Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.06 @ 02:55:32 Player: Wolfechu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1537) 1537 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5322 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 676/700 Matter 295/300 Energy 8/100 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Shock Rifle Advanced Beam Rifle Improved Datajack > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Micro Nuclear Core Aluminum Leg Improved Heat Sink Melee Analysis Suite Recoil Stabilizer Small Laser Beam Rifle Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Flak Cannon Improved Datajack > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Improved Heat Sink Melee Analysis Suite Small Laser Beam Rifle Particle Gun Advanced Beam Rifle Beam Cannon Light Assault Rifle [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 7 | . 1 . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 4 | . 1 . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 36 | 7 4 3 3 1 17 1 Power 5 | 1 . . 1 . 3 . Engine 1 | 1 . . . . . . Core 4 | . . . 1 . 3 . Reactor . | . . . . . . . Propulsion 5 | 2 . . . . 3 . Treads . | . . . . . . . Leg 5 | 2 . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 3 1 1 1 5 . Device 7 | . 3 . 1 1 2 . Storage 3 | 1 . 1 . . 1 . Processor 2 | 1 . . . . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 1 2 1 . 6 1 Energy Gun 6 | 1 . . 1 . 3 1 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 12 | . 2 . . . 7 3 Power 4 | . . . . . 2 2 Propulsion 1 | . . . . . 1 . Utility 3 | . 1 . . . 1 1 Weapon 4 | . 1 . . . 3 . Highest Loss Streak 5 | . 2 . . . 5 3 To Critical Strikes . | . . . . . . . Average Backups 9 | 3 7 9 9 9 10 11 Power 1 | . 2 2 1 1 2 2 Propulsion 2 | . . 2 3 3 1 1 Utility 1 | 1 3 1 1 . 1 3 Weapon 4 | . 1 3 4 4 5 5 Tool/Special . | . . . . . . . Unused Backups 21 | . 3 7 . . 3 8 Power 4 | . . 2 . . . 2 Propulsion 4 | . . 1 . . 3 . Utility 9 | . 3 3 . . . 3 Weapon 4 | . . 1 . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 100 97 82 Engine 3 | . 12 12 2 . . . Core 9 | . . . 9 12 15 11 Leg 20 | . 25 25 25 25 15 14 Device 9 | . 9 2 8 12 12 14 Storage 13 | . 12 22 16 12 8 7 Processor 11 | . 12 12 12 12 10 7 Hackware 3 | . . . . . 7 7 Energy Gun 6 | . 4 . 9 12 7 7 Energy Cannon 6 | . . 8 12 12 3 7 Ballistic Gun 5 | . 19 12 . . 3 . Ballistic Cannon 1 | . . . . . 4 . Special Weapon 1 | . . 3 2 . . . Special Melee Weapon 1 | . . . . . 4 7 Peak Build Rating 36 | 7 9 9 17 17 36 33 Average Rating 20 | 4 8 8 14 15 30 32 On Entrance 12 | . 7 9 9 17 15 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 18 20 24 25 23 45 43 Greatest Support 32 | 20 20 20 20 20 32 32 Greatest Overweight (x) 3 | . . 1 1 1 3 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 10 10 10 10 10 15 15 Average Capacity 11 | 8 10 10 10 10 14 15 Most Carried 15 | 7 10 10 10 10 15 12 Average Carried 9 | 3 7 9 9 9 10 11 Final Capacity 15 | 10 10 10 10 10 15 15 Final Carried 11 | 5 10 10 9 10 11 11 Class Distribution -------------------- 78% | Hacker-Mutant 11% | Hacker-Gunner 9% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 951 | 251 95 60 10 . 485 50 Remotely . | . . . . . . . Salvage Created 1582 | . 216 188 . . 1148 30 Parts 95 | . 20 9 . . 64 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 34 | . 2 4 . . 27 1 Guns 10 | . 2 1 . . 7 . Cannons 24 | . . 3 . . 20 1 Classes Destroyed 9 | . 4 . . . 5 . Worker 5 | . 4 . . . 1 . Recycler 2 | . 1 . . . 1 . Operator 1 | . . . . . 1 . Watcher 7 | . 3 . . . 4 . Swarmer 7 | . . . . . 6 1 Grunt 15 | . 2 4 . . 9 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 10 | . . . . . 10 . Best Kill Streak 7 | . 7 2 . . 4 1 Combat Bots Only 3 | . 2 2 . . 3 1 Max Kills in Single Turn 6 | . 6 1 . . 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 185 | . 21 20 . . 114 30 Missed 44 | . 6 6 . . 28 4 Hits 141 | . 15 14 . . 86 26 Melee 5 | . . . . . 5 . Projectile 136 | . 15 14 . . 81 26 Critical Strikes 4 | . . . . . 4 . Damage Taken 1289 | . 194 115 . . 826 154 Core 153 | . 48 18 . . 63 24 Absorbed by Shields 131 | . . . . . 31 100 Ignored by Resistances 865 | . 115 74 . . 522 154 Core Remaining (%) 87 | 100 . . . 73 88 . Volleys Fired 118 | . 19 18 . . 76 5 Largest 3 | . 2 2 . . 3 2 Hottest 180 | . 60 160 . . 180 110 Shots Fired 249 | . 34 31 . . 174 10 Gun 155 | . 34 16 . . 100 5 Cannon 87 | . . 9 . . 73 5 Launcher . | . . . . . . . Special 7 | . . 6 . . 1 . Kinetic 114 | . 26 16 . . 72 . Thermal 122 | . . 15 . . 102 5 Explosive . | . . . . . . . Electromagnetic 13 | . 