Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.15 @ 00:38:28 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (2707) 2707 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7232 Bonus ------- None Cogmind --------- Core Integrity 835/850 Matter 209/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- Light Treads Improved Treads Advanced Treads Advanced Treads Hovering Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Cooling System High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Flak Cannon KE Assault Construct/C > --- INVENTORY (20) --- Light Treads Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Heavy EM Pulse Gun Spread Laser Heavy Laser Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Cannon Assault Cannon Improved Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Advanced Treads Hovering Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Flak Cannon KE Assault Construct/C > --- INVENTORY -------- Light Treads Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Heavy EM Pulse Gun Spread Laser Heavy Laser Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Cannon Assault Cannon Improved Grenade Launcher Heavy Hammer [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Constructs Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Guided Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . . . 2 . . 4 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . 1 Utility 4 | . . 1 . . . 1 . . 2 Weapon 1 | . . . . . . . . . 1 Parts Attached 80 | 7 6 16 1 . 3 4 33 1 9 Power 5 | 1 1 2 . . . . 1 . . Engine 3 | 1 1 1 . . . . . . . Core 2 | . . 1 . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 3 . . 1 3 7 . 5 Treads 21 | 2 . 3 . . 1 3 7 . 5 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 2 5 1 . 1 1 7 1 4 Device 11 | 1 1 2 . . . . 4 1 2 Storage 3 | 1 1 1 . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . 2 . . 1 1 3 . 2 Artifact . | . . . . . . . . . . Weapon 30 | 2 3 6 . . 1 . 18 . . Energy Gun 10 | 2 3 1 . . . . 4 . . Energy Cannon 4 | . . 1 . . 1 . 2 . . Ballistic Gun 3 | . . 3 . . . . . . . Ballistic Cannon 5 | . . . . . . . 5 . . Launcher 2 | . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . 1 . . . . 5 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . 5 . . Parts Lost 6 | . . 2 . . 2 . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . Utility 2 | . . 1 . . . . 1 . . Weapon 2 | . . 1 . . 1 . . . . Highest Loss Streak 2 | . . 2 . . 1 . 2 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 100 100 99 99 98 90 71 Engine 6 | . 14 4 11 11 11 9 2 . . Core 3 | . . 6 . . . . 6 9 6 Treads 33 | . 28 33 33 33 32 36 35 36 24 Device 12 | . 14 17 22 11 11 9 4 17 11 Storage 10 | . 14 11 11 11 11 9 9 9 6 Processor 1 | . . . . 11 5 . . . . Protection 7 | . . 2 . . 5 17 21 . 1 Energy Gun 6 | . 27 7 . . . . 4 9 6 Energy Cannon 6 | . . 7 11 11 16 18 4 . . Ballistic Gun 3 | . . 7 11 11 5 . . . . Ballistic Cannon 3 | . . . . . . . 7 9 13 Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 15 31 57 57 56 60 63 67 64 77 Greatest Support 107 | 40 40 60 60 60 60 85 85 85 107 Greatest Overweight (x) 20 | 1 . . . . . . 1 . 20 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 16 20 20 20 20 20 20 20 Most Carried 20 | 4 10 16 16 15 15 20 20 19 19 Average Carried 14 | 2 6 11 16 15 14 16 19 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 16 16 15 14 20 19 19 15 Scrap Engine Consumption 27 | . . . . . . . . 25 2 Constructs Created 2 | . . . . . . . . . 2 Constructs Modified 2 | . . . . . . . . . 2 Class Distribution -------------------- 49% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1629 | 260 70 234 48 . 84 40 676 145 72 Remotely . | . . . . . . . . . . Salvage Created 3548 | 164 351 926 126 . 241 51 1357 203 129 Parts 227 | 13 32 69 10 . 