Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 17:05:19 Player: k1ll3rb0t Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (214) 1070 Value Destroyed (8915) 8915 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1219) 1219 TOTAL SCORE: 16564 Bonus ------- High Alert Combat Kills 819 Entered Garrisons 400 Cogmind --------- Core Integrity 0/1150 Matter 214/300 Energy 88/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Heat Sink Energy Well (13) Improved Weapon Cycler Shock Maul Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Force Field > --- WEAPON ----------- Tesla Rifle Field Laser Field Laser Plasma Rifle Matter Neutralizer > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Improved Heat Sink Advanced Heat Sink Coolant Injector Energy Well High-capacity Matter Pod Advanced Sensor Array Improved Weapon Cycler Graphene Brace Graphene Brace Drone Bay High-powered Shock Rifle Heavy Laser Variable Charge Gun Shock Maul [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Cryofiber Web Storage Huge Storage Unit Processor Machine Analyzer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 2 . . . Utility 5 | . . . . . . . . . 2 2 1 Weapon 3 | . . . 2 . . . . . . . 1 Parts Attached 167 | 8 8 24 19 3 11 13 10 8 21 8 34 Power 18 | 1 1 2 2 . 3 2 1 1 4 . 1 Engine 12 | 1 1 1 2 . 2 2 1 1 1 . . Core 6 | . . 1 . . 1 . . . 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 50 | 2 2 12 5 1 2 4 4 4 6 2 6 Treads 40 | . . 6 5 1 2 4 4 4 6 2 6 Leg 10 | 2 2 6 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 2 3 4 2 . 1 1 2 1 5 3 11 Device 16 | 1 . 2 . . . . 2 . 1 1 9 Storage 5 | 1 3 . 1 . . . . . . . . Processor 5 | . . 1 . . 1 . . . 2 . 1 Hackware 1 | . . . . . . . . . 1 . . Protection 8 | . . 1 1 . . 1 . 1 1 2 1 Artifact . | . . . . . . . . . . . . Weapon 64 | 3 2 6 10 2 5 6 3 2 6 3 16 Energy Gun 24 | 1 . 1 3 . 1 . 1 . 2 3 12 Energy Cannon 2 | . . . . . . . . 1 . . 1 Ballistic Gun 27 | 2 2 3 7 2 2 4 2 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . 1 . . 1 2 . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 1 . . 1 3 . . Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 10 | . . 10 . . . . . . . . . Parts Lost 60 | . 1 2 2 . . 4 6 1 7 1 36 Power 3 | . . 1 . . . . . . 1 . 1 Propulsion 17 | . . 1 1 . . 2 2 . 4 . 7 Utility 16 | . . . 1 . . 1 2 1 . . 11 Weapon 24 | . 1 . . . . 1 2 . 2 1 17 Highest Loss Streak 17 | . 1 1 2 . . 2 4 1 3 1 17 To Critical Strikes . | . . . . . . . . . . . . Average Backups 22 | 3 12 21 24 25 24 24 24 24 23 20 15 Power 1 | . 1 . 2 2 1 1 1 1 1 2 1 Propulsion 4 | 2 7 5 4 4 4 4 6 7 6 3 1 Utility 8 | . 1 4 8 9 8 9 9 8 9 9 9 Weapon 7 | . 2 10 9 10 9 9 7 7 6 5 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 42 | . 6 1 3 . 7 3 6 . 5 4 7 Power 6 | . . 1 . . 2 . . . 1 . 2 Propulsion 8 | . 3 . . . . . 2 . . 3 . Utility 18 | . 1 . . . 2 2 3 . 4 1 5 Weapon 10 | . 2 . 3 . 3 1 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 98 100 100 99 99 99 99 88 81 Engine 7 | . 14 7 8 9 8 9 9 7 4 . 3 Core 1 | . . 3 . . . . . . 1 5 1 Treads 31 | . . 21 35 36 36 35 35 45 39 26 15 Leg 4 | . 28 22 . . . . . . . . . Device 5 | . 14 6 . . . . 8 6 6 7 18 Storage 8 | . 14 11 9 9 9 9 9 7 6 5 4 Processor 2 | . . . . . 2 . . . 6 11 9 Protection 4 | . . 