Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 02:58:18 Player: Runia Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (119) 595 Value Destroyed (4249) 4249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1278) 1278 TOTAL SCORE: 11522 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 41 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Improved Core Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Layered Medium Armor Plating Trap Extractor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Makeshift Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Improved Lightning Gun Advanced Beam Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced Treads Improved Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Terrain Scan Processor Weapon Cycler Improved Medium Armor Plating System Backup Module Trap Extractor Field Recycling Unit Improved Field Recycling Unit Heavy Particle Gun Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Gauss Cannon Rocket Launcher Makeshift Sword CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . . Utility 6 | . . 1 . 1 1 . . . . 1 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 135 | . 4 15 2 23 6 7 2 . 15 37 9 6 4 5 Power 17 | . 1 2 . 4 1 . . . 1 5 2 . . 1 Engine 10 | . 1 2 . 4 . . . . . 3 . . . . Core 6 | . . . . . 1 . . . 1 2 2 . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 30 | . 2 3 . 9 2 1 . . 2 9 1 1 . . Treads 3 | . . . . . . . . . . 2 1 . . . Leg 24 | . 2 3 . 9 2 1 . . 2 5 . . . . Wheel 1 | . . . . . . . . . . . . 1 . . Hover 2 | . . . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | . . 4 1 7 1 1 2 . 7 13 3 3 4 2 Device 19 | . . 4 . . 1 1 1 . 4 5 3 . . . Storage 2 | . . . . 1 . . . . . 1 . . . . Processor 8 | . . . . 1 . . . . . 2 . 2 3 . Hackware 2 | . . . . 1 . . . . . 1 . . . . Protection 17 | . . . 1 4 . . 1 . 3 4 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 40 | . 1 6 1 3 2 5 . . 5 10 3 2 . 2 Energy Gun 17 | . . 3 . 1 1 2 . . . 6 2 . . 2 Energy Cannon 6 | . . 1 . 1 . . . . 2 2 . . . . Ballistic Gun 6 | . 1 2 1 1 1 . . . . . . . . . Ballistic Cannon 6 | . . . . . . 1 . . 3 1 . 1 . . Launcher 3 | . . . . . . 2 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . 1 1 . . . Parts Lost 57 | . 1 . . 17 2 1 2 . 5 19 2 1 2 5 Power 8 | . 1 . . 3 1 . . . 1 1 1 . . . Propulsion 19 | . . . . 8 . . 1 . . 8 . 1 1 . Utility 15 | . . . . 4 . . 1 . 2 5 1 . . 2 Weapon 15 | . . . . 2 1 1 . . 2 5 . . 1 3 Highest Loss Streak 8 | . 1 . . 6 2 1 2 . 5 8 2 1 2 5 Average Slot Usage (%) 84 | . 84 95 100 96 91 91 86 84 93 91 16 49 58 41 Engine 2 | . 13 11 11 8 5 . . . . 4 . . . . Core 3 | . . . . . 1 7 7 7 7 1 . . . . Leg 23 | . 28 33 33 35 30 30 25 23 28 23 . . . . Device 13 | . . 17 12 2 7 15 14 15 19 18 8 11 11 6 Storage 6 | . 14 11 11 9 7 7 7 7 7 5 . . . . Processor 4 | . . . . 9 7 7 2 . . 5 . 9 23 29 Protection 4 | . . . 9 8 7 . 4 7 6 5 . 2 . . Energy Gun 8 | . 17 11 11 4 1 1 15 15 6 8 2 7 5 . Energy Cannon 2 | . . . . 4 7 1 . . 3 5 . . . . Ballistic Gun 3 | . 10 9 11 8 13 6 . . . . . . . . Ballistic Cannon 4 | . . . . . . . 7 7 11 3 . 4 4 . Naked Turns 64 | . . . . . . . . . . 52 12 . . . Heaviest Build 83 | 11 13 19 18 65 72 72 77 77 81 83 14 38 18 12 Greatest Support 96 | 20 20 30 30 60 65 65 65 55 76 96 23 23 23 3 Greatest Overweight (x) 3 | . . . . 1 1 1 1 1 1 3 1 1 2 3 Average Overweight (x) . | . . . . . 