Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 19:29:47 Player: justinkang1 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3039) 3039 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7654 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 159/160 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (5) ---- Improved Heat Sink Improved Sensor Array Layered Light Armor Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Weapon Cycler Hacking Suite > --- WEAPON ----------- Disruptor Cannon Advanced Assault Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Cloaking Device Lightning Gun Heavy Rocket Launcher Long-range Missile Launcher [Rating: 71] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion VII Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Slots Evolved 10 | . . . . 4 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 5 | . . . . 2 1 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 100 | 8 11 4 5 15 15 10 32 Power 18 | 2 2 1 2 3 1 . 7 Engine 12 | 2 . 1 2 2 1 . 4 Core 6 | . 2 . . 1 . . 3 Reactor . | . . . . . . . . Propulsion 24 | 2 4 1 1 3 5 1 7 Treads 1 | . . . . . 1 . . Leg 21 | 2 4 1 1 3 3 1 6 Wheel 1 | . . . . . 1 . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 27 | 2 3 . . 4 4 4 10 Device 14 | 1 1 . . 2 . 3 7 Storage 3 | 1 1 . . . 1 . . Processor 6 | . 1 . . 1 1 1 2 Hackware 1 | . . . . 1 . . . Protection 3 | . . . . . 2 . 1 Artifact . | . . . . . . . . Weapon 31 | 2 2 2 2 5 5 5 8 Energy Gun 10 | . 1 . . 3 2 2 2 Energy Cannon 4 | . . . 1 1 . 1 1 Ballistic Gun 5 | 2 . 2 . . . . 1 Ballistic Cannon 4 | . . . 1 . 2 . 1 Launcher 7 | . 1 . . 1 1 1 3 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 7 2 . . Parts Lost 48 | . . 2 4 1 4 1 36 Power 9 | . . 1 2 . . . 6 Propulsion 14 | . . . . 1 2 1 10 Utility 10 | . . . . . 2 . 8 Weapon 15 | . . 1 2 . . . 12 Highest Loss Streak 14 | . . 1 2 1 4 1 14 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 7 9 9 9 10 14 10 Power 1 | . 1 . . 2 3 2 2 Propulsion 2 | 1 1 3 3 1 1 3 2 Utility 2 | . 3 4 4 3 1 2 2 Weapon 3 | . 1 2 2 3 4 5 2 Tool/Special . | . . . . . . . . Unused Backups 14 | . 5 1 . 2 3 1 2 Power 2 | . . 1 . . . 1 . Propulsion 3 | . 2 . . . . . 1 Utility 5 | . 2 . . 2 . . 1 Weapon 3 | . . . . . 3 . . Tool/Special 1 | . 1 . . . . . . Average Slot Usage (%) 95 | . 99 99 95 96 97 97 74 Engine 6 | . 4 13 9 6 7 6 3 Core 3 | . 9 . . 2 . 4 4 Leg 26 | . 27 28 28 33 22 22 15 Device 10 | . 9 . . 17 10 11 12 Storage 9 | . 14 14 14 9 7 6 4 Processor 7 | . 4 14 14 5 3 10 9 Hackware 3 | . . . . 3 7 6 4 Protection 1 | . . . . . 6 2 1 Energy Gun 5 | . 3 . . 5 9 9 6 Energy Cannon 2 | . . . 2 4 . 4 3 Ballistic Gun 8 | . 23 26 21 . . . . Ballistic Cannon 3 | . . . 3 4 9 4 1 Launcher 1 | . . 1 . 4 1 . . Peak Build Rating 71 | 9 10 10 16 32 46 57 71 Average Rating 28 | 5 9 8 12 26 37 54 50 On Entrance 22 | . 9 10 10 16 32 46 56 Avg Prop Armor Cover (%) 7 | . . . . . 11 5 . Naked Turns 11 | . . . . . . . 11 Heaviest Build 73 | 15 19 18 26 30 55 64 73 Greatest Support 69 | 20 20 25 35 55 50 64 69 Greatest Overweight (x) 12 | 2 1 . . . 5 1 12 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 14 15 12 Most Carried 15 | 5 10 10 10 10 15 15 15 Average Carried 10 | 2 8 9 9 9 10 14 10 Final Capacity 15 | 8 10 10 10 10 15 15 5 Final Carried 15 | 5 10 10 10 10 15 15 4 Class Distribution -------------------- 47% | Mutant 28% | Skirmisher 12% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Matter Collected 3042 | 179 547 208 345 375 391 344 653 Remotely . | . . . . . . . . Salvage Created 3195 | 102 532 153 83 854 425 509 537 Parts 216 | 9 41 21 9 47 26 38 25 Haulers Intercepted 9 | . 2 . . 5 2 . . Recyclers Shooed 4 | 1 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Combat Hostiles Destroyed 64 | . 