Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.19 @ 23:54:11 Player: Minty Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1068) 1068 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2964 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (8) ---- Advanced Visual Processing Unit Makeshift Light Armor Plating Improved System Shield Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (80) Hacking Drone Bay CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Makeshift Laser Plasma Rifle Makeshift Shrapnel Gun Makeshift Axe > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Advanced Treads Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay CR-A16's Pointy Stick GAL Module [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 37 | 2 2 12 5 10 6 Power 5 | . . 2 . 1 2 Engine 5 | . . 2 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 1 2 2 3 2 Treads 9 | . . 2 2 3 2 Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . 2 1 1 1 Device 4 | 1 . 2 . . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 15 | . 1 6 2 5 1 Energy Gun 12 | . 1 6 1 3 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 10 | . . . 1 . 9 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 1 | . . . 1 . . Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . . 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 99 99 91 90 Engine 11 | . 14 11 11 11 11 Treads 18 | . . 21 22 22 19 Leg 3 | . 28 . . . . Device 4 | . 14 11 2 . 5 Storage 11 | . 14 11 11 11 11 Protection 6 | . . . 8 11 5 Energy Gun 28 | . 13 43 34 24 21 Ballistic Gun 2 | . 14 . . . 5 Impact Weapon 5 | . . . 9 10 . Slashing Weapon 1 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 31 | 16 13 26 31 31 30 Greatest Support 44 | 20 20 44 44 44 44 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 Average Carried 7 | 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 8 8 7 8 8 Class Distribution -------------------- 45% | Mutant 23% | Tank 20% | Gunner 6% | Derelict-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 705 | 276 56 151 42 45 135 Remotely . | . . . . . . Salvage Created 1464 | 166 108 361 465 . 364 Parts 80 | 14 4 25 18 . 19 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 3 8 14 . 11 Melee 3 | . . 1 1 . 1 Guns 31 | . 3 7 11 . 10 Classes Destroyed 9 | 2 1 4 1 . 1 Builder 2 | . . 1 1 . . Tunneler 5 | 5 . . . . . Hauler 2 | . . 2 . . . Recycler 2 | 1 . . 1 . . Watcher 1 | . . 1 . . . Swarmer 17 | . . 3 7 . 7 Grunt 17 | . 3 5 6 . 3 Duelist 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 6 | 2 1 3 6 . 4 Combat Bots Only 6 | . 1 3 6 . 4 Max Kills in Single Turn 2 | 1 1 1 2 . 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 272 | . 25 34 80 . 133 Missed 69 | . 10 10 16 . 33 Damage Taken 2560 | . 160 249 669 . 1482 Core 440 | . 31 51 37 . 321 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 106 | . . . . 106 . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 102 | 14 25 17 22 . 24 Largest 4 | 2 2 4 4 . 3 Hottest 252 | 40 70 252 252 . 194 Shots Fired 273 | 28 49 68 71 . 57 Gun 273 | 28 49 68 71 . 57 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 63 | 28 25 . . . 10 Thermal 210 | . 24 68 71 . 47 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 7 7 7 6 . 6 Robot Miss Streak 7 | 1 3 3 7 . 6 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 2 . 6 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 166 | 20 31 29 44 . 42 Core Hits 67 | 10 7 11 14 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 9 | . 1 2 4 . 2 Burn 6 | . 1 2 1 . 2 Smash 3 | . . . 3 . . Melee Attacks 34 | . . . 24 1 9 Impact 25 | . . . 24 1 . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2965 | 203 413 553 959 . 837 Guns 2377 | 203 406 523 575 . 670 Cannons . | . . . . . . Explosions . | . . . . . . Melee 535 | . . . 369 . 166 Ramming 53 | . 7 30 15 . 1 Kinetic 568 | 203 219 . . . 146 Thermal 1809 | . 187 523 575 . 524 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 369 | . . . 369 . . Slashing 166 | . . . . . 166 Piercing . | . . . . . . Highest Corruption 5 | . 5 1 1 1 . Average Corruption 1 | . 3 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 7 2 4 . . Message Errors 4 | . 3 . 1 . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 2 | . 1 . 1 . . Energy Discharges 2 | . 1 . 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 112 | . . . 112 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 112 | . . . 112 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . . 5 2 . 1 Targets Rammed 11 | . 2 6 2 . 1 Kicked 2 | . 2 . . . . Crushed 1 | . . 1 . . . Highest Temperature 465 | . 246 372 465 . 385 Average Temperature 144 | . 78 137 173 . 157 Received Heat Transfer 609 | . 90 84 153 . 282 Effects 7 | . . . 5 . 2 Shutdowns 2 | . . . 2 . . Energy Bleed 4 | . . . 2 . 2 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions 8 | . . . 8 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 1 3 . 1 Heat Transferred 4433 | . 592 1258 1295 . 1288 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 279 | 30 183 173 279 . . Initial 34 | . 19 . 34 . . Average 92 | 15 84 47 169 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 88 | 100 100 100 63 . . Level 1 11 | . . . 36 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 2 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 9 10 20 . 14 Peak Tracking Total 6 | . 6 3 5 . 4 Tactical Retreats 7 | . 2 . 3 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 1 6 . . . Terminals 7 | . 1 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 3 27 . . . Successful 18 | . 1 17 . . . Failed 12 | . 2 10 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 11 | . . 