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 16 | 8 8 8 8 16 20 20 20 20 20 19 5 5 5 5 Most Carried 20 | 5 8 8 8 17 20 20 19 20 20 20 5 5 5 5 Average Carried 14 | 4 5 7 8 12 17 19 17 18 17 18 4 3 4 3 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 4 5 8 8 12 20 19 17 19 16 5 5 5 5 3 Class Distribution -------------------- 34% | Tank 24% | Mutant 17% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Matter Collected 2582 | 200 47 228 43 415 120 169 155 60 335 495 76 184 . 55 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4312 | . 106 699 53 902 146 396 248 . 564 947 76 91 . 84 Parts 226 | . 7 34 5 62 11 18 10 . 12 60 3 1 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 3 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 8 10 . 9 . . 8 . 2 Prevented 8 | . . . . . . 4 . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Combat Hostiles Destroyed 104 | . 2 15 4 27 2 11 7 . 6 26 1 2 . 1 Melee 3 | . . . . . . . . . . . 1 1 . 1 Guns 58 | . 2 15 4 19 1 . 5 . . 12 . . . . Cannons 26 | . . . . 7 1 . 2 . 6 9 . 1 . . AOE 11 | . . . . . . 9 . . . 2 . . . . Classes Destroyed 14 | . 2 5 . 2 1 . . . 2 2 . . . . Worker 6 | . 1 2 . . . . . . . 3 . . . . Builder 4 | . . . . 1 . . . . . 3 . . . . Tunneler 2 | . . . . . 2 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . Swarmer 33 | . . 3 4 11 . 3 3 . . 9 . . . . Grunt 46 | . 2 7 . 13 2 7 2 . 3 8 . 1 . 1 Brawler 3 | . . 1 . . . 1 . . . 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 12 | . . 4 . 2 . . 1 . 1 2 1 1 . . Specialist 1 | . . . . . . . . . . 1 . . . . Hunter 2 | . . . . 1 . . 1 . . . . . . . Programmer 5 | . . . . . . . . . . 5 . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 4 4 6 2 4 3 . 3 7 1 1 . 1 Combat Bots Only 6 | . 2 4 4 6 2 4 3 . 3 4 1 1 . 1 Max Kills in Single Turn 4 | . 1 1 2 2 1 2 1 . 1 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Damage Taken 10021 | . 218 639 81 1574 130 326 406 . 1062 3193 426 463 303 1200 Core 2426 | . 51 196 15 220 . . 34 . 128 769 266 40 115 592 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 79 . 47 60 . . . . 76 9 . . . . Volleys Fired 301 | . 9 59 4 77 8 14 16 . 34 70 . 8 . 2 Largest 3 | . 2 2 2 2 3 2 3 . 3 3 . 3 . 2 Hottest 207 | . 60 121 90 100 160 69 186 . 203 188 . 207 . 131 Shots Fired 659 | . 18 118 8 153 23 27 48 . 75 174 . 12 . 3 Gun 416 | . 18 118 8 113 15 3 32 . 7 95 . 4 . 3 Cannon 216 | . . . . 40 8 . 16 . 68 76 . 8 . . Launcher 27 | . . . . . . 24 . . . 3 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 240 | . 9 52 4 76 9 3 16 . 35 28 . 8 . . Thermal 360 | . 9 66 4 77 14 . 32 . 40 113 . 4 . 1 Explosive 17 | . . . . . . 14 . . . 3 . . . . Electromagnetic 42 | . . . . . . 10 . . . 30 . . . 2 Robot Hit Streak 11 | . 7 11 5 11 5 4 5 . 6 9 . 6 . 2 Robot Miss Streak 9 | . 2 8 7 9 3 3 3 . 5 6 . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 422 | . 12 84 6 100 12 9 26 . 46 101 7 13 . 6 Core Hits 297 | . 6 81 7 60 6 25 11 . 20 71 4 4 . 2 Critical Kills 3 | . . . . 2 . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 15 | . . 1 . 4 . . 2 . 1 6 1 . . . Burn 5 | . . 1 . 2 . . 1 . . 1 . . . . Meltdown 2 | . . . . 1 . . . . . 1 . . . . Destroy 1 | . . . . 1 . . . . . . . . . . Blast 5 | . . . . . . . 1 . 1 3 . . . . Corrupt 1 | . . . . . . . . . . 1 . . . . Puncture 1 | . . . . . . . . . . . 