Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 22:19:19

Player: AF_C2_5001

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (239)     1195
Value Destroyed (11297)    11297
Prototype IDs (37)         740
Alien Tech Used (2)        400
Bonus (3185)               3185
              TOTAL SCORE: 24317

 Bonus
-------
High Alert Combat Kills    1917
Follower Combat Kills      815
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/1300
Matter                     183/300
Energy                     925/925
System Corruption          45%
Temperature                Cool (0)
Movement                   Rolling (116) Ox3
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Antimatter Reactor
>               --- PROPULSION (4) ---
                Myomer Leg
                Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY (13) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
   Experimental Optical Array
       Advanced Target Analyzer
       Advanced Core Analyzer
>               --- WEAPON (2) -------
                Railgun
       Enhanced Gauss Cannon
>               --- INVENTORY (28) ---
                Fusion Reactor
                Wheel
                Centrium Wheel
       Advanced Heat Sink
                Coolant Network
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Matter Compressor (300)
       Improved Arc Projector
                Quantum Rifle
                Gamma Bomb Array
      Precision Grenade Launcher
                Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
   Experimental Optical Array
       Advanced Target Analyzer
       Advanced Core Analyzer
       Improved Core Shielding
        Layered Medium Armor Plating
       Advanced Thermal Shield
       Improved System Shield
>               --- WEAPON -----------
       Advanced Plasma Cannon
       Advanced Plasma Cannon
>               --- INVENTORY --------
                Fusion Reactor
          Light Antimatter Reactor
          Light Particle Reactor
          Light Particle Reactor
          Light Particle Reactor
                Myomer Leg
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
  High-capacity Storage Unit
       Improved Matter Compressor
       Improved Arc Projector
       Improved Arc Projector
                Gamma Rifle
                Gamma Rifle
       Advanced Plasma Cannon
       Advanced Plasma Cannon
                Nova Cannon
                Coil Gun
                Railgun
                Railgun
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Mass Driver
      Precision Grenade Launcher
                Rocket Array
                Molecular Deconstructor
[Rating: 139]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  11   | .   .   2   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             330  | 4   4   6   25  12  12  16  5   4   20  9   3   .   20  7   7   6   7   4   25  134 
  Power                    32   | 1   .   .   4   1   .   2   .   .   3   1   .   .   2   2   .   .   .   .   1   15  
    Engine                 7    | 1   .   .   3   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   1   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   4   
    Reactor                15   | .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   11  
  Propulsion               54   | 2   .   1   4   1   .   1   .   1   .   3   .   .   2   1   .   .   .   2   7   29  
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   1   1   .   
    Leg                    21   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   18  
    Wheel                  27   | 2   .   1   3   1   .   1   .   1   .   .   .   .   2   .   .   .   .   1   4   11  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  132  | 1   2   3   8   3   8   3   3   .   9   5   3   .   12  4   7   6   6   2   8   39  
    Device                 61   | .   .   .   2   1   4   1   1   .   1   2   1   .   4   2   7   4   4   1   4   22  
    Storage                15   | 1   1   1   1   .   .   .   .   .   3   .   .   .   1   .   .   .   1   .   1   5   
    Processor              8    | .   .   .   1   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   3   
    Hackware               6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   2   
    Protection             42   | .   1   2   4   2   3   2   2   .   2   3   2   .   6   2   .   2   1   1   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   112  | .   2   2   9   7   4   10  2   3   8   .   .   .   4   .   .   .   1   .   9   51  
    Energy Gun             13   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  
    Energy Cannon          53   | .   .   .   7   6   4   8   .   2   3   .   .   .   .   .   .   .   .   .   3   20  
    Ballistic Gun          17   | .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