12 6 74 9 2 Haulers Intercepted 5 | . 1 1 . . . . 3 . . Recyclers Shooed 2 | . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 67 | . 9 17 3 . 9 1 24 3 1 Guns 37 | . 9 15 2 . 2 . 7 1 1 Cannons 29 | . . 1 1 . 7 1 17 2 . Classes Destroyed 14 | 2 4 2 1 . 2 . 3 . . Worker 2 | . . 1 . . . . 1 . . Builder 2 | . . . . . . . 2 . . Tunneler 6 | 5 . 1 . . . . . . . Hauler 5 | . 1 1 . . . . 3 . . Recycler 7 | 1 . 2 . . . . 2 1 1 Mechanic 1 | . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . Watcher 6 | . 2 3 . . . . 1 . . Swarmer 16 | . 6 4 . . 6 . . . . Grunt 27 | . 3 10 2 . 1 . 11 . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 19 | . . 3 . . . 1 12 3 . Hunter 3 | . . . . . 1 . 1 . 1 Best Kill Streak 7 | 5 3 7 3 . 3 1 5 2 1 Combat Bots Only 5 | . 3 5 3 . 3 1 4 2 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Damage Taken 2446 | 24 109 796 106 . 298 24 930 49 110 Core 229 | . 12 73 24 . 58 . 47 . 15 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 145 | . 33 48 . . . . 49 . 15 Core Remaining (%) 86 | 100 95 . . . 61 . . 91 . Volleys Fired 183 | 7 15 54 6 . 21 2 68 4 6 Largest 3 | 2 2 2 2 . 2 2 2 2 3 Hottest 146 | 90 95 95 91 . 136 136 112 105 146 Shots Fired 364 | 14 30 101 12 . 42 4 135 8 18 Gun 197 | 14 30 82 6 . 18 . 37 4 6 Cannon 167 | . . 19 6 . 24 4 98 4 12 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 145 | . . 38 6 . 18 . 67 4 12 Thermal 169 | 7 15 35 6 . 24 4 68 4 6 Explosive . | . . . . . . . . . . Electromagnetic 50 | 7 15 28 . . . . . . . Robot Hit Streak 23 | 4 10 16 12 . 9 5 23 12 11 Robot Miss Streak 6 | 1 1 5 1 . 3 . 6 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 277 | 10 22 78 10 . 28 3 106 6 14 Core Hits 188 | 7 15 35 5 . 12 1 94 8 11 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | 1 2 4 . . . . 3 1 2 Burn 9 | . 1 2 . . . . 3 1 2 Meltdown 1 | . . 1 . . . . . . . Corrupt 3 | 1 1 1 . . . . . . . Melee Attacks 21 | . . 1 . . . . 20 . . Impact 21 | . . 1 . . . . 20 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5427 | 154 313 1259 174 . 521 61 2556 127 262 Guns 2383 | 114 313 971 52 . 153 . 620 60 100 Cannons 2780 | . . 288 122 . 368 61 1713 66 162 Explosions 147 | 40 . . . . . . 107 . . Melee 116 | . . . . . . . 116 . . Ramming 1 | . . . . . . . . 1 . Kinetic 2071 | . . 457 52 . 153 . 1181 66 162 Thermal 2524 | 100 137 424 122 . 368 61 1152 60 100 Explosive 107 | . . . . . . . 107 . . Electromagnetic 608 | 54 176 378 . . . . . . . Impact 116 | . . . . . . . 116 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 . Average Corruption 4 | . . . . . . . 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . . . . 23 19 . Message Errors 12 | . . . . . . . 8 4 . Matter Fused 10 | . . . . . . . 5 5 . Heat Flow Errors 4 | . . . . . . . 1 3 . Energy Discharges 6 | . . . . . . . 3 3 . Data Loss (minor) 6 | . . . . . . . 4 2 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . 1 . . 1 . 26 . 2 Projectiles 4 | . . 1 . . 1 . . . 2 Explosions . | . . . . . . . . . . Melee 26 | . . . . . . . 26 . . Knockbacks 20 | . . . . . . . 15 . 5 Impact . | . . . . . . . . . . Kinetic 19 | . . . . . . . 14 . 5 Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 64 | 24 . . . . . . 40 . . Shots 2 | 1 . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 403 | 30 222 403 6 . 72 75 304 164 27 Average Temperature 96 | 15 71 150 6 . 24 41 94 82 15 Received Heat Transfer 966 | . 57 354 60 . 54 9 423 9 . Effects 5 | . . 4 . . . . 1 . . Interference 5 | . . 4 . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . . . 2 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 8 | . 2 5 . . . . 1 . . Heat Transferred 5637 | 235 481 1073 222 . 666 111 2331 185 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Peak Influence 406 | 30 169 294 116 . 185 45 406 124 53 Initial 112 | . 