Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 20:35:02

Player: Oarsman

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (43)      215
Value Destroyed (1234)     1234
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (3500)               3500
              TOTAL SCORE: 14249

 Bonus
-------
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     243/300
Energy                     32/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Flying (34)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY (13) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Power Amplifier
      Advanced Force Field
               Dispersion Rifle
      Enhanced Quantum Rifle
         Heavy Shock Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
      Improved Q-thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Coolant Injector
      Advanced Quantum Shading Machine
      Enhanced Optical Array
      Advanced Targeting Computer
      Improved Melee Analysis Suite
      Advanced ECM Suite
               Hacking Suite
>              --- WEAPON -----------
               Dispersion Rifle
      Enhanced Quantum Rifle
      Advanced Datajack
>              --- INVENTORY --------
      Advanced Force Field
[Rating: 104]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Array
Utility                    Advanced Targeting Computer
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Tesla Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   2   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  11   | .   .   1   .   2   1   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 6   3   12  16  9   12  5   .   14  10  4   1   3   .   .   3   1   5   .   .   18  5   2   10  
  Power                    15   | 1   .   1   1   .   1   .   .   4   1   .   1   .   .   .   .   1   1   .   .   3   .   .   .   
    Engine                 7    | 1   .   1   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               46   | 2   .   7   10  .   6   .   .   3   3   1   .   .   .   .   1   .   .   .   .   7   2   .   4   
    Treads                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   .   3   9   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   7   2   .   4   
  Utility                  37   | 1   2   1   2   5   1   .   .   5   3   3   .   1   .   .   .   .   2   .   .   6   1   2   2   
    Device                 22   | .   2   .   .   2   .   .   .   2   2   3   .   1   .   .   .   .   2   .   .   5   1   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   1   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Protection             4    | .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   3   3   4   4   5   .   2   3   .   .   2   .   .   2   .   2   .   .   2   2   .   4   
    Energy Gun             19   | 2   .   3   2   .   1   .   .   2   .   .   .   1   .   .   1   .   2   .   .   2   2   .   1   
    Energy Cannon          7    | .   .   .   .   2   1   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   3   .   
Parts Lost                 70   | .   1   5   5   6   4   .   .   13  .   .   2   .   .   .   2   4   1   .   1   12  .   1   13  
  Power                    8    | .   .   1   1   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Propulsion               22   | .   .   2   2   1   2   .   .   3   .   .   .   .   .   .   .   2   1   .   .   5   .   .   4   
  Utility                  27   | .   .   1   1   2   .   .   .   6   .   .   2   .   .   .   2   1   .   .   1   3   .   1   7   
  Weapon                   13   | .   1   1   1   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Highest Loss Streak      7    | .   1   5   4   6   2   .   .   7   .   .   2   .   .   .   2   3   1   .   1   7   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   98  87  85  80  91  92  92  83  54  66  75  64  64  64  63  48  28  21  18  37  37  50  23  
  Engine                   4    | .   14  11  9   5   6   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   .   .   4   5   5   5   5   4   1   .   .   1   .   .   .   
  Wheel                    9    | .   28  12  29  22  14  15  15  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   4   9   13  11  11  11  11  13  3   .   .   9   8   13  4   
  Device                   13   | .   12  4   .   17  15  15  15  20  10  19  28  23  23  23  21  10  11  10  8   11  10  16  5   
  Storage                  4    | .   14  11  11  9   7   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   .   11  6   .   7   7   7   13  18  20  15  11  11  11  11  11  10  10  10  9   8   8   6   
  Hackware                 1    | .   .   .   .   .   6   7   7   1   .   .   .   .   .   .   .   .   .   .   .   2   4   4   3   
  Protection               2    | .   .   .   7   8   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               6    | .   14  19  19  .   3   2   .   5   .   .   .   4   5   5   5   2   2   .   .   .   4   8   2   
  Energy Cannon            1    | .   .   .   .   10  7   7   7   .   4   6   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   2   .   3   2   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   7   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                77   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   77  
Heaviest Build             48   | 14  16  21  25  31  36  37  36  48  25  15  21  21  21  21  21  18  2   2   2   40  21  21  22  
  Greatest Support         60   | 20  20  60  30  30  38  38  38  38  24  21  21  21  21  21  26  26  5   3   3   45  36  36  23  
  Greatest Overweight (x)  3    | .   .   1   1   1   2   .   .   3   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   8   8   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   8   7   8   8   6   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   2   2   5   
  Average Carried          5    | 2   5   5   7   6   5   6   8   5   4   3   4   5   5   5   4   4   3   5   5   2   1   2   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   6   8   7   5   8   8   5   5   3   5   5   5   5   5   5   5   5   5   1   2   2   5   

 Class Distribution 
--------------------
 74% | Mutant
 13% | Scavenger-Mutant
  5% | Gunner
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Warlord
         Sprinter | -4/Proximity Caves
         Sprinter | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -3/Research
           Mutant | -2/Research
           Mutant | -2/Testing
           Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Matter Collected           1580 | 245 45  115 221 50  138 94  .   158 100 .   .   .   101 .   30  .   .   3   .   36  168 .   76  
  Remotely                 45   | .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1405 | .   39  267 243 210 183 51  .   300 .   .   .   .   21  32  .   .   .   .   .   59  .   .   .   
