Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.25 @ 22:52:49 Player: SunShine214 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (219) 1095 Value Destroyed (8771) 8771 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 16029 Bonus ------- High Alert Combat Kills 386 Friendly Fire -23 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 76/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Scrap Engine Enhanced Optical Array Advanced Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (4) ------- Nanosword > --- INVENTORY (5) ---- Graviton Reactor Combat Linear Gravjet Field Propulsion Drive Advanced Coolant Injector Compact Matter Pod (46) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Hovering Gravjet-Siege Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Force Field Hacking Suite Hacking Suite Hacking Suite Improved Recalibrator > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Power Sword Nanosword > --- INVENTORY -------- Micro Antimatter Reactor Graviton Reactor Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Field Propulsion Drive Q-thruster Advanced Coolant Injector Large Storage Unit Compact Matter Pod IFF Parser Hacking Suite Compact HERF Cannon Nova Cannon Enhanced Force Lance [Rating: 136] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Constructs Treads Medium Treads Leg Titanium Leg Wheel Subdweller Monowheel Hover Unit Constructs Flight Unit Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Antimatter Cannon Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Slots Evolved 14 | . . . 4 . . 4 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . . 1 . Utility 8 | . . . 2 . . 2 2 1 1 . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 112 | 8 5 6 18 10 1 11 11 13 21 8 Power 12 | 1 . . 1 2 . . 1 . 6 1 Engine 3 | 1 . . . 2 . . . . . . Core 3 | . . . 1 . . . 1 . 1 . Reactor 6 | . . . . . . . . . 5 1 Propulsion 10 | 2 . 2 6 . . . . . . . Treads 6 | 2 . . 4 . . . . . . . Leg 2 | . . . 2 . . . . . . . Wheel 1 | . . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . Utility 46 | 2 1 3 6 2 1 7 4 10 7 3 Device 24 | 1 . 2 1 2 1 1 3 7 4 2 Storage 5 | 1 1 . 1 . . . . 2 . . Processor 4 | . . . . . . 1 . 1 1 1 Hackware 4 | . . . 1 . . 1 . . 2 . Protection 9 | . . 1 3 . . 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 44 | 3 4 1 5 6 . 4 6 3 8 4 Energy Gun 12 | 1 . . 4 4 . . . 1 2 . Energy Cannon 3 | . . . . . . . . 1 1 1 Ballistic Gun 5 | 2 . . . 1 . 1 1 . . . Ballistic Cannon 10 | . . . . . . . 4 1 2 3 Launcher 6 | . 2 1 1 . . . 1 . 1 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 6 | . 1 . . . . 3 . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 7 1 . 1 2 1 . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 7 | . . . . . . 7 . . . . Parts Lost 76 | . . 7 7 1 2 9 7 5 16 22 Power 9 | . . 1 1 . . 1 . . 3 3 Propulsion 10 | . . 2 1 . . 1 1 1 . 4 Utility 29 | . . 2 3 . . 5 4 . 6 9 Weapon 28 | . . 2 2 1 2 2 2 4 7 6 Highest Loss Streak 11 | . . 3 2 1 2 4 5 2 4 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | . 7 13 13 14 12 8 12 12 10 14 Power . | . . . . . . . . . . 1 Propulsion 1 | . . 1 1 3 1 . 1 1 2 4 Utility 4 | . 2 4 4 6 6 3 5 6 5 5 Weapon 4 | . 4 8 7 5 5 4 4 4 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 35 | . . . 3 5 3 . 2 4 . 18 Power 1 | . . . . . . . . . . 1 Propulsion 14 | . . . 