Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.03 @ 17:26:29 Player: odium reigns Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1914) 1914 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3949 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Terrain Scan Processor Salvage Targeting Computer Improved Light Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Heat Sink Heat Sink Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Shield Generator EM Pulse Gun Heavy EM Pulse Gun Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Plasma Cutter [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 46 | 6 1 14 25 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 . 8 8 Treads 14 | 2 . 4 8 Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 1 3 Device 3 | . . . 3 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 . 3 12 Energy Gun 8 | 2 . 2 4 Energy Cannon 4 | . . . 4 Ballistic Gun 5 | . . 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 25 | . . . 25 Power 3 | . . . 3 Propulsion 10 | . . . 10 Utility 2 | . . . 2 Weapon 10 | . . . 10 Highest Loss Streak 12 | . . . 12 To Critical Strikes . | . . . . Average Backups 16 | 3 6 14 20 Power 1 | 1 1 1 2 Propulsion 2 | 1 2 1 2 Utility 6 | . 2 4 10 Weapon 4 | 1 1 5 4 Tool/Special . | . . . . Unused Backups 19 | . . 5 14 Power 2 | . . 1 1 Propulsion . | . . . . Utility 12 | . . . 12 Weapon 4 | . . 4 . Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 85 93 87 Engine 9 | . 14 11 8 Treads 30 | . 28 31 29 Leg 4 | . . 9 . Device 3 | . . . 7 Storage 13 | . 14 18 8 Energy Gun 12 | . 28 14 8 Energy Cannon 2 | . . . 6 Ballistic Gun 11 | . . 7 18 Peak Build Rating 28 | 6 7 19 28 Average Rating 18 | 4 6 15 24 On Entrance 8 | . 6 7 19 Naked Turns 24 | . . . 24 Heaviest Build 113 | 10 30 113 106 Greatest Support 86 | 40 40 86 86 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 19 | 6 8 18 24 Most Carried 25 | 6 7 22 25 Average Carried 16 | 3 6 14 20 Final Capacity 25 | 8 15 25 5 Final Carried 22 | 6 6 22 5 Class Distribution -------------------- 59% | Mutant 21% | Skirmisher 8% | Scavenger-Skirmisher 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1207 | 260 . 295 652 Remotely . | . . . . Salvage Created 2467 | 145 70 1075 1177 Parts 154 | 11 3 73 67 Haulers Intercepted 3 | . . 3 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 44 | . 2 20 22 Guns 36 | . 2 20 14 Cannons 8 | . . . 8 Classes Destroyed 13 | 2 1 6 4 Worker 4 | . . 2 2 Builder 3 | . . 1 2 Tunneler 4 | 3 . . 1 Hauler 3 | . . 3 . Recycler 1 | 1 . . . Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 6 | . . 5 1 Swarmer 7 | . . 3 4 Grunt 20 | . 2 13 5 Brawler 2 | . . . 2 Sentry 12 | . . 4 8 Hunter 3 | . . . 3 Best Kill Streak 8 | 4 2 8 5 Combat Bots Only 6 | . 2 6 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 372 | . 6 77 289 Missed 102 | . 2 26 74 Hits 270 | . 4 51 215 Melee 3 | . . . 3 Projectile 267 | . 4 51 212 Critical Strikes 10 | . . . 10 Damage Taken 4053 | . 44 620 3389 Core 625 | . 12 57 556 Absorbed by Shields 51 | . . . 51 Core Remaining (%) 93 | 100 95 85 . Volleys Fired 162 | 6 8 77 71 Largest 4 | 2 2 2 4 Hottest 217 | 80 80 80 217 Shots Fired 414 | 12 16 154 232 Gun 375 | 12 16 154 193 Cannon 39 | . . . 39 Launcher . | . . . . Special . | . . . . Kinetic 177 | . . 45 132 Thermal 195 | 12 16 109 58 Explosive . | . . . . Electromagnetic 42 | . . . 42 Robot Hit Streak 20 | 9 11 13 20 Robot Miss Streak 5 | . 1 5 4 Penetration Max . | . . . . Secondary Targets 8 | . . 6 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 256 | 9 12 96 139 Core Hits 109 | 5 6 48 50 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 10 | . . 5 5 Burn 7 | . . 3 4 Destroy 2 | . . 2 . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4414 | 99 133 1390 2792 Guns 3410 | 99 133 1385 1793 Cannons 687 | . . . 687 Explosions 308 | . . . 308 Melee . | . . . . Ramming 9 | . . 5 4 Kinetic 1602 | . . 457 1145 Thermal 2215 | 99 133 928 1055 Explosive . | . . . . Electromagnetic 588 | . . . 