Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.26 @ 01:16:23 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (4324) 4324 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 9981 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 646/1000 Matter 292/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg VTOL Module Matter Filter Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Suite System Shield System Shield Hacking Drone Bay > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Energy Filter Improved Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Focal Shield Improved Shock Absorption System Force Field Beamcaster Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Phase Cannon Coil Gun GAL Module [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility System Shield Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . . 1 . . . 1 Utility 5 | . . 1 2 . 1 . . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 91 | 6 3 11 14 4 21 1 3 8 2 5 7 6 Power 16 | 1 1 1 1 1 5 . 1 1 2 . . 2 Engine 7 | 1 1 1 1 . 3 . . . . . . . Core 9 | . . . . 1 2 . 1 1 2 . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 3 5 1 11 1 . 4 . . 1 1 Treads 9 | . . 3 5 1 . . . . . . . . Leg 19 | 2 . . . . 11 1 . 4 . . 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 24 | 1 1 4 7 1 2 . . . . 3 4 1 Device 8 | . . 3 1 . . . . . . 2 2 . Storage 3 | 1 1 1 . . . . . . . . . . Processor 3 | . . . 1 . . . . . . . 1 1 Hackware 6 | . . . 4 1 1 . . . . . . . Protection 4 | . . . 1 . 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 1 3 1 1 3 . 2 3 . 2 2 2 Energy Gun 6 | 1 1 . . . . . . 1 . 2 1 . Energy Cannon 5 | . . . . . . . 1 2 . . 1 1 Ballistic Gun 3 | 1 . 1 . . 1 . . . . . . . Ballistic Cannon 6 | . . 2 1 1 2 . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . 10 . Parts Lost 29 | . 1 . 3 1 2 . 2 . . . 15 5 Power 6 | . . . . . 1 . 1 . . . 3 1 Propulsion 3 | . . . . . . . . . . . 3 . Utility 12 | . . . 2 1 1 . 1 . . . 5 2 Weapon 8 | . 1 . 1 . . . . . . . 4 2 Highest Loss Streak 12 | . 1 . 2 1 1 . 2 . . . 12 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 2 5 13 19 19 18 19 18 18 19 19 16 2 Power 3 | . 1 3 4 4 4 6 5 4 3 3 2 . Propulsion 4 | 1 2 3 5 8 5 4 5 4 4 3 1 1 Utility 3 | . . 2 5 3 2 2 1 2 7 7 6 1 Weapon 4 | . 1 3 4 2 6 7 6 6 5 5 5 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . . 4 1 2 5 . . 7 . 2 4 1 Power 6 | . . 3 1 1 1 . . . . . . . Propulsion 4 | . . . . 1 2 . . . . . . 1 Utility 5 | . . . . . . . . 1 . 1 3 . Weapon 11 | . . 1 . . 2 . . 6 . 1 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 84 93 84 98 98 100 98 98 100 100 84 31 Engine 4 | . 14 11 9 4 3 7 4 . . . . . Core 5 | . . . . 4 3 . 2 12 13 13 11 4 Treads 7 | . . 32 27 27 . . . . . . . . Leg 20 | . 28 . . . 29 30 30 31 33 33 23 . Device 5 | . . 16 15 . . . 1 6 6 6 6 9 Storage 7 | . 14 11 9 9 7 7 7 6 6 6 5 . Hackware 19 | . . . 3 35 33 30 26 20 20 20 18 . Protection 3 | . . . 1 . 2 7 7 5 6 5 5 3 Energy Gun 2 | . 18 . . . . . . . . 9 11 . Energy Cannon 1 | . . . . . . . 1 8 13 3 . 1 Ballistic Gun 2 | . 9 12 . . 2 7 5 . . . . . Ballistic Cannon 7 | . . 9 17 17 11 7 5 . . . . . Peak Build Rating 63 | 6 6 19 30 31 46 45 45 52 54 63 58 37 Average Rating 37 | 3 5 14 21 29 40 44 43 50 53 56 50 25 On Entrance 31 | . 6 6 19 30 31 45 44 45 52 54 58 19 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 9 | . . . . . . . . . . . 9 . Heaviest Build 76 | 11 16 67 70 58 69 64 70 75 76 76 65 25 Greatest Support 81 | 20 20 60 60 60 64 64 64 81 77 77 77 4 Greatest Overweight (x) 17 | . . 1 1 . 1 . 1 1 . . 17 8 Average Overweight (x) . | . . . . . . . . . . . . 