2 . 2 . 1 1 . 8 Utility 11 | . . . . 1 1 . 1 1 . 7 Weapon 9 | . . . 1 4 . . . 2 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 72 82 98 68 46 62 71 66 62 Engine 3 | . 14 1 . 7 9 3 . . . . Core 1 | . . . 5 . . . . 4 1 . Reactor 1 | . . . . . . . . . 5 2 Treads 10 | . 28 3 13 27 16 5 . . 2 1 Wheel 1 | . . 6 . . . . . 5 . . Flight 1 | . . 5 3 . . . . . . . Device 12 | . 14 7 . 9 9 6 17 26 16 11 Storage 8 | . 14 14 9 9 9 6 5 5 4 3 Processor 2 | . . . . . . . 3 4 8 9 Hackware 5 | . . . 3 9 9 7 5 5 7 12 Protection 3 | . . 4 16 9 . 4 . . . . Energy Gun 6 | . 14 7 11 17 2 . . 1 1 . Ballistic Gun 1 | . 8 . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . . 10 8 5 6 Launcher 3 | . 4 14 6 9 2 . . . . . Impact Weapon 1 | . . . . . 9 6 1 . . . Slashing Weapon 3 | . . 5 4 . . . 8 4 5 8 Peak Build Rating 136 | 9 10 10 43 48 58 53 89 98 136 136 Average Rating 57 | 6 9 8 30 42 47 44 73 91 117 114 On Entrance 46 | . 9 10 9 36 48 44 53 63 98 136 Avg Prop Armor Cover (%) 4 | . . 4 4 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 29 29 67 57 56 47 59 71 96 96 Greatest Support 151 | 40 40 40 84 84 84 42 36 36 151 49 Greatest Overweight (x) 9 | . . 9 9 . 1 1 3 2 2 1 Average Overweight (x) . | . . 2 . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 11 15 15 15 15 Average Carried 11 | . 7 13 13 14 12 8 13 13 10 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 15 12 15 15 11 7 15 11 15 5 Scrap Engine Consumption 68 | . . . . . 16 4 17 8 15 8 Constructs Created 2 | . . . . . 2 . . . . . Constructs Modified 21 | . . . . . 4 2 5 2 7 1 Class Distribution -------------------- 46% | Mutant 15% | Gunner 12% | Tank 12% | Hacker-Mutant 7% | Skirmisher 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Gunner | -5/Factory Skirmisher | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Matter Collected 4720 | 331 164 221 776 204 80 146 949 466 774 609 Remotely . | . . . . . . . . . . . Salvage Created 6844 | 196 366 362 1287 735 116 720 1061 432 1097 472 Parts 343 | 14 32 28 62 61 . 21 41 18 41 25 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 8 | . . . 3 . . . . 1 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Combat Hostiles Destroyed 174 | . 16 17 34 18 3 13 29 8 24 12 Melee 24 | . . . 1 . . 5 7 . 5 6 Guns 30 | . 6 1 8 10 . . . 1 4 . Cannons 32 | . . . . . . . 12 6 8 6 AOE 75 | . 10 16 25 8 . . 8 1 7 . Classes Destroyed 18 | 3 4 2 5 1 . . 1 . 2 . Worker 9 | 2 . . 3 3 . . 1 . . . Builder 8 | . . . 4 4 . . . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . Recycler 9 | 1 . . 4 . . . 1 1 2 . Mechanic 1 | . . . 1 . . . . . . . Operator 7 | . 1 . 1 1 . 1 2 1 . . Watcher 6 | . 2 . 1 1 . . . 1 1 . Swarmer 45 | . 9 5 6 7 . . 8 . 5 5 Grunt 53 | . 7 . 18 2 . 10 9 3 3 1 Brawler 5 | . . . 3 . . 1 1 . . . Duelist 1 | . . . . . . . . . 1 . Protector 1 | . . . 1 . . . . . . . Sentry 24 | . . 1 5 9 3 1 1 1 3 . Specialist 2 | . . . . . . . . . 2 . Hunter 10 | . . . 1 . . 1 4 . . 4 Programmer 22 | . . . . . . . 6 4 10 2 Subdweller 11 | . . 11 . . . . . . . . Best Kill Streak 12 | 3 6 3 12 6 1 6 8 2 12 5 Combat Bots Only 11 | . 6 3 5 5 1 6 8 2 11 5 Max Kills in Single Turn 6 | 1 6 2 5 4 1 1 2 2 4 1 Gunslinging . | . . . . . . . . . . . Exploded 6 | . 6 2 3 3 . . 2 1 3 . Melee 1 | . . . 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Hostile Shots Fired 1701 | . 