Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.14 @ 21:16:55 Player: Xax Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (2964) 2964 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 8751 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 174 Entered DSFs 500 Met Data Miner 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 290/290 System Corruption 0% Temperature Critical (11952) Movement Core (650) Ox12 Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Reflective Plating Focal Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Light Nuclear Core Light Angular Momentum Engine Fission Core Neutrino Core Aluminum Leg Carbon-fiber Leg Gravmag System High-powered Shock Rifle Arc Thrower Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Focal Shield Focal Shield Focal Shield Authchip [Propulsion] Authchip [Storage] > --- WEAPON ----------- Advanced Assault Cannon Power Sword > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Neutrino Core Aluminum Leg Gravmag System High-powered Shock Rifle Arc Thrower Improved Proton Missile Launcher [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Storage] Protection Core Shielding Weapon Impact Mace Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Slots Evolved 9 | . 1 2 . . 4 . . . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 6 | . 1 2 . . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 118 | 7 4 4 21 3 31 9 3 . 8 1 27 Power 17 | 1 . 1 4 . 4 1 1 . 2 . 3 Engine 11 | 1 . . 3 . 2 . 1 . 2 . 2 Core 6 | . . 1 1 . 2 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 2 1 4 . 6 2 . . 2 . 10 Treads . | . . . . . . . . . . . . Leg 13 | 2 . . . . . 2 . . 2 . 7 Wheel 8 | . 2 1 3 . 2 . . . . . . Hover 7 | . . . . . 4 . . . . . 3 Flight 1 | . . . 1 . . . . . . . . Utility 38 | 2 2 2 6 1 8 4 2 . 1 1 9 Device 15 | 1 . 1 2 . 4 1 1 . . 1 4 Storage 6 | . 1 . 1 1 2 1 . . . . . Processor 4 | 1 . . . . . 1 1 . 1 . . Hackware 4 | . . . . . . . . . . . 4 Protection 9 | . 1 1 3 . 2 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 . . 7 2 13 2 . . 3 . 5 Energy Gun 10 | 1 . . 5 . 3 . . . 1 . . Energy Cannon 2 | . . . . . 2 . . . . . . Ballistic Gun 8 | 1 . . 1 2 4 . . . . . . Ballistic Cannon 6 | . . . . . . 1 . . 1 . 4 Launcher 3 | . . . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . . . . Parts Lost 35 | . . 1 7 . 12 2 1 . 1 . 11 Power 8 | . . 1 2 . 2 . 1 . . . 2 Propulsion 7 | . . . . . 4 1 . . . . 2 Utility 11 | . . . 2 . 3 . . . 1 . 5 Weapon 9 | . . . 3 . 3 1 . . . . 2 Highest Loss Streak 10 | . . 1 2 . 5 2 1 . 1 . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 99 97 100 80 70 71 78 87 93 81 Engine 6 | . 12 8 5 10 9 . 2 7 9 12 8 Core 3 | . . 1 3 . 4 8 4 . . . 2 Leg 7 | . 11 . . . . 9 14 14 21 25 20 Wheel 7 | . 13 20 20 20 5 . . . . . . Hover 3 | . . . . . 11 2 . . . . 1 Device 7 | . 5 10 9 . 8 7 7 7 7 12 9 Storage 13 | . 6 10 14 20 13 13 14 14 14 12 7 Processor 7 | . 12 10 10 10 . 4 7 14 14 12 12 Protection 11 | . 12 20 15 20 12 8 7 7 7 6 3 Energy Gun 3 | . 12 10 11 . 2 . . . 2 6 1 Ballistic Gun 4 | . 12 10 5 18 5 . . . . . . Ballistic Cannon 3 | . . . . . . 4 7 7 8 6 5 Launcher 1 | . . . 2 1 1 2 . . . . . Impact Weapon 3 | . . . . . 3 7 7 7 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 8 18 24 32 36 45 38 40 40 54 57 59 Greatest Support 64 | 20 24 24 24 24 48 25 25 25 55 55 64 Greatest Overweight (x) 12 | . . . 