3 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 6 8 19 20 20 20 20 20 20 20 20 18 5 Most Carried 20 | 5 9 20 20 20 20 20 19 20 20 20 20 4 Average Carried 16 | 2 5 13 19 19 18 19 18 18 19 19 17 2 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 9 20 16 20 20 19 17 20 20 20 4 3 Class Distribution -------------------- 66% | Hacker-Mutant 22% | Mutant 7% | Wizard-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Matter Collected 3091 | 237 56 205 586 366 1040 36 55 286 57 36 62 69 Remotely 239 | . . 94 145 . . . . . . . . . Salvage Created 4697 | . 362 329 635 798 1282 . 100 667 159 . 218 147 Parts 263 | . 17 28 48 45 58 . 16 30 5 . 7 9 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . Parts Field Recycled 23 | . . 15 8 . . . . . . . . . Retrieved Matter 76 | . . 46 30 . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 17 . 5 . 12 . Prevented 5 | . . . . . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 5 11 18 17 21 . 6 10 3 . 6 2 Guns 24 | . 5 8 . . 2 . 2 1 . . 6 . Cannons 68 | . . 3 18 17 19 . 4 3 3 . . 1 AOE 4 | . . . . . . . . 4 . . . . Classes Destroyed 14 | . 5 1 4 1 2 . . . . . 1 . Worker 3 | . . . 1 . 2 . . . . . . . Builder 4 | . . . 1 1 1 . . . . . . 1 Hauler 2 | . 1 . . 1 . . . . . . . . Recycler 12 | . 2 . 1 . 9 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 10 | . 1 3 2 1 1 . . 2 . . . . Swarmer 27 | . 3 7 4 . 4 . 6 . 1 . 1 1 Grunt 33 | . 2 3 8 8 4 . . 6 1 . 1 . Brawler 2 | . . . . 1 1 . . . . . . . Duelist 4 | . . . . . 3 . . 1 . . . . Sentry 21 | . . 1 4 8 4 . . 2 1 . . 1 Hunter 3 | . . . 2 . 1 . . . . . . . Programmer 7 | . . . . . 4 . . 1 . . 2 . Best Kill Streak 7 | . 3 4 5 5 7 . 3 5 2 . 2 1 Combat Bots Only 5 | . 3 4 4 5 4 . 3 4 2 . 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 . 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Hostile Shots Fired 1020 | . 50 58 133 44 225 . 53 74 111 . 163 109 Missed 339 | . 14 18 45 8 84 . 16 30 51 . 38 35 Hits 681 | . 36 40 88 36 141 . 37 44 60 . 125 74 Melee 25 | . . . . 2 7 . . . . . 16 . Projectile 656 | . 36 40 88 34 134 . 37 44 60 . 109 74 Critical Strikes 22 | . . 1 4 2 4 . . 3 . . 4 4 Damage Taken 7495 | . 318 287 1047 458 1305 . 403 471 384 . 2060 762 Core 1668 | . 89 53 133 49 205 . 14 49 37 . 685 354 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 2482 | . 98 91 300 129 395 . 121 138 124 . 601 485 Regen/Repaired (Parts) 1187 | . . . . 281 394 . . 512 . . . . Core Remaining (%) 65 | 100 64 86 . 66 . . 68 . . . 9 . Volleys Fired 292 | . 37 26 56 30 61 . 13 20 11 . 23 15 Largest 2 | . 2 2 2 2 2 . 2 2 2 . 2 1 Hottest 160 | . 90 74 74 74 88 . 69 134 130 . 160 75 Shots Fired 542 | . 62 52 104 58 122 . 28 38 21 . 42 15 Gun 190 | . 62 42 . . 28 . 14 3 . . 41 . Cannon 345 | . . 10 104 58 94 . 14 28 21 . 1 15 Launcher 7 | . . . . . . . . 7 . . . . Special . | . . . . . . . . . . . . . Kinetic 383 | . 19 52 104 58 122 . 28 . . . . . Thermal 126 | . 32 . . . . . . 31 21 . 42 . Explosive . | . . . . . . . . . . . . . Electromagnetic 33 | . 11 . . . . . . 7 . . . 15 Robot Hit Streak 27 | . 8 14 27 21 14 . 13 14 24 . 10 11 Robot Miss Streak 8 | . 4 2 3 1 8 . 8 2 1 . 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . Shots Hit Robots 409 | . 40 38 77 44 107 . 18 28 18 . 28 11 Core Hits 272 | . 16 21 34 27 121 . 16 20 4 . 10 3 Critical Kills 2 | . . . . . . . . 2 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 15 | . 3 1 3 3 . . . 2 . . 3 . Burn 5 | . 2 . . . . . . . . . 3 . Meltdown 2 | . . . . . . . . 2 . . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 6 | . . . 3 3 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9225 | . 470 429 1891 1117 2480 . 349 988 486 . 687 328 Guns 1974 | . 