1 . . . Melee Attacks 21 | . . . . . . . . . . . 10 7 . 4 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . . 10 7 . 4 Sneak Attacks 2 | . . . . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11756 | . 142 1016 78 1876 220 1048 546 . 1182 4668 295 430 . 255 Guns 4370 | . 142 1016 78 1400 118 17 326 . 120 1092 . 19 . 42 Cannons 3381 | . . . . 471 102 . 220 . 1062 1242 . 284 . . Explosions 3353 | . . . . . . 1031 . . . 2322 . . . . Melee 629 | . . . . . . . . . . . 295 127 . 207 Ramming 23 | . . . . 5 . . . . . 12 . . . 6 Kinetic 3084 | . 62 304 44 1012 81 17 220 . 569 491 . 284 . . Thermal 5083 | . 80 712 34 859 139 . 326 . 613 2276 . 19 . 25 Explosive 2357 | . . . . . . 688 . . . 1669 . . . . Electromagnetic 580 | . . . . . . 343 . . . 220 . . . 17 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 629 | . . . . . . . . . . . 295 127 . 207 Highest Corruption 6 | . . . . . . . . . . 6 . . . . Average Corruption 5 | . . . . . . . . . . 5 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . 15 . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . Matter Fused 5 | . . . . . . . . . . 5 . . . . Heat Flow Errors 5 | . . . . . . . . . . 5 . . . . Energy Discharges 2 | . . . . . . . . . . 2 . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 483 | . . . . . . 7 . . 21 291 64 . . 100 Projectiles 44 | . . . . . . . . . 21 23 . . . . Explosions 275 | . . . . . . 7 . . . 268 . . . . Melee 164 | . . . . . . . . . . . 64 . . 100 Knockbacks 18 | . . . . . . . 2 . 8 5 . 3 . . Impact . | . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 1 . 8 5 . 2 . . Secondary 2 | . . . . . . . 1 . . . . 1 . . Self-Inflicted Damage 244 | . . . . . . 119 . . . 122 . . . 3 Shots 6 | . . . . . . 4 . . . 2 . . . . Rammed 5 | . . . . . . . . . . 4 . . . 1 Targets Rammed 7 | . . . . 2 . . . . . 4 . . . 1 Kicked 2 | . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 588 | . 90 271 42 345 152 . 410 . 192 588 . 141 . 101 Average Temperature 99 | . 55 82 22 90 58 . 138 . 91 130 . 74 . 59 Received Heat Transfer 2359 | . 90 195 . 612 81 63 54 . 216 414 72 138 120 304 Effects 12 | . . . . 2 . . . . . 10 . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . Energy Bleed 3 | . . . . 2 . . . . . 1 . . . . Interference 3 | . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . 1 . . . . . 3 . . . . Combat Hostiles 4 | . . . . 1 . . . . . 3 . . . . Parts Melted 17 | . 1 2 . 3 . . 1 . . 10 . . . . Heat Transferred 8246 | . 175 1082 40 1628 259 . 703 . 1073 3212 . 37 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Peak Influence 910 | . 70 368 116 330 88 . . . . 910 474 . . . Initial 434 | . . 25 26 44 88 . . . . 50 434 . . . Average 212 | . 25 107 106 163 68 . . . . 383 450 . . . Maximum Alert Level 3 | . . 1 . 1 . . . . . 3 2 . . . Low Security (%) 64 | 100 100 73 100 74 100 . . . . 38 . . . . Level 1 16 | . . 26 . 25 . . . . . 17 . . . . Level 2 14 | . . . . . . . . . . 28 100 . . . Level 3 4 | . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 . 5 1 . . . . 6 . . . . Investigation 3 | . . . . 2 1 . . . . . . . . . Extermination 2 | . . . . . . . . . . 2 . . . . Reinforcement 6 | . . 1 . 2 . . . . . 3 . . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Distress Signals 9 | . . 3 . 6 . . . . . . . . . . Communications Jammed 18 | . . . . . . . . . . 18 . . . . Distress Signals 18 | . . . . . . . . . . 