Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 00:49:42 Player: kiul Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3835) 3835 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 8552 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 81/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Matter Pod (200) High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Reaction Control System Hardened Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Tractor Beam High-powered Shock Rifle Gauss Rifle [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . . . . 1 Utility 5 | . . . . 2 1 2 . Weapon 1 | . . . . . . . 1 Parts Attached 118 | 6 2 19 4 14 44 1 28 Power 15 | 1 . 1 . 3 7 . 3 Engine 9 | 1 . 1 . 3 1 . 3 Core 6 | . . . . . 6 . . Reactor . | . . . . . . . . Propulsion 40 | 2 . 12 1 2 15 . 8 Treads 9 | . . 6 . . 3 . . Leg 26 | 2 . 6 1 2 8 . 7 Wheel 4 | . . . . . 4 . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 34 | 1 1 2 . 5 13 1 11 Device 17 | . . . . 1 8 . 8 Storage 3 | 1 . 2 . . . . . Processor 4 | . 1 . . . 2 . 1 Hackware 1 | . . . . . . 1 . Protection 9 | . . . . 4 3 . 2 Artifact . | . . . . . . . . Weapon 29 | 2 1 4 3 4 9 . 6 Energy Gun 11 | 1 1 1 . . 5 . 3 Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 11 | 1 . 3 . 3 2 . 2 Ballistic Cannon 4 | . . . 2 . 2 . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 . . Parts Lost 72 | . 1 1 1 8 28 4 29 Power 13 | . . 1 . 2 5 2 3 Propulsion 21 | . . . . . 11 1 9 Utility 22 | . . . . 4 7 . 11 Weapon 16 | . 1 . 1 2 5 1 6 Highest Loss Streak 9 | . 1 1 1 5 8 3 9 To Critical Strikes 1 | . . . . . 1 . . Average Backups 14 | 1 4 14 19 18 16 18 7 Power 1 | . 1 3 3 2 . 3 . Propulsion 2 | . 1 3 1 1 2 6 1 Utility 7 | . 1 5 9 9 8 6 4 Weapon 3 | . . 2 5 4 3 3 . Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 4 3 . 6 . 1 Power 1 | . . 1 . . . . . Propulsion 8 | . 1 2 2 . 3 . . Utility 5 | . . . 1 . 3 . 1 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 97 99 98 87 77 59 68 Engine 6 | . 14 10 11 8 3 . 7 Core 3 | . . . . . 7 12 . Treads 3 | . . 18 . . 1 . . Leg 20 | . 28 25 42 26 13 12 18 Device 8 | . . . . 1 13 6 16 Storage 7 | . 14 11 11 9 7 6 3 Processor 7 | . 12 11 11 7 7 6 4 Protection 4 | . . . . 15 4 . 1 Energy Gun 4 | . 13 11 . . 4 6 4 Energy Cannon 2 | . . . 1 6 1 . 2 Ballistic Gun 6 | . 14 11 9 9 3 . 3 Ballistic Cannon 2 | . . . 10 . 3 4 . Peak Build Rating 69 | 6 8 26 32 41 52 46 69 Average Rating 36 | 4 6 20 25 35 41 42 48 On Entrance 21 | . 6 7 26 32 32 43 29 Avg Prop Armor Cover (%) 2 | . . . . . 2 . 4 Naked Turns 94 | . . . . . . . 94 Heaviest Build 106 | 12 12 51 59 67 86 60 106 Greatest Support 92 | 20 20 92 60 70 84 60 92 Greatest Overweight (x) 24 | 2 . . . 1 24 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 18 | 7 8 16 20 20 20 20 16 Most Carried 20 | 2 8 20 20 20 20 20 18 Average Carried 15 | 1 4 14 19 18 17 19 8 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | 2 7 20 20 19 20 19 3 Class Distribution -------------------- 84% | Mutant 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3222 | 238 96 493 116 513 1575 . 191 Remotely 426 | . . . . . 426 . . Salvage Created 4317 | . 271 773 151 735 1976 . 411 Parts 254 | . 16 50 10 40 110 . 28 Haulers Intercepted 6 | . . 2 . 2 2 . . Recyclers Shooed 4 | . . . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 86 | . 6 14 6 12 42 . 6 Guns 53 | . 5 14 3 3 27 . 1 Cannons 28 | . . . 3 7 14 . 4 AOE 3 | . 1 . . 2 . . . Classes Destroyed 12 | . 1 2 2 5 2 . . Worker 11 | . . . . 2 9 . . Builder 6 | . . . . 2 2 . 2 Tunneler 1 | . . . . 1 . . . Hauler 6 | . . 2 . 2 2 . . Recycler 5 | . . . . 1 4 . . Swarmer 19 | . . . 3 . 16 . . Grunt 41 | . 6 8 2 10 12 . 3 Brawler 3 | . . . 1 . 2 . . Sentry 10 | . . 6 . 1 3 . . Hunter 3 | . . . . . 2 . 1 Programmer 9 | . . . . . 7 . 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | . 3 6 3 8 8 . 4 Combat Bots Only 6 | . 3 6 3 4 5 . 3 Max Kills in Single Turn 4 | . 