Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 21:38:48

Player: saltine

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (222)     1110
Value Destroyed (14428)    14428
Prototype IDs (32)         640
Alien Tech Used (5)        1000
Bonus (17520)              17520
              TOTAL SCORE: 45998

 Bonus
-------
High Alert Combat Kills    1192
Follower Combat Kills      2816
Entered Garrisons          1800
Used RIF Installer         4500
Registered with UFD        300
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Friendly Fire              -3088

 Cogmind 
---------
Core Integrity             1321/1600
Matter                     39/300
Energy                     360/700
System Corruption          15%
Temperature                Cool (6)
Movement                   Flying (21)
Location                   0b10 Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (12) -----
      Advanced Heat Sink
  Experimental Energy Well
               Seismic Detector
               Hacking Suite
               Relay Coupler [NC] (7)
               Relay Coupler [Grunt] (14)
               Relay Coupler [Sentry] (31)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Centrium Heavy Armor Plating
               Relay Coupler [NC] (24)
               Core Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
               Antigrav Array
        Cooled Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
  Experimental Energy Well
               Gravity Neutralizer
               Centrium Heavy Armor Plating
               Hacking Suite
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Sentry]
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
>              --- WEAPON -----------
      Advanced Remote Datajack
               Sigix Broadsword
>              --- INVENTORY --------
         Light Quantum Reactor
        Cooled Antigrav System
      Improved Utility Shielding
               Centrium Heavy Armor Plating
               Relay Coupler [NC]
               Relay Coupler [NC]
               Integrated Thermoelectric Network
               Integrated Reactor
               Integrated Mediator
               Subatomic Replicator
      Enhanced Nova Cannon
               Core Cannon
               Fusion Bomb Launcher
[Rating: 180]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled Q-thruster
Utility                    Huge Storage Unit
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Dispersion Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Sigix Broadsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Utility                  10   | .   .   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             418  | 1   12  2   3   22  9   14  6   37  12  6   .   41  2   15  9   6   7   7   11  8   21  1   25  5   5   32  20  15  12  6   14  8   16  8   
  Power                    27   | .   .   1   .   3   .   1   .   4   .   .   .   3   .   .   .   2   .   1   1   2   .   .   .   1   .   4   2   1   .   .   1   .   .   .   
    Engine                 9    | .   .   .   .   3   .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   4   1   1   .   .   1   .   .   .   
  Propulsion               78   | .   2   .   1   4   2   5   1   6   .   1   .   8   2   9   .   .   2   3   5   4   2   .   4   .   .   6   .   1   2   .   2   1   2   3   
    Treads                 27   | .   2   .   1   4   2   3   .   6   .   1   .   6   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   .   .   .   .   .   2   1   .   .   .   .   2   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   5   4   2   .   4   .   .   6   .   1   2   .   2   1   2   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  179  | 1   5   .   1   6   5   6   2   16  6   1   .   15  .   .   6   3   5   1   3   2   11  .   16  4   5   10  15  12  6   4   4   3   4   1   
    Device                 56   | 1   1   .   .   3   1   3   2   9   3   .   .   10  .   .   .   1   .   .   1   1   2   .   1   1   1   3   6   3   .   .   1   .   2   .   
    Storage                9    | .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hackware               64   | .   .   .   .   .   .   .   .   3   3   .   .   1   .   .   6   1   4   1   .   .   8   .   11  .   4   2   6   5   1   3   3   .   2   .   
    Protection             44   | .   2   .   1   3   4   1   .   2   .   1   .   1   .   .   .   1   1   .   2   1   1   .   4   2   .   5   3   2   4   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   134  | .   5   1   1   9   2   2   3   11  6   4   .   15  .   6   3   1   .   2   2   .   8   1   5   .   .   12  3   1   4   2   7   4   10  4   
    Energy Gun             21   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   5   1   3   .   .   6   1   1   1   .   .   .   .   .   
    Energy Cannon          26   | .   .   .   .   1   .   2   .   4   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   5   2   
    Ballistic Gun          14   | .   3   .   1   5   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   1   .   .   2   .   .   1   1   .   1   .   3   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         38   | .   1   .   .   1   .   .   .   2   2   2   .   4   .   2   2   1   .   1   .   .   1   .   2   .   .   4   2   .   2   .   4   1   4   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   .   .   .   .   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  11   | .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   1   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 81   | .   1   1   .   5   .   .   1   7   2   1   .   17  .   4   1   .   10  2   .   .   1   .   2   .   1   4   6   .   .   .   4   4   1   6   
  Power                    13   | .   .   1   .   3   .   .   .   1   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Propulsion               20   | .   .   .   .   .   .   .   .   2   .   1   .   5   .   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   .   .   2   2   1   2   
  Utility                  33   | .   1   .   .   2   .   .   1   2   1   .   .   5   .   2   .   .   4   1   .   .   1   .   .   .   1   3   4   .   .   .   .   1   .   4   
  Weapon                   15   | .   .   .   .   .   .   .   .   2   1   .   .   3   .   2   1   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Highest Loss Streak      13   | .   1   1   .   2   .   .   1   4   1   1   .   13  .   2   1   .   7   2   .   .   1   .   1   .   1   2   4   .   .   .   3   4   1   4   
  To Critical Strikes      3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     86   | .   100 99  97  99  99  88  67  68  77  70  66  73  64  56  71  76  68  33  61  74  93  100 99  96  92  93  90  91  86  86  85  84  76  66  
  Engine                   6    | .   14  7   .   7   11  10  6   6   6   6   6   1   .   .   .   .   3   .   7   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   6   11  2   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   4   5   5   5   4   4   .   1   4   4   4   2   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   6   6   6   7   .   .   .   .   .   .   .   .   .   .   .   3   4   7   6   4   4   4   5   7   4   2   
  Treads                   15   | .   23  28  33  32  33  21  .   13  13  12  13  13  14  2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   6   20  4   .   .   .   .   7   11  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   11  11  9   6   12  25  26  26  26  23  23  21  21  21  21  21  21  20  17  20  
  Device                   7    | .   10  .   .   4   .   10  8   13  17  10  6   11  5   3   .   .   .   .   .   1   7   5   5   10  6   13  18  9   8   8   6   6   7   8   
  Storage                  7    | .   14  14  11  11  11  10  6   6   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   4   4   6   8   5   
  Processor                1    | .   .   .   .   .   .   .   .   2   .   .   .   3   17  17  17  14  11  10  10  10  1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hackware                 9    | .   .   .   .   .   .   .   .   5   14  13  13  11  11  8   24  24  19  11  10  10  26  31  33  33  33  28  17  26  26  26  27  26  28  21  
  Protection               7    | .   3   14  19  17  21  5   6   .   .   1   6   4   .   .   .   4   3   .   8   5   7   10  7   4   4   3   5   4   7   8   8   6   4   1   
  Energy Gun               1    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   7   10  10  6   4   5   4   4   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   5   .   12  13  7   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Ballistic Gun            7    | .   23  21  17  16  21  8   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   1   1   .   1   5   2   6   4   2   .   5   5   5   5   3   4   4   2   3   3   3   4   3   3   2   2   
Peak Build Rating          180  | 7   9   13  15  22  28  33  49  90  96  93  79  107 49  54  69  77  79  58  72  87  103 102 105 120 109 145 149 153 172 171 174 180 158 152 
  Average Rating           59   | 6   7   11  14  18  18  23  44  63  88  81  79  92  47  43  65  69  63  38  53  82  94  101 100 110 104 131 140 150 162 169 171 171 146 122 
  On Entrance              79   | 6   7   9   13  15  18  18  33  43  83  85  79  79  49  42  54  69  77  30  36  72  87  101 102 100 106 109 143 142 152 168 171 174 159 152 
Naked Turns                42   | .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             231  | 13  91  93  96  98  99  220 231 231 116 129 129 165 2   10  12  40  40  14  34  40  54  54  55  68  68  77  84  87  88  88  90  92  64  56  
  Greatest Support         132  | 20  40  40  60  60  60  60  40  120 120 120 95  132 3   40  40  40  40  32  36  55  55  55  68  68  68  90  87  87  90  90  104 97  87  76  
  Greatest Overweight (x)  21   | .   2   2   1   1   1   21  5   11  .   1   1   1   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   2   1   1   1   4   5   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   25  25  25  25  25  35  35  35  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         20   | 8   14  25  25  25  25  27  35  29  25  25  25  23  5   5   5   5   5   5   5   5   5   5   5   10  15  15  15  15  15  15  15  15  15  10  
  Most Carried             35   | 6   22  25  25  25  25  35  33  35  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   7   15  15  15  15  15  15  15  15  15  15  
  Average Carried          19   | 6   11  24  24  24  24  26  29  28  24  23  25  22  4   4   4   4   4   4   4   4   4   5   4   6   10  14  14  14  14  14  13  14  14  9   
  Final Capacity           35   | 8   25  25  25  25  25  35  35  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            35   | 6   22  25  25  25  25  35  29  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   7   15  15  15  15  15  15  14  13  15  5   

 Class Distribution 
--------------------
 36% | Commander-Mutant
 18% | Mutant
 15% | Bothacker-Mutant
 10% | Botlord-Mutant
  5% | Bothacker-Tank
  4% | Botlord-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
 Commander-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -5/Factory
           Mutant | -5/Garrison
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
 Bothacker-Mutant | -4/Garrison
   Bothacker-Tank | -4/Factory
   Bothacker-Tank | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
 Botlord-Sprinter | -2/Garrison
 Botlord-Sprinter | -2/Research
   Botlord-Mutant | -2/Quarantine
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -2/Section 7
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -1/Access
         Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Sec  Gar  Acc  Com  
Matter Collected           7635 | 214  252  229  96   488  121  269  70   699  171  254  .    926  .    12   340  .    187  .    284  70   291  .    426  .    256  476  297  347  262  175  110  .    313  .    