18 . . . . Times Spotted 177 | . 4 28 4 40 3 11 7 . 7 47 1 6 6 13 Peak Tracking Total 11 | . 2 6 4 8 3 4 3 . 3 11 1 5 6 4 Tactical Retreats 12 | . . 1 . 1 1 . . . 1 3 . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Traps Triggered 3 | . 1 . . . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 7 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Machines Disabled 9 | . . . . . . . . . . 9 . . . . Max in Single Turn 5 | . . . . . . . . . . 5 . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Machines Accessed 20 | . 1 4 . 6 3 . . 1 . 4 . . 1 . Terminals 11 | . 1 4 . 4 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . Total Hacks 55 | . 1 15 . 20 5 . . 2 . 11 . . 1 . Successful 23 | . . 8 . 7 . . . 2 . 5 . . 1 . Failed 32 | . 1 7 . 13 5 . . . . 6 . . . . Catastrophic 6 | . . 2 . 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . 8 . 6 . . . . . . . . . . Terminals 35 | . 1 15 . 14 1 . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 3 1 . . . . . . . . . Garrison Access 7 | . . . . 3 3 . . . . 1 . . . . Terminal Hacks 16 | . . 8 . 4 . . . 2 . 1 . . 1 . Part Schematic 2 | . . . . . . . . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . . . . . Locate Traps 3 | . . 2 . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 4 . 6 3 . . . . 3 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 38 | . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Total Allies 2 | . . . 2 . . . . . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . . . . Highest-Rated Group 51 | . . . 51 51 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . . . . Total Damage 62 | . . . . 62 . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 1 1 2 2 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Turns Passed 9971 | 4 185 838 67 905 680 773 652 1755 1462 1256 236 445 488 225 Spaces Moved 5500 | 3 122 461 44 339 310 573 338 850 867 587 221 193 298 294 Core 571 | . . . . . . . . . . 79 189 . 9 294 Treads 515 | . . . . . . . . . . 1 32 193 289 . Legs 4414 | 3 122 461 44 339 310 573 338 850 867 507 . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 200 125 125 206 125 50 50 160 150 50 Average Speed 152 | 120 120 120 120 167 202 125 167 206 153 145 67 201 159 64 Slowest Speed 360 | 120 120 120 120 205 205 205 206 206 206 360 160 260 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 27 43 12 26 10 77 59 79 88 15 6 40 56 46 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . Known Exits Taken 5 | . . . . 1 1 1 . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 1 1 . . 1 1 . Scrap Searched 11 | . . . . . . 1 2 4 3 . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 237 | . . . . . . 97 5 . 10 125 . . . . Melee . | . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . 5 . 10 10 . . . . AOE 212 | . . . . . . 97 . . . 115 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Total 6514 | 4 144 645 49 524 349 600 392 856 951 860 289 222 309 320 Wait 394 | . 2 77 . 56 5 1 35 . 25 128 42 8 5 10 Move 5486 | 2 121 460 43 338 309 572 337 849 866 586 220 192 297 294 Hop . | . . . . . . . . . . . . . . . Pick Up 104 | . 4 15 . 22 15 2 1 5 8 24 6 . 1 1 Fast Attach 16 | . . 2 . 3 . . . . . 2 2 3 4 . Attach 73 | . 1 4 . 15 4 2 2 . 11 21 7 1 . 5 Detach 8 | . . 1 . . . . . . 1 1 1 1 1 2 Swap 46 | . 3 9 2 5 2 5 . . 4 14 . 2 . . Drop 58 | 2 4 18 . 6 6 4 1 2 2 10 1 . 