16 25 46 . . 14 1 112 18 Average 116 | 19 70 147 113 . 75 20 224 62 25 Maximum Alert Level 2 | . . 1 . . . . 2 . . Low Security (%) 80 | 100 100 76 100 . 100 100 38 100 100 Level 1 18 | . . 23 . . . . 56 . . Level 2 1 | . . . . . . . 4 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 1 . . . . 4 . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . 1 . . . . 4 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Distress Signals 9 | . 2 4 . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 12 23 3 . 10 1 34 3 1 Peak Tracking Total 7 | . 4 7 3 . 3 1 4 2 1 Tactical Retreats 5 | . 2 1 . . 1 . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 6 | . . . . . . . 5 1 . Max in Single Turn 1 | . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 36 | . 9 7 . 4 . 2 6 8 . Terminals 20 | . 6 4 . . . 2 4 4 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 1 . . . . 1 . . Recycling Units 8 | . 2 1 . . . . 1 4 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 92 | . 29 23 . 4 . 8 15 13 . Successful 59 | . 18 14 . 4 . 6 8 9 . Failed 33 | . 11 9 . . . 2 7 4 . Catastrophic 6 | . 1 1 . . . . 2 2 . Database Lockouts . | . . . . . . . . . . Manual 48 | . 16 11 . . . 6 9 6 . Terminals 62 | . 24 13 . . . 8 10 7 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 2 . . . . 3 . . Recycling Units 15 | . 3 4 . . . . 2 6 . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 7 3 . 4 . 4 2 . . Record 5 | . . 1 . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . Open Door 2 | . . . . . . . 2 . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . . . 2 . . Scan Component 3 | . 1 1 . . . . 1 . . Repair 3 | . 1 1 . . . . 1 . . Recycling Unit Hacks 12 | . 3 2 . . . . 2 5 . Report Inventory 8 | . 2 1 . . . . 1 4 . Retrieve Components 4 | . 1 1 . . . . 1 1 . Scanalyzer 4 | . . 4 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 6 3 . . . 2 2 4 . Terminals 17 | . 6 3 . . . 2 2 4 . Track 1 | . 1 . . . . . . . . Botnet 16 | . 5 3 . . . 2 2 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 7 7 . . . 2 5 4 . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 1 . . . . 1 . . Time 86 | . 16 32 . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 23 | . 1 10 . . . . 9 3 . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 3 | . . . . . . . 3 . . EXPLORE 3 | . . . . . . . 3 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 4 | . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Turns Passed 6816 | 203 824 1012 278 737 649 495 1530 958 130 Spaces Moved 3589 | 115 448 488 162 461 363 302 602 604 44 Core 17 | 15 . . . . . . . . 2 Treads 3572 | 100 448 488 162 461 363 302 602 604 42 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 156 156 138 Average Speed 160 | 146 160 160 160 160 160 156 168 156 188 Slowest Speed 1050 | 160 160 160 160 160 160 160 240 156 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 55 | 4 76 54 41 93 84 20 86 96 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . . 1 . 1 1 . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug 4 | . . 1 . . . . 3 . . Terrain Destroyed 22 | 4 . 1 . . . . 17 . . Melee 4 | . . 1 . . . . 3 . . Projectile . | . . . . . . . . . . AOE 18 | 4 . . . . . . 14 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Total 4250 | 132 527 616 168 461 389 322 943 612 80 Wait 279 | . 40 36 . . 1 4 189 1 8 Move 3580 | 114 447 487 161 460 362 301 601 603 44 Hop . | . . . . . . . . . . Pick Up 45 | 4 10 11 . . 1 8 7 . 4 Fast Attach 49 | 7 5 10 . . 1 2 20 1 3 Attach 16 | . . 3 . . 2 2 3 . 6 Detach . | . . . . . . . . . . Swap 15 | . 1 3 1 . . . 10 . . Drop 61 | . 9 11 . 1 1 3 25 2 9 Fire 183 | 7 15 54 6 . 21 2 68 4 6 Melee 21 | . . 1 . . . . 