1 1 1 3 4 . 2 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . 1 . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 1211 | . 24 76 38 182 463 97 331 Missed 394 | . 6 31 6 44 131 48 128 Hits 817 | . 18 45 32 138 332 49 203 Melee 5 | . . . 3 . 2 . . Projectile 812 | . 18 45 29 138 330 49 203 AOE 3 | . . . . . . . 3 Critical Strikes 36 | . 1 . 1 8 11 . 15 Actively Blocked 2 | . . . . . . . 2 Part Disruptions 1 | . . . . . . . 1 Damage Taken 12918 | . 279 603 346 2414 4570 492 4214 Core 2049 | . 56 61 59 218 559 82 1014 Absorbed by Shields 161 | . . . . . 161 . . Redirected to Shielding 262 | . . . . 60 107 . 95 Regen/Repaired (Parts) 209 | . . . . 209 . . . Core Remaining (%) 69 | 100 77 . 70 60 20 90 . Volleys Fired 351 | . 19 37 14 60 185 2 34 Largest 3 | . 2 2 2 2 2 2 3 Hottest 199 | . 60 79 79 110 124 57 199 Shots Fired 669 | . 36 74 25 100 337 4 93 Gun 445 | . 36 74 16 36 212 2 69 Cannon 213 | . . . 9 53 125 2 24 Launcher 11 | . . . . 11 . . . Special . | . . . . . . . . Kinetic 362 | . 19 37 23 54 201 2 26 Thermal 265 | . . 37 2 35 136 2 53 Explosive 11 | . . . . 11 . . . Electromagnetic 31 | . 17 . . . . . 14 Robot Hit Streak 24 | . 4 14 11 17 16 4 24 Robot Miss Streak 6 | . 5 3 2 3 6 1 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 1 2 . . 4 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 431 | . 19 49 16 67 212 3 65 Core Hits 206 | . 11 26 7 42 94 . 26 Critical Kills 3 | . . . 2 . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Critical Strikes 18 | . . . 4 2 10 . 2 Burn 6 | . . . 1 . 4 . 1 Meltdown 1 | . . . . . 1 . . Destroy 4 | . . . 3 . 1 . . Blast 6 | . . . . 2 4 . . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10528 | . 313 732 251 2274 5199 61 1698 Guns 5223 | . 269 732 147 375 2595 36 1069 Cannons 3701 | . . . 104 1047 2008 25 517 Explosions 1374 | . 43 . . 852 479 . . Melee . | . . . . . . . . Ramming 230 | . 1 . . . 117 . 112 Kinetic 4485 | . 113 385 236 703 2619 25 404 Thermal 4107 | . 43 347 15 719 1984 36 963 Explosive 1331 | . . . . 852 479 . . Electromagnetic 375 | . 156 . . . . . 219 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 20 . 13 Average Corruption 5 | . . . . . 4 . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 88 | . . . . . 62 . 26 Message Errors 17 | . . . . . 14 . 3 Matter Fused 21 | . . . . . 9 . 12 Heat Flow Errors 7 | . . . . . 6 . 1 Energy Discharges 10 | . . . . . 9 . 1 Parts Rejected 5 | . . . . . 4 . 1 Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 10 | . . . . . 6 . 4 Data Loss (major) 5 | . . . . . 5 . . Misfires 7 | . . . . . 5 . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 152 | . . . . 19 131 . 2 Projectiles 50 | . . . . . 48 . 2 Explosions 102 | . . . . 19 83 . . Melee . | . . . . . . . . Knockbacks 24 | . . . 1 3 18 1 1 Impact 1 | . . . . . . . 1 Kinetic 22 | . . . 1 3 17 1 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 266 | . 28 . . . 202 . 36 Shots 4 | . 1 . . . 3 . . Rammed 25 | . . . . . 9 . 16 Targets Rammed 40 | . 1 . . . 15 . 24 Kicked 14 | . 1 . . . 5 . 8 Crushed 1 | . . . . . 1 . . Highest Temperature 436 | . 72 84 61 436 240 . 388 Average Temperature 86 | . 19 27 29 153 67 . 113 Received Heat Transfer 3267 | . 147 222 108 1170 663 180 777 Effects 6 | . . . . 6 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 19 | . . . . . 18 . 1 Heat Transferred 8011 | . 100 855 111 1400 3991 74 1480 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 72 | 100 100 100 100 100 43 . 98 Level 1 10 | . . . . . 16 99 1 Level 2 16 | . . . . . 40 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 694 | . 80 148 90 194 694 333 204 Initial 333 | . . 29 40 10 77 333 96 Average 159 | . 28 47 34 32 306 276 43 Influence Increases 3150 | . 161 392 155 456 1457 15 514 Destroy 0b10 Robot/C 1720 | . 120 280 120 240 840 . 120 Destroy 0b10 Robot/NC 145 | . . 10 . 40 85 . 10 Destroy Leader 412 | . 20 94 20 44 214 . 20 Successful Hack 67 | . . 7 . 