3 8 9 6 9 . . 4 5 1 Energy Gun 8 | . 7 7 6 . 7 1 7 7 9 13 20 Ballistic Gun 18 | . 20 14 29 36 26 27 27 15 11 6 1 Launcher 1 | . . . . . . 3 . 6 2 . . Peak Build Rating 102 | 9 10 18 24 21 31 29 31 37 55 86 102 Average Rating 36 | 5 9 14 20 21 27 26 29 34 46 74 95 On Entrance 27 | . 9 10 17 21 21 26 27 27 35 54 84 Naked Turns 7 | . . . . . . . . . . . 7 Heaviest Build 128 | 12 30 98 102 102 108 114 113 109 111 116 128 Greatest Support 210 | 20 20 80 80 80 80 80 80 124 132 190 210 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 1 . 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 13 22 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 15 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 12 21 24 25 24 24 24 24 23 23 16 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 15 25 25 25 25 25 25 24 21 25 5 Class Distribution -------------------- 66% | Scavenger-Tank 16% | Mutant 10% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Matter Collected 5645 | 269 230 804 643 . 392 1101 773 121 626 204 482 Remotely . | . . . . . . . . . . . . Salvage Created 8581 | 48 329 1235 806 . 574 1319 1132 208 994 79 1857 Parts 438 | 2 15 79 53 . 29 72 60 13 51 4 60 Haulers Intercepted 9 | . . 3 2 . . . 3 1 . . . Recyclers Shooed 13 | . . 6 . . . . 1 2 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Combat Hostiles Destroyed 178 | . 7 32 21 . 13 30 24 4 20 2 25 Melee 3 | . . . . . . . . 2 . . 1 Guns 144 | . 6 27 21 . 13 26 21 1 15 1 13 Cannons 1 | . . . . . . . . . . . 1 AOE 22 | . 1 5 . . . 4 3 1 5 1 2 Classes Destroyed 19 | 1 2 7 . . . 5 . 1 2 . 1 Worker 7 | . . 2 . . . . . . 1 . 4 Builder 7 | . . 1 . . . . 1 1 3 . 1 Tunneler 3 | 2 . . . . . . . . . . 1 Hauler 9 | . . 3 2 . . . 3 1 . . . Recycler 5 | . 1 1 . . 1 . . 1 . . 1 Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . . . . . 1 1 . . Watcher 2 | . . . . . . 1 . . . . 1 Swarmer 35 | . . 9 9 . 3 3 3 2 4 1 1 Cutter 2 | . . . . . . 2 . . . . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 82 | . 7 16 9 . 6 11 14 2 7 1 9 Brawler 9 | . . 1 . . 1 4 2 . . . 1 Duelist 5 | . . . . . . 2 1 . . . 2 Sentry 18 | . . 6 3 . 3 1 3 . 1 . 1 Specialist 4 | . . . . . . . . . 2 . 2 Hunter 4 | . . . . . . 1 1 . 1 . 1 Programmer 17 | . . . . . . 6 . . 4 . 7 Heavy 1 | . . . . . . . . . 1 . . Best Kill Streak 13 | 1 3 13 4 . 4 4 4 2 6 1 6 Combat Bots Only 10 | . 3 10 4 . 4 4 4 2 4 1 4 Max Kills in Single Turn 3 | 1 2 3 2 . 2 2 2 1 2 1 2 Gunslinging 1 | . 1 . 1 . . 1 1 . 1 . . Exploded 2 | . 1 2 . . . 2 1 1 2 1 2 Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Hostile Shots Fired 1306 | . 43 175 68 . 48 136 95 21 155 10 555 Missed 398 | . 10 57 19 . 11 44 26 10 47 3 171 Hits 908 | . 33 118 49 . 37 92 69 11 108 7 384 Melee 58 | . . . . . . 17 2 . . . 39 Projectile 850 | . 33 118 49 . 37 75 67 11 108 7 345 AOE 5 | . . . . . . 2 . . . . 3 Critical Strikes 39 | . 1 1 2 . 2 7 3 . 5 1 17 Actively Blocked 13 | . . . . . . . . . . . 13 Part Disruptions 3 | . . . . . . . . . 1 . 2 Damage Taken 16110 | . 483 1447 671 50 542 1547 954 174 2179 132 7931 Core 1958 | . 170 189 41 . 74 70 82 . 171 . 1161 Absorbed by Shields 261 | . . . . . . . 140 . . . 121 Reduced by Siege Mode 53 | . . . . . . . . . . . 53 Ignored by Resistances 29 | . . . . . . 