Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 15:38:16 Player: ZEROAFFEX Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3525) 3525 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8545 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 413 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Large Matter Pod (0) Long-range Sensor Array Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . Utility 4 | . . 1 . 1 . 1 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 154 | 6 19 14 21 21 22 15 12 . 24 . Power 23 | 1 6 1 2 4 1 2 1 . 5 . Engine 16 | 1 6 1 2 1 . . 1 . 4 . Core 7 | . . . . 3 1 2 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 46 | 2 3 5 8 6 6 6 5 . 5 . Treads 23 | 2 . . 2 . 6 6 5 . 2 . Leg 23 | . 3 5 6 6 . . . . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 4 4 1 3 12 4 . . 6 . Device 20 | . 2 3 . 1 10 2 . . 2 . Storage 4 | 1 1 . . . 1 . . . 1 . Processor 4 | . . . 1 1 . 1 . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 6 | . 1 1 . 1 1 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 6 4 10 8 3 3 6 . 8 . Energy Gun 7 | . 2 . 1 2 1 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 29 | 2 1 4 8 4 1 3 5 . 1 . Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 10 | . 3 . 1 . 1 . 1 . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 82 | . 5 7 13 12 2 4 13 . 26 . Power 10 | . 2 . 1 2 . . 1 . 4 . Propulsion 30 | . . 4 7 3 . 3 4 . 9 . Utility 11 | . . 2 1 1 1 . 3 . 3 . Weapon 31 | . 3 1 4 6 1 1 5 . 10 . Highest Loss Streak 12 | . 2 2 8 11 1 2 12 . 8 . Average Slot Usage (%) 86 | . 98 95 85 77 91 94 85 76 71 . Engine 5 | . 13 11 9 3 . . 3 7 4 . Core 3 | . . . . 5 9 7 3 . . . Treads 17 | . 12 . 4 . 30 29 28 30 16 . Leg 10 | . 15 32 24 22 3 . . . 3 . Device 7 | . 6 9 11 4 12 11 3 . 2 . Storage 13 | . 14 11 11 9 14 15 15 15 15 . Processor 2 | . . . 3 8 . 3 3 . 4 . Protection 4 | . 7 9 . 8 3 3 3 . 2 . Energy Gun 1 | . 7 . . . 1 1 . . . . Ballistic Gun 15 | . 17 20 17 10 9 19 22 23 12 . Ballistic Cannon 1 | . . . . 4 7 . . . . . Naked Turns 106 | . . . . . . . . . 56 50 Heaviest Build 66 | 9 23 27 28 37 50 56 55 46 66 . Greatest Support 97 | 40 40 30 40 37 88 97 88 88 88 3 Greatest Overweight (x) 10 | . 1 1 7 1 2 . 1 . 10 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 10 16 16 16 16 18 4 Average Capacity 12 | 5 6 10 10 10 13 16 16 16 15 4 Most Carried 16 | 4 7 10 10 10 16 16 15 6 9 4 Average Carried 9 | 2 5 8 8 5 12 15 9 6 7 4 Final Capacity 16 | 6 10 10 10 10 16 16 16 16 4 4 Final Carried 16 | 4 7 9 7 8 16 13 6 6 4 4 Class Distribution -------------------- 44% | Mutant 24% | Scavenger-Gunner 19% | Scavenger-Mutant 6% | Commander-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Matter Collected 3573 | 192 318 266 497 403 725 418 437 . 317 . Remotely . | . . . . . . . . . . . Salvage Created 3888 | . 366 266 408 496 754 457 746 . 395 . Parts 204 | . 24 21 28 20 48 22 24 . 17 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Combat Hostiles Destroyed 85 | . 11 11 10 8 16 9 12 . 8 . Guns 62 | . 8 11 7 7 11 9 7 . 2 . Cannons 5 | . . . . 1 4 . . . . . AOE 17 | . 3 . 3 . 1 . 5 . 5 . Classes Destroyed 13 | . 3 1 6 . . 1 1 . 1 . Worker 4 | . . . 1 . 1 1 . . 1 . Builder 4 | . . . 3 . . . . . 1 . Tunneler 2 | . . . 2 . . . . . . . Recycler 4 | . . . 1 2 . 1 . . . . Watcher 4 | . 2 . . 1 1 . . . . . Swarmer 20 | . 3 8 3 1 . 3 2 . . . Grunt 32 | . 8 2 3 6 6 3 1 . 3 . Brawler 3 | . . . . . . . 