Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.07 @ 10:15:09 Player: Hareball Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (308) 1540 Value Destroyed (15291) 15291 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4821) 4821 TOTAL SCORE: 28672 Bonus ------- High Alert Combat Kills 3734 Follower Combat Kills 494 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Coolant Injector Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Light Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Experimental Energy Well Enhanced Optical Array Advanced Target Analyzer Advanced Core Analyzer Zionite Weapon Casing > --- WEAPON ----------- Gamma Rifle Advanced Variable Charge Gun Hypervelocity Railgun Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Biometal Leg Zionite Phaser-M Hardcell Cannon [Rating: 161] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Propulsion Shielding Weapon Bore Cannon Energy Gun Gamma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 2 2 Power 3 | . . . . 1 . . . . . . 1 . 1 Propulsion 4 | . . 1 1 . . . . . . 1 . 1 . Utility 7 | . . 1 1 . 2 . . . . . 1 1 1 Weapon 2 | . . . . 1 . . . . . 1 . . . Parts Attached 351 | 7 11 12 36 13 5 14 5 3 8 14 61 154 8 Power 57 | 1 . 1 4 3 . 1 . . 2 1 13 30 1 Engine 8 | 1 . 1 2 3 . . . . 1 . . . . Core 10 | . . . 2 . . 1 . . 1 1 2 3 . Reactor 39 | . . . . . . . . . . . 11 27 1 Propulsion 99 | 2 3 6 11 1 . 3 1 . 3 2 18 49 . Treads 18 | 2 . . 6 1 . 1 . . 3 2 . 3 . Leg 74 | . 3 6 5 . . . . . . . 18 42 . Wheel 1 | . . . . . . . 1 . . . . . . Hover 4 | . . . . . . . . . . . . 4 . Flight 2 | . . . . . . 2 . . . . . . . Utility 84 | 1 2 3 5 2 3 6 2 3 1 7 12 33 4 Device 42 | . . . 1 1 2 3 . . 1 2 8 21 3 Storage 12 | 1 1 1 . . . 1 1 1 . 1 1 4 . Processor 10 | . 1 . 1 . . . 1 1 . . 2 4 . Hackware . | . . . . . . . . . . . . . . Protection 20 | . . 2 3 1 1 2 . 1 . 4 1 4 1 Artifact . | . . . . . . . . . . . . . . Weapon 111 | 3 6 2 16 7 2 4 2 . 2 4 18 42 3 Energy Gun 52 | 3 6 1 2 2 . 1 1 . 1 1 7 24 3 Energy Cannon 14 | . . . 6 1 1 . . . . 3 1 2 . Ballistic Gun 12 | . . 1 2 2 . . . . . . 2 5 . Ballistic Cannon 20 | . . . . 1 1 2 1 . 1 . 8 6 . Launcher 10 | . . . 6 1 . 1 . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 21 | . . 1 2 . 1 . . . . . 1 15 1 Parts Lost 135 | . 1 . 8 . 1 18 1 . 2 3 26 53 22 Power 19 | . . . 1 . . 2 . . . . 2 10 4 Propulsion 29 | . . . 3 . 1 5 . . . . 6 10 4 Utility 39 | . . . 2 . . 7 . . . 2 5 15 8 Weapon 48 | . 1 . 2 . . 4 1 . 2 1 13 18 6 Highest Loss Streak 22 | . 1 . 3 . 1 13 1 . 1 3 4 9 22 Average Slot Usage (%) 82 | . 97 99 89 91 91 39 70 79 98 94 93 91 46 Engine 3 | . 14 11 6 14 13 . . . 5 4 . . . Core 3 | . . . 2 . . . 6 6 6 5 7 1 2 Reactor 3 | . . . . . . . . . . . 6 10 4 Treads 8 | . 1 . 26 30 25 3 6 6 24 24 1 . . Leg 11 | . 26 32 7 . . . . . . . 23 22 . Device 9 | . . . 1 5 13 4 13 13 18 14 12 12 8 Storage 6 | . 14 17 9 7 6 5 2 6 1 2 7 4 3 Processor 8 | . 13 11 9 1 . . 5 6 6 5 11 15 9 Protection 5 | . . 4 8 7 12 2 13 12 13 9 2 1 1 Energy Gun 5 | . 26 11 2 6 . 2 4 . 1 5 2 8 4 Energy Cannon 1 | . . . 4 . 4 . . . . 4 1 . 2 Ballistic Gun 2 | . . 10 8 7 1 . . . . . . 2 . Ballistic Cannon 9 | . . . . 3 12 15 15 20 18 11 13 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 103 | 11 22 41 58 71 84 84 38 43 67 90 103 99 78 Greatest Support 158 | 40 40 33 80 80 80 60 20 20 96 119 119 158 87 Greatest Overweight (x) 13 | . 1 1 1 . 1 7 1 2 3 . 1 1 13 Average Overweight (x) . | . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 16 | 6 10 16 10 10 10 10 4 4 4 8 8 8 4 Average Capacity 7 | 5 8 13 10 10 10 7 4 4 4 6 8 5 4 Most Carried 15 | 4 7 15 10 10 10 10 4 4 4 8 8 8 4 Average Carried 5 | 2 5 10 9 8 9 6 3 3 3 5 3 3 . Final Capacity 10 | 6 10 10 10 10 10 4 4 4 4 8 8 4 4 Final Carried 10 | 4 6 10 10 10 10 4 4 4 3 5 6 4 . Class Distribution -------------------- 25% | Scavenger-Gunner 19% | Mutant 17% | Scavenger-Tank 13% | Scavenger-Mutant 10% | Derelict-Tank 6% | Gunner 4% | Generator-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 9974 | 253 202 255 649 463 136 642 188 20 213 456 2984 3493 20 Remotely 146 | . . . 146 . . . . . . . . . . Salvage Created 14796 | . 211 869 1308 698 182 539 286 . 238 834 2925 6532 174 Parts 693 | . 14 55 67 31 6 26 13 . 7 25 116 326 7 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed 8 | . . . . . . . . . . . 4 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 37 10 . 6 . . . . Prevented 6 | . . . . . . . 2 . 4 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 242 | . 2 22 21 12 4 18 5 . 6 13 54 83 2 Melee 8 | . . . . . . . . . . . . 8 . Guns 97 | . 2 19 11 8 . . 1 . . 2 7 46 1 Cannons 120 | . . . 4 3 4 18 4 . 6 11 46 23 1 AOE 10 | . . 3 5 1 . . . . . . 1 . . Classes Destroyed 17 | . 3 3 5 1 . . . . . . 2 3 . Worker 13 | . . . 1 1 . . . . . . 6 5 . Builder 13 | . . . 3 1 . . . . . . 4 5 . Tunneler 3 | . . . . . . . . . . . 2 1 . Hauler 1 | . . . . . . . . . . . . 1 . Recycler 8 | . 1 1 . 2 . . . . . 1 1 2 . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 5 | . . . 1 . . . . . . . 1 3 . Watcher 22 | . 3 3 2 4 . . . . . . 5 5 . Swarmer 28 | . . 10 . 3 . 9 . . 1 . . 5 . Grunt 114 | . 2 6 13 2 3 6 4 . 2 6 33 35 2 Brawler 10 | . . 2 1 . . . . . . 3 2 2 . Duelist 13 | . . . 1 . 1 . . . . 2 3 6 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 29 | . . 4 5 3 . 3 . . 1 2 4 7 . Hunter 10 | . . . 1 3 . . 1 . 1 . 2 2 . Programmer 35 | . . . . 1 . . . . 1 . 10 23 . Behemoth 2 | . . . . . . . . . . . . 2 . Best Kill Streak 9 | . 2 8 6 3 3 9 3 . 4 3 8 9 2 Combat Bots Only 9 | . 1 7 4 3 3 9 3 . 4 2 5 5 2 Max Kills in Single Turn 3 | . 1 2 2 2 1 1 1 . 1 1 3 2 1 Gunslinging 1 | . . 1 . . . . . . . . . 1 . Exploded 1 | . . 1 1 1 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 26360 | . 167 549 1338 880 386 2431 256 . 162 768 5965 10587 2871 Core 4249 | . 38 112 98 46 64 632 48 . . 70 475 1208 1458 Absorbed by Shields 9 | . . . . . . . . . . . . . 9 Core Remaining (%) 66 | 100 84 72 82 93 . . . . 12 93 58 7 . Volleys Fired 699 | . 20 45 72 47 15 51 11 . 8 30 158 233 9 Largest 4 | . 2 2 2 3 3 3 3 . 3 4 4 4 4 Hottest 354 | . 90 68 91 159 176 176 160 . 158 254 280 326 354 Shots Fired 1913 | . 36 90 142 126 35 79 33 . 21 97 513 712 29 Gun 969 | . 36 90 96 88 . 1 11 . . 30 86 511 20 Cannon 929 | . . . 34 36 35 78 22 . 21 67 427 200 9 Launcher 15 | . . . 12 2 . . . . . . . 1 . Special . | . . . . . . . . . . . . . . Kinetic 1099 | . . 45 71 76 30 76 22 . 21 46 391 321 . Thermal 363 | . 19 . 3 41 5 2 4 . . 51 58 163 17 Explosive 6 | . . . 4 2 . . . . . . . . . Electromagnetic 440 | . 17 45 64 7 . 1 7 . . . 64 223 12 Phasic 5 | . . . . . . . . . . . . 5 . Robot Hit Streak 92 | . 13 18 36 25 23 25 10 . 16 92 25 43 15 Robot Miss Streak 7 | . 2 4 1 2 2 2 2 . . 1 7 5 2 Penetration Max 1 | . . . . . . 1 . . . 1 1 1 . Secondary Targets 15 | . . 3 1 . . . . . . . . 11 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . 1 . Shots Hit Robots 1515 | . 30 68 120 115 29 57 21 . 15 81 378 578 23 Core Hits 729 | . 