Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 19:58:19 Player: ToasterKoishi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (52122) 52122 TOTAL SCORE: 59062 Bonus ------- Pacifist 10207 Entered DSFs 500 Win 3000 Win Speed 38415 Cogmind --------- Core Integrity 1511/1600 Matter 44/300 Energy 130/150 System Corruption 0% Temperature Cool (10) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (10) -- Cooled Aerolev Unit Cooled Aerolev Unit Improved Flight Unit Improved Flight Unit Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (12) ----- Small Storage Unit Improved Signal Interpreter Utility Shielding Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Micro Fission Core Cooled Aerolev Unit Antigrav System Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Improved Flight Unit Improved Flight Unit Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Utility Shielding Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Fission Core Cooled Aerolev Unit Antigrav System Heavy Missile Launcher Great Axe [Rating: 95] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Missile Launcher Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 4 . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 8 | . . . . 2 . . 2 . . 2 . 2 Utility 10 | . . 2 2 . . . 2 . 2 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 39 | . . 1 5 3 2 . 2 4 7 1 9 5 Power 4 | . . . 1 1 1 . . . 1 . . . Engine 2 | . . . 1 . 1 . . . . . . . Core 2 | . . . . 1 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | . . 1 2 2 1 . 2 . 1 . 7 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . Hover 7 | . . . . . . . . . 1 . 4 2 Flight 10 | . . . 2 2 1 . 2 . . . 3 . Utility 15 | . . . 2 . . . . 4 4 1 2 2 Device . | . . . . . . . . . . . . . Storage 1 | . . . 1 . . . . . . . . . Processor 2 | . . . 1 . . . . . . 1 . . Hackware 9 | . . . . . . . . 3 4 . . 2 Protection 3 | . . . . . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . 1 . . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . . . Parts Lost 10 | . . . . . 2 . . 1 1 1 4 1 Power 1 | . . . . . 1 . . . . . . . Propulsion 6 | . . . . . 1 . . 1 1 1 2 . Utility 3 | . . . . . . . . . . . 2 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 2 . . 1 1 1 3 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 52 | . . 1 21 53 51 53 52 60 78 75 78 70 Engine 1 | . . . 3 3 1 7 5 5 3 . . . Core 2 | . . . . 3 4 . . . 1 4 4 4 Hover 3 | . . . . . . . . . 1 4 12 8 Flight 18 | . . . 7 30 30 30 35 33 26 18 12 20 Storage 4 | . . . 3 7 7 7 5 5 5 4 4 4 Processor 4 | . . . 1 7 7 7 5 5 5 9 5 4 Hackware 13 | . . . . . . . . 5 29 33 30 22 Protection 2 | . . . . . . . . 3 5 . 8 8 Naked Turns 91 | . 35 55 1 . . . . . . . . . Heaviest Build 19 | . . . 8 11 11 8 8 9 11 11 12 19 Greatest Support 55 | 3 3 3 10 20 20 20 30 30 25 20 55 55 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 5 5 8 8 8 8 8 8 8 8 8 Most Carried 8 | 2 2 2 5 5 5 4 3 8 8 8 8 7 Average Carried 4 | 1 2 2 2 4 4 3 2 5 6 7 4 6 Final Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 2 2 5 5 3 4 2 8 8 8 8 5 Class Distribution -------------------- 32% | Sprinter 30% | Wizard-Sprinter 21% | Mutant 10% | Wizard-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Sprinter | -5/DSF Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Matter Collected 301 | 118 . 81 . . . . . 10 . . 89 3 Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Hostile Shots Fired 250 | . 9 17 2 9 84 . . 6 11 7 51 54 Missed 135 | . 1 5 1 5 49 . . 2 4 2 32 34 Damage Taken 1905 | . 78 171 10 35 350 . . 250 125 99 417 370 Core 1017 | . 78 171 10 29 162 . . 227 43 55 153 89 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 38 | . . . . . . . . . . . 31 7 Core Remaining (%) 84 | 100 68 57 98 . . 72 . 77 96 95 89 94 Volleys Fired 2 | . . . . . . . . . . . . 