2 . 1 . Duelist 4 | . . . 1 . . . 3 . . . Sentry 17 | . . 1 . 1 10 2 2 . 1 . Hunter 2 | . . . . . . . . . 2 . Programmer 4 | . . . . . . 1 2 . 1 . Assembled 3 | . . . 3 . . . . . . . Best Kill Streak 9 | . 3 5 3 4 3 3 9 . 4 . Combat Bots Only 9 | . 3 5 3 2 3 3 9 . 3 . Max Kills in Single Turn 4 | . 2 1 2 1 1 1 4 . 2 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 . 1 . 1 . 4 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Damage Taken 10904 | . 779 963 1220 1113 1272 1044 1571 . 2850 92 Core 1962 | . 131 144 206 177 94 87 268 . 763 92 Absorbed by Shields 54 | . . . . 54 . . . . . . Core Remaining (%) 51 | 100 47 . 12 . 50 . . 49 . . Volleys Fired 354 | . 31 46 60 38 60 33 40 . 46 . Largest 3 | . 2 2 2 2 2 3 3 . 3 . Hottest 134 | . 80 43 68 85 68 91 79 . 134 . Shots Fired 705 | . 55 92 91 68 116 94 105 . 84 . Gun 612 | . 49 92 77 51 76 94 101 . 72 . Cannon 57 | . . . . 17 40 . . . . . Launcher 36 | . 6 . 14 . . . 4 . 12 . Special . | . . . . . . . . . . . Kinetic 626 | . 39 92 74 64 101 90 101 . 65 . Thermal 20 | . 10 . . 3 . . . . 7 . Explosive 35 | . 6 . 14 . . . 4 . 11 . Electromagnetic 24 | . . . 3 1 15 4 . . 1 . Robot Hit Streak 21 | . 8 7 16 17 21 13 13 . 19 . Robot Miss Streak 11 | . 2 4 5 4 5 11 2 . 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 1 1 1 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . . Shots Hit Robots 509 | . 34 58 54 60 88 58 76 . 81 . Core Hits 262 | . 26 22 26 36 60 32 38 . 22 . Critical Hits 6 | . . 1 1 . . . 2 . 2 . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . 1 1 . . . 1 . 2 . Melee Attacks 19 | . . . . . . . . . 19 . Impact 19 | . . . . . . . . . 19 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8809 | . 589 518 1119 860 1265 1052 1323 . 2083 . Guns 5400 | . 287 518 652 523 843 965 947 . 665 . Cannons 614 | . . . . 225 389 . . . . . Explosions 2305 | . 302 . 465 97 28 72 376 . 965 . Melee 450 | . . . . . . . . . 450 . Ramming 40 | . . . 2 15 5 15 . . 3 . Kinetic 5535 | . 214 518 628 665 1063 941 947 . 559 . Thermal 323 | . 73 . . 144 . . . . 106 . Explosive 2203 | . 302 . 465 . 28 72 376 . 960 . Electromagnetic 258 | . . . 24 36 169 24 . . 5 . Impact 450 | . . . . . . . . . 450 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 9 . 5 2 17 17 1 1 Average Corruption 5 | . . . 7 . 2 2 8 17 1 1 Corruption Purged . | . . . . . . . . . . . Effects 76 | . . . 25 . 8 . 40 2 1 . Message Errors 14 | . . . 5 . 2 . 6 . 1 . Matter Fused 9 | . . . 3 . 1 . 4 1 . . Heat Flow Errors 5 | . . . 1 . . . 4 . . . Energy Discharges 4 | . . . 2 . . . 2 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 9 | . . . 5 . 1 . 3 . . . Data Loss (major) 3 | . . . 2 . . . 1 . . . Misfires 2 | . . . 1 . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . Misdirections 2 | . . . . . . . 1 1 . . Targeting Errors 23 | . . . 5 . 3 . 15 . . . Weapon Failures 3 | . . . 1 . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 289 | . 21 . 36 27 9 35 19 . 142 . Projectiles . | . . . . . . . . . . . Explosions 226 | . 21 . 36 27 9 35 19 . 79 . Melee 63 | . . . . . . . . . 63 . Knockbacks 22 | . . . . 7 10 . . . 5 . Impact 5 | . . . . . . . . . 5 . Kinetic 16 | . . . . 7 9 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 1167 | . 228 . 274 56 55 127 96 . 331 . Shots 31 | . 8 . 7 1 1 2 3 . 9 . Rammed 5 | . 1 . 1 . 1 1 . . 1 . Targets Rammed 8 | . 1 . 1 2 1 2 . . 1 . Kicked 2 | . . . . 2 . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 250 | . 50 10 164 56 114 44 250 . 126 . Average Temperature 29 | . 20 4 28 11 39 13 47 . 39 . Received Heat Transfer 2553 | . 225 231 72 576 513 192 126 . 600 18 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 618 | . 222 . . 211 . . . . 185 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Peak Influence 634 | . 187 185 114 171 634 361 . . 225 . Initial 244 | . . 11 72 44 20 244 . . 1 . Average 141 | . 72 92 61 99 307 248 . . 55 . Maximum Alert Level 2 | . . . . . 2 1 . . 1 . Low Security (%) 73 | 100 100 100 100 100 40 16 . . 88 . Level 1 16 | . . . . . 5 83 . . 11 . Level 2 9 | . . . . . 53 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 3 2 1 1 8 2 . . 1 . Investigation 3 | . . . 1 . 2 . . . . . Extermination 3 | . . . . . . 2 . . 1 . Reinforcement 8 | . 3 2 . 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Distress Signals 10 | . 1 2 2 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 22 26 13 15 35 10 10 . 12 2 Peak Tracking Total 9 | . 4 9 3 4 5 4 7 . 4 3 Tactical Retreats 11 | . . 2 3 1 1 . . . 4 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Traps Triggered 8 | . 2 . . 1 5 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Machines Disabled 19 | . 4 . 2 . 1 5 . . 7 . Max in Single Turn 4 | . 2 . 1 . 1 2 . . 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Machines Accessed 15 | . 3 2 1 1 7 1 . . . . Terminals 12 | . 3 1 1 . 6 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 3 6 3 6 12 2 . . . . Successful 27 | . 3 6 3 4 9 2 . . . . Failed 5 | . . . . 2 3 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 18 | . 3 2 3 . 8 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 14 | . . 4 . 6 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 3 2 3 . 5 2 . . . . Record 8 | . 1 . 3 . 2 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . Terminal Index 1 | . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . 4 . 4 4 . . . . . Scan Component 6 | . . 2 . 2 2 . . . . . Repair 6 | . . 2 . 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 1 1 1 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 2 . 2 2 . . . . . Time 204 | . . 52 . 76 76 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Total Allies 10 | . . . . . 10 . . . . . Largest Group 10 | . . . . . 10 . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . Total Orders 4 | . . . . . 4 . . . . . ROAM 1 | . . . . . 1 . . . . . EXPLORE 2 | . . . . . 2 . . . . . RETURN 1 | . . . . . 1 . . . . . Ally Attacks 90 | . . . . . 90 . . . . . Total Damage 1119 | . . . . . 1119 . . . . . Kills 18 | . . . . . 18 . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . 3 . . 1 Drone Launches 22 | . . . . . 22 . . . . . Drone Recoveries 8 | . . . . . 8 . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Turns Passed 7505 | 84 840 701 1030 502 1213 1016 854 40 1175 50 Spaces Moved 3990 | 46 479 339 617 182 579 568 443 26 612 99 Core 226 | 1 . . 11 . . . . . 115 99 Treads 2209 | 45 171 . 89 . 481 568 443 26 386 . Legs 1555 | . 308 339 517 182 98 . . . 111 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 145 160 160 50 50 Average Speed 138 | 157 135 121 136 127 143 149 161 160 136 50 Slowest Speed 550 | 160 160 150 400 160 185 160 180 160 550 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 37 | 4 71 35 93 24 78 13 60 6 10 23 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 . 