10 33 56 48 10 29 9 . 10 32 206 278 8 Critical Hits 113 | . . . . . 1 6 4 . 3 6 41 52 . Critical Kills 41 | . . . . . . 3 2 . 1 2 14 19 . Critical Parts Destroyed 60 | . . . . . 1 3 2 . 2 2 25 25 . Melee Attacks 36 | . . . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . 36 . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 41648 | . 423 1220 2898 2543 710 1695 448 . 456 2161 12131 16429 534 Guns 16313 | . 340 948 1185 1491 . 21 143 . . 587 1481 9778 339 Cannons 20662 | . . . 647 668 710 1560 305 . 456 1574 9805 4742 195 Explosions 3029 | . 83 272 1066 384 . 114 . . . . 839 271 . Melee 1565 | . . . . . . . . . . . . 1565 . Ramming 79 | . . . . . . . . . . . 6 73 . Kinetic 21776 | . . 431 851 1122 588 1507 305 . 456 1027 8820 6669 . Thermal 9116 | . 257 272 443 942 122 167 36 . . 1134 1583 3861 299 Explosive 1392 | . . . 416 384 . . . . . . 592 . . Electromagnetic 7568 | . 166 517 1188 95 . 21 107 . . . 1130 4109 235 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1565 | . . . . . . . . . . . . 1565 . Phasic 152 | . . . . . . . . . . . . 152 . Highest Corruption 37 | . . . . 1 . . . . 1 6 3 37 . Average Corruption 13 | . . . . 1 . . . . 1 2 2 21 . Corruption Purged . | . . . . . . . . . . . . . . Effects 378 | . . . . 1 . . . . . 10 37 330 . Message Errors 38 | . . . . . . . . . . 1 4 33 . Matter Fused 47 | . . . . . . . . . . 4 7 36 . Heat Flow Errors 30 | . . . . . . . . . . . 4 26 . Energy Discharges 18 | . . . . 1 . . . . . 2 3 12 . Parts Rejected 6 | . . . . . . . . . . . . 6 . Data Loss (minor) 23 | . . . . . . . . . . 1 4 18 . Data Loss (major) 5 | . . . . . . . . . . . . 5 . Misfires 6 | . . . . . . . . . . . . 6 . Alerts 2 | . . . . . . . . . . . . 2 . Misdirections 47 | . . . . . . . . . . . . 47 . Targeting Errors 129 | . . . . . . . . . . 2 13 114 . Weapon Failures 27 | . . . . . . . . . . . 2 25 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1035 | . 17 32 57 60 3 50 3 . . . 492 321 . Projectiles 651 | . . . 27 38 3 14 3 . . . 269 297 . Explosions 360 | . 17 32 30 22 . 36 . . . . 223 . . Melee 24 | . . . . . . . . . . . . 24 . Knockbacks 183 | . . . . 5 13 10 5 . 5 8 100 37 . Impact 1 | . . . . . . . . . . . 1 . . Kinetic 171 | . . . . 5 12 10 4 . 5 8 93 34 . Secondary 11 | . . . . . 1 . 1 . . . 6 3 . Self-Inflicted Damage 284 | . 28 16 37 . . 40 . . . . 153 10 . Shots 8 | . 1 1 2 . . 1 . . . . 2 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . . 1 5 . Kicked 6 | . . . . . . . . . . . 1 5 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 617 | . 266 96 342 424 421 392 286 . 138 401 422 617 190 Average Temperature 138 | . 116 22 122 145 231 197 104 . 57 183 112 149 107 Received Heat Transfer 6204 | . 72 126 639 228 192 882 111 . 36 144 1635 1752 387 Effects 72 | . . . 1 11 10 2 . . . 3 14 31 . Shutdowns 21 | . . . . 4 3 . . . . 1 5 8 . Energy Bleed 13 | . . . 1 1 2 . . . . 1 2 6 . Interference 27 | . . . . 1 4 2 . . . . 6 14 . Matter Decay 4 | . . . . . 1 . . . . 1 . 2 . Short Circuit 4 | . . . . 3 . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . Damage (major) 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . . . . . . . . 6 . Combat Hostiles 7 | . . . 1 . . . . . . . . 6 . Parts Fried 49 | . 1 2 5 . . . . . 2 . 4 34 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 15 | . 1 . . 1 . . . . . . 1 12 . Heat Transferred 12941 | . 523 400 524 2111 250 180 74 . . 1717 1919 4970 273 Parts Sabotaged 5 | . . . . . . . . . . . 