  Remotely                 377  | .    .    .    .    .    .    .    .    .    .    .    .    377  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9430 | 12   465  158  119  983  346  .    308  913  233  337  .    1553 .    12   208  .    21   .    51   75   618  .    841  .    135  615  520  135  242  83   156  63   228  .    
  Parts                    451  | 3    25   6    6    71   15   .    14   49   18   14   .    64   .    .    11   .    2    .    2    .    30   .    22   .    6    27   21   5    12   1    9    6    12   .    
Haulers Intercepted        11   | .    2    .    1    3    .    .    1    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Combat Hostiles Destroyed  166  | .   11  6   2   27  3   .   3   19  4   13  .   31  .   .   2   .   1   .   .   .   13  .   8   .   1   7   6   1   2   1   3   1   1   .   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   3   .   .   .   
  Guns                     46   | .   8   4   .   10  3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   5   4   1   1   .   .   .   .   .   
  Cannons                  50   | .   .   2   2   10  .   .   2   8   2   3   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  AOE                      41   | .   3   .   .   6   .   .   .   6   .   10  .   9   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 1   5   .   1   6   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   12   | .   1   .   .   3   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   1   3   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Mechanic                 3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  54   | .   6   3   .   7   .   .   .   7   .   7   .   6   .   .   .   .   1   .   .   .   8   .   2   .   2   2   .   .   3   .   .   .   .   .   
  Cutter                   6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    56   | .   5   3   2   9   .   .   2   5   .   2   .   14  .   .   2   .   .   .   .   .   3   .   5   .   1   .   1   .   1   1   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   7   3   .   1   2   .   1   .   4   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   1   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   4   3   1   .   .   .   1   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   3   3   4   10  2   .   4   10  4   7   .   14  .   1   1   .   1   .   .   1   6   .   2   .   1   2   4   1   1   1   2   1   1   .   
  Combat Bots Only         10   | .   3   3   2   9   1   .   2   10  2   7   .   10  .   .   1   .   1   .   .   .   6   .   2   .   1   2   4   1   1   1   2   1   1   .   
Max Kills in Single Turn   4    | 1   1   1   1   4   1   .   2   4   4   3   .   3   .   1   1   .   1   .   1   1   4   .   1   .   1   1   1   1   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   4   .   .   .   4   .   3   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Sec  Gar  Acc  Com  
Hostile Shots Fired        1628  | .    58   20   9    81   18   .    38   285  83   26   .    268  .    36   20   3    99   29   .    6    70   .    41   14   15   51   64   15   23   28   82   56   76   14   
  Missed                   559   | .    16   5    2    14   5    .    9    98   24   11   .    70   .    22   7    2    46   11   .    3    31   .    17   5    6    15   18   5    9    14   30   20   40   4    
Damage Taken               20332 | .    450  162  78   955  194  .    552  2007 1125 354  .    3733 .    527  274  21   1198 297  .    61   690  .    512  208  190  841  1205 249  385  380  1330 862  806  686  
  Core                     2290  | .    31   .    33   31   64   .    .    187  177  99   .    287  .    107  146  .    244  134  .    .    91   .    28   25   .    66   99   .    27   74   65   59   48   168  
  Absorbed by Shields      394   | .    .    .    .    .    .    .    .    .    .    .    .    266  .    .    .    .    .    .    .    .    22   .    .    .    .    .    106  .    .    .    .    .    .    .    
  Reduced by Siege Mode    208   | .    .    .    .    .    .    .    .    59   10   6    .    133  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  130   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    115  
  Regen/Repaired (Parts)   1711  | .    .    .    .    .    .    .    1    18   .    .    .    .    .    .    .    .    .    .    3    73   255  .    .    .    .    .    .    .    26   112  332  170  621  100  
Core Remaining (%)         72    | 100  .    87   .    .    .    68   .    .    .    .    45   .    .    .    .    .    21   .    .    .    .    .    78   .    98   .    .    .    .    .    .    69   .    82   
Volleys Fired              919   | 5    51   11   10   65   15   .    14   84   33   22   .    96   .    3    7    2    8    .    6    8    67   11   125  5    42   44   42   38   20   12   10   8    53   2    
  Largest                  3     | 2    2    2    2    2    2    .    3    3    1    1    .    2    .    1    1    1    1    .    1    1    2    1    2    1    1    2    2    2    1    1    1    1    1    1    
  Hottest                  300   | 60   100  55   55   100  46   .    168  168  113  113  .    226  .    60   30   7    7    .    52   40   135  70   163  88   88   176  176  176  88   300  120  300  300  300  
Shots Fired                1221  | 10   97   22   20   117  30   .    40   119  37   21   .    128  .    3    7    2    8    .    6    8    72   11   149  5    42   59   59   43   20   12   10   8    53   3    
  Gun                      632   | 10   93   15   12   71   30   .    13   29   .    .    .    .    .    1    .    .    .    .    1    8    59   11   130  2    26   39   46   27   9    .    .    .    .    .    
  Cannon                   361   | .    .    7    8    38   .    .    26   71   27   10   .    115  .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    6    44   3    
  Launcher                 38    | .    3    .    .    7    .    .    1    3    .    8    .    8    .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  190   | .    1    .    .    1    .    .    .    16   10   3    .    5    .    1    7    2    8    .    .    .    10   .    19   3    16   20   13   16   11   11   6    2    9    .    
