Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 17:44:32 Player: shapeshifter Result: Destroyed by as-29201 with Assembled P-sword Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (5778) 5778 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2604) 2604 TOTAL SCORE: 14332 Bonus ------- Follower Combat Kills 459 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -455 Cogmind --------- Core Integrity 0/850 Matter 17/300 Energy 74/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved EM Pulse Cannon Improved EM Pulse Cannon Tesla Bomb Launcher Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Particle Charger Zionite Light Carapace > --- WEAPON ----------- Improved EM Pulse Cannon Neutron Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Sensor Array Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Experimental Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Tesla Bomb Launcher Tesla Bomb Launcher Tesla Bomb Launcher Neutron Missile Launcher Remote Datajack CR-A16's Pointy Stick DRS Beacon [Rating: 90] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 132 | 7 7 13 22 20 5 1 . 13 10 2 5 7 20 Power 22 | 1 2 2 2 5 3 . . 1 1 . . 1 4 Engine 14 | 1 2 2 2 2 2 . . 1 . . . 1 1 Core 5 | . . . . 3 1 . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 25 | 2 2 1 3 4 1 1 . 1 5 . 2 . 3 Treads . | . . . . . . . . . . . . . . Leg 25 | 2 2 1 3 4 1 1 . 1 5 . 2 . 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 2 1 4 7 8 . . . 4 3 2 2 1 9 Device 21 | 1 . 1 3 4 . . . 3 3 2 1 . 3 Storage 5 | 1 1 2 . . . . . . . . . . 1 Processor 4 | . . . . 2 . . . 1 . . . 1 . Hackware 1 | . . . 1 . . . . . . . . . . Protection 12 | . . 1 3 2 . . . . . . 1 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 2 6 10 3 1 . . 7 1 . 1 5 4 Energy Gun 8 | 1 . . 3 2 1 . . . 1 . . . . Energy Cannon 13 | . . 1 6 . . . . 2 . . . 3 1 Ballistic Gun 4 | 1 2 1 . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . Launcher 11 | . . 2 1 1 . . . 5 . . 1 . 1 Special Weapon 4 | . . . . . . . . . . . . 2 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 1 . . . 4 . . . 1 6 Corrupted Parts 8 | . . 1 6 . . . . . . . . . 1 System Corruption 41 | . . 10 23 . . . . . . . . . 8 Parts Lost 62 | . 1 3 10 5 2 1 . 12 . . 1 . 27 Power 14 | . 1 . 2 2 1 . . 2 . . . . 6 Propulsion 21 | . . 2 2 3 1 1 . 5 . . . . 7 Utility 17 | . . . 3 . . . . 3 . . 1 . 10 Weapon 10 | . . 1 3 . . . . 2 . . . . 4 Highest Loss Streak 10 | . 1 1 4 2 2 1 . 7 . . 1 . 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | 2 7 14 15 19 19 19 20 17 18 19 18 17 17 Power . | . . . . 1 1 2 2 . . 1 1 . . Propulsion . | . . . . . 1 . 1 . . . . . . Utility 4 | . 4 4 2 3 4 5 5 4 3 5 4 4 4 Weapon 10 | . 2 9 12 12 11 11 11 11 13 12 12 11 10 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 35 | . 5 6 1 4 1 . . 2 3 . . 9 4 Power 3 | . . 1 . 1 . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . Utility 17 | . 3 3 . . 1 . . . . . . 9 1 Weapon 13 | . 2 1 1 3 . . . 2 2 . . . 2 Tool/Special 2 | . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 99 89 67 88 99 100 100 50 61 100 98 97 93 Engine 9 | . 13 11 7 3 13 7 7 12 6 6 6 12 2 Core 1 | . . . . 9 1 7 7 . 1 6 6 . . Leg 21 | . 28 23 17 22 29 30 30 4 13 33 33 33 31 Device 12 | . 