    Ballistic Cannon       19   | .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   1   .   4   8   
    Launcher               8    | .   .   .   .   .   .   2   2   1   .   .   .   .   2   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   2   1   .   .   3   .   2   .   .   .   1   .   .   .   3   .   1   5   
Parts Lost                 113  | .   .   2   5   1   1   7   .   2   3   3   .   .   7   .   2   3   .   2   14  61  
  Power                    16   | .   .   .   1   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   2   9   
  Propulsion               23   | .   .   1   3   .   1   .   .   2   .   1   .   .   2   .   .   .   .   2   1   10  
  Utility                  44   | .   .   .   1   .   .   1   .   .   1   1   .   .   3   .   2   3   .   .   8   24  
  Weapon                   30   | .   .   1   .   1   .   5   .   .   2   .   .   .   .   .   .   .   .   .   3   18  
  Highest Loss Streak      18   | .   .   2   2   1   1   3   .   2   1   3   .   .   4   .   2   1   .   1   6   18  
Average Slot Usage (%)     89   | .   72  85  94  94  96  93  86  89  90  94  100 100 95  89  87  83  81  83  81  86  
  Engine                   1    | .   14  11  5   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   2   .   .   5   7   7   1   .   .   .   .   10  11  11  11  11  8   4   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   8   12  13  13  8   .   .   .   .   .   .   2   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   3   13  13  6   2   5   5   5   5   3   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Wheel                    7    | .   28  21  14  15  11  8   15  10  6   4   .   .   6   4   .   .   .   1   5   6   
  Device                   11   | .   .   .   6   7   14  12  16  15  13  7   5   6   1   9   14  17  16  16  12  16  
  Storage                  19   | .   14  17  18  23  23  23  23  23  20  20  20  20  20  17  17  17  17  17  18  18  
  Processor                11   | .   .   .   7   7   15  15  15  15  20  17  13  13  17  6   5   5   5   5   5   10  
  Protection               10   | .   .   13  18  17  7   8   5   7   5   13  20  20  19  22  19  12  11  11  7   1   
  Energy Cannon            4    | .   .   .   13  14  15  13  1   6   5   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            1    | .   7   15  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   .   6   13  13  13  12  11  11  11  11  11  8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 9   28  53  67  80  80  75  72  72  103 127 129 129 133 142 142 148 152 152 148 166 
  Greatest Support         100  | 32  32  32  28  26  26  28  28  28  28  44  44  44  44  70  70  70  70  70  42  100 
  Greatest Overweight (x)  14   | 1   .   2   6   3   4   4   2   5   3   3   2   2   5   7   2   2   2   14  12  14  
  Average Overweight (x)   2    | .   .   .   2   3   2   3   2   2   2   2   2   2   3   3   1   1   2   5   4   2   
Largest Inventory Capacity 28   | 6   12  16  22  22  22  22  22  22  26  24  24  24  24  24  24  24  24  24  24  28  
  Average Capacity         22   | 5   6   13  16  22  22  22  22  22  23  24  24  24  24  24  24  24  24  24  24  26  
  Most Carried             28   | 4   5   16  21  22  22  22  22  22  24  24  24  24  24  24  24  23  24  24  24  28  
  Average Carried          21   | 2   3   10  16  19  22  18  21  21  22  23  23  24  22  23  23  20  22  23  21  23  
  Final Capacity           28   | 6   10  16  22  22  22  22  22  22  24  24  24  24  24  24  24  24  24  24  24  28  
  Final Carried            24   | 4   4   16  20  22  22  18  22  22  24  21  24  24  21  24  23  20  24  24  21  15  

 Class Distribution 
--------------------
 45% | Hauler-Mutant
 22% | Hauler-Skirmisher
 21% | Scavenger-Mutant
  8% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Mutant | -6/Proximity Caves
 Hauler-Skirmisher | -6/Factory
 Hauler-Skirmisher | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Zhirov
     Hauler-Mutant | -4/Proximity Caves
     Hauler-Mutant | -4/Factory
  Scavenger-Mutant | -3/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           7931  | 225  40   93   399  105  150  175  40   40   616  307  170  .    783  37   484  472  160  448  714  2473 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11149 | .    49   463  1454 457  337  793  .    196  956  107  145  .    371  81   252  163  .    164  558  4603 
  Parts                    401   | .    3    32   54   16   12   24   .    5    26   6    6    .    13   8    11   8    .    6    17   154  
Haulers Intercepted        12    | .    .    1    3    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    
Recyclers Shooed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79    | .    .    .    .    .    5    12   .    4    .    13   5    .    15   .    11   8    .    6    .    .    