11 9 2 11 10 11 10 Melee 1 | . . 1 . . . . . Guns 29 | . 10 2 . 2 3 5 7 Cannons 18 | . . . 2 6 4 3 3 AOE 16 | . 1 6 . 3 3 3 . Classes Destroyed 14 | 2 6 1 1 1 . 1 2 Worker 10 | . 2 2 . . 4 . 2 Builder 6 | . 1 . . . 2 2 1 Tunneler 3 | 2 . . . . . 1 . Hauler 9 | . 2 . . 5 2 . . Recycler 3 | 1 . 1 . 1 . . . Operator 1 | . 1 . . . . . . Watcher 7 | . 3 . . 2 . 2 . Swarmer 15 | . . 9 . . 3 3 . Grunt 34 | . 11 . . 8 4 5 6 Duelist 1 | . . . . . . . 1 Sentry 7 | . . . . 3 3 1 . Specialist 2 | . . . . . . . 2 Programmer 3 | . . . . . . 2 1 Subdweller 2 | . . . 2 . . . . Best Kill Streak 6 | 3 3 3 1 3 6 6 3 Combat Bots Only 6 | . 3 3 1 3 6 5 3 Max Kills in Single Turn 3 | 1 1 3 1 2 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 1 1 2 . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Hostile Shots Fired 619 | . 53 36 24 30 142 61 273 Missed 199 | . 11 13 6 9 44 22 94 Hits 420 | . 42 23 18 21 98 39 179 Melee 1 | . . . . . . . 1 Projectile 419 | . 42 23 18 21 98 39 178 AOE 2 | . . . . . . . 2 Critical Strikes 17 | . 1 . 1 2 1 . 12 Damage Taken 7484 | . 544 245 407 319 1110 664 4195 Core 1606 | . 111 38 89 31 262 72 1003 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 30 | . . . . . . . 30 Regen/Repaired (Parts) 243 | . . . . 243 . . . Core Remaining (%) 70 | 100 . . 4 94 62 91 . Volleys Fired 262 | 8 68 16 6 40 39 28 57 Largest 4 | 2 2 2 2 2 3 3 4 Hottest 285 | 40 70 50 113 113 164 204 285 Shots Fired 534 | 16 136 29 12 80 76 73 112 Gun 307 | 16 126 24 4 19 34 33 51 Cannon 184 | . . . 7 54 37 35 51 Launcher 40 | . 10 5 1 7 5 2 10 Special 3 | . . . . . . 3 . Kinetic 267 | 16 89 24 9 27 37 25 40 Thermal 130 | . . . 2 40 34 26 28 Explosive 32 | . 10 5 1 . 4 2 10 Electromagnetic 102 | . 37 . . 13 1 17 34 Robot Hit Streak 19 | 3 12 6 4 9 13 8 19 Robot Miss Streak 13 | 2 5 3 2 2 4 13 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 309 | 10 62 12 7 48 47 47 76 Core Hits 206 | 4 34 16 6 28 31 42 45 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 1 1 2 2 Blast 5 | . . . . 1 1 2 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8339 | 123 1195 601 181 1285 1480 1183 2291 Guns 3151 | 123 800 104 19 229 440 506 930 Cannons 2570 | . . . 76 755 550 390 799 Explosions 2513 | . 350 457 86 281 490 287 562 Melee . | . . . . . . . . Ramming 105 | . 45 40 . 20 . . . Kinetic 2801 | 123 638 104 66 362 550 268 690 Thermal 2046 | . . . 29 531 440 468 578 Explosive 2114 | . 350 457 86 . 446 287 488 Electromagnetic 1273 | . 162 . . 372 44 160 535 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 1 . 1 1 9 Average Corruption 1 | . 1 1 1 . 1 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . 3 9 5 . 5 2 18 Message Errors 4 | . 1 . 1 . 1 . 1 Matter Fused 15 | . 2 4 1 . 1 1 6 Heat Flow Errors 5 | . . 1 . . 1 . 3 Energy Discharges 4 | . . 1 1 . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . 1 . . 2 . 2 Data Loss (major) 2 | . . . 1 . . 1 . Misfires 3 | . . 1 1 . . . 1 Weapon Failures 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 161 | . 25 51 . 24 5 . 56 Projectiles 49 | . . . . 21 . . 28 Explosions 108 | . 24 51 . . 5 . 28 Melee 4 | . 1 . . 3 . . . Knockbacks 16 | . 2 . . 3 . 4 7 Impact 2 | . 2 . . . . . . Kinetic 13 | . . . . 3 . 4 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 218 | . 13 58 . . 43 34 70 Shots 9 | . 1 2 . . 2 1 3 Rammed . | . . . . . . . . Targets Rammed 25 | . 10 13 . 2 . . . Kicked 25 | . 10 13 . 2 . . . Crushed . | . . . . . . . . Highest Temperature 699 | . 138 199 1 189 531 448 699 Average Temperature 117 | . 29 80 1 54 227 132 162 Received Heat Transfer 1491 | . 291 . 36 189 279 156 540 Effects 45 | . . . . . 17 2 26 Shutdowns 11 | . . . . . 4 . 7 Energy Bleed 6 | . . . . . 3 1 2 Interference 17 | . . . . . 