43 41 140 36 19 288 230 61 448 395 Missed 560 | . 11 12 43 8 2 113 53 14 196 108 Hits 1141 | . 32 29 97 28 17 175 177 47 252 287 Melee 5 | . . . 3 . . . . . 2 . Projectile 1136 | . 32 29 94 28 17 175 177 47 250 287 AOE 1 | . . . . . . . 1 . . . Critical Strikes 50 | . . 4 5 1 2 2 5 1 16 14 Actively Blocked 1 | . . . . . . . 1 . . . Part Disruptions 3 | . . . . . . . 1 . 2 . Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 19696 | . 362 603 1804 383 247 2215 3343 933 4707 5099 Core 2885 | . 62 183 310 33 30 363 530 60 330 984 Absorbed by Shields 128 | . . . . . . . . . . 128 Redirected to Shielding 100 | . . . . . . . 100 . . . Ignored by Resistances 24 | . . . 24 . . . . . . . Regen/Repaired (Parts) 2641 | . . . . . . 43 541 338 1168 551 Core Remaining (%) 55 | 100 . 2 . . 32 57 47 94 . . Volleys Fired 330 | 17 40 28 55 22 . 8 37 29 65 29 Largest 4 | 2 2 2 3 3 . 1 3 3 4 2 Hottest 256 | 70 150 80 240 199 . 28 99 217 256 120 Shots Fired 676 | 34 79 49 92 51 . 8 93 80 143 47 Gun 279 | 34 68 23 48 44 . 8 4 13 37 . Cannon 284 | . . . . . . . 81 67 89 47 Launcher 110 | . 8 26 44 7 . . 8 . 17 . Special 3 | . 3 . . . . . . . . . Kinetic 294 | 17 28 . . . . 8 85 45 65 46 Thermal 272 | 17 43 23 48 44 . . . 35 61 1 Explosive 110 | . 8 26 44 7 . . 8 . 17 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | 4 5 15 5 17 . 3 5 6 6 5 Robot Miss Streak 6 | 2 4 3 4 6 . 1 5 4 4 6 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 3 | . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 515 | 19 40 26 66 36 11 34 73 42 118 50 Core Hits 384 | 7 31 29 117 42 . 4 48 18 69 19 Critical Kills 4 | . . . . . . 2 2 . . . Critical Parts Destroyed 16 | . . . . . 4 10 2 . . . Critical Strikes 57 | . 1 4 . . 4 12 10 4 12 10 Burn 5 | . 1 4 . . . . . . . . Blast 18 | . . . . . . . 3 4 7 4 Smash 20 | . . . . . 4 12 4 . . . Sever 14 | . . . . . . . 3 . 5 6 Melee Attacks 209 | . 1 10 7 4 13 33 43 2 45 51 Impact 64 | . . . . 4 13 33 14 . . . Slashing 145 | . 1 10 7 . . . 29 2 45 51 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . 1 . 1 1 3 2 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 21 | . . . . . . . 7 . 9 5 Damage Inflicted 24267 | 239 894 1494 3598 1665 526 1589 3991 1798 6093 2380 Guns 3077 | 239 446 139 756 708 . 113 29 169 478 . Cannons 6073 | . . . . . . . 1345 1295 2405 1028 Explosions 8259 | . 435 1355 2737 931 . . 1268 205 1328 . Melee 6803 | . . . 89 . 526 1476 1349 129 1882 1352 Ramming 55 | . 13 . 16 26 . . . . . . Kinetic 5428 | 90 198 . . . . 113 1374 941 1727 985 Thermal 3927 | 149 248 139 756 708 . . . 728 1156 43 Explosive 8054 | . 435 1355 2737 931 . . 1268 . 1328 . Electromagnetic . | . . . . . . . . . . . Impact 2748 | . . . . . 526 1476 746 . . . Slashing 4055 | . . . 89 . . . 603 129 1882 1352 Piercing . | . . . . . . . . . . . Highest Corruption 38 | . . . 2 2 2 7 8 5 32 38 Average Corruption 10 | . . . 2 2 2 7 7 3 19 34 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 228 | . . . 12 16 13 15 34 26 66 46 Message Errors 65 | . . . 6 7 5 2 10 7 16 12 Matter Fused 49 | . . . 2 3 2 4 7 6 17 8 Heat Flow Errors 30 | . . . 1 2 1 4 2 4 9 7 Energy Discharges 20 | . . . 1 1 1 . 8 1 4 4 Parts Rejected 5 | . . . . . . 3 . . 1 1 Parts Fused 2 | . . . . 1 . . . 1 . . Data Loss (minor) 27 | . . . 1 2 3 1 4 3 8 5 Data Loss (major) 10 | . . . . . 1 . . . 