470 276 . . 374 . 151 46 . . 657 . Cannons 6819 | . . 153 1862 1117 2106 . 198 549 486 . 30 318 Explosions 422 | . . . 29 . . . . 393 . . . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . . 10 Kinetic 6348 | . 111 429 1862 1117 2480 . 349 . . . . . Thermal 2030 | . 262 . . . . . . 595 486 . 687 . Explosive 29 | . . . 29 . . . . . . . . . Electromagnetic 808 | . 97 . . . . . . 393 . . . 318 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . 4 1 1 1 2 2 2 18 2 Average Corruption 2 | . . . . 4 1 1 1 1 2 2 5 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 44 | . . . . 10 2 2 5 . 6 2 17 . Message Errors 9 | . . . . . . 1 1 . 2 . 5 . Matter Fused 13 | . . . . 2 . 1 1 . 3 1 5 . Heat Flow Errors 6 | . . . . 2 1 . . . . . 3 . Energy Discharges 4 | . . . . 2 . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 . 1 . . 1 . . Data Loss (major) 3 | . . . . 2 . . . . . . 1 . Misfires 2 | . . . . . . . 2 . . . . . Weapon Failures 3 | . . . . 2 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 33 | . . . 3 5 1 . . . 24 . . . Projectiles 33 | . . . 3 5 1 . . . 24 . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 75 | . . . 17 9 41 . 8 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 73 | . . . 17 9 40 . 7 . . . . . Secondary 2 | . . . . . 1 . 1 . . . . . Self-Inflicted Damage 26 | . . . . . . . . 21 . . . 5 Shots 3 | . . . . . . . . 3 . . . . Rammed 4 | . . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 379 | . 327 50 96 144 237 . 44 186 200 . 379 165 Average Temperature 58 | . 142 18 28 28 24 . 18 58 103 . 84 55 Received Heat Transfer 2421 | . 156 102 531 252 345 . . 246 123 . 576 90 Effects 5 | . 2 . . . . . . . . . 3 . Interference 4 | . 1 . . . . . . . . . 3 . Damage (minor) 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Melted 11 | . 2 . . . . . . 2 . . 7 . Heat Transferred 3663 | . 925 . . . . . . 814 666 . 1258 . Parts Sabotaged 4 | . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Maximum Alert Level 3 | . . . 1 1 . . . . . . . 3 Low Security (%) 83 | 100 100 100 39 94 100 . . 100 . . . . Level 1 8 | . . . 60 5 . . . . . . . . Level 2 4 | . . . . . . . . . . . . 66 Level 3 2 | . . . . . . . . . . . . 33 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 779 | . 90 90 332 225 105 . . 162 . . . 779 Initial 779 | . . 5 10 84 5 . . . . . . 779 Average 113 | . 25 26 211 111 30 . . 54 . . . 635 Influence Increases 3945 | . 191 277 636 481 692 . 145 318 60 . 235 910 Destroy 0b10 Robot/C 1940 | . 100 220 360 340 420 . 120 200 60 . 80 40 Destroy 0b10 Robot/NC 170 | . 20 15 30 15 65 . . 10 . . 10 5 Destroy Leader 434 | . 24 36 94 104 102 . 10 44 . . 10 10 Successful Hack 138 | . 8 4 10 12 42 . . 62 . . . . Disable Machine 54 | . 9 . 27 . 18 . . . . . . . Destroy Structure 54 | . . 2 40 10 . . . 2 . . . . Advance Influence 750 | . . . . . . . . . . . . 750 Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 390 | . 30 . 75 . 30 . 15 . . . 135 105 Influence Decreases 3396 | . 176 261 431 702 707 . 145 236 142 . 180 416 Entered New Map 256 | . . 10 21 152 10 . . . 37 . . 26 Time Decay 2850 | . 166 251 380 540 677 . 145 236 105 . 110 240 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 Lost Part 190 | . 10 . 30 10 20 . . . . . 70 50 Squads Dispatched 12 | . 1 . 1 . 6 . . 2 . . 1 1 Investigation 2 | . 1 . . . . . . 1 . . . . Extermination 5 | . . . . . 4 . . 1 . . . . Reinforcement 3 | . . . 1 . 1 . . . . . . 1 Assault 1 | . . . . . . . . . . . 1 . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Distress Signals 9 | . 2 . 2 1 2 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 174 | . 10 14 30 19 37 . 8 14 3 . 