Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.18 @ 18:49:54 Player: Nah Bohdi Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (190) 950 Value Destroyed (6546) 6546 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (634) 634 TOTAL SCORE: 12750 Bonus ------- Entered DSFs 500 Met Data Miner 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 98/100 System Corruption 0% Temperature Critical (4120) Movement Core (1200) Ox23 Location -6/DSF Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Target Analyzer Kinecellerator Weapon Cycler Reaction Control System Hardened Heavy Armor Plating Focal Shield > --- WEAPON (3) ------- Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Weight Redist. System Advanced Weight Redist. System Microactuators Force Booster Hardlight Generator System Restoration Module Heavy Ion Cannon Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Target Analyzer Kinecellerator Weapon Cycler Reaction Control System Hardened Heavy Armor Plating Focal Shield > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Weight Redist. System Advanced Weight Redist. System Microactuators Force Booster Hardlight Generator System Restoration Module Heavy Ion Cannon Improved Grenade Launcher Great Axe [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Utility Shielding Device Reaction Control System Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Utility Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Slots Evolved 9 | . 1 . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 7 | . 1 . 2 2 1 . . . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 114 | 7 6 5 18 17 44 2 8 . 3 1 3 Power 17 | 1 . 1 3 3 6 . 1 . 1 . 1 Engine 8 | 1 . 1 2 1 1 . . . 1 . 1 Core 9 | . . . 1 2 5 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . 2 3 . 8 . 2 . 1 . . Treads 2 | 2 . . . . . . . . . . . Leg 16 | . . 2 3 . 8 . 2 . 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 51 | 2 4 . 8 7 21 1 4 . 1 1 2 Device 21 | . 1 . 3 3 11 1 1 . . 1 . Storage 3 | 1 2 . . . . . . . . . . Processor 11 | . 1 . 2 2 4 . 1 . . . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 15 | 1 . . 3 2 6 . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 2 4 7 9 1 1 . . . . Energy Gun 4 | 1 . . . 2 1 . . . . . . Energy Cannon 4 | . 1 . 2 . 1 . . . . . . Ballistic Gun 5 | 1 . . 2 1 1 . . . . . . Ballistic Cannon 7 | . . 2 . 1 3 . 1 . . . . Launcher 3 | . 1 . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . 1 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . . . . . Parts Lost 23 | . 1 3 4 5 6 2 2 . . . . Power 5 | . . . 1 2 2 . . . . . . Propulsion 5 | . . 2 . . 1 . 2 . . . . Utility 9 | . . . 2 3 3 1 . . . . . Weapon 4 | . 1 1 1 . . 1 . . . . . Highest Loss Streak 3 | . 1 3 1 2 2 2 1 . . . . To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 5 13 10 13 13 13 12 13 14 13 13 14 Power . | 1 1 . . . . . . . . . . Propulsion 3 | 1 4 2 3 3 3 3 2 2 3 5 5 Utility 6 | 2 4 5 7 5 6 6 7 9 7 5 5 Weapon 3 | . 3 2 2 4 3 3 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 46 | 2 8 1 6 7 5 . . . 4 . 13 Power 1 | . 1 . . . . . . . . . . Propulsion 13 | . 3 1 2 . 1 . . . . . 6 Utility 19 | 2 1 . 2 3 3 . . . 4 . 4 Weapon 13 | . 3 . 2 4 1 . . . . . 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 98 98 98 99 100 100 93 88 Engine 3 | . 12 12 7 1 . . . . 4 6 6 Core 4 | . . . 1 6 6 7 7 7 2 . . Treads 2 | . 25 6 . . . . . . . . . Leg 18 | . . 18 19 15 20 21 20 21 21 18 18 Device 13 | . 4 . 6 17 13 13 19 21 21 25 25 Storage 9 | . 17 16 10 7 7 7 7 7 7 6 6 Processor 13 | . 7 12 9 15 16 14 14 14 14 12 12 Protection 16 | . 