  Kinetic                  314   | 5    85   22   20   71   30   .    13   29   .    .    .    38   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  553   | 5    9    .    .    39   .    .    26   87   27   10   .    68   .    .    1    .    .    .    1    8    8    .    57   2    26   39   46   27   9    1    4    6    44   3    
  Explosive                38    | .    3    .    .    7    .    .    1    3    .    8    .    8    .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          145   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    .    .    51   11   73   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 5    6    7    11   14   8    .    8    17   8    21   .    16   .    1    7    1    3    .    8    13   24   .    27   4    7    16   13   9    3    3    3    6    5    .    
  Robot Miss Streak        4     | 1    3    2    2    4    1    .    2    3    3    1    .    3    .    1    .    1    2    .    .    1    3    .    4    .    1    2    2    1    3    1    2    1    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Capacitor                27    | .    .    .    .    .    .    .    .    19   .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           759   | 7    52   14   16   68   24   .    23   76   28   15   .    93   .    1    13   1    5    .    5    7    39   .    61   3    17   55   46   27   14   9    15   7    18   .    
  Core Hits                316   | 2    23   10   6    55   8    .    9    41   11   20   .    47   .    2    4    .    .    1    3    2    12   .    16   .    3    14   11   4    5    .    3    1    3    .    
  Critical Kills           19    | .    .    .    .    2    .    .    2    2    2    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    1    2    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 16    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    8    1    .    .    .    1    .    .    
  Critical Strikes         45    | .    2    .    .    2    .    .    2    2    2    .    .    6    .    .    1    .    .    .    .    .    .    .    8    .    2    4    11   1    .    .    1    1    .    .    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
    Meltdown               10    | .    .    .    .    1    .    .    2    2    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                26    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    2    11   1    .    .    .    1    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              213   | .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    17   6    20   .    .    .    .    .    .    .    .    25   15   22   19   10   29   6    35   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 201   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   6    20   .    .    .    .    .    .    .    .    25   15   22   19   10   29   6    30   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    8    .    2    2    .    .    .    1    .    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28095 | 58   839  218  284  2718 440  .    745  2529 1006 1702 .    5817 .    200  401  .    37   4    965  92   1625 .    1603 24   135  1668 1521 601  710  171  964  476  542  .    
  Guns                     7362  | 58   533  123  118  675  384  .    272  543  .    .    .    .    .    .    .    .    .    .    14   92   770  .    1467 .    135  867  843  387  81   .    .    .    .    .    
  Cannons                  8309  | .    .    71   134  530  .    .    473  1475 585  227  .    4076 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    476  262  .    
  Explosions               7871  | .    275  .    .    1447 .    .    .    417  407  1475 .    1741 .    167  .    .    .    .    951  .    855  .    136  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4175  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    401  .    37   .    .    .    .    .    .    .    .    801  678  214  629  171  964  .    280  .    
  Ramming                  284   | .    31   24   32   66   56   .    .    .    14   .    .    .    .    33   .    .    .    4    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4475  | 35   502  194  252  675  384  .    272  543  .    .    .    1618 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10372 | 23   31   .    .    530  .    .    473  1569 992  227  .    2190 .    167  .    .    .    .    14   92   76   .    937  .    135  867  843  387  81   .    .    476  262  .    
  Explosive                7161  | .    275  .    .    1447 .    .    .    417  .    1475 .    1741 .    .    .    .    .    .    951  .    855  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1628  | .    .    .    .    .    .    .    .    .    .    .    .    268  .    .    .    .    .    .    .    .    694  .    666  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4175  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    401  .    37   .    .    .    .    .    .    .    .    801  678  214  629  171  964  .    280  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    .    .    10   10   10   6    13   15   15   15   23   .    .    .    1    1    5    1    1    7    10   10   10   10   11   12   3    15   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    8    10   10   4    11   13   15   15   17   .    .    .    1    1    1    1    1    3    8    10   10   10   10   11   2    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  256   | .    .    .    .    .    .    .    .    .    26   25   6    25   3    18   14   10   11   .    .    .    2    .    6    .    1    15   16   26   15   11   13   5    3    5    
    Message Errors         62    | .    .    .    .    .    .    .    .    .    10   5    2    7    1    4    4    4    .    .    .    .    1    .    2    .    .    5    3    4    5    1    3    1    .    .    
    Matter Fused           61    | .    .    .    .    .    .    .    .    .    4    6    1    8    1    8    4    2    2    .    .    .    1    .    .    .    1    3    4    5    5    2    3    1    .    .    
    Heat Flow Errors       24    | .    .    .    .    .    .    .    .    .    2    3    1    1    .    2    1    1    2    .    .    .    .    .    1    .    .    .    .    2    .    4    2    1    1    .    
    Energy Discharges      25    | .    .    .    .    .    .    .    .    .    2    2    .    1    .    2    2    .    1    .    .    .    .    .    1    .    .    2    3    3    2    1    .    .    1    2    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Data Loss (minor)      35    | .    .    .    .    .    .    .    .    .    2    5    1    6    1    1    1    2    .    .    .    .    .    .    .    .    .    4    1    6    1    2    1    .    1    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    2    .    1    1    .    1    
    Misfires               9     | .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    1    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    2    1    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1776  | .    13   .    .    21   .    .    .    39   101  28   .    465  .    47   14   .    12   .    .    .    165  .    .    .    .    66   135  68   254  29   160  133  26   .    
  Projectiles              522   | .    .    .    .    .    .    .    .    1    10   .    .    352  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  26   .    
  Explosions               509   | .    13   .    .    14   .    .    .    38   91   28   .    113  .    47   .    .    .    .    .    .    165  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    745   | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    14   .    12   .    .    .    .    .    .    .    .    66   135  68   254  29   160  .    .    .    
Knockbacks                 11    | .    .    1    2    3    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    1    2    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      582   | .    .    .    .    23   .    .    31   32   249  .    .    30   .    172  .    .    .    2    .    .    31   .    .    12   .    .    .    .    .    .    .    .    .    .    
  Shots                    11    | .    .    .    .    2    .    .    1    1    3    .    .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   45    | .    4    5    2    4    5    .    .    .    2    .    .    .    .    21   .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             50    | .    6    5    2    5    7    .    .    .    2    .    .    .    .    21   .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    2    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        338   | 40   132  84   114  153  10   .    213  210  199  185  164  338  .    239  263  74   281  .    42   92   120  .    269  23   297  269  .    228  117  257  209  244  179  179  
  Average Temperature      71    | 20   24   32   56   65   4    .    96   71   80   82   84   104  .    104  138  42   127  .    16   46   33   .    57   23   77   86   .    83   61   108  73   108  30   99   
  Received Heat Transfer   2583  | .    150  57   42   270  54   .    171  435  81   54   .    420  .    54   99   .    141  9    .    9    112  .    51   49   .    46   45   18   27   9    9    135  .    36   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    .    2    1    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              152   | .    .    .    .    .    .    .    .    17   8    11   .    116  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         45    | .    .    .    .    .    .    .    .    12   8    11   .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    6    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              14    | .    .    .    .    1    .    .    2    3    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Combat Hostiles          12    | .    .    .    .    1    .    .    1    3    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Parts Melted             43    | .    .    .    .    1    .    .    7    6    3    .    .    2    .    .    .    .    .    .    .    .    2    .    4    .    1    11   4    1    .    .    .    1    .    .    
  Heat Transferred         12446 | 50   75   .    .    925  .    .    814  1978 868  222  .    1961 .    100  .    .    .    .    37   259  185  .    1299 .    185  1453 1073 481  111  .    .    185  185  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Sec  Gar  Acc  Com  
Peak Influence             1134 | 5    183  135  99   487  270  .    158  1134 821  .    .    961  361  542  444  269  388  263  209  330  981  535  679  398  448  300  650  406  314  329  351  433  470  364  
  Initial                  595  | .    3    35   2    41   135  .    .    39   595  .    .    324  331  238  247  233  188  203  90   6    231  514  80   381  298  252  225  365  101  129  184  263  259  300  
  Average                  286  | 3    63   36   65   226  58   .    36   579  685  .    .    580  346  361  363  251  290  228  127  231  713  130  373  381  382  140  381  214  197  235  240  338  313  326  
Maximum Alert Level        4    | .    .    .    .    2    1    .    .    4    3    .    .    3    1    2    2    1    1    1    1    1    3    2    2    1    2    1    2    2    1    1    1    2    2    1    
  Low Security (%)         44   | 100  100  100  100  51   88   .    100  16   .    .    .    .    .    .    .    .    7    .    68   27   .    89   11   .    .    84   .    57   54   22   19   .    .    .    
