Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 11:56:42 Player: Tereza Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3744) 3744 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (515) 515 TOTAL SCORE: 7679 Bonus ------- High Alert Combat Kills 115 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Relay Coupler [Sentry] (23) Relay Coupler [Demolisher] (19) Shock Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Medium Matter Pod Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Shock Rifle Shock Rifle Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Slots Evolved 6 | . . 2 . . 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . 2 . . 1 . 1 Weapon . | . . . . . . . . Parts Attached 80 | 6 4 16 2 5 33 5 9 Power 9 | 1 . 2 . . 4 1 1 Engine 5 | 1 . 2 . . 1 . 1 Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 . 4 1 1 11 1 5 Treads 2 | 2 . . . . . . . Leg 21 | . . 4 1 1 11 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 20 | 1 3 4 . 2 7 2 1 Device 8 | . 1 2 . . 3 2 . Storage 3 | 1 1 . . 1 . . . Processor 5 | . 1 . . 1 2 . 1 Hackware 1 | . . 1 . . . . . Protection 3 | . . 1 . . 2 . . Artifact . | . . . . . . . . Weapon 26 | 2 1 6 1 2 11 1 2 Energy Gun 15 | . . 6 . 2 4 1 2 Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 7 | 2 1 . 1 . 3 . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 8 | . . . . . . . 8 Parts Lost 43 | . . 9 1 2 18 3 10 Power 5 | . . 2 . . 1 1 1 Propulsion 14 | . . 1 1 1 7 . 4 Utility 11 | . . 2 . . 5 1 3 Weapon 13 | . . 4 . 1 5 1 2 Highest Loss Streak 7 | . . 3 1 2 6 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 91 99 99 94 96 67 Engine 6 | . 14 10 11 11 3 . 1 Core 3 | . . . . . 5 9 3 Treads 4 | . 28 7 . . . . . Leg 18 | . . 13 21 21 23 27 18 Device 5 | . 6 3 11 3 3 14 7 Storage 9 | . 14 11 11 11 9 9 4 Processor 16 | . 7 11 11 18 20 18 19 Hackware 5 | . . 8 11 11 6 . . Protection 2 | . . 4 . . 3 . . Energy Gun 8 | . . 16 21 11 6 9 4 Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 7 | . 28 5 . 11 5 . . Ballistic Cannon 2 | . . . . . 2 9 4 Peak Build Rating 38 | 6 8 21 21 21 36 31 38 Average Rating 22 | 4 7 14 20 18 29 30 26 On Entrance 17 | . 6 8 21 21 19 30 31 Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 17 24 24 31 46 39 40 Greatest Support 54 | 40 40 40 30 30 40 34 54 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 10 11 15 15 11 Most Carried 15 | 6 10 10 10 14 15 13 13 Average Carried 11 | 4 9 9 9 10 13 11 8 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 14 | 6 10 10 10 14 12 11 5 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Matter Collected 1651 | 259 115 221 20 77 745 112 102 Remotely . | . . . . . . . . Salvage Created 3768 | . 252 1078 250 151 1529 117 391 Parts 219 | . 24 57 22 10 83 4 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Combat Hostiles Destroyed 82 | . 7 20 5 4 34 4 8 Guns 61 | . 7 17 5 4 22 2 4 Cannons 15 | . . . . . 11 1 3 AOE 5 | . . 3 . . . 1 1 Classes Destroyed 10 | . 4 5 . . 1 . . Worker 2 | . . 2 . . . . . Builder 2 | . . . . . 2 . . Recycler 4 | . . 2 1 . 1 . . Mechanic 1 | . . 1 . . . . . Operator 2 | . 1 . . . 1 . . Watcher 7 | . 2 1 1 . 2 . 1 Swarmer 21 | . 3 3 3 . 10 2 . Grunt 46 | . 4 12 1 4 16 2 7 Duelist 3 | . . 1 . . 2 . . Sentry 12 | . . 4 1 . 6 . 1 Best Kill Streak 7 | . 3 6 6 2 7 2 3 Combat Bots Only 7 | . 2 3 3 2 7 2 3 Max Kills in Single Turn 5 | . 1 5 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 2 . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Hostile Shots Fired 605 | . 42 117 13 14 238 23 158 Missed 168 | . 4 39 2 3 47 5 68 Damage Taken 6105 | . 367 1222 96 120 2570 231 1499 Core 1445 | . 74 230 27 47 355 9 703 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 70 . . 24 . 33 . Volleys Fired 312 | . 35 68 12 16 132 16 33 Largest 2 | . 2 2 2 2 2 2 2 Hottest 113 | . 40 101 101 68 113 98 98 Shots Fired 599 | . 70 134 24 31 245 32 63 Gun 494 | . 70 134 24 31 189 16 30 Cannon 105 | . . . . . 56 16 33 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 290 | . 70 47 . 16 108 16 33 Thermal 138 | . . 35 12 14 77 . . Explosive . | . . . . . . . . Electromagnetic 171 | . . 52 12 1 60 16 30 Robot Hit Streak 25 | . 8 25 6 7 15 3 11 Robot Miss Streak 6 | . 3 3 4 1 6 5 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 3 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 390 | . 