6 7 23 14 18 21 15 14 14 12 7 Energy Cannon 2 | . 8 3 5 1 1 . . . . . . Ballistic Gun 2 | . 6 . 11 3 . . . . . . . Ballistic Cannon 8 | . . 18 2 2 8 8 14 14 14 12 12 Slashing Weapon 1 | . . . . 6 2 4 . . . . . Peak Build Rating 65 | 8 10 10 23 35 48 48 51 51 57 62 65 Average Rating 35 | 6 9 9 14 29 45 46 49 51 55 62 64 On Entrance 33 | . 8 10 10 23 35 44 48 51 51 57 62 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 20 34 34 45 43 54 54 54 49 54 55 71 Greatest Support 60 | 40 40 40 40 40 55 51 55 55 60 60 60 Greatest Overweight (x) 23 | 5 . 1 3 1 1 1 1 . . . 23 Average Overweight (x) . | . . . 1 . . . . . . . 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 14 15 15 14 15 15 15 15 15 15 15 Most Carried 15 | 10 15 15 15 15 15 15 15 15 15 14 15 Average Carried 13 | 5 13 10 13 13 14 13 14 15 14 14 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 10 15 9 11 15 15 14 15 15 15 14 15 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Matter Collected 4484 | 288 313 225 446 406 1068 393 584 . 472 . 289 Remotely . | . . . . . . . . . . . . Salvage Created 7248 | 126 509 141 1114 1798 1596 357 346 . 939 . 322 Parts 372 | 8 29 15 70 101 78 10 20 . 19 . 22 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Combat Hostiles Destroyed 151 | . 6 19 22 23 39 9 8 . 16 . 9 Melee 35 | . . . . 18 11 6 . . . . . Guns 16 | . 4 . 8 2 2 . . . . . . Cannons 79 | . 1 4 13 1 26 2 8 . 15 . 9 AOE 20 | . 1 15 1 2 . 1 . . . . . Classes Destroyed 18 | 2 5 2 4 1 1 . 1 . . . 2 Worker 12 | 2 2 4 . 4 . . . . . . . Builder 7 | . 3 1 1 2 . . . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . Recycler 10 | 1 1 . 1 5 2 . . . . . . Operator 6 | . . . 2 2 2 . . . . . . Watcher 14 | . 3 . 4 3 4 . . . . . . Swarmer 27 | . 2 4 2 . 14 3 . . . . 2 Cutter 3 | . . . . . . . . . . . 3 Grunt 53 | . 4 . 11 12 9 5 . . 10 . 2 Brawler 4 | . . . 1 . . . . . 3 . . Duelist 2 | . . . 1 . . . . . 1 . . Sentry 26 | . . . 7 10 6 1 . . 2 . . Demolisher 2 | . . 2 . . . . . . . . . Hunter 5 | . . . . 1 1 . 3 . . . . Programmer 14 | . . . . . 9 . 4 . . . 1 Heavy 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . Assembled 13 | . . 13 . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . Best Kill Streak 15 | 2 10 15 4 7 5 7 3 . 7 . 6 Combat Bots Only 15 | . 2 15 4 3 4 7 3 . 7 . 6 Max Kills in Single Turn 5 | 1 3 5 2 1 1 1 1 . 2 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . 1 5 1 1 . 1 . . . . . Melee 1 | . . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Hostile Shots Fired 899 | . 43 81 109 132 295 79 84 . 51 . 25 Missed 312 | . 20 23 32 47 117 13 30 . 25 . 5 Hits 587 | . 23 58 77 85 178 66 54 . 26 . 20 Melee 4 | . . . 4 . . . . . . . . Projectile 583 | . 23 58 73 85 178 66 54 . 26 . 20 AOE 19 | . . 17 . . . . . . . . 2 Critical Strikes 15 | . . . 1 5 6 1 1 . 1 . . Actively Blocked 4 | . . . 1 . 2 1 . . . . . Part Disruptions 2 | . . 1 . . 1 . . . . . . Damage Taken 6407 | . 211 746 796 882 1250 595 524 . 298 . 1105 Core 1805 | . 22 122 260 148 138 69 70 . 15 . 961 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 342 | . 16 2 92 31 68 21 21 . 70 . 21 Ignored by Resistances 3396 | . 135 447 432 538 816 363 304 . 177 . 184 Regen/Repaired (Parts) 338 | . 16 . 137 185 . . . . . . . Core Remaining (%) 61 | 100 . 42 35 73 . . . . 58 . . Volleys Fired 367 | 6 40 30 70 44 74 10 43 . 35 . 15 Largest 2 | 2 2 2 2 2 2 1 2 . 2 . 2 Hottest 150 | 60 100 60 150 150 80 40 84 . 84 . 84 Shots Fired 644 | 12 77 50 123 47 139 10 86 . 70 . 30 Gun 184 | 12 67 . 60 32 13 . . . . . . Cannon 440 | . 9 39 63 11 126 6 86 . 70 . 30 Launcher 20 | . 1 11 . 4 . 