Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.26 @ 23:58:16 Player: AikonCWD Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (149) 745 Value Destroyed (7106) 7106 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 16298 Bonus ------- Follower Combat Kills 735 Entered DSFs 500 Friendly Fire -68 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Critical (1359) Movement Walking (115) Location -2/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Myomer Leg Experimental Flexi-carbon Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Layered Heavy Armor Plating Advanced Component Analysis Suite System Restoration Module > --- WEAPON (4) ------- Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Neutrino Core Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg Experimental Biometal Leg Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Gamma Bomb Array Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Layered Heavy Armor Plating Antimissile System Advanced Component Analysis Suite System Restoration Module > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Neutrino Core Myomer Leg Myomer Leg Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Biometal Leg Centrium Leg Centrium Leg Experimental Biometal Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Gamma Bomb Array Micro-nuke Launcher [Rating: 179] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Slots Evolved 17 | . 1 2 2 2 . 2 . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 5 | . 1 1 . 1 . 1 . . . . . . . . 1 . Utility 9 | . . 1 2 1 . 1 . 1 . . . . 1 . 1 1 Weapon 2 | . . . . . . . . 1 . . . . . . . 1 Parts Attached 227 | 7 4 7 7 2 . 10 21 4 5 4 16 11 21 76 15 17 Power 27 | 1 . 1 1 . . 1 1 . 1 . . 2 4 11 1 3 Engine 5 | 1 . . 1 . . . . . . . . . 1 2 . . Core 12 | . . 1 . . . 1 1 . . . . 1 3 4 1 . Reactor 10 | . . . . . . . . . 1 . . 1 . 5 . 3 Propulsion 69 | 2 . 4 1 1 . 2 14 . 2 1 2 1 7 22 3 7 Treads . | . . . . . . . . . . . . . . . . . Leg 69 | 2 . 4 1 1 . 2 14 . 2 1 2 1 7 22 3 7 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 55 | 2 3 2 2 1 . 3 2 2 2 3 2 2 4 15 6 4 Device 32 | . 1 . . 1 . 2 . 1 1 2 2 . 2 12 5 3 Storage 5 | 1 2 1 . . . . . . . 1 . . . . . . Processor 13 | 1 . 1 1 . . 1 2 1 . . . 1 2 2 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . . . . . 1 . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | 2 1 . 3 . . 4 4 2 . . 12 6 6 28 5 3 Energy Gun 15 | 1 . . . . . 1 . . . . 2 . 1 6 2 2 Energy Cannon 24 | . . . 1 . . . 1 . . . 4 2 2 10 3 1 Ballistic Gun 21 | 1 1 . 2 . . 3 1 2 . . 2 3 . 6 . . Ballistic Cannon 4 | . . . . . . . . . . . . . . 4 . . Launcher 12 | . . . . . . . 2 . . . 4 1 3 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 74 | . . . 1 . 3 . 7 2 . . 2 . 19 35 3 2 Power 13 | . . . 1 . . . 1 . . . . . 3 8 . . Propulsion 23 | . . . . . 1 . 2 1 . . 1 . 7 9 1 1 Utility 21 | . . . . . 2 . 2 1 . . 1 . 4 10 1 . Weapon 17 | . . . . . . . 2 . . . . . 5 8 1 1 Highest Loss Streak 14 | . . . 1 . 3 . 5 2 . . 1 . 10 14 2 1 To Critical Strikes 3 | . . . . . . . 1 1 . . . . . 1 . . Average Slot Usage (%) 94 | . 87 98 99 100 96 100 96 89 98 100 96 99 95 91 85 90 Engine 2 | . 12 2 3 7 7 . . . . . . . 3 3 . . Core 2 | . . 7 4 . . 6 5 5 4 . . . 3 . 9 . Reactor 3 | . . . . . . . . . . 5 5 5 3 4 . 7 Leg 30 | . 25 38 33 35 34 37 36 32 33 33 29 33 28 27 28 27 Device 14 | . 9 10 8 14 13 18 13 6 5 15 18 22 16 18 12 11 Storage 5 | . 12 10 8 7 7 6 6 5 5 5 5 5 5 5 4 4 Processor 15 | . 2 9 16 14 14 18 21 23 26 16 16 11 17 17 18 20 Protection 2 | . . . 7 7 6 . . . 3 5 2 4 4 . . 1 Energy Gun 2 | . 2 . . . . 3 . . . . . 3 2 3 3 8 Energy Cannon 3 | . . . 4 7 7 . 1 1 . . 3 4 2 3 8 7 Ballistic Gun 9 | . 