14 18 9 7 7 15 15 4 14 21 23 18 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 Processor 6 | . . . . 6 7 7 7 10 13 11 6 7 8 Protection 4 | . . 3 6 12 15 7 7 . . . 2 6 8 Energy Gun 6 | . 14 2 10 7 14 14 15 2 4 13 11 8 . Energy Cannon 2 | . . . . 7 . . . 5 . . . 1 7 Ballistic Gun 1 | . 14 . . . . . . . . . . . . Ballistic Cannon 1 | . . 13 4 . . . . . . . . . . Launcher 1 | . . 6 . . . . . . . . . . 1 Peak Build Rating 90 | 7 8 18 31 44 46 46 46 47 71 73 75 79 90 Average Rating 41 | 5 7 16 19 36 44 45 46 27 45 70 71 71 81 On Entrance 40 | . 7 8 18 30 44 46 46 46 26 71 71 73 78 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 108 | 12 20 62 71 89 102 100 100 100 73 75 93 108 108 Greatest Support 96 | 20 20 30 40 50 50 50 50 50 83 83 86 86 96 Greatest Overweight (x) 27 | . . 4 13 7 2 1 1 27 18 . 1 1 3 Average Overweight (x) 1 | . . 2 1 1 1 1 1 12 1 . . 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 16 16 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 10 15 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 7 14 15 19 19 19 20 17 19 20 19 19 18 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 10 15 19 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3189 | 287 188 651 564 409 88 60 . 400 117 20 120 40 245 Remotely . | . . . . . . . . . . . . . . Salvage Created 7063 | 49 680 1661 882 1062 497 154 . 411 45 73 502 . 1047 Parts 365 | 9 40 116 60 39 17 11 . 13 4 3 24 . 29 Haulers Intercepted 10 | . . 6 3 1 . . . . . . . . . Recyclers Shooed 4 | . . 2 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 11 10 . 32 . 3 18 2 . Prevented 17 | . . . . . 5 4 . 4 . . 4 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 155 | . 13 24 13 16 10 6 . 7 1 1 10 . 54 Guns 43 | . 13 . 6 2 5 2 . 5 1 1 8 . . Cannons 16 | . . 4 2 7 . . . 1 . . . . 2 AOE 85 | . . 20 5 4 3 4 . . . . 1 . 48 Classes Destroyed 19 | 1 6 3 1 2 . . . 2 . . . . 4 Worker 3 | . . 2 . 1 . . . . . . . . . Builder 11 | . 1 5 5 . . . . . . . . . . Tunneler 7 | 3 1 3 . . . . . . . . . . . Hauler 10 | . . 6 3 1 . . . . . . . . . Recycler 6 | . 1 2 2 1 . . . . . . . . . Operator 5 | . 1 1 1 2 . . . . . . . . . Watcher 11 | . 3 4 4 . . . . . . . . . . Swarmer 25 | . 3 6 4 . 3 6 . . . . 3 . . Grunt 42 | . 10 10 6 10 4 . . . . . 2 . . Brawler 4 | . . . . 2 2 . . . . . . . . Duelist 3 | . . . . . . . . 2 . . 1 . . Sentry 16 | . . 8 2 2 1 . . 2 . 1 . . . Demolisher 1 | . . . . . . . . 1 . . . . . Hunter 6 | . . . 1 . . . . 1 . . 4 . . Programmer 4 | . . . . 2 . . . 1 1 . . . . Enhanced Grunt 1 | . . . . . . . . 1 . . . . . Z-Light 11 | . . . . . . . . . . . . . 11 Assembler 1 | . . . . . . . . . . . . . 1 Assembled 39 | . . . . . . . . . . . . . 39 Golem 3 | . . . . . . . . . . . . . 3 Best Kill Streak 41 | 3 5 6 10 4 7 4 . 3 1 1 3 . 41 Combat Bots Only 40 | . 2 5 4 4 7 4 . 3 1 1 3 . 40 Max Kills in Single Turn 16 | 1 1 3 4 4 2 2 . 1 1 1 2 . 16 Gunslinging 1 | . . . . . 1 . . . . . 1 . . Exploded 16 | . . 2 3 4 2 2 . . . . 1 . 16 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 921 | . 60 57 111 140 45 38 . 167 2 9 71 . 221 Missed 295 | . 17 18 29 59 17 14 . 48 . 5 27 . 61 Hits 626 | . 43 39 82 81 28 24 . 119 2 4 44 . 160 Melee 56 | . . . . 2 . . . 17 . . . . 37 Projectile 570 | . 43 39 82 79 28 24 . 102 2 4 44 . 