Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.15 @ 00:38:28

Player: Azktor

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (97)      485
Value Destroyed (2707)     2707
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7232

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             835/850
Matter                     209/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (152)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (5) ---
          Light Treads
       Improved Treads
       Advanced Treads
       Advanced Treads
                Hovering Exoskeleton
>               --- UTILITY (6) ------
        Armored Scrap Engine
                Cooling System
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON (3) -------
       Advanced Beam Rifle
                Flak Cannon
                KE Assault Construct/C
>               --- INVENTORY (20) ---
          Light Treads
          Large Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
          Heavy EM Pulse Gun
                Spread Laser
          Heavy Laser
          Light EM Pulse Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Assault Cannon
                Assault Cannon
       Improved Grenade Launcher
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Advanced Treads
       Advanced Treads
                Hovering Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Cooling System
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
                Flak Cannon
                KE Assault Construct/C
>               --- INVENTORY --------
          Light Treads
          Large Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
          Heavy EM Pulse Gun
                Spread Laser
          Heavy Laser
          Light EM Pulse Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Assault Cannon
                Assault Cannon
       Improved Grenade Launcher
          Heavy Hammer
[Rating: 54]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Constructs
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Guided Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   
  Utility                  4    | .   .   1   .   .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             80   | 7   6   16  1   .   3   4   33  1   9   
  Power                    5    | 1   1   2   .   .   .   .   1   .   .   
    Engine                 3    | 1   1   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   3   .   .   1   3   7   .   5   
    Treads                 21   | 2   .   3   .   .   1   3   7   .   5   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   2   5   1   .   1   1   7   1   4   
    Device                 11   | 1   1   2   .   .   .   .   4   1   2   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   2   .   .   1   1   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   6   .   .   1   .   18  .   .   
    Energy Gun             10   | 2   3   1   .   .   .   .   4   .   .   
    Energy Cannon          4    | .   .   1   .   .   1   .   2   .   .   
    Ballistic Gun          3    | .   .   3   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   5   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   1   .   .   .   .   5   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   .   5   .   .   
Parts Lost                 6    | .   .   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   .   1   .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  98  100 100 99  99  98  90  71  
  Engine                   6    | .   14  4   11  11  11  9   2   .   .   
  Core                     3    | .   .   6   .   .   .   .   6   9   6   
  Treads                   33   | .   28  33  33  33  32  36  35  36  24  
  Device                   12   | .   14  17  22  11  11  9   4   17  11  
  Storage                  10   | .   14  11  11  11  11  9   9   9   6   
  Processor                1    | .   .   .   .   11  5   .   .   .   .   
  Protection               7    | .   .   2   .   .   5   17  21  .   1   
  Energy Gun               6    | .   27  7   .   .   .   .   4   9   6   
  Energy Cannon            6    | .   .   7   11  11  16  18  4   .   .   
  Ballistic Gun            3    | .   .   7   11  11  5   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   7   9   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 15  31  57  57  56  60  63  67  64  77  
  Greatest Support         107  | 40  40  60  60  60  60  85  85  85  107 
  Greatest Overweight (x)  20   | 1   .   .   .   .   .   .   1   .   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   16  20  20  20  20  20  20  20  
  Most Carried             20   | 4   10  16  16  15  15  20  20  19  19  
  Average Carried          14   | 2   6   11  16  15  14  16  19  19  16  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   10  16  16  15  14  20  19  19  15  
Scrap Engine Consumption   27   | .   .   .   .   .   .   .   .   25  2   
  Constructs Created       2    | .   .   .   .   .   .   .   .   .   2   
  Constructs Modified      2    | .   .   .   .   .   .   .   .   .   2   

 Class Distribution 
--------------------
 49% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           1629 | 260  70   234  48   .    84   40   676  145  72   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3548 | 164  351  926  126  .    241  51   1357 203  129  
  Parts                    227  | 13   32   69   10   .    12   6    74   9    2    
Haulers Intercepted        5    | .    1    1    .    .    .    .    3    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  67   | .   9   17  3   .   9   1   24  3   1   
  Guns                     37   | .   9   15  2   .   2   .   7   1   1   
  Cannons                  29   | .   .   1   1   .   7   1   17  2   .   