1 1 4 12 1 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 . 1 . 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 9 10 10 10 10 10 10 Most Carried 10 | 5 6 7 10 10 10 10 10 8 10 7 10 Average Carried 8 | 4 5 5 8 9 8 8 8 8 9 7 9 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 6 6 10 10 8 8 8 8 8 7 10 Class Distribution -------------------- 91% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Matter Collected 2809 | 217 92 194 325 273 390 371 47 . 371 . 529 Remotely . | . . . . . . . . . . . . Salvage Created 2489 | . 29 527 527 156 575 74 21 . 256 . 324 Parts 135 | . 1 31 26 13 43 6 1 . 7 . 7 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Combat Hostiles Destroyed 66 | . . 15 11 3 14 3 1 . 8 . 11 Guns 30 | . . 14 10 3 3 . . . . . . Cannons 24 | . . . . . 3 3 1 . 7 . 10 AOE 9 | . . . . . 8 . . . 1 . . Classes Destroyed 14 | . 1 4 . . 6 1 . . . . 2 Worker 3 | . . . . . 3 . . . . . . Builder 6 | . . . . . 6 . . . . . . Hauler 1 | . . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . Swarmer 12 | . . 6 . . . . . . 2 . 4 Grunt 26 | . . 8 6 . 3 2 . . 4 . 3 Duelist 2 | . . . . . . 1 . . 1 . . Protector 2 | . . . . . 2 . . . . . . Sentry 10 | . . 1 5 3 1 . . . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 4 | . . . . . 3 . . . 1 . . Programmer 7 | . . . . . 5 . 1 . . . 1 Heavy 1 | . . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | . 1 6 3 1 11 3 1 . 2 . 5 Combat Bots Only 5 | . . 5 3 1 4 3 1 . 2 . 5 Max Kills in Single Turn 3 | . 1 1 1 1 3 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Hostile Shots Fired 589 | . . 77 93 30 191 23 12 . 63 . 100 Missed 163 | . . 10 27 11 63 3 4 . 15 . 30 Damage Taken 5387 | . . 424 742 176 1635 243 75 . 303 . 1789 Core 1518 | . . 70 95 16 234 78 27 . 51 . 947 Absorbed by Shields 423 | . . . . . . . . . 271 . 152 Redirected to Shielding 147 | . . 12 16 2 41 . 6 . 51 . 19 Ignored by Resistances 3042 | . . 284 461 103 994 144 45 . 339 . 672 Regen/Repaired (Parts) 193 | . . . 27 . 166 . . . . . . Core Remaining (%) 74 | 100 100 . . 54 . . . . 44 . . Volleys Fired 263 | . 2 49 45 12 69 10 6 . 30 . 40 Largest 2 | . 2 2 2 2 2 1 1 . 2 . 2 Hottest 127 | . 70 70 96 46 121 48 48 . 127 . 127 Shots Fired 412 | . 4 95 85 25 82 14 7 . 44 . 56 Gun 269 | . 4 95 80 25 51 . . . 9 . 5 Cannon 115 | . . . . . 9 13 7 . 35 . 51 Launcher 28 | . . . 5 . 22 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 244 | . 2 49 29 25 33 13 7 . 35 . 51 Thermal 126 | . 2 46 51 . 27 . . . . . . Explosive 28 | . . . 5 . 22 1 . . . . . Electromagnetic 14 | . . . . . . . . . 9 . 5 Robot Hit Streak 63 | . 3 30 63 9 60 15 2 . 18 . 12 Robot Miss Streak 2 | . . 2 1 1 2 . 2 . 2 . 2 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 344 | . 3 75 72 19 77 11 4 . 40 . 43 Core Hits 167 | . 2 26 24 6 64 8 2 . 17 . 18 Critical Kills 9 | . . . . . 1 2 . . 4 . 2 Critical Parts Destroyed 17 | . . . . . 2 1 1 . 6 . 7 Critical Strikes 32 | . . 2 2 . 4 3 1 . 10 . 10 Burn 5 | . . 2 2 . 1 . . . . . . Destroy 25 | . . . . . 3 3 . . 10 . 9 Blast 1 | . . . . . . . . . . . 1 Smash 1 | . . . . . . . 1 . . . . Melee Attacks 2 | . . . . . . . 1 . 1 . . Impact 2 | . . . . . . . 1 . 1 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8120 | . 36 940 997 288 3160 428 120 . 952 . 1199 Guns 3274 | . 36 940 919 288 938 . . . 93 . 60 Cannons 2435 | . . . . . 255 326 73 . 741 . 1040 Explosions 2318 | . . . 