2 3 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . 2 5 5 . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 1109 | . 138 453 464 321 217 . . . . 171 1109 1105 523 Initial 469 | . . 5 126 97 97 . . . . 11 . 413 469 Average 498 | . 50 263 315 193 134 . . . . 76 647 850 434 Maximum Alert Level 4 | . . 2 2 1 1 . . . . . 4 4 2 Low Security (%) 27 | 100 100 33 9 53 81 . . . . 100 10 . . Level 1 20 | . . 47 68 46 18 . . . . . 15 . 39 Level 2 15 | . . 19 22 . . . . . . . 18 20 60 Level 3 34 | . . . . . . . . . . . 52 75 . Level 4 1 | . . . . . . . . . . . 2 3 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 1 2 3 . . . . . 5 20 17 1 Investigation 5 | . 1 1 . . . . . . . . 1 1 1 Extermination 16 | . . . . 1 . . . . . 1 5 9 . Reinforcement 12 | . . . 2 2 . . . . . 1 6 1 . Assault 9 | . . . . . . . . . . . 3 6 . Garrison 8 | . . . . . . . . . . 3 5 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . 5 1 . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 8 | . . 3 1 . . . . . . . 3 1 . Communications Jammed 59 | . . . . . . . . . . . . 58 1 Distress Signals 59 | . . . . . . . . . . . . 58 1 Times Spotted 390 | . 8 26 32 28 7 23 6 . 10 13 97 129 11 Peak Tracking Total 10 | . 4 7 7 4 5 10 3 . 4 4 8 6 7 Tactical Retreats 43 | . 2 1 6 5 1 4 2 . 1 . 6 14 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 15 | . 3 1 . 1 . . . . . 5 . 5 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . 1 . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 28 | . . 1 4 1 . 6 . . . . 12 4 . Max in Single Turn 5 | . . 1 1 1 . 5 . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 19 | . 4 3 3 1 2 3 . . . 1 2 . . Terminals 6 | . 1 2 2 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . 2 . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 39 | . 5 8 5 2 5 8 . . . 2 4 . . Successful 29 | . 5 6 2 2 1 8 . . . 1 4 . . Failed 10 | . . 2 3 . 4 . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . . . . . . . . . 3 7 4 1 Terminals 10 | . 1 2 3 . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . 2 . . . 2 . . . . . 4 . . Recycling Units 4 | . 2 . . 2 . . . . . . . . . Scanalyzers 10 | . . 6 2 . . . . . . 2 . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 11 | . 1 . 2 . . 8 . . . . . . . Record 7 | . . . . . . 7 . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . . . 4 . . Scan Component 3 | . 1 . . . . . . . . . 2 . . Repair 3 | . 1 . . . . . . . . . 2 . . Recycling Unit Hacks 4 | . 2 . . 2 . . . . . . . . . Report Inventory 3 | . 2 . . 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 7 | . . 6 . . . . . . . 1 . . . Insert Component 4 | . . 3 . . . . . . . 1 . . . Analyze 3 | . . 3 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . 3 2 . 2 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . 2 . . Time 113 | . 26 . . . . . . . . . 87 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . . 1 . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 12 | . . . . . . 2 . 4 . . 4 2 . Largest Group 4 | . . . . . . 2 . 4 4 . 3 2 . Highest-Rated Group 210 | . . . . . . 62 . 149 148 . 210 206 . Highest-Rated Ally 103 | . . . . . . 31 . 39 39 . 70 103 . Zionite Dispatches 3 | . . . . . . . . . . . 2 1 . Heavy 1 | . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . 25 . 16 7 . Total Damage 2065 | . . . . . . . . . 545 . 833 687 . Kills 13 | . . . . . . . . . 4 . 6 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 78 | . . . . . . . . . . 16 39 23 . Items 78 | . . . . . . . . . . 16 39 23 . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 17076 | 108 639 1036 1246 1073 302 2382 957 2099 529 848 2042 3724 91 Spaces Moved 8594 | 53 380 603 583 522 121 876 504 1084 283 406 984 2157 38 Core 30 | 1 . . . . . 10 . . . . . . 19 Treads 4296 | 52 16 . 473 522 121 670 504 1084 283 406 30 135 . Legs 3870 | . 364 603 110 . . . . . . . 954 1839 . Wheels . | . . . . . . . . . . . . . . Hover 202 | . . . . . . . . . . . . 183 19 Flight 196 | . . . . . . 196 . . . . . . . Fastest Speed 48 | 50 120 120 120 160 160 117 180 180 162 162 120 48 48 Average Speed 153 | 157 139 136 153 160 173 249 180 190 163 162 123 105 78 Slowest Speed 700 | 160 160 150 160 160 180 600 180 200 220 162 162 165 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 53 49 39 17 5 84 75 92 56 9 22 39 2 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . . . . 4 1 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 283 | . 5 13 38 12 1 23 5 . 4 10 117 51 4 Melee . | . . . . . . . . . . . . . . Projectile 161 | . . . . 1 1 9 5 . 4 10 83 44 4 AOE 122 | . 5 13 38 11 . 14 . . . . 34 7 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 10921 | 76 451 734 794 649 181 996 528 1117 331 529 1457 2998 80 Wait 774 | 8 25 43 55 52 37 47 5 25 22 61 161 214 19 Move 8581 | 52 379 602 582 521 120 875 503 1083 282 405 983 2156 38 Hop . | . . . . . . . . . . . . . . Pick Up 298 | 9 12 17 24 10 3 7 3 3 6 12 62 126 4 Fast Attach 38 | 1 . 1 3 1 . 7 2 . 3 3 . 17 . Attach 165 | 5 6 5 12 6 2 7 2 1 3 6 36 66 8 Detach 7 | . . . 3 . . . . . . . 2 1 1 Swap 148 | 1 5 6 21 6 3 . 1 2 2 5 25 71 . Drop 169 | . 4 15 22 6 1 2 1 3 5 7 29 73 1 Fire 699 | . 20 45 72 47 15 51 11 . 8 30 158 233 9 Melee 36 | . . . . . . . . . . . . 36 . Ram . | . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . 1 5 . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Repaired EM Pulse Gun 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Discovered new exit (range 15) 907 | -9/Materials | Destroyed 7 combat bots 1157 | -9/Materials | Discovered new exit (range 11) 1486 | -9/Materials | Discovered new exit (range 4) 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1946 | -8/Materials | Lost 3 parts (1p1n1w) 2208 | -8/Materials | Discovered new exit (range 15) 2499 | -8/Materials | Build established: Scavenger-Mutant 3030 | -8/Materials | Entered Factory 3030 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3849 | -7/Factory | Build established: Scavenger-Tank 4083 | -7/Factory | Discovered new exit (range 8) 4103 | -7/Factory | Entered another Factory area 4103 | -6/Factory | Evolved 2 slots: Utility x2 4334 | -6/Factory | Discovered new exit (range 6) 4405 | -6/Factory | Entered Lower Caves 4531 | -6/Lower Caves | Core integrity fell below 50% 4552 | -6/Lower Caves | Lost 13 parts (2p3n5u3w) 4564 | -6/Lower Caves | Destroyed 9 combat bots 4590 | -6/Lower Caves | Attracted the attention of an 0b10 base 4695 | -6/Lower Caves | Learned location of 1 exit from Factory 4695 | -6/Lower Caves | Learned Research stockpile data 4925 | -6/Lower Caves | Build established: Gunner 5658 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5691 | -6/Lower Caves | Core integrity fell below 20% 5721 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5991 | -6/Lower Caves | Build established: Mutant 6068 | -6/Lower Caves | Learned Factory stockpile data 6092 | -6/Lower Caves | A Commander dispatched an escort 6136 | -6/Lower Caves | Learned Armory emergency access door positions 6156 | -6/Lower Caves | Discovered