26 13 Peak Tracking Total 9 | . 5 4 6 4 5 . 4 5 3 . 9 5 Tactical Retreats 14 | . 2 . 3 . 1 . 1 . . . 4 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Traps Triggered 8 | . 1 . . 1 3 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Machines Disabled 6 | . 1 . 3 . 2 . . . . . . . Max in Single Turn 2 | . 1 . 2 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Machines Accessed 33 | . 4 2 1 9 11 1 . 4 1 . . . Terminals 17 | . 4 2 . 8 3 . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 5 | . . . . 1 2 . . 2 . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 4 | . . . 1 . 2 . . 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Total Hacks 127 | . 7 3 7 37 45 1 . 26 1 . . . Successful 73 | . 4 2 5 24 21 1 . 15 1 . . . Failed 53 | . 3 1 2 13 23 . . 11 . . . . Catastrophic 4 | . . . . 2 2 . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 5 | . . . . 4 1 . . . . . . . Terminals 48 | . 7 3 . 29 9 . . . . . . . Fabricators 4 | . . . . . 4 . . . . . . . Repair Stations 44 | . . . . 8 16 . . 20 . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers 24 | . . . 7 . 13 . . 4 . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . Terminal Hacks 27 | . 4 2 . 16 3 1 . . 1 . . . Record 2 | . . . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 3 | . . . . 1 . 1 . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Machine Index 2 | . . . . 1 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . Reprogram Traps 2 | . . . . 2 . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 7 | . 2 2 . 3 . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 29 | . . . . 8 9 . . 12 . . . . Scan Component 15 | . . . . 4 5 . . 6 . . . . Repair 14 | . . . . 4 4 . . 6 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer 11 | . . . 5 . 4 . . 2 . . . . Retrieve Study 11 | . . . 5 . 4 . . 2 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 2 1 5 9 . . 3 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . Part Studies Acquired 11 | . . . 5 . 4 . . 2 . . . . Parts Repaired 14 | . . . . 4 4 . . 6 . . . . Time 442 | . . . . 146 92 . . 204 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Turns Passed 10005 | 68 518 788 826 1089 1925 535 582 789 500 1020 883 482 Spaces Moved 5715 | 53 336 359 272 488 885 449 421 430 422 931 483 186 Core 234 | 14 . . . . . . . . . . 61 159 Treads 1119 | . . 359 272 488 . . . . . . . . Legs 4335 | 39 336 . . . 885 449 421 430 422 931 422 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 27 | . . . . . . . . . . . . 27 Fastest Speed 35 | 50 120 160 163 163 117 117 117 107 107 107 50 35 Average Speed 145 | 101 120 189 229 163 171 117 128 116 107 107 163 234 Slowest Speed 900 | 120 120 240 243 163 192 117 187 187 107 107 900 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 57 29 26 64 27 61 49 11 59 82 69 5 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . Known Exits Taken 3 | . . . . 1 . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 . 1 1 1 1 . . Scrap Searched 9 | . . . . . . 2 1 . 2 3 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 46 | . . 1 38 7 . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 18 | . . 1 10 7 . . . . . . . . AOE 28 | . . . 28 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Total 6891 | 67 392 423 373 723 1181 461 438 686 448 955 527 217 Wait 569 | . 5 . 9 182 163 1 . 182 10 8 9 . Move 5703 | 52 335 358 271 487 884 448 420 429 421 930 482 186 Hop . | . . . . . . . . . . . . . Pick Up 131 | 9 9 21 10 13 23 4 . 26 2 6 3 5 Fast Attach 2 | . . . 1 . . . . . . . 1 . Attach 50 | 6 2 5 7 2 5 . 2 6 . . 8 7 Detach 2 | . . . 1 . . . . . . . . 1 Swap 60 | . 2 6 6 4 23 3 3 6 2 5 . . Drop 73 | . 