  Parts                    90   | .   8   12  21  12  6   4   .   18  .   .   .   .   .   2   .   .   .   .   .   7   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      39   | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   
  Prevented                8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Combat Hostiles Destroyed  39   | .   2   5   13  4   3   1   .   8   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     25   | .   2   3   13  .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cannons                  7    | .   .   .   .   4   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          10   | .   2   4   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   2   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    7    | .   .   1   .   2   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   3   2   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   3   8   1   2   1   .   5   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   
  Combat Bots Only         8    | .   2   3   8   1   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Max Kills in Single Turn   3    | .   1   1   2   1   1   1   .   2   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Tes  Acc  
Damage Taken               8531 | .    198  429  653  555  439  75   .    1522 .    .    131  .    62   28   132  247  271  .    59   1185 122  292  2131 
  Core                     3406 | .    50   98   148  111  78   36   .    202  .    .    53   .    .    .    60   96   148  .    19   508  48   136  1615 
  Absorbed by Shields      147  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    123  .    .    .    
  Redirected to Shielding  28   | .    .    .    20   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  80   .    38   79   .    .    83   .    .    .    70   .    .    .    .    84   .    .    85   60   .    87   .    
Volleys Fired              142  | .    9    33   28   19   20   2    .    19   .    .    .    .    1    .    2    .    4    .    .    1    .    2    2    
  Largest                  3    | .    1    2    2    2    2    3    .    2    .    .    .    .    1    .    1    .    1    .    .    1    .    1    1    
  Hottest                  147  | .    50   106  121  120  119  147  .    133  .    .    .    .    65   .    65   .    45   .    .    45   .    65   65   
Shots Fired                213  | .    9    45   42   28   33   6    .    38   .    .    .    .    1    .    2    .    4    .    .    1    .    2    2    
  Gun                      138  | .    8    45   42   .    9    4    .    19   .    .    .    .    1    .    2    .    4    .    .    1    .    2    1    
  Cannon                   73   | .    .    .    .    28   24   2    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    .    .    6    2    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  140  | .    8    38   29   28   21   2    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Explosive                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          40   | .    .    7    13   .    6    2    .    8    .    .    .    .    1    .    2    .    .    .    .    .    .    .    1    
  Entropic                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    
  Robot Hit Streak         12   | .    2    12   11   7    10   11   .    4    .    .    .    .    4    .    1    .    5    .    .    6    .    8    9    
  Robot Miss Streak        5    | .    4    5    4    4    3    3    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           159  | .    3    34   37   18   23   5    .    26   .    .    .    .    3    1    1    .    4    .    .    1    .    2    1    
  Core Hits                103  | .    3    11   47   6    8    6    .    14   .    .    .    .    .    .    1    .    1    .    .    3    .    1    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Critical Strikes         11   | .    1    4    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Burn                   7    | .    1    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    .    11   .    .    .    .    3    1    .    .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    4    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4113 | .    37   419  510  462  488  104  .    1197 .    .    .    .    187  66   25   .    163  .    .    260  .    58   137  
  Guns                     1739 | .    37   419  510  .    118  52   .    240  .    .    .    .    5    .    25   .    163  .    .    112  .    58   .    
