Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 19:22:06 Player: Cinder Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (31) 155 Value Destroyed (1091) 1091 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 8886 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Reaction Control System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Thunder Leg Thunder Leg High-density Centrium Leg Centrium Wheel Gravmag Array Antigrav Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Core Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Reaction Control System Long-range Missile Launcher [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Slots Evolved 14 | . . . 2 . 2 2 2 2 . . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . 1 1 . . 1 . . . 1 . Utility 6 | . . . . . 1 1 1 1 . . 1 . . . 1 . Weapon 2 | . . . . . 1 1 . . . . . . . . . . Parts Attached 65 | 6 . . 11 2 4 24 2 2 . 5 1 1 . 5 1 1 Power 4 | 1 . . 2 . . 1 . . . . . . . . . . Engine 3 | 1 . . 2 . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 26 | 2 . . 5 1 1 9 . 1 . 2 . 1 . 3 1 . Treads 6 | . . . 4 1 . 1 . . . . . . . . . . Leg 9 | 2 . . 1 . . 3 . . . . . 1 . 2 . . Wheel 2 | . . . . . . 1 . . . . . . . 1 . . Hover 2 | . . . . . . . . . . 1 . . . . 1 . Flight 7 | . . . . . 1 4 . 1 . 1 . . . . . . Utility 20 | 1 . . 3 . 2 6 2 . . 3 1 . . 2 . . Device 8 | . . . . . 1 3 1 . . 1 . . . 2 . . Storage 3 | 1 . . 2 . . . . . . . . . . . . . Processor 6 | . . . . . 1 1 1 . . 2 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 3 | . . . 1 . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 15 | 2 . . 1 1 1 8 . 1 . . . . . . . 1 Energy Gun 4 | 1 . . . . . 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . . . . . . . . 1 Special Weapon 2 | . . . . . . 1 . 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . 1 . . . . Parts Lost 47 | . . . 4 1 10 12 . . 2 4 4 . . 1 . 9 Power 2 | . . . . . 1 . . . 1 . . . . . . . Propulsion 20 | . . . 2 1 4 3 . . . 1 3 . . . . 6 Utility 12 | . . . . . 3 2 . . 1 3 . . . 1 . 2 Weapon 13 | . . . 2 . 2 7 . . . . 1 . . . . 1 Highest Loss Streak 9 | . . . 3 2 7 3 . . 2 3 4 . . 1 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 4 6 6 9 9 9 3 6 7 7 4 3 3 3 2 2 1 Power . | . 1 1 1 1 . . 1 1 1 . . . . . . . Propulsion 2 | 3 4 4 3 2 3 . . 1 1 2 2 2 2 . . . Utility 1 | . . . 1 3 2 2 3 4 4 . . . . . 1 1 Weapon 1 | . 1 1 2 2 1 . . 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . 3 . 5 . . . 2 3 . . . . . . Power 2 | . . . . . 1 . . . 1 . . . . . . . Propulsion 7 | . . . 2 . 3 . . . . 2 . . . . . . Utility 2 | . . . . . . . . . 1 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 65 | . 85 85 90 96 76 36 48 50 58 53 36 30 31 44 47 36 Engine 6 | . 14 14 11 11 6 . . . . . . . . . . . Treads 9 | . . . 23 40 29 3 . . . . . . . . . . Leg 11 | . 28 28 18 . . 1 . . . . . 4 5 13 14 7 Flight 3 | . . . . . . 3 13 12 17 17 10 . . . . . Device 3 | . . . . . . 6 13 11 11 12 . . . 2 . . Storage 7 | . 14 14 13 11 8 . 5 5 5 . . . . . . . Processor 5 | . . . . . 3 6 9 11 11 15 19 21 21 21 19 19 Protection 2 | . . . 2 11 3 7 . . . . . . . . . . Energy Gun 4 | . 14 14 6 . . . . . . . . . . . . . Ballistic Gun 5 | . 14 14 10 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 4 11 7 . . . . . . . . . . . Peak Build Rating 72 | 6 6 7 12 12 13 28 30 39 39 54 44 37 37 62 72 72 Average Rating 18 | 4 6 6 9 11 10 17 26 32 38 45 37 36 37 53 72 52 On Entrance 25 | . 