Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 19:58:35 Player: pGoos Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (283) 283 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1953 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Light Armor Plating Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Compact Battery Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Sensor Array Light Armor Plating Autogun Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 37 | 6 9 10 12 Power 6 | 1 3 . 2 Engine 5 | 1 3 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 3 6 . Treads . | . . . . Leg 6 | . 3 3 . Wheel 2 | 2 . . . Hover . | . . . . Flight 3 | . . 3 . Utility 8 | 1 1 . 6 Device 4 | . 1 . 3 Storage 3 | 1 . . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 2 4 4 Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . . 1 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 1 1 9 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 3 | . 1 1 1 Highest Loss Streak 5 | . 1 1 5 Average Slot Usage (%) 82 | . 97 86 61 Engine 9 | . 14 11 3 Core 1 | . . . 3 Leg 14 | . 9 26 . Wheel 5 | . 18 . . Flight 10 | . . 12 17 Device 11 | . 11 11 11 Storage 11 | . 14 11 9 Processor 2 | . . . 9 Energy Gun 6 | . 13 5 . Ballistic Gun 7 | . 14 7 . Impact Weapon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 17 | 10 13 16 17 Greatest Support 40 | 20 20 40 17 Greatest Overweight (x) 5 | . 1 5 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 4 6 6 6 Average Carried 4 | 2 5 4 4 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 4 6 6 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 623 | 222 139 153 109 Remotely . | . . . . Salvage Created 526 | . 139 222 165 Parts 31 | . 9 13 9 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . 3 4 2 Guns 8 | . 3 4 1 Classes Destroyed 5 | . 1 2 2 Worker 1 | . . . 1 Builder 2 | . . . 2 Recycler 2 | . . 2 . Swarmer 3 | . . 3 . Grunt 6 | . 3 1 2 Best Kill Streak 5 | . 2 5 3 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1370 | . 267 156 947 Core 626 | . 44 23 559 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 82 94 . Volleys Fired 41 | . 20 18 3 Largest 2 | . 2 2 1 Hottest 70 | . 70 70 23 Shots Fired 71 | . 34 34 3 Gun 71 | . 34 34 3 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 45 | . 20 22 3 Thermal 26 | . 14 12 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 5 6 7 Robot Miss Streak 4 | . 3 4 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 51 | . 21 18 12 Core Hits 20 | . 6 8 6 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks 33 | . . 3 30 Impact 33 | . . 3 30 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 832 | . 201 206 425 Guns 458 | . 201 206 51 Cannons . | . . . . Explosions . | . . . . Melee 371 | . . . 371 Ramming 3 | . . . 3 Kinetic 276 | . 82 143 51 Thermal 182 | . 119 63 . Explosive . | . . . . Electromagnetic . | . . . . Impact 371 | . . . 371 Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 2 9 Average Corruption 2 | . . 1 5 Corruption Purged . | . . . . Effects 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 77 | . . . 77 Projectiles . | . . . . Explosions . | . . . . Melee 77 | . . . 77 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . . 1 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 212 | . 164 212 8 Average Temperature 50 | . 56 45 8 Received Heat Transfer 531 | . 147 6 378 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 519 | . 334 185 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 212 | . 96 212 73 Average Influence 74 | . 54 121 42 Maximum Alert Level 1 | . . 1 . Low Security (%) 88 | 100 100 72 100 Level 1 11 | . . 27 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 6 17 12 Peak Tracking Total 9 | . 4 9 8 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 8 | . 2 . 6 Reused 1 | . . . 1 Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 24 | . 9 11 4 Successful 14 | . 6 5 3 Failed 10 | . 3 6 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 6 9 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 11 | . 5 3 3 Record 2 | . 2 . . Emergency Access Points 2 | . 1 1 . Locate Traps 2 | . 1 . 1 Reprogram Traps 2 | . 1 . 1 Dispatch Records 2 | . . 1 1 Patrol Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1013 | 65 261 403 284 Spaces Moved 910 | 66 196 393 255 Core 2 | 1 . 