Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 21:11:11

Player: wojo

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (269)      269
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-53)                -53
              TOTAL SCORE: 736

 Bonus
-------
Friendly Fire              -53

 Cogmind 
---------
Core Integrity             0/250
Matter                     127/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (122)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
        Core Shielding
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
  Light Assault Rifle
        Datajack
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
           Bore Cannon
>          --- INVENTORY --------
           Ion Engine
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Core Shielding
     Light Assault Rifle
     Light Assault Rifle
           Datajack
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   9   6   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   6   5   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   .   3   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   1   1   
    Special Weapon         2    | .   2   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   100 79  
  Engine                   13   | .   14  12  
  Treads                   27   | .   28  18  
  Device                   13   | .   14  10  
  Storage                  14   | .   14  14  
  Energy Gun               8    | .   8   4   
  Ballistic Gun            13   | .   14  8   
  Launcher                 1    | .   1   6   
  Special Weapon           2    | .   2   .   
  Special Melee Weapon     1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 14  31  32  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             13   | 1   13  13  
  Average Carried          8    | .   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 1   13  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           477  | 290 174 13  
  Remotely                 .    | .   .   .   
Salvage Created            590  | 116 363 111 
  Parts                    35   | 7   25  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  25   | .   7   18  
  Guns                     9    | .   7   2   
  Cannons                  1    | .   .   1   
  AOE                      15   | .   .   15  
Classes Destroyed          10   | 2   6   2   
  Worker                   2    | .   2   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   4   .   
  Grunt                    3    | .   3   .   
  Demolisher               1    | .   .   1   
  Assembled                17   | .   .   17  
Best Kill Streak           18   | 2   4   18  
  Combat Bots Only         18   | .   3   18  
Max Kills in Single Turn   5    | 1   1   5   
  Gunslinging              .    | .   .   .   
  Exploded                 5    | .   .   5   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        72   | .    43   29   
  Missed                   16   | .    10   6    
Damage Taken               1088 | .    354  734  
  Core                     252  | .    46   206  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  5    | .    .    5    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              64   | 5    40   19   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 40   100  95   
Shots Fired                114  | 10   71   33   
  Gun                      90   | 10   61   19   
  Cannon                   9    | .    .    9    
  Launcher                 6    | .    1    5    
  Special                  9    | .    9    .    
  Kinetic                  72   | 10   39   23   
  Thermal                  36   | .    31   5    
  Explosive                6    | .    1    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 2    9    4    
  Robot Miss Streak        4    | 2    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           61   | 5    37   19   
  Core Hits                55   | 3    19   33   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         4    | .    2    2    
    Burn                   1    | .    1    .    
    Destroy                3    | .    1    2    
Melee Attacks              5    | .    5    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1573 | 46   510  1017 
  Guns                     674  | 46   510  118  
  Cannons                  93   | .    .    93   
  Explosions               806  | .    .    806  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  556  | 46   330  180  
  Thermal                  211  | .    180  31   
  Explosive                806  | .    .    806  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      22   | .    .    22   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        147  | .    138  147  
  Average Temperature      45   | .    32   80   
  Received Heat Transfer   215  | .    135  80   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         592  | .    518  74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             160  | 10  160 28  
  Initial                  6    | .   6   5   
  Average                  42   | 3   46  8   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   22  21  
  Peak Tracking Total      18   | .   4   18  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               5    | .   5   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1479 | 85   1324 70   
Spaces Moved               773  | 43   723  7    
  Core                     7    | 7    .    .    
  Treads                   766  | 36   723  7    
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 142  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 4    96   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 9    | .    9    .    
Terrain Destroyed          47   | .    16   31   
  Melee                    .    | .    .    .    
  Projectile               11   | .    9    2    
  AOE                      36   | .    7    29   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      884  | 55  796 33  
  Wait                     7    | .   7   .   
  Move                     771  | 42  722 7   
  Hop                      .    | .   .   .   
  Pick Up                  14   | 1   12  1   
  Fast Attach              7    | 7   .   .   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     11   | .   9   2   
  Drop                     1    | .   1   .   
  Fire                     64   | 5   40  19  
  Melee                    5    | .   5   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   86 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 3)
  434 | -10/Materials | Discovered new exit (range 15)
  589 | -10/Materials | Discovered new exit (range 3)
  869 | -10/Materials | Discovered new exit (range 11)
  964 | -10/Materials | Discovered new exit (range 15)
 1410 | -10/Materials | Entered Mines
 1411 | -10/Mines     | Assembled infested the area
 1416 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1463 | -10/Mines     | Core integrity fell below 50%
 1469 | -10/Mines     | Core integrity fell below 20%
 1478 | -10/Mines     | Destroyed 18 combat bots
 1480 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01452_ Destroyed Asb. F-torch.
01456_ C-30 ARC bursts open, deploying its
  payload.
01456_ D-53 Grenadier unfolds itself. <x2>
01457_ D-53 Grenadier suffers critical hit
  (Destroy).
01457_ D-53 Grenadier destroyed.
01458_ Assault Rifle destroyed.
01462_ HV Slug penetrates Wall. <x2>
01464_ The unstable cave ceiling collapses. <x3>
01468_ Imp. Terrain Scanner destroyed.
01474_ HV Slug penetrates Earth.
01476_ The unstable cave ceiling collapses. <x2>
01476_ Lgt. Treads destroyed.
01477_ HV Slug penetrates D-53 Grenadier.
01477_ D-53 Grenadier suffers critical hit
  (Destroy).
01478_ Ion Engine destroyed.
01478_ Bore Cannon destroyed.
[Achievement: Back For More]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              RestorationTitaniumWheel
  Manual?         0
Play Time         00:15:16
  Cumulative      30.2 hours
  Start           2024.06.13 @ 20:51:09
  End             2024.06.13 @ 21:11:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 57efd0e9-1cd7-4b55-82cf-e1a401b00df3