6 6 7 11 12 . 23 30 39 35 39 27 37 37 57 72 Avg Prop Armor Cover (%) 21 | . . . 11 . . 13 . . . 13 21 37 . 37 44 42 Naked Turns 21 | . . . . . 9 12 . . . . . . . . . . Heaviest Build 32 | 11 11 11 28 30 32 14 12 15 15 12 3 . . 2 . . Greatest Support 80 | 20 20 20 80 80 80 28 12 19 19 19 7 3 3 78 3 78 Greatest Overweight (x) 4 | . . . 1 . . 4 . 4 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 9 10 9 5 7 8 7 5 5 5 5 5 5 5 Most Carried 10 | 6 6 8 10 10 10 5 8 8 7 5 5 3 3 4 2 2 Average Carried 6 | 4 6 6 9 9 9 3 5 7 6 4 4 3 3 2 2 1 Final Capacity 10 | 8 8 8 10 10 5 5 8 8 5 5 5 5 5 5 5 5 Final Carried 10 | 6 6 8 10 9 4 5 8 7 5 5 3 3 3 4 2 1 Class Distribution -------------------- 88% | Mutant 7% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Scout | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Matter Collected 908 | 238 . 22 239 . 72 255 . . . . . . . 82 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1068 | . . . 387 24 150 425 . . . . . . . . . 82 Parts 53 | . . . 17 6 10 16 . . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Combat Hostiles Destroyed 29 | . . . 11 4 3 8 . . . . . . . . . 3 Melee 7 | . . . . . 2 5 . . . . . . . . . . Guns 7 | . . . 7 . . . . . . . . . . . . . Cannons 5 | . . . 4 1 . . . . . . . . . . . . AOE 9 | . . . . 3 . 3 . . . . . . . . . 3 Classes Destroyed 7 | . . . 4 . 1 2 . . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . . . Swarmer 9 | . . . 2 4 . 1 . . . . . . . . . 2 Grunt 11 | . . . 4 . . 6 . . . . . . . . . 1 Brawler 2 | . . . 2 . . . . . . . . . . . . . Sentry 5 | . . . 3 . 2 . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . . . 7 4 3 3 . . . . . . . . . 3 Combat Bots Only 7 | . . . 7 4 3 3 . . . . . . . . . 3 Max Kills in Single Turn 3 | . . . 1 3 1 1 . . . . . . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . . . . . . . 2 Melee 1 | . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Hostile Shots Fired 620 | . . 2 115 7 74 158 . . 1 50 48 . . 25 . 140 Missed 205 | . . 1 42 1 22 46 . . . 29 21 . . 5 . 38 Hits 415 | . . 1 73 6 52 112 . . 1 21 27 . . 20 . 102 Melee 18 | . . . 1 . 14 2 . . 1 . . . . . . . Projectile 397 | . . 1 72 6 38 110 . . . 21 27 . . 20 . 102 AOE 5 | . . 3 . . 2 . . . . . . . . . . . Critical Strikes 27 | . . . 1 . 9 7 . . 1 . . . . 1 . 8 Part Disruptions 3 | . . . . . . . . . . . . . . 3 . . Damage Taken 8011 | . . 116 872 50 1130 1895 34 . 34 526 549 . . 401 . 2404 Core 3466 | . . 21 71 10 548 694 34 . . 359 337 . . 79 . 1313 Absorbed by Shields 7 | . . . . . . . . . . . . . . 7 . . Core Remaining (%) 61 | 100 . 91 . 79 . . 96 . . 64 . . . 63 . . Volleys Fired 56 | . . . 42 3 . 6 . . . 3 . . . . . 2 Largest 2 | . . . 2 2 . 2 . . . 1 . . . . . 1 Hottest 100 | . . . 70 60 . 100 . . . 5 . . . . . 43 Shots Fired 106 | . . . 84 6 . 11 . . . 3 . . . . . 2 Gun 67 | . . . 60 . . 7 . . . . . . . . . . Cannon 27 | . . . 24 3 . . . . . . . . . . . . Launcher 9 | . . . . 3 . 4 . . . . . . . . . 2 Special 3 | . . . . . . . . . . 3 . . . . . . Kinetic 73 | . . . 66 3 . 4 . . . . . . . . . . Thermal 18 | . . . 18 . . . . . . . . . . . . . Explosive 9 | . . . . 3 . 4 . . . . . . . . . 2 Electromagnetic 3 | . . . . . . 3 . . . . . . . . . . Robot Hit Streak 30 | . . . 30 11 . 6 . . . 1 . . . . . 3 Robot Miss Streak 2 | . . . 2 2 . 1 . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 102 | . . . 