Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 17:47:01 Player: star Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1475) 1475 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5458 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 18/300 Energy 98/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Siege Treads Hardened Heavy Armor Plating Authchip [Device] Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Visual Processing Unit Signal Interpreter Salvage Targeting Computer Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Flak Gun > --- INVENTORY -------- Angular Momentum Engine Energy Well Experimental Propulsion Shielding Hardened Heavy Armor Plating Shield Generator System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Authchip [Device] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 6 | . . 2 . . . 4 . . Weapon . | . . . . . . . . . Parts Attached 52 | 6 3 12 15 2 2 12 . . Power 7 | 1 1 1 2 . . 2 . . Engine 6 | 1 1 1 2 . . 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 1 2 1 2 1 . . Treads 5 | . . . 2 1 1 1 . . Leg 1 | . . . . . 1 . . . Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 5 4 1 . 6 . . Device 4 | . . 1 . . . 3 . . Storage 3 | 1 . 1 1 . . . . . Processor 4 | . 1 1 . 1 . 1 . . Hackware . | . . . . . . . . . Protection 7 | . . 2 3 . . 2 . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 5 7 . . 3 . . Energy Gun 9 | 1 . 3 5 . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 5 | 1 1 2 . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 2 . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 5 . . 2 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 8 | . . . . . . 8 . . Parts Lost 13 | . 1 1 3 . . 5 1 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 1 . Utility 6 | . . . 1 . . 3 . 2 Weapon 3 | . 1 . 1 . . 1 . . Highest Loss Streak 2 | . 1 1 1 . . 2 1 1 To Critical Strikes . | . . . . . . . . . Average Backups 12 | . 5 8 9 16 20 18 13 3 Power . | . 1 1 1 1 1 . . . Propulsion . | . . . . . . . . 1 Utility 6 | . 1 3 3 9 13 11 8 1 Weapon 3 | . . 3 4 5 5 5 3 . Tool/Special . | . . . . . . . . . Unused Backups 20 | . 1 3 . 1 . 1 10 4 Power 1 | . 1 . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 13 | . . . . 1 . 1 9 2 Weapon 5 | . . 3 . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 97 93 98 100 100 92 63 29 Engine 9 | . 14 10 11 11 11 9 4 . Treads 13 | . . . 16 22 21 17 8 . Wheel 4 | . 28 21 4 . . . . . Device 4 | . . 9 1 . . 9 13 9 Storage 8 | . 14 11 11 11 11 6 4 . Processor 16 | . 12 11 11 19 22 19 20 19 Protection 11 | . . 6 20 13 11 12 . . Energy Gun 11 | . 5 9 16 19 22 5 . . Energy Cannon 1 | . . . 2 2 . 3 . . Ballistic Gun 2 | . 21 12 . . . 3 . . Peak Build Rating 53 | 6 9 15 17 22 25 53 48 14 Average Rating 21 | 4 8 13 16 19 23 43 27 11 On Entrance 17 | . 6 9 14 16 22 25 49 14 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 11 15 29 59 59 57 83 61 3 Greatest Support 91 | 20 20 20 40 43 51 91 56 3 Greatest Overweight (x) 3 | 2 . 2 3 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 5 Average Capacity 15 | 7 8 9 14 20 20 20 14 5 Most Carried 20 | 2 7 10 13 20 20 20 20 5 Average Carried 12 | . 5 8 9 16 20 18 14 4 Final Capacity 20 | 8 8 10 20 20 20 20 5 5 Final Carried 20 | 2 6 9 13 20 20 20 5 5 Class Distribution -------------------- 64% | Mutant 33% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Matter Collected 920 | 223 89 179 162 109 . 155 . 3 Remotely . | . . . . . . . . . Salvage Created 1992 | . 196 380 786 354 . 276 . . Parts 114 | . 15 25 42 12 . 20 . . Haulers Intercepted 4 | . . 1 2 . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 34 | . 7 6 11 5 . 5 . . Guns 24 | . 5 6 9 4 . . . . Cannons 3 | . . . . 1 . 2 . . AOE 4 | . 2 . . . . 2 . . Classes Destroyed 9 | . 2 3 2 . . 2 . . Worker 1 | . . . 1 . . . . . Builder 2 | . . . . . . 