22 20 11 7 7 8 9 13 16 16 8 7 6 6 . . Peak Build Rating 179 | 7 10 18 23 24 25 31 51 61 69 73 78 88 101 135 131 179 Average Rating 76 | 6 9 15 20 23 23 28 43 53 61 71 73 84 93 106 121 159 On Entrance 47 | . 7 10 18 21 24 20 26 50 54 69 73 75 85 62 81 131 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 141 | 17 88 30 38 40 40 37 36 37 57 78 85 91 94 123 102 141 Greatest Support 194 | 20 20 43 43 53 53 63 98 92 74 81 93 98 114 160 175 194 Greatest Overweight (x) 20 | 3 4 . 1 . . 1 . . 1 1 1 . 1 20 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 25 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 9 10 14 15 15 15 15 15 15 15 18 20 20 20 20 20 20 Most Carried 20 | 7 11 15 15 14 15 14 15 15 15 20 20 20 20 20 16 20 Average Carried 14 | 4 9 12 14 12 13 10 13 14 14 15 19 19 17 15 9 15 Final Capacity 20 | 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 7 10 15 15 12 15 10 15 15 15 20 17 20 12 17 8 17 Class Distribution -------------------- 28% | Scavenger-Skirmisher 24% | Scavenger-Gunner 19% | Hacker-Mutant 15% | Hacker-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Armory Scavenger-Gunner | -3/Research Hacker-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Matter Collected 4966 | 300 76 334 211 20 . 66 647 . 103 266 209 390 103 1474 188 579 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7755 | 146 159 531 515 . . 66 967 . . 348 419 774 734 1971 476 649 Parts 355 | 17 11 38 26 . . 5 44 . . 14 22 31 37 83 13 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Combat Hostiles Destroyed 121 | . 2 10 10 . . 1 15 . . 6 7 11 12 31 8 8 Guns 67 | . 2 10 4 . . 1 10 . . 6 4 8 3 12 4 3 Cannons 32 | . . . 6 . . . . . . . 1 3 1 13 4 4 AOE 13 | . . . . . . . 5 . . . 1 . 6 1 . . Classes Destroyed 14 | 2 2 2 1 . . . 3 . . 1 1 2 . . . . Worker 2 | . . . . . . . 2 . . . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . . Tunneler 7 | 4 . . . . . . 2 . . . . . 1 . . . Recycler 4 | 1 . . 1 . . . 2 . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . 1 . . Watcher 11 | . 3 3 . . . . 1 . . 1 . . . 2 . 1 Swarmer 25 | . . . 3 . . . 4 . . 1 3 1 4 6 3 . Grunt 35 | . 2 6 5 . . . 8 . . 2 1 4 2 . 2 3 Brawler 3 | . . . . . . . . . . . . 3 . . . . Duelist 3 | . . . . . . . 1 . . . 1 1 . . . . Sentry 20 | . . 4 2 . . 1 2 . . . 1 1 . 8 1 . Hunter 16 | . . . . . . . . . . . . 1 4 7 2 2 Programmer 17 | . . . . . . . . . . 3 . . 2 9 . 3 Behemoth 2 | . . . . . . . . . . . 1 . . 1 . . Best Kill Streak 8 | 4 2 4 4 . . 1 6 . . 2 3 8 5 5 4 3 Combat Bots Only 8 | . 2 3 4 . . 1 3 . . 2 3 8 4 5 4 3 Max Kills in Single Turn 5 | 1 1 1 1 . . 1 2 . . 1 2 1 5 2 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . . 1 . . Exploded 4 | . . . . . . . 2 . . . 1 . 4 1 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Hostile Shots Fired 1588 | . 5 58 63 . 16 81 245 21 . 20 35 63 324 453 80 124 Missed 518 | . 2 15 18 . 4 37 85 9 . 9 13 24 137 117 30 18 Damage Taken 14563 | . 26 367 376 . 159 138 1401 123 . 174 292 512 2079 5299 773 2844 Core 3159 | . 9 54 34 . 16 12 142 23 . 46 19 31 178 920 208 1467 Absorbed by Shields 348 | . . . . . 37 63 248 . . . . . . . . . Ignored by Resistances 7676 | . 16 227 236 . 115 139 1014 73 . 102 170 304 1238 2811 363 868 Regen/Repaired (Parts) 10 | . 10 . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 96 86 93 . 97 . 81 . . . . 88 . 4 84 . Volleys Fired 395 | 10 7 44 39 . . 8 58 3 . 18 13 36 28 86 20 25 Largest 4 | 1 2 2 2 . . 2 2 3 . 3 3 3 3 3 3 4 Hottest 393 | 20 70 40 98 . . 97 103 78 . 78 163 209 185 297 305 393 Shots Fired 880 | 10 14 88 78 . . 16 95 9 . 54 39 64 49 240 50 74 Gun 588 | 10 14 88 49 . . 16 76 9 . 54 27 54 26 110 13 42 Cannon 253 | . . . 29 . . . 4 . . . 8 8 8 127 37 32 Launcher 39 | . . . . . . . 15 . . . 