1 1 Fire 301 | . 9 59 4 77 8 14 16 . 34 70 . 8 . 2 Melee 21 | . . . . . . . . . . . 10 7 . 4 Ram 5 | . . . . . . . . . . 4 . . . 1 Kick 2 | . . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 14) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 1017 | -9/Materials | Discovered new exit (range 9) 1028 | -9/Materials | Entered Mines 1032 | -9/Mines | Core integrity fell below 50% 1084 | -9/Mines | Discovered new exit (range 7) 1093 | -9/Mines | Learned Materials emergency access door positions 1095 | -9/Mines | Entered Materials 1095 | -8/Materials | Accompanied by 2 allies 1095 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1106 | -8/Materials | Identified exit to Factory 1238 | -8/Materials | Lost 3 parts (3n) 1400 | -8/Materials | Build established: Scavenger-Mutant 1531 | -8/Materials | Garrison activated, responded to threat 1560 | -8/Materials | Lost 3 parts (1p1n1w) 1905 | -8/Materials | Lost 6 parts (3n3u) 2000 | -8/Materials | Entered Factory 2000 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2308 | -7/Factory | Build established: Scavenger-Tank 2546 | -7/Factory | Discovered new exit (range 12) 2575 | -7/Factory | Identified exit to Lower Caves 2680 | -7/Factory | Entered Lower Caves 2762 | -7/Lower Caves | Learned Factory trap positions 3127 | -7/Lower Caves | Build established: Scavenger-Mutant 3420 | -7/Lower Caves | Discovered new exit (range 12) 3452 | -7/Lower Caves | Identified exit to Lower Caves 3453 | -7/Lower Caves | Entered another Lower Caves area 3625 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4003 | -7/Lower Caves | Build established: Tank 4003 | -7/Lower Caves | Learned Factory interactive machine intel 4054 | -7/Lower Caves | Discovered new exit (range 10) 4105 | -7/Lower Caves | Entered Zion 4355 | -7/Zion | Discovered new exit (range 11) 4551 | -7/Zion | Learned 12 Factory zone layouts 4605 | -7/Zion | Learned location of Warlord (-5) 4694 | -7/Zion | Found CR-A16's Pointy Stick 5860 | -7/Zion | Entered Proximity Caves 6102 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6501 | -6/Proximity Caves | Spotted B-75 Beast 6541 | -6/Proximity Caves | Destroyed B-75 Beast 6567 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 6632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7310 | -6/Proximity Caves | Discovered new exit (range 10) 7322 | -6/Proximity Caves | Entered Factory 7322 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7323 | -6/Factory | Identified exit to Lower Caves 7324 | -6/Factory | Identified exit to Factory 7325 | -6/Factory | Loaded intel: 89 trap records 7326 | -6/Factory | Loaded intel: 46 interactive machine locations 7802 | -6/Factory | Repaired Imp. Light Armor Plating 8028 | -6/Factory | Cargo convoy interrupted 8089 | -6/Factory | Lost 8 parts (1p3n1u3w) 8313 | -6/Factory | Lost 3 parts (2n1u) 8372 | -6/Factory | First assault squad dispatched 8525 | -6/Factory | Core integrity fell below 50% 8526 | -6/Factory | Released all parts (12) 8549 | -6/Factory | Lost 5 parts (2n2u1w) 8569 | -6/Factory | Core integrity fell below 20% 8578 | -6/Factory | Entered another Factory area 8578 | -5/Factory | Evolved 2 slots: Utility x2 8579 | -5/Factory | Identified exit to Upper Caves 8814 | -5/Factory | Entered Upper Caves 8831 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9034 | -5/Upper