588 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Matter Fused 1 | . . . 1 Energy Discharges 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles 13 | . . . 13 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . . . 46 Shots 1 | . . . 1 Rammed 1 | . . . 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 535 | 72 72 213 535 Average Temperature 117 | 32 36 44 180 Received Heat Transfer 1440 | . 24 258 1158 Effects 10 | . . . 10 Shutdowns 5 | . . . 5 Energy Bleed 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 3 1 Heat Transferred 4760 | 225 300 2283 1952 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 57 | 100 100 66 35 Level 1 42 | . . 33 64 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 394 | 10 50 295 394 Initial 104 | . . 3 104 Average 163 | 1 13 128 239 Influence Increases 1668 | 20 55 648 945 Destroy 0b10 Robot/C 880 | . 40 400 440 Destroy 0b10 Robot/NC 115 | 20 . 55 40 Destroy Leader 268 | . 10 126 132 Successful Hack 24 | . 5 5 14 Disable Machine 135 | . . . 135 Destroy Structure 51 | . . 2 49 Lose Combat Pursuer 195 | . . 60 135 Influence Decreases 1303 | 20 45 411 827 Entered New Map 150 | . . 7 143 Time Decay 903 | 20 45 404 434 Lost Part 250 | . . . 250 Squads Dispatched 13 | . 1 5 7 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 8 | . 1 3 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 4 32 47 Peak Tracking Total 12 | . 2 9 12 Tactical Retreats 9 | . . 3 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . . 9 Max in Single Turn 4 | . . . 4 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 4 2 Terminals 7 | . 1 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 2 8 7 Successful 9 | . 1 4 4 Failed 8 | . 1 4 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 2 8 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 1 4 4 Record 1 | . . . 1 Prototype ID Bank 1 | . . 1 . Emergency Access Points 2 | . . 1 1 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Dispatch Records 2 | . . 2 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 443 | . . . 443 Sensors 443 | . . . 443 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2445 | 118 163 1100 1064 Spaces Moved 965 | 57 86 471 351 Core 52 | 7 . . 45 Treads 794 | 50 86 352 306 Legs 119 | . . 119 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 50 Average Speed 186 | 146 160 169 222 Slowest Speed 465 | 160 160 240 465 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 18 50 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 52 | . . . 52 Melee . | . . . . Projectile 6 | . . . 6 AOE 46 | . . . 46 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1269 | 79 96 622 472 Wait 9 | . 1 8 . Move 962 | 56 85 470 351 Hop . | . . . . Pick Up 60 | 11 1 33 15 Fast Attach 6 | 1 . 2 3 Attach 32 | 5 1 6 20 Detach . | . . . . Swap 11 | . . 7 4 Drop 25 | . . 18 7 Fire 162 | 6 8 77 71 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 9) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 1132 | -9/Materials | Discovered new exit (range 11) 1184 | -9/Materials | Discovered new exit (range 14) 1382 | -9/Materials | Entered another Materials area 1382 | -8/Materials | Evolved 2 slots: Weapon x2 1743 | -8/Materials | Build established: Skirmisher 1998 | -8/Materials | Garrison activated, responded to threat 2219 | -8/Materials | Lost 9 parts (4n1u4w) 2358 | -8/Materials | Core integrity fell below 50% 2419 | -8/Materials | Core integrity fell below 20% 2446 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Deuterium Engine destroyed. G-47 Trooper knocked back. Hvy. EM Shotgun destroyed. G-47 Trooper destroyed. Lgt. Ion Engine destroyed. Adv. Treads destroyed. Knocked back. Material Processor disabled. U-05 Engineer lays Concrete. Imp. Medium Laser destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Dropped Huge Storage Unit. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. Slammed into A-02 Transporter. W-25 Informer sends out distress signal. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Acquired 88 matter. 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