Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 22:35:12 Player: Squawkinator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (538) 538 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2778 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 156/160 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Seismic Detector Hacking Suite > --- WEAPON (2) ------- Heavy Beamcaster Slug Cannon > --- INVENTORY (8) ---- Heat Sink Riot Gun Storm Laser Heavy Battle Rifle Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Seismic Detector Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Heat Sink Riot Gun Storm Laser Heavy Battle Rifle [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Maul Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 35 | 7 7 7 11 3 . Power 4 | 2 1 . 1 . . Engine 2 | 2 . . . . . Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 1 2 3 1 . Treads . | . . . . . . Leg 8 | 2 1 2 2 1 . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 4 . . . Device 2 | 1 . 1 . . . Storage 1 | . . 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . . 1 . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 16 | 2 4 1 7 2 . Energy Gun 4 | 2 1 . . 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 6 | . . 1 5 . . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 2 . . . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 7 | . 1 . 6 . . Power 1 | . . . 1 . . Propulsion 3 | . . . 3 . . Utility . | . . . . . . Weapon 3 | . 1 . 2 . . Highest Loss Streak 6 | . 1 . 6 . . To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 83 | . 99 97 87 76 100 Engine 1 | . 11 . . . . Core 9 | . 2 11 8 11 11 Leg 15 | . 28 22 12 11 22 Device 12 | . 14 19 11 11 11 Storage 8 | . . 2 11 11 11 Processor 9 | . . 4 11 11 11 Hackware 9 | . . 8 11 11 11 Protection 2 | . 13 6 . . . Energy Gun 3 | . 7 8 . 2 11 Energy Cannon 2 | . 11 11 3 . . Ballistic Gun 2 | . . 2 10 . . Ballistic Cannon 2 | . . . . 2 11 Launcher 1 | . 9 . . . . Impact Weapon 3 | . . . 6 3 . Naked Turns . | . . . . . . Heaviest Build 23 | 10 16 18 18 23 23 Greatest Support 25 | 20 20 20 20 25 25 Greatest Overweight (x) 3 | . . 1 3 2 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 5 8 8 8 Most Carried 8 | 5 5 7 8 8 8 Average Carried 6 | 2 4 4 5 7 8 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 8 | 5 5 6 6 8 8 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 828 | 250 88 233 227 30 . Remotely . | . . . . . . Salvage Created 864 | 101 263 259 241 . . Parts 41 | 11 22 6 2 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 4 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | 1 10 4 8 . . Guns 10 | 1 . 2 7 . . Cannons 6 | . 4 1 1 . . AOE 6 | . 6 . . . . Classes Destroyed 10 | 2 3 3 2 . . Worker 2 | . 1 . 1 . . Tunneler 4 | 3 1 . . . . Hauler 1 | . . 1 . . . Recycler 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 10 | 1 7 2 . . . Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Assembled 8 | . . . 8 . . Best Kill Streak 4 | 4 4 2 3 . . Combat Bots Only 3 | 1 3 2 3 . . Max Kills in Single Turn 2 | 2 2 1 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 142 | 7 26 17 73 . 19 Missed 36 | 2 8 6 10 . 10 Damage Taken 1689 | 51 307 135 1012 . 184 Core 483 | . 81 51 332 . 19 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 67 . . . . Volleys Fired 97 | 12 22 25 36 . 2 Largest 2 | 2 2 2 2 . 2 Hottest 129 | 100 118 118 91 . 129 Shots Fired 155 | 24 35 47 45 . 4 Gun 104 | 24 15 25 38 . 2 Cannon 44 | . 13 22 7 . 2 Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 40 | . . . 38 . 2 Thermal 108 | 24 28 47 7 . 2 Explosive 7 | . 7 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 4 6 11 5 . 2 Robot Miss Streak 4 | 3 2 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 83 | 12 19 24 26 . 2 Core Hits 45 | 5 17 6 17 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 1 . 4 . . . Burn 4 | 1 . 3 . . . Meltdown 1 | . . 1 . . . Melee Attacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1865 | 177 781 431 414 . 62 Guns 783 | 177 101 164 311 . 30 Cannons 585 | . 183 267 103 . 32 Explosions 497 | . 497 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 343 | . . . 311 . 32 Thermal 1025 | 177 284 431 103 . 30 Explosive 497 | . 497 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 2 6 . . Message Errors 1 | . . 1 . . . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 8 | . 8 . . . . Projectiles . | . . . . . . Explosions 8 | . 8 . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 93 | . 93 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 498 | 498 306 309 364 . 132 Average Temperature 139 | 249 96 129 147 . 64 Received Heat Transfer 880 | 30 111 96 540 . 103 Effects 4 | 2 . 1 1 . . Shutdowns 1 | 1 . . . . . Energy Bleed 1 | . . 1 . . . Interference 1 | 1 . . . . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2627 | 592 629 1184 185 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 262 | 35 262 211 9 . . Initial 63 | . 