6 3 Misfires 6 | . . . . . . . 1 1 2 2 Alerts 6 | . . . 1 . . 1 1 2 1 . Misdirections 2 | . . . . . . . . . 1 1 Weapon Failures 6 | . . . . . . . 1 1 1 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 2047 | . . 9 35 173 219 603 457 109 328 114 Projectiles 215 | . . . . . . . 98 30 52 35 Explosions 294 | . . 9 27 173 . . 30 45 10 . Melee 1538 | . . . 8 . 219 603 329 34 266 79 Knockbacks 47 | . . . . . . 6 16 5 12 8 Impact 8 | . . . . . . 5 3 . . . Kinetic 36 | . . . . . . . 13 5 11 7 Secondary 3 | . . . . . . 1 . . 1 1 Self-Inflicted Damage 485 | . 28 45 270 18 . . 70 . 54 . Shots 25 | . 4 2 13 1 . . 2 . 3 . Rammed 10 | . 3 . 3 4 . . . . . . Targets Rammed 10 | . 3 . 3 4 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 489 | 81 183 270 489 385 97 213 164 422 202 221 Average Temperature 108 | 28 42 149 179 122 41 95 28 111 88 75 Received Heat Transfer 3513 | . 162 406 639 99 99 768 165 244 213 718 Effects 9 | . . . 7 . . . . 1 . 1 Shutdowns 2 | . . . 1 . . . . 1 . . Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 14 | . . . . . 3 8 3 . . . Combat Hostiles 13 | . . . . . 3 8 2 . . . Parts Fried 14 | . . . . . 3 8 3 . . . Impact Corruptions 34 | . . . . . 7 16 11 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | 1 1 1 1 3 . . . . . . Heat Transferred 6246 | 444 814 703 1659 1625 . . . 372 592 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Maximum Alert Level 3 | . 1 . 3 2 . 1 2 1 1 . Low Security (%) 63 | 100 80 . 15 . 100 96 61 82 53 100 Level 1 21 | . 19 . 19 55 . 3 6 17 46 . Level 2 14 | . . . 62 44 . . 31 . . . Level 3 . | . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 713 | 10 269 . 713 519 195 205 655 312 303 139 Initial 312 | . . . . 298 195 . 88 312 51 124 Average 177 | 1 79 . 415 398 45 58 237 126 154 71 Influence Increases 5709 | 30 547 190 1159 681 74 357 1089 339 828 415 Destroy 0b10 Robot/C 3240 | . 320 120 660 360 60 260 580 160 480 240 Destroy 0b10 Robot/NC 230 | 30 15 . 75 55 . 5 20 15 15 . Destroy Leader 656 | . 64 10 132 126 . 40 100 42 102 40 Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 84 | . 17 . 7 13 13 6 4 . . 24 Disable Machine 420 | . 45 . 60 45 . . 120 60 30 60 Destroy Structure 784 | . 61 . 225 82 1 1 190 62 126 36 Lose Combat Pursuer 285 | . 15 60 . . . 45 75 . 75 15 Influence Decreases 5689 | 30 288 449 452 887 575 176 631 879 689 633 Entered New Map 1422 | . . 125 . 409 306 . 93 327 48 114 Time Decay 3580 | 30 288 280 382 458 249 115 468 502 487 321 Lost Part 669 | . . 44 70 10 20 61 70 50 154 190 Lost Ally 10 | . . . . 10 . . . . . . Purge Threat 8 | . . . . . . . . . . 8 Squads Dispatched 33 | . 3 . 4 2 . 3 7 4 6 4 Investigation 4 | . 1 . . . . . 1 1 . 1 Extermination 13 | . . . . . . 1 2 3 5 2 Reinforcement 12 | . 2 . 1 2 . 2 3 . 1 1 Assault 4 | . . . 3 . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Distress Signals 11 | . 1 . 5 . 2 . 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 241 | . 26 18 50 21 3 20 38 13 35 17 Peak Tracking Total 10 | . 7 3 6 5 1 9 5 3 10 5 Tactical Retreats 11 | . 1 1 . . . 1 2 . 5 1 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Traps Triggered 3 | . . . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Machines Disabled 28 | . 3 . 4 3 . . 8 4 2 4 Max in Single Turn 4 | . 2 . 3 1 . . 4 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Machines Accessed 29 | . 