  Level 1                  26   | .    .    .    .    15   11   .    .    .    4    .    .    17   100  74   69   100  92   100  31   72   3    .    44   100  73   15   52   41   45   77   80   91   87   100  
  Level 2                  20   | .    .    .    .    32   .    .    .    44   45   .    .    62   .    25   30   .    .    .    .    .    38   10   43   .    26   .    47   .    .    .    .    8    12   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    34   50   .    .    20   .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    3    .    .    3    .    .    2    .    6    .    .    11   .    1    .    .    .    1    .    2    .    1    .    1    .    1    .    .    .    .    4    .    3    .    
  Investigation            6    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    2    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Reinforcement            20   | .    2    .    .    1    .    .    2    .    2    .    .    6    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    3    .    1    .    
  Assault                  5    | .    .    .    .    2    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    12   .    3    2    2    4    .    2    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Distress Signals           18   | .   2   .   1   2   .   .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   .   3   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              494  | .   20  7   4   31  3   .   13  31  26  15  .   54  4   14  7   3   23  4   4   4   21  .   21  7   17  23  14  20  20  18  10  23  30  3   
  Peak Tracking Total      18   | .   4   3   4   10  1   .   6   10  4   7   .   7   4   9   4   4   7   5   2   2   6   .   4   5   5   6   4   5   5   9   6   18  13  5   
  Tactical Retreats        29   | .   .   .   .   1   .   .   .   .   2   .   .   2   .   3   1   .   4   1   .   .   3   .   .   .   1   1   .   .   1   2   1   2   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Traps Triggered            55   | .   1   .   .   1   .   .   .   6   4   .   .   1   .   2   1   1   3   1   .   .   3   .   7   .   6   3   4   2   1   4   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Machines Disabled          70   | .   .   2   .   3   .   .   .   5   16  .   .   .   .   3   1   2   3   .   .   2   4   .   9   .   3   1   5   .   3   3   3   1   1   .   
  Max in Single Turn       15   | .   .   1   .   2   .   .   .   1   15  .   .   .   .   3   1   1   1   .   .   .   1   .   1   .   1   1   1   .   1   1   1   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   
  Garrison Relay           31   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   3   .   .   .   4   .   6   .   3   .   4   .   .   3   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Machines Accessed          113  | .   7   2   1   3   11  2   3   3   3   1   .   1   .   9   1   7   1   1   .   3   3   3   3   1   .   10  2   14  7   1   3   .   6   1   
  Terminals                72   | .   6   1   1   3   6   .   1   3   2   .   .   1   .   5   1   1   1   1   .   2   3   1   3   .   .   6   2   11  6   1   2   .   1   1   
  Fabricators              7    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   1   .   1   .   1   .   3   .   2   1   .   1   .   1   .   
Total Hacks                245  | .   22  3   4   8   43  23  5   4   7   1   .   2   .   15  2   10  2   2   .   4   4   8   4   1   .   15  3   21  14  1   7   .   9   1   
  Successful               119  | .   12  1   2   6   22  23  2   1   3   1   .   .   .   5   1   1   .   .   .   2   2   6   2   1   .   7   1   6   5   .   4   .   3   .   
  Failed                   125  | .   9   2   2   2   21  .   3   3   4   .   .   2   .   10  1   9   2   2   .   2   2   2   2   .   .   8   2   15  9   1   3   .   6   1   
    Catastrophic           32   | .   1   .   .   .   5   .   .   2   1   .   .   .   .   4   .   2   .   2   .   1   1   1   .   .   .   3   .   4   1   .   .   .   3   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   6   2   .   6   14  .   1   .   4   .   .   .   .   1   2   .   .   2   .   .   .   2   .   .   .   3   .   4   1   .   2   .   1   .   
  Terminals                154  | .   21  2   4   8   26  .   1   4   5   .   .   2   .   10  2   1   2   2   .   3   4   3   4   .   .   11  3   18  12  1   3   .   1   1   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          25   | .   1   .   .   .   17  .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Garrison Access          23   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   1   .   .   .   1   .   3   .   1   .   3   .   2   2   .   4   .   1   .   
Terminal Hacks             76   | .   11  1   2   3   8   23  .   1   2   1   .   .   .   3   1   .   .   .   .   1   2   3   2   .   .   3   1   4   3   .   1   .   .   .   
  Record                   21   | .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   1   .   1   .   1   .   3   .   2   2   .   2   .   1   .   
  Unlock Access            9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         16   | .   1   .   .   3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminals                9    | .   1   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Eject                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         91   | .   7   1   1   2   11  .   1   2   3   .   .   1   .   7   .   6   1   1   .   2   3   2   3   .   .   8   2   11  6   1   3   .   5   1   
  Full Trace Events        9    | .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Used RIF Installer         9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   2   .   1   .   1   .   .   1   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              113  | .   .   .   .   .   .   .   .   1   8   1   .   3   .   1   4   .   5   .   .   .   7   .   11  3   9   11  6   13  8   7   4   2   9   .   
  Non-combat               23   | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   4   3   .   .   .   4   .   
  Combat                   90   | .   .   .   .   .   .   .   .   1   4   1   .   2   .   1   4   .   5   .   .   .   7   .   11  2   9   5   6   9   5   7   4   2   5   .   
  Autooverrided            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   1   1   1   .   .   
Robot Hacks Applied        118  | .   .   .   .   .   .   .   .   1   9   1   .   3   .   1   4   .   5   .   .   .   7   .   11  3   10  14  9   12  7   7   3   2   9   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   1   .   .   .   .   .   
  purge_threat             5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  block_reporting          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
  map_route                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   3   .   
  emergency_deploy         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  broadcast_data           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        19   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   5   .   .   .   .   .   1   .   2   .   2   1   2   2   .   .   2   .   
  wipe_record              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   3   .   .   .   1   .   .   
  reboot_system            17   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   3   4   1   .   2   .   .   .   .   
  overwrite_iff            13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   2   .   1   .   1   .   1   1   2   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           30   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   2   .   .   .   .   .   4   .   6   .   4   2   2   1   .   3   2   .   1   .   
Relay Couplers Released    132  | .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   9   .   10  .   .   .   18  4   24  .   10  .   17  .   .   10  3   3   .   .   
  Ejected                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      121  | .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   9   .   10  .   .   .   18  .   24  .   10  .   17  .   .   10  .   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 59   | .   .   .   .   .   .   .   .   3   3   .   .   1   .   .   6   1   4   .   .   .   8   .   11  .   4   1   6   4   .   3   3   .   1   .   
  Merged Code Value        50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   25  .   .   18  .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Sec  Gar  Acc  Com  
Total Allies               97    | .    .    3    .    12   .    .    .    4    3    2    .    1    1    1    3    .    .    .    18   .    4    .    10   .    6    2    3    6    4    4    5    2    3    .    
  Largest Group            18    | .    .    3    2    14   10   10   10   2    3    2    1    1    1    1    2    .    .    .    18   9    6    2    5    1    2    1    1    3    3    3    2    1    1    .    
  Highest-Rated Group      656   | .    .    40   24   174  96   96   96   160  183  50   20   137  31   49   58   .    .    .    656  378  249  98   255  53   64   64   64   180  120  158  178  64   69   .    