78 . 1967 102 . . 72 . 99 Melee 93 | . . . . . . . 47 . 46 . . Ramming . | . . . . . . . . . . . . Kinetic 3931 | . 11 453 326 288 673 326 73 . 741 . 1040 Thermal 1796 | . 25 487 593 . 520 . . . 72 . 99 Explosive 2147 | . . . 78 . 1967 102 . . . . . Electromagnetic 153 | . . . . . . . . . 93 . 60 Impact 93 | . . . . . . . 47 . 46 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 1 2 2 6 6 4 4 4 . . Average Corruption 3 | . . 1 1 2 3 4 4 4 4 . . Corruption Purged 7 | . . . . . 5 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 101 | . . 1 8 10 13 35 18 3 13 . . Message Errors 15 | . . . . . 3 8 3 . 1 . . Matter Fused 22 | . . . 4 3 3 6 2 1 3 . . Heat Flow Errors 10 | . . . 1 1 2 2 3 1 . . . Energy Discharges 15 | . . . . 4 1 4 2 . 4 . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 20 | . . . . 1 1 9 6 1 2 . . Data Loss (major) 4 | . . . . . . 1 1 . 2 . . Misfires 9 | . . . 2 1 . 4 1 . 1 . . Alerts 5 | . . 1 1 . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 210 | . . . 6 . 42 23 47 . 66 . 26 Projectiles 93 | . . . . . . 1 . . 66 . 26 Explosions 70 | . . . 6 . 42 22 . . . . . Melee 47 | . . . . . . . 47 . . . . Knockbacks 23 | . . . . . . 4 . . 10 . 9 Impact . | . . . . . . . . . . . . Kinetic 23 | . . . . . . 4 . . 10 . 9 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 280 | . . . 77 . 141 29 . . 33 . . Shots 16 | . . . 4 . 10 1 . . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 11952 | . 9 201 156 192 631 261 259 115 296 . 11952 Average Temperature 1040 | . 6 55 48 45 139 107 119 62 125 . 3517 Received Heat Transfer 1723 | . . 300 432 153 279 198 . . 163 . 198 Effects 125 | . . . . . 10 . . . . . 115 Shutdowns 31 | . . . . . 4 . . . . . 27 Energy Bleed 13 | . . . . . 1 . . . . . 12 Interference 12 | . . . . . 3 . . . . . 9 Matter Decay 13 | . . . . . 1 . . . . . 12 Short Circuit 7 | . . . . . . . . . . . 7 Damage (minor) 11 | . . . . . 1 . . . . . 10 Damage (major) 31 | . . . . . . . . . . . 31 Damage (core) 7 | . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . Robots Melted 3 | . . 1 1 . . . . . . . 1 Combat Hostiles 3 | . . 1 1 . . . . . . . 1 Parts Melted 18 | . . 4 8 . 5 . . . 1 . . Heat Transferred 4500 | . 74 1591 1779 . 906 . . . 50 . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Peak Influence 474 | . 22 474 313 85 216 . . . . 28 341 Initial 143 | . . 6 143 8 1 . . . . 28 16 Average 90 | . 8 198 132 22 50 . . . . 28 177 Maximum Alert Level 2 | . . 2 1 . 1 . . . . . 1 Low Security (%) 81 | 100 100 50 72 100 94 . . . . 100 54 Level 1 17 | . . 35 27 . 5 . . . . . 45 Level 2 1 | . . 13 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 14 | . . 3 3 . 6 . . . . . 2 Investigation 4 | . . 1 2 . 1 . . . . . . Extermination 3 | . . . . . 3 . . . . . . Reinforcement 7 | . . 2 1 . 2 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Distress Signals 2 | . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 1 19 22 3 26 3 1 . 10 . 20 Peak Tracking Total 10 | . 1 6 4 3 10 3 1 . 3 . 7 Tactical Retreats 13 | . . 2 1 . . . . . 1 . 9 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Traps Triggered 5 | . . . 5 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Machines Disabled 4 | . . . 4 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Machines Accessed 26 | . 1 3 7 4 4 1 1 4 . 1 . Terminals 16 | . 1 2 6 4 2 . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 84 | . 