Classes Destroyed          14   | 2   4   2   1   .   2   .   3   .   .   
  Worker                   2    | .   .   1   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   1   .   .   .   .   3   .   .   
  Recycler                 7    | 1   .   2   .   .   .   .   2   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   2   3   .   .   .   .   1   .   .   
  Swarmer                  16   | .   6   4   .   .   6   .   .   .   .   
  Grunt                    27   | .   3   10  2   .   1   .   11  .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   3   .   .   .   1   12  3   .   
  Hunter                   3    | .   .   .   .   .   1   .   1   .   1   
Best Kill Streak           7    | 5   3   7   3   .   3   1   5   2   1   
  Combat Bots Only         5    | .   3   5   3   .   3   1   4   2   1   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Damage Taken               2446 | 24   109  796  106  .    298  24   930  49   110  
  Core                     229  | .    12   73   24   .    58   .    47   .    15   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   145  | .    33   48   .    .    .    .    49   .    15   
Core Remaining (%)         86   | 100  95   .    .    .    61   .    .    91   .    
Volleys Fired              183  | 7    15   54   6    .    21   2    68   4    6    
  Largest                  3    | 2    2    2    2    .    2    2    2    2    3    
  Hottest                  146  | 90   95   95   91   .    136  136  112  105  146  
Shots Fired                364  | 14   30   101  12   .    42   4    135  8    18   
  Gun                      197  | 14   30   82   6    .    18   .    37   4    6    
  Cannon                   167  | .    .    19   6    .    24   4    98   4    12   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  145  | .    .    38   6    .    18   .    67   4    12   
  Thermal                  169  | 7    15   35   6    .    24   4    68   4    6    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          50   | 7    15   28   .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 4    10   16   12   .    9    5    23   12   11   
  Robot Miss Streak        6    | 1    1    5    1    .    3    .    6    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           277  | 10   22   78   10   .    28   3    106  6    14   
  Core Hits                188  | 7    15   35   5    .    12   1    94   8    11   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | 1    2    4    .    .    .    .    3    1    2    
    Burn                   9    | .    1    2    .    .    .    .    3    1    2    
    Meltdown               1    | .    .    1    .    .    .    .    .    .    .    
    Corrupt                3    | 1    1    1    .    .    .    .    .    .    .    
Melee Attacks              21   | .    .    1    .    .    .    .    20   .    .    
  Impact                   21   | .    .    1    .    .    .    .    20   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5427 | 154  313  1259 174  .    521  61   2556 127  262  
  Guns                     2383 | 114  313  971  52   .    153  .    620  60   100  
  Cannons                  2780 | .    .    288  122  .    368  61   1713 66   162  
  Explosions               147  | 40   .    .    .    .    .    .    107  .    .    
  Melee                    116  | .    .    .    .    .    .    .    116  .    .    
  Ramming                  1    | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  2071 | .    .    457  52   .    153  .    1181 66   162  
  Thermal                  2524 | 100  137  424  122  .    368  61   1152 60   100  
  Explosive                107  | .    .    .    .    .    .    .    107  .    .    
  Electromagnetic          608  | 54   176  378  .    .    .    .    .    .    .    
  Impact                   116  | .    .    .    .    .    .    .    116  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    4    .    
  Average Corruption       4    | .    .    .    .    .    .    .    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    .    23   19   .    
    Message Errors         12   | .    .    .    .    .    .    .    8    4    .    
    Matter Fused           10   | .    .    .    .    .    .    .    5    5    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    1    3    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    3    3    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    4    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    1    .    .    1    .    26   .    2    
  Projectiles              4    | .    .    1    .    .    1    .    .    .    2    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    .    .    26   .    .    
Knockbacks                 20   | .    .    .    .    .    .    .    15   .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    .    .    14   .    5    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      64   | 24   .    .    .    .    .    .    40   .    .    
  Shots                    2    | 1    .    .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    1    .    
Highest Temperature        403  | 30   222  403  6    .    72   75   304  164  27   
  Average Temperature      96   | 15   71   150  6    .    24   41   94   82   15   
  Received Heat Transfer   966  | .    57   354  60   .    54   9    423  9    .    
  Effects                  5    | .    .    4    .    .    .    .    1    .    .    