4 . 2 6 4 1 4 4 1 3 Terminals 24 | . 4 . 2 5 3 1 3 3 . 3 Fabricators 2 | . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 43 | . 8 . 3 6 5 2 7 5 1 6 Successful 24 | . 5 . 1 5 4 1 4 1 1 2 Failed 19 | . 3 . 2 1 1 1 3 4 . 4 Catastrophic 8 | . 1 . 1 1 1 . 1 2 . 1 Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . 3 3 2 . 3 1 . 2 Terminals 36 | . 8 . 3 5 3 2 5 4 . 6 Fabricators 3 | . . . . . . . 2 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 19 | . 5 . 1 4 4 1 2 . . 2 Part Schematic 3 | . . . . . 2 . 1 . . . Open Door 3 | . . . . 3 . . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . Unreport Threat 2 | . . . . . . . . . . 2 Reprogram Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . Load Schematic 1 | . . . . . . . 1 . . . Build 2 | . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 3 . 1 3 3 1 2 3 1 3 Full Trace Events 4 | . 1 . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . 1 . . . Parts Built 4 | . . . . . . . 2 2 . . Authchips . | . . . . . . . . . . . Time 201 | . . . . . . . 73 128 . . Total Part Build Rating 22 | . . . . . . . 6 16 . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 4 | . . . . 4 . . . . . . EXPLORE 4 | . . . . 4 . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Active Infowar (turns) 6460 | 69 1802 747 . . . . . 1242 1857 743 Optics 3729 | . . . . . . . . 1129 1857 743 Sensors 445 | . . 445 . . . . . . . . IFF 949 | . . . . . . . . 949 . . Terrain 2173 | 69 1802 302 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . 4 . . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Turns Passed 12404 | 154 1802 1344 1036 1141 966 557 1464 1340 1857 743 Spaces Moved 5419 | 60 572 658 423 454 254 280 746 535 1116 321 Core 117 | 4 . 109 4 . . . . . . . Treads 2845 | 56 572 83 271 454 254 252 . . 777 126 Legs 344 | . . . 148 . . 28 168 . . . Wheels 1196 | . . 466 . . . . 147 535 48 . Hover 828 | . . . . . . . 342 . 291 195 Flight 89 | . . . . . . . 89 . . . Fastest Speed 50 | 50 160 110 160 160 88 88 88 139 94 94 Average Speed 159 | 152 160 186 189 160 176 118 147 190 128 163 Slowest Speed 500 | 160 160 500 500 160 240 168 249 325 325 179 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 86 54 41 54 74 9 15 15 31 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . 3 . . . 1 . . . 1 . Terrain Destroyed 771 | . 65 114 263 104 1 . 115 29 63 17 Melee 2 | . . . . . 1 . . . 1 . Projectile 107 | . 3 . 1 . . . 33 27 26 17 AOE 662 | . 62 114 262 104 . . 82 2 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Arm Total 8287 | 85 1369 705 550 800 752 426 994 809 1372 425 Wait 2096 | . 730 3 24 289 472 91 154 205 124 4 Move 5409 | 59 571 657 422 453 253 279 745 534 1115 321 Hop . | . . . . . . . . . . . Pick Up 69 | 1 16 . 9 7 . . 8 11 9 8 Fast Attach 65 | 7 . 2 11 1 1 11 8 3 14 7 Attach 25 | . . 3 3 1 . 4 . 6 7 1 Detach 9 | . . . 1 . 5 . 2 . 1 . Swap 45 | 1 5 2 7 13 . . 4 9 2 2 Drop 48 | . 3 . 8 6 8 . 4 10 . 9 Fire 330 | 17 40 28 55 22 . 8 37 29 65 29 Melee 181 | . 1 10 7 4 13 33 32 2 35 44 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . 3 . 