123 AOE 7 | . . . . . . . . 7 . . . . . Critical Strikes 9 | . . 1 3 . 1 . . 2 . . 1 . 1 Part Disruptions 5 | . . . . 2 . . . . . . . . 3 Damage Taken 11256 | . 529 524 1210 1161 469 230 . 1730 80 36 552 . 4735 Core 1966 | . 114 87 310 107 31 15 . 450 10 . 86 . 756 Absorbed by Shields 324 | . . . 95 . . 85 . 144 . . . . . Redirected to Shielding 311 | . . . . . . . . . . . . . 311 Ignored by Resistances 442 | . . . . 39 51 95 . 54 . 8 195 . . Regen/Repaired (Parts) 71 | . . . . . . . . . . . . 71 . Core Remaining (%) 57 | 100 54 78 43 . . . . 13 . . . . . Volleys Fired 444 | 17 66 65 61 52 17 10 . 43 14 3 28 12 56 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 1 2 Hottest 150 | 70 70 86 90 150 40 40 . 138 60 40 46 60 138 Shots Fired 726 | 34 132 87 113 103 30 17 . 67 21 6 47 12 57 Gun 444 | 34 132 4 58 53 26 14 . 42 21 6 42 12 . Cannon 193 | . . 46 49 48 . . . 15 . . . . 35 Launcher 78 | . . 37 6 2 4 3 . 10 . . 5 . 11 Special 11 | . . . . . . . . . . . . . 11 Kinetic 177 | 17 66 46 48 . . . . . . . . . . Thermal 351 | 17 66 4 . 101 26 14 . 42 21 6 42 12 . Explosive 18 | . . . . . . . . . . . . . 18 Electromagnetic 180 | . . 37 65 2 4 3 . 25 . . 5 . 39 Robot Hit Streak 16 | 5 9 8 16 13 10 4 . 10 9 12 7 . 6 Robot Miss Streak 18 | 1 4 11 18 2 1 3 . 2 . 1 4 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 1 2 . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . . 1 . . Shots Hit Robots 446 | 21 73 56 81 74 22 9 . 40 4 5 26 . 35 Core Hits 400 | 6 37 80 71 34 22 6 . 20 2 2 20 . 100 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 23 | 3 7 . . 4 3 . . 1 . . 2 . 3 Burn 20 | 3 7 . . 4 3 . . 1 . . 2 . . Corrupt 1 | . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16993 | 217 884 1990 1847 2010 672 353 . 909 91 96 798 . 7126 Guns 4395 | 217 884 . 674 784 419 164 . 577 91 96 489 . . Cannons 3155 | . . 793 709 890 . . . 170 . . . . 593 Explosions 9249 | . . 1197 464 336 253 189 . 162 . . 309 . 6339 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1943 | 93 373 793 684 . . . . . . . . . . Thermal 4521 | 124 511 . 183 1816 419 164 . 577 91 96 489 . 51 Explosive 5234 | . . 67 . . . . . . . . . . 5167 Electromagnetic 5101 | . . 1130 980 194 253 189 . 332 . . 309 . 1714 Impact . | . . . . . . . . . . . . . . Slashing 194 | . . . . . . . . . . . . . 194 Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . 1 10 25 4 . . . 2 . . . . 16 Average Corruption 2 | . 1 10 8 3 . . . 1 . . . . 7 Corruption Purged 4 | . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 83 | . 2 2 21 3 . . . 53 . . . . 2 Message Errors 20 | . . 1 2 1 . . . 14 . . . . 2 Matter Fused 30 | . 1 1 9 . . . . 19 . . . . . Heat Flow Errors 12 | . . . 5 1 . . . 6 . . . . . Energy Discharges 8 | . . . 3 . . . . 5 . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 4 | . 1 . . . . . . 3 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 4 | . . . . 1 . . . 3 . . . . . Alerts 2 | . . . 1 . . . . 1 . . . . . Overload Shots 33 | . . . . . . . . 14 7 . . 12 . Overflow Damage 391 | . . 2 50 4 . . . . . . . . 335 Projectiles 4 | . . . . 4 . . . . . . . . . Explosions 387 | . . 2 50 . . . . . . . . . 335 Melee . | . . . . . . . . . . . . . . Knockbacks 20 | . . 12 8 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . 11 7 . . . . . . . . . . Secondary 2 | . . 1 1 . . . . . . . . . . Self-Inflicted Damage 316 | . . 76 32 . 43 . . . . . . . 165 Shots 13 | . . 5 2 . 3 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 543 | 110 274 5 260 443 119 50 . 331 63 8 71 253 543 Average Temperature 86 | 45 63 3 80 130 53 15 . 83 16 2 20 96 167 Received Heat Transfer 2433 | . 261 153 528 423 180 8 . 92 . 6 18 . 764 Effects 10 | . 1 . . 2 . . . 1 . . . 3 3 Shutdowns 1 | . . . . . . . . 1 . . . . . Interference 5 | . 1 . . . . . . . . . . 3 1 Matter Decay 1 | . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 1 . . 1 . 4 Combat Hostiles 6 | . . . . . . . . 1 . . 1 . 4 Parts Fried 13 | . . 5 1 . . . . 2 . . 5 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . 3 2 . . . . . . . . Combat Hostiles 5 | . . . . 3 2 . . . . . . . . Parts Melted 25 | . 6 . . 7 4 . . 4 . . 4 . . Heat Transferred 9778 | 592 1998 . 300 3097 999 296 . 1003 148 185 1110 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 15 | . . 6 4 3 . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 1 | . . 1 . 1 . . . . . . . . . Low Security (%) 90 | 100 100 77 100 87 . . . . 100 . . . . Level 1 9 | . . 22 . 12 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 347 | 10 81 347 164 237 . . . . 69 . . . . Initial 127 | . . . 127 12 . . . . 55 . . . . Average 82 | . 34 156 83 74 . . . . 13 . . . . Influence Increases 3731 | 15 392 955 471 560 255 232 . 384 192 20 255 . . Destroy 0b10 Robot/C 2260 | . 260 480 260 320 200 180 . 300 40 20 200 . . Destroy 0b10 Robot/NC 290 | 15 35 115 75 25 . . . 20 5 . . . . Destroy Leader 514 | . 66 140 84 92 10 30 . 30 22 . 40 . . Allied During Kill 58 | . . . . . . 22 . 34 2 . . . . Successful Hack 35 | . 15 4 . . . . . . 16 . . . . Disable Machine 255 | . . 135 . 60 . . . . 60 . . . . Destroy Structure 139 | . 1 81 22 3 . . . . 32 . . . . Lose Combat Pursuer 180 | . 15 . 30 60 45 . . . 15 . 15 . . Influence Decreases 3731 | 15 392 652 746 402 441 213 19 296 263 37 244 11 . Entered New Map 332 | . . . 176 16 69 . 19 . 33 8 . 11 . Time Decay 3122 | 15 382 622 470 346 352 186 . 266 220 29 234 . . Lost Part 250 | . 10 30 100 40 20 10 . 30 . . 10 . . Lost Ally 27 | . . . . . . 17 . . 10 . . . . Squads Dispatched 14 | . 2 1 3 5 . . . . 3 . . . . Investigation 5 | . 1 . 2 . . . . . 2 . . . . Extermination 3 | . . . . 2 . . . . 1 . . . . Reinforcement 6 | . 1 1 1 3 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 31 | . 2 1 1 . . . . 27 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 237 | . 18 34 24 26 12 9 . 14 4 1 11 . 84 Peak Tracking Total 39 | . 3 4 5 5 7 4 . 4 1 1 3 . 39 Tactical Retreats 14 | . 1 . 1 2 1 . . . 1 . 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . 2 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 28 | . . 10 . 4 1 . . 4 4 . . 3 2 Max in Single Turn 2 | . . 2 . 2 1 . . 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 30 | . 9 6 3 3 . . 3 . 4 1 . 1 . Terminals 16 | . 7 2 3 1 . . . . 3 . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 . 1 . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 86 | . 25 14 7 4 . . 24 . 10 1 . 1 . Successful 53 | . 12 10 1 2 . . 24 . 2 1 . 1 . Failed 33 | . 13 4 6 2 . . . . 8 . . . . Catastrophic 4 | . 1 1 . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 20 2 2 . . . . . 2 . . . . Terminals 40 | . 22 5 7 1 . . . . 5 . . . . Fabricators 6 | . . . . 1 . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . 3 4 . 2 . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 30 | . 2 1 1 . . . 24 . . 1 . 1 . Record 6 | . . . . . . . 6 . . . . . . Part Schematic 12 | . . . . . . . 11 . . . . 1 . Robot Schematic 4 | . . . . . . . 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 3 . 1 . . . . . . . . . Retrieve Components 6 | . 2 3 . 1 . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 8 1 . . . . . . 1 . . . . Terminals 10 | . 8 1 . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 3 | . 3 . . . . . . . . . . . . Skim 6 | . 5 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . Used 2 | . 1 1 . . . . . . . . . . . Hacking Detections 16 | . 7 4 1 1 . . . . 3 . . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . Feedback Events 2 | . . . 2 . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . 11 . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 40 | . 7 25 . 8 . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 6 | . . . . . 2 . . 3 1 . . . . Largest Group 3 | . . . . . 2 2 1 3 2 . . . . Highest-Rated Group 155 | . . . . . 48 48 32 155 68 . . . . Highest-Rated Ally 96 | . . . . . 32 32 32 96 34 . . . . Total Orders 5 | . . . . . . . 2 3 . . . . . STAY 3 | . . . . . . . 1 2 . . . . . FOLLOW 2 | . . . . . . . 1 1 . . . . . Ally Attacks 74 | . . . . . . 14 . 52 8 . . . . Total Damage 2494 | . . . . . . 308 . 1747 439 . . . . Kills 18 | . . . . . . 3 . 12 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 11156 | 15 1411 1588 111 374 842 431 143 462 248 767 558 2597 1609 Optics 2158 | . . . . . . . . . . . . 549 1609 Sensors 5873 | . . . . 374 842 431 143 462 248 767 558 2048 . Terrain 111 | . . . 111 . . . . . . . . . . Seismic 3016 | 15 1411 1588 . . . . . . . 2 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . . . . 3 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 18924 | 140 1422 2301 1184 1674 842 431 143 4021 1128 767 558 2597 1716 Spaces Moved 7712 | 80 727 809 417 664 351 213 78 528 461 603 345 1317 1119 Core 343 | 27 . . 23 . . . . 263 29 . . . 1 Treads . | . . . . . . . . . . . . . . Legs 7369 | 53 727 809 394 664 351 213 78 265 432 603 345 1317 1118 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 181 181 181 181 181 122 122 120 190 110 Average Speed 215 | 96 120 252 204 212 217 181 181 714 229 122 138 190 132 Slowest Speed 1400 | 120 120 385 700 595 251 181 181 1400 950 122 192 190 310 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 95 63 27 15 50 45 68 73 9 75 55 87 91 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . Known Exits Taken 10 | . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched 22 | . . . . . 10 . . 1 . 3 4 4 . Spaces Dug 34 | . . 28 . . . . . 2 4 . . . . Terrain Destroyed 313 | . . 82 27 . . . . 8 7 . . . 189 Melee . | . . . . . . . . . . . . . . Projectile 19 | . . . . . . . . 8 7 . . . 4 AOE 294 | . . 82 27 . . . . . . . . . 185 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9384 | 112 1158 977 633 829 398 241 80 721 513 630 390 1409 1293 Wait 739 | . 