ Slammed into Neutrino Reactor. 15814_ Adv. Visual Processing Unit broken. 15814_ Destabilizing: Short circuit. 15814_ Destabilizing: System interference. 15814_ Adv. Terrain Scan Processor temporarily disabled. 15815_ Slammed into Neutrino Reactor. 15815_ Adv. Terrain Scan Processor broken. 15815_ Destabilizing: Short circuit. 15816_ Slammed into Neutrino Reactor. 15816_ Broken Adv. Visual Processing Unit destroyed. 15816_ System corrupted by crushing effect (+3). 15816_ Destabilizing: Core damaged (-10). 15816_ Destabilizing: Core damaged (-20). 15817_ Slammed into Neutrino Reactor. 15817_ Destabilizing: Core damaged (-10). 15818_ Slammed into Neutrino Reactor. 15818_ Destabilizing: Core damaged (-50). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????###################????????? | | ?????????????????# #????????? | | ?????????????????# #????????? | | ?????????????????# """ """ """ """ #????????? | | ?????????????????# "R """ """ """ #????????? | | ?????????????????# """ """ """ """ #????????? | | ?????????????????# "" @ #????????? | | ?????????????????#! * !#????????? | | ??????????????############+#+#######????????? | | ??????????????# + #??????????????? | | ??????????????#* ! "T" # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# """""" + #??????????????? | | ??????????????# """""" # #??????????????? | | ??????????????# """""" # #??????????????? | | ??????????????# """""" # #??????????????? | | ??????????????# + #??????????????? | | ??????????????#! # #??????????????? | | ??????????????#######+## #??????????????? | | ????????????????????# ## #??????????????? | | ??????????????#######+## #??????????????? | | ??????????????#! # #??????????????? | | ??????????????# """ # #??????????????? | | ??????????????# """ # #??????????????? | | ??????????????# """ # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# """ + #??????????????? | | ??????????????# """ # #??????????????? | | ??????????????# """ # #??????????????? | | ??????????????# # #??????????????? | | ??????????????########## #????##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 51 Defensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Weapon Mount | -6/Factory | Hacked Jamming Amplifier | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Coil Gun | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Arm. Leg | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip P-60 Hacker | x2 | -6/Factory | Authchip Adv. Sensor Array | x2 | -5/Factory Repaired ---------- Hvy. Armor Plating | 2% | -9/Materials Cld. Ion Engine | 14% | -8/Materials Nuclear Pulse Array | 63% | -5/Factory Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Not Today, Chutes Challenges ------------ None Game ------ Seed ColdLegCoupler Manual? 0 Play Time 02:22:26 Cumulative 406.8 hours Start 2025.11.25 @ 13:17:48 End 2025.11.25 @ 15:36:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 442 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0/0 Lore% 81 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8cfc667-d1d0-44ad-9adb-afb45d241506