4 2 15 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 497 | 10 12 88 49 . . 9 76 9 . 54 27 41 19 103 . . Thermal 308 | . 2 . 29 . . 7 4 . . . 1 8 7 126 50 74 Explosive 18 | . . . . . . . 15 . . . 2 . . 1 . . Electromagnetic 57 | . . . . . . . . . . . 9 15 23 10 . . Robot Hit Streak 37 | 9 20 24 19 . . 20 37 4 . 21 16 14 27 26 22 27 Robot Miss Streak 3 | 1 . 2 2 . . 1 2 1 . 1 1 2 1 3 2 2 Penetration Max 1 | . . . . . . . 1 . . 1 . . 1 1 . . Secondary Targets 5 | . . . . . . . 2 . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . 1 . . 1 . . Shots Hit Robots 687 | 9 11 65 64 . . 13 84 6 . 44 28 50 43 176 37 57 Core Hits 320 | 6 8 23 20 . . 3 69 3 . 15 16 29 28 64 15 21 Critical Kills 6 | . . 1 . . . . . . . . 1 . . 4 . . Critical Parts Destroyed 3 | . . 1 . . . . . . . 1 . . . 1 . . Critical Strikes 18 | . . 2 . . . . 1 . . 1 1 . 1 12 . . Burn 2 | . . . . . . . . . . . . . . 2 . . Meltdown 5 | . . . . . . . . . . . 1 . . 4 . . Destroy 5 | . . 2 . . . . 1 . . 1 . . . 1 . . Blast 5 | . . . . . . . . . . . . . . 5 . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19741 | 121 129 793 1202 . . 239 3126 83 . 993 764 1089 1564 5911 1454 2273 Guns 8803 | 121 129 793 570 . . 239 941 82 . 971 361 669 519 1829 359 1220 Cannons 7099 | . . . 625 . . . 102 . . . 187 179 194 3715 1090 1007 Explosions 3696 | . . . . . . . 2067 . . . 216 241 840 332 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 143 | . . . 7 . . . 16 1 . 22 . . 11 35 5 46 Kinetic 6644 | 121 105 793 570 . . 145 941 82 . 971 361 537 367 1651 . . Thermal 8972 | . 24 . 625 . . 94 400 . . . 49 134 260 3710 1449 2227 Explosive 2092 | . . . . . . . 1769 . . . 167 . . 156 . . Electromagnetic 1890 | . . . . . . . . . . . 187 418 926 359 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 1 1 1 1 6 . 3 Average Corruption 2 | . . . . . . . . . . 1 1 1 1 4 . 1 Corruption Purged 11 | . . . . . . . . . . . . . . 7 . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . . . . 8 5 . 40 . 1 Message Errors 15 | . . . . . . . . . . . 1 2 . 12 . . Matter Fused 14 | . . . . . . . . . . . 1 2 . 11 . . Heat Flow Errors 5 | . . . . . . . . . . . 2 . . 3 . . Energy Discharges 6 | . . . . . . . . . . . . . . 6 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . . . . 1 . . 4 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . . . . 1 . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 321 | . . . 30 . . . 110 . . . 1 . . 58 47 75 Projectiles 197 | . . . 30 . . . . . . . 1 . . 44 47 75 Explosions 110 | . . . . . . . 110 . . . . . . . . . Melee 14 | . . . . . . . . . . . . . . 14 . . Knockbacks 5 | . . . . . . . . . . . . . 1 3 . 1 Impact 3 | . . . . . . . . . . . . . 1 1 . 1 Kinetic 2 | . . . . . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . . . 20 . 24 . . Shots 3 | . . . . . . . . . . . . 2 . 1 . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 18 | . . . 3 . . . 4 1 . 2 . . 1 1 1 5 Kicked 18 | . . . 3 . . . 4 1 . 2 . . 1 1 1 5 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 1701 | . 9 4 422 . . . 4 12 . 52 220 117 194 1145 874 1701 Average Temperature 280 | . 5 1 128 . . . 4 9 . 24 67 50 30 270 302 577 Received Heat Transfer 2594 | . 24 228 261 . . 76 513 . . 9 36 162 466 660 87 72 Effects 198 | . . . 5 . . . . . . . . . . 66 30 97 Shutdowns 48 | . . . 1 . . . . . . . . . . 9 7 31 Energy Bleed 19 | . . . 2 . . . . . . . . . . 7 3 7 Interference 34 | . . . 1 . . . . . . . . . . 11 6 16 Matter Decay 11 | . . . . . . . . . . . . . . 3 2 6 Short Circuit 20 | . . . 1 . . . . . . . . . . 9 3 7 Damage (minor) 14 | . . . . . . . . . . . . . . 5 3 6 Damage (major) 42 | . . . . . . . . . . . . . . 19 5 18 Damage (core) 10 | . . . . . . . . . . . . . . 3 1 6 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 2 2 . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 1 . . Parts Fried 9 | . . . . . . . . . . . 2 1 3 3 . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . Robots Melted 6 | . . . . . . . . . . . 1 . . 4 . 1 Combat Hostiles 6 | . . . . . . . . . . . 1 . . 4 . 1 Parts Melted 26 | . . . . . . . . . . . 3 . 1 11 1 10 Heat Transferred 9500 | . 74 . 925 . . 185 298 . . . 37 222 309 3787 1406 2257 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 1 . 2 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Peak Influence 359 | 25 68 204 215 73 53 53 359 178 42 347 . . 175 315 274 257 Initial 129 | . 12 19 45 70 38 8 18 129 42 22 . . . 32 51 . Average 76 | 9 36 84 108 70 41 26 140 134 42 98 . . 62 61 126 72 Maximum Alert Level 1 | . . 1 1 . . . 1 . . 1 . . . 1 1 1 Low Security (%) 91 | 100 100 99 88 100 100 100 68 100 100 75 . . 100 95 72 92 Level 1 8 | . . . 11 . . . 31 . . 24 . . . 4 27 7 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 2 . 1 . 3 . . 1 . 1 4 7 . 4 Investigation 4 | . . . 1 . . . . . . . . . 1 1 . 1 Extermination 8 | . . . . . . . . . . 1 . . 2 4 . 1 Reinforcement 11 | . . 1 1 . 1 . 3 . . . . . 1 2 . 2 Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Distress Signals 8 | . . 2 1 . . . . . . . . . 3 2 . . Communications Jammed 1 | . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . 1 . . . . . . Times Spotted 226 | . 5 20 22 . 3 1 30 2 . 11 6 15 30 55 10 16 Peak Tracking Total 13 | . 2 4 4 . 2 1 7 2 . 3 2 12 13 10 4 3 Tactical Retreats 9 | . . . 1 . 1 . . . . . . 3 . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Traps Triggered 12 | . . . . . . . . 1 . 1 . . 2 4 . 4 Indirectly 2 | . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Machines Disabled 14 | . . . . . . . 6 . . . . . 4 4 . . Max in Single Turn 3 | . . . . . . . 3 . . . . . 2 1 . . Energy Cycler 1 | . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Machines Accessed 41 | . 5 2 4 1 . 3 8 . . 2 1 1 2 7 2 3 Terminals 32 | . 4 2 4 1 . 3 8 . . 2 1 . 2 3 . 2 Fabricators 4 | . . . . . . . . . . . . . . 4 . . Repair Stations 3 | . 1 . . . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 74 | . 8 3 9 1 . 7 16 . . 3 1 1 5 12 2 6 Successful 47 | . 6 3 7 1 . 3 8 . . 2 1 1 1 10 . 4 Failed 27 | . 2 . 2 . . 4 8 . . 1 . . 4 2 2 2 Catastrophic 2 | . . . . . . . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 60 | . 6 3 9 1 . 7 16 . . 3 1 . 5 6 . 3 Fabricators 6 | . . . . . . . . . . . . . . 6 . . Repair Stations 6 | . 2 . . . . . . . . . . . . . 1 3 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 4 3 7 1 . 3 8 . . 2 1 1 1 5 . 2 Record 7 | . 1 1 1 . . . 1 . . . 1 . 1 1 . . Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 . . Open Door 4 | . . . . . . 1 2 . . . . 1 . . . . Open DSF 2 | . . . . 1 . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . . 1 Emergency Access Points 5 | . . . 3 . . . . . . . . . . 2 . . Alert Level 4 | . 1 . . . . 1 1 . . 1 . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . Locate Traps 6 | . 1 1 1 . . . 2 . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . 5 . . Network Status 2 | . . . . . . . . . . . . . . 2 . . Build 3 | . . . . . . . . . . . . . . 3 . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . . 2 Scan Component 3 | . 1 . . . . . . . . . . . . . . 2 Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 2 1 . . 1 5 . . 1 1 . 2 4 1 2 Full Trace Events 3 | . . . 1 . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . 93 . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . 21 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . Time 267 | . . . . . . . . . . . . . . 267 . . Total Part Build Rating 26 | . . . . . . . . . . . . . . 26 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 2 . 