2 . . Hauler 4 | . . 1 2 . . 1 . . Operator 1 | . . . 1 . . . . . Swarmer 3 | . 3 . . . . . . . Grunt 14 | . 4 1 3 3 . 3 . . Brawler 1 | . . 1 . . . . . . Sentry 15 | . . 4 8 2 . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 4 | . 4 2 3 3 . 2 . . Combat Bots Only 4 | . 4 2 3 3 . 2 . . Max Kills in Single Turn 2 | . 2 1 1 1 . 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 285 | . 22 23 41 11 . 103 2 83 Missed 82 | . 7 4 11 2 . 26 1 31 Hits 203 | . 15 19 30 9 . 77 1 52 Melee 1 | . . . . . . . 1 . Projectile 202 | . 15 19 30 9 . 77 . 52 Critical Strikes 9 | . . 1 . 1 . 3 . 4 Damage Taken 3126 | . 194 329 539 125 . 1063 32 844 Core 1118 | . 28 115 76 47 . 57 32 763 Absorbed by Shields 69 | . . . . . . 69 . . Redirected to Shielding 166 | . . . . . . 166 . . Regen/Repaired (Parts) 64 | . . 64 . . . . . . Core Remaining (%) 76 | 100 88 . . . 40 . . . Volleys Fired 124 | . 18 22 40 9 . 35 . . Largest 2 | . 2 2 2 2 . 2 . . Hottest 113 | . 60 88 90 113 . 98 . . Shots Fired 216 | . 29 44 71 17 . 55 . . Gun 178 | . 29 44 64 13 . 28 . . Cannon 21 | . . . 4 4 . 13 . . Launcher 14 | . . . . . . 14 . . Special 3 | . . . 3 . . . . . Kinetic 70 | . 27 27 . . . 16 . . Thermal 41 | . . 17 7 4 . 13 . . Explosive 14 | . . . . . . 14 . . Electromagnetic 91 | . 2 . 64 13 . 12 . . Robot Hit Streak 17 | . 6 8 17 7 . 8 . . Robot Miss Streak 5 | . 2 2 2 2 . 5 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 161 | . 20 32 59 13 . 37 . . Core Hits 105 | . 12 15 33 11 . 34 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3321 | . 266 420 1075 197 . 1357 . 6 Guns 2072 | . 154 420 967 135 . 396 . . Cannons 201 | . . . . 62 . 139 . . Explosions 1038 | . 112 . 108 . . 818 . . Melee . | . . . . . . . . . Ramming 10 | . . . . . . 4 . 6 Kinetic 551 | . 142 206 . . . 203 . . Thermal 635 | . 112 214 108 62 . 139 . . Explosive 818 | . . . . . . 818 . . Electromagnetic 1307 | . 12 . 967 135 . 193 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . . . 1 1 . 14 22 29 Average Corruption 8 | . . . 1 1 . 12 20 22 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . 5 9 . 23 4 23 Message Errors 20 | . . . 1 3 . 3 3 10 Matter Fused 10 | . . . 1 3 . 5 1 . Heat Flow Errors 9 | . . . 1 . . 6 . 2 Energy Discharges 5 | . . . 1 1 . 1 . 2 Parts Fused 3 | . . . . . . 2 . 1 Data Loss (minor) 7 | . . . 1 1 . 3 . 2 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . . 1 . . . 1 Misdirections 3 | . . . . . . 1 . 2 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . 6 . . 10 . . Projectiles . | . . . . . . . . . Explosions 16 | . . . 6 . . 10 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 154 | . 39 . 112 . . . . 3 Shots 4 | . 1 . 3 . . . . . Rammed 3 | . . . . . . 1 . 2 Targets Rammed 3 | . . . . . . 1 . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 374 | . 37 27 195 195 . 374 . 179 Average Temperature 72 | . 9 9 49 59 . 118 . 99 Received Heat Transfer 887 | . 66 96 135 75 . 410 . 105 Effects 2 | . . . . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . 2 . . 1 . . Combat Hostiles 3 | . . . 2 . . 1 . . Parts Fried 11 | . . . 8 . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1151 | . 150 518 150 111 . 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 164 | . 160 85 164 62 . 64 . 67 Initial 59 | . . 59 8 23 . . . . Average 30 | . 76 32 89 9 . 9 . 1 Influence Increases 1336 | . 190 197 462 160 . 237 . 90 Destroy 0b10 Robot/C 700 | . 140 120 220 120 . 100 . . Destroy 0b10 Robot/NC 55 | . . 5 20 10 . 20 . . Destroy Leader 210 | . 30 52 94 . . 34 . . Allied During Kill 25 | . . . . 20 . 5 . . Successful Hack 9 | . . 3 6 . . . . . Disable Machine 120 | . 15 . 90 . . 15 . . Destroy Structure 97 | . 5 2 17 10 . 63 . . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 105 | . . 15 15 . . . . 75 Influence Decreases 1269 | . 50 316 422 221 . 235 2 23 Entered New Map 134 | . . 