2 7 12 5 17 5 . 17 2 6 . . Fire 292 | . 37 26 56 30 61 . 13 20 11 . 23 15 Melee . | . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 1 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -9/Materials | Discovered new exit (range 5) 1184 | -9/Materials | Discovered new exit (range 12) 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Utility x2 1649 | -8/Materials | Discovered new exit (range 7) 2022 | -8/Materials | Build established: Scavenger-Mutant 2201 | -8/Materials | Entered Storage 2380 | -8/Storage | Build established: Hacker-Mutant 2676 | -8/Storage | Repaired Assault Cannon+ 2680 | -8/Storage | Identified exit to Factory 2680 | -8/Storage | Identified exit to Recycling 2897 | -8/Storage | Repaired Assault Cannon+ 2939 | -8/Storage | Repaired Assault Cannon+ 3135 | -8/Storage | Repaired Imp. Aluminum Leg 3290 | -8/Storage | Entered Factory 3290 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3431 | -7/Factory | Fabricated Hvy. Flak Cannon (x2) 3526 | -7/Factory | Discovered new exit (range 15) 3579 | -7/Factory | Identified exit to Garrison 3685 | -7/Factory | Build established: Wizard-Mutant 4417 | -7/Factory | Garrison activated, responded to threat 4465 | -7/Factory | Build established: Hacker-Mutant 4808 | -7/Factory | Repaired Broken Hvy. Flak Cannon 4829 | -7/Factory | Repaired Carbon-fiber Leg 4851 | -7/Factory | Repaired Carbon-fiber Leg 4980 | -7/Factory | Repaired Titanium Leg 5179 | -7/Factory | Discovered new exit (range 15) 5209 | -7/Factory | Central database locked down 5215 | -7/Factory | Entered Lower Caves 5488 | -7/Lower Caves | Encountered a Warlord checkpoint 5599 | -7/Lower Caves | Identified exit to Lower Caves 5738 | -7/Lower Caves | Learned Factory stockpile data 5750 | -7/Lower Caves | Entered another Lower Caves area 5760 | -7/Lower Caves | Learned 4 Factory zone layouts 6082 | -7/Lower Caves | Spotted B-75 Beast 6281 | -7/Lower Caves | Discovered new exit (range 11) 6332 | -7/Lower Caves | Entered Factory 6332 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6367 | -6/Factory | Found Hvy. Reactive Plating 6382 | -6/Factory | Identified exit to Garrison 6519 | -6/Factory | Repaired Hrd. Medium Armor Plating 6559 | -6/Factory | Repaired Titanium Leg 6599 | -6/Factory | Repaired Titanium Leg 6639 | -6/Factory | Repaired Carbon-fiber Leg+ 6926 | -6/Factory | Discovered new exit (range 13) 6992 | -6/Factory | Repaired Corrupted Carbon-fiber Leg+ 7021 | -6/Factory | Repaired Corrupted Carbon-fiber Leg+ 7121 | -6/Factory | Entered Lower Caves 7160 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7576 | -6/Lower Caves | Learned location of Zion (-6) 7615 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7621 | -6/Lower Caves | Discovered new exit (range 8) 7621 | -6/Lower Caves | Entered Zion 7643 | -6/Zion | Given A8's code to call for help 7705 | -6/Zion | System corruption cleaned by Quarantine Array 7963 | -6/Zion | Found GAL Module 8110 | -6/Zion | Learned Factory trap positions 8188 | -6/Zion | Learned location of Testing (-2) 8555 | -6/Zion | Given the Hacking Drone Bay 8556 | -6/Zion | Found Prototype Device 8557 | -6/Zion | Identified Hacking Drone Bay 8590 | -6/Zion | Discovered new exit (range 16) 8641 | -6/Zion | Entered Proximity Caves 8781 | -5/Proximity Caves | Spotter reported a threat 8865 | -5/Proximity Caves | Spotter reported a threat 8970 | -5/Proximity Caves | Spotter reported a threat 9072 | -5/Proximity Caves | Spotter reported a threat 9167 | -5/Proximity Caves | Spotter reported a threat 9351 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9363 | -5/Proximity Caves | System corruption