2 Largest 1 | . . . . . . . . . . . . 1 Hottest 39 | . . . . . . . . . . . . 39 Shots Fired 2 | . . . . . . . . . . . . 2 Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22 | . 15 7 . . . . . . . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 22 | . 15 7 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . 1 . . . Average Corruption 1 | . 1 1 . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 12 | . 6 3 . . . . . . . . . 3 Shots 1 | . . . . . . . . . . . . 1 Rammed 4 | . 3 1 . . . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 17 | . . . . 1 5 . . . 17 14 . . Average Temperature 7 | . . . . 1 5 . . . 9 14 . . Received Heat Transfer 288 | . 12 69 . 12 60 . . . 27 36 72 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Peak Influence 524 | . . 30 27 115 167 124 151 109 123 104 190 524 Initial 151 | . . . 12 11 52 64 151 109 51 59 75 108 Average 91 | . . 15 20 49 85 108 151 104 90 68 118 235 Maximum Alert Level 2 | . . . . . . . . . . . . 2 Low Security (%) 93 | 100 100 100 100 100 100 100 100 100 100 100 100 47 Level 1 3 | . . . . . . . . . . . . 29 Level 2 2 | . . . . . . . . . . . . 23 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . . . 1 . . . 2 . Investigation 4 | . 1 1 . . . . 1 . . . 1 . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Distress Signals 5 | . . 1 . 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 5 7 1 7 16 . . 1 9 10 13 22 Peak Tracking Total 16 | . 4 7 1 4 13 . . 1 9 11 6 16 Tactical Retreats 10 | . . . . 2 1 . . . . 1 3 3 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Traps Triggered 1 | . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Machines Accessed 19 | . 1 2 . 1 1 3 2 . 2 1 4 2 Terminals 16 | . 1 2 . 1 1 1 2 . 2 1 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 37 | . 3 6 . 3 2 3 3 . 3 4 8 2 Successful 13 | . . . . 1 . 2 1 . 3 1 3 2 Failed 24 | . 3 6 . 2 2 1 2 . . 3 5 . Catastrophic 6 | . 1 3 . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 3 4 . 2 3 3 . . 1 4 7 . Terminals 34 | . 3 6 . 3 2 1 3 . 3 4 7 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 10 | . . . . 1 . . 1 . 3 1 2 2 Open Door 1 | . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . 1 . 1 . . . Level Access Points 4 | . . . . . . . . . 1 1 1 1 Machine Index 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Tunnel 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 . 1 2 1 2 . 1 1 3 1 Full Trace Events 5 | . 1 2 . . . . 1 . . . 1 . Feedback Events 2 | . 1 1 . . . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Turns Passed 690 | 12 35 64 68 67 43 27 41 25 60 49 114 85 Spaces Moved 1751 | 19 64 122 121 178 133 82 137 48 162 148 273 264 Core 286 | 19 64 122 81 . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 118 | . . . . . . . . . . . 118 . Flight 1347 | . . . 40 178 133 82 137 48 162 148 155 264 Fastest Speed 25 | 50 50 50 37 31 31 31 25 25 28 31 28 28 Average Speed 33 | 50 50 50 45 31 31 31 28 26 28 31 35 28 Slowest Speed 50 | 50 50 50 50 31 31 31 31 28 31 34 42 28 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . 1 . 5 . . . 7 4 8 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 18 | 3 19 23 18 10 42 29 7 52 10 6 13 13 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . . . . . 12 Terrain Destroyed 25 | . . . . . . . . . . . . 25 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 25 | . . . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Res Res Acc Total 1802 | 20 66 123 131 188 129 82 138 58 168 146 283 270 Wait 2 | . . . . . . . . . . . 2 . Move 1685 | 18 63 121 118 177 122 81 136 47 148 139 256 259 Hop 26 | . . . 1 . 5 . . . 6 4 8 2 Pick Up 26 | 2 . . 5 1 . 1 . 7 5 1 3 1 Fast Attach 11 | . . 1 3 . . . . 3 1 . 3 . Attach 26 | . . . 2 2 2 . 2 1 5 1 6 5 Detach 7 | . . . 