1 1 . . Scrap Searched 4 | . . . 2 . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 374 | . 25 . 119 3 15 63 32 . 117 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 374 | . 25 . 119 3 15 63 32 . 117 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Total 5321 | 55 619 553 723 383 848 671 504 25 841 99 Wait 673 | . 69 144 17 133 136 33 8 . 133 . Move 3980 | 45 478 338 616 181 578 567 442 25 611 99 Hop . | . . . . . . . . . . . Pick Up 77 | 4 11 7 6 5 27 9 2 . 6 . Fast Attach 55 | 6 3 3 3 14 9 5 1 . 11 . Attach 55 | . 7 4 11 5 4 5 10 . 9 . Detach 2 | . 1 . . 1 . . . . . . Swap 44 | . 9 7 7 2 9 5 1 . 4 . Drop 54 | . 9 4 2 2 24 12 . . 1 . Fire 354 | . 31 46 60 38 60 33 40 . 46 . Melee 19 | . . . . . . . . . 19 . Ram 1 | . . . . . . . . . 1 . Kick 3 | . . . 1 2 . . . . . . Crush 4 | . 1 . . . 1 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Core integrity fell below 50% 799 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1094 | -9/Materials | Repaired Ion Engine 1122 | -9/Materials | Repaired Propulsion Shielding 1512 | -9/Materials | Build established: Scavenger-Mutant 1605 | -9/Materials | Discovered new exit (range 16) 1626 | -9/Materials | Entered Mines 1647 | -9/Mines | Discovered new exit (range 11) 1738 | -9/Mines | Discovered new exit (range 13) 1915 | -9/Mines | Learned location of 1 exit from Materials 2073 | -9/Mines | Excavation squad dispatched 2073 | -9/Mines | A large section of the Mines collapsed 2074 | -9/Mines | Core integrity fell below 50% 2140 | -9/Mines | Lost 8 parts (1p3n1u3w) 2219 | -9/Mines | Crushed by falling debris 2311 | -9/Mines | Core integrity fell below 20% 2344 | -9/Mines | Lost 3 parts (3n) 2656 | -9/Mines | Entered Materials 2656 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2657 | -8/Materials | Identified exit to Storage 2855 | -8/Materials | Lost 11 parts (1p3n1u6w) 3024 | -8/Materials | Repaired Titanium Leg 3045 | -8/Materials | Build established: Mutant 3063 | -8/Materials | Repaired Flak Cannon 3132 | -8/Materials | Discovered exit to Storage (range 10) 3158 | -8/Materials | Entered Storage 3520 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3683 | -8/Storage | Garrison activated, responded to threat 3792 | -8/Storage | Repaired Adv. Treads 3831 | -8/Storage | Repaired Adv. Treads 3852 | -8/Storage | Build established: Commander-Mutant 4324 | -8/Storage | Build established: Mutant 4333 | -8/Storage | Discovered new exit (range 15) 4371 | -8/Storage | Entered Factory 4371 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4372 | -7/Factory | Identified exit to Lower Caves 5387 | -7/Factory | Entered Lower Caves 5418 | -7/Lower Caves | Build established: Scavenger-Gunner 5486 | -7/Lower Caves | Encountered a Warlord checkpoint 5493 | -7/Lower Caves | Learned Factory stockpile data 5514 | -7/Lower Caves | Learned Factory terminal intel 5576 | -7/Lower Caves | Learned 4 Factory zone layouts 5718 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5803 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5826 | -7/Lower Caves | System corruption reached 10% 5862 | -7/Lower Caves | Destroyed 9 combat bots 5866 | -7/Lower Caves | Core integrity fell below 50% 5868 | -7/Lower Caves | Lost 12 parts (1p3n3u5w) 5920 | -7/Lower Caves | Discovered new exit (range 4) 6241 | -7/Lower Caves | Entered another Lower Caves area 6256 | -7/Lower Caves | Discovered new exit (range 14) 6281 | -7/Lower Caves | Entered Factory 6281 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6282 | -6/Factory | Identified exit to Lower Caves 6284 | -6/Factory | Loaded intel: 20 terminal locations 6926 | -6/Factory | Lost 4 parts (2n2w) 7107 | -6/Factory | Lost 4 parts (1p1n1u1w) 7177 | -6/Factory | Lost 8 parts (1p3n4w) 7317 | -6/Factory | Core integrity fell below 50% 7363 | -6/Factory | Lost 6 parts (3n2u1w) 7377 | -6/Factory | Core integrity fell below 20% 7400 | -6/Factory | Released all parts (3) 7428 | -6/Factory | Lost 3 parts (2p1w) 7456 | -6/Factory | Entered Lower Caves 7457 | -6/Lower Caves | Encountered a Warlord checkpoint 7458 | -6/Lower Caves | Learned 12 Factory zone layouts 7481 | -6/Lower Caves | Spotted B-75 Beast 7506 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07368_ Angular Momentum Engine destroyed. 07373_ G-67 Veteran knocked back. 07384_ Acquired 59 matter. 07385_ Hvy. Flail destroyed. 07397_ Imp. Deuterium Engine destroyed. 07400_ Released Lrg. Storage Unit. 07400_ Released Imp. Targeting Computer. 07400_ Released Sml. Storage Unit. 07404_ K-01 Serf cleans the Subcomponent Replicator. 07415_ Slammed into R-10 Processor. 07415_ R-10 Processor knocked back. 07415_ U-05 Engineer lays Concrete. 07416_ U-05 Engineer builds a Wall. 07424_ U-05 Engineer lays Concrete. LOCATION=LOWER CAVES GOAL=ESCAPE 07457_ ZH-RGD(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 07458_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????###? | | ???????????????????? ???#???????####??????? ## | | ??????????????????? ######## ###????? # | | ??????????????????? ###### | | ??????????????????? # # | | ??????????????????????????# ###### # # | | ???????????????????????????# ###### # ## ### | | ???????????????????????????# ## ### ##?? | | ???????????????????????##### ## ##?## ##? | | ???????????????????????# # ##??## ## | | ???????????????????????# ###############??## | | ???????????????????????# #????????????????# | | ???????????????????????#s#?????????#??????# | | ???????????????????????# ###???????# ????## | | ???????????????????????# ####????# ???# | | ???????????????????????# % ###### ## | | ???????????????????????# ## | | ???????????????????????#k ## | | ???????????????????????# ####### | | ???????????????????????# ##?????# | | ???????????????????????# #??????## | | ???????????????????????# @#???????# ### | | ???????????????????????# #???????# ##?## | | ???????????????????????# #???????# ##???# | | ???????????????????????# #???????# ### ?????## | | ??????????????????????? #???????#???# ??????## | | ??????????????????????? ???????????## ???????# | | ?????????????????????? ????????????# ???????? | | ?????????????????????? ????????????# ???????? | | ????????????????????? ????????????# ????????? | | ????????????????????? ????????????# ????????? | | ????????????????????# ????????????##????????? | | ????????????????????# ##??????????????????????? | | ???????????????????? ##????????????????????????? | | ????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! System Compromised The More The Merrier Challenges ------------ None Game ------ Seed AerolevFrostShield Manual? 0 Play Time 01:48:58 Cumulative 16.2 hours Start 2021.10.21 @ 12:35:14 End 2021.10.21 @ 15:38:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 16 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f43088cc-60cd-4af0-b5ae-145ce2b5f46b