new exit (range 13) 6289 | -6/Lower Caves | Encountered a Warlord checkpoint 6787 | -6/Lower Caves | Entered another Lower Caves area 6787 | -6/Lower Caves | Accompanied by 2 allies 6788 | -6/Lower Caves | Commander's escort returned to base 6788 | -6/Lower Caves | Commander's escort returned to base 7071 | -6/Lower Caves | Build established: Tank 7087 | -6/Lower Caves | Encountered a Warlord checkpoint 7616 | -6/Lower Caves | Discovered new exit (range 11) 7744 | -6/Lower Caves | Entered Zion 7763 | -6/Zion | Build established: Scavenger-Tank 7995 | -6/Zion | Learned Factory stockpile data 8485 | -6/Zion | Build established: Derelict-Tank 9094 | -6/Zion | Imprinted 9096 | -6/Zion | Declared Zion's savior 9692 | -6/Zion | Discovered new exit (range 16) 9712 | -6/Zion | Found CR-A16's Pointy Stick 9843 | -6/Zion | Entered Proximity Caves 9843 | -5/Proximity Caves | Accompanied by 4 allies 10053 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10229 | -5/Proximity Caves | Learned Factory terminal intel 10301 | -5/Proximity Caves | Discovered new exit (range 6) 10372 | -5/Proximity Caves | Entered Factory 10372 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10373 | -5/Factory | Identified exit to Upper Caves 10374 | -5/Factory | Identified exit to Factory 10376 | -5/Factory | Loaded intel: 20 terminal locations 10581 | -5/Factory | Build established: Scavenger-Tank 10661 | -5/Factory | Discovered exit to Factory (range 6) 10989 | -5/Factory | Garrison activated, responded to threat 11082 | -5/Factory | Lost 3 parts (2u1w) 11220 | -5/Factory | Entered another Factory area 11220 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11221 | -4/Factory | Identified exit to Extension 11294 | -4/Factory | Repaired Wave Gun 11520 | -4/Factory | Lost 3 parts (1n2w) 11633 | -4/Factory | Retrieved Zion intel report: Trap Installations 11634 | -4/Factory | Zion Kinetic Resupply teleported in 11907 | -4/Factory | Build established: Scavenger-Gunner 11992 | -4/Factory | Repaired Myomer Leg 12118 | -4/Factory | Garrison activated, responded to threat 12167 | -4/Factory | Lost 4 parts (1n2u1w) 12211 | -4/Factory | Lost 3 parts (1p1n1w) 12298 | -4/Factory | Garrison activated, responded to threat 12498 | -4/Factory | First assault squad dispatched 12591 | -4/Factory | Zion Hacker squad teleported in 12684 | -4/Factory | Spotted B-86 Titan 12698 | -4/Factory | Allies destroyed B-86 Titan 12821 | -4/Factory | Terminal network hard line cut 12843 | -4/Factory | Lost 4 parts (1n1u2w) 12864 | -4/Factory | Garrison activated, responded to threat 13071 | -4/Factory | Lost 3 parts (1p2w) 13222 | -4/Factory | Discovered new exit (range 12) 13262 | -4/Factory | Entered Research 13262 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13324 | -3/Research | Spotted B-86 Titan 13424 | -3/Research | Lost 4 parts (1p1u2w) 13508 | -3/Research | Lost 9 parts (2p4n1u2w) 13649 | -3/Research | Spotted B-86 Titan 14289 | -3/Research | First assault squad dispatched 14370 | -3/Research | System corruption reached 10% 14608 | -3/Research | Lost 3 parts (1p2u) 14769 | -3/Research | Zion Heavy squad teleported in 14878 | -3/Research | Spotted B-86 Titan 14963 | -3/Research | Terminal network hard line cut 14965 | -3/Research | Destroyed B-86 Titan 15008 | -3/Research | Core integrity fell below 50% 15192 | -3/Research | Lost 3 parts (1u2w) 15291 | -3/Research | Found Prototype Protection 15291 | -3/Research | Identified Zio. Weapon Casing 15478 | -3/Research | Found Enh. Force Lance 15634 | -3/Research | System corruption reached 30% 15809 | -3/Research | Build established: Generator-Gunner 16198 | -3/Research | Build established: Scavenger-Gunner 16239 | -3/Research | Lost 3 parts (1p1n1u) 16393 | -3/Research | Destroyed B-86 Titan 16521 | -3/Research | Lost 3 parts (2n1u) 16608 | -3/Research | Found Gamma Bomb Array 16676 | -3/Research | Core integrity fell below 20% 16722 | -3/Research | Lost 8 parts (2p1n1u4w) 16769 | -3/Research | Lost 3 parts (1n2u) 16967 | -3/Research | Discovered new exit (range 5) 16986 | -3/Research | Entered another Research area 16986 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17061 | -2/Research | Core integrity fell below 50% 17069 | -2/Research | Core integrity fell below 20% 17077 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 17044_ Mic. Fission Core destroyed. 17047_ Acquired Adv. Cryofiber Web. 17050_ Acquired Imp. Force Field. 17050_ Exp. Energy Well destroyed. 17052_ Penetrated by Slug. 17053_ Imp. Force Field destroyed. 17055_ Penetrated by Slug. 17055_ Slug penetrates Scanalyzer. 17057_ Connecting with Scanalyzer... 17057_ Current location identified: Research 17060_ Adv. Cryofiber Web destroyed. 17061_ Scanalyzer disabled. 17065_ G-73 Enforcer misfires. 17067_ Penetrated by Slug. 17070_ Slug penetrates Scanalyzer. 17073_ Penetrated by Slug. 17073_ Slug penetrates Scanalyzer. 17074_ G-73 Enforcer misfires. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? !???????????????????????????? | | ????????#????????"" ????????????????????????????? | | ????????# ???????"" ????????????????????????????? | | ????????# ???????"" ????????????????????????????? | | ????????+ ?????? ?????????????????????????????? | | ????????? ????? ?????????????????????????????? | | ?????????? ???? ?????????????????????????????? | | ??????????? #####/##????????????????????????????? | | ???????????? #?#########??????????????????? | | ????????????? #?#"""S"""#??????????????????? | | ?????????????? ###"" """####???????????????? | | ??????????????? # #???????????????? | | ???????????????# # @ #???????????????? | | ???????????????# # #???????????????? | | ?############### # s ! #???????????????? | | ?# # g s !! #???????????????? | | ?# # ! #???????????????? | | ?# !+ g #???????????????? | | ?# %# Y #??????????????? | | ?# ########## #s s ##??????????????? | | ?# ! #??????? # !# #???????????????? | | ?# #??????? # %# """ """ #???????????????? | | ?######?????? # =!+ o """T""" #???????????????? | | ????????????? + ##############???????????????? | | ???????????? # ###??????????????????????????? | | ???????????? + #????????????????????????????? | | ??????????? ?######????????????????????????????? | | ?????????? ???????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????# ] ????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????#####??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 120 Energy Generation 71 Energy Capacity 1710 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Thermal Conversion 90 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Decoder Ring I'm Back, Baby! Just Browsing Leap Before You Look Ooh, Shiny! Respectable Loadout Rockin' Loadout The One Challenges ------------ None Game ------ Seed PoweredGhostMachine Manual? 0 Play Time 06:44:07 Cumulative 32.5 hours Start 2021.04.06 @ 19:43:23 End 2021.04.07 @ 10:15:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ba9a3da-dfd3-4e8d-9ef8-80fd9a8fa255