Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 22:55:16 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (552) 552 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1592 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (99) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Particle Cannon Shock Bomb Launcher > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Beam Rifle EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Shock Bomb Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Shock Bomb Launcher Shock Bomb Launcher Datajack [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 22 | 7 10 5 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 5 1 Treads . | . . . Leg 8 | 2 5 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 2 | 1 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 1 | . . 1 Energy Cannon 2 | . . 2 Ballistic Gun 3 | 2 1 . Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 8 | 4 7 13 Power 1 | . 1 1 Propulsion 4 | 2 4 5 Utility . | . . 1 Weapon 1 | . 1 4 Tool/Special . | . . . Unused Backups 18 | . 6 12 Power 3 | . 1 2 Propulsion 8 | . 4 4 Utility 1 | . . 1 Weapon 5 | . 1 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 99 98 Engine 13 | . 13 11 Leg 29 | . 27 42 Device 13 | . 14 11 Storage 13 | . 14 11 Ballistic Gun 18 | . 20 1 Ballistic Cannon 7 | . 7 9 Peak Build Rating 15 | 7 9 15 Average Rating 8 | 5 8 14 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 40 | 15 32 40 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 9 | 7 8 15 Most Carried 15 | 6 11 15 Average Carried 8 | 4 7 13 Final Capacity 15 | 8 15 15 Final Carried 14 | 6 11 14 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1038 | 318 571 149 Remotely . | . . . Salvage Created 987 | 111 654 222 Parts 54 | 8 37 9 Haulers Intercepted 1 | . 1 . Recyclers Shooed 6 | . 5 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 11 3 Guns 8 | . 8 . Cannons 5 | . 3 2 AOE 1 | . . 1 Classes Destroyed 10 | 2 6 2 Worker 2 | . 2 . Builder 1 | . . 1 Tunneler 2 | 2 . . Hauler 1 | . 1 . Recycler 4 | 1 2 1 Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 10 | . 8 2 Sentry 1 | . . 1 Best Kill Streak 4 | 2 4 3 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 88 | . 51 37 Missed 28 | . 19 9 Hits 60 | . 32 28 Projectile 60 | . 32 28 Damage Taken 747 | . 386 361 Core 82 | . 82 . Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 67 . Volleys Fired 104 | 8 81 15 Largest 2 | 2 2 2 Hottest 105 | 40 50 105 Shots Fired 202 | 16 162 24 Gun 156 | 16 140 . Cannon 44 | . 22 22 Launcher 2 | . . 2 Special . | . . . Kinetic 187 | 16 162 9 Thermal 13 | . . 13 Explosive . | . . . Electromagnetic 2 | . . 2 Robot Hit Streak 18 | 5 18 10 Robot Miss Streak 8 | 2 8 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 125 | 10 97 18 Core Hits 45 | 4 34 7 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 1 | . 1 . Blast 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1956 | 129 1261 566 Guns 1156 | 129 1027 . Cannons 598 | . 234 364 Explosions 202 | . . 202 Melee . | . . . Ramming . | . . . Kinetic 1529 | 129 1261 139 Thermal 261 | . . 261 Explosive . | . . . Electromagnetic 166 | . . 166 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 6 | . 6 . Projectiles 6 | . 6 . Explosions . | . . . Melee . | . . . Knockbacks 8 | . 5 3 Impact . | . . . Kinetic 8 | . 5 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 318 | . 48 318 Average Temperature 70 | . 15 126 Received Heat Transfer 369 | . 192 177 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 433 | . . 433 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 100 | 5 100 34 Initial 18 | . . 18 Average 20 | 1 23 10 Influence Increases 474 | 15 359 100 Destroy 0b10 Robot/C 280 | . 220 60 Destroy 0b10 Robot/NC 70 | 15 45 10 Destroy Leader 88 | . 68 20 Successful Hack 10 | . 10 . Destroy Structure 11 | . 1 10 Lose Combat Pursuer 15 | . 15 . Influence Decreases 460 | 15 315 130 Entered New Map 26 | . . 26 Time Decay 404 | 15 315 74 Lost Part 30 | . . 30 Squads Dispatched 5 | . 3 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 25 8 Peak Tracking Total 4 | . 3 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 3 | . 3 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1762 | 17 1564 181 Seismic 1762 | 17 1564 181 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1892 | 147 1564 181 Spaces Moved 908 | 86 747 75 Core 1 | 1 . . Treads . | . . . Legs 907 | 85 747 75 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 125 | 124 124 125 Slowest Speed 190 | 190 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 5 96 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 9 | . . 9 Melee . | . . . Projectile 4 | . . 4 AOE 5 | . . 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1466 | 106 1225 135 Wait 391 | . 363 28 Move 906 | 85 746 75 Hop . | . . . Pick Up 22 | 6 9 7 Fast Attach 10 | 7 3 . Attach 3 | . . 3 Detach . | . . . Swap 16 | . 10 6 Drop 14 | . 13 1 Fire 104 | 8 81 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -9/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 148 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 7) 941 | -10/Materials | Discovered new exit (range 15) 1039 | -10/Materials | Discovered new exit (range 16) 1377 | -10/Materials | Discovered new exit (range 10) 1568 | -10/Materials | Discovered new exit (range 15) 1712 | -10/Materials | Entered another Materials area 1712 | -9/Materials | Evolved 2 slots: Propulsion x2 1893 | -9/Materials | Self-destructed Last Messages --------------- 01825_ Acquired Beam Rifle. 01839_ R-06 Scavenger destroyed. 01843_ Acquired 20 matter. 01867_ G-34 Mercenary destroyed. 01870_ G-47 Trooper knocked back. 01873_ G-34 Mercenary knocked back. 01873_ U-05 Engineer lays Concrete. 01876_ G-34 Mercenary knocked back. 01876_ Lgt. Cannon destroyed. 01877_ U-05 Engineer lays Concrete. 01878_ Aluminum Leg destroyed. 01879_ U-05 Engineer builds a Wall. 01880_ U-05 Engineer destroyed. 01880_ G-34 Mercenary destroyed. 01880_ Chain reaction triggered in Lgt. Ion Engine. 01881_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01887_ Acquired 50 matter. 01891_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# !!#?????????????????????? | | ??????????????????# ![#?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #???#######???????????? | | ??????????#############+######## #???????????? | | ??????????# #???????????? | | ??????????; ! g #???????????? | | ??????????# @ %= g #???????????? | | ????????### ################# = #???????????? | | ????????# #???????????????##% %*"#??????????? | | ????????#[ ][ ]#????????????????# "##??????????? | | ????????#]] ] ]#????????????????# ??????????? | | ????????########????????????????+ = ????????? | | ????????????????????????????????# %! ???????? | | ????????????????????????????????# "######??????? | | ????????????????????????????????# ##??#????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ##???????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowBoreSegregator Manual? 0 Play Time 00:20:42 Cumulative 54.2 hours Start 2026.01.07 @ 22:35:16 End 2026.01.07 @ 22:55:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82536a81-12eb-49b9-be01-6b0c2455f25a