Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 18:48:14 Player: Zach Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (548) 548 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2248 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (65) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (15) --- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Visual Processing Unit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON ----------- Particle Gun Beam Cannon Heavy Mace > --- INVENTORY -------- Deuterium Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 30 | 7 5 11 7 Power 5 | 1 2 1 1 Engine 4 | 1 1 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 . 1 3 Treads . | . . . . Leg 6 | 2 . 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 4 1 Device 2 | . 1 1 . Storage 2 | 1 . 1 . Processor 3 | . 1 1 1 Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 11 | 3 1 5 2 Energy Gun 4 | . . 2 2 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 3 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 96 97 80 Engine 4 | . 5 3 6 Core 5 | . 8 7 . Leg 22 | . 28 22 16 Device 5 | . 8 6 . Storage 11 | . 14 11 9 Processor 10 | . 1 11 17 Hackware 3 | . . 3 7 Energy Gun 5 | . . 7 7 Energy Cannon 6 | . . 10 7 Ballistic Gun 12 | . 28 11 . Impact Weapon 2 | . . 1 8 Naked Turns . | . . . . Heaviest Build 38 | 11 14 38 38 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 7 | 1 . 1 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 6 8 13 15 Most Carried 15 | 4 8 15 8 Average Carried 6 | 1 5 8 7 Final Capacity 15 | 8 8 15 15 Final Carried 8 | 2 8 7 5 Class Distribution -------------------- 73% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 579 | 278 100 104 97 Remotely . | . . . . Salvage Created 751 | 85 142 131 393 Parts 31 | 1 12 4 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . 6 1 7 Melee 2 | . . . 2 Guns 6 | . 6 . . Cannons 2 | . . 1 1 Classes Destroyed 6 | 1 3 . 2 Worker 1 | . . . 1 Recycler 2 | 1 . 1 . Watcher 3 | . 1 1 1 Swarmer 4 | . 4 . . Grunt 7 | . 2 1 4 Sentry 3 | . . . 3 Best Kill Streak 4 | 1 4 1 4 Combat Bots Only 4 | . 4 1 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1788 | . 163 137 1488 Core 590 | . 21 12 557 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 91 97 . Volleys Fired 40 | 2 16 10 12 Largest 3 | 2 2 3 2 Hottest 145 | 40 40 145 125 Shots Fired 83 | 4 32 29 18 Gun 67 | 4 32 19 12 Cannon 16 | . . 10 6 Launcher . | . . . . Special . | . . . . Kinetic 45 | 4 32 9 . Thermal 38 | . . 20 18 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 4 6 6 11 Robot Miss Streak 8 | . 3 8 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 65 | 4 19 14 28 Core Hits 26 | 2 10 6 8 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . . . 3 Critical Strikes 5 | . . . 5 Burn 1 | . . . 1 Smash 4 | . . . 4 Melee Attacks 17 | . . . 17 Impact 17 | . . . 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1346 | 41 213 193 899 Guns 459 | 41 213 82 123 Cannons 213 | . . 107 106 Explosions . | . . . . Melee 670 | . . . 670 Ramming 4 | . . 4 . Kinetic 290 | 41 213 36 . Thermal 382 | . . 153 229 Explosive . | . . . . Electromagnetic . | . . . . Impact 670 | . . . 670 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 281 | . . 16 265 Projectiles 16 | . . 16 . Explosions . | . . . . Melee 265 | . . . 265 Knockbacks 5 | . . . 5 Impact 3 | . . . 3 Kinetic . | . . . . Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 198 | . 6 198 162 Average Temperature 77 | . 5 96 64 Received Heat Transfer 834 | . 60 72 702 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions 10 | . . . 10 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 879 | . . 287 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 195 | 5 195 141 137 Initial 81 | . 3 81 . Average 79 | 2 112 92 50 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 8 3 13 Peak Tracking Total 6 | . 4 1 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1163 | 86 285 489 303 Spaces Moved 594 | 65 181 241 107 Core 34 | 31 . . 3 Treads . | . . . . Legs 560 | 34 181 241 104 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 153 | 103 120 172 198 Slowest Speed 400 | 120 120 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 27 24 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 741 | 77 218 297 149 Wait 18 | . 8 6 4 Move 591 | 64 180 240 107 Hop . | . . . . Pick Up 25 | 4 7 12 2 Fast Attach 11 | 4 2 2 3 Attach 9 | 2 . 3 4 Detach 3 | . . 3 . Swap 10 | 1 3 6 . Drop 16 | . 2 14 . Fire 40 | 2 16 10 12 Melee 17 | . . . 17 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 3) 369 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 701 | -9/Materials | Build established: Gunner 823 | -9/Materials | Discovered new exit (range 16) 861 | -9/Materials | Entered another Materials area 861 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1015 | -8/Materials | Build established: Mutant 1125 | -8/Materials | Core integrity fell below 50% 1136 | -8/Materials | Core integrity fell below 20% 1164 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01115_ Destroyed Lgt. Nuclear Core. 01115_ G-47 Trooper system corrupted by crushing effect. 01115_ G-47 Trooper knocked back. 01115_ M-13 Machinist fits Backup Power I on G-47 Trooper. 01117_ Particle Gun destroyed. 01118_ Destroyed Particle Gun. 01118_ G-47 Trooper system corrupted by crushing effect. 01118_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 01119_ G-47 Trooper system terminally corrupted. 01119_ Aluminum Leg destroyed. 01125_ G-47 Trooper destroyed. 01126_ System Shield destroyed. 01129_ M-13 Machinist destroyed. 01135_ Hvy. Mace severed. 01136_ Acquired 10 matter. 01140_ Acquired Particle Gun. 01143_ Deuterium Engine destroyed. 01143_ Critical hit (Burn: +37). 01146_ Adv. Targeting Computer destroyed. 01160_ Aluminum Leg destroyed. 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