Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 20:31:45 Player: supa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1466) 1466 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4441 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 612/700 Matter 196/300 Energy 55/140 System Corruption 4% Temperature Critical (601) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Heat Sink Visual Processing Unit Reaction Control System Hacking Suite System Shield > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Cesium-ion Thruster Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Lightning Gun Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Cesium-ion Thruster Transmission Jammer [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 56 | 5 9 9 19 9 5 Power 7 | 1 1 1 3 1 . Engine 7 | 1 1 1 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 1 4 8 3 . Treads . | . . . . . . Leg 9 | 2 1 4 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . . . 6 3 . Utility 16 | 1 4 1 4 4 2 Device 6 | . 3 . . 1 2 Storage 1 | 1 . . . . . Processor 5 | . . 1 2 2 . Hackware 2 | . . . 1 1 . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 15 | 1 3 3 4 1 3 Energy Gun 6 | . 2 . . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 3 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 11 | . 1 2 3 1 4 Power 1 | . . . 1 . . Propulsion 5 | . . 2 2 . 1 Utility . | . . . . . . Weapon 5 | . 1 . . 1 3 Highest Loss Streak 3 | . 1 2 1 1 3 To Critical Strikes . | . . . . . . Average Backups 6 | 3 5 7 7 4 3 Power 1 | . 1 1 1 1 1 Propulsion . | . 2 . . . 1 Utility 2 | . . 3 4 1 1 Weapon 1 | 1 1 2 1 1 . Tool/Special . | . . . . . . Unused Backups 11 | . 1 5 2 2 1 Power 1 | . . 1 . . . Propulsion 3 | . 1 1 . . 1 Utility 6 | . . 2 2 2 . Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 97 89 97 90 93 Engine 10 | . 14 11 8 7 7 Leg 26 | . 28 34 33 . . Flight 6 | . . . 1 30 29 Device 3 | . 6 3 . 5 9 Storage 8 | . 14 11 9 1 . Processor 9 | . . 7 13 14 12 Hackware 2 | . . . . 14 15 Protection 2 | . 5 . 4 . . Energy Gun 3 | . 4 2 . 5 17 Ballistic Gun 19 | . 23 19 25 1 . Peak Build Rating 40 | 5 7 18 26 37 40 Average Rating 19 | 2 6 14 24 31 36 On Entrance 14 | . 5 7 18 22 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 10 14 22 26 16 22 Greatest Support 46 | 20 20 43 46 20 20 Greatest Overweight (x) 5 | . . 1 5 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 5 5 Most Carried 8 | 5 8 8 8 7 5 Average Carried 6 | 3 5 7 7 4 3 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 5 7 8 7 5 3 Class Distribution -------------------- 38% | Mutant 29% | Gunner 17% | Hacker-Sprinter 7% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1724 | 207 323 284 626 132 152 Remotely . | . . . . . . Salvage Created 1555 | . 274 361 596 132 192 Parts 92 | . 19 24 38 5 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 40 | . 10 8 18 . 4 Guns 40 | . 10 8 18 . 4 Classes Destroyed 8 | . 3 3 2 . . Worker 1 | . . 1 . . . Recycler 2 | . . . 1 1 . Watcher 4 | . 1 . 2 1 . Swarmer 13 | . 6 . 7 . . Grunt 18 | . 4 4 6 . 4 Duelist 1 | . . 1 . . . Sentry 7 | . . 3 4 . . Hunter 1 | . . . 1 . . Best Kill Streak 5 | . 3 5 4 1 1 Combat Bots Only 4 | . 3 2 4 . 1 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 280 | . 71 25 105 4 75 Missed 91 | . 19 12 20 3 37 Hits 189 | . 52 13 85 1 38 Melee 1 | . . 1 . . . Projectile 188 | . 52 12 85 1 38 AOE 1 | . . . 1 . . Critical Strikes 3 | . . . 3 . . Part Disruptions 1 | . . . 1 . . Damage Taken 2503 | . 720 177 1121 71 414 Core 481 | . 225 6 162 24 64 Absorbed by Shields . | . . . . . . Redirected to Shielding 15 | . 