  Cannons                  1132 | .    .    .    .    462  370  52   .    248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               523  | .    .    .    .    .    .    .    .    257  .    .    .    .    .    .    .    .    .    .    .    148  .    .    118  
  Melee                    700  | .    .    .    .    .    .    .    .    452  .    .    .    .    182  66   .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  379  | .    .    .    .    .    93   38   .    248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2160 | .    37   370  409  462  279  14   .    383  .    .    .    .    .    .    .    .    .    .    .    148  .    58   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          580  | .    .    49   101  .    116  52   .    114  .    .    .    .    5    .    25   .    .    .    .    .    .    .    118  
  Impact                   248  | .    .    .    .    .    .    .    .    .    .    .    .    .    182  66   .    .    .    .    .    .    .    .    .    
  Slashing                 452  | .    .    .    .    .    .    .    .    452  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 275  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  .    .    112  .    .    .    
Highest Corruption         5    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    .    2    4    
  Average Corruption       2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Heat Flow Errors       2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            321  | .    .    .    .    .    .    .    .    140  .    .    .    .    102  66   .    .    .    .    .    13   .    .    .    
  Projectiles              19   | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Melee                    288  | .    .    .    .    .    .    .    .    120  .    .    .    .    102  66   .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    2    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    9    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        434  | .    40   242  388  345  331  78   .    434  .    .    .    .    12   .    39   .    .    .    .    .    .    .    133  
  Average Temperature      129  | .    16   107  133  123  145  40   .    177  .    .    .    .    9    .    16   .    .    .    .    .    .    .    81   
  Received Heat Transfer   1498 | .    .    186  72   288  273  36   .    333  .    .    .    .    .    9    54   .    45   .    .    49   54   27   72   
  Effects                  10   | .    .    1    .    .    4    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5    | .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    1    6    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4412 | .    185  1369 602  740  555  37   .    800  .    .    .    .    .    .    .    .    .    .    .    50   .    74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Peak Influence             432  | .   77  158 145 224 164 .   .   289 59  41  28  24  .   .   .   .   28  .   .   432 316 203 325 
  Initial                  243  | .   .   27  .   .   101 .   .   87  49  41  28  4   .   .   .   .   9   .   .   .   243 177 92  
  Average                  113  | .   32  63  85  120 110 .   .   135 49  41  14  13  .   .   .   .   16  .   .   181 279 97  146 
Maximum Alert Level        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   
  Low Security (%)         87   | 100 100 100 100 95  100 .   .   83  100 100 100 100 .   .   .   .   100 .   .   68  .   98  90  
  Level 1                  11   | .   .   .   .   4   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   21  100 1   9   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   5   3   2   4   
  Investigation            9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   2   3   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Distress Signals           24   | .   2   3   1   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   7   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   9   6   29  15  8   7   1   21  8   .   2   1   5   13  14  7   1   .   4   41  11  7   21  
  Peak Tracking Total      17   | .   4   3   16  5   4   6   1   6   6   .   2   1   3   7   7   4   1   .   4   17  6   4   13  
  Tactical Retreats        46   | .   .   .   3   4   1   3   .   5   2   .   .   .   3   4   .   2   .   .   .   10  1   1   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Traps Triggered            4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   12  3   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Machines Accessed          42   | .   1   5   .   3   .   1   .   6   .   1   .   1   .   .   7   1   .   .   .   3   2   6   5   