81 13 38 . . 2 . Time Decay 1037 | . 40 225 384 183 . 182 . 23 Lost Part 75 | . 10 10 25 . . 30 . . Lost Ally 23 | . . . . . . 23 . . Squads Dispatched 10 | . 2 . 1 . . 3 . 4 Investigation 2 | . 1 . . . . . . 1 Extermination 3 | . . . . . . 1 . 2 Reinforcement 5 | . 1 . 1 . . 2 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Distress Signals 9 | . 2 5 1 . . . . 1 Communications Jammed 1 | . . . . . . 1 . . Distress Signals 1 | . . . . . . 1 . . Times Spotted 77 | . 7 13 14 4 . 14 6 19 Peak Tracking Total 14 | . 5 3 3 2 . 4 6 14 Tactical Retreats 3 | . . 1 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Traps Triggered 4 | . . 1 1 . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Machines Disabled 8 | . 1 . 6 . . 1 . . Max in Single Turn 1 | . 1 . 1 . . 1 . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 5 | . . . 5 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Machines Accessed 8 | . . 2 3 1 . . . 2 Terminals 5 | . . 1 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 20 | . . 7 5 2 . . . 6 Successful 6 | . . 3 2 . . . . 1 Failed 14 | . . 4 3 2 . . . 5 Catastrophic 5 | . . 1 1 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 9 | . . 4 3 2 . . . . Terminals 11 | . . 4 5 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 3 . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 2 | . . . 2 . . . . . Open Door 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 1 | . . 1 . . . . . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 2 1 . . . 2 Full Trace Events 3 | . . 2 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . 7 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Total Allies 7 | . . . . 7 . . . . Largest Group 7 | . . . . 7 7 7 . . Highest-Rated Group 106 | . . . . 106 106 106 . . Highest-Rated Ally 34 | . . . . 34 34 34 . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . 3 . 6 . . Total Damage 262 | . . . . 127 . 135 . . Kills 3 | . . . . 1 . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 2433 | . 147 547 . . . 968 87 684 Optics 2433 | . 147 547 . . . 968 87 684 Jamming 603 | . . . . . . 549 54 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Turns Passed 5132 | 53 157 572 1001 1108 499 971 87 684 Spaces Moved 2561 | 47 117 363 405 417 200 376 86 550 Core 622 | 7 . . . . . . 65 550 Treads 1289 | . . . 275 417 200 376 21 . Legs . | . . . . . . . . . Wheels 650 | 40 117 363 130 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 95 240 240 160 50 50 Average Speed 147 | 85 80 93 167 240 240 209 96 50 Slowest Speed 240 | 150 80 110 240 240 240 240 240 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 28 25 47 87 26 14 75 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 63 | . 4 . 16 . . 43 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 63 | . 4 . 16 . . 43 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Total 3632 | 56 156 552 588 507 219 500 93 961 Wait 721 | 2 13 142 66 17 16 62 . 403 Move 2554 | 46 116 362 404 416 199 376 85 550 Hop . | . . . . . . . . . Pick Up 43 | 2 5 5 14 9 . 5 1 2 Fast Attach 16 | 6 1 4 2 . . 3 . . Attach 10 | . 1 1 2 . . 6 . . Detach 5 | . . 1 1 . . . 2 1 Swap 43 | . 1 8 17 4 3 10 . . Drop 32 | . 1 7 11 2 1 2 5 3 Fire 124 | . 18 22 40 9 . 35 . . Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire 50 | . . . . 50 . . . . Trap . | . . . . . . . . . Miscellaneous 31 | . . . 