4 . . . . . Special . | . . . . . . . . . . . . Kinetic 506 | 6 30 39 82 29 128 6 86 . 70 . 30 Thermal 73 | . 9 . 41 14 9 . . . . . . Explosive 20 | . 1 11 . 4 . 4 . . . . . Electromagnetic 45 | 6 37 . . . 2 . . . . . . Robot Hit Streak 26 | 6 22 26 11 9 15 4 12 . 18 . 15 Robot Miss Streak 4 | 1 1 3 4 2 3 2 1 . 2 . 1 Penetration Max 1 | . . . . 1 . . . . 1 . . Secondary Targets 3 | . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 558 | 9 61 32 86 97 130 19 48 . 54 . 22 Core Hits 297 | 4 22 58 41 46 59 12 18 . 25 . 12 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 54 | 1 1 1 1 8 14 4 9 . 11 . 4 Burn 2 | . . . . 1 1 . . . . . . Destroy 1 | . . . . 1 . . . . . . . Blast 37 | . . 1 1 . 10 1 9 . 11 . 4 Corrupt 2 | 1 1 . . . . . . . . . . Sever 12 | . . . . 6 3 3 . . . . . Melee Attacks 120 | . . . . 64 41 15 . . . . . Impact . | . . . . . . . . . . . . Slashing 120 | . . . . 64 41 15 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . 11 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16520 | 110 967 1451 1528 3568 4031 789 1437 . 1835 . 804 Guns 2115 | 110 717 . 597 526 165 . . . . . . Cannons 8392 | . 159 429 931 240 2470 87 1437 . 1835 . 804 Explosions 1476 | . 91 1022 . 300 . 63 . . . . . Melee 4537 | . . . . 2502 1396 639 . . . . . Ramming . | . . . . . . . . . . . . Kinetic 8754 | 47 270 429 903 483 2459 87 1437 . 1835 . 804 Thermal 1285 | . 250 . 625 283 127 . . . . . . Explosive 1385 | . . 1022 . 300 . 63 . . . . . Electromagnetic 559 | 63 447 . . . 49 . . . . . . Impact . | . . . . . . . . . . . . Slashing 4537 | . . . . 2502 1396 639 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 2 2 3 . 5 . . . . . . Average Corruption 2 | . 1 2 3 . 1 . . . . . . Corruption Purged 5 | . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 58 | . 5 17 12 . 24 . . . . . . Message Errors 14 | . 3 5 3 . 3 . . . . . . Matter Fused 14 | . 1 6 2 . 5 . . . . . . Heat Flow Errors 7 | . . 1 2 . 4 . . . . . . Energy Discharges 6 | . . 1 1 . 4 . . . . . . Parts Fused 2 | . . . . . 2 . . . . . . Data Loss (minor) 8 | . 1 2 3 . 2 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . Misfires 4 | . . 1 . . 3 . . . . . . Alerts 1 | . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 577 | . . 26 25 263 145 28 47 . 19 . 24 Projectiles 194 | . . 6 25 . 73 . 47 . 19 . 24 Explosions 24 | . . 20 . . . 4 . . . . . Melee 359 | . . . . 263 72 24 . . . . . Knockbacks 51 | . . 9 3 . 16 . 2 . 17 . 4 Impact . | . . . . . . . . . . . . Kinetic 46 | . . 8 3 . 16 . 2 . 13 . 4 Secondary 5 | . . 1 . . . . . . 4 . . Self-Inflicted Damage 12 | . 5 7 . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 4120 | . 255 185 685 279 215 . 318 . 281 . 4120 Average Temperature 273 | . 105 52 221 75 33 . 78 . 82 . 1236 Received Heat Transfer 2033 | . 126 80 315 585 414 279 60 . 174 . . Effects 78 | . 2 . 17 . . . . . . . 59 Shutdowns 6 | . . . 2 . . . . . . . 4 Energy Bleed 10 | . . . 3 . . . . . . . 7 Interference 10 | . 2 . 2 . . . . . . . 6 Matter Decay 5 | . . . . . . . . . . . 5 Short Circuit 7 | . . . 1 . . . . . . . 6 Damage (minor) 13 | . . . 3 . . . . . . . 10 Damage (major) 17 | . . . 4 . . . . . . . 13 Damage (core) 10 | . . . 2 . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 1 . 1 1 2 . . . . . . Heat Transferred 2246 | . 433 . 925 555 333 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 . . . . 100 53 Level 1 1 | . . . . . . . . . . . 46 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Peak Influence 225 | 5 84 67 113 78 90 . . . . . 225 Initial . | . . . . . . . . . . . . Average 16 | . 8 4 15 14 10 . . . . . 170 Influence Increases 4147 | 15 221 209 680 811 1196 225 215 . 