  Terminals                31   | .   1   5   .   2   .   .   .   4   .   1   .   1   .   .   .   1   .   .   .   3   2   6   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                107  | .   3   17  .   10  .   1   .   16  .   2   .   1   .   .   13  4   .   .   .   8   4   16  12  
  Successful               62   | .   2   11  .   3   .   1   .   11  .   1   .   1   .   .   13  4   .   .   .   3   2   6   4   
  Failed                   45   | .   1   6   .   7   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   5   2   10  8   
    Catastrophic           8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   2   8   .   4   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Terminals                85   | .   3   17  .   9   .   .   .   9   .   2   .   1   .   .   .   4   .   .   .   8   4   16  12  
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   1   8   .   2   .   1   .   5   .   1   .   1   .   .   13  4   .   .   .   3   2   6   4   
  Record                   24   | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   12  4   .   .   .   .   .   2   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   5   .   3   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   2   2   6   5   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             151  | .   .   .   .   .   .   .   .   .   151 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------------              Run  | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac DSF Fac Upp Upp War Pro Fac Upp Upp Res Res Tes Acc 
Turns Passed               5800 | 51  249 487 435 287 441 383 147 664 129 24  30  42  193 215 473 174 50  179 47  364 222 190 324 
Spaces Moved               8270 | 46  237 309 359 254 266 404 160 515 245 43  64  99  494 572 908 516 77  350 92  825 437 335 663 
  Core                     787  | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  350 92  112 .   .   198 
  Treads                   108  | .   .   108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   2443 | 44  237 199 356 254 266 404 160 515 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   3   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4915 | .   .   .   .   .   .   .   .   .   225 43  64  99  494 572 908 516 44  .   .   713 437 335 465 
  Fastest Speed            32   | 50  80  80  80  80  80  90  90  90  40  37  37  37  37  37  32  32  35  50  50  35  32  32  34  
  Average Speed            54   | 78  80  108 82  80  92  90  90  97  44  38  37  37  37  37  36  32  41  50  50  39  33  33  41  
  Slowest Speed            190  | 80  80  190 95  95  110 90  90  125 110 40  37  37  37  37  37  35  50  50  50  119 40  34  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   7   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 3   34  24  50  27  7   67  24  21  88  1   71  4   75  82  90  84  2   49  11  29  13  48  14  
  Regions Visited          23
    Branch Regions         10
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      16   | 1   1   .   1   1   1   1   1   .   .   .   .   1   1   1   1   1   .   1   1   1   .   1   .   
Scrap Searched             16   | .   .   .   2   .   .   9   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          34   | .   6   .   .   4   3   .   .   9   .   .   .   .   .   .   .   .   4   .   .   8   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               18   | .   .   .   .   4   3   .   .   6   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   
  AOE                      16   | .   6   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Tes  Acc  
Total                      9279 | 58   286  414  457  305  426  418  162  628  266  49   70   103  497  572  1048 521  92   353  92   853  508  401  700  
  Wait                     614  | 2    34   52   37   17   125  2    3    48   2    .    .    .    .    .    128  .    3    4    1    10   65   68   13   
  Move                     8216 | 45   236  308  358  253  265  403  159  515  244  42   63   98   493  571  907  515  76   349  91   812  436  320  657  
  Hop                      16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    3    
  Pick Up                  41   | 5    2    4    6    3    .    1    .    4    2    1    4    .    .    .    3    .    .    .    .    3    2    .    1    
  Fast Attach              81   | 5    3    5    5    6    6    4    .    10   5    2    1    2    .    .    2    .    1    .    .    9    4    3    8    
  Attach                   46   | 1    .    7    5    2    5    .    .    2    5    2    .    .    .    .    1    1    4    .    .    8    1    .    2    
  Detach                   32   | .    2    1    2    1    2    3    .    1    4    .    .    .    .    .    1    3    4    .    .    2    .    .    6    
  Swap                     13   | .    .    .    6    1    1    1    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Drop                     49   | .    .    4    10   3    2    2    .    8    4    2    2    2    .    .    4    2    .    .    .    1    .    1    2    