22 63 9 . . Average 77 | 11 141 148 4 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 85 | 100 77 65 100 . . Level 1 14 | . 22 34 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | 1 13 7 12 . 8 Peak Tracking Total 10 | 1 4 3 10 . 6 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful 3 | . 2 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Record 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 252 | . . . . . 252 Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5943 | 166 720 426 892 3476 263 Spaces Moved 3176 | 116 336 274 500 1797 153 Core 91 | 38 . . 53 . . Treads . | . . . . . . Legs 3069 | 78 336 274 431 1797 153 Wheels 16 | . . . 16 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 Average Speed 165 | 97 120 120 155 192 120 Slowest Speed 260 | 120 120 190 200 260 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 8 28 33 69 88 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 13 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . 13 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3723 | 144 624 326 572 1828 229 Wait 331 | . 234 3 11 9 74 Move 3171 | 115 335 273 499 1796 153 Hop . | . . . . . . Pick Up 50 | 10 13 8 10 9 . Fast Attach 6 | 1 . 5 . . . Attach 27 | 5 6 2 11 3 . Detach 4 | . 1 . 1 2 . Swap 2 | 1 1 . . . . Drop 34 | . 12 10 3 9 . Fire 97 | 12 22 25 36 . 2 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 167 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 833 | -10/Materials | Discovered new exit (range 16) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x2 1160 | -9/Materials | Discovered new exit (range 11) 1190 | -9/Materials | Build established: Scavenger-Mutant 1214 | -9/Materials | Discovered new exit (range 17) 1313 | -9/Materials | Entered Mines 1318 | -9/Mines | Learned location of Storage (-7) 1318 | -9/Mines | Discovered new exit (range 15) 1549 | -9/Mines | Assembled infested the area 1596 | -9/Mines | Core integrity fell below 50% 1619 | -9/Mines | Core integrity fell below 20% 1661 | -9/Mines | Lost 6 parts (1p3n2w) 2089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2205 | -9/Mines | Entered Zion 2281 | -7/Zion | System corruption cleaned by Quarantine Array 2575 | -7/Zion | Learned Factory terminal intel 3620 | -7/Zion | Learned location of Warlord (-5) 4184 | -7/Zion | Learned Factory emergency access door positions 4243 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4642 | -7/Zion | Imprinted 4644 | -7/Zion | Declared Zion's savior 5264 | -7/Zion | Found Prototype Energy Gun 5566 | -7/Zion | Received a hallucinogenic algorithm 5576 | -7/Zion | Discovered new exit (range 15) 5681 | -7/Zion | Entered Proximity Caves 5681 | -6/Proximity Caves | Accompanied by 4 allies 5795 | -6/Proximity Caves | Spotter reported a threat 5903 | -6/Proximity Caves | Lost 3 allies 5944 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05682_ EV-1QZ(k) breaks down the debris. 05682_ GX-7LQ(k) breaks down the debris. 05696_ EV-1QZ(k) breaks down the debris. 05713_ GX-7LQ(k) breaks down the debris. 05713_ EV-1QZ(k) breaks down the debris. 05729_ GX-7LQ(k) breaks down the debris. 05795_ ALERT: Unidentified potential threat approaching Complex 0b10. 05803_ Destroyed Remote Datajack. 05803_ P-60 Hacker knocked back. 05804_ Chain reaction triggered in Mic. Nuclear Core. 05806_ 4A-HR7(M) system terminally corrupted. 05811_ GX-7LQ(k) breaks down the debris. 05923_ Critical hit (Burn: +50). [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????# ##??????????????????????? | | ???????????????????### #??????????????????????? | | ???#####????######## #??????????????????????? | | ???# ##???# ##?????????????????????? | | #### ##### #?????????????????????? | | ## #?????????????????????? | | ##### #?????????????????????? | | ##????## #?????????????????????? | | # #???????# ##?????????????????????? | | #### ## #????????##??????????????????????? | | #??# ## ###########??????????????????????? | | #?## ### ### #??????????????????????? | | #?## #?###?############@#??????????????????????? | | #??###????????????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ??????????????????? #??????????????????????? | | # ?????????????????l ??????????????????????? | | ?# #???????????????g ??????????????????????? | | ??# #????????????? ##??????????????????????? | | ??? #????????????# ????????????????????????? | | ??? ????????????# ????????????????????????? | | ???? ????????????# ????????????????????????? | | ???? ???????????? ????????????????????????? | | ???? ?????????????? ????????????????????????? | | ????? ??????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness I Survived The Infestation It's Just You Loot Pinata Risk Taker Robot Respite The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed HardlightDrainedMantle Manual? 0 Play Time 04:13:08 Cumulative 4.1 hours Start 2024.05.18 @ 22:31:41 End 2024.05.21 @ 22:35:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 16a3a7ed-a920-4c98-8b78-8cd8445ab6de