350 . 225 Destroy 0b10 Robot/C 2760 | . 120 120 440 460 780 180 160 . 320 . 180 Destroy 0b10 Robot/NC 270 | 15 50 25 40 85 40 . 5 . 10 . . Destroy Leader 758 | . 36 30 148 166 268 . 50 . 20 . 40 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . Successful Hack 62 | . 3 . 12 23 24 . . . . . . Disable Machine 24 | . 4 8 . . 8 . . . . . 4 Destroy Structure 113 | . 8 26 15 32 31 . . . . . 1 Lose Combat Pursuer 150 | . . . 15 45 45 45 . . . . . Influence Decreases 3922 | 15 221 209 680 811 1181 240 215 . 350 . . Entered New Map 8 | . . . . . . 8 . . . . . Time Decay 3776 | 15 211 192 650 791 1150 212 205 . 350 . . Lost Part 138 | . 10 17 30 20 31 20 10 . . . . Squads Dispatched 22 | . . . 2 3 15 . . . . . 2 Investigation 3 | . . . . 1 2 . . . . . . Extermination 9 | . . . . . 9 . . . . . . Reinforcement 10 | . . . 2 2 4 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Distress Signals 7 | . 1 . 3 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 203 | . 10 26 35 40 48 12 8 . 15 . 9 Peak Tracking Total 21 | . 3 21 6 4 4 7 3 . 6 . 3 Tactical Retreats 9 | . . . 1 4 1 3 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Traps Triggered 8 | . 3 . 1 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Machines Disabled 7 | . 2 2 . . 2 . . . . . 1 Max in Single Turn 1 | . 1 1 . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Machines Accessed 37 | . 4 1 11 5 10 . 1 4 . 1 . Terminals 20 | . 3 1 5 4 6 . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 4 | . 1 . 2 1 . . . . . . . Recycling Units 5 | . . . 2 . 3 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 115 | . 7 1 37 11 27 . 1 30 . 1 . Successful 98 | . 6 1 34 7 18 . 1 30 . 1 . Failed 17 | . 1 . 3 4 9 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 40 | . 5 1 11 9 13 . . . . 1 . Fabricators 8 | . . . . . 8 . . . . . . Repair Stations 10 | . 2 . 6 2 . . . . . . . Recycling Units 10 | . . . 4 . 6 . . . . . . Scanalyzers 16 | . . . 16 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 57 | . 4 1 9 5 6 . 1 30 . 1 . Record 11 | . . . . . . . . 11 . . . Part Schematic 12 | . . . . . . . . 12 . . . Robot Schematic 4 | . . . . . . . . 4 . . . Prototype ID Bank 5 | . . . . . 2 . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 3 | . . . . . 2 . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 4 | . . . 1 2 1 . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . 1 . 1 . . . . . . Zone Layout 4 | . 1 . 3 . . . . . . . . Fabricator Hacks 8 | . . . . . 8 . . . . . . Load Schematic 4 | . . . . . 4 . . . . . . Build 4 | . . . . . 4 . . . . . . Repair Station Hacks 10 | . 2 . 6 2 . . . . . . . Scan Component 5 | . 1 . 3 1 . . . . . . . Repair 5 | . 1 . 3 1 . . . . . . . Recycling Unit Hacks 7 | . . . 3 . 4 . . . . . . Report Inventory 3 | . . . 2 . 1 . . . . . . Retrieve Components 4 | . . . 1 . 3 . . . . . . Scanalyzer 16 | . . . 16 . . . . . . . . Insert Component 7 | . . . 7 . . . . . . . . Analyze 9 | . . . 9 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 19 | . . 1 6 5 6 . . . . 1 . Full Trace Events 6 | . . . 3 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 7 . . . . 12 . . . Parts Built 8 | . . . . . 8 . . . . . . Authchips . | . . . . . . . . . . . . Time 248 | . . . . . 248 . . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . . Parts Repaired 5 | . 1 . 3 1 . . . . . . . Time 130 | . 26 . 78 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 24 | . . . 1 . 23 . . . . . . Parts Scanalyzed 7 | . . . 7 . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Total Allies 2 | . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 . . Highest-Rated Group 50 | . . . . . . . . . 50 . . Highest-Rated Ally 30 | . . . . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 . . Total Damage 69 | . . . . . . . . . 69 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Active Infowar (turns) 6779 | . 1368 1394 2265 1494 . . . . . . 258 Optics 5234 | . 859 1394 1343 1380 . . . . . . 258 Sensors 1083 | . . . 1083 . . . . . . . . Terrain 509 | . 509 . . . . . . . . . . ECM 1003 | . . . 406 597 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Turns Passed 17155 | 191 1466 1394 2315 1815 3809 1605 2420 126 1604 7 403 Spaces Moved 9721 | 93 772 716 970 834 2218 1003 1650 101 1184 5 175 Core 18 | 14 . . . . . . . . . . 4 Treads 1060 | 79 772 209 . . . . . . . . . Legs 8643 | . . 507 970 834 2218 1003 1650 101 1184 5 171 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 130 126 130 126 126 126 126 126 Average Speed 150 | 156 160 181 206 137 137 150 137 126 126 126 203 Slowest Speed 1200 | 300 160 240 330 200 200 200 200 126 126 126 1200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 77 | 5 90 92 77 77 48 93 98 75 98 . 97 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 4 3 . 1 . . Spaces Dug 49 | . 6 . 6 6 2 13 16 . . . . Terrain Destroyed 198 | . 8 29 14 30 29 34 36 . 17 . 1 Melee 8 | . . . . 6 2 . . . . . . Projectile 95 | . . . 14 . 27 . 36 . 17 . 1 AOE 95 | . 8 29 . 24 . 34 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Total 11503 | 128 932 765 1170 1349 2807 1064 1732 100 1246 5 205 Wait 830 | . 79 5 69 322 326 19 7 . 3 . . Move 9710 | 92 771 715 969 833 2217 1002 1649 100 1183 4 175 Hop . | . . . . . . . . . . . . Pick Up 160 | 20 21 2 20 35 37 4 9 . 6 . 6 Fast Attach 27 | . . . 8 10 8 . 1 . . . . Attach 94 | 7 6 5 14 15 28 9 7 . . 1 2 Detach 28 | . 1 2 4 6 11 4 . . . . . Swap 23 | . 1 1 . . 15 . 2 . 3 . 1 Drop 125 | 3 13 5 16 20 45 1 8 . 8 . 6 Fire 367 | 6 40 30 70 44 74 10 43 . 35 . 15 Melee 120 | . . . . 64 41 15 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire 14 | . . . . . . . 6 . 8 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 61 | -11/Scrapyard | Identified exit to Materials 61 | -11/Scrapyard | Discovered exit to Materials (range 16) 192 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Evolved 1 slot: Utility x1 203 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Discovered exit to Mines (range 14) 308 | -10/Materials | Build established: Hacker-Mutant 421 | -10/Materials | Identified exit to Materials 421 | -10/Materials | Discovered exit to Materials (range 5) 527 | -10/Materials | Discovered exit to Mines (range 15) 1170 | -10/Materials | Discovered exit to Materials (range 13) 1205 | -10/Materials | Repaired Propulsion Shielding 1658 | -10/Materials | Entered Mines 1915 | -10/Mines | Discovered exit to Materials (range 9) 1987 | -10/Mines | Assembled infested the area 2033 | -10/Mines | Core integrity fell below 50% 2056 | -10/Mines | Destroyed 15 combat bots 2061 | -10/Mines | Lost 3 parts (2n1w) 3052 | -10/Mines | Entered Materials 3052 | -9/Materials | Evolved 2 slots: Utility x2 3293 | -9/Materials | Identified exit to Mines 3293 | -9/Materials | Discovered exit to Mines (range 20) 3420 | -9/Materials | Repaired Lgt. Cannon? 