20 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 204 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 7) 790 | -10/Materials | Discovered new exit (range 16) 922 | -10/Materials | Repaired Hvy. EM Pulse Gun 949 | -10/Materials | Identified exit to Materials 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -9/Materials | Repaired Med. Armor Plating 1528 | -9/Materials | Discovered new exit (range 9) 1640 | -9/Materials | Build established: Scavenger-Mutant 1750 | -9/Materials | Identified exit to Mines 1769 | -9/Materials | Discovered new exit (range 10) 1926 | -9/Materials | Discovered new exit (range 10) 2040 | -9/Materials | Entered Mines 2188 | -9/Mines | Learned location of Zion (-7) 2306 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2306 | -9/Mines | Discovered new exit (range 6) 2316 | -9/Mines | Identified exit to Exiles 2318 | -9/Mines | Entered Exiles 2318 | -9/Exiles | Found Exiles lab abandoned 2345 | -9/Exiles | Discovered new exit (range 14) 3036 | -9/Exiles | Discovered new exit (range 14) 3053 | -9/Exiles | Identified exit to Mines 3055 | -9/Exiles | Entered Mines 3635 | -8/Mines | Discovered new exit (range 9) 3688 | -8/Mines | Discovered new exit (range 8) 3704 | -8/Mines | Entered Materials 3704 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3815 | -8/Materials | Identified exit to Storage 4199 | -8/Materials | Entered Storage 4352 | -8/Storage | Found Prototype Launcher 4352 | -8/Storage | Identified Gui. Missile Launcher 4637 | -8/Storage | Crushed by falling debris 4748 | -8/Storage | Repaired Adv. Treads 4937 | -8/Storage | Build established: Mutant 4983 | -8/Storage | Discovered new exit (range 15) 5722 | -8/Storage | Used back door to open Recycling access 5722 | -8/Storage | Discovered new exit (range 5) 5729 | -8/Storage | Entered Recycling 5734 | -8/Recycling | Found Scrap Engine 6610 | -8/Recycling | Discovered new exit (range 16) 6687 | -8/Recycling | Entered Factory 6687 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6817 | -6/Factory | Self-destructed Last Messages --------------- 06742_ Destroyed Com. Wheel. 06742_ R-10 Processor suffers critical hit (Burn). 06742_ R-10 Processor destroyed. 06755_ Acquired Lgt. Treads. 06756_ Acquired 72 matter. 06769_ Dropped Cooling System. 06770_ Dropped Hvy. Armor Plating. 06771_ Acquired Cooling System. 06774_ Penetrated by Slug. 06775_ Acquired Hvy. Armor Plating. 06784_ Scrap Engine modifies Treaded Exoskeleton: Support -6, Max Integrity +40. 06789_ ALERT: All DSF locations entering lockdown mode. 06790_ H-66 Slayer knocked back. 06793_ H-66 Slayer suffers critical hit (Burn). 06793_ H-66 Slayer knocked back. 06796_ H-66 Slayer destroyed. 06815_ Scrap Engine modifies Treaded Exoskeleton: Energy -0.5, Move Heat -1 Renamed Hovering Exoskeleton. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####+####???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #?######??#?????????????????? | | ?????????????### # #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# # "" "" #?????????????????? | | ???????????????# # "" "" #?????????????????? | | ???????????????# # """ """ #?????????????????? | | ???????????????# ! # """ """ #?????????????????? | | ???????????????# # """ """ #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# ###+##########??????????????? | | ???????????????# @[% ???????? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????# ????????? | | ???????????????# ????????? | | ???????????????#######################+#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldTerrainChainsword Manual? 0 Play Time 00:59:48 Cumulative 192.0 hours Start 2023.03.14 @ 23:29:39 End 2023.03.15 @ 00:38:28 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 62 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 53 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70728bcb-2207-41b5-9e64-593a9494d911