Caves | Learned Factory non-interactive machine intel 9239 | -5/Upper Caves | Build established: Mutant 9239 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9259 | -5/Upper Caves | Entered Warlord 9525 | -5/Warlord | Met Warlord 9550 | -5/Warlord | Warlord's base attacked by MAIN.C 9704 | -5/Warlord | Opened side exit 9736 | -5/Warlord | Discovered new exit (range 9) 9747 | -5/Warlord | Entered Proximity Caves 9820 | -4/Proximity Caves | Core integrity fell below 50% 9887 | -4/Proximity Caves | Lost 5 parts (2u3w) 9909 | -4/Proximity Caves | Core integrity fell below 20% 9972 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Destroyed Lgt. Ion Engine. Destroyed Wheel. Destroyed Sml. Matter Pod. AR-I3U(k) destroyed. Dropped Hvy. Laser. Adv. Heat Sink destroyed. G-67 Veteran destroyed. CR-A16's Pointy Stick destroyed. Adv. Heat Sink fries itself beyond repair. Acquired Lgt. Antimatter Reactor. Plasma Rifle fries itself beyond repair. Wave Gun destroyed. Lyr. Medium Armor Plating destroyed. Critical hit (Burn: +50). Shock Rifle destroyed. Critical hit (Burn: +37). C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Acquired 55 matter. Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | # ????? ????????####???????????????????????????? | | # ????? ????????# #???????????????????????????? | | ? ???? ???????## #???????????????????????????? | | ? ???? ????#### ##??????????????????????????? | | ?# ????# #???## #??????????????????????????? | | ?# ?#### #??## ##??????????????????????????? | | ## ## ## #### ##???????????????????????????? | | # ###????????????????????????????? | | "## ####### #??????????#???????????????????? | | " ##????## ##????????? #???????????????????? | | " ##????# #??????#### ????????????????????? | | " #????# #??????# ?????????????????????? | | "## ##????# #??????# #?????????????????????? | | # ## ##?????# #?????## #?????????????????????? | | ##??????# #????## @ #?????????????????????? | | ##??????# #???## ##?????????????????????? | | ### ##?????# ##### #??????????????????????? | | ??## ##????# ## ##?????? ??????????? | | ???## ###### ## ##??? ??????????? | | ##??## ### ### ## ?????????? | | # ??## ## #?# ##### ?????????? | | ??## ## ### ####gg ?????????? | | "" ??## ## % g #??????????? | | "" ### ## ##??????????? | | "" #### ### ## ##???????????? | | ### ##?? ##? ##????????????? | | "" ## ##??? #??? #?????????????? | | "" #?# ### ##???? #????# ?????????????? | | "" ### #?# ##????? ##????????????????????? | | ?# #### #?????? #?????????????????????? | | ####??## #### ?????????????????????????????? | | ???#???# #### ?????????????????????????????? | | #### ?## ######?????????????????????????????? | | # # ##???????????????????????????????? | | # #???????????????????????????????? | | ######???????????????????????????????? | | #????????????????????????????????????? | | ##??####?????????????????????????????? | | ## ### ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 5 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Adv. Heat Sink | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterModifiedMicroactuators Manual? 0 Play Time 00:58:03 Cumulative 189.6 hours Start 2021.06.06 @ 01:53:07 End 2021.06.06 @ 02:58:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 76 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d45399c-026d-4a80-99ec-d09c6e325f9a