11 . . . Terminals 30 | . 3 27 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 1 14 . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 4 | . . 4 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Botnet 2 | . . 2 . . . Search 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 5 . . . Full Trace Events 4 | . 1 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 1 1 Highest-Rated Group 40 | . . . 40 16 16 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 11 | . . . 10 . 1 Total Damage 121 | . . . 121 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3834 | 119 432 795 633 1446 409 Spaces Moved 2238 | 64 208 481 318 973 194 Core . | . . . . . . Treads 1952 | . . 467 318 973 194 Legs 286 | 64 208 14 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 145 145 145 Average Speed 142 | 120 120 144 145 145 152 Slowest Speed 225 | 120 120 190 145 145 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 47 43 77 80 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2613 | 80 343 538 394 1009 249 Wait 129 | . 91 . 24 5 9 Move 2233 | 63 207 480 317 972 194 Hop . | . . . . . . Pick Up 26 | . 8 7 . 8 3 Fast Attach 16 | 2 . 9 . 4 1 Attach 4 | . . 1 1 . 2 Detach 2 | 1 . 1 . . . Swap 17 | . 2 2 4 6 3 Drop 39 | . 8 15 . 13 3 Fire 102 | 14 25 17 22 . 24 Melee 34 | . . . 24 1 9 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 9 | . . 6 2 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Weapon x2 989 | -9/Materials | Build established: Gunner 1053 | -9/Materials | Discovered new exit (range 10) 1062 | -9/Materials | Identified exit to Mines 1347 | -9/Materials | Entered Mines 1424 | -9/Mines | Excavation squad dispatched 1424 | -9/Mines | A large section of the Mines collapsed 1519 | -9/Mines | Discovered new exit (range 15) 1674 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1711 | -9/Mines | Discovered new exit (range 9) 1787 | -9/Mines | Build established: Tank 1961 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1980 | -9/Mines | Entered Zion 1980 | -7/Zion | Accompanied by 1 ally 2029 | -7/Zion | System corruption cleaned by Quarantine Array 2087 | -7/Zion | Given the Hacking Drone Bay 2087 | -7/Zion | Found Prototype Device 2109 | -7/Zion | Found CR-A16's Pointy Stick 2328 | -7/Zion | Identified exit to Proximity Caves 2383 | -7/Zion | Learned 4 Factory zone layouts 2405 | -7/Zion | Build established: Mutant 2678 | -7/Zion | Received a visual enhancement algorithm 2728 | -7/Zion | Found GAL Module 2790 | -7/Zion | Given A8's code to call for help 2891 | -7/Zion | Found Relay Coupler [Programmer] 2894 | -7/Zion | Found Relay Coupler [Programmer] 2896 | -7/Zion | Found Relay Coupler [Programmer] 3426 | -7/Zion | Entered Proximity Caves 3426 | -6/Proximity Caves | Accompanied by 1 ally 3642 | -6/Proximity Caves | Core integrity fell below 50% 3689 | -6/Proximity Caves | Lost 3 parts (2n1w) 3800 | -6/Proximity Caves | Spotted B-75 Beast 3835 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03739_ Found Imp. System Shield. 03739_ Found Adv. Weight Redist. System. 03739_ Found 17 Matter. 03742_ Acquired Imp. System Shield. 03749_ S-27 Virus destroyed. 03749_ Switching to secondary target: S-27 Virus. 03758_ Adv. Treads destroyed. 03758_ S-27 Virus destroyed. 03758_ Switching to secondary target: S-27 Virus. 03758_ S-27 Virus destroyed. 03760_ VTOL Module fries itself beyond repair. 03765_ Lgt. Nuclear Core fries itself beyond repair. 03769_ VTOL Module fries itself beyond repair. 03772_ Dropped Cld. Ion Engine. 03777_ Acquired Adv. Visual Processing Unit. 03810_ Hvy. Laser destroyed. 03827_ Mak. Laser destroyed. 03833_ Slammed into S-27 Virus. 03835_ Adv. Treads destroyed. 03835_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ????????????###???????????# ????????????????????? | | ???????????## ########### ?????????????????????? | | ????????#### ??????????????????????? | | ????????# ???????????????????????? | | ??????? #???????????????????????? | | ??????? ####????????????????????? | | ???????# " #????????????????????? | | ?????????# "" #??????????????????????? | | ???###??????# "" ##?????????????????????? | | ???# ??????#???#;;# "#?????????????????????? | | ???# ??????????# ;; # #????????????????????? | | ???# ?????????##;; #?????#????????????????? | | ???# ??????#### ##???? ##???????????????? | | #### ?????## ##???? #???????????????? | | #????# ##????# #???????????????? | | #????## ### ;#????# #######?????????? | | ?????##???# ;;#### ????????? | | ??????????# !* % ?????????? | | #???######### % %%s #????????????????? | | ?? ##?## #### ###@# #????????????????? | | ????# ### #?####?# #?? #????????????????? | | ???## #??????# #???? #????????????????? | | ??## =* ##?????#%#??? #????????????????? | | ??# % ###???# #??? #????????????????? | | ?## ## * ##??#%#??? #????????????????? | | ## ### #### #### #????????????????? | | # ##?##### ## % % ### #???????????? | | ##??????# % #?????????? | | #######?#### #????????? | | ##???## #### #????????? | | #????## #????? #????????? | | #?????###### ##??????? ???????? | | #?????????# ## #??????????##??????? | | ## #?????????##### #??????????????????? | | ##?# #?????????????## #??????????????????? | | #??? ##??????????????###??????????????????? | | ##???#### ##????????????????????????????????????? | | ##????????##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructSapperNetwork Manual? 0 Play Time 00:20:58 Cumulative 602.8 hours Start 2024.01.19 @ 23:35:26 End 2024.01.19 @ 23:54:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 544 Rogue 271 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a15ebba-dfa4-4db5-8dc9-279491b35b32