  Prevented                16    | .    .    .    .    .    7    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  207  | .   1   10  23  6   6   14  .   3   15  6   3   .   14  4   10  11  .   8   9   64  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     42   | .   1   6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
  Cannons                  123  | .   .   .   13  5   2   8   .   3   15  6   3   .   8   4   10  11  .   8   8   19  
  AOE                      22   | .   .   4   .   .   1   4   .   .   .   .   .   .   6   .   .   .   .   .   .   7   
Classes Destroyed          18   | .   1   3   4   1   1   .   .   .   1   .   1   .   2   .   1   .   .   .   .   3   
  Worker                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   12   | .   .   1   3   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   
  Recycler                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  40   | .   .   3   4   .   1   .   .   .   2   5   1   .   .   4   5   7   .   6   2   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    97   | .   1   3   15  5   2   11  .   3   11  1   1   .   7   .   3   1   .   1   3   29  
  Brawler                  8    | .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Duelist                  8    | .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   3   
  Sentry                   18   | .   .   4   3   .   1   .   .   .   .   .   1   .   1   .   .   1   .   1   3   3   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   6   
  Programmer               23   | .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   1   .   .   1   17  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           13   | .   1   4   5   4   3   3   .   2   3   4   3   .   4   4   5   5   .   4   4   13  
  Combat Bots Only         12   | .   1   3   4   3   3   3   .   2   3   4   3   .   4   4   5   5   .   4   4   12  
Max Kills in Single Turn   3    | .   1   2   2   1   1   1   .   1   2   1   1   .   3   1   1   1   .   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   
Damage Taken               23093 | .     11    389   1281  193   174   1116  .     356   1052  584   303   .     1887  246   886   1315  .     609   2660  10031 
  Core                     2743  | .     .     104   73    23    .     133   .     62    236   58    56    .     119   .     33    132   .     29    420   1265  
  Absorbed by Shields      751   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     751   
  Reduced by Siege Mode    48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    17    .     9     .     .     
Core Remaining (%)         76    | 100   100   74    86    .     .     .     .     68    .     .     .     .     44    .     .     .     .     80    63    .     
Volleys Fired              747   | .     5     33    87    22    13    50    .     18    65    23    8     .     48    7     27    34    .     20    60    227   
  Largest                  2     | .     2     2     2     2     2     2     .     2     2     2     2     .     2     2     2     2     .     2     2     2     
  Hottest                  211   | .     60    60    136   136   136   136   .     136   136   96    96    .     96    96    96    96    .     96    196   211   
Shots Fired                1457  | .     10    65    172   44    26    96    .     35    128   46    16    .     93    14    54    67    .     40    117   434   
  Gun                      377   | .     10    65    50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     250   
  Cannon                   1056  | .     .     .     122   44    26    86    .     35    128   46    16    .     86    14    54    67    .     40    115   177   
  Launcher                 20    | .     .     .     .     .     .     10    .     .     .     .     .     .     7     .     .     .     .     .     .     3     
  Special                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Kinetic                  747   | .     5     39    50    .     .     .     .     .     72    46    16    .     86    14    54    67    .     40    85    173   
  Thermal                  465   | .     .     .     87    2     2     64    .     35    56    .     .     .     .     .     .     .     .     .     30    189   
  Explosive                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     3     
  Electromagnetic          231   | .     5     26    35    42    24    32    .     .     .     .     .     .     .     .     .     .     .     .     2     65    
  Robot Hit Streak         19    | .     2     10    19    7     9     10    .     8     15    9     5     .     12    5     12    18    .     19    19    19    
  Robot Miss Streak        7     | .     3     3     2     2     2     3     .     2     4     4     3     .     2     2     1     1     .     3     2     7     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           993   | .     4     43    123   30    21    67    .     23    86    17    8     .     64    7     38    54    .     27    88    293   