3 4 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 155 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 1249 | -10/Materials | Discovered new exit (range 17) 1876 | -10/Materials | Discovered new exit (range 14) 1946 | -10/Materials | Discovered new exit (range 6) 1957 | -10/Materials | Entered Subcaves 1958 | -10/Subcaves | Approached by a straggling Scientist 2004 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2133 | -10/Subcaves | Lost 3 parts (1p2n) 2433 | -10/Subcaves | Disturbed a concealed Subdweller 2471 | -10/Subcaves | Core integrity fell below 50% 2493 | -10/Subcaves | Learned location of Zion (-6) 2493 | -10/Subcaves | Met a Zionite searching for "candidates" 2531 | -10/Subcaves | Core integrity fell below 20% 2749 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2753 | -10/Subcaves | Lost 3 parts (1u2w) 2760 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2939 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3271 | -10/Subcaves | Discovered new exit (range 2) 3301 | -10/Subcaves | Entered Materials 3301 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3701 | -8/Materials | First assault squad dispatched 3971 | -8/Materials | Identified exit to Storage 4014 | -8/Materials | Discovered new exit (range 15) 4094 | -8/Materials | Build established: Tank 4230 | -8/Materials | Core integrity fell below 50% 4238 | -8/Materials | Discovered new exit (range 15) 4337 | -8/Materials | Entered Storage 4401 | -8/Storage | Identified exit to Recycling 5471 | -8/Storage | Used back door to open Recycling access 5478 | -8/Storage | Entered Recycling 5557 | -8/Recycling | Entered Scraplab 5562 | -8/Recycling | Found Prototype Device 5562 | -8/Recycling | Identified Scrap Engine 5686 | -8/Recycling | Build established: Mutant 5898 | -8/Recycling | Discovered new exit (range 16) 6444 | -8/Recycling | Entered Factory 6444 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6456 | -6/Factory | Identified exit to Lower Caves 6655 | -6/Factory | Spotted B-75 Beast 6950 | -6/Factory | Lost 4 parts (1n2u1w) 6966 | -6/Factory | Discovered new exit (range 13) 7001 | -6/Factory | Entered another Factory area 7001 | -5/Factory | Evolved 2 slots: Utility x2 7081 | -5/Factory | Discovered new exit (range 15) 7281 | -5/Factory | Build established: Gladiator 7332 | -5/Factory | Fabricated Imp. Utility Shielding (x2) 7750 | -5/Factory | Build established: Gunner 8056 | -5/Factory | Destroyed 8 combat bots 8176 | -5/Factory | Lost 5 parts (1n3u1w) 8201 | -5/Factory | First assault squad dispatched 8388 | -5/Factory | Core integrity fell below 50% 8465 | -5/Factory | Entered another Factory area 8465 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8878 | -4/Factory | Build established: Skirmisher 9010 | -4/Factory | Fabricated Quantum Rifle (x2) 9634 | -4/Factory | Discovered new exit (range 4) 9805 | -4/Factory | Entered Research 9805 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9823 | -3/Research | Build established: Gunner 10206 | -3/Research | Discovered new exit (range 7) 10231 | -3/Research | Identified exit to Armory 10370 | -3/Research | Spotted B-86 Titan 10448 | -3/Research | Destroyed 11 combat bots 10499 | -3/Research | Spotted B-86 Titan 10500 | -3/Research | System corruption reached 10% 10533 | -3/Research | Lost 4 parts (2p2w) 10793 | -3/Research | Lost 3 parts (1p1u1w) 10862 | -3/Research | Build established: Mutant 11235 | -3/Research | System corruption reached 30% 11238 | -3/Research | Build established: Hacker-Mutant 11662 | -3/Research | Entered Armory 11771 | -3/Armory | Spotted B-86 Titan 11883 | -3/Armory | Lost 5 parts (2p2u1w) 12143 | -3/Armory | Core integrity fell below 50% 12182 | -3/Armory | Lost 5 parts (1n2u2w) 12389 | -3/Armory | Core integrity fell below 20% 12405 | -3/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12376_ Scrap Engine core remains intact and functional. 