26 3 . . . . Core Remaining (%) 73 | 100 32 52 . . . . 51 100 79 100 . Volleys Fired 439 | 2 22 93 43 1 21 68 46 9 44 4 86 Largest 5 | 2 2 2 4 1 4 4 4 3 4 4 5 Hottest 470 | 40 60 98 128 23 131 142 150 120 223 237 470 Shots Fired 1238 | 4 44 155 160 1 77 215 174 15 151 16 226 Gun 1158 | 4 44 145 160 1 74 190 170 14 138 16 202 Cannon 22 | . . . . . . . . . . . 22 Launcher 58 | . . 10 . . 3 25 4 1 13 . 2 Special . | . . . . . . . . . . . . Kinetic 762 | 4 35 93 146 1 59 177 141 9 80 4 13 Thermal 381 | . . 52 14 . 14 5 29 5 58 8 196 Explosive 14 | . . . . . 3 . 2 1 6 . 2 Electromagnetic 81 | . 9 10 . . 1 33 2 . 7 4 15 Robot Hit Streak 19 | 4 8 12 12 . 14 9 18 3 10 3 19 Robot Miss Streak 10 | . 2 8 10 . 4 8 6 2 5 1 5 Penetration Max 1 | . . . . . . . 1 1 . . 1 Secondary Targets 27 | . 3 2 4 . 1 4 6 . 3 . 4 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 1 . 2 . 1 Shots Hit Robots 841 | 4 31 124 109 . 48 132 121 9 100 6 157 Core Hits 551 | 2 18 109 53 . 36 83 82 8 84 3 73 Critical Kills 4 | . . 1 . . . . . . 1 . 2 Critical Parts Destroyed 7 | . . 1 . . . 1 . . 1 . 4 Critical Strikes 33 | . . 2 . . . 2 3 . 5 . 21 Burn 21 | . . . . . . 1 3 . 3 . 14 Destroy 7 | . . 2 . . . 1 . . 2 . 2 Corrupt 1 | . . . . . . . . . . . 1 Smash 4 | . . . . . . . . . . . 4 Melee Attacks 38 | . . 5 . . 1 10 . . 8 1 13 Impact 20 | . . 5 . . . . . . 1 1 13 Slashing 18 | . . . . . 1 10 . . 7 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18547 | 49 513 2136 1419 . 967 2910 2804 345 2841 146 4417 Guns 14022 | 49 346 1762 1413 . 839 2020 2294 164 1848 80 3207 Cannons 155 | . . . . . . . . . . . 155 Explosions 3568 | . 165 369 . . 128 890 510 74 864 66 502 Melee 607 | . . . . . . . . . 82 . 525 Ramming 195 | . 2 5 6 . . . . 107 47 . 28 Kinetic 8331 | 49 253 998 1234 . 627 1938 1913 144 960 21 194 Thermal 6120 | . 165 809 179 . 212 187 474 20 1054 102 2918 Explosive 1358 | . . . . . 128 . 336 74 318 . 502 Electromagnetic 1936 | . 93 324 . . . 785 81 . 380 23 250 Impact 525 | . . . . . . . . . . . 525 Slashing 82 | . . . . . . . . . 82 . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 10 . . . 3 3 . 14 . 21 Average Corruption 7 | . . 10 . . . 2 3 . 7 . 19 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 129 | . . 1 . . . 18 11 . 47 . 52 Message Errors 23 | . . . . . . 4 7 . 8 . 4 Matter Fused 34 | . . 1 . . . 5 . . 12 . 16 Heat Flow Errors 13 | . . . . . . 1 1 . 2 . 9 Energy Discharges 16 | . . . . . . 4 . . 6 . 6 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 17 | . . . . . . 1 1 . 9 . 6 Data Loss (major) 4 | . . . . . . . . . 4 . . Misfires 5 | . . . . . . . . . 3 . 2 Alerts 3 | . . . . . . 2 1 . . . . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 10 | . . . . . . 1 1 . 2 . 6 Overload Shots 4 | . . . . . . . . . . . 4 Overflow Damage 338 | . . . . . . . 9 . 59 . 270 Projectiles . | . . . . . . . . . . . . Explosions 68 | . . . . . . . 9 . 59 . . Melee 270 | . . . . . . . . . . . 270 Knockbacks 5 | . . . . . . . . . 1 . 4 Impact 5 | . . . . . . . . . 1 . 4 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 264 | . 44 63 . . . 15 16 . 47 . 79 Shots 14 | . 1 2 . . . 1 3 . 5 . 2 Rammed 16 | . . . 1 . . . . 8 2 . 5 Targets Rammed 22 | . 1 1 1 . . . . 12 2 . 5 Kicked 2 | . 