  Highest-Rated Ally       178   | .    .    16   16   31   16   16   16   148  80   30   20   137  31   49   49   .    .    .    50   50   58   49   56   53   64   64   64   64   62   64   178  64   69   .    
Total Orders               16    | .    .    .    .    4    2    5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  STAY                     6     | .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  FOLLOW                   6     | .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               660   | .    .    23   1    17   .    .    46   37   52   9    .    18   19   1    10   .    .    .    134  70   52   .    57   6    22   9    11   16   8    21   11   5    5    .    
  Total Damage             19984 | .    .    190  .    188  .    .    438  1036 1272 187  .    998  252  .    225  .    .    .    6285 1545 1628 .    2097 126  602  243  290  710  .    704  692  151  125  .    
  Kills                    87    | .    .    1    .    .    .    .    4    8    14   2    .    7    .    .    1    .    .    .    13   7    5    .    12   .    3    2    2    4    .    2    .    .    .    .    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Qua Gar Sec Gar Acc Com 
Robot Analysis Total       7    | .   2   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Sec  Gar  Acc  Com  
Turns Passed               26296 | 134  970  2015 235  2128 2095 5359 221  1491 1069 650  204  1395 66   463  275  230  224  183  464  213  671  222  968  174  475  765  460  534  541  272  310  106  586  128  
Spaces Moved               18915 | 99   487  612  81   626  832  2153 121  670  567  264  87   546  120  680  292  342  241  314  388  218  725  313  1175 245  469  1205 716  1054 1089 486  474  135  900  189  
  Core                     1106  | .    .    .    .    .    .    104  .    .    .    .    .    123  120  526  .    .    .    232  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   5704  | .    363  612  81   626  832  1485 .    355  567  264  87   423  .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     223   | 99   124  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1139  | .    .    .    .    .    .    564  121  315  .    .    .    .    .    139  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10709 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    292  342  241  82   388  218  725  313  1175 245  469  1205 716  1054 1089 486  474  135  900  154  
  Flight                   34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Fastest Speed            21    | 120  120  320  240  240  240  50   141  141  170  170  237  50   50   50   56   56   56   50   65   42   42   42   42   46   46   32   32   32   32   36   24   22   27   21   
  Average Speed            111   | 120  154  320  240  240  240  244  141  177  170  213  237  194  50   57   59   59   59   53   70   51   44   42   44   46   46   43   32   32   35   36   35   33   38   35   
  Slowest Speed            480   | 120  320  320  240  240  240  480  141  245  170  237  237  246  50   170  60   110  110  90   131  65   105  42   46   46   46   48   32   32   36   36   100  90   40   100  
  Overloaded Moves         91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    25   46   15   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43    | 4    82   99   12   61   98   96   4    87   19   44   16   14   89   25   44   11   34   9    97   7    67   9    89   7    50   35   83   34   56   54   29   30   25   10   
  Regions Visited          34
    Branch Regions         9
  Pre-discovered Areas     10    | .    .    1    .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    1    1    .    .    1    .    1    .    1    .    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             11    | .    .    3    .    .    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 181   | .    1    .    .    1    .    .    5    .    2    14   .    2    .    1    1    3    11   .    .    .    .    .    .    .    .    14   3    21   8    4    11   4    40   35   
Terrain Destroyed          784   | .    20   .    .    34   .    .    10   15   61   108  .    94   .    71   1    3    11   .    69   .    83   .    4    .    .    14   3    27   8    7    13   8    76   44   
  Melee                    103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    11   .    .    .    .    .    .    .    .    14   3    20   8    4    10   4    23   2    
  Projectile               169   | .    1    .    .    1    .    .    5    6    8    4    .    30   .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    7    .    3    3    4    53   42   
  AOE                      512   | .    19   .    .    33   .    .    5    9    53   104  .    64   .    70   .    .    .    .    69   .    83   .    3    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Qua  Gar  Sec  Gar  Acc  Com  
Total                      22715 | 104  611  638  99   1126 897  2249 147  905  639  330  86   737  125  733  359  358  290  331  573  311  1004 392  1483 304  695  1360 874  1192 1205 561  548  176  1029 244  
  Wait                     1362  | .    30   3    2    382  18   25   5    12   12   12   .    25   .    1    23   .    .    2    160  69   147  66   51   41   92   22   44   29   40   .    15   .    7    27   
  Move                     18885 | 98   486  611  80   625  831  2152 121  669  567  263  86   546  119  680  291  342  240  314  387  217  724  313  1174 245  468  1205 715  1053 1088 485  473  134  899  184  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  219   | .    21   4    2    14   5    42   .    27   3    2    .    16   2    2    1    1    .    1    .    1    1    .    6    3    9    11   7    9    9    2    5    4    3    6    
  Fast Attach              157   | 1    .    1    .    4    1    10   .    10   1    2    .    13   .    13   6    5    5    6    9    6    12   1    14   3    3    8    6    3    6    2    .    .    5    1    
  Attach                   115   | .    1    .    2    4    4    3    4    16   7    4    .    18   .    2    1    1    1    1    2    1    2    .    3    2    .    7    4    2    .    2    5    5    3    8    
  Detach                   36    | .    .    .    .    .    2    .    .    6    4    2    .    4    .    1    .    .    2    2    2    1    1    .    .    1    .    3    .    .    1    .    .    .    2    2    
  Swap                     149   | .    11   1    1    14   4    1    2    11   4    .    .    10   2    .    2    .    1    .    .    1    7    .    8    .    2    17   10   10   6    2    9    3    9    1    
  Drop                     237   | .    5    2    .    13   10   16   1    37   .    2    .    9    2    10   1    2    2    4    7    7    9    1    17   3    1    18   8    13   16   4    2    3    3    9    
  Fire                     919   | 5    51   11   10   65   15   .    14   84   33   22   .    96   .    3    7    2    8    .    6    8    67   11   125  5    42   44   42   38   20   12   10   8    53   2    
  Melee                    205   | .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    15   5    15   .    .    .    .    .    .    .    .    25   15   22   19   10   29   6    35   2    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    45    | .    6    5    2    5    7    .    .    .    1    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            354   | .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    11   .    16   .    .    .    34   .    85   .    78   .    23   13   .    42   .    13   10   1    
