Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.16 @ 16:55:59 Player: Back to the Scrapyard Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (308) 308 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 811 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/250 Matter 150/300 Energy 6/125 System Corruption 0% Temperature Critical (595) Movement Treading (480) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Medium Laser Small Laser Light Assault Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink Huge Storage Unit Light Armor Plating Light Armor Plating Medium Laser Small Laser Light Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 8 4 5 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 6 | 3 . 3 Treads 4 | 1 . 3 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 2 | 1 . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 4 | 1 2 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 15 | 3 10 18 Power 1 | 1 1 2 Propulsion 5 | 2 4 6 Utility 3 | . . 4 Weapon 4 | . 2 5 Tool/Special . | . . . Unused Backups 13 | . . 13 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 4 | . . 4 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 99 Engine 14 | . 14 14 Treads 6 | . . 10 Leg 21 | . 28 17 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Gun 25 | . 21 28 Ballistic Gun 2 | . 6 . Peak Build Rating 11 | 7 10 11 Average Rating 9 | 4 8 10 On Entrance 5 | . 7 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 90 | 12 90 90 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 1 | . 1 3 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 6 18 25 Most Carried 21 | 6 13 21 Average Carried 15 | 3 10 18 Final Capacity 25 | 8 25 25 Final Carried 17 | 4 13 17 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 338 | 276 62 . Remotely . | . . . Salvage Created 503 | 128 309 66 Parts 33 | 7 21 5 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 11 | . 8 3 Guns 10 | . 7 3 Classes Destroyed 8 | 2 4 2 Worker 1 | . 1 . Tunneler 2 | 2 . . Recycler 1 | 1 . . Operator 1 | . 1 . Swarmer 3 | . 3 . Grunt 5 | . 5 . Sentry 1 | . . 1 Assembled 2 | . . 2 Best Kill Streak 3 | 3 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 62 | . 30 32 Missed 17 | . 11 6 Hits 45 | . 19 26 Melee 9 | . . 9 Projectile 36 | . 19 17 Critical Strikes 1 | . . 1 Damage Taken 787 | . 196 591 Core 263 | . 59 204 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 48 | 6 26 16 Largest 2 | 2 2 2 Hottest 130 | 70 130 130 Shots Fired 96 | 12 52 32 Gun 96 | 12 52 32 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 19 | 6 13 . Thermal 77 | 6 39 32 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 7 8 4 Robot Miss Streak 5 | 1 4 5 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 48 | 10 26 12 Core Hits 29 | 5 18 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 6 | 2 4 . Burn 6 | 2 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 650 | 98 375 177 Guns 644 | 98 369 177 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 6 | . 6 . Kinetic 84 | 48 36 . Thermal 560 | 50 333 177 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 4 | . 3 1 Kicked 4 | . 3 1 Crushed . | . . . Highest Temperature 630 | 70 258 630 Average Temperature 144 | 34 78 301 Received Heat Transfer 84 | . 66 18 Effects 13 | . . 13 Shutdowns 3 | . . 3 Energy Bleed 4 | . . 4 Matter Decay 2 | . . 2 Short Circuit 1 | . . 1 Damage (minor) 1 | . . 1 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 3 | 1 2 . Heat Transferred 1924 | 296 1184 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 60 | 10 60 42 Initial 3 | . 3 . Average 5 | 1 14 1 Influence Increases 282 | 15 225 42 Destroy 0b10 Robot/C 200 | . 160 40 Destroy 0b10 Robot/NC 25 | 15 10 . Destroy Leader 40 | . 40 . Allied During Kill 2 | . . 2 Successful Hack 14 | . 14 . Destroy Structure 1 | . 1 . Influence Decreases 282 | 10 230 42 Entered New Map 2 | . 2 . Time Decay 280 | 10 228 42 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 17 5 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 8 | . 8 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 14 | . 14 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Robot Analysis 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 6 | . 6 . Operators 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 2 | . . 2 Total Damage 42 | . . 42 Kills 1 | . . 1 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 2405 | 4 844 1557 Seismic 2405 | 4 844 1557 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 3 | . . 3 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2498 | 97 844 1557 Spaces Moved 590 | 66 366 158 Core 22 | 22 . . Treads 10 | . . 10 Legs 558 | 44 366 148 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 320 Average Speed 235 | 96 191 395 Slowest Speed 480 | 120 400 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 4 70 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1603 | 86 462 1055 Wait 917 | . 52 865 Move 588 | 65 365 158 Hop . | . . . Pick Up 25 | 7 10 8 Fast Attach 4 | 4 . . Attach 5 | 3 . 2 Detach . | . . . Swap 8 | 1 4 3 Drop 4 | . 2 2 Fire 48 | 6 26 16 Melee . | . . . Ram . | . . . Kick 4 | . 3 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: Mat / *Exi) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Identified exit to Subcaves 468 | -10/Materials | Identified exit to Materials 468 | -10/Materials | Learned location of 1 exit from Materials 539 | -10/Materials | Learned location of 2 exits from Subcaves 646 | -10/Materials | Identified exit to Mines 686 | -10/Materials | Learned location of 2 exits from Mines 732 | -10/Materials | Learned 4 Recycling zone layouts 762 | -10/Materials | Learned Storage non-interactive machine intel 804 | -10/Materials | Learned 2 Storage zone layouts 942 | -10/Materials | Entered Mines 943 | -10/Mines | Identified exit to Exiles 945 | -10/Mines | Received a Mining Laser from a helpful Derelict 1356 | -10/Mines | Learned location of Zion (-7) 1416 | -10/Mines | Learned Materials stockpile data 1440 | -10/Mines | Learned location of Mines (-9) 1445 | -10/Mines | Assembled infested the area 1532 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2193 | -10/Mines | Build established: Scavenger-Mutant 2475 | -10/Mines | Core integrity fell below 50% 2492 | -10/Mines | Core integrity fell below 20% 2500 | -10/Mines | Core destroyed Last Messages --------------- 01905_ Dropped Aluminum Leg. 02459_ as-11766 destroyed. 02464_ Lgt. Treads severed. 02470_ Overheating: Energy bleed (-25). 02475_ Power failure, Lgt. Ion Engine shutdown. 02478_ Overheating: Matter decay (-61). 02479_ Particle Gun destroyed. 02481_ Destroyed Asb. Hover Unit. 02484_ Power failure, Lgt. Ion Engine shutdown. 02484_ as-54578 destroyed. 02492_ Overheating: Core damaged (-37). 02493_ Overheating: Beam Rifle damaged (-24). 02495_ Overheating: Energy bleed (-15). 02496_ Power failure, Lgt. Ion Engine shutdown. 02496_ Overheating: Matter decay (-44). 02497_ Overheating: Energy bleed (-6). 02498_ Lgt. Treads broken. 02498_ Overheating: Short circuit. 02499_ Overheating: Energy bleed (-9). 02500_ Overheating: Core damaged (-42). 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