1 8 21 8 12 2 1 30 . 1 . Successful 69 | . 1 8 11 6 9 2 1 30 . 1 . Failed 15 | . . . 10 2 3 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 34 | . 1 3 18 8 3 . . . . 1 . Fabricators 4 | . . . . . 4 . . . . . . Repair Stations 8 | . . . 3 . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 55 | . 1 3 8 6 3 2 1 30 . 1 . Record 13 | . . . . . . 2 . 11 . . . Part Schematic 16 | . . . 2 3 . . . 11 . . . Robot Schematic 5 | . . . . . . . . 5 . . . Prototype ID Bank 6 | . . . 2 1 . . . 3 . . . Open Door 2 | . . . 1 . . . 1 . . . . Open DSF 2 | . . . . . 1 . . . . 1 . Branch Access Points 4 | . 1 . 1 1 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . 3 . 4 . . . . . . Scan Component 4 | . . . 2 . 2 . . . . . . Repair 3 | . . . 1 . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . . 1 7 2 3 . . . . . . Full Trace Events 5 | . . 1 3 . 1 . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 2 3 . . . 11 . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . . . Time 84 | . . . 26 . 58 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . Highest-Rated Group 100 | . . . 100 93 . . . . . . . Highest-Rated Ally 100 | . . . 100 93 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . 13 . . . . . . . . Total Damage 461 | . . . 461 . . . . . . . . Kills 8 | . . . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . Drone Launches 2 | . . . 2 . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Turns Passed 7380 | 71 109 361 999 767 1572 1396 621 177 709 9 589 Spaces Moved 4123 | 54 92 191 674 628 872 629 311 94 376 5 197 Core 16 | 12 . . . . . 4 . . . . . Treads . | . . . . . . . . . . . . Legs 1552 | 42 39 . . . . 491 311 94 376 5 194 Wheels 1843 | . 53 191 674 628 297 . . . . . . Hover 712 | . . . . . 575 134 . . . . 3 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 90 190 120 190 120 190 116 Average Speed 140 | 104 102 90 97 105 140 215 189 190 150 190 127 Slowest Speed 650 | 120 120 90 105 105 300 650 190 190 190 190 420 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 28 31 88 97 26 82 39 71 44 1 58 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 10 | . . . . . . 5 2 . 3 . . Spaces Dug 22 | . . . 22 . . . . . . . . Terrain Destroyed 116 | . . . 39 . 52 6 1 . 12 . 6 Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . . 2 1 . 8 . 5 AOE 100 | . . . 39 . 52 4 . . 4 . 1 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Total 5282 | 65 102 284 932 713 1138 660 339 93 475 5 476 Wait 650 | . . 38 166 66 136 . 7 . 52 . 185 Move 4112 | 53 91 190 673 627 871 628 310 93 375 4 197 Hop . | . . . . . . . . . . . . Pick Up 83 | 5 3 3 13 1 22 7 7 . 6 . 16 Fast Attach 23 | 7 1 . 4 . 3 1 . . . . 7 Attach 55 | . 2 3 8 . 17 5 3 . 5 1 11 Detach 4 | . . . . . 1 1 . . 1 . 1 Swap 40 | . 1 1 9 3 11 3 . . 3 . 9 Drop 42 | . 2 . 6 4 8 5 5 . 2 . 10 Fire 263 | . 2 49 45 12 69 10 6 . 30 . 40 Melee 2 | . . . . . . . 1 . 1 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . 8 . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 84 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Identified exit to Materials 168 | -10/Materials | Discovered exit to Materials (range 11) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Hacker-Mutant 331 | -9/Materials | Identified exit to Mines 331 | -9/Materials | Discovered exit to Mines (range 14) 484 | -9/Materials | Identified exit to Storage 484 | -9/Materials | Discovered exit to Storage (range 11) 542 | -9/Materials | Entered Storage 958 | -9/Storage | Met 01-MTF 1022 | -9/Storage | Repaired Core Shielding 1028 | -9/Storage | Identified exit to Recycling 1541 | -9/Storage | Entered Recycling 1541 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1543 | -9/Recycling | Found Scrap Engine 1546 | -9/Recycling | 01-MTF left 1673 | -9/Recycling | Identified exit to Factory 1673 | -9/Recycling | Discovered exit to Factory (range 9) 2308 | -9/Recycling | Entered Factory 2308 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2449 | -7/Factory | Lost 3 parts (2u1w) 2704 | -7/Factory | Repaired Arm. Wheel 2733 | -7/Factory | Repaired Med. Storage Unit 2818 | -7/Factory | Fabricated Hrd. Light Armor Plating (x2) 3420 | -7/Factory | Identified exit to Lower Caves 3583 | -7/Factory | Cargo convoy interrupted 3679 | -7/Factory | Lost 5 parts (3n1u1w) 3880 | -7/Factory | Entered Lower Caves 3922 | -7/Lower Caves | Encountered a Warlord checkpoint 4692 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5234 | -7/Lower Caves | Identified exit to Lower Caves 5234 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 5276 | -7/Lower Caves | Entered another Lower Caves area 5882 | -7/Lower Caves | Identified exit to Data Miner 5882 | -7/Lower Caves | Discovered exit to Data Miner (range 9) 5897 | -7/Lower Caves | Entered Data Miner 5897 | -7/Data Miner | Identified exit to Proximity Caves 5897 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 5941 | -7/Data Miner | Met Data Miner 5987 | -7/Data Miner | Learned location of Section 7 (-2) 5987 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6019 | -7/Data Miner | Received God Mode back door access code from Data Miner 6074 | -7/Data Miner | Entered Proximity Caves 6075 | -6/Proximity Caves | Identified exit to Factory 6225 | -6/Proximity Caves | Core integrity fell below 50% 6268 | -6/Proximity Caves | Learned location of Zion (-6) 6783 | -6/Proximity Caves | Entered Factory 6783 | -6/Factory | Evolved 2 slots: Utility x2 6792 | -6/Factory | Identified exit to DSF 6792 | -6/Factory | Entered DSF 6853 | -6/DSF | Additional patrols routed to DSF 7038 | -6/DSF | Lost 10 parts (2p2n5u1w) 7122 | -6/DSF | Sterilization system engaged 7142 | -6/DSF | Ambient heat levels rising (+10) 7157 | -6/DSF | Ambient heat levels rising (+10) 7172 | -6/DSF | Ambient heat levels rising (+10) 7187 | -6/DSF | Ambient heat levels rising (+10) 7202 | -6/DSF | Ambient heat levels rising (+10) 7217 | -6/DSF | Ambient heat levels rising (+10) 7232 | -6/DSF | Ambient heat levels rising (+10) 7247 | -6/DSF | Ambient heat levels rising (+10) 7252 | -6/DSF | Core integrity fell below 50% 7262 | -6/DSF | Ambient heat levels rising (+10) 7277 | -6/DSF | Ambient heat levels rising (+10) 7292 | -6/DSF | Ambient heat levels rising (+10) 7307 | -6/DSF | Ambient heat levels rising (+10) 7322 | -6/DSF | Ambient heat levels rising (+10) 7337 | -6/DSF | Ambient heat levels rising (+10) 7351 | -6/DSF | Core integrity fell below 20% 7352 | -6/DSF | Ambient heat levels rising (+10) 7367 | -6/DSF | Ambient heat levels rising (+10) 7382 | -6/DSF | Core destroyed Last Messages --------------- 07333_ Overheating: Adv. Targeting Computer damaged (-2). 07333_ Overheating: Focal Shield damaged (-3). 07333_ Overheating: Power Sword damaged (-1). 