4 . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Total Allies 15 | . . . . . . . 5 . 1 . . 2 . 7 . . Largest Group 4 | . . . . . . . 4 3 3 3 1 2 2 4 . . Highest-Rated Group 268 | . . . . . . . 268 222 101 101 31 79 79 224 . . Highest-Rated Ally 159 | . . . . . . . 159 152 39 39 31 49 49 56 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 171 | . . . . . . . 73 18 . 35 1 . 13 31 . . Total Damage 3522 | . . . . . . . 1654 184 . 384 20 . 424 856 . . Kills 24 | . . . . . . . 11 2 . 6 . . 2 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Turns Passed 9878 | 150 594 644 603 88 71 310 643 148 271 492 716 977 549 2335 458 829 Spaces Moved 6014 | 96 427 369 280 71 55 171 370 111 152 284 365 704 313 1412 280 554 Core 6 | 5 . . . . . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . . . Legs 6008 | 91 427 369 280 71 55 171 370 111 152 284 365 704 313 1411 280 554 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 115 110 110 122 116 116 113 116 120 111 Average Speed 124 | 117 121 120 128 120 120 154 117 112 170 139 150 116 118 119 120 115 Slowest Speed 1050 | 200 400 120 190 120 120 190 120 115 190 189 192 116 190 1050 120 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 57 32 27 2 50 7 44 3 83 10 64 85 13 56 8 15 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 128 | . . . 4 . . . 27 . . 1 16 . 6 61 8 5 Melee . | . . . . . . . . . . . . . . . . . Projectile 54 | . . . 4 . . . . . . 1 . . . 36 8 5 AOE 74 | . . . . . . . 27 . . . 16 . 6 25 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Was Fac Upp Upp Fac Arm Res Res Total 7662 | 119 490 484 442 75 60 198 483 127 165 345 498 813 442 1873 358 690 Wait 729 | . 36 43 105 . 1 10 10 7 . 29 98 34 70 184 39 63 Move 5999 | 95 426 368 279 70 54 170 369 111 151 283 364 703 312 1411 279 554 Hop . | . . . . . . . . . . . . . . . . . Pick Up 143 | 7 11 13 6 1 4 . 10 1 4 5 4 7 5 49 1 15 Fast Attach 43 | 7 . 2 . . . . 1 2 2 2 . . 3 16 5 3 Attach 89 | . . 1 3 2 . 5 5 1 1 1 4 4 12 31 9 10 Detach 6 | . . . . . . . . . . 1 . . . 3 . 2 Swap 95 | . 4 4 4 . . 5 15 1 2 1 12 7 6 29 1 4 Drop 93 | . 6 9 3 2 1 . 11 . 5 3 3 4 5 29 3 9 Fire 395 | 10 7 44 39 . . 8 58 3 . 18 13 36 28 86 20 25 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 18 | . . . 3 . . . 4 1 . 2 . . 1 1 1 5 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 52 | . . . . . . . . . . . . 18 . 34 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 5 exits: Fac x4 / *Ext) -6/Extension -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory -3/Research -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 151 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Evolved 1 slot: Propulsion x1 309 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Repaired Lgt. Ion Engine 410 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Discovered exit to Materials (range 3) 443 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Discovered exit to Materials (range 16) 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1076 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Discovered exit to Mines (range 7) 1366 | -9/Materials | Identified exit to Materials 1366 | -9/Materials | Discovered exit to Materials (range 10) 1389 | -9/Materials | Entered another Materials area 1389 | -8/Materials | Evolved 2 slots: Utility x2 1989 | -8/Materials | Identified exit to Factory 1989 | -8/Materials | Discovered exit to Factory (range 3) 1992 | -8/Materials | Entered Factory 1992 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2079 | -7/Factory | Identified exit to DSF 2080 | -7/Factory | Entered DSF 2100 | -7/DSF | Identified exit to Factory 2100 | -7/DSF | Discovered exit to Factory (range 17) 2120 | -7/DSF | Additional patrols routed to DSF 2151 | -7/DSF | Entered Factory 2151 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -6/Factory | Lost 3 parts (1n2u) 2243 | -6/Factory | Identified exit to Factory 2458 | -6/Factory | Identified exit to Extension 2458 | -6/Factory | Discovered exit to Extension (range 5) 2461 | -6/Factory | Build established: Scavenger-Skirmisher 2461 | -6/Factory | Entered Extension 2863 | -6/Extension | Energy Cycler disabled 2864 | -6/Extension | Rescued a captive Derelict 2865 | -6/Extension | Rescued a captive Derelict 2865 | -6/Extension | Rescued a captive Derelict 2865 | -6/Extension | Rescued a captive Derelict 2865 | -6/Extension | Rescued a captive Derelict 2866 | -6/Extension | Rescued a captive Derelict 2868 | -6/Extension | Rescued A7 2869 | -6/Extension | Rescued a captive Derelict 2935 | -6/Extension | Spotted B-75 Beast 2946 | -6/Extension | Spotted B-75 Beast 2949 | -6/Extension | Discovered exit to Factory (range 17) 2974 | -6/Extension | Allies destroyed B-75 Beast 3006 | -6/Extension | Allies destroyed B-75 Beast 3032 | -6/Extension | Lost 5 parts (1p2n1u1w) 3061 | -6/Extension | Disrupted transfer network 3104 | -6/Extension | Entered Factory 3104 | -5/Factory | Accompanied by 3 allies (A7) 3104 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3252 | -5/Factory | Sucked down chute 3252 | -5/Factory | Entered Waste 3252 | -5/Waste | The area was eerily silent 3253 | -5/Waste | Met a frightened Derelict 3297 | -5/Waste | 2 allies followed down the chute 3420 | -5/Waste | Build established: Scavenger-Gunner 3439 | -5/Waste | Identified exit to Factory 3439 | -5/Waste | Discovered exit to Factory (range 13) 3523 | -5/Waste | Entered Factory 3523 | -5/Factory | Accompanied by 3 allies 3888 | -5/Factory | P-70 Sage assimilated allied 2O-3SA(h) 3994 | -5/Factory | Identified exit to Upper Caves 3994 | -5/Factory | Discovered exit to Upper Caves (range 14) 4015 | -5/Factory | Entered Upper Caves 4015 | -5/Upper Caves | Accompanied by 1 ally 4118 | -5/Upper Caves | Build established: Scavenger-Skirmisher 4152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4514 | -5/Upper Caves | Spotted B-75 Beast 4530 | -5/Upper Caves | Destroyed B-75 Beast 4689 | -5/Upper Caves | Learned location of 1 exit from Factory 4725 | -5/Upper Caves | Identified exit to Upper Caves 4725 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 4731 | -5/Upper Caves | Entered another Upper Caves area 4882 | -5/Upper Caves | Learned Factory emergency access door positions 5079 | -5/Upper Caves | Build established: Scavenger-Gunner 5087 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5170 | -5/Upper Caves | Destroyed 8 combat bots 5502 | -5/Upper Caves | Encountered a Warlord checkpoint 5663 | -5/Upper Caves | Identified exit to Factory 5663 | -5/Upper Caves | Discovered exit to Factory (range 15) 5708 | -5/Upper Caves | Entered Factory 5708 | -4/Factory | Accompanied by 2 allies 5708 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5709 | -4/Factory | Identified exit to Upper Caves 6071 | -4/Factory | Spotted B-86 Titan 6147 | -4/Factory | Lost 7 parts (1p3n1u2w) 6244 | -4/Factory | Identified exit to Armory 6244 | -4/Factory | Discovered exit to Armory (range 11) 6257 | -4/Factory | Entered Armory 6287 | -4/Armory | Lost 10 parts (2p3n3u2w) 6608 | -4/Armory | Fabricated Lgt. Quantum Reactor (x2) 6637 | -4/Armory | Build established: Hacker-Gunner 7029 | -4/Armory | Build established: Scavenger-Skirmisher 7364 | -4/Armory | Fabricated L-61 Swordsman (x3) 7432 | -4/Armory | Spotted B-86 Titan 7618 | -4/Armory | Fabricated Impulse Thruster Array (x1) 7692 | -4/Armory | Destroyed B-86 Titan 7827 | -4/Armory | P-70 