1 1 . . . . . . . . . Crushed 4 | . . . . . . . . 4 . . . Highest Temperature 396 | . 86 242 263 . 250 264 334 39 396 80 384 Average Temperature 95 | . 30 86 86 . 110 97 101 20 108 46 108 Received Heat Transfer 3265 | . 267 573 342 . 279 198 433 36 159 27 951 Effects 6 | . . . . . . . 3 . 1 . 2 Energy Bleed 3 | . . . . . . . 1 . . . 2 Interference 2 | . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 58 | . . . . . . . . . . . 58 Longest Duration 48 | . . . . . . . . . . . 48 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 9 | . . 1 . . . 2 . . . . 6 Impact Corruptions 6 | . . . . . . . . . . . 6 Robots Melted 7 | . . . . . . . . . . . 7 Combat Hostiles 7 | . . . . . . . . . . . 7 Parts Melted 32 | . . . . . . . 2 . 10 . 20 Heat Transferred 12475 | . 200 1035 220 . 407 298 1112 37 2315 137 6714 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 17 | . 2 4 . . . 5 1 . 4 1 . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Maximum Alert Level 4 | . . 2 2 2 1 4 3 2 1 . . Low Security (%) 52 | 100 100 86 14 . 63 3 . 27 83 100 100 Level 1 21 | . . 6 84 37 36 9 . 68 16 . . Level 2 11 | . . 7 1 62 . 20 58 4 . . . Level 3 11 | . . . . . . 51 41 . . . . Level 4 2 | . . . . . . 13 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1261 | 5 73 497 408 415 263 1261 927 413 271 128 140 Initial 614 | . . 5 203 265 202 146 614 413 74 128 . Average 280 | . 29 87 264 391 184 793 700 254 85 37 28 Influence Increases 6028 | 10 222 958 665 150 403 1155 729 137 729 57 813 Destroy 0b10 Robot/C 3560 | . 140 640 420 . 260 600 480 80 400 40 500 Destroy 0b10 Robot/NC 180 | 10 5 40 10 . 5 5 20 20 25 . 40 Destroy Leader 720 | . 30 166 94 . 70 40 116 22 100 . 82 Successful Hack 102 | . 23 5 . . 11 14 . . 49 . . Disable Machine 225 | . 15 30 . . 30 30 30 15 60 . 15 Anti-Garrison Action 550 | . . . . 150 . 400 . . . . . Destroy Structure 316 | . 9 17 6 . 12 66 23 . 65 2 116 Partial Spotted 30 | . . . . . . . . . . . 30 Lose Combat Pursuer 345 | . . 60 135 . 15 . 60 . 30 15 30 Influence Decreases 5908 | 10 207 491 739 143 593 119 1081 892 620 320 693 Entered New Map 2082 | . . 10 279 143 213 79 647 496 80 135 . Time Decay 3236 | 10 197 461 440 . 380 . 374 386 470 185 333 Lost Part 590 | . 10 20 20 . . 40 60 10 70 . 360 Squads Dispatched 54 | . 2 5 3 . 2 . 7 8 15 3 9 Investigation 7 | . 1 3 . . . . . 1 1 . 1 Extermination 10 | . . . . . . . . 2 4 1 3 Reinforcement 22 | . 1 2 1 . 1 . 5 2 7 1 2 Assault 4 | . . . . . . . 2 . . . 2 Garrison 11 | . . . 2 . 1 . . 3 3 1 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . 2 . 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Distress Signals 15 | . . 4 4 . . . 2 2 3 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 301 | . 8 47 29 . 20 35 36 27 33 15 51 Peak Tracking Total 15 | . 3 6 4 . 5 4 5 10 4 5 15 Tactical Retreats 16 | . . 3 5 . 1 . 3 . 1 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Traps Triggered 14 | . 1 1 . . . 5 . . 5 . 2 Indirectly 3 | . . 1 . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Machines Disabled 21 | . 1 2 . 1 2 7 2 1 4 . 1 Max in Single Turn 2 | . 1 1 . 1 1 1 1 1 2 . 1 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 5 | . . . . 1 . 4 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Machines Accessed 28 | . 3 7 3 . 