Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.10 @ 19:29:15 Player: snuf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1169) 1169 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3709 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Compact Wheel Compact Wheel > --- UTILITY (7) ------ Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Power Shielding Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Advanced Beam Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Compact Wheel Compact Wheel Heat Sink Cooling System Compact Matter Pod (150) Lightning Gun Lightning Gun Lightning Gun Lightning Gun Beam Rifle Beam Rifle Improved Assault Rifle Proton Missile Launcher Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Power Shielding Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Heat Sink Cooling System Compact Matter Pod Lightning Gun Lightning Gun Lightning Gun Lightning Gun Beam Rifle Beam Rifle Beam Rifle Beam Rifle Improved Assault Rifle Grenade Launcher Axe [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . 2 1 2 Weapon . | . . . . . Parts Attached 41 | . 5 25 11 . Power 3 | . . 3 . . Engine 3 | . . 3 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 3 6 2 . Treads 5 | . 2 3 . . Leg . | . . . . . Wheel 6 | . 1 3 2 . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 2 7 5 . Device 4 | . . 2 2 . Storage 2 | . 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 7 | . 1 3 3 . Artifact . | . . . . . Weapon 13 | . . 9 4 . Energy Gun 4 | . . 2 2 . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | . . 5 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 7 | . . 4 3 . Power . | . . . . . Propulsion 4 | . . 3 1 . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . 3 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 96 98 . Engine 10 | . 14 9 9 . Treads 11 | . 13 12 9 . Wheel 12 | . 13 9 18 . Device 8 | . . 9 14 . Storage 11 | . 14 11 9 . Processor 6 | . . 11 2 . Protection 12 | . 13 10 18 . Energy Gun 3 | . . 5 3 . Energy Cannon 1 | . . . 9 . Ballistic Gun 16 | . 28 16 4 . Naked Turns . | . . . . . Heaviest Build 67 | 12 30 58 67 . Greatest Support 40 | 20 20 40 32 . Greatest Overweight (x) 5 | . 1 5 2 . Average Overweight (x) 1 | . . 2 1 . Largest Inventory Capacity 20 | . 15 20 20 . Average Capacity 17 | . 14 18 20 . Most Carried 20 | . 12 20 20 . Average Carried 13 | . 7 14 18 . Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 6 12 20 18 18 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1247 | 200 54 670 323 . Remotely . | . . . . . Salvage Created 1564 | . 54 1073 437 . Parts 83 | . 6 52 25 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 3 19 8 . Guns 24 | . 3 19 2 . Cannons 3 | . . . 3 . AOE 3 | . . . 3 . Classes Destroyed 11 | . 1 7 3 . Worker 1 | . . . 1 . Hauler 1 | . . 1 . . Recycler 3 | . . 3 . . Mechanic 2 | . . . 2 . Operator 2 | . . 2 . . Watcher 1 | . . 1 . . Swarmer 7 | . 3 4 . . Grunt 16 | . . 10 6 . Duelist 2 | . . 2 . . Sentry 4 | . . 3 1 . Hunter 1 | . . . 1 . Best Kill Streak 10 | . 2 3 10 . Combat Bots Only 7 | . 2 3 7 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . 1 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1748 | . 114 1020 614 . Core 251 | . 24 164 63 . Absorbed by Shields . | . . . . . Redirected to Shielding 32 | . . . 32 . Regen/Repaired (Parts) 185 | . . . 185 . Core Remaining (%) 84 | 100 90 59 88 . Volleys Fired 108 | . 8 71 29 . Largest 2 | . 2 2 2 . Hottest 124 | . 40 79 124 . Shots Fired 208 | . 16 140 52 . Gun 178 | . 16 139 23 . Cannon 26 | . . . 26 . Launcher 4 | . . 1 3 . Special . | . . . . . Kinetic 138 | . 16 105 17 . Thermal 66 | . . 34 32 . Explosive 1 | . . 1 . . Electromagnetic 3 | . . . 3 . Robot Hit Streak 27 | . 3 27 8 . Robot Miss Streak 3 | . 3 2 3 . Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 146 | . 8 107 31 . Core Hits 61 | . 4 40 17 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 1 3 . . Burn 3 | . . 3 . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2746 | . 79 1485 1182 . Guns 1767 | . 79 1485 203 . Cannons 327 | . . . 327 . Explosions 652 | . . . 652 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1328 | . 79 1091 158 . Thermal 892 | . . 394 498 . Explosive 149 | . . . 