66 3 9 21 . . . 1 . . . . . 2 Core Hits 52 | . . . 20 4 2 14 . . . . . . . . . 12 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . Critical Strikes 5 | . . . 3 . 1 1 . . . . . . . . . . Burn 1 | . . . 1 . . . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . Melee Attacks 32 | . . . . . 12 20 . . . . . . . . . . Impact 12 | . . . . . 12 . . . . . . . . . . . Slashing 20 | . . . . . . 20 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2861 | . . . 795 116 152 987 . . . 5 . . . 2 . 804 Guns 457 | . . . 392 . . 65 . . . . . . . . . . Cannons 421 | . . . 386 35 . . . . . . . . . . . . Explosions 1104 | . . . . 81 . 308 . . . . . . . . . 715 Melee 750 | . . . . . 152 598 . . . . . . . . . . Ramming 129 | . . . 17 . . 16 . . . 5 . . . 2 . 89 Kinetic 684 | . . . 614 35 . 35 . . . . . . . . . . Thermal 164 | . . . 164 . . . . . . . . . . . . . Explosive 1104 | . . . . 81 . 308 . . . . . . . . . 715 Electromagnetic 30 | . . . . . . 30 . . . . . . . . . . Impact 152 | . . . . . 152 . . . . . . . . . . . Slashing 598 | . . . . . . 598 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 2 2 . 7 . . 9 9 . 9 9 10 . 3 Average Corruption 5 | . . . 2 2 . 5 . . 9 7 . 9 9 9 . 2 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 35 | . . . 4 1 . 17 . . 1 8 . 1 . 2 . 1 Message Errors 7 | . . . . . . 4 . . . 2 . . . . . 1 Matter Fused 9 | . . . 1 . . 4 . . . 2 . 1 . 1 . . Heat Flow Errors 6 | . . . . . . 2 . . 1 2 . . . 1 . . Energy Discharges 4 | . . . 1 . . 2 . . . 1 . . . . . . Parts Rejected 3 | . . . . . . 3 . . . . . . . . . . Data Loss (minor) 6 | . . . 2 1 . 2 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 142 | . . . . . 16 91 . . . . . . . . . 35 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 41 | . . . . . . 6 . . . . . . . . . 35 Melee 101 | . . . . . 16 85 . . . . . . . . . . Knockbacks 5 | . . . 4 . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 3 | . . . 3 . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 267 | . . . . 7 . 102 . . . 2 . . . . . 156 Shots 6 | . . . . 1 . 3 . . . . . . . . . 2 Rammed 37 | . . . 1 . . 18 . . . 1 . . . . . 17 Targets Rammed 58 | . . . 4 . . 19 . . . 1 . . . 2 . 32 Kicked 20 | . . . 3 . . . . . . . . . . 2 . 15 Crushed 1 | . . . . . . 1 . . . . . . . . . . Highest Temperature 238 | . . . 52 9 . 215 . . 188 238 . . . 161 . 37 Average Temperature 41 | . . . 18 5 . 91 . . 123 131 . . . 98 . 37 Received Heat Transfer 1067 | . . . 249 . 18 429 . . . 36 9 . . . . 326 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . Heat Transferred 555 | . . . 555 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 81 Level 1 . | . . . . . . . . . . . . . . . . 18 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 244 | . . . 141 121 80 60 15 16 2 80 65 22 8 20 9 244 Initial 35 | . . . . 24 35 . . 2 2 . 19 22 8 5 5 6 Average 25 | . . . 49 104 33 11 1 4 1 32 16 17 8 8 5 76 Influence Increases 1488 | . . . 367 107 135 261 15 20 . 150 120 . . 15 4 294 Destroy 0b10 Robot/C 580 | . . . 220 80 60 160 . . . . . . . . . 60 Destroy 0b10 Robot/NC 10 | . . . . . . 10 . . . . . . . . . . Destroy Leader 140 | . . . 50 10 30 30 . . . . . . . . . 20 Successful Hack 51 | . . . 7 . . 6 . 20 . . . . . . 4 14 Destroy Structure 62 | . . . . 17 . 10 . . . . . . . . . 35 Partial Spotted 30 | . . . . . . 15 15 . . . . . . . . . Lose Combat Pursuer 615 | . . . 90 . 45 30 . . . 150 120 . . 