Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.04 @ 01:08:09 Player: Lonely Shikari Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (4491) 4491 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 8888 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/1000 Matter 104/300 Energy 64/100 System Corruption 10% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- High-powered Shock Rifle Enhanced Gauss Cannon > --- INVENTORY (10) --- Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg High-powered Shock Rifle Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Heavy Ion Cannon Gauss Rifle Enhanced Gauss Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Improved Targeting Computer Device Improved System Backup Module Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 1 . . 1 Propulsion 3 | . . 1 . 1 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 99 | 3 5 7 22 16 32 14 Power 28 | . 2 4 4 4 10 4 Engine 19 | . 1 3 1 4 7 3 Core 9 | . 1 1 3 . 3 1 Reactor . | . . . . . . . Propulsion 38 | 2 . 2 12 7 13 2 Treads 12 | 2 . 2 3 1 4 . Leg 25 | . . . 9 6 9 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 11 | . 3 . 1 . 5 2 Device 5 | . 1 . . . 3 1 Storage 1 | . 1 . . . . . Processor 3 | . 1 . 1 . . 1 Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 22 | 1 . 1 5 5 4 6 Energy Gun 5 | 1 . . 1 . 1 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 11 | . . 1 3 3 2 2 Ballistic Cannon 3 | . . . . 1 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 52 | . . 1 14 4 17 16 Power 14 | . . . 4 . 5 5 Propulsion 21 | . . . 8 2 5 6 Utility 5 | . . . . . 4 1 Weapon 12 | . . 1 2 2 3 4 Highest Loss Streak 15 | . . 1 7 2 7 15 Average Slot Usage (%) 90 | . 99 89 74 99 93 81 Engine 11 | . 8 4 . 19 14 7 Core 5 | . 5 11 8 3 1 11 Treads 12 | . 28 30 6 5 11 9 Leg 15 | . . . 13 24 19 11 Device 2 | . 5 . . . 6 2 Storage 8 | . 14 11 9 7 6 5 Processor 11 | . 7 11 18 15 7 7 Energy Gun 3 | . 14 2 2 1 . 6 Ballistic Gun 12 | . 14 19 9 11 12 8 Ballistic Cannon 2 | . . . . 6 4 . Impact Weapon 1 | . . . 5 . . . Slashing Weapon 1 | . . . . 2 1 . Naked Turns . | . . . . . . . Heaviest Build 74 | 11 25 31 33 59 74 67 Greatest Support 64 | 40 40 60 60 50 64 44 Greatest Overweight (x) 12 | . . . 10 2 2 12 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 6 6 10 10 10 10 10 Most Carried 10 | 6 6 6 10 10 10 10 Average Carried 7 | 4 4 5 5 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 2 6 4 10 10 10 5 Class Distribution -------------------- 35% | Scavenger-Gunner 35% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3055 | 200 163 112 566 680 1190 144 Remotely . | . . . . . . . Salvage Created 5033 | . 511 284 992 1246 1547 453 Parts 263 | . 28 18 51 72 68 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . 1 2 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 91 | . 10 4 18 23 27 9 Melee 4 | . . . 1 3 . . Guns 70 | . 10 4 15 12 20 9 Cannons 14 | . . . . 8 6 . AOE 1 | . . . . . 1 . Classes Destroyed 11 | . 2 2 4 2 1 . Worker 7 | . . 1 2 1 3 . Builder 2 | . . . 1 1 . . Recycler 6 | . . . 1 5 . . Operator 1 | . . . 1 . . . Watcher 9 | . 1 3 . 3 1 1 Swarmer 11 | . . . . 7 . 4 Grunt 61 | . 10 3 15 13 16 4 Brawler 1 | . . . . . 1 . Sentry 10 | . . 1 2 2 5 . Hunter 5 | . . . 1 . 4 . Programmer 3 | . . . . 1 1 1 Best Kill Streak 8 | . 4 4 8 7 6 4 Combat Bots Only 6 | . 4 1 5 6 5 4 Max Kills in Single Turn 2 | . 2 1 1 2 2 2 Gunslinging 1 | . 1 . . . . 1 Exploded 1 | . . . . . 1 . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7705 | . 342 134 1737 935 2462 2095 Core 1571 | . 61 . 208 35 256 1011 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 75 100 62 95 69 . Volleys Fired 294 | . 31 24 81 43 91 24 Largest 3 | . 2 2 2 3 3 3 Hottest 148 | . 60 60 93 97 116 148 Shots Fired 594 | . 62 47 97 109 218 61 Gun 507 | . 62 47 97 69 171 61 Cannon 87 | . . . . 40 47 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 514 | . 31 43 90 109 214 27 Thermal 7 | . . . 7 . . . Explosive . | . . . . . . . Electromagnetic 73 | . 31 4 . . 4 34 Robot Hit Streak 25 | . 17 13 25 15 20 15 Robot Miss Streak 5 | . 2 1 3 3 5 3 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 10 | . 1 1 2 1 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 493 | . 50 37 100 94 166 46 Core Hits 338 | . 21 14 51 97 131 24 Critical Hits 8 | . . 1 . 1 6 . Critical Kills 5 | . . 1 . 1 3 . Critical Parts Destroyed 3 | . . . . . 