3 2 1 1 6 . 2 Terminals 21 | . 3 4 2 . 2 2 1 . 5 . 2 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 2 . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 67 | . 12 19 6 . 7 3 1 1 15 . 3 Successful 25 | . 6 7 2 . 4 1 . 1 4 . . Failed 42 | . 6 12 4 . 3 2 1 . 11 . 3 Catastrophic 13 | . 2 4 1 . . 1 1 . 2 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 6 13 3 . . . . . 7 . . Terminals 56 | . 12 13 5 . 6 3 1 . 13 . 3 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . 3 . . . . . . 2 . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Terminal Hacks 15 | . 6 1 1 . 3 1 . . 3 . . Part Schematic 2 | . 2 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 3 | . 1 . . . 1 . . . 1 . . Zone Layout 4 | . 1 . . . 2 . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks 4 | . . 3 . . . . . . 1 . . Terminals 2 | . . 1 . . . . . . 1 . . Botnet 2 | . . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . Reject 2 | . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 3 6 2 . 2 2 1 1 6 . 2 Full Trace Events 5 | . . 3 . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 24 | . . . . 3 . 20 . . . . 1 Machine Destruction 20 | . . . . 3 . 16 . . . . 1 Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . Highest-Rated Group 15 | . . . . 15 . . . . . . . Highest-Rated Ally 15 | . . . . 15 . . . . . . . Initial Warlord ECA Mod 51 | . . . . . 3 3 11 10 9 8 7 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Active Infowar (turns) 4029 | 22 468 16 . . . . . . 1914 508 1101 Sensors 664 | . . . . . . . . . . . 664 Terrain 506 | 22 468 16 . . . . . . . . . Machine Analysis 2859 | . . . . . . . . . 1914 508 437 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Turns Passed 12396 | 106 468 1680 1091 628 890 1964 864 906 1915 508 1376 Spaces Moved 5082 | 69 219 620 355 259 315 684 264 446 1060 281 510 Core 18 | 7 . . . . . . . . . . 11 Treads 4425 | . . 262 355 259 315 684 264 446 1060 281 499 Legs 639 | 62 219 358 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 240 240 240 240 240 155 155 159 50 Average Speed 192 | 112 161 198 240 240 240 240 240 155 156 161 158 Slowest Speed 320 | 120 190 320 240 240 240 240 240 155 238 238 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 41 64 37 43 34 77 34 10 29 10 15 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 26 | . . 1 . . . . . . 6 1 18 Terrain Destroyed 208 | . 8 16 . . 9 12 18 . 79 1 65 Melee 11 | . . 1 . . . . . . 6 1 3 Projectile 22 | . . . . . . . 1 . 4 . 17 AOE 175 | . 8 15 . . 9 12 17 . 69 . 45 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Total 6723 | 89 296 902 494 269 399 842 385 642 1200 325 880 Wait 625 | 2 18 105 46 . 17 20 29 159 27 14 188 Move 5070 | 68 218 619 354 257 315 682 263 445 1059 280 510 Hop . | . . . . . . . . . . . . Pick Up 137 | 6 13 22 9 . 12 11 16 3 19 7 19 Fast Attach 49 | 8 3 5 5 . 1 4 1 2 2 4 14 Attach 63 | . 1 5 5 . 1 5 6 3 10 2 25 Detach 2 | 1 . . 1 . . . . . . . . Swap 132 | 2 7 27 12 3 14 23 10 4 16 3 11 Drop 131 | . 13 20 18 3 17 10 14 5 13 10 8 Fire 439 | 2 22 93 43 1 21 68 46 9 44 4 86 Melee 38 | . . 5 . . 1 10 . . 8 1 13 Ram . | . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . Crush 20 | . . . 1 . . . . 12 2 . 5 Escape Stasis 9 | . . . . . . 9 . . . . . Rewire 6 | . . . . 