15 . 165 Influence Decreases 1264 | . . . 303 80 226 261 10 19 6 110 95 53 4 13 5 79 Entered New Map 182 | . . . . 40 56 . . 3 4 . 21 43 4 3 5 3 Time Decay 709 | . . . 263 30 105 166 10 16 . 70 39 10 . . . . Lost Part 373 | . . . 40 10 65 95 . . 2 40 35 . . 10 . 76 Squads Dispatched 14 | . . . 2 . 2 4 . . . 3 2 . . 1 . . Investigation 4 | . . . 1 . . 1 . . . 2 . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . . Reinforcement 8 | . . . 1 . 2 2 . . . 1 1 . . 1 . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Distress Signals 4 | . . . 2 . . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 134 | . 1 1 26 4 13 16 1 . 4 22 17 6 . 4 . 19 Peak Tracking Total 12 | . 1 1 8 4 6 4 1 . 4 11 9 6 . 3 . 12 Tactical Retreats 22 | . . 1 4 . 3 1 . . . 5 3 . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Traps Triggered 8 | . . 1 . . . 1 1 1 . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Machines Accessed 13 | . . 1 1 . . 3 . 2 . 2 1 . 1 . 1 1 Terminals 7 | . . . 1 . . 1 . 1 . 1 1 . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . Total Hacks 24 | . . 1 2 . . 4 . 3 . 7 1 . 2 . 1 3 Successful 9 | . . 1 1 . . 2 . 2 . . . . 1 . 1 1 Failed 15 | . . . 1 . . 2 . 1 . 7 1 . 1 . . 2 Catastrophic 4 | . . . 1 . . 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 14 | . . . 2 . . 1 . 1 . 4 1 . 2 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 3 . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 3 . . . . 1 . Terminal Hacks 6 | . . 1 1 . . 1 . 1 . . . . 1 . . 1 Open Door 1 | . . 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 1 . 1 . . . . . . . . Refit 2 | . . . . . . 1 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . . 1 . 1 . 2 1 . 1 . 1 . Full Trace Events 4 | . . . 1 . . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Active Infowar (turns) 1378 | . . . . . 6 631 83 57 23 218 113 38 2 75 18 114 Optics 560 | . . . . . . . . . . 200 113 38 2 75 18 114 Sensors 183 | . . . . . . . 17 57 23 86 . . . . . . Terrain 729 | . . . . . . 631 66 . . 32 . . . . . . Structural 6 | . . . . . 6 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Turns Passed 3261 | 65 26 626 763 64 282 664 84 57 23 247 113 38 2 75 18 114 Spaces Moved 3079 | 45 22 507 409 33 146 526 205 144 60 372 261 72 3 106 31 137 Core 514 | 4 . . . . 19 103 . 1 . . 49 72 3 99 31 133 Treads 471 | . . . 130 33 119 189 . . . . . . . . . . Legs 868 | 41 22 507 279 . . 8 . . . . . . . 7 . 4 Wheels 18 | . . . . . . 18 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1208 | . . . . . 8 208 205 143 60 372 212 . . . . . Fastest Speed 34 | 50 120 120 120 160 40 34 37 35 35 35 40 50 50 50 50 50 Average Speed 84 | 113 120 120 145 160 139 90 37 38 35 38 42 50 50 54 50 52 Slowest Speed 250 | 120 120 120 190 160 160 250 37 250 39 40 50 50 50 120 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . 1 5 1 . 2 11 9 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 31 | 3 9 96 35 12 18 16 6 5 66 16 15 85 . 94 2 30 Regions Visited 16 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 60 | . . . . 22 . 10 . . . . . . . . . 28 Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 60 | . . . . 22 . 10 . . . . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac DSF Res Gar Total 3525 | 56 21 524 502 38 201 648 211 149 58 462 254 72 2 121 32 174 Wait 195 | . . 16 19 . 35 38 . 1 . 83 . . . 