3 . Melee Attacks 25 | . . . 18 7 . . Impact 18 | . . . 18 . . . Slashing 7 | . . . . 7 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10654 | . 639 553 2295 2386 3826 955 Guns 7813 | . 639 517 1705 1291 2706 955 Cannons 1750 | . . . . 734 1016 . Explosions 123 | . . 36 . . 87 . Melee 929 | . . . 590 339 . . Ramming 39 | . . . . 22 17 . Kinetic 8502 | . 283 442 1640 2025 3642 470 Thermal 101 | . . 36 65 . . . Explosive 87 | . . . . . 87 . Electromagnetic 996 | . 356 75 . . 80 485 Impact 590 | . . . 590 . . . Slashing 339 | . . . . 339 . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 . 1 . 1 10 Average Corruption 1 | . 1 . 1 . 1 3 Corruption Purged 1 | . . . . . 1 . Effects 16 | . 4 . 3 . . 9 Message Errors 4 | . . . 2 . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . 1 . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . 2 . . . . . Targeting Errors 5 | . 1 . 1 . . 3 Overload Shots . | . . . . . . . Overflow Damage 257 | . . . 120 98 39 . Projectiles 42 | . . . . 3 39 . Explosions . | . . . . . . . Melee 215 | . . . 120 95 . . Knockbacks 32 | . . . 5 21 6 . Impact 5 | . . . 5 . . . Kinetic 27 | . . . . 21 6 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . 2 . Targets Rammed 4 | . . . . 2 2 . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 733 | . 72 12 198 243 421 733 Average Temperature 127 | . 28 5 69 94 122 345 Received Heat Transfer 2646 | . 252 84 1080 309 678 243 Effects 67 | . . . . . 10 57 Shutdowns 22 | . . . . . 3 19 Energy Bleed 2 | . . . . . 1 1 Interference 8 | . . . . . 3 5 Matter Decay 7 | . . . . . 3 4 Damage (minor) 5 | . . . . . . 5 Damage (major) 17 | . . . . . . 17 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 1 1 1 . . 1 Impact Corruptions 6 | . . . 6 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 198 | . . 50 148 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 504 | . 288 203 398 435 504 404 Initial 212 | . . 39 19 76 78 212 Average 187 | . 129 96 189 212 192 260 Maximum Alert Level 2 | . 1 1 1 2 2 2 Low Security (%) 53 | 100 72 97 63 39 53 . Level 1 44 | . 27 2 36 60 38 99 Level 2 2 | . . . . . 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 1 4 5 7 4 Investigation 10 | . 2 1 2 3 1 1 Extermination 4 | . . . . 2 1 1 Reinforcement 8 | . . . 2 . 5 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 1 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 149 | . 12 8 41 33 39 16 Peak Tracking Total 7 | . 4 3 7 6 7 5 Tactical Retreats 14 | . 1 . 4 2 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . 2 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . 2 3 2 . Max in Single Turn 1 | . . . 1 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 3 3 3 5 1 1 Terminals 12 | . 3 1 3 3 1 1 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 7 11 10 11 3 2 Successful 29 | . 6 10 7 5 1 . Failed 15 | . 1 1 3 6 2 2 Catastrophic 4 | . . . 1 2 . 1 Database Lockouts . | . . . . . . . Manual 28 | . 7 3 8 8 2 . Terminals 33 | . 7 4 10 7 3 2 Fabricators 3 | . . . . 3 . . Repair Stations 4 | . . 3 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 1 2 2 1 . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . 1 . . Level Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 6 2 5 2 . . Terminals 13 | . 6 2 5 . . . Track 4 | . 3 1 . . . . Botnet 7 | . 3 1 3 . . . Operators 2 | . . . 2 . . . Fabricators 1 | . . . . 1 . . Siphon 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Mechanics 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 2 2 5 1 1 Full Trace Events 9 | . 1 2 1 3 1 1 Feedback Events 2 | . 1 . 1 . . . Corruption 2 | . 1 . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 13 | . . 13 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 12 | . . . . 12 . . Highest-Rated Ally 12 | . . . . 12 . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 43 | . . . . 43 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4650 | 8 466 435 888 1292 1170 391 Spaces Moved 2169 | 1 217 202 345 717 513 174 Core 10 | . . . 7 . . 3 Treads 917 | 1 217 202 16 . 316 165 Legs 1242 | . . . 322 717 197 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 160 160 160 120 150 120 165 Average Speed 157 | 160 160 160 161 150 158 172 Slowest Speed 650 | 160 160 160 550 180 180 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 2 41 20 36 26 11 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 45 | . . 6 1 . 