1 . . . . . 1 . 4 1 Swap 2 | . . . . 1 . . . . 1 . . . Drop 4 | . . . 1 . . . . . 1 1 1 . Fire 2 | . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . Ram 4 | . 3 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . 7 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 13 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 9) 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Utility x2 109 | -9/Materials | Discovered new exit (range 5) 112 | -9/Materials | Entered another Materials area 112 | -8/Materials | Evolved 2 slots: Utility x2 171 | -8/Materials | Discovered new exit (range 16) 180 | -8/Materials | Entered Factory 180 | -7/Factory | Evolved 2 slots: Propulsion x2 195 | -7/Factory | Discovered new exit (range 20) 245 | -7/Factory | Discovered new exit (range 9) 247 | -7/Factory | Entered Storage 289 | -7/Storage | Used back door to open Recycling access 289 | -7/Storage | Discovered new exit (range 5) 290 | -7/Storage | Entered Recycling 313 | -7/Recycling | Discovered new exit (range 12) 317 | -7/Recycling | Entered Factory 317 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 358 | -5/Factory | Identified exit to DSF 358 | -5/Factory | Entered DSF 361 | -5/DSF | Discovered new exit (range 19) 383 | -5/DSF | Entered Factory 383 | -4/Factory | Evolved 2 slots: Utility x2 400 | -4/Factory | Identified exit to Research 443 | -4/Factory | Entered Research 443 | -3/Research | Evolved 2 slots: Propulsion x2 443 | -3/Research | Discovered new exit (range 12) 449 | -3/Research | Identified exit to Armory 463 | -3/Research | Identified exit to Research 492 | -3/Research | Entered another Research area 492 | -2/Research | Evolved 2 slots: Utility x2 512 | -2/Research | Identified exit to Access 540 | -2/Research | Spotted B-90 Cyclops 574 | -2/Research | Lost 3 parts (2n1u) 592 | -2/Research | Discovered new exit (range 5) 593 | -2/Research | Identified exit to Quarantine 606 | -2/Research | Entered Access 606 | -1/Access | Evolved 2 slots: Propulsion x2 639 | -1/Access | Identified exit to Surface 656 | -1/Access | Spotted B-99 Colossus 691 | *** | Escaped! Last Messages --------------- Map updated. 00640_ Terminal disabled. 00657_ Slug penetrates Wall. 00657_ Penetrated by Slug. 00657_ Slug penetrates Wall. 00657_ Acquired 3 matter. 00659_ Acquired System Shield. 00660_ Penetrated by Slug. 00660_ Slug penetrates Wall. 00660_ Slug penetrates K-01 Serf. 00660_ Penetrated by Slug. 00660_ Slug penetrates Wall. 00689_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00690_ The Access Shell folds into the floor. [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ??#####????????????# #??????????????????? | | ??# ????????????# #??????????????????? | | ??? ????????????# #??????????????????? | | ??? ???????????## ##?????????????????? | | ??? ???????????# #?????????????????? | | ???# #???????????##"" ##?????????????????? | | ???# #????????????#"" #??????????????????? | | ???# #????????????#"" #??????????????????? | | ???# #????????????#T #??????????????????? | | ???# #????????????#"" #??????????????????? | | #### #????????????#"" #??????????????????? | | # ########+#####"" ###????????????????? | | # ???????????? | | # k ???????????? | | # ###############################????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 65 Offensive Hacking 70 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 30k Club 40k Club 50k Club Expert Speedrunner Challenges ------------ None Game ------ Seed StasisActuatorInitializer Manual? 0 Play Time 00:32:27 Cumulative 81.5 hours Start 2024.04.26 @ 19:25:35 End 2024.04.26 @ 19:58:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 44 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: da7759e4-721b-40eb-a0c4-43a05163c323