07337_ ALERT: Ambient heat levels +10. 07349_ Overheating: Matter decay (-14). 07351_ Overheating: Core damaged (-144). 07352_ ALERT: Ambient heat levels +10. 07353_ Overheating: Matter decay (-9). 07354_ Overheating: Broken Arm. Leg damaged (-2). 07354_ Overheating: Med. Storage Unit damaged (-71). 07360_ Overheating: Matter decay (-5). 07365_ Overheating: Reflective Plating damaged (-14). 07365_ Overheating: Broken Arm. Leg damaged (-4). 07365_ Overheating: Med. Storage Unit damaged (-13). 07367_ ALERT: Ambient heat levels +10. 07368_ Overheating: Energy bleed (-40). 07369_ Overheating: Power Sword damaged (-1). 07376_ Overheating: Med. Storage Unit damaged (-15). 07376_ Overheating: Broken Carbon-fiber Leg damaged (-9). 07382_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ?????????????####???????????????????????? | | ????????????## #????????????##?????????? | | ????????????# #???????????#""?????????? | | ?????????????# #####???????#"#?????????? | | ???????????###"""#""#??????##"####??????? | | ???????????# ===#########"""""#??????? | | ???????????# != ==#!!!#! ##"""""#??????? | | ???????????# [ ""##"????? | | ???????????# [ ! """""????? | | ???????????### "##!!!# %## ""###????? | | ???????????##" "##!!!# !### ###??????? | | ???????????# ^^^!!########## ##???????? | | ???????????#% ^ ^!!#??????# #???????? | | ???????????# !!#??????# !#???????? | | ???????????### "##??????### ##???????? | | ???????????#!! #??????#!! #???????? | | ???????????#!! % !#??????#!! #???????? | | ???????????#!![ "!#??????#!! #???????? | | ???????????### ############ ###??????? | | ???????#!???## ###!!!#!!!## !#??????? | | ??##===#!!!## ^ %##!!!#!!!#; !!##?????? | | % %% % ;#?????? | | ^ % ] ##?????? | | %^% !" =]! % #??????? | | ? ## #|||"#^ %#"!!!#]@]## !!#??????? | | ???# ??#|||### ###!!!#]]]## !!#??????? | | ???????#"##??# #?##+####### ###??????? | | ??????# #???!! ]??? #????? /????????? | | ??????##???#!! ]????#????? /????????? | | ???????????#!! ]?????????? /????????? | | ???????????### ##????????## ##???????? | | ?????????????[ ??????????/ ????????? | | ?????????????[ ??????????/ ????????? | | ????????????[[ ??????????# #????????? | | ????????????## #??????????? ?????????? | | ?????????????# ???????????? ?????????? | | ????????????? ???????????? ?????????? | | ????????????? ???????????????????????? | | ??????????????!!!???????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 29 Energy Capacity 680 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 55 Resistance: TH 45 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Med. Reactive Plating | -9/Storage | Hacked Hrd. Light Armor Plating | -9/Storage | Hacked Arm. Huge Wheel | -9/Recycling | Hacked Lgt. Nuclear Core | -9/Recycling | Hacked Xenon Bombardment Thruster | -9/Recycling | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lance | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Railgun | -7/Data Miner | Free Imp. Force Booster | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed IonFocalHammer Manual? 0 Play Time 01:21:56 Cumulative 196.0 hours Start 2024.05.14 @ 19:22:45 End 2024.05.14 @ 21:16:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 58 Rogue 1 Adventurer 0 Explorer 57 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 90x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4aff48a2-b511-471c-9927-fe319e8ea56f