  Rewire                   26    | .    .    .    .    .    .    .    .    4    1    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: Fac x4 / Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: Res / Arm)
-4/Waste
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 5 exits: Res x3 / Tes / Gar)
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc x2 / Gar)
-2/Garrison (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: Acc / Gar)
-2/Garrison (discovered 2 exits: *Sec x2)
-2/Section 7 (discovered 2 exits: *Acc / Gar)
-2/Garrison
-1/Access
-1/Command
0b10 Command

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 1)
   135 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   593 | -10/Materials  | Discovered new exit (range 8)
   829 | -10/Materials  | Discovered new exit (range 7)
   914 | -10/Materials  | Central database locked down
   931 | -10/Materials  | Discovered new exit (range 9)
  1105 | -10/Materials  | Entered Mines
  1261 | -10/Mines      | Discovered new exit (range 9)
  1274 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1730 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1892 | -10/Mines      | Found the Drone Emporium
  1908 | -10/Mines      | Found Prototype Device
  2110 | -10/Mines      | Learned location of Zion (-6)
  2206 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2487 | -10/Mines      | Discovered new exit (range 7)
  3120 | -10/Mines      | Entered Materials
  3120 | -9/Materials   | Accompanied by 2 allies
  3120 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3121 | -9/Materials   | Identified exit to Storage
  3355 | -9/Materials   | Entered Storage
  3355 | -9/Storage     | Accompanied by 2 allies
  3542 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  3848 | -9/Storage     | Build established: Commander-Mutant
  4161 | -9/Storage     | Identified exit to Recycling
  4600 | -9/Storage     | Met a pair of Derelict thieves
  4696 | -9/Storage     | Destroyed 9 combat bots
  5117 | -9/Storage     | Used back door to open Recycling access
  5483 | -9/Storage     | Entered Recycling
  5483 | -9/Recycling   | Accompanied by 10 allies
  6705 | -9/Recycling   | Discovered new exit (range 15)
  6801 | -9/Recycling   | Scanned before Scraplab entrance
  7115 | -9/Recycling   | Identified Decoy Drone Bay
  7524 | -9/Recycling   | Entered Scraplab
  7543 | -9/Recycling   | Discovered new exit (range 3)
  7578 | -9/Recycling   | Entered Scraptown
  7578 | -9/Scraptown   | Accompanied by 10 allies
  8271 | -9/Scraptown   | Visited Red Mages
  8353 | -9/Scraptown   | Visited TADAMA
  8432 | -9/Scraptown   | Visited Cyclists
  8576 | -9/Scraptown   | Discovered new exit (range 60)
  8646 | -9/Scraptown   | Visited UFD Registry
  8775 | -9/Scraptown   | Visited Shadow of the Wyrm
  8948 | -9/Scraptown   | Visited SPCMW
  9058 | -9/Scraptown   | Visited Assassins FH
  9116 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  9553 | -9/Scraptown   | Registered with UFD as "Steamslicer"
  9649 | -9/Scraptown   | Visited Cartography Club
  9671 | -9/Scraptown   | Released all parts (9)
  9695 | -9/Scraptown   | Learned location of Storage (-9)
  9695 | -9/Scraptown   | Learned location of Proximity Caves (-6)
  9695 | -9/Scraptown   | Learned location of Warlord (-5)
  9695 | -9/Scraptown   | Learned 8 Materials zone layouts
  9695 | -9/Scraptown   | Learned 16 Materials zone layouts
  9695 | -9/Scraptown   | Learned 12 Factory zone layouts
  9695 | -9/Scraptown   | Learned 16 Factory zone layouts
  9695 | -9/Scraptown   | Learned 16 Research zone layouts
  9695 | -9/Scraptown   | Learned 4 Mines zone layouts
  9695 | -9/Scraptown   | Learned 8 Lower Caves zone layouts
  9695 | -9/Scraptown   | Learned 12 Proximity Caves zone layouts
  9695 | -9/Scraptown   | Learned 4 Armory zone layouts
  9695 | -9/Scraptown   | Learned location of 3 exits from Factory
  9695 | -9/Scraptown   | Learned location of 2 exits from Upper Caves
  9713 | -9/Scraptown   | Found Deep Structural Scanner
  9903 | -9/Scraptown   | Visited Analyses Database
  9961 | -9/Scraptown   | Visited A0-MCA Data Center
  9975 | -9/Scraptown   | Given a C rating by A0-MCA
  9981 | -9/Scraptown   | Found A0-MCA's Component Scanner
 10025 | -9/Scraptown   | Visited Modified Component R&D
 10083 | -9/Scraptown   | Visited Junk Repository
 10145 | -9/Scraptown   | Visited Supply Room
 10289 | -9/Scraptown   | Visited Infowarlord's Domain
 10405 | -9/Scraptown   | Visited Junk Repository
 10451 | -9/Scraptown   | Visited DA-N13 Charitable Foundation
 10472 | -9/Scraptown   | Found DCF Scrap (29 items)
 10535 | -9/Scraptown   | Visited Scrap Suit Storage
 11645 | -9/Scraptown   | Found Scrap Suit
 12891 | -9/Scraptown   | Discovered new exit (range 5)
 12937 | -9/Scraptown   | Entered Factory
 12937 | -6/Factory     | Accompanied by 10 allies
 12937 | -6/Factory     | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 12938 | -6/Factory     | Identified exit to Factory
 12939 | -6/Factory     | Identified exit to Lower Caves
 13108 | -6/Factory     | Lost 4 allies
 13158 | -6/Factory     | Identified exit to Garrison
 13158 | -6/Factory     | Entered Garrison
 13176 | -6/Garrison    | Lost 6 allies
 13191 | -6/Garrison    | Rewired B-90 Cyclops
 13255 | -6/Garrison    | Garrison Relay disabled
 13256 | -6/Garrison    | Triggered checkpoint
 13364 | -6/Garrison    | Build established: Hauler-Scrapper
 13440 | -6/Garrison    | Destroyed 10 combat bots
 13440 | -6/Garrison    | Lost 4 parts (1n2u1w)
 13450 | -6/Garrison    | Triggered checkpoint
 13506 | -6/Garrison    | Triggered checkpoint
 13703 | -6/Garrison    | Installed Relay Interface Framework
 13761 | -6/Garrison    | Discovered new exit (range 12)
 13831 | -6/Garrison    | Destroyed *kill
 13869 | -6/Garrison    | Found Quantum Capacitor
 13894 | -6/Garrison    | Garrison Relay disabled
 14043 | -6/Garrison    | Garrison Relay disabled
 14070 | -6/Garrison    | Triggered checkpoint
 14129 | -6/Garrison    | Garrison Relay disabled
 14130 | -6/Garrison    | Build established: Bothacker-Mutant
 14230 | -6/Garrison    | Found embedded Infiltrators
 14237 | -6/Garrison    | Discovered new exit (range 12)
 14306 | -6/Garrison    | Triggered checkpoint
 14350 | -6/Garrison    | Spotted B-75 Beast
 14358 | -6/Garrison    | Destroyed B-75 Beast
 14437 | -6/Garrison    | Found Fusion Bomb Launcher
 14476 | -6/Garrison    | Discovered new exit (range 10)
 14494 | -6/Garrison    | Triggered checkpoint
 14526 | -6/Garrison    | Garrison Relay disabled
 14649 | -6/Garrison    | Entered Factory
 14649 | -6/Factory     | Accompanied by 2 allies
 14680 | -6/Factory     | Discovered exit to Factory (range 9)
 14761 | -6/Factory     | Discovered exit to Factory (range 7)
 14999 | -6/Factory     | First assault squad dispatched
 15708 | -6/Factory     | System corruption reached 10%
 15718 | -6/Factory     | Entered Lower Caves
 15875 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 15892 | -6/Lower Caves | Core integrity fell below 50%