27 33 . . Disable Machine 165 | . . . 15 45 105 . . Destroy Structure 71 | . 6 1 . 30 30 . 4 Partial Spotted 45 | . . . . . 15 . 30 Lose Combat Pursuer 525 | . 15 . . 30 135 15 330 Influence Decreases 2976 | . 91 356 234 313 947 497 538 Entered New Map 666 | . . 41 66 17 93 347 102 Time Decay 1767 | . 81 305 158 226 594 110 293 Lost Part 543 | . 10 10 10 70 260 40 143 Squads Dispatched 32 | . 1 3 1 3 17 2 5 Investigation 2 | . . . 1 . 1 . . Extermination 11 | . . . . . 7 1 3 Reinforcement 11 | . 1 3 . 3 1 1 2 Assault 1 | . . . . . 1 . . Garrison 7 | . . . . . 7 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 10 | . 2 2 . 2 3 . 1 Communications Jammed 41 | . . . . . 41 . . Distress Signals 41 | . . . . . 41 . . Times Spotted 184 | . 12 25 6 24 67 8 42 Peak Tracking Total 9 | . 6 8 3 6 7 7 9 Tactical Retreats 19 | . 1 . . 2 5 1 10 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . 1 . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 11 | . . . 1 3 7 . . Max in Single Turn 3 | . . . 1 2 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 16 | . 1 1 1 4 5 2 2 Terminals 10 | . 1 1 . 2 4 2 . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access . | . . . . . . . . Total Hacks 38 | . 4 4 1 14 9 2 4 Successful 16 | . 1 1 1 10 3 . . Failed 21 | . 3 3 . 3 6 2 4 Catastrophic 7 | . . 2 . . 4 1 . Database Lockouts 1 | . . . . 1 . . . Manual 13 | . 3 4 . . 4 2 . Terminals 21 | . 4 4 . 4 7 2 . Fabricators 1 | . . . . . . . 1 Repair Stations 7 | . . . . 7 . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 6 | . . . . 3 . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 1 1 3 3 . . Record 4 | . . . . 1 3 . . Open Door 1 | . . . 1 . . . . Branch Access Points 3 | . 1 1 . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 1 . 4 5 2 2 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 114 | . . . . 114 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . . . . 3 EXPLORE 3 | . . . . . . . 3 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 4428 | . . . . . 3116 231 1081 Optics 4382 | . . . . . 3116 231 1035 Sensors 924 | . . . . . . . 924 Jamming 1018 | . . . . . 1018 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 7361 | 62 233 1009 506 992 3117 231 1211 Spaces Moved 3744 | 46 131 621 376 479 1124 155 812 Core 431 | 7 . . . . 18 . 406 Treads 296 | . . 208 . . 88 . . Legs 2875 | 39 131 413 376 479 897 155 385 Wheels 121 | . . . . . 121 . . Hover . | . . . . . . . . Flight 21 | . . . . . . . 21 Fastest Speed 45 | 50 120 120 120 126 100 140 45 Average Speed 148 | 111 120 133 120 130 206 145 108 Slowest Speed 1250 | 150 120 160 126 225 1250 250 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 41 48 68 36 39 8 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 71 | . 4 . . 38 27 . 2 Melee . | . . . . . . . . Projectile 24 | . . . . 14 8 . 2 AOE 47 | . 4 . . 24 19 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4913 | 53 170 735 405 750 1590 157 1053 Wait 466 | . 10 4 . 175 145 . 132 Move 3737 | 45 130 620 375 478 1123 154 812 Hop . | . . . . . . . . Pick Up 94 | 2 7 32 5 9 30 . 9 Fast Attach 35 | 6 1 . 1 . 19 . 8 Attach 72 | . 1 10 1 8 27 1 24 Detach 17 | . . 3 . . 12 . 2 Swap 49 | . . 9 2 17 17 . 4 Drop 52 | . 1 20 7 3 17 . 4 Fire 351 | . 19 37 14 60 185 2 34 Melee . | . . . . . . . . Ram 17 | . . . . . 1 . 16 Kick 14 | . 1 . . . 5 . 8 Crush 9 | . . . . . 