Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:35:24 Player: Zerindel Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (462) 462 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 5139 Bonus ------- Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 834/1000 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -5/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (6) --- Flight Unit VTOL Module Nuclear Pulse Array > --- UTILITY (6) ------ Heat Sink Signal Interpreter Transmission Jammer Reaction Control System Improved Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Shield Generator Wave Gun Proton Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Heat Sink Advanced Heat Sink Signal Interpreter Transmission Jammer > --- WEAPON ----------- Quantum Rifle Mining Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Component Analysis Suite Wave Gun Long-range Proton Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Slots Evolved 10 | . . . . . 8 . 2 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . . . . 3 . 1 Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 52 | 6 2 2 1 2 28 . 11 Power 18 | 2 . . . . 11 . 5 Engine 13 | 2 . . . . 8 . 3 Core 5 | . . . . . 3 . 2 Reactor . | . . . . . . . . Propulsion 13 | 2 . . . 2 8 . 1 Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 11 | . . . . 2 8 . 1 Utility 10 | . 2 . . . 5 . 3 Device 8 | . . . . . 5 . 3 Storage 1 | . 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 . 2 1 . 4 . 2 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 1 . 2 . . Special Weapon 2 | . . 1 . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . 1 . . 5 . 7 Power 3 | . . . . . 1 . 2 Propulsion 4 | . . . . . 2 . 2 Utility 2 | . . . . . 1 . 1 Weapon 4 | . . 1 . . 1 . 2 Highest Loss Streak 5 | . . 1 . . 2 . 5 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 78 | . 83 100 100 78 65 73 72 Engine 10 | . 14 14 14 14 7 . 5 Core 1 | . . . . . 2 13 4 Treads 11 | . 28 28 28 8 . . . Flight 15 | . . . . 20 26 26 27 Device 8 | . . . . . 16 20 18 Storage 2 | . . 14 14 3 . . . Processor 9 | . 11 14 14 14 6 6 5 Energy Gun 4 | . 14 3 . . . . 4 Ballistic Gun 7 | . 14 14 14 14 1 . . Launcher 2 | . . 9 8 4 3 . . Special Weapon 1 | . . 1 5 . . 6 2 Naked Turns . | . . . . . . . . Heaviest Build 29 | 9 19 20 20 20 20 14 29 Greatest Support 40 | 40 40 40 40 40 22 16 29 Greatest Overweight (x) 3 | . . . . . 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 5 5 5 Average Capacity 5 | 5 5 10 10 6 5 5 5 Most Carried 9 | 5 6 6 9 8 5 5 5 Average Carried 4 | 2 4 5 7 4 3 2 4 Final Capacity 10 | 5 10 10 10 5 5 5 5 Final Carried 9 | 3 6 5 9 4 2 5 5 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Scavenger-Sprinter | -5/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Matter Collected 874 | 190 119 70 23 20 301 . 151 Remotely . | . . . . . . . . Salvage Created 533 | . 178 79 . . 106 . 170 Parts 21 | . 7 2 . . 5 . 7 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Combat Hostiles Destroyed 11 | . 2 2 . . 4 . 3 Guns 10 | . 2 1 . . 4 . 3 AOE 1 | . . 1 . . . . . Classes Destroyed 6 | . 3 . . . 1 . 2 Worker 1 | . 1 . . . . . . Tunneler 1 | . . . . . . . 1 Hauler 1 | . 1 . . . . . . Swarmer 4 | . . . . . 4 . . Grunt 5 | . 2 2 . . . . 1 Hunter 2 | . . . . . . . 2 Best Kill Streak 4 | . 2 1 . . 4 . 4 Combat Bots Only 4 | . 2 1 . . 4 . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Hostile Shots Fired 121 | . 19 7 3 6 45 3 38 Missed 49 | . 7 3 1 3 19 3 13 Damage Taken 1325 | . 162 145 . 46 455 . 517 Core 330 | . 51 27 . . 86 . 166 Absorbed by Shields 45 | . . . . . . . 45 Ignored by Resistances 38 | . . . . . . . 38 Regen/Repaired (Parts) 55 | . . . . . 55 . . Core Remaining (%) 85 | 100 . . . 68 . 89 . Volleys Fired 51 | . 15 7 1 . 16 . 12 Largest 2 | . 2 2 1 . 1 . 2 Hottest 194 | . 60 100 20 . 20 . 194 Shots Fired 76 | . 30 11 1 . 16 . 18 Gun 67 | . 30 6 1 . 16 . 14 Cannon . | . . . . . . . . Launcher 2 | . . 2 . . . . . Special 7 | . . 3 . . . . 4 Kinetic 36 | . 15 4 1 . 16 . . Thermal 21 | . . 3 . . . . 18 Explosive 2 | . . 2 . . . . . Electromagnetic 17 | . 15 2 . . . . . Robot Hit Streak 6 | . 6 4 . . 2 . 4 Robot Miss Streak 2 | . 2 1 1 . 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 46 | . 21 5 . . 10 . 10 Core Hits 25 | . 7 3 . . 8 . 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Burn 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 792 | . 278 111 . . 126 . 277 Guns 707 | . 278 50 . . 126 . 253 Cannons . | . . . . . . . . Explosions 61 | . . 61 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 275 | . 114 35 . . 126 . . Thermal 310 | . . 33 . . . . 277 Explosive 28 | . . 28 . . . . . Electromagnetic 179 | . 164 15 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . . Average Corruption 1 | . 1 1 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . 2 . . 1 . . . Matter Fused 2 | . 2 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 85 | . . 85 . . . . . Shots 3 | . . 3 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 195 | . 108 40 . 195 . . 177 Average Temperature 56 | . 61 16 . 100 . . 60 Received Heat Transfer 285 | . 108 33 . 18 45 . 81 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 544 | . . 50 . . . . 494 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Peak Influence 444 | . 92 92 . 318 444 295 270 Initial 316 | . . 35 . 316 133 251 154 Average 183 | . 60 75 . 299 280 275 192 Maximum Alert Level 2 | . . . . 1 2 1 1 Low Security (%) 53 | 100 100 100 . . 18 . 61 Level 1 45 | . . . . 100 78 100 38 Level 2 . | . . . . . 2 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . . 5 . 1 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . . . 4 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Distress Signals 3 | . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 5 2 34 1 24 1 10 Peak Tracking Total 7 | . 3 2 6 1 7 1 6 Tactical Retreats 12 | . 1 . 3 1 5 . 2 Traps | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Traps Triggered 8 | . 1 . . . 6 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Machines Accessed 11 | . 1 . . 1 7 2 . Terminals 7 | . 1 . . 1 3 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 27 | . 1 . . 9 14 3 . Successful 15 | . . . . 6 7 2 . Failed 12 | . 1 . . 3 7 1 . Catastrophic 3 | . . . . 1 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 1 . . 9 5 3 . Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . . . . . 5 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . . . . 6 2 2 . Record 4 | . . . . 4 . . . Part Schematic 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . . 1 5 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 84 | . . . . . 84 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired 1 | . . . . . 1 . . Time 50 | . . . . . 50 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 45 | . . 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . 12 2 . . . Total Damage 253 | . . . 212 41 . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Turns Passed 1562 | 57 330 167 95 146 476 49 242 Spaces Moved 2074 | 38 170 85 42 259 980 169 331 Core 15 | 15 . . . . . . . Treads 344 | 23 170 85 42 24 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1715 | . . . . 235 980 169 331 Fastest Speed 25 | 50 160 160 160 37 25 27 25 Average Speed 51 | 116 160 160 160 48 28 27 26 Slowest Speed 280 | 160 160 160 160 160 280 27 32 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . . . . 1 11 . 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 31 20 4 77 43 31 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . . 17 . . . . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 17 | . . 17 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Total 2465 | 50 200 99 68 281 1144 170 453 Wait 232 | . 2 6 22 10 98 . 94 Move 2030 | 37 169 84 41 256 958 167 318 Hop 17 | . . . . 1 10 . 6 Pick Up 41 | 7 8 . 3 4 9 3 7 Fast Attach 15 | . 1 . . . 13 . 1 Attach 27 | 5 1 1 . . 11 . 9 Detach 6 | . . . . 1 2 . 3 Swap 10 | 1 . 1 1 2 4 . 1 Drop 18 | . 4 . . 7 5 . 2 Fire 51 | . 15 7 1 . 16 . 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . 18 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Recycling -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Identified exit to Mines 388 | -10/Materials | Entered Mines 550 | -10/Mines | Discovered new exit (range 3) 554 | -10/Mines | Identified exit to Subcaves 555 | -10/Mines | Entered Subcaves 555 | -10/Subcaves | Accompanied by 2 allies 560 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 618 | -10/Subcaves | Discovered new exit (range 9) 645 | -10/Subcaves | Identified exit to Recycling 650 | -10/Subcaves | Entered Recycling 650 | -8/Recycling | Accompanied by 1 ally 790 | -8/Recycling | Discovered new exit (range 15) 796 | -8/Recycling | Identified exit to Factory 796 | -8/Recycling | Entered Factory 796 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 940 | -6/Factory | Identified exit to Lower Caves 1132 | -6/Factory | Repaired Lgt. Angular Momentum Engine 1161 | -6/Factory | Fabricated Dynamic Insulation System? 1217 | -6/Factory | Build established: Scavenger-Sprinter 1272 | -6/Factory | Identified exit to Garrison 1272 | -6/Factory | Entered Garrison 1278 | -6/Garrison | Triggered checkpoint 1286 | -6/Garrison | Installed Relay Interface Framework 1309 | -6/Garrison | Discovered new exit (range 11) 1321 | -6/Garrison | Entered Factory 1321 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1507 | -5/Factory | Lost 5 parts (2p1u2w) 1563 | -5/Factory | Self-destructed Last Messages --------------- 01491_ Acquired Adv. Shield Generator. 01495_ M-28 Smith repairs Welding Torch. 01501_ Acquired Imp. Deuterium Engine. 01517_ W-25 Informer sends out distress signal. 01522_ ALERT: Security rotation in progress. 01522_ K-01 Serf cleans the Fusion Modulator. 01528_ ALERT: All DSF locations entering lockdown mode. 01530_ Slug penetrates Power Conduit. 01530_ Power Conduit explodes. 01530_ VTOL Module destroyed. 01532_ Penetrated by Slug. 01534_ U-05 Engineer lays Concrete. 01538_ K-01 Serf cleans the Power Conduit. 01543_ Dropped Adv. Shield Generator. 01545_ Acquired Adv. Shield Generator. 01556_ K-01 Serf cleans the Nuclear Reactor. 01557_ Detecting nearby Garrison Access. 01561_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01561_ Imp. Deuterium Engine severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ???????????????????????????? ??H????????????????? | | ??????????????????????######+#######?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#k""" ""G"" #?????????????? | | #?????????????????????# """ " " #?????????????? | | ####################### """ "c" #?????????????? | | k k kw @c *c ]#?????????????? | | ####################################?????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ########????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 47 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Resistance: KI 25 Evasion (%) 71 Recoil Reduction 2 Item Schematics ----------------- Dynamic Insulation System | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed SignalReflectiveBuckler Manual? 0 Play Time 00:43:06 Cumulative 6.1 hours Start 2024.03.31 @ 21:27:46 End 2024.04.01 @ 21:35:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51172d24-2ec9-481a-9756-3fdbbf6f0d2c