2 1 . Move 3013 | 44 21 506 408 32 143 518 202 144 56 351 243 71 2 105 30 137 Hop 25 | . . . . . 1 3 1 . 1 10 9 . . . . . Pick Up 36 | 6 . 2 7 1 3 7 4 . . 4 . . . 2 . . Fast Attach 48 | 6 . . 6 . 3 22 1 1 1 4 1 1 . 2 . . Attach 26 | . . . 4 2 3 6 2 1 . 2 1 . . 3 1 1 Detach 6 | . . . 3 . . 1 1 . . . . . . 1 . . Swap 2 | . . . 2 . . . . . . . . . . . . . Drop 24 | . . . 7 . 1 9 . 2 . 5 . . . . . . Fire 56 | . . . 42 3 . 6 . . . 3 . . . . . 2 Melee 32 | . . . . . 12 20 . . . . . . . . . . Ram 18 | . . . . . . 1 . . . . . . . . . 17 Kick 20 | . . . 3 . . . . . . . . . . 2 . 15 Crush 18 | . . . 1 . . 17 . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 4 . 2 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 15) 92 | -10/Materials | Entered Mines 212 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 224 | -10/Mines | Discovered new exit (range 5) 314 | -10/Mines | Build established: Mutant 502 | -10/Mines | Discovered new exit (range 8) 636 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 718 | -10/Mines | Entered Materials 718 | -9/Materials | Evolved 2 slots: Propulsion x2 1098 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Lost 3 parts (2n1w) 1251 | -9/Materials | Destroyed 7 combat bots 1396 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Entered Mines 1532 | -9/Mines | Discovered new exit (range 9) 1545 | -9/Mines | Entered Materials 1545 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1812 | -8/Materials | Core integrity fell below 50% 1822 | -8/Materials | Core integrity fell below 20% 1823 | -8/Materials | Discovered new exit (range 10) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1849 | -7/Factory | Lost 7 parts (3n2u2w) 1877 | -7/Factory | Crushed by falling debris 1985 | -7/Factory | Core integrity fell below 50% 1995 | -7/Factory | Lost 3 parts (3w) 2321 | -7/Factory | Core integrity fell below 20% 2344 | -7/Factory | Lost 3 parts (2n1w) 2482 | -7/Factory | Discovered new exit (range 14) 2487 | -7/Factory | Discovered new exit (range 4) 2491 | -7/Factory | Entered another Factory area 2491 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2574 | -6/Factory | Discovered new exit (range 4) 2575 | -6/Factory | Entered another Factory area 2575 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -5/Factory | Sucked down chute 2632 | -5/Factory | Entered Waste 2636 | -5/Waste | Spotted C-40 Crusher 2636 | -5/Waste | Spotted C-40 Crusher 2644 | -5/Waste | Spotted C-40 Crusher 2646 | -5/Waste | Spotted C-40 Crusher 2646 | -5/Waste | Spotted C-40 Crusher 2647 | -5/Waste | EMP discharged 2648 | -5/Waste | Discovered new exit (range 15) 2651 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2655 | -5/Waste | Entered Factory 2899 | -5/Factory | Discovered new exit (range 8) 2902 | -5/Factory | Entered another Factory area 2902 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -4/Factory | Lost 3 parts (3u) 3015 | -4/Factory | Sucked down chute 3015 | -4/Factory | Entered Waste 3022 | -4/Waste | Spotted C-40 Crusher 3024 | -4/Waste | Lost 4 parts (3n1w) 3030 | -4/Waste | EMP discharged 3030 | -4/Waste | Spotted C-40 Crusher 3034 | -4/Waste | Spotted C-40 Crusher 3042 | -4/Waste | Spotted C-40 Crusher 3042 | -4/Waste | Discovered new exit (range 22) 3045 | -4/Waste | Spotted C-40 Crusher 3046 | -4/Waste | Spotted C-40 Crusher 3052 | -4/Waste | Identified exit to Factory 3053 | -4/Waste | Entered Factory 3055 | -4/Factory | Identified exit to DSF 3055 | -4/Factory | Entered DSF 3102 | -4/DSF | Additional patrols routed to DSF 3117 | -4/DSF | Discovered new exit (range 16) 3123 | -4/DSF | System corruption reached 10% 3129 | -4/DSF | Identified exit to Research 3130 | -4/DSF | Entered Research 3130 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3146 | -3/Research | Identified exit to Garrison 3148 | -3/Research | Entered Garrison 3168 | -3/Garrison | Triggered checkpoint 3183 | -3/Garrison | Spotted B-86 Titan 3187 | -3/Garrison | Triggered checkpoint 3230 | -3/Garrison | Triggered checkpoint 3244 | -3/Garrison | Core integrity fell below 50% 3259 | -3/Garrison | Core integrity fell below 20% 3262 | -3/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03235_ Kicked G-67 Veteran. 03237_ Hds. Centrium Leg destroyed. 03239_ S-43 Plague destroyed. 03240_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 03241_ G-73 Enforcer destroyed. 03241_ Lrn. Missile Launcher destroyed. 03241_ Destroyed Lrn. Missile Launcher. 03242_ The unstable cave ceiling collapses. 03245_ Slammed into G-67 Veteran. 03245_ G-67 Veteran knocked back. 03246_ Slammed into G-67 Veteran. 03254_ Penetrated by Slug. 03255_ Slammed into B-86 Titan. 03258_ EX3HNE&BTOF1 OSXK5VJYJXOQJ%7D ZYV 03258_ Slammed into B-86 Titan. 03258_ Destabilizing: Core damaged (-39). 03259_ Slammed into B-86 Titan. 03261_ Core Analyzer destroyed. 03261_ Adv. Signal Interpreter destroyed. 03261_ Slammed into B-86 Titan. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ####""""## #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ## ## #???????????????????????????????????? | | ## ## #???????????????????????????????????? | | "???????????????????????????????????? | | "???????????????????????????????????? | | "???????????????????????????????????? | | "???????????????????????????????????? | | #" "" #???????????????????????????????????? | | #" ## ############????????????????????????? | | ;BB##########??????????????? | | +BB@gpsgg g #??????????????? | | ##"#"## ########### #??????????????? | | #### "## ##### ## #?????????# #??????????????? | | ???# "%## #???# ## #?????????# #??????????????? | | ???####### #???# ## #????????## ##?????????????? | | ?????????# ##### ## #????????# #?????????????? | | ?????????# # ## #???###### =####??????????? | | ?????????# #???# + #???# % #?????????? | | ?????????# #???#### #???# ### [ ###????????? | | ?????????# ######## #???# # #"#????????? | | ?????????# ##### ## "#????????? | | ?????????# ######### "#????????? | | ?????????########### #######???????# "#????????? | | ???????????????????# #?????????????# #"#????????? | | ???????????????????# #?????????????# ###????????? | | ???????????????????# ????????????## #??????????? | | #####??????????????# #????????????#" #??????????? | | """"#??????????????# #????????????#T #??????????? | | ##??????????????# #????????????#""#??????????? | | #??????????????# ????????????####??????????? | | #####??????????????# ??????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 285 Armor Coverage 225 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Let Me Out Of Here Challenges ------------ None Game ------ Seed BoltHelicalArray Manual? 0 Play Time 00:54:08 Cumulative 60.8 hours Start 2026.05.09 @ 18:28:15 End 2026.05.09 @ 19:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cba494f0-2ccd-4c6e-a045-6a56a252d908