331 49 101 44 3 15 3 91 13 16 4 17 52 Move 7699 | 79 726 808 416 663 350 212 77 527 460 602 344 1316 1119 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 9 17 20 20 19 4 1 . 9 9 1 1 25 13 Fast Attach 37 | 1 . 3 4 10 1 . . 2 7 3 2 2 2 Attach 81 | 6 1 3 13 12 2 1 . 14 4 . 1 3 21 Detach 16 | . . . . 1 . . . 10 1 . . 1 3 Swap 80 | . 6 14 11 6 5 2 . 9 . 1 6 7 13 Drop 119 | . 11 15 7 22 4 . . 7 5 4 4 26 14 Fire 444 | 17 66 65 61 52 17 10 . 43 14 3 28 12 56 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire 16 | . . . . . 12 . . 4 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 14) 141 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Discovered new exit (range 8) 743 | -10/Materials | Discovered new exit (range 10) 753 | -10/Materials | Discovered new exit (range 11) 853 | -10/Materials | Discovered new exit (range 11) 941 | -10/Materials | Derelicts attacked the area 948 | -10/Materials | Discovered new exit (range 16) 1382 | -10/Materials | Loaded intel: 24 non-interactive machine locations 1465 | -10/Materials | Learned location of 3 exits from Materials 1492 | -10/Materials | Learned location of 1 exit from Storage 1528 | -10/Materials | Loaded intel: 11 interactive machine locations 1563 | -10/Materials | Entered another Materials area 1563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1564 | -9/Materials | Identified exit to Mines 1565 | -9/Materials | Identified exit to Materials 3829 | -9/Materials | System corruption reached 10% 3864 | -9/Materials | Entered another Materials area 3864 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3865 | -8/Materials | Identified exit to Storage 4243 | -8/Materials | Lost 4 parts (1p1u2w) 4495 | -8/Materials | Hacking Suite fried by hacking feedback 4582 | -8/Materials | Core integrity fell below 50% 4602 | -8/Materials | System corruption reached 10% 4682 | -8/Materials | Build established: Scavenger-Mutant 5035 | -8/Materials | Discovered new exit (range 3) 5048 | -8/Materials | Entered Factory 5048 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5054 | -7/Factory | Discovered new exit (range 12) 5664 | -7/Factory | Build established: Mutant 6088 | -7/Factory | Build established: Scavenger-Mutant 6562 | -7/Factory | Build established: Mutant 6719 | -7/Factory | Identified exit to Lower Caves 6722 | -7/Factory | Entered Lower Caves 6802 | -7/Lower Caves | Learned 4 Factory zone layouts 7051 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7103 | -7/Lower Caves | Destroyed 7 combat bots 7330 | -7/Lower Caves | Discovered new exit (range 5) 7344 | -7/Lower Caves | Build established: Scavenger-Mutant 7555 | -7/Lower Caves | Identified exit to Lower Caves 7564 | -7/Lower Caves | Entered another Lower Caves area 7564 | -7/Lower Caves | Accompanied by 2 allies 7778 | -7/Lower Caves | Encountered a Warlord checkpoint 7908 | -7/Lower Caves | Discovered new exit (range 13) 7924 | -7/Lower Caves | Identified exit to Data Miner 7995 | -7/Lower Caves | Entered Data Miner 7995 | -7/Data Miner | Accompanied by 1 ally 7995 | -7/Data Miner | Discovered new exit (range 6) 8033 | -7/Data Miner | Met Data Miner 8064 | -7/Data Miner | Learned location of Section 7 (-2) 8064 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8096 | -7/Data Miner | Received God Mode back door access