1 . Treads . | . . . . Legs 202 | . 65 137 . Wheels 196 | 65 131 . . Hover . | . . . . Flight 510 | . . 255 255 Fastest Speed 34 | 50 80 34 34 Average Speed 69 | 79 93 66 51 Slowest Speed 300 | 80 150 300 197 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 39 33 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 21 | . . 2 19 Terrain Destroyed 21 | . . 2 19 Melee 21 | . . 2 19 Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1168 | 75 244 502 347 Wait 99 | . 6 57 36 Move 905 | 65 195 390 255 Hop 1 | . . 1 . Pick Up 19 | 4 6 8 1 Fast Attach 15 | 6 1 3 5 Attach 12 | . 1 5 6 Detach 7 | . . 3 4 Swap 10 | . 7 2 1 Drop 24 | . 8 12 4 Fire 41 | . 20 18 3 Melee 33 | . . 3 30 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 7) 276 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x2 600 | -9/Materials | Discovered new exit (range 15) 729 | -9/Materials | Discovered new exit (range 3) 730 | -9/Materials | Entered another Materials area 730 | -8/Materials | Evolved 2 slots: Utility x2 999 | -8/Materials | Core integrity fell below 50% 1012 | -8/Materials | Core integrity fell below 20% 1014 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00968_ C-30 ARC bursts open, deploying its payload. 00968_ B-36 Bruiser unfolds itself. 00968_ G-47 Trooper unfolds itself. 00968_ Dropped Sml. Storage Unit. 00971_ U-05 Engineer destroyed. 00974_ Acquired 14 matter. 00975_ Acquired Lgt. Ion Engine. 00988_ Sensor Array destroyed. 00996_ Flight Unit destroyed. 01000_ Adv. Weight Redist. System destroyed. 01000_ System corrupted by crushing effect (+5). 01002_ Lgt. Ion Engine destroyed. 01008_ Destroyed Particle Gun. 01008_ G-47 Trooper system corrupted by crushing effect. 01009_ G-47 Trooper system terminally corrupted. 01009_ Aluminum Leg fried. 01009_ Imp. Heat Sink fried. 01013_ Hvy. Flail destroyed. 01013_ System corrupted by crushing effect (+4). 01014_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????# #????????????? | | ???????????????????# """"" #????????????? | | ???????????????????# """"" #????????????? | | ???????????????????# """"" #????????????? | | ???????????????????# ! #????????????? | | ???????????????????#######+######????????????? | | ??????# ######### #?????????????? | | ??????+ ! ## #?????????????? | | ??????# ###### ## ##+#####?????????? | | ?????????????????# ###### # #?????????? | | ?????????????????# #????# # T #?????????? | | ?????????????????# #????# # #?????????? | | ?????????????????# #????# + #?????????? | | ?????????????????# #????# # #?????????? | | ??????###+######## #????# # #?????????? | | ??????# ## #???## ########?????????? | | ??????# ## ##### ###?????????????? | | ??????# # ??????? | | ??????# + ?????? | | ??????# # ??????? | | ??????# # #### ##########??????? | | ??????# # ###########??????????????? | | ??????# # #Y""""""" #??????????????? | | ??????########### #Y""""""" #??????????????? | | ?????????# #gb"""""" #??????????????? | | ???####### g@g"""""" #??????????????? | | ???# #Y""""""" #??????????????? | | ???# ######+###### ## #??????????????? | | ???# #???? ????# ## ! #??????????????? | | ???# #???? ????# ## #??????????????? | | ???# #???" ???# ############??????????????? | | ???# #???T ???# #?????????????????????????? | | ???# #??"" ]%??# #?????????????????????????? | | ???# #??"" ]!??# #?????????????????????????? | | ???# #?? ?#!#?????????????????????????? | | ???# #??] ! ?#=########??????????????????? | | ####/############# # """ #??????????????????? | | # #??# ??#%# """ #??????????????????? | | # #??# ! #|# """ #??????????????????? | | # ! #??# ! %!+!+ #??????????????????? | | # ! #??# [ #!# #??????????????????? | | # ! !#??# # # #??????????????????? | | # #?# "T"?# ########??????????????????? | | ###"####?######??#!#?????????????????????????? | | ??# ############## #?????????????????????????? | | ??# #=#?????????????????????????? | | ??# ############## #?????????????????????????? | | ??###?????????####+####??????????????????????? | | ??????????????# !#??????????????????????? | | ??????????????# """" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombLauncherFlakker Manual? 0 Play Time 00:34:31 Cumulative 23.7 hours Start 2020.05.31 @ 18:26:10 End 2020.05.31 @ 19:58:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb9eed48-bda8-4412-89cd-92009d94b449