12377_ System corrupted: Energy discharge (-38). 12377_ G-67 Veteran overheating. 12380_ Destroyed Unknown Reactor. 12381_ G-67 Veteran overheating. 12382_ Hovering Gravjet-Siege Exoskeleton destroyed. 12382_ Scrap Engine damaged due to network destabilization (-6). 12385_ Destroyed Unknown Device. 12387_ Destroyed Flexi-carbon Leg. 12387_ Destroyed Plasma Rifle. 12391_ Lrg. Storage Unit destroyed. 12394_ Enh. Nova Cannon destroyed. 12395_ System corrupted: Component data lost. 12395_ G-67 Veteran Flexi-carbon Leg severed. 12400_ Critical hit (Burn: +50). 12402_ G-67 Veteran destroyed. 12403_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# ""F"" | | ???????????????????????????????????????# "" "" " | | ???????????????????????????????????????# " | | ???????????????????????????????????????# " | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ######### | | ???????????????????????????????????????# # ! ] # | | ???????????????????????????????????????# + |# | | ???????????????????????????????????????# # = # | | ???????????????????????????????????????# #*#+##### | | ???????????????????????????????????????#[# ! #? | | ?????????????????????????????????????###=#= "" #? | | ?????????????????????????????????????# # "["R" #? | | ??????????????????????????????????????#"["[ " #? | | ??????????????????????????????????????#" [![[! # | | ??????????????????????????????????????##== |! + | | ???????????????????????###########????#" =! #? | | ???????????????????????# #???##" " "" #? | | ???????????????????????# #???# " " "" #? | | ???????????????????????# #???##" " "" #? | | ???????????????????????#=* #????## # "" #? | | ???????????????????????#=""" """ ####### # """ #? | | ???????????????????????#]"/"=""" # # #? | | ???????????????????????#[!!"*""" # ########? | | ??????????????????####?#=@*g[== # #######?? | | ??????????????????? #g###=##### #?? | | ????????????????# """ #% ^ #?? | | ????????????????# + ^" " #?? | | ????????????????# # " #?? | | ????????????????# """" # ### " " #?? | | ????????????????????? ?# #?# #+### | | ????????????????????##?# #?# + | | ??????????????????????## #?######## ## "" | | ??????????????????????#" #????????# ## "" | | ??????????????????????## #####????????# ## "" | | ??????????????????????# #????????????####### | | ??????????????????????# #??????????????????#= | | ??????????????????????#####??????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 700 Resistance: TH 10 Utility Shielding 66 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 57 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Imp. Deuterium Engine | -8/Recycling | Hacked Imp. Utility Shielding | -8/Recycling | Hacked Adv. Remote Force Field | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -5/Factory Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferMediumCyclogen Manual? 0 Play Time 01:10:54 Cumulative 157.9 hours Start 2026.04.25 @ 18:41:28 End 2026.04.25 @ 22:52:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41138d00-96d9-495d-990e-3bbe4e6bda3f