Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 06:30:47 Player: MrWaffler Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (770) 770 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3637 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 94/100 System Corruption 2% Temperature Cool (7) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Cooled VTOL Module > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Advanced ECM Suite Pulse Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Lightning Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Wheel Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector Seismic Detector Advanced ECM Suite Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle High-powered Shotgun Scythe Scythe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Propulsion Shielding Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Scythe Energy Gun Particle Gun Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 2 . 1 . 1 Weapon . | . . . . . . . Parts Attached 57 | 7 3 9 . 5 13 20 Power 5 | 1 . 1 . . 2 1 Engine 4 | 1 . 1 . . 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . 2 . 1 3 6 Treads . | . . . . . . . Leg 1 | . . . . . 1 . Wheel 7 | 2 . 2 . 1 2 . Hover 5 | . . . . . . 5 Flight 1 | . . . . . . 1 Utility 20 | 2 2 3 . 2 3 8 Device 11 | 1 1 1 . 2 1 5 Storage 2 | 1 . 1 . . . . Processor 3 | . . . . . . 3 Hackware . | . . . . . . . Protection 4 | . 1 1 . . 2 . Artifact . | . . . . . . . Weapon 18 | 2 1 3 . 2 5 5 Energy Gun 8 | . . 3 . . 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 . . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 30 | . 1 3 . 1 7 18 Power 4 | . . 1 . . 1 2 Propulsion 10 | . . 1 . . 4 5 Utility 8 | . . . . 1 1 6 Weapon 8 | . 1 1 . . 1 5 Highest Loss Streak 12 | . 1 2 . 1 3 12 To Critical Strikes . | . . . . . . . Average Backups 11 | 4 7 7 13 14 13 11 Power . | . 1 . . 1 . . Propulsion 2 | 2 4 2 3 2 3 1 Utility 2 | . 1 1 2 2 2 3 Weapon 5 | . . 2 6 7 7 6 Tool/Special . | . . . . . . . Unused Backups 11 | . 3 2 . . 4 2 Power 1 | . 1 . . . . . Propulsion 4 | . 2 2 . . . . Utility 1 | . . . . . . 1 Weapon 5 | . . . . . 4 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 98 90 Engine 9 | . 14 11 11 9 8 6 Leg 1 | . . . . . 4 . Wheel 17 | . 28 22 22 27 22 . Hover 6 | . . . . . . 23 Device 17 | . 10 13 22 23 17 19 Storage 9 | . 14 11 11 9 9 6 Processor 2 | . . . . . . 10 Protection 11 | . 3 19 11 12 18 5 Energy Gun 6 | . . 13 22 13 6 . Ballistic Gun 6 | . 28 8 . 3 . 6 Launcher 1 | . . . . . 3 . Slashing Weapon 4 | . . . . 1 7 6 Peak Build Rating 41 | 9 9 16 15 19 24 41 Average Rating 20 | 5 8 12 14 17 21 32 On Entrance 12 | . 9 9 14 15 17 22 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 14 34 34 35 44 38 Greatest Support 30 | 20 20 20 20 30 30 30 Greatest Overweight (x) 4 | . . 1 1 1 4 3 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 13 Most Carried 15 | 8 8 10 15 15 15 15 Average Carried 11 | 4 7 7 13 14 13 11 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 8 8 10 15 15 15 3 Class Distribution -------------------- 62% | Mutant 30% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 1021 | 244 53 202 75 61 228 158 Remotely . | . . . . . . . Salvage Created 744 | 13 165 202 . 54 216 94 Parts 50 | 4 12 13 . 5 11 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 22 | . 5 4 . 3 7 3 Guns 17 | . 5 4 . 3 3 2 AOE 4 | . . . . . 3 1 Classes Destroyed 6 | 1 2 1 . . 1 1 Worker 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Swarmer 8 | . 2 . . 3 3 . Grunt 6 | . 3 2 . . 1 . Sentry 6 | . . 2 . . 3 1 Programmer 2 | . . . . . . 2 Best Kill Streak 3 | 1 2 2 . 3 3 2 Combat Bots Only 3 | . 2 2 . 3 3 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 426 | . 40 38 . 13 102 233 Missed 148 | . 6 13 . 3 33 93 Hits 278 | . 34 25 . 10 69 140 Projectile 278 | . 34 25 . 10 69 140 AOE 2 | . . . . . . 2 Critical Strikes 13 | . 1 3 . . 6 3 Actively Blocked 1 | . . 1 . . . . Damage Taken 3584 | . 419 359 . 88 1027 1691 Core 1006 | . 74 98 . 22 104 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 93 | . 17 19 . 7 50 . Core Remaining (%) 80 | 100 70 . 75 . 77 . Volleys Fired 83 | 2 27 23 . 4 16 11 Largest 2 | 2 2 2 . 2 2 2 Hottest 126 | 40 40 121 . 89 126 79 Shots Fired 155 | 4 54 45 . 8 29 15 Gun 148 | 4 54 45 . 8 26 11 Cannon . | . . . . . . . Launcher 7 | . . . . . 