code from Data Miner 8136 | -7/Data Miner | Identified exit to Proximity Caves 8138 | -7/Data Miner | Entered Proximity Caves 8138 | -6/Proximity Caves | Accompanied by 1 ally 8571 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8637 | -6/Proximity Caves | Lost 7 parts (1p2n3u1w) 8802 | -6/Proximity Caves | Core integrity fell below 50% 8883 | -6/Proximity Caves | Build established: Mutant 9137 | -6/Proximity Caves | Lost 4 allies 9235 | -6/Proximity Caves | Escorted by Enhanced Grunt 9279 | -6/Proximity Caves | Discovered new exit (range 10) 10313 | -6/Proximity Caves | Found Prototype Launcher 10314 | -6/Proximity Caves | Identified Tesla Bomb Launcher 10330 | -6/Proximity Caves | Found Tesla Bomb Launcher 10345 | -6/Proximity Caves | Found Tesla Bomb Launcher 10507 | -6/Proximity Caves | Found Prototype Launcher 10507 | -6/Proximity Caves | Identified Gui. Missile Launcher 10574 | -6/Proximity Caves | Found Gui. Missile Launcher 11925 | -6/Proximity Caves | Core integrity fell below 20% 12137 | -6/Proximity Caves | Identified exit to Factory 12159 | -6/Proximity Caves | Entered Factory 12159 | -6/Factory | Accompanied by 2 allies 12159 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12160 | -6/Factory | Identified exit to Factory 12519 | -6/Factory | Discovered new exit (range 16) 12592 | -6/Factory | Identified exit to Lower Caves 13242 | -6/Factory | Cargo convoy interrupted 13287 | -6/Factory | Entered Lower Caves 13308 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13324 | -6/Lower Caves | Encountered a Warlord checkpoint 13352 | -6/Lower Caves | Learned location of Zion (-6) 13632 | -6/Lower Caves | Learned Factory trap positions 13804 | -6/Lower Caves | Discovered new exit (range 9) 13813 | -6/Lower Caves | Identified exit to Lower Caves 13823 | -6/Lower Caves | Learned 8 Factory zone layouts 14054 | -6/Lower Caves | Entered another Lower Caves area 14286 | -6/Lower Caves | Learned Factory terminal intel 14505 | -6/Lower Caves | Found DRS Beacon 14531 | -6/Lower Caves | Discovered new exit (range 4) 14538 | -6/Lower Caves | Identified exit to Zion 14612 | -6/Lower Caves | Entered Zion 14759 | -6/Zion | Discovered new exit (range 10) 15440 | -6/Zion | Found CR-A16's Pointy Stick 15775 | -6/Zion | Met Imprinter 16133 | -6/Zion | Discovered new exit (range 4) 16133 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16395 | -6/Zion | Found Prototype Special Weapon 16398 | -6/Zion | Found Prototype Special Weapon 16401 | -6/Zion | Found Prototype Special Weapon 16404 | -6/Zion | Found Prototype Special Weapon 16545 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 16667 | -6/Zion | Found Prototype Hackware 16670 | -6/Zion | Found Prototype Processor 16673 | -6/Zion | Found Prototype Processor 16677 | -6/Zion | Found Prototype Processor 16680 | -6/Zion | Found Prototype Processor 16683 | -6/Zion | Found Prototype Processor 16686 | -6/Zion | Found Prototype Processor 16689 | -6/Zion | Found Prototype Processor 17207 | -6/Zion | Identified exit to Deep Caves 17209 | -6/Zion | Entered Deep Caves 17453 | -6/Deep Caves | Attacked by Z-Imprinter 17477 | -6/Deep Caves | Destroyed Z-Imprinter 17547 | -6/Deep Caves | Z-Facility disabled 17636 | -6/Deep Caves | Found