4 . 13 Short Circuit 3 | . . . . . 2 1 . Damage (minor) 1 | . . . . . 1 . . Damage (major) 4 | . . . . . 1 . 3 Damage (core) 3 | . . . . . 2 . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 2 . 1 . Impact Corruptions 2 | . 1 . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 1 2 Heat Transferred 3506 | . . . 37 925 751 770 1023 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 95 | 100 100 100 . 100 55 98 100 Level 1 4 | . . . . . 44 1 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 250 | 10 145 112 . 106 250 212 137 Initial 94 | . . 22 . . 4 94 2 Average 51 | 1 42 38 . 30 130 63 42 Influence Increases 2555 | 15 420 265 . 417 464 389 585 Destroy 0b10 Robot/C 1240 | . 220 180 . 220 200 220 200 Destroy 0b10 Robot/NC 195 | 15 45 15 . 40 40 25 15 Destroy Leader 322 | . 70 30 . 64 64 64 30 Successful Hack 13 | . . . . 9 . 4 . Disable Machine 255 | . 30 . . 30 90 60 45 Destroy Structure 320 | . 55 40 . 9 70 16 130 Lose Combat Pursuer 210 | . . . . 45 . . 165 Influence Decreases 2555 | 15 361 324 . 406 282 576 591 Entered New Map 147 | . . 37 . . 7 99 4 Time Decay 2077 | 15 361 267 . 399 235 467 333 Lost Part 331 | . . 20 . 7 40 10 254 Squads Dispatched 29 | . 4 . . 7 4 6 8 Investigation 9 | . 2 . . 5 . 1 1 Extermination 5 | . . . . . 1 2 2 Reinforcement 11 | . 2 . . 2 2 . 5 Assault . | . . . . . . . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Distress Signals 5 | . 1 . . 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 20 9 5 16 11 13 25 Peak Tracking Total 8 | . 3 3 2 3 7 4 8 Tactical Retreats 10 | . . . 1 3 . . 6 Traps | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Traps Triggered 5 | . 4 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Disabled 18 | . 2 1 . 2 6 4 3 Max in Single Turn 1 | . 1 1 . 1 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Accessed 12 | . 3 1 . 6 . 2 . Terminals 8 | . 3 . . 3 . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 6 1 . 32 . 4 . Successful 30 | . 2 1 . 25 . 2 . Failed 12 | . 4 . . 6 . 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . . . . 1 . . . Manual 4 | . 3 . . 1 . . . Terminals 25 | . 6 . . 15 . 4 . Fabricators . | . . . . . . . . Repair Stations 10 | . . . . 10 . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 1 . 9 . 2 . Record 8 | . 2 . . 5 . 1 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . 10 . . . Scan Component 5 | . . . . 5 . . . Repair 5 | . . . . 5 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . 6 . . . Insert Component 3 | . . . . 3 . . . Analyze 2 | . . . . 2 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . . 6 . 1 . Full Trace Events 8 | . 2 . . 5 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired 5 | . . . . 5 . . . Time 197 | . . . . 197 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Active Infowar (turns) 6137 | 14 1118 . . 2303 772 1305 625 Optics 82 | . . . . . . . 82 Sensors 4815 | . . . . 2292 771 1305 447 Terrain 2842 | 14 155 . . 2303 370 . . Seismic 963 | . 963 . . . . . . T.N.C. 566 | . . . . 566 . . . Cloaking 172 | . . . . . . . 172 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Turns Passed 9108 | 116 1734 973 606 2307 877 1452 1043 Spaces Moved 5152 | 66 879 741 440 1127 503 806 590 Core 48 | 17 . . . . . . 31 Treads 12 | . . . . . 12 . . Legs 4738 | 49 879 741 440 1127 314 806 382 Wheels 177 | . . . . . 177 . . Hover 177 | . . . . . . . 177 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 50 Average Speed 131 | 110 120 120 127 122 145 157 137 Slowest Speed 650 | 150 190 120 130 126 400 196 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . 4 . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 85 87 24 58 12 19 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 31 | . 4 . . . 