3483 | -9/Materials | Repaired Propulsion Shielding 3562 | -9/Materials | Identified exit to Materials 3562 | -9/Materials | Discovered exit to Materials (range 13) 3954 | -9/Materials | Repaired Sensor Array 4476 | -9/Materials | Identified exit to Storage 4476 | -9/Materials | Discovered exit to Storage (range 7) 4663 | -9/Materials | Discovered exit to Materials (range 15) 4910 | -9/Materials | Core integrity fell below 50% 4964 | -9/Materials | Discovered exit to Materials (range 12) 5367 | -9/Materials | Entered another Materials area 5367 | -8/Materials | Evolved 2 slots: Utility x2 5711 | -8/Materials | Repaired Lrg. Storage Unit 6540 | -8/Materials | Identified exit to Factory 6540 | -8/Materials | Discovered exit to Factory (range 18) 7014 | -8/Materials | Discovered exit to Factory (range 18) 7182 | -8/Materials | Entered Factory 7182 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7380 | -7/Factory | Fabricated Titanium Leg (x2) 7441 | -7/Factory | Fabricated Utility Shielding? 7539 | -7/Factory | Fabricated Titanium Leg (x2) 7598 | -7/Factory | Fabricated Utility Shielding? 9022 | -7/Factory | Identified exit to Factory 9022 | -7/Factory | Discovered exit to Factory (range 8) 9073 | -7/Factory | Identified exit to Lower Caves 9073 | -7/Factory | Discovered exit to Lower Caves (range 11) 9267 | -7/Factory | Discovered exit to Factory (range 8) 10984 | -7/Factory | Discovered exit to Lower Caves (range 6) 10991 | -7/Factory | Entered Lower Caves 11013 | -7/Lower Caves | Identified exit to Lower Caves 11185 | -7/Lower Caves | Attracted the attention of an 0b10 base 11266 | -7/Lower Caves | Destroyed 7 combat bots 11338 | -7/Lower Caves | Encountered a Warlord checkpoint 11428 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11566 | -7/Lower Caves | Learned Factory terminal intel 12596 | -7/Lower Caves | Entered another Lower Caves area 12640 | -7/Lower Caves | Discovered exit to Factory (range 15) 13024 | -7/Lower Caves | Spotted B-75 Beast 13162 | -7/Lower Caves | Destroyed B-75 Beast 13380 | -7/Lower Caves | Identified exit to Data Miner 13380 | -7/Lower Caves | Discovered exit to Data Miner (range 8) 13659 | -7/Lower Caves | Encountered a Warlord checkpoint 13800 | -7/Lower Caves | Ambushed by research squad 15016 | -7/Lower Caves | Entered Data Miner 15016 | -7/Data Miner | Identified exit to Proximity Caves 15016 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 15051 | -7/Data Miner | Met Data Miner 15101 | -7/Data Miner | Learned location of Section 7 (-2) 15101 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15112 | -7/Data Miner | Received God Mode back door access code from Data Miner 15142 | -7/Data Miner | Entered Proximity Caves 15319 | -6/Proximity Caves | Destroyed 7 combat bots 15373 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15454 | -6/Proximity Caves | Learned 4 Factory zone layouts 15580 | -6/Proximity Caves | Discovered exit to Factory (range 7) 16131 | -6/Proximity Caves | Learned Factory security intel 16231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16746 | -6/Proximity Caves | Entered Factory 16746 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 16747 | -6/Factory | Identified exit to Lower Caves 16748 | -6/Factory | Identified exit to Factory 16750 | -6/Factory | Loaded intel: 26 terminal locations 16753 | -6/Factory | Identified exit to DSF 16753 | -6/Factory | Entered DSF 16782 | -6/DSF | Additional patrols routed to DSF 16915 | -6/DSF | Discovered exit to Factory (range 16) 16984 | -6/DSF | Sterilization system engaged 17004 | -6/DSF | Ambient heat levels rising (+10) 17019 | -6/DSF | Ambient heat levels rising (+10) 17034 | -6/DSF | Ambient heat levels rising (+10) 17049 | -6/DSF | Ambient heat levels rising (+10) 17064 | -6/DSF | Ambient heat levels rising (+10) 17079 | -6/DSF | Ambient heat levels rising (+10) 17094 | -6/DSF | Ambient heat levels rising (+10) 17109 | -6/DSF | Ambient heat levels rising (+10) 17111 | -6/DSF | Core integrity fell below 50% 17124 | -6/DSF | Ambient heat levels rising (+10) 17139 | -6/DSF | Ambient heat levels rising (+10) 17148 | -6/DSF | Core integrity fell below 20% 17154 | -6/DSF | Ambient heat levels rising (+10) 17157 | -6/DSF | Core destroyed Last Messages --------------- 17132_ Overheating: Core damaged (-127). 