  Fire                     142  | .    9    33   28   19   20   2    .    19   .    .    .    .    1    .    2    .    4    .    .    1    .    2    2    
  Melee                    19   | .    .    .    .    .    .    .    .    11   .    .    .    .    3    1    .    .    .    .    .    .    .    .    4    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res / Qua x2)
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 1 exit: Com)

 History 
---------
 Turn | Location           | Event
   23 | -11/Scrapyard      | Discovered new exit (range 16)
   52 | -11/Scrapyard      | Entered Materials
  289 | -10/Materials      | Discovered new exit (range 16)
  301 | -10/Materials      | Entered another Materials area
  301 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  323 | -9/Materials       | Build established: Mutant
  436 | -9/Materials       | Discovered new exit (range 9)
  529 | -9/Materials       | Lost 5 parts (1p2n1u1w)
  788 | -9/Materials       | Identified exit to Mines
  788 | -9/Materials       | Entered Mines
  826 | -9/Mines           | Build established: Scavenger-Mutant
  939 | -9/Mines           | Learned location of Storage (-9)
 1005 | -9/Mines           | Assembled infested the area
 1010 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1047 | -9/Mines           | Core integrity fell below 50%
 1086 | -9/Mines           | Lost 4 parts (1p1n1u1w)
 1093 | -9/Mines           | Destroyed 8 combat bots
 1179 | -9/Mines           | Discovered new exit (range 12)
 1223 | -9/Mines           | Entered Materials
 1223 | -8/Materials       | Evolved 2 slots: Utility x2
 1443 | -8/Materials       | Lost 6 parts (1p1n2u2w)
 1462 | -8/Materials       | Discovered new exit (range 16)
 1510 | -8/Materials       | Entered Factory
 1510 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1686 | -7/Factory         | Build established: Mutant
 1824 | -7/Factory         | Discovered new exit (range 14)
 1951 | -7/Factory         | Entered Lower Caves
 2291 | -7/Lower Caves     | Discovered new exit (range 7)
 2334 | -7/Lower Caves     | Entered another Lower Caves area
 2340 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2402 | -7/Lower Caves     | Discovered new exit (range 10)
 2466 | -7/Lower Caves     | Spotted B-75 Beast
 2481 | -7/Lower Caves     | Entered Factory
 2481 | -6/Factory         | Evolved 2 slots: Utility x2
 2738 | -6/Factory         | Lost 5 parts (1p1n3u)
 3086 | -6/Factory         | Fabricated Cmb. Airjet?
 3139 | -6/Factory         | Lost 7 parts (1p2n3u1w)
 3145 | -6/Factory         | Sucked down chute
 3145 | -6/Factory         | Entered Waste
 3146 | -6/Waste           | Met a frightened Derelict
 3177 | -6/Waste           | Spotted C-40 Crusher
 3179 | -6/Waste           | Spotted C-40 Crusher
 3196 | -6/Waste           | Spotted C-40 Crusher
 3196 | -6/Waste           | Spotted C-40 Crusher
 3199 | -6/Waste           | Spotted C-40 Crusher
 3209 | -6/Waste           | Spotted C-40 Crusher
 3268 | -6/Waste           | Discovered new exit (range 16)
 3274 | -6/Waste           | Entered Factory
 3298 | -6/Factory         | Identified exit to DSF
 3298 | -6/Factory         | Entered DSF
 3320 | -6/DSF             | Additional patrols routed to DSF
 3323 | -6/DSF             | Discovered new exit (range 14)
 3328 | -6/DSF             | Entered Factory
 3328 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3365 | -5/Factory         | Discovered new exit (range 8)
 3370 | -5/Factory         | Entered Upper Caves
 3407 | -5/Upper Caves     | Spotted B-75 Beast
 3497 | -5/Upper Caves     | Discovered new exit (range 14)
 3563 | -5/Upper Caves     | Entered another Upper Caves area
 3585 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 3640 | -5/Upper Caves     | Learned location of 1 exit from Factory
 3655 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3767 | -5/Upper Caves     | Discovered new exit (range 13)
 3778 | -5/Upper Caves     | Entered Warlord
 3787 | -5/Warlord         | Discovered new exit (range 15)
 3867 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 3908 | -5/Warlord         | Learned Factory fabricator intel
 3908 | -5/Warlord         | Learned Armory terminal intel
 3908 | -5/Warlord         | Learned Research recycling unit intel
 3908 | -5/Warlord         | Learned 4 Access zone layouts
 3908 | -5/Warlord         | Learned Research trap positions
 3967 | -5/Warlord         | Met Warlord
 3992 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4123 | -5/Warlord         | Found Prototype Energy Gun
 4124 | -5/Warlord         | Identified Vortex Rail
 4126 | -5/Warlord         | Found Prototype Energy Cannon