reached 10% 9450 | -5/Proximity Caves | Core integrity fell below 50% 9462 | -5/Proximity Caves | Core integrity fell below 20% 9491 | -5/Proximity Caves | Lost 12 parts (2p2n4u4w) 9502 | -5/Proximity Caves | Discovered new exit (range 16) 9523 | -5/Proximity Caves | Identified exit to Factory 9524 | -5/Proximity Caves | Entered Factory 9524 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9525 | -5/Factory | Loaded intel: 95 trap records 9740 | -5/Factory | Build established: Mutant 9824 | -5/Factory | Search patrols dispatched 9986 | -5/Factory | Lost 4 parts (1p1u2w) 10006 | -5/Factory | Self-destructed Last Messages --------------- Acquired 10 matter. Acquired Unknown Processor. Identified Armor Integrity Analyzer. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. VTOL Module severed. Imp. Focal Shield severed. Armor Integrity Analyzer severed. Acquired VTOL Module. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Adv. Signal Interpreter severed. S-27 Virus IFF system glitched. S-27 Virus destroyed. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Slammed into S-27 Virus. S-27 Virus misfires. Map ----- +----------------------------------------------------+ | ?????????# + * " " " #????????????????????? | | ?????????# # " " " #????????????????????? | | ?????????# # !! " " " #????????????????????? | | ?????????# # !!! " " " #????????????????????? | | ?????????# # !!! " " " #????????????????????? | | ?????????# # " " " #????????????????????? | | ?????????# #* #????????????????????? | | ?????????# #########/##################??????? | | ?????????# #???????#!#???# #??????? | | ?????????# #???????# #???# #??????? | | ?????????# #???????# #???# #??????? | | ########## ######### ##### #??????? | | %[ [% # #??????? | | % = # #??????? | | + """ """ #??????? | | [ """ """%""" """ # """ """ #??????? | | """ """=""" """ # """ """ #??????? | | ### "" """ """ """ """ # "" "" #??????? | | ??# """ # "" "" #??????? | | ??# "F """ """ """ """ # #??????? | | ??# """ """ """ """ """ ####/#########??????? | | ??# "" """ """ """ """ #??# #??????????????? | | ??# #??# #??????????????? | | ??# #??# #??????????????? | | ???#?##### ###s#######/#??????????????? | | ?????????# # @s s#??????????????? | | ?????????# """ """ # #??????????????? | | ?????????# """ """ # """""" #??????????????? | | ?????????# """ """ # """""" #??????????????? | | ?????????# # """""" #??????????????? | | ?????????# # """""" #??????????????? | | ?????????######## # #??????????????? | | ????????????????# #############??????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????##########+#######???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Assault Cannon | 35% | -8/Storage Assault Cannon | 45% | -8/Storage Assault Cannon | 66% | -8/Storage Imp. Aluminum Leg | 48% | -8/Storage Hvy. Flak Cannon | 17% | -7/Factory | Broken Carbon-fiber Leg | 30% | -7/Factory Carbon-fiber Leg | 47% | -7/Factory Titanium Leg | 23% | -7/Factory Hrd. Medium Armor Plating | 19% | -6/Factory Titanium Leg | 29% | -6/Factory Titanium Leg | 51% | -6/Factory Carbon-fiber Leg | 36% | -6/Factory Carbon-fiber Leg | 49% | -6/Factory | Corrupted Carbon-fiber Leg | 80% | -6/Factory | Corrupted Studied --------- Arm. Treads | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call I'm Back, Baby! More Dakka Please Professional Mechanic Suspicious System Compromised Challenges ------------ None Game ------ Seed ForceDisposableChargecaster Manual? 0 Play Time 01:56:32 Cumulative 8.7 hours Start 2026.03.25 @ 22:13:13 End 2026.03.26 @ 01:16:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00aa5272-9585-44e6-947a-0172b64dd45c