9 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Identified exit to Materials 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 346 | -9/Materials | Build established: Mutant 1201 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Entered Mines 1357 | -9/Mines | Learned location of Zion (-7) 1390 | -9/Mines | Met a Derelict bent on vengeance 1469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1480 | -9/Mines | Identified exit to Zion 1487 | -9/Mines | Learned Materials emergency access door positions 1728 | -9/Mines | Met a Derelict shopkeep closing up shop 1794 | -9/Mines | Discovered new exit (range 11) 1806 | -9/Mines | Identified exit to Materials 1811 | -9/Mines | Entered Materials 1811 | -8/Materials | Evolved 2 slots: Utility x2 1867 | -8/Materials | Repaired Carbon-fiber Leg 1906 | -8/Materials | Repaired Carbon-fiber Leg 1946 | -8/Materials | Repaired Carbon-fiber Leg 2007 | -8/Materials | Identified exit to Storage 2420 | -8/Materials | Central database locked down 2586 | -8/Materials | Discovered new exit (range 8) 2747 | -8/Materials | Lost 5 parts (2p2u1w) 2803 | -8/Materials | Entered Factory 2803 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3518 | -7/Factory | Lost 5 parts (1p2n1u1w) 3764 | -7/Factory | Lost 5 parts (1p2n2w) 4070 | -7/Factory | Garrison activated, responded to threat 4180 | -7/Factory | Lost 8 parts (1p4n2u1w) 4484 | -7/Factory | Garrison activated, responded to threat 4600 | -7/Factory | Garrison activated, responded to threat 4680 | -7/Factory | Core integrity fell below 50% 5603 | -7/Factory | First assault squad dispatched 5770 | -7/Factory | System corruption reached 10% 5804 | -7/Factory | Lost 3 parts (3u) 5914 | -7/Factory | Discovered new exit (range 5) 5920 | -7/Factory | Entered another Factory area 5920 | -6/Factory | Evolved 2 slots: Utility x2 6125 | -6/Factory | Discovered new exit (range 14) 6151 | -6/Factory | Entered another Factory area 6151 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6181 | -5/Factory | Lost 3 parts (2p1n) 6445 | -5/Factory | Build established: Skirmisher 6767 | -5/Factory | Lost 4 parts (1p1n2u) 7004 | -5/Factory | Lost 7 parts (1p3n1u2w) 7036 | -5/Factory | Cargo convoy interrupted 7133 | -5/Factory | Lost 9 parts (1p4n3u1w) 7187 | -5/Factory | System corruption reached 10% 7188 | -5/Factory | Core integrity fell below 50% 7246 | -5/Factory | Core integrity fell below 20% 7337 | -5/Factory | Build established: Mutant 7362 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07245_ Pressure Siphon disabled. 07257_ System corrupted: Component data lost. 07258_ Slammed into U-05 Engineer. 07288_ K-01 Serf cleans the Nuclear Reactor. 07320_ Acquired Adv. Sensor Array. 07324_ Subcomponent Replicator disabled. 07325_ System corrupted: Matter fused (-9). 07334_ Penetrated by Slug. 07334_ Knocked back. 07336_ Fabricator disabled. 07339_ K-01 Serf cleans the Garrison Access. 07340_ U-05 Engineer builds a Wall. 07349_ System corrupted: Component data lost. 07349_ Acquired Field Propulsion Drive. 07350_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8D. 07350_ Slug penetrates Fabricator. 07352_ Subcomponent Replicator disabled. 07360_ Field Propulsion Drive destroyed. 07360_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????# # ???? | | ????????????????# # #+########???? | | ????????????????# + #????????????? | | ????????????????# # " #????????????? | | ????????????????# # """ #????????????? | | ??????????????########## !!! " #????????????? | | ??????????????# # !!! F" #????????????? | | ??????????????# # !!! 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"""???# R # "" #???????????????? | | ???????????????? ???# # """ #???????????????? | | ?????????????????#????#k # """ !#???????????????? | | ??????????????????????+ # """ #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# @########???????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ""???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 32% | -8/Materials Carbon-fiber Leg | 37% | -8/Materials Carbon-fiber Leg | 40% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Jackpot No Signal Organ Harvest Overwhelming Spot Them First That Tickles There's More Where That Came From Total Silence Challenges ------------ None Game ------ Seed FieldthrustPoweredMatterbank Manual? 0 Play Time 01:25:31 Cumulative 23.4 hours Start 2025.10.23 @ 15:24:59 End 2025.10.24 @ 00:49:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 203515a6-b5f0-4983-943c-f2625446b116