31 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 14) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 494 | -9/Materials | Repaired Imp. Ion Engine 631 | -9/Materials | Discovered new exit (range 13) 649 | -9/Materials | Discovered new exit (range 14) 759 | -9/Materials | Identified exit to Materials 782 | -9/Materials | Identified exit to Storage 783 | -9/Materials | Entered Storage 1397 | -9/Storage | Discovered exit to Materials (range 16) 1776 | -9/Storage | Discovered new exit (range 4) 1782 | -9/Storage | Identified exit to Recycling 1784 | -9/Storage | Entered Recycling 1904 | -9/Recycling | Core integrity fell below 50% 2243 | -9/Recycling | Discovered new exit (range 13) 2275 | -9/Recycling | Build established: Commander-Mutant 2811 | -9/Recycling | Scanned before Scraplab entrance 2847 | -9/Recycling | Entered Scraplab 2866 | -9/Recycling | Discovered new exit (range 4) 2871 | -9/Recycling | Identified exit to Scraptown 2892 | -9/Recycling | Entered Scraptown 2892 | -9/Scraptown | Accompanied by 7 allies 2892 | -9/Scraptown | System corruption cleaned by C-Scrubber 2948 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3307 | -9/Scraptown | Discovered new exit (range 13) 3370 | -9/Scraptown | Identified exit to Factory 3391 | -9/Scraptown | Entered Factory 3391 | -6/Factory | Accompanied by 7 allies 3391 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3703 | -6/Factory | System corruption reached 10% 3712 | -6/Factory | Lost 4 allies 4236 | -6/Factory | Build established: Mutant 4362 | -6/Factory | Sucked down chute 4362 | -6/Factory | Entered Waste 4377 | -6/Waste | EMP discharged 4393 | -6/Waste | Spotted C-40 Crusher 4398 | -6/Waste | Spotted C-40 Crusher 4407 | -6/Waste | Spotted C-40 Crusher 4415 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4423 | -6/Waste | Spotted C-40 Crusher 4426 | -6/Waste | Spotted C-40 Crusher 4434 | -6/Waste | Spotted C-40 Crusher 4439 | -6/Waste | Discovered new exit (range 14) 4448 | -6/Waste | Identified exit to Factory 4449 | -6/Waste | Entered Factory 5083 | -6/Factory | Core integrity fell below 50% 5106 | -6/Factory | Core integrity fell below 20% 5133 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05090_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8P. 05095_ System corrupted: Substantial component data lost. 05099_ Slammed into H-66 Slayer. 05099_ Penetrated by Slug. 05100_ Slammed into H-66 Slayer. 05100_ Destabilizing: System corrupted (+2). 05101_ K-01 Serf cleans the Pressure Siphon. 05102_ Slug penetrates Wall. 05102_ Penetrated by Slug. 05102_ Signal Interpreter destroyed. 05102_ R-10 Processor collects Med. Matter Pod. 05104_ K-01 Serf cleans the Pressure Siphon. 05105_ K-01 Serf collects debris. 05105_ Penetrated by Slug. 05105_ Pressure Siphon disabled. 05106_ Acquired 3 matter. 05107_ K-01 Serf collects debris. 05111_ MRAIGB >WI39F5KKSUN,QZOOOQ&AS3L 05127_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########################## | | ???????????############## | | ???????? p | | ???????????# @ s pp | | ????????????""" """ """s""" ############### | | ??????????????? ? """ """s""" #?????????????# | | ??????????????? """ """ """s #???????##????# | | ???????????# #????#### ##??# | | ???????????# #????? ??# | | ???????????# #???? """ ""?# | | ???????????? ######### #??? """ Y"?# | | ???????????? ????????# ##!! """ "" # | | ????????????? ????????# #?? # | | ????????????? ????????# #?????""" """ + | | ????????????? ????????? #?????""" """ # | | ?????????????? ? ?????????? #??????"" """ # | | ?????????????? ????? ?????????? #????? ?# | | ?????????????????????? ?????????? #???? ?# | | ????????????????????????????????? #????? ??# | | ????????????????????????????????? #??? ??# | | ????????????????????????????????? ????####+##???# | | ????????????????????????????????? ??????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 90 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 1 Authchip Count 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 8% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysPointMount Manual? 0 Play Time 00:43:42 Cumulative 151.9 hours Start 2025.05.26 @ 11:30:55 End 2025.05.31 @ 17:47:01 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71f7f841-e7c7-4b9e-969b-70925101e4e4