    Interference           5    | .    .    4    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    .    .    .    2    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    2    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    
  Parts Melted             8    | .    2    5    .    .    .    .    1    .    .    
  Heat Transferred         5637 | 235  481  1073 222  .    666  111  2331 185  333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             406  | 30  169 294 116 .   185 45  406 124 53  
  Initial                  112  | .   16  25  46  .   .   14  1   112 18  
  Average                  116  | 19  70  147 113 .   75  20  224 62  25  
Maximum Alert Level        2    | .   .   1   .   .   .   .   2   .   .   
  Low Security (%)         80   | 100 100 76  100 .   100 100 38  100 100 
  Level 1                  18   | .   .   23  .   .   .   .   56  .   .   
  Level 2                  1    | .   .   .   .   .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   .   .   .   4   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   .   .   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           9    | .   2   4   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   12  23  3   .   10  1   34  3   1   
  Peak Tracking Total      7    | .   4   7   3   .   3   1   4   2   1   
  Tactical Retreats        5    | .   2   1   .   .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          6    | .   .   .   .   .   .   .   5   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          36   | .   9   7   .   4   .   2   6   8   .   
  Terminals                20   | .   6   4   .   .   .   2   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   .   .   .   1   .   .   
  Recycling Units          8    | .   2   1   .   .   .   .   1   4   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                92   | .   29  23  .   4   .   8   15  13  .   
  Successful               59   | .   18  14  .   4   .   6   8   9   .   
  Failed                   33   | .   11  9   .   .   .   2   7   4   .   
    Catastrophic           6    | .   1   1   .   .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   16  11  .   .   .   6   9   6   .   
  Terminals                62   | .   24  13  .   .   .   8   10  7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   2   .   .   .   .   3   .   .   
  Recycling Units          15   | .   3   4   .   .   .   .   2   6   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   7   3   .   4   .   4   2   .   .   
  Record                   5    | .   .   1   .   4   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   2   .   .   .   .   2   .   .   
  Scan Component           3    | .   1   1   .   .   .   .   1   .   .   
  Repair                   3    | .   1   1   .   .   .   .   1   .   .   
Recycling Unit Hacks       12   | .   3   2   .   .   .   .   2   5   .   
  Report Inventory         8    | .   2   1   .   .   .   .   1   4   .   
  Retrieve Components      4    | .   1   1   .   .   .   .   1   1   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   6   3   .   .   .   2   2   4   .   
  Terminals                17   | .   6   3   .   .   .   2   2   4   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   5   3   .   .   .   2   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   7   7   .   .   .   2   5   4   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   1   .   .   .   .   1   .   .   
  Time                     86   | .   16  32  .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   1   10  .   .   .   .   9   3   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   3   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   3   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   4   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------------              Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               6816 | 203  824  1012 278  737  649  495  1530 958  130  
Spaces Moved               3589 | 115  448  488  162  461  363  302  602  604  44   
  Core                     17   | 15   .    .    .    .    .    .    .    .    2    
  Treads                   3572 | 100  448  488  162  461  363  302  602  604  42   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  156  156  156  138  
  Average Speed            160  | 146  160  160  160  160  160  156  168  156  188  
  Slowest Speed            1050 | 160  160  160  160  160  160  160  240  156  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       55   | 4    76   54   41   93   84   20   86   96   1    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    .    1    .    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    
Spaces Dug                 4    | .    .    1    .    .    .    .    3    .    .    
Terrain Destroyed          22   | 4    .    1    .    .    .    .    17   .    .    
  Melee                    4    | .    .    1    .    .    .    .    3    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      18   | 4    .    .    .    .    .    .    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Total                      4250 | 132 527 616 168 461 389 322 943 612 80  
  Wait                     279  | .   40  36  .   .   1   4   189 1   8   
  Move                     3580 | 114 447 487 161 460 362 301 601 603 44  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | 4   10  11  .   .   1   8   7   .   4   
  Fast Attach              49   | 7   5   10  .   .   1   2   20  1   3   
  Attach                   16   | .   .   3   .   .   2   2   3   .   6   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     15   | .   1   3   1   .   .   .   10  .   .   