 15925 | -6/Lower Caves | Destroyed 7 combat bots
 16167 | -6/Lower Caves | Found Prototype Device
 16356 | -6/Lower Caves | Discovered new exit (range 5)
 16368 | -6/Lower Caves | Entered another Lower Caves area
 16368 | -6/Lower Caves | Accompanied by 1 ally
 16475 | -6/Lower Caves | Discovered exit to Factory (range 13)
 16572 | -6/Lower Caves | Entered Factory
 16572 | -5/Factory     | Accompanied by 1 ally
 16572 | -5/Factory     | Evolved 2 slots: Utility x2
 17059 | -5/Factory     | Build established: Bothacker-Tank
 17079 | -5/Factory     | Discovered new exit (range 6)
 17172 | -5/Factory     | First assault squad dispatched
 17452 | -5/Factory     | Identified exit to Factory
 17597 | -5/Factory     | Build established: Bothacker-Mutant
 17770 | -5/Factory     | Destroyed 10 combat bots
 17837 | -5/Factory     | Lost 13 parts (3p4n3u3w)
 17967 | -5/Factory     | Sucked down chute
 17967 | -5/Factory     | Entered Waste
 17968 | -5/Waste       | Met a frightened Derelict
 17971 | -5/Waste       | Spotted C-40 Crusher
 17982 | -5/Waste       | EMP discharged
 17982 | -5/Waste       | System corruption reached 10%
 17987 | -5/Waste       | Spotted C-40 Crusher
 17989 | -5/Waste       | Spotted C-40 Crusher
 17991 | -5/Waste       | Spotted C-40 Crusher
 17994 | -5/Waste       | Spotted C-40 Crusher
 18005 | -5/Waste       | Discovered new exit (range 15)
 18026 | -5/Waste       | Found Broken Adv. Powered Armor
 18033 | -5/Waste       | Identified exit to Factory
 18033 | -5/Waste       | Entered Factory
 18103 | -5/Factory     | Build established: Scavenger-Mutant
 18338 | -5/Factory     | Identified exit to Upper Caves
 18496 | -5/Factory     | Identified exit to Garrison
 18496 | -5/Factory     | Entered Garrison
 18512 | -5/Garrison    | Triggered checkpoint
 18514 | -5/Garrison    | Garrison Relay disabled
 18598 | -5/Garrison    | Triggered checkpoint
 18627 | -5/Garrison    | Discovered new exit (range 61)
 18627 | -5/Garrison    | Discovered new exit (range 62)
 18627 | -5/Garrison    | Discovered new exit (range 20)
 18685 | -5/Garrison    | Expanded RIF knowledge: Robot Detection
 18700 | -5/Garrison    | Triggered checkpoint
 18746 | -5/Garrison    | Core integrity fell below 50%
 18771 | -5/Garrison    | Identified exit to Factory
 18771 | -5/Garrison    | Entered Factory
 18818 | -5/Factory     | Build established: Bothacker-Mutant
 19001 | -5/Factory     | Identified exit to Garrison
 19001 | -5/Factory     | Entered Garrison
 19018 | -5/Garrison    | Garrison Relay disabled
 19032 | -5/Garrison    | Garrison Relay disabled
 19057 | -5/Garrison    | Triggered checkpoint
 19091 | -5/Garrison    | Spotted B-75 Beast
 19102 | -5/Garrison    | Triggered checkpoint
 19103 | -5/Garrison    | Triggered checkpoint
 19132 | -5/Garrison    | Discovered exit to Factory (range 13)
 19154 | -5/Garrison    | Crushed by falling debris
 19165 | -5/Garrison    | Expanded RIF knowledge: Alert ID Control
 19172 | -5/Garrison    | Garrison Relay disabled
 19196 | -5/Garrison    | Triggered checkpoint
 19219 | -5/Garrison    | Discovered exit to Factory (range 11)
 19225 | -5/Garrison    | Lost 7 parts (1p2n2u2w)
 19225 | -5/Garrison    | Entered Factory
 19225 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 19226 | -4/Factory     | Identified exit to Research
 19226 | -4/Factory     | Identified exit to Armory
 19379 | -4/Factory     | Build established: Mutant
 19408 | -4/Factory     | Sucked down chute
 19408 | -4/Factory     | Entered Waste
 19414 | -4/Waste       | Spotted C-40 Crusher
 19442 | -4/Waste       | Warlord forces began an assault
 19533 | -4/Waste       | Spotted C-40 Crusher
 19544 | -4/Waste       | Allies destroyed C-40 Crusher
 19572 | -4/Waste       | Found Broken Adv. Force Booster
 19581 | -4/Waste       | Spotted C-40 Crusher
 19586 | -4/Waste       | Allies destroyed C-40 Crusher
 19589 | -4/Waste       | Spotted C-40 Crusher
 19596 | -4/Waste       | Spotted C-40 Crusher
 19602 | -4/Waste       | Allies destroyed C-40 Crusher
 19611 | -4/Waste       | Allies destroyed C-40 Crusher
 19642 | -4/Waste       | Lost 6 allies
 19653 | -4/Waste       | Discovered new exit (range 15)
 19670 | -4/Waste       | Allies destroyed C-40 Crusher
 19800 | -4/Waste       | Identified exit to Factory
 19872 | -4/Waste       | Entered Factory
 19872 | -4/Factory     | Accompanied by 9 allies
 19888 | -4/Factory     | Identified exit to DSF
 20021 | -4/Factory     | Identified exit to Garrison
 20085 | -4/Factory     | Entered Garrison
 20085 | -4/Garrison    | Accompanied by 6 allies
 20114 | -4/Garrison    | Triggered checkpoint
 20156 | -4/Garrison    | Garrison Relay disabled
 20194 | -4/Garrison    | Spotted B-86 Titan
 20277 | -4/Garrison    | Allies destroyed B-86 Titan
 20307 | -4/Garrison    | Lost 3 allies
 20311 | -4/Garrison    | Triggered checkpoint
 20398 | -4/Garrison    | Discovered new exit (range 10)
 20442 | -4/Garrison    | Garrison Relay disabled
 20455 | -4/Garrison    | Triggered checkpoint
 20514 | -4/Garrison    | Triggered checkpoint
 20544 | -4/Garrison    | Triggered checkpoint
 20559 | -4/Garrison    | Garrison Relay disabled
 20577 | -4/Garrison    | Spotted B-75 Beast
 20588 | -4/Garrison    | Discovered new exit (range 9)
 20613 | -4/Garrison    | Triggered checkpoint
 20627 | -4/Garrison    | Lost 3 allies
 20654 | -4/Garrison    | Discovered new exit (range 14)
 20690 | -4/Garrison    | Expanded RIF knowledge: Zone Cloak
 20707 | -4/Garrison    | Garrison Relay disabled
 20709 | -4/Garrison    | Triggered checkpoint
 20756 | -4/Garrison    | Entered Factory
 20756 | -4/Factory     | Accompanied by 2 allies
 20912 | -4/Factory     | Identified exit to Garrison
 20978 | -4/Factory     | Entered Garrison
 20986 | -4/Garrison    | Build established: Bothacker-Tank
 21030 | -4/Garrison    | Triggered checkpoint
 21055 | -4/Garrison    | Triggered checkpoint
 21091 | -4/Garrison    | Garrison Relay disabled
 21277 | -4/Garrison    | Spotted B-86 Titan
 21304 | -4/Garrison    | Discovered exit to Research (range 11)
 21332 | -4/Garrison    | Expanded RIF knowledge: Command Fork
 21335 | -4/Garrison    | Garrison Relay disabled
 21414 | -4/Garrison    | Garrison Relay disabled
 21490 | -4/Garrison    | Triggered checkpoint
 21498 | -4/Garrison    | Discovered exit to Research (range 15)
 21524 | -4/Garrison    | Garrison Relay disabled
 21587 | -4/Garrison    | Triggered checkpoint
 21619 | -4/Garrison    | Garrison Relay disabled
 21682 | -4/Garrison    | Expanded RIF knowledge: Zone Cloak
 21724 | -4/Garrison    | Triggered checkpoint
 21899 | -4/Garrison    | Garrison Relay disabled
 21910 | -4/Garrison    | Triggered checkpoint
 21914 | -4/Garrison    | Discovered exit to Research (range 13)
 21917 | -4/Garrison    | Learned Research security intel
 21946 | -4/Garrison    | Entered Research
 21946 | -3/Research    | Accompanied by 1 ally
 21946 | -3/Research    | Evolved 2 slots: Utility x2
 21947 | -3/Research    | Identified exit to Research
 21947 | -3/Research    | Identified exit to Testing
 22120 | -3/Research    | Identified exit to Garrison
 22120 | -3/Research    | Entered Garrison
 22134 | -3/Garrison    | Triggered checkpoint
 22165 | -3/Garrison    | Expanded RIF knowledge: Code Merge