Prototype Protection 17637 | -6/Deep Caves | Identified Zio. Weapon Casing 17702 | -6/Deep Caves | Found Zio. Weapon Casing 18244 | -6/Deep Caves | Discovered new exit (range 6) 18370 | -6/Deep Caves | Spotted Golem 18690 | -6/Deep Caves | Destroyed Golem 18725 | -6/Deep Caves | Spotted Golem 18773 | -6/Deep Caves | Core integrity fell below 50% 18780 | -6/Deep Caves | Destroyed Golem 18793 | -6/Deep Caves | Found GOLEM Unit 18806 | -6/Deep Caves | Triggered Deep Caves wall 18806 | -6/Deep Caves | Spotted Assembler 18806 | -6/Deep Caves | Spotted Assembler 18809 | -6/Deep Caves | Lost 10 parts (2p3n5u) 18813 | -6/Deep Caves | Exposed GOLEM chamber 18831 | -6/Deep Caves | Destroyed Assembler 18852 | -6/Deep Caves | Lost 3 parts (1n2u) 18864 | -6/Deep Caves | Core integrity fell below 20% 18873 | -6/Deep Caves | Destroyed 40 combat bots 18910 | -6/Deep Caves | System corruption reached 10% 18925 | -6/Deep Caves | Destroyed by as-29201 with Assembled P-sword Last Messages --------------- integration. 18901_ GOLEM Unit springs to life. 18902_ Golem GOLEM Unit beginning Asb. Alloy Leg integration. 18909_ as-93830 released from Mobile Assembly Unit. 18909_ Acquired Corrupted Lgt. Deuterium Engine. 18909_ Integrated Corrupted Lgt. Deuterium Engine (+8). 18910_ Knocked back. 18915_ Tesla Bomb Launcher destroyed. 18916_ Zio. Composite Leg I destroyed. 18916_ System corrupted by crushing effect (+5). 18917_ SZ=4>MIM, /B ZUP5B IPTHK3>LOWDJF 18917_ Knocked back. 18919_ as-90476 released from Mobile Assembly Unit. 18920_ Lgt. Deuterium Engine destroyed. 18922_ Broken Zio. Composite Leg I destroyed. 18924_ Discarded GOLEM Unit. Map ----- +----------------------------------------------------+ | ??????????? ??????????????? | | ?????????? ????#????????? | | ????????? # ? ????????? | | ?????????" # # ????????? | | ????????? # #?##????? | | ????????"" # #? #????? | | ????????? #? #????? | | ????????""" #? #????? | | ????????" ## #????? | | ????????" # #????? | | ????????" ????? | | ????????# ?????? | | ?????????" ?????? | | ????????"" #####?? | | ???????"" h " ##? | | ???????" G """"" #? | | ???????" G = # " " ## | | ??????### [ = """ %""# | | ??""""" " # | | ??" """# | | ??" = ### | | ??" aa # | | ??" a ### | | ??" a ##? | | ??" aa #? | | ??" a@ #? | | ??""""" #? | | ??????### ! ! #? | | ???????" #? | | ???????" !] #? | | ???????" = !] #? | | ???????"" !] ## | | ????????"" ! # | | ????????# ]] ] # | | ????????" # | | ????????" = = # | | ????????" = ] | | ????????""" = | | ????????" | | ????????"" # | | ????????" # | | ????????"" ## | | ????????" # " #? | | ????????" #### ## ## ##? | | ????????""" ##???# ## ####?? | | ?????????? ?????#### #????? | | ???????????##??????????#?????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 400 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Flamer | -6/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSystemCompressor Manual? 0 Play Time 01:24:03 Cumulative 697.9 hours Start 2026.02.12 @ 14:24:32 End 2026.02.12 @ 17:44:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 868 Rogue 868 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/1/3/3/2/0/2/2/0/0 Lore% 96 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc7392ad-d679-4ece-b7da-2d6853fc867e