  Drop                     61   | .   9   11  .   1   1   3   25  2   9   
  Fire                     183  | 7   15  54  6   .   21  2   68  4   6   
  Melee                    21   | .   .   1   .   .   .   .   20  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 15)
  204 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 7)
  790 | -10/Materials | Discovered new exit (range 16)
  922 | -10/Materials | Repaired Hvy. EM Pulse Gun
  949 | -10/Materials | Identified exit to Materials
 1028 | -10/Materials | Entered another Materials area
 1028 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1111 | -9/Materials  | Repaired Med. Armor Plating
 1528 | -9/Materials  | Discovered new exit (range 9)
 1640 | -9/Materials  | Build established: Scavenger-Mutant
 1750 | -9/Materials  | Identified exit to Mines
 1769 | -9/Materials  | Discovered new exit (range 10)
 1926 | -9/Materials  | Discovered new exit (range 10)
 2040 | -9/Materials  | Entered Mines
 2188 | -9/Mines      | Learned location of Zion (-7)
 2306 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2306 | -9/Mines      | Discovered new exit (range 6)
 2316 | -9/Mines      | Identified exit to Exiles
 2318 | -9/Mines      | Entered Exiles
 2318 | -9/Exiles     | Found Exiles lab abandoned
 2345 | -9/Exiles     | Discovered new exit (range 14)
 3036 | -9/Exiles     | Discovered new exit (range 14)
 3053 | -9/Exiles     | Identified exit to Mines
 3055 | -9/Exiles     | Entered Mines
 3635 | -8/Mines      | Discovered new exit (range 9)
 3688 | -8/Mines      | Discovered new exit (range 8)
 3704 | -8/Mines      | Entered Materials
 3704 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3815 | -8/Materials  | Identified exit to Storage
 4199 | -8/Materials  | Entered Storage
 4352 | -8/Storage    | Found Prototype Launcher
 4352 | -8/Storage    | Identified Gui. Missile Launcher
 4637 | -8/Storage    | Crushed by falling debris
 4748 | -8/Storage    | Repaired Adv. Treads
 4937 | -8/Storage    | Build established: Mutant
 4983 | -8/Storage    | Discovered new exit (range 15)
 5722 | -8/Storage    | Used back door to open Recycling access
 5722 | -8/Storage    | Discovered new exit (range 5)
 5729 | -8/Storage    | Entered Recycling
 5734 | -8/Recycling  | Found Scrap Engine
 6610 | -8/Recycling  | Discovered new exit (range 16)
 6687 | -8/Recycling  | Entered Factory
 6687 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 6817 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06742_ Destroyed Com. Wheel.
06742_ R-10 Processor suffers critical hit (Burn).
06742_ R-10 Processor destroyed.
06755_ Acquired Lgt. Treads.
06756_ Acquired 72 matter.
06769_ Dropped Cooling System.
06770_ Dropped Hvy. Armor Plating.
06771_ Acquired Cooling System.
06774_ Penetrated by Slug.
06775_ Acquired Hvy. Armor Plating.
06784_ Scrap Engine modifies Treaded Exoskeleton:
  Support -6, Max Integrity +40.
06789_ ALERT: All DSF locations entering lockdown mode.
06790_ H-66 Slayer knocked back. <x2>
06793_ H-66 Slayer suffers critical hit (Burn).
06793_ H-66 Slayer knocked back.
06796_ H-66 Slayer destroyed.
06815_ Scrap Engine modifies Treaded Exoskeleton:
  Energy -0.5, Move Heat -1
  Renamed Hovering Exoskeleton.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#     #         #?????????????????? |
| ???????????????#     ###+##########??????????????? |
| ???????????????#         @[%              ???????? |
| ???????????????#                          ???????? |
| ???????????????#                          ???????? |
| ???????????????#                         ????????? |
| ???????????????#                         ????????? |
| ???????????????#######################+#?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -9/Materials | Scanalyzed
          Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldTerrainChainsword
  Manual?         0
Play Time         00:59:48
  Cumulative      192.0 hours
  Start           2023.03.14 @ 23:29:39
  End             2023.03.15 @ 00:38:28
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          62
  Rogue           0
  Adventurer      62
  Explorer        0
Win Type          -
  Total           8
  Types           4/2/0/2/0/0/0/0/0
Lore%             53
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70728bcb-2207-41b5-9e64-593a9494d911