27 . . Terrain Destroyed 298 | . 62 45 9 10 80 15 77 Melee . | . . . . . . . . Projectile 19 | . . . . 6 7 4 2 AOE 278 | . 62 45 9 4 73 11 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total 6992 | 89 1413 788 472 1977 582 932 739 Wait 1289 | 3 411 5 15 755 7 59 34 Move 5137 | 65 878 732 439 1126 502 805 590 Hop 4 | . . 4 . . . . . Pick Up 75 | 5 9 3 2 18 12 14 12 Fast Attach 36 | 6 4 1 4 7 3 . 11 Attach 34 | 1 . 1 1 4 4 3 20 Detach 3 | . . . . 1 1 . 1 Swap 71 | 1 22 9 2 10 9 11 7 Drop 56 | . 11 4 3 14 5 12 7 Fire 262 | 8 68 16 6 40 39 28 57 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 25 | . 10 13 . 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 843 | -10/Materials | Discovered new exit (range 15) 1187 | -10/Materials | Discovered new exit (range 5) 1243 | -10/Materials | Identified exit to Materials 1295 | -10/Materials | Identified exit to Mines 1535 | -10/Materials | Discovered exit to Materials (range 15) 1658 | -10/Materials | Discovered exit to Materials (range 15) 1851 | -10/Materials | Entered Mines 1928 | -10/Mines | Learned location of Storage (-9) 1999 | -10/Mines | Discovered new exit (range 13) 2008 | -10/Mines | Core integrity fell below 50% 2064 | -10/Mines | Identified exit to Subcaves 2152 | -10/Mines | Discovered exit to Materials (range 10) 2316 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2386 | -10/Mines | Discovered exit to Materials (range 14) 2474 | -10/Mines | Build established: Scavenger-Mutant 2824 | -10/Mines | Entered Subcaves 2876 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2893 | -10/Subcaves | Learned Materials trap positions 2899 | -10/Subcaves | Discovered new exit (range 11) 2907 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2907 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2910 | -10/Subcaves | Identified exit to Materials 2914 | -10/Subcaves | Discovered exit to Materials (range 15) 2998 | -10/Subcaves | Build established: Mutant 3365 | -10/Subcaves | Core integrity fell below 20% 3430 | -10/Subcaves | Entered Materials 3430 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3431 | -8/Materials | Loaded intel: 12 trap records 3723 | -8/Materials | Build established: Scavenger-Skirmisher 3804 | -8/Materials | Discovered new exit (range 5) 3811 | -8/Materials | Identified exit to Factory 4047 | -8/Materials | Build established: Skirmisher 4525 | -8/Materials | Discovered exit to Factory (range 11) 4773 | -8/Materials | Met 7R-MNS 4880 | -8/Materials | Discovered exit to Factory (range 4) 4968 | -8/Materials | Repaired Mak. Leg 5008 | -8/Materials | Repaired Carbon-fiber Leg 5060 | -8/Materials | Repaired Cld. Ion Engine 5100 | -8/Materials | Build established: Mutant 5111 | -8/Materials | Repaired Nuclear Core+ 5138 | -8/Materials | Repaired Aluminum Leg 5155 | -8/Materials | Central database locked down 5737 | -8/Materials | Entered Factory 5737 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5738 | -7/Factory | Caught up to 7R-MNS 6037 | -7/Factory | Build established: Skirmisher 6159 | -7/Factory | Lost 4 parts (2n2u) 6163 | -7/Factory | Discovered new exit (range 15) 6229 | -7/Factory | Discovered new exit (range 8) 6240 | -7/Factory | Identified exit to Factory 6436 | -7/Factory | Garrison activated, responded to threat 6614 | -7/Factory | Entered another Factory area 6614 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6615 | -6/Factory | Caught up to 7R-MNS 6667 | -6/Factory | Garrison activated, responded to threat 7102 | -6/Factory | Build established: Scavenger-Skirmisher 7752 | -6/Factory | Discovered new exit (range 16) 7770 | -6/Factory | Identified exit to Factory 8066 | -6/Factory | Entered another Factory area 8066 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8067 | -5/Factory | Caught up to 7R-MNS 8128 | -5/Factory | Build established: Skirmisher 8540 | -5/Factory | Lost 5 parts (1p1u3w) 8675 | -5/Factory | Lost 6 parts (1p2n3w) 8754 | -5/Factory | Lost 5 parts (1p1n1u2w) 8848 | -5/Factory | Core integrity fell below 50% 8871 | -5/Factory | Core integrity fell below 20% 8896 | -5/Factory | Released all parts (5) 8901 | -5/Factory | Lost 14 parts (3p4n3u4w) 8952 | -5/Factory | Build established: Mutant 9109 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09091_ System corrupted: Phase Shifter rejected. 09093_ Penetrated by Slug. 09093_ Slug penetrates Wall. 09094_ R-10 Processor collects Phase Shifter. 09097_ Penetrated by Slug. 09097_ Slug penetrates Wall. 09102_ C-30 ARC bursts open, deploying its payload. 09102_ L-41 Fighter unfolds itself. 09102_ G-50 Soldier unfolds itself. 09103_ Penetrated by Slug. 09103_ Cloaking Device destroyed. 09103_ Slug penetrates Wall. 09103_ Backup Propulsion VII destroyed. 09106_ Penetrated by Slug. 09106_ Phase Shifter destroyed. 09106_ H-66 Slayer destroyed. 09107_ Wall collapses. 09107_ Penetrated by Slug. 09108_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????+ #???????????????????? | | ??????????????####+##### #??########?????????? | | ??????????????# # #? #?????????? | | ??????????????# """ # #? #?????????? | | ??????????????# """ # # #?????????? | | ??????????????# """ # # """""""???????????? | | ??????????????# + ; """""""???????????? | | ??????????????# # # """""""???????????? | | ??????????????# " " ]# #?""""""????????????? | | ??????????????# "R" # #?? ???????????? | | ??????????????# """ # #????####???????????? | | ??????????????########## #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????########?# %#???????????????????? | | ??????????????? = ?# #???????????????????? | | ?????????????# "" ?# ############????????? | | ?????????????# "Y" # + ? | | ?????????????# " " #A ;#########??????????? | | ?????????????# "%" #k ##??????????????????? | | ?????????????# = ; #???????????????????? | | ?????????????# hl R #???????????????????? | | ?????????????# # #???????????????????? | | ?????????????########### #???????????????????? | | ???????????????????????# R #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ k #???????????????????? | | ???????????????????????# ????????????? | | ???????????????????????+ #?????? | | ???????????????????????# p #?????? | | ???????????????????????# t! """ """ #?????? | | ???????????????????????# =%[""" """?????????? | | ???????????????????????########p """ """?????????? | | ??????????????????????????????? ??????????? | | ??????????????????????????????? """ "???????????? | | ???????????????????????????????? """ ""??????????? | | ???????????????????????????????? """ ""??????????? | | ???????????????????????????????? ??????????? | | ?????????????????????????????????"""?????????????? | | ?????????????????????????????????"""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 225 Resistance: TH 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Mak. Leg | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Leg | 27% | -8/Materials Carbon-fiber Leg | 63% | -8/Materials Cld. Ion Engine | 73% | -8/Materials Nuclear Core | 58% | -8/Materials Aluminum Leg | 13% | -8/Materials Studied --------- Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Close Call Fancy Inventory Hydra I Spy Novice Programmer Oops Please Form A Line Power Corrupts Serviceable Loadout Well Done Challenges ------------ None Game ------ Seed JammingMatterFemtoactuators Manual? 0 Play Time 01:40:44 Cumulative 8.4 hours Start 2025.11.29 @ 17:52:22 End 2025.11.29 @ 19:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25ec7a85-68a7-410c-b39f-1330bed1c64f