17135_ Overheating: Lrg. Storage Unit damaged (-48). 17136_ Overheating: Broken Imp. Titanium Leg damaged (-16). 17138_ Overheating: Broken Lgt. Angular Momentum Engine damaged (-6). 17139_ Overheating: Energy bleed (-11). 17139_ ALERT: Ambient heat levels +10. 17141_ Overheating: Energy bleed (-24). 17144_ Overheating: Broken Flexi-carbon Leg damaged (-11). 17145_ Overheating: Matter decay (-35). 17148_ Overheating: Core damaged (-127). 17150_ Overheating: Core damaged (-110). 17151_ Overheating: Target Analyzer damaged (-2). 17154_ ALERT: Ambient heat levels +10. 17155_ Overheating: Energy bleed (-12). 17157_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????###??????????????????????????##???????? | | ?????????""#?????????????????????????#""???????? | | ?????????#"#?????????????????????????#"#???????? | | ??????####"##???????#########???????##"####????? | | ??????#""%"%######### #########"""""#????? | | ??????#""%%%## #!!!# * = #!!!# /##"""""####?? | | ???#"##""<%%= %[ %! ^ % %""##"#?? | | ???#""""%%%[ !% = ]%=^=/= ! / = #?? | | ????###"" ##!!#!!!### ###!!!#]%## ==""####?? | | ??????### ###!!#!!!### ###!!!#!!### ###????? | | ???????## ##########!!@ !!########## ##?????? | | ???????#! !!#??????#!! !#??????#!/ #?????? | | ???????#! !!#??????#!! !#??????#!! #?????? | | ???????## ###??????### ###??????### ##?????? | | ???????#! !!#??????#!! !!#??????# #?????? | | ???????#! !!#??????#!! !!#??????# #?????? | | ???????#! !!#??????#!! !!#??????# #?????? | | ??????### ########?### ############ ###????? | | ??????#[[ ##!!!#!!!##; %###!!!# ## !!!#????? | | ??????#[[ ##!!!#!!!##%% %*##!!!# ## !!!#????? | | ??????# % %|= #????? | | ??????# ! = #????? | | ??????# = %"#???? | | ??????# ## #===##% %##!!!# ## ##???? | | ??????# ## #===### ###!!!# ## #????? | | ??????### ########?### #################????? | | ???????# #??????#!! [[#??????????????????? | | ???????# #??????#!! ^^[[#??????????????????? | | ???????# #??????#!! ^ [[#??????????????????? | | ???????## ###??????### ###??????????????????? | | ???????# #??????# #??????????????????? | | ???????# #??????# #??????????????????? | | ???????## ########## #??????????????????? | | ??????### ### #!!!### ###??????????????????? | | ?????##"" ## #!!!### ###??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 7 Core Analysis 9 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Force Boost 20 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Phase Gun | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Titanium Leg | x2 | -7/Factory Utility Shielding | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Utility Shielding | x2 | -7/Factory Repaired ---------- Propulsion Shielding | 68% | -10/Materials Lgt. Cannon | 5% | -9/Materials Propulsion Shielding | 66% | -9/Materials Sensor Array | 65% | -9/Materials Lrg. Storage Unit | 47% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- GoHome() Quick And Dirty Challenges ------------ None Game ------ Seed DirectedParticleCalibrator Manual? 0 Play Time 03:05:08 Cumulative 48.4 hours Start 2025.07.18 @ 04:08:22 End 2025.07.18 @ 18:49:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 0 Adventurer 2 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b026de7-0397-4dfd-926c-20a9972eb8a2