36 2 Melee . | . . . . . . . Projectile 15 | . . . 1 . 12 2 AOE 30 | . . 6 . . 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2839 | 11 274 267 544 832 691 220 Wait 151 | 1 17 31 64 8 30 . Move 2163 | . 216 201 344 716 512 174 Hop . | . . . . . . . Pick Up 30 | 1 2 . 9 8 9 1 Fast Attach 41 | . 2 3 13 5 12 6 Attach 34 | 3 1 3 3 7 10 7 Detach 12 | 1 2 2 1 1 2 3 Swap 24 | . 2 1 6 4 10 1 Drop 40 | 5 1 2 5 10 13 4 Fire 294 | . 31 24 81 43 91 24 Melee 25 | . . . 18 7 . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 2 | . . . . . 2 . Escape Stasis 5 | . . . . 5 . . Rewire 16 | . . . . 16 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 6) 451 | -10/Materials | Discovered new exit (range 15) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 720 | -9/Materials | Discovered new exit (range 10) 877 | -9/Materials | Repaired Lgt. Treads 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1016 | -8/Materials | Lost 7 parts (3p3n1w) 1280 | -8/Materials | Discovered new exit (range 10) 1706 | -8/Materials | Discovered new exit (range 21) 1769 | -8/Materials | Build established: Scavenger-Mutant 1798 | -8/Materials | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2339 | -7/Factory | Build established: Scavenger-Gunner 2753 | -7/Factory | Identified exit to Factory 2897 | -7/Factory | Build established: Mutant 3090 | -7/Factory | Entered another Factory area 3090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3373 | -6/Factory | Lost 7 parts (1p4n1u1w) 3699 | -6/Factory | Lost 3 parts (1p1n1w) 3792 | -6/Factory | Build established: Scavenger-Mutant 4147 | -6/Factory | Build established: Scavenger-Gunner 4250 | -6/Factory | Discovered new exit (range 6) 4260 | -6/Factory | Entered another Factory area 4260 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4589 | -5/Factory | Garrison activated, responded to threat 4597 | -5/Factory | Core integrity fell below 50% 4608 | -5/Factory | Core integrity fell below 20% 4630 | -5/Factory | System corruption reached 10% 4651 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04626_ R-10 Processor collects Carbon-fiber Leg. 04626_ K-01 Serf collects debris. 04627_ R-10 Processor inserts Adv. Heat Sink into recycling unit. 04628_ System corrupted: Heat flow error (+296). 04629_ Power failure, Lgt. Fission Core shutdown. 04629_ Carbon-fiber Leg destroyed. 04630_ R-10 Processor collects Imp. Hover Unit. 04630_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 04631_ System corrupted: Gauss Rifle targeting data glitched. 04631_ Slug penetrates P-70 Sage. 04632_ Hpw. Shock Rifle destroyed. 04633_ R-10 Processor inserts Lgt. Nuclear Core into recycling unit. 04634_ Gauss Rifle destroyed. 04634_ Penetrated by Slug. 04635_ Lgt. Fission Core destroyed. 04636_ R-10 Processor inserts VTOL Module into recycling unit. 04638_ Slug penetrates Door. 04641_ Penetrated by Slug. 04645_ Hvy. Ion Cannon destroyed. 04651_ System corrupted: Energy discharge (-36). Map ----- +----------------------------------------------------+ | ?????????#*% #?????????????????????????? | | ?????????#= = ####??????????????????????? | | ?????????# +??????????????????????? | | ????#+#### *= ####??????????????????????? | | ????# % #?????????????????????????? | | ????# =[ ####??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# """ """ """ #??????????????????????? | | ????# """ """ """ #??????????????????????? | | ?#### """ """ """ #??????????????????????? | | ?#""" #??????????????????????? | | ?#"T """ """ ##?????????????????????? | | ?#""" """ """ " "g ######+#####??????????? | | ?#### """ """ "Y" % [ ???????? | | ????# g"""= !% =%* !%=???????? | | ????# *p####### " ?????????? | | ????# g #??????????????????????? | | ????####### Y #??????????????????????? | | ??????????# #??????????????????????? | | ??????????+ #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# ########@#??????????????????????? | | ??????????#+#??????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????#;#??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 57 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Energy Well | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PointTacticalDesublimator Manual? 0 Play Time 00:56:10 Cumulative 115.9 hours Start 2022.02.04 @ 00:14:27 End 2022.02.04 @ 01:08:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79567ed4-88a4-4e52-b1f3-00236a061f30