3 4 Special . | . . . . . . . Kinetic 85 | 4 54 14 . 4 . 9 Thermal 61 | . . 31 . 4 26 . Explosive 7 | . . . . . 3 4 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 19 | 1 8 13 . 2 19 5 Robot Miss Streak 4 | 1 2 2 . 4 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 112 | 2 37 31 . 4 26 12 Core Hits 47 | 2 10 9 . 4 10 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 2 . . 2 . Burn 4 | . . 2 . . 2 . Melee Attacks 36 | . . . . 1 26 9 Impact . | . . . . . . . Slashing 36 | . . . . 1 26 9 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1947 | 17 382 371 . 59 734 384 Guns 1443 | 17 382 371 . 59 397 217 Cannons . | . . . . . . . Explosions 375 | . . . . . 208 167 Melee 129 | . . . . . 129 . Ramming . | . . . . . . . Kinetic 730 | 17 382 85 . 29 . 217 Thermal 713 | . . 286 . 30 397 . Explosive 375 | . . . . . 208 167 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 129 | . . . . . 129 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . 25 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 25 | . . . . . 25 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 204 | . 27 153 . 18 204 12 Average Temperature 39 | . 10 30 . 10 68 12 Received Heat Transfer 1131 | . 237 195 . . 459 240 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 2 | . . 1 . . 1 . Heat Transferred 1903 | . . 830 . 74 999 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 93 100 Level 1 2 | . . . . . 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 209 | . 100 52 . 115 209 77 Initial 77 | . . 42 . . 44 77 Average 44 | . 34 25 . 34 98 13 Influence Increases 1262 | 5 180 111 . 147 664 155 Destroy 0b10 Robot/C 480 | . 100 80 . 100 140 60 Destroy 0b10 Robot/NC 10 | 5 . . . . 5 . Destroy Leader 140 | . 20 30 . 20 40 30 Allied During Kill 10 | . . . . 10 . . Successful Hack 6 | . . . . . 6 . Disable Machine 60 | . . . . 15 45 . Destroy Structure 61 | . . 1 . 2 23 35 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 480 | . 60 . . . 405 15 Influence Decreases 1247 | 5 80 208 3 41 598 312 Entered New Map 218 | . . 58 3 . 62 95 Time Decay 665 | 5 70 120 . 21 326 123 Lost Part 204 | . 10 30 . . 70 94 Lost Ally 160 | . . . . 20 140 . Squads Dispatched 9 | . 1 1 . . 3 4 Investigation 3 | . . . . . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 5 | . 2 1 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 12 7 . 7 43 16 Peak Tracking Total 10 | . 6 4 . 5 10 10 Tactical Retreats 15 | . 4 . . . 10 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 5 | . . . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 4 | . . . . 1 3 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 7 | . 2 . . . 3 2 Terminals 6 | . 2 . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 6 . . . 6 5 Successful 8 | . 2 . . . 2 4 Failed 9 | . 4 . . . 4 1 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 6 | . 3 . . . 3 . Terminals 14 | . 6 . . . 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . . 1 1 Record 1 | . . . . . . 1 Open Door 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . . . 3 1 Full Trace Events 3 | . 1 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 20 | . . . . . . 20 Retrieved Matter 20 | . . . . . . 20 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 52 | . . . 52 52 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders 1 | . . . . . 1 . ROAM 1 | . . . . . 1 . Ally Attacks 16 | . . . . 16 . . Total Damage 215 | . . . . 215 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 1894 | 10 200 165 210 127 628 554 Optics 543 | . . . . . . 543 Terrain 1065 | 10 179 165 210 79 . 422 Structural 381 | . . . . 88 293 . Seismic 1546 | . 21 52 210 127 626 510 ECM 1 | . . . . . . 1 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . . 16 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 2222 | 57 256 254 210 127 726 592 Spaces Moved 1654 | 40 181 140 213 105 526 449 Core 20 | 2 . . . . . 18 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1211 | 38 181 140 213 105 526 8 Hover 366 | . . . . . . 366 Flight 57 | . . . . . . 57 Fastest Speed 32 | 50 80 80 95 95 95 32 Average Speed 95 | 78 80 86 95 95 101 99 Slowest Speed 200 | 80 80 95 95 95 140 200 Overloaded Moves 46 | . . . . . . 46 Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 9 | . . . . . 4 5 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 33 | 3 27 23 63 18 87 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 31 | . . . . 