 22172 | -3/Garrison    | Garrison Relay disabled
 22186 | -3/Garrison    | Triggered checkpoint
 22241 | -3/Garrison    | Spotted B-86 Titan
 22259 | -3/Garrison    | Discovered exit to Research (range 13)
 22282 | -3/Garrison    | Triggered checkpoint
 22298 | -3/Garrison    | Build established: Botlord-Mutant
 22312 | -3/Garrison    | Garrison Relay disabled
 22439 | -3/Garrison    | Discovered exit to Research (range 13)
 22471 | -3/Garrison    | Garrison Relay disabled
 22480 | -3/Garrison    | Triggered checkpoint
 22595 | -3/Garrison    | Entered Research
 22595 | -2/Research    | Accompanied by 1 ally
 22595 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 23122 | -2/Research    | Discovered new exit (range 15)
 23272 | -2/Research    | Discovered new exit (range 16)
 23360 | -2/Research    | Identified exit to Garrison
 23360 | -2/Research    | Entered Garrison
 23382 | -2/Garrison    | Triggered checkpoint
 23461 | -2/Garrison    | Garrison Relay disabled
 23559 | -2/Garrison    | System corruption reached 10%
 23573 | -2/Garrison    | Spotted B-90 Cyclops
 23580 | -2/Garrison    | Triggered checkpoint
 23594 | -2/Garrison    | Build established: Botlord-Sprinter
 23614 | -2/Garrison    | Lost 4 parts (3u1w)
 23655 | -2/Garrison    | Expanded RIF knowledge: Autooverride
 23659 | -2/Garrison    | Garrison Relay disabled
 23678 | -2/Garrison    | Discovered new exit (range 13)
 23727 | -2/Garrison    | Discovered new exit (range 8)
 23740 | -2/Garrison    | Garrison Relay disabled
 23793 | -2/Garrison    | Garrison Relay disabled
 23816 | -2/Garrison    | Discovered new exit (range 10)
 23820 | -2/Garrison    | Entered Research
 23942 | -2/Research    | Found Centrium Heavy Armor Plating
 23945 | -2/Research    | Found Centrium Heavy Armor Plating
 24164 | -2/Research    | Spotted B-90 Cyclops
 24179 | -2/Research    | Discovered new exit (range 14)
 24184 | -2/Research    | Identified exit to Access
 24295 | -2/Research    | Identified exit to Quarantine
 24354 | -2/Research    | Entered Quarantine
 24387 | -2/Quarantine  | Discovered exit to Access (range 57)
 24402 | -2/Quarantine  | Cryocooling Duct disabled
 24417 | -2/Quarantine  | Ambient heat levels rising (+20)
 24417 | -2/Quarantine  | Non-combat units ordered to evacuate
 24449 | -2/Quarantine  | Found Alien Slashing Weapon
 24449 | -2/Quarantine  | Identified Sigix Broadsword
 24581 | -2/Quarantine  | Spotted Alpha 7
 24643 | -2/Quarantine  | Found Subatomic Replicator
 24749 | -2/Quarantine  | Build established: Botlord-Mutant
 24774 | -2/Quarantine  | Found Alien Energy Cannon
 24779 | -2/Quarantine  | Found Centrium Heavy Armor Plating
 24852 | -2/Quarantine  | Identified exit to Garrison
 24895 | -2/Quarantine  | Entered Garrison
 24911 | -2/Garrison    | Identified Core Cannon
 24947 | -2/Garrison    | Triggered checkpoint
 24949 | -2/Garrison    | Garrison Relay disabled
 24981 | -2/Garrison    | Triggered checkpoint
 25006 | -2/Garrison    | Garrison Relay disabled
 25016 | -2/Garrison    | Triggered checkpoint
 25032 | -2/Garrison    | Expanded RIF knowledge: Threat Obfuscation
 25040 | -2/Garrison    | Discovered new exit (range 14)
 25079 | -2/Garrison    | Triggered checkpoint
 25132 | -2/Garrison    | Garrison Relay disabled
 25134 | -2/Garrison    | Lost 3 allies
 25139 | -2/Garrison    | Triggered checkpoint
 25147 | -2/Garrison    | Triggered checkpoint
 25163 | -2/Garrison    | Discovered new exit (range 12)
 25167 | -2/Garrison    | Entered Section 7
 25187 | -2/Section 7   | Found Alien Artifact
 25329 | -2/Section 7   | Spotted B-90 Cyclops
 25362 | -2/Section 7   | Lost 3 parts (1p1n1w)
 25413 | -2/Section 7   | Spotted S7 Guard
 25425 | -2/Section 7   | Found Alien Artifact
 25432 | -2/Section 7   | Discovered exit to Access (range 8)
 25456 | -2/Section 7   | Found Alien Artifact
 25472 | -2/Section 7   | Identified exit to Garrison
 25477 | -2/Section 7   | Entered Garrison
 25487 | -2/Garrison    | Garrison Relay disabled
 25495 | -2/Garrison    | Triggered checkpoint
 25532 | -2/Garrison    | Spotted B-90 Cyclops
 25534 | -2/Garrison    | Triggered checkpoint
 25573 | -2/Garrison    | Triggered checkpoint
 25577 | -2/Garrison    | Discovered exit to Access (range 14)
 25583 | -2/Garrison    | Entered Access
 25583 | -1/Access      | Evolved 2 slots: Propulsion x2
 25611 | -1/Access      | Lost 4 parts (1p2n1u)
 25627 | -1/Access      | Identified Integrated Thermoelectric Network
 25627 | -1/Access      | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 25645 | -1/Access      | Spotted B-99 Colossus
 26040 | -1/Access      | Identified Integrated Reactor
 26163 | -1/Access      | Discovered new exit (range 13)
 26169 | -1/Access      | Entered Command
 26180 | -1/Command     | Installed Integrated Reactor, increased core energy generation (+10)
 26227 | -1/Command     | Spotted Combat Programmer
 26229 | -1/Command     | Crushed by falling debris
 26230 | -1/Command     | System corruption reached 10%
 26244 | -1/Command     | Used Subatomic Replicator to replicate Cld. Q-thruster
 26253 | -1/Command     | Met MAIN.C
 26260 | -1/Command     | Lost 4 parts (4u)
 26293 | -1/Command     | Spotted Combat Programmer
 26297 | -1/Command     | Interfaced with 0b10 Conduit
 26297 | ***            | Assimilated 0b10!

 Last Messages 
---------------
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
26259_ Acquired Core Cannon.
26261_ Beam penetrates Reinforced Barrier.
26261_ Beam penetrates Earth. <x2>
26269_ System corrupted: Substantial component data lost.
26285_ System corrupted: Energy discharge (-137).
26291_ Antigrav System destroyed.
26291_ Antigrav Array destroyed.
26297_ Interfacing with system...
26297_ Overriding active MAIN.C lock.
[Achievement: MAIN.CPP]

 Map 
-----
+----------------------------------------------------+
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|      #########          " " "    " ############### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Coolant Potential          100
Energy Generation          45
Energy Capacity            880
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       110
Jamming Range              16
Additional Mass Support    12
Armor Coverage             1200
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          12
Relay Coupler Types        6
Relay Coupler Value        186

 Item Schematics 
-----------------
 Imp. EM Pulse Cannon | -9/Recycling | Hacked
  Adv. Assault Cannon | -9/Recycling | Hacked
        Plasma Cutter | -9/Recycling | Hacked
        Welding Torch | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Cannon
Integrated Thermoelectric Network
Integrated Reactor
Subatomic Replicator

 Achievements 
--------------
MAIN.CPP
Pwned

 Challenges 
------------
None

 Game 
------
Seed              TacticalRagnarokWand
  Manual?         0
Play Time         07:41:22
  Cumulative      235.7 hours
  Start           2024.09.30 @ 16:31:12
  End             2024.10.03 @ 21:38:48
Sessions          33
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          4
  Total           11
  Types           3/1/4/1/1/0/1/0/0
Lore%             75
Gallery%          76
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7502d536-2f85-49ba-a8d3-5b1312d42523