15 . . . . Core Remaining (%) 69 | 100 10 98 70 . . Volleys Fired 150 | 1 32 22 56 13 26 Largest 3 | 1 2 2 3 1 3 Hottest 183 | 20 60 50 75 55 183 Shots Fired 334 | 1 63 44 159 13 54 Gun 334 | 1 63 44 159 13 54 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 264 | 1 60 44 159 . . Thermal 34 | . 3 . . . 31 Explosive . | . . . . . . Electromagnetic 36 | . . . . 13 23 Robot Hit Streak 9 | . 6 7 7 3 9 Robot Miss Streak 13 | . 4 3 13 6 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 225 | . 37 34 99 18 37 Core Hits 87 | . 15 16 42 2 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Melee Attacks 18 | . . . 4 14 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 14 | . . . 3 11 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3050 | . 472 324 1557 117 580 Guns 3002 | . 472 324 1509 117 580 Cannons . | . . . . . . Explosions 48 | . . . 48 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2283 | . 450 324 1509 . . Thermal 356 | . 22 . . . 334 Explosive . | . . . . . . Electromagnetic 411 | . . . 48 117 246 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . . . 4 Average Corruption 3 | . 2 . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 57 | . 57 . . . . Projectiles . | . . . . . . Explosions 57 | . 57 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 235 | . 196 . 39 . . Shots 4 | . 2 . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 592 | . 14 3 92 32 592 Average Temperature 121 | . 7 3 22 12 248 Received Heat Transfer 768 | . 162 48 378 . 180 Effects 26 | . . . . . 26 Shutdowns 4 | . . . . . 4 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 14 | . . . . . 14 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 827 | . 50 . . . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 89 100 100 Level 1 3 | . . . 10 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 240 | . 165 92 240 95 148 Initial 95 | . . 52 18 95 8 Average 66 | . 49 35 114 28 58 Influence Increases 1421 | . 325 233 603 90 170 Destroy 0b10 Robot/C 800 | . 200 160 360 . 80 Destroy 0b10 Robot/NC 35 | . 5 5 15 10 . Destroy Leader 188 | . 42 50 94 2 . Successful Hack 71 | . . . 38 33 . Disable Machine 105 | . 30 . 75 . . Destroy Structure 42 | . 33 3 6 . . Partial Spotted 60 | . . . . 45 15 Lose Combat Pursuer 120 | . 15 15 15 . 75 Influence Decreases 1283 | . 200 314 437 288 44 Entered New Map 218 | . . 73 26 115 4 Time Decay 959 | . 190 241 381 147 . Lost Part 80 | . 10 . 30 . 40 Purge Threat 26 | . . . . 26 . Squads Dispatched 6 | . 3 2 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 25 13 26 2 12 Peak Tracking Total 5 | . 5 5 4 1 5 Tactical Retreats 9 | . 5 1 1 . 2 ECM-based Alert Blocks 7 | . 7 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 7 | . 2 . 5 . . Max in Single Turn 2 | . 2 . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 25 | . 2 3 7 13 . Terminals 17 | . 2 3 5 7 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 3 | . . . 1 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Total Hacks 70 | . 5 5 20 40 . Successful 25 | . 2 3 7 13 . Failed 45 | . 3 2 13 27 . Catastrophic 10 | . 1 1 2 6 . Database Lockouts . | . . . . . . Manual 10 | . 1 1 2 6 . Terminals 51 | . 5 5 17 24 . Fabricators . | . . . . . . Repair Stations 3 | . . . 1 2 . Recycling Units 9 | . . . 2 7 . Scanalyzers . | . . . . . . Garrison Access 7 | . . . . 7 . Terminal Hacks 18 | . 2 3 5 8 . Record 1 | . . 1 . . . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Alert Level 3 | . . 1 . 2 . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . . . . 2 . Disarm Traps 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . 1 . . . Assault Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 4 | . . . 2 2 . Report Inventory 1 | . . . 1 . . Retrieve Matter 3 | . . . 1 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 2 1 6 12 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . 1 5 . Non-combat 6 | . . . 1 5 . Combat . | . . . . . . Robot Hacks Applied 15 | . . . 2 13 . parse_system 4 | . . . 1 3 . no_distress 6 | . . . 1 5 . find_fabricator 1 | . . . . 1 . find_dsf 2 | . . . . 2 . find_recycling 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1070 | . 250 254 . 377 189 Optics 566 | . . . . 377 189 Jamming 69 | . . . . 52 17 ECM 504 | . 250 254 . . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3137 | 110 581 718 1159 380 189 Spaces Moved 2890 | 63 373 482 773 1027 172 Core 21 | 21 . . . . . Treads . | . . . . . . Legs 1590 | 42 373 482 693 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1279 | . . . 80 1027 172 Fastest Speed 26 | 50 120 120 27 26 27 Average Speed 79 | 96 120 120 112 26 27 Slowest Speed 440 | 120 120 190 440 27 107 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 50 39 53 24 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . 35 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . 35 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3462 | 110 443 580 942 1121 266 Wait 237 | 34 13 37 61 36 56 Move 2882 | 62 372 481 772 1023 172 Hop 2 | . . . . 2 . Pick Up 55 | 8 9 16 11 8 3 Fast Attach 11 | 2 . 1 6 2 . Attach 28 | 3 6 3 6 5 5 Detach 2 | . 1 . . 1 . Swap 27 | . 6 6 8 5 2 Drop 50 | . 4 14 18 12 2 Fire 150 | 1 32 22 56 13 26 Melee 18 | . . . 4 14 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 547 | -10/Materials | Core integrity fell below 50% 670 | -10/Materials | Core integrity fell below 20% 680 | -10/Materials | Discovered new exit (range 11) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x2 1405 | -9/Materials | Discovered new exit (range 4) 1410 | -9/Materials | Entered another Materials area 1410 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1887 | -8/Materials | Discovered new exit (range 11) 1888 | -8/Materials | Build established: Gunner 1981 | -8/Materials | Identified exit to Factory 2341 | -8/Materials | Discovered exit to Factory (range 12) 2472 | -8/Materials | Discovered new exit (range 9) 2481 | -8/Materials | Identified exit to Storage 2569 | -8/Materials | Entered Factory 2569 | -7/Factory | Evolved 2 slots: Utility x2 2835 | -7/Factory | Build established: Hacker-Sprinter 2856 | -7/Factory | Identified exit to Lower Caves 2949 | -7/Factory | Identified exit to Garrison 2949 | -7/Factory | Entered Garrison 2957 | -7/Garrison | Triggered checkpoint 3138 | -7/Garrison | Self-destructed Last Messages --------------- 03130_ Overheating: Reaction Control System damaged (-6). 03130_ Overheating: Broken Pulse Rifle damaged (-8). 03130_ Overheating: Cesium-ion Thruster damaged (-2). 03131_ Overheating: Matter decay (-28). 03132_ Overheating: Particle Gun damaged (-3). 03132_ Overheating: Hacking Suite damaged (-4). 03132_ Overheating: Imp. Heat Sink damaged (-4). 03132_ G-47 Trooper destroyed. 03134_ Overheating: Energy bleed (-7). 03135_ Overheating: Energy bleed (-9). 03136_ Xenon Bombardment Thruster broken. 03136_ Overheating: Short circuit. 03137_ Power failure, Lgt. Deuterium Engine shutdown. 03138_ Overheating: Particle Gun damaged (-1). 03138_ Overheating: Imp. Heat Sink damaged (-4). 03138_ Particle Gun destroyed. 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Junior Dev Organ Harvest Spot Them First There's More Where That Came From Well Done You Again Challenges ------------ None Game ------ Seed WarpPlexusMediator Manual? 0 Play Time 01:28:23 Cumulative 59.7 hours Start 2026.05.02 @ 18:58:53 End 2026.05.02 @ 20:31:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 1 Explorer 1 Win Type - Total 3 Types 1/0/2/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a927ba10-237e-4093-9837-ba445587e76b