40 101 13 14 170 13 39 Core Hits 170 | . 19 47 8 7 64 7 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 14 | . . 3 2 . 4 2 3 Burn 5 | . . 2 1 . 2 . . Destroy 1 | . . . . . 1 . . Blast 5 | . . . . . . 2 3 Corrupt 3 | . . 1 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6763 | . 387 1725 192 176 3117 286 880 Guns 4460 | . 387 1222 192 176 2120 79 284 Cannons 1639 | . . . . . 997 166 476 Explosions 664 | . . 503 . . . 41 120 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2684 | . 387 305 . 70 1280 166 476 Thermal 2062 | . . 837 101 90 940 41 53 Explosive . | . . . . . . . . Electromagnetic 2017 | . . 583 91 16 897 79 351 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 167 | . . 123 . . 16 7 21 Projectiles 23 | . . . . . 16 7 . Explosions 144 | . . 123 . . . . 21 Melee . | . . . . . . . . Knockbacks 11 | . . . . . 1 4 6 Impact . | . . . . . . . . Kinetic 9 | . . . . . 1 2 6 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 365 | . . 203 . . . 29 133 Shots 7 | . . 3 . . . 1 3 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | . 25 378 3 19 370 96 104 Average Temperature 79 | . 12 67 3 12 95 42 24 Received Heat Transfer 2202 | . 129 438 24 66 1089 90 366 Effects 2 | . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 9 | . . 2 . . 5 . 2 Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 4220 | . . 1538 333 200 2049 50 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 3 . . . 1 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Peak Influence 587 | . 180 434 331 401 455 455 587 Initial 289 | . . 22 183 215 195 289 238 Average 239 | . 64 201 264 310 220 407 402 Maximum Alert Level 2 | . . 2 1 2 2 2 2 Low Security (%) 42 | 100 100 50 28 . 50 . . Level 1 39 | . . 46 71 79 38 29 48 Level 2 18 | . . 2 . 20 11 70 51 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 2 1 . 5 . 6 Investigation 3 | . . . . . 2 . 1 Extermination . | . . . . . . . . Reinforcement 8 | . 1 2 . . 3 . 2 Assault . | . . . . . . . . Garrison 4 | . . . 1 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Distress Signals 10 | . . 3 1 . 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 10 31 7 3 59 6 28 Peak Tracking Total 9 | . 5 6 4 2 9 3 8 Tactical Retreats 16 | . . 3 1 . 5 1 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Traps Triggered 5 | . . . . . 2 2 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Machines Disabled 12 | . 1 3 . 2 1 1 4 Max in Single Turn 3 | . 1 3 . 1 1 1 2 Garrison Relay 3 | . . . . 2 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Machines Accessed 17 | . 3 4 1 2 4 1 2 Terminals 15 | . 3 4 . 2 3 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 39 | . 6 13 1 3 11 3 2 Successful 18 | . 1 6 1 2 7 . 1 Failed 21 | . 5 7 . 1 4 3 1 Catastrophic 3 | . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 16 | . 2 7 . . 6 . 1 Terminals 37 | . 6 13 . 3 10 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Terminal Hacks 15 | . 1 6 . 2 6 . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 5 | . . 3 . . 2 . . Unreport Threat 4 | . . 1 . . 3 . . Dispatch Records 1 | . . . . . 1 . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Assimilate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 4 . 2 3 1 1 Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . 8 . 4 . Machine Destruction 12 | . . . . 8 . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Turns Passed 4174 | 83 488 737 129 414 1551 447 325 Spaces Moved 2154 | 48 230 356 69 261 675 209 306 Core 98 | 7 . . . . . . 91 Treads 352 | 41 230 81 . . . . . Legs 1587 | . . 275 69 261 675 209 98 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 117 | . . . . . . . 117 Fastest Speed 40 | 50 160 120 120 120 100 100 40 Average Speed 139 | 143 160 134 122 135 157 182 64 Slowest Speed 190 | 160 160 190 190 190 190 183 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 50 45 9 36 57 30 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 83 | . . 61 . . 13 1 8 Melee . | . . . . . . . . Projectile 19 | . . . . . 13 . 6 AOE 64 | . . 61 . . . 1 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Total 2773 | 59 291 495 92 289 937 242 368 Wait 112 | . 10 31 4 2 50 2 13 Move 2143 | 47 229 355 68 260 674 208 302 Hop 2 | . . . . . . . 