 4126 | -5/Warlord         | Identified Vortex Driver
 4195 | -5/Warlord         | Spotted B-86 Titan
 4196 | -5/Warlord         | Warlord forces counterattacked
 4198 | -5/Warlord         | Spotted B-75 Beast
 4251 | -5/Warlord         | Entered Proximity Caves
 4321 | -4/Proximity Caves | Learned Research terminal intel
 4423 | -4/Proximity Caves | Discovered new exit (range 6)
 4425 | -4/Proximity Caves | Entered Factory
 4425 | -4/Factory         | Evolved 2 slots: Utility x2
 4426 | -4/Factory         | Identified exit to Upper Caves
 4427 | -4/Factory         | Loaded intel: 6 fabricator locations
 4448 | -4/Factory         | Lost 3 parts (1p1n1u)
 4450 | -4/Factory         | Garrison activated, responded to threat
 4475 | -4/Factory         | Entered Upper Caves
 4508 | -4/Upper Caves     | Encountered a Warlord checkpoint
 4627 | -4/Upper Caves     | Learned Research terminal intel
 4642 | -4/Upper Caves     | Discovered new exit (range 7)
 4654 | -4/Upper Caves     | Entered another Upper Caves area
 4671 | -4/Upper Caves     | Discovered new exit (range 10)
 4689 | -4/Upper Caves     | Ambushed by wild Derelicts
 4701 | -4/Upper Caves     | Entered Research
 4701 | -3/Research        | Evolved 2 slots: Utility x2
 4702 | -3/Research        | Loaded intel: 109 trap records
 4703 | -3/Research        | Loaded intel: 24 terminal locations
 4704 | -3/Research        | Loaded intel: 4 recycling unit locations
 4943 | -3/Research        | Identified exit to Quarantine
 4984 | -3/Research        | Lost 7 parts (1p4n2u)
 4991 | -3/Research        | Spotted B-86 Titan
 5006 | -3/Research        | Spotted B-86 Titan
 5059 | -3/Research        | Discovered new exit (range 15)
 5065 | -3/Research        | Entered another Research area
 5065 | -2/Research        | Warlord forces began assault on 0b10
 5065 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5066 | -2/Research        | Loaded intel: 23 terminal locations
 5066 | -2/Research        | Identified exit to Testing
 5098 | -2/Research        | Spotted B-90 Cyclops
 5147 | -2/Research        | Met up with Warlord
 5175 | -2/Research        | Research machine network offline
 5287 | -2/Research        | Entered Testing
 5294 | -2/Testing         | Found Prototype Processor
 5294 | -2/Testing         | Identified Exp. Core Analyzer
 5310 | -2/Testing         | Found Prototype Device
 5310 | -2/Testing         | Identified Exp. Force Field
 5462 | -2/Testing         | Discovered new exit (range 15)
 5477 | -2/Testing         | Entered Access
 5477 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 5589 | -1/Access          | Lost 6 parts (3n2u1w)
 5608 | -1/Access          | Identified exit to Command
 5699 | -1/Access          | Core integrity fell below 50%
 5720 | -1/Access          | Core integrity fell below 20%
 5747 | -1/Access          | Lost 7 parts (1n5u1w)
 5801 | -1/Access          | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
  perfect core protection and is capable of rapid regeneration. I doubt
  it's coincidence they have discovered such a new technology on their
  own; they must somehow have access to the [Sigix] regenerative materials
  lab. Further evidence of undiscovered security loopholes in the labs are
  its extremely fast shredding claws of pure [Centrium].
05747_ System corrupted: Energy discharge (-27).
05763_ System corrupted: Heat flow error (+185).
05767_ Dropped Plasma Cutter.
05767_ Acquired Hvy. Shock Bomb Launcher.
05769_ Door malfunctions.
05774_ U-05 Engineer repairs door.
05777_ U-05 Engineer lays Concrete.
05791_ Penetrated by Slug.
05796_ System corrupted: Matter fused (-10).
05797_ Acquired Q-thruster.
05798_ Penetrated by Slug.
05798_ Slug penetrates Wall.
05799_ Acquired Q-thruster. <x2>
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          48
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Power Amplification        40
Additional Mass Support    16
Armor Coverage             600
Resistance: KI             20
Core Shielding             20
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          24

 Item Schematics 
-----------------
      Cmb. Airjet | -6/Factory | Scanalyzed
 Deuterium Engine | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Airjet | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
A Powerful Ally?
All-out Warlord
Charge!!!
Dangerous Findings
Denied?
Explorer
It's Just You
Just What I Needed
Leap Before You Look
Please Form A Line
Troublemaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ColdNodeThermoblaster
  Manual?         0
Play Time         02:13:18
  Cumulative      12.4 hours
  Start           2022.03.23 @ 16:57:37
  End             2022.03.23 @ 20:35:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e49b9c51-bb15-49c2-987f-95d2b49e0c19