149 . Electromagnetic 377 | . . . 377 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 3 | . . 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 19 . . Message Errors 6 | . . 6 . . Matter Fused 4 | . . 4 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 5 | . . 5 . . Misfires 1 | . . 1 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 43 | . . . 43 . Projectiles . | . . . . . Explosions 43 | . . . 43 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 100 | . . . 100 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 48 | . 12 38 48 . Average Temperature 12 | . 6 10 17 . Received Heat Transfer 513 | . . 270 243 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 2 . Heat Transferred 2074 | . . 1221 853 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 391 | . 148 260 391 . Initial 177 | . . . 109 177 Average 159 | . 73 157 279 . Maximum Alert Level 1 | . . 1 1 . Low Security (%) 64 | . 100 57 38 . Level 1 35 | . . 42 61 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 2 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 9 28 15 . Peak Tracking Total 8 | . 4 8 5 . Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 3 3 2 . Terminals 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 7 6 9 . Successful 10 | . 4 2 4 . Failed 12 | . 3 4 5 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 9 | . 5 1 3 . Terminals 16 | . 7 6 3 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 2 . . Level Access Points 1 | . 1 . . . Locate Traps 3 | . 2 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 3 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 77 | . . . 77 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1781 | . 439 1006 336 . Spaces Moved 934 | 1 302 477 154 . Core . | . . . . . Treads 61 | . 33 28 . . Legs 17 | 1 16 . . . Wheels 856 | . 253 449 154 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 115 | 120 115 115 115 . Average Speed 133 | 120 129 142 115 . Slowest Speed 240 | 120 240 240 130 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 53 50 24 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . . 7 . . Terrain Destroyed 37 | . . 7 30 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 36 | . . 7 29 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1260 | . 337 663 260 . Wait 131 | . 10 66 55 . Move 930 | . 301 476 153 . Hop . | . . . . . Pick Up 30 | . 9 14 7 . Fast Attach 14 | . 3 9 2 . Attach 14 | . . 8 6 . Detach 5 | . . 4 1 . Swap 13 | . 2 8 3 . Drop 15 | . 4 7 4 . Fire 108 | . 8 71 29 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Discovered new exit (range 15) 149 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Utility x2 776 | -9/Materials | Discovered new exit (range 16) 968 | -9/Materials | Lost 3 parts (2n1u) 1400 | -9/Materials | Discovered new exit (range 15) 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1652 | -8/Materials | Destroyed 7 combat bots 1655 | -8/Materials | Lost 3 parts (1n1u1w) 1682 | -8/Materials | Discovered new exit (range 16) 1720 | -8/Materials | Repaired Imp. Assault Rifle 1754 | -8/Materials | Repaired Lgt. Armor Plating 1782 | -8/Materials | Entered Factory 1782 | -7/Factory | Evolved 2 slots: Utility x2 1782 | -7/Factory | Self-destructed Last Messages --------------- Repairing Imp. Assault Rifle... ETC: 51 01682_ EXIT=FOUND 01720_ Repair station completes Imp. Assault Rifle repairs. 01720_ Acquired Imp. Assault Rifle. 01728_ Connecting with Repair Station... >>Scan(Lgt. Armor Plating) Scanning Lgt. Armor Plating... Ready to Repair: Lgt. Armor Plating Rating: 1 Time: 26 >>Repair Repairing Lgt. Armor Plating... ETC: 26 01754_ Repair station completes Lgt. Armor Plating repairs. 01754_ Acquired Lgt. Armor Plating. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? #?????????????? | | ??????????????????????######## #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????+ #?????????????? | | ??????????????????????# @ #?????????????? | | ??????????????????????# ###+##???????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingZioniteNetwork Manual? 0 Play Time 00:35:20 Cumulative 207.8 hours Start 2022.07.10 @ 15:49:15 End 2022.07.10 @ 19:29:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db439a03-fdad-4594-bfe6-d62351e14a41