5 . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 373 | -10/Materials | Discovered new exit (range 7) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x2 866 | -9/Materials | Discovered new exit (range 8) 1491 | -9/Materials | Discovered new exit (range 16) 1528 | -9/Materials | Identified exit to Materials 2178 | -9/Materials | Destroyed 10 combat bots 2187 | -9/Materials | Discovered exit to Materials (range 9) 2238 | -9/Materials | System corruption reached 10% 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Weapon x2 2962 | -8/Materials | Build established: Scavenger-Tank 3218 | -8/Materials | Garrison activated, responded to threat 3344 | -8/Materials | Identified exit to Garrison 3346 | -8/Materials | Entered Garrison 3346 | -8/Garrison | Discovered recently destroyed garrison 3580 | -8/Garrison | Garrison Relay disabled 3859 | -8/Garrison | Discovered new exit (range 12) 3909 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3962 | -8/Garrison | Discovered new exit (range 5) 3974 | -8/Garrison | Entered Materials 4424 | -8/Materials | Discovered new exit (range 15) 4435 | -8/Materials | Build established: Tank 4457 | -8/Materials | Identified exit to Factory 4811 | -8/Materials | Garrison activated, responded to threat 4864 | -8/Materials | Identified exit to Garrison 4864 | -8/Materials | Entered Garrison 5018 | -8/Garrison | Triggered checkpoint 5077 | -8/Garrison | Garrison Relay disabled 5107 | -8/Garrison | Garrison Relay disabled 5122 | -8/Garrison | Triggered checkpoint 5212 | -8/Garrison | Triggered checkpoint 5254 | -8/Garrison | Triggered checkpoint 5342 | -8/Garrison | Triggered checkpoint 5401 | -8/Garrison | Build established: Scavenger-Tank 5521 | -8/Garrison | Triggered checkpoint 5801 | -8/Garrison | Discovered new exit (range 8) 6084 | -8/Garrison | Triggered checkpoint 6532 | -8/Garrison | Triggered checkpoint 6602 | -8/Garrison | Garrison Relay disabled 6643 | -8/Garrison | Discovered new exit (range 8) 6660 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6828 | -8/Garrison | Entered Materials 6943 | -8/Materials | Lost 4 parts (2n1u1w) 6968 | -8/Materials | Met 7R-MNS 7228 | -8/Materials | First assault squad dispatched 7683 | -8/Materials | Discovered exit to Factory (range 5) 7692 | -8/Materials | Entered Factory 7692 | -7/Factory | Evolved 2 slots: Propulsion x2 7693 | -7/Factory | Caught up to 7R-MNS 7799 | -7/Factory | Garrison activated, responded to threat 8526 | -7/Factory | Discovered new exit (range 9) 8598 | -7/Factory | Entered another Factory area 8598 | -6/Factory | Evolved 2 slots: Utility x2 8599 | -6/Factory | Caught up to 7R-MNS 8796 | -6/Factory | Garrison activated, responded to threat 10173 | -6/Factory | Lost 3 parts (1p1n1w) 10200 | -6/Factory | System corruption reached 10% 10381 | -6/Factory | Discovered new exit (range 4) 10389 | -6/Factory | Identified exit to Factory 10513 | -6/Factory | Entered another Factory area 10513 | -5/Factory | Evolved 2 slots: Utility x2 10514 | -5/Factory | Caught up to 7R-MNS 10944 | -5/Factory | Garrison activated, responded to threat 10999 | -5/Factory | Discovered new exit (range 5) 11001 | -5/Factory | Discovered new exit (range 15) 11006 | -5/Factory | Identified exit to