Sage assimilated allied Assassin 7a 7831 | -4/Armory | P-70 Sage assimilated allied Assassin 7c 7944 | -4/Armory | Lost 10 parts (1p2n4u3w) 8036 | -4/Armory | Core integrity fell below 50% 8065 | -4/Armory | Core integrity fell below 20% 8109 | -4/Armory | Lost 14 parts (3p6n3u2w) 8350 | -4/Armory | Build established: Hacker-Gunner 8556 | -4/Armory | Lost 3 parts (1p1u1w) 8588 | -4/Armory | Identified exit to Research 8588 | -4/Armory | Discovered exit to Research (range 3) 8592 | -4/Armory | Entered Research 8592 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8604 | -3/Research | Lost 3 parts (1p1u1w) 9018 | -3/Research | Identified exit to Research 9018 | -3/Research | Discovered exit to Research (range 6) 9050 | -3/Research | Entered another Research area 9050 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9203 | -2/Research | Found Gamma Bomb Array 9615 | -2/Research | Identified exit to Testing 9714 | -2/Research | Core integrity fell below 50% 9870 | -2/Research | Core integrity fell below 20% 9880 | -2/Research | Core destroyed Last Messages --------------- K-01 Serf collects debris. Power failure, Lgt. Quantum Reactor shutdown. Overheating: Core damaged (-232). Slug penetrates Wall. System Restoration Module broken. Overheating: Short circuit. Slug penetrates Wall. Critical hit (Destroy). Slug penetrates Wall. Power failure, Lgt. Quantum Reactor shutdown. Exp. Flexi-carbon Leg broken. Overheating: Short circuit. Slug penetrates Wall. Overheating: Broken Phase Gun damaged (-22). Slug penetrates Wall. Wall collapses. Overheating: Energy bleed (-56). Penetrated by Slug. Overheating: Core damaged (-232). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????## #????###??????????????? | | ???????????????????##+###; #####T ###????????????? | | ???????????????????? #????????????? | | ?????????????????????? hh #????????????? | | ??????????????????????? |%! #????????????? | | ???????????????????????? =![ ? #????????????? | | ??????????????????#######;;##### #????????????? | | ??????????????????# @w # #????????????? | | ??????????????????# % # #????????????? | | ??????????????????# """ # #????????????? | | ??????????????????# """ # #????????????? | | ??????????????????# """ # #????????????? | | ??????????????????# R # +????????????? | | ??????????????????# # #????????????? | | ??????????????????# """ """ # ###########??? | | ??????????????????# """ """ # # """"" #??? | | ??????????????????# """ """ # # ""R"" #??? | | ??????????????????# / # " " #??? | | ??????????????????# = # # #??? | | ??????????????????############## + #??? | | ???????????????????????????????# # #??? | | ??????????????????????########## # #??? | | ??????????????????????# # # #??? | | ??????????????????????#! # ###########??? | | ??????????????????????# "" # #????????????? | | ??????????????????????# ""S # #????????????? | | ??????????????????????# "" + #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #???????????## | | ??????????????????????########## #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Armory | Preloaded L-61 Swordsman | x3 | -4/Armory | Preloaded Impulse Thruster Array | x1 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Dangerous Findings Everything Is Under Control GoHome() I Spy Just What I Needed Knowing Is Half The Battle Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Novice Programmer Please Form A Line Power Corrupts Prison Break Respectable Loadout Rockin' Loadout Challenges ------------ None Game ------ Seed CoolantRestorationRifle Manual? 0 Play Time 02:50:39 Cumulative 3.9 hours Start 2024.11.26 @ 17:47:55 End 2024.11.26 @ 23:58:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0bf89e2-d7ca-4172-997a-238a79d5a61a