8 . . . . 5 Robot Hit Streak 43 | . 20 15 . . 43 7 Robot Miss Streak 2 | . 1 2 . . 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 193 | . 27 18 . . 140 8 Core Hits 104 | . 14 8 . . 80 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . 1 . Burn 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Melee Attacks 8 | . . . . . 8 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3669 | . 816 239 . . 2483 131 Guns 1594 | . 295 134 . . 1121 44 Cannons 1523 | . . 104 . . 1332 87 Explosions 521 | . 521 . . . . . Melee . | . . . . . . . Ramming 7 | . . 1 . . 6 . Kinetic 1310 | . 198 134 . . 978 . Thermal 2211 | . 521 104 . . 1499 87 Explosive . | . . . . . . . Electromagnetic 141 | . 97 . . . . 44 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . Average Corruption 1 | . 1 1 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 2 6 2 . . Message Errors 2 | . . . 1 1 . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 3 | . . . 2 1 . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . . 1 1 . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . 37 . . . 4 . Projectiles 4 | . . . . . 4 . Explosions 37 | . 37 . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . . 15 . Impact . | . . . . . . . Kinetic 15 | . . . . . 15 . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . 62 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . . 3 . Kicked 4 | . . 1 . . 3 . Crushed . | . . . . . . . Highest Temperature 299 | . 61 108 275 137 299 10 Average Temperature 48 | . 19 27 123 74 53 5 Received Heat Transfer 653 | . 120 111 . . 422 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 2 . . . 3 . Heat Transferred 4039 | . 400 222 . . 3232 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 88 | . 63 35 . . 88 30 Initial . | . . . . . . . Average 9 | . 14 2 . . 13 2 Influence Increases 1032 | . 130 103 . . 769 30 Destroy 0b10 Robot/C 680 | . 40 80 . . 540 20 Destroy 0b10 Robot/NC 75 | . 40 . . . 35 . Destroy Leader 224 | . 16 20 . . 178 10 Successful Hack 4 | . 3 . . . 1 . Disable Machine 28 | . 16 . . . 12 . Destroy Structure 21 | . 15 3 . . 3 . Influence Decreases 1012 | . 130 103 . . 769 10 Time Decay 927 | . 110 103 . . 714 . Lost Part 85 | . 20 . . . 55 10 Squads Dispatched 3 | . . . . . 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 7 4 . . 37 3 Peak Tracking Total 4 | . 2 2 . . 4 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 8 | . 5 . . . 3 . Max in Single Turn 5 | . 5 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 12 | . 2 . 3 . 7 . Terminals 7 | . 2 . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Total Hacks 41 | . 5 . 9 . 27 . Successful 35 | . 3 . 9 . 23 . Failed 6 | . 2 . . . 4 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 15 | . 5 . . . 10 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 17 | . . . . . 17 . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 3 . 9 . 6 . Record 10 | . 1 . 8 . 1 . Prototype ID Bank 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Patrol Status 1 | . . . . . 1 . Zone Layout 2 | . 2 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 17 | . . . . . 17 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Retrieve Study 13 | . . . . . 13 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 8 | . 1 . . . 7 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 13 | . . . . . 13 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 2 | . . . . . 2 . Combat 2 | . . . . . 2 . Robot Hacks Applied 5 | . . . . . 5 . parse_system 4 | . . . . . 4 . no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 716 | . 299 138 . . 279 . Sensors 279 | . . . . . 279 . Terrain 41 | . 41 . . . . . Seismic 33 | . 33 . . . . . ECM 363 | . 225 138 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4340 | 64 355 838 894 180 1959 50 Spaces Moved 2153 | 43 240 424 463 88 877 18 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2145 | 35 240 424 463 88 877 18 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 110 180 Average Speed 174 | 106 120 171 190 190 184 180 Slowest Speed 330 | 120 120 190 190 190 330 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . 5 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 41 81 80 25 84 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 6 | . . 6 . . . . Terrain Destroyed 19 | . 13 6 . . . . Melee . | . . . . . . . Projectile 6 | . . 6 . . . . AOE 13 | . 13 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2505 | 61 280 495 478 102 1063 26 Wait 95 | . . 