2 Pick Up 64 | 6 7 15 3 5 24 1 3 Fast Attach 29 | 6 2 2 1 1 12 1 4 Attach 36 | . . 10 1 2 15 3 5 Detach 4 | . . 1 . . 2 . 1 Swap 16 | . 2 4 . 2 7 1 . Drop 44 | . 6 9 3 1 21 . 4 Fire 312 | . 35 68 12 16 132 16 33 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Garrison -8/Materials -8/Garrison -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Identified exit to Mines 337 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 12) 565 | -10/Materials | Identified exit to Materials 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Identified exit to Materials 921 | -9/Materials | Discovered new exit (range 12) 1095 | -9/Materials | Lost 3 parts (1p1u1w) 1120 | -9/Materials | Core integrity fell below 50% 1167 | -9/Materials | Identified exit to Mines 1167 | -9/Materials | Identified exit to Storage 1309 | -9/Materials | Entered Storage 1379 | -9/Storage | Garrison activated, responded to threat 1401 | -9/Storage | Identified exit to Garrison 1438 | -9/Storage | Entered Garrison 1448 | -9/Garrison | Build established: Scavenger-Mutant 1494 | -9/Garrison | Triggered checkpoint 1547 | -9/Garrison | Garrison Relay disabled 1624 | -9/Garrison | Triggered checkpoint 1743 | -9/Garrison | Garrison Relay disabled 1768 | -9/Garrison | Learned Materials security intel 1786 | -9/Garrison | Triggered checkpoint 1831 | -9/Garrison | Discovered exit to Materials (range 12) 1852 | -9/Garrison | Entered Materials 1852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -8/Materials | Lost 3 parts (1n1u1w) 2993 | -8/Materials | Core integrity fell below 50% 3036 | -8/Materials | Lost 6 parts (1p1n2u2w) 3065 | -8/Materials | Destroyed 7 combat bots 3069 | -8/Materials | Build established: Mutant 3400 | -8/Materials | Identified exit to Garrison 3403 | -8/Materials | Entered Garrison 3457 | -8/Garrison | Triggered checkpoint 3518 | -8/Garrison | Garrison Relay disabled 3653 | -8/Garrison | Triggered checkpoint 3830 | -8/Garrison | Discovered new exit (range 12) 3848 | -8/Garrison | Identified exit to Factory 3850 | -8/Garrison | Entered Factory 3850 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3957 | -7/Factory | Garrison activated, responded to threat 4069 | -7/Factory | System corruption reached 10% 4100 | -7/Factory | Lost 7 parts (1p3n1u2w) 4116 | -7/Factory | Core integrity fell below 50% 4154 | -7/Factory | Discovered new exit (range 15) 4172 | -7/Factory | Core integrity fell below 20% 4175 | -7/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- K-01 Serf cleans the Assembly Bed. System corrupted: Heat flow error (+138). Acquired Xenon Bombardment Thruster. Penetrated by Slug. System corrupted: Matter fused (-6). ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. EXIT=FOUND Knocked back. Imp. Signal Interpreter destroyed. Knocked back. Xenon Bombardment Thruster severed. Slammed into K-01 Serf. Drone sends a signal. Acquired Xenon Bombardment Thruster. Xenon Bombardment Thruster severed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #????# #????????????????????????? | | #????# #????????????????????????? | | #????# #????????????????????????? | | #????# #????????????????????????? | | #????# #????????????????????????? | | # #????# #????????????????????????? | | # #########+#+#########??????????????????????? | | # #??????????????????????? | | + #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | #########+############ #??????????????????????? | | ???# ! #????# #??????????????????????? | | ???# #????# c #??????????????????????? | | ???# ###### #??????????????????????? | | ???# """ """ / = kc ##?????????????????????? | | ???# """ """ ########kY #?????????????????????? | | ???# """ """ # ? ## c###???????????????????? | | ???# # ?;#cY #???????????????????? | | ???# """ """ # """ # ##?#?????????????????? | | ???# """ """ # """ # u## #?????????????????? | | ???# """ """ # """ H u #?????????????????? | | ???# # # ! ## #?????????????????? | | ???# # #??#?????????????????? | | ???################### @ ##????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????### ###????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeSegregatorTreads Manual? 0 Play Time 00:39:54 Cumulative 48.7 hours Start 2024.09.23 @ 18:10:37 End 2024.09.24 @ 11:56:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9440e875-a466-442c-b694-251952d19b35