Factory 11021 | -5/Factory | Entered another Factory area 11021 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11022 | -4/Factory | Caught up to 7R-MNS 11226 | -4/Factory | Garrison activated, responded to threat 11399 | -4/Factory | Lost 3 parts (1u2w) 11459 | -4/Factory | System corruption reached 10% 11528 | -4/Factory | Lost 12 parts (3n4u5w) 12331 | -4/Factory | Cargo convoy interrupted 12383 | -4/Factory | Released all parts (9) 12389 | -4/Factory | Core integrity fell below 50% 12397 | -4/Factory | Core integrity fell below 20% 12397 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12393_ Penetrated by Slug. 12393_ Slug penetrates Power Conduit. 12393_ Penetrated by Slug. 12393_ Micro-nuke Launcher destroyed. 12393_ Slug penetrates H-77 Assassin. 12393_ Slug penetrates Wall. 12394_ Penetrated by Slug. 12394_ Slug penetrates Wall. 12394_ K-01 Serf destroyed. 12394_ Penetrated by Slug. 12394_ Slug penetrates Power Conduit. 12394_ Penetrated by Slug. 12395_ Acquired Micro-nuke Launcher. 12395_ Slug penetrates H-77 Assassin. 12395_ Micro-nuke Launcher destroyed. 12395_ Slug penetrates Wall. 12396_ Power Conduit explodes. 12396_ Slug penetrates Wall. 12396_ Penetrated by Slug. 12396_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????"????#??###??A #?????????????????? | | ????????????"" ???# ? ?? #?? ??????????????? | | ????????????"" ??# ?? ?? #? ??????????????? | | ??????????"""" ?# ? #? + ""??????????????? | | ?????????? ? ? ## A # "???????????????? | | ?????????? ## ##;;; ; ????????????????? | | ???????????? *%R ##????????????????? | | ?????????????## # i ;;####?????????????? | | ????????????## k=#?????????????? | | ????????????# ! k#?????????????? | | ????????????# !!%!%hh] !%#?????????????? | | ????????????# x!!! ] =#?????????????? | | ??????####### h%* * t#?????????????? | | ??????# ! !h @ #?????????????? | | ??????# Y ! #?????????????? | | ??????# """" " # #?????????????? | | ??????# """" " %/#### ;;;;##m#?????????????? | | ??????? """" " #??#; #???????????????? | | ??????# """" % #??## = #???????????????? | | ??????# % % #???# #???????????????? | | ??????# """" #???# +???????????????? | | ??????# """" " " #???# !! #???????????????? | | ??????? """" """"" #???# !! =#???????????????? | | ??????# """" """"%"##??# #???????????????? | | ??????# "%" " ##??# #???????????????? | | +############/#######??#####+#####???????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ??????????????????????? | | ??????????????????????? | | #####+#####+#### ###???????????????????????? | | #?? ?????????? #?????????????????????????? | | #? ???????????? #?????????????????????????? | | # "?????????????? #?????????????????????????? | | #[ ???????????????? +????????????????????????? | | #?????????????????? ##????????????????????????? | | #??????????????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 55 Target Analysis 6 Recoil Reduction 6 Defensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Machine Analyzer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed CorruptionTripodScythe Manual? 0 Play Time 02:36:45 Cumulative 157.6 hours Start 2025.09.12 @ 18:26:54 End 2025.09.15 @ 17:05:19 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1b9eea2-b5e0-423f-b5c6-0f8a42a54308