34 10 11 40 . Move 2147 | 42 239 423 462 87 876 18 Hop . | . . . . . . . Pick Up 66 | 12 13 8 1 2 29 1 Fast Attach . | . . . . . . . Attach 38 | 7 4 1 1 1 23 1 Detach . | . . . . . . . Swap 4 | . . 2 2 . . . Drop 25 | . 5 8 2 1 8 1 Fire 118 | . 19 18 . . 76 5 Melee 8 | . . . . . 8 . Ram . | . . . . . . . Kick 4 | . . 1 . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 189 | -10/Materials | Identified exit to Mines 189 | -10/Materials | Discovered exit to Mines (range 14) 312 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Discovered exit to Materials (range 16) 420 | -10/Materials | Entered Mines 420 | -10/Mines | Discovered exit to Materials (range 13) 842 | -10/Mines | Discovered exit to Materials (range 8) 1012 | -10/Mines | Received a Mining Laser from a helpful Derelict 1250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1250 | -10/Mines | Identified exit to Exiles 1250 | -10/Mines | Discovered exit to Exiles (range 5) 1258 | -10/Mines | Entered Exiles 1258 | -10/Exiles | Accompanied by 1 ally 1302 | -10/Exiles | Identified exit to Mines 1302 | -10/Exiles | Discovered exit to Mines (range 15) 1338 | -10/Exiles | Met 8R-AWN 1372 | -10/Exiles | Met EX-HEX 1445 | -10/Exiles | Met EX-BIN 1471 | -10/Exiles | Aligned with FarCom system 1473 | -10/Exiles | Given EX-Vault access code 1525 | -10/Exiles | Opened EX-Vault 1532 | -10/Exiles | Found Prototype Device 1534 | -10/Exiles | Identified Skeleton Box 1664 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1721 | -10/Exiles | Met EX-DEC 1800 | -10/Exiles | Visited The Gauntlet 2152 | -10/Exiles | Left Exiles lab with Skeleton Box 2152 | -10/Exiles | Entered Mines 2255 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2263 | -9/Mines | Found Prototype Device 2317 | -9/Mines | Identified exit to Materials 2317 | -9/Mines | Discovered exit to Materials (range 8) 2332 | -9/Mines | Entered Materials 2332 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2333 | -8/Materials | Identified Exp. Sensor Array 2658 | -8/Materials | Build established: Hacker-Skirmisher 3065 | -8/Materials | Build established: Hacker-Gunner 3197 | -8/Materials | Lost 5 parts (2p1n2w) 3304 | -8/Materials | Identified exit to Factory 3304 | -8/Materials | Discovered exit to Factory (range 12) 3580 | -8/Materials | Build established: Hacker-Mutant 4189 | -8/Materials | Discovered exit to Factory (range 16) 4291 | -8/Materials | Entered Factory 4291 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4341 | -7/Factory | Self-destructed Last Messages --------------- without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. To view the route taken through the world along with any collected information about unvisited areas, press Backspace to open the world map. 04308_ Acquired 50 matter. 04315_ Acquired Mic. Nuclear Core. 04318_ ALERT: All DSF locations entering lockdown mode. 04333_ Lgt. Nuclear Core+ destroyed. 04337_ S-27 Virus destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 04340_ Dropped Beam Cannon+. 04341_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? ????????????????????? | | ?????????????????? ????????????????????? | | ?????????????????? ?????????????????????? | | ???????????? ??? ?????????????????????? | | ?????????? ??? ?????????????????????? | | ????????o+ ??? ?????????????????????? | | ?????????# ?? ?????????????????????? | | ?????????# #??#s#?????????????????????? | | ?????????# #??# #?????????????????????? | | ?????????# #??# #?????????????????????? | | ?????????# #??#s#?????????????????????? | | ?????????# ####/#########?????????????? | | ?????????# # *% #?????????????? | | ?????????# # #?????????????? | | ?????????# #% @ """ #?????????????? | | ?????????# # """"" #?????????????? | | ?????????# # """"" #?????????????? | | ?????????# # #?????????????? | | ?????????+ + """ #?????????????? | | ?????????# # """"" #?????????????? | | ?????????# # """"" ???????????????? | | ?????????# # ????????????????? | | ?????????# # ???????????????? | | ?????????####### ??????????????? | | ???????????????####+#########?????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 11 Offensive Hacking 30 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -8/Materials | Hacked Sml. Laser | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Beam Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed JammingLatentAutogun Manual? 0 Play Time 00:34:43 Cumulative 9.5 hours Start 2026.09.04 @ 23:22:51 End 2026.09.06 @ 02:55:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 6 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8aabbeed-7133-4043-af21-35cbcd554fae