1 21 9 Terrain Destroyed 71 | . . . . 1 36 34 Melee 31 | . . . . 1 21 9 Projectile . | . . . . . . . AOE 40 | . . . . . 15 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 2081 | 58 243 229 221 121 645 564 Wait 139 | 2 23 39 2 1 25 47 Move 1647 | 39 180 139 212 104 525 448 Hop . | . . . . . . . Pick Up 51 | 8 4 10 6 4 10 9 Fast Attach 11 | 7 . . . . 1 3 Attach 29 | . 1 5 . 3 5 15 Detach 3 | . . . . . 1 2 Swap 49 | . 5 8 . 3 21 12 Drop 25 | . 3 5 1 1 8 7 Fire 83 | 2 27 23 . 4 16 11 Melee 36 | . . . . 1 26 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . . 7 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Utility x2 336 | -9/Materials | Build established: Mutant 526 | -9/Materials | Discovered new exit (range 6) 568 | -9/Materials | Entered Mines 669 | -9/Mines | Assembled infested the area 710 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 750 | -9/Mines | Discovered new exit (range 15) 765 | -9/Mines | Learned location of Storage (-8) 770 | -9/Mines | Build established: Scavenger-Mutant 778 | -9/Mines | Entered Materials 778 | -8/Materials | Accompanied by 2 allies 778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 802 | -8/Materials | Discovered new exit (range 9) 879 | -8/Materials | Discovered new exit (range 16) 905 | -8/Materials | Entered Storage 1340 | -8/Storage | Lost 3 parts (1p1n1u) 1492 | -8/Storage | Lost 7 allies 1515 | -8/Storage | Build established: Mutant 1605 | -8/Storage | Lost 7 allies 1623 | -8/Storage | Discovered new exit (range 5) 1631 | -8/Storage | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2123 | -7/Factory | Garrison activated, responded to threat 2148 | -7/Factory | Cargo convoy interrupted 2165 | -7/Factory | Core integrity fell below 50% 2168 | -7/Factory | Crushed by falling debris 2201 | -7/Factory | Lost 12 parts (1p4n5u2w) 2204 | -7/Factory | Core integrity fell below 20% 2223 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 1E. 02169_ Penetrated by Slug. 02169_ U-05 Engineer lays Concrete. 02170_ M-28 Smith fits Backup Laser III on X-62 Marksman. 02170_ Imp. Heat Sink destroyed. 02170_ U-05 Engineer lays Concrete. 02174_ U-05 Engineer builds a Wall. 02202_ Acquired Imp. Hover Unit. 02206_ Acquired Rocket Launcher. 02210_ Lgt. Ion Engine destroyed. 02212_ P-60 Hacker destroyed. 02213_ Rocket Launcher destroyed. 02213_ Imp. Terrain Scanner destroyed. 02214_ Slug penetrates Wall. 02214_ Acquired Rocket Launcher. 02217_ Slug penetrates Wall. 02217_ Rocket Launcher destroyed. 02220_ Slug penetrates Wall. 02220_ Scythe destroyed. Map ----- +----------------------------------------------------+ | ???????###???""????#??????????????????????????? | | ?? ? ??? + "????????#?###???????????????????? | | ??????##### #?? ? ?##???#????????????????????????? | | ??????????# #?#??????????????##??????????????????? | | ????????## #????########????????????????????????? | | ??????#?# #??????# #??????? ? ??????????????? | | +######?#?# ##???### #???? ???? ??????????????? | | #?### ###??#?# # ? ??? ????????????????? | | #?# ###### #? ???????????????????? | | ### # #? "???? ?????????????? | | / + #? ???? ??????????????? | | ### [ # #? "???? ????????????? | | #?# #### # #"" "?"? ? ????????????? | | #?#######??# # #"Y "??????????????????? | | ##?????#??## #### "" ? ?????#???????????? | | #??#?????# = ? ??????#?????????? | | ########## #####???????????????? | | + ##??????????????? | | ########## Y #???????????????? | | #######?##??#??# ##?##???????????? | | ??#???#?#?#??????#+ ## * ! #???#???????????? | | #???????##???????? != #????#??????????? | | ????#?????????? ?? ?? ?# ! #?#?#???????????? | | ?#?????????#?? ?? ??? ??#/ ! #?????#?????????? | | ?#??#???#???????????????# !#?#?????????????? | | ????????#????#?? ? ?????#@! [ #???????????????? | | ??????????????????? ????#;########???????????????? | | ????????????#??????? ???###??#?#?????????????????? | | ??????????????????? ??????????????#?????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????#?#??????????#??#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularDisruptionSlayer Manual? 0 Play Time 01:21:39 Cumulative 60.5 hours Start 2026.09.23 @ 05:34:09 End 2026.09.24 @ 06:30:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 31 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0550dfd2-79da-4c0e-9f6d-9930877daa8f