  Core Hits                513   | .     3     24    48    11    9     28    .     9     37    9     7     .     43    4     19    18    .     13    25    206   
  Critical Hits            74    | .     .     .     10    2     .     7     .     2     6     .     .     .     .     .     2     2     .     .     14    29    
  Critical Kills           22    | .     .     .     2     1     .     3     .     .     1     .     .     .     .     .     1     1     .     .     2     11    
  Critical Parts Destroyed 43    | .     .     .     8     1     .     4     .     2     5     .     .     .     .     .     1     1     .     .     8     13    
Melee Attacks              3     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           29949 | .     36    647   2522  780   674   1849  .     407   2240  425   243   .     2244  146   1123  1408  .     690   2659  11856 
  Guns                     7616  | .     36    429   500   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    6614  
  Cannons                  19099 | .     .     .     1975  722   509   1339  .     407   2239  425   243   .     1511  146   1111  1408  .     690   2576  3798  
  Explosions               3213  | .     .     218   47    58    165   510   .     .     .     .     .     .     733   .     .     .     .     .     46    1436  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  21    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     12    .     .     .     .     8     
  Kinetic                  14099 | .     21    207   500   .     .     .     .     .     1396  425   243   .     1511  146   1111  1408  .     690   1719  4722  
  Thermal                  9741  | .     .     218   1288  109   216   1011  .     407   843   .     .     .     .     .     .     .     .     .     903   4746  
  Explosive                1829  | .     .     .     .     .     .     .     .     .     .     .     .     .     733   .     .     .     .     .     .     1096  
  Electromagnetic          4259  | .     15    222   734   671   458   838   .     .     .     .     .     .     .     .     .     .     .     .     37    1284  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         45    | .     .     .     .     1     1     1     1     .     .     .     .     .     1     .     .     2     2     2     12    45    
  Average Corruption       5     | .     .     .     .     1     1     1     1     .     .     .     .     .     1     .     .     1     2     2     5     13    
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Effects                  220   | .     .     .     .     2     3     6     .     .     .     .     .     .     1     .     .     7     6     8     20    167   
    Message Errors         28    | .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     1     3     2     1     16    
    Matter Fused           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     21    
    Heat Flow Errors       17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     1     11    
    Energy Discharges      11    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     1     1     6     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Data Loss (minor)      19    | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     2     .     4     2     9     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     16    
    Targeting Errors       81    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     8     70    
    Weapon Failures        9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            407   | .     .     .     13    51    9     42    .     .     11    6     .     .     40    .     29    30    .     12    56    108   
  Projectiles              315   | .     .     .     6     13    9     42    .     .     11    6     .     .     22    .     28    30    .     12    56    80    
  Explosions               91    | .     .     .     7     38    .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     28    
  Melee                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Knockbacks                 75    | .     .     .     .     .     .     .     .     .     10    2     3     .     11    1     8     8     .     4     19    9     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  70    | .     .     .     .     .     .     .     .     .     9     2     3     .     11    1     8     7     .     4     16    9     
  Secondary                5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     3     .     
Self-Inflicted Damage      394   | .     .     8     11    47    .     76    .     .     .     .     .     .     71    .     .     .     .     .     28    153   
  Shots                    17    | .     .     1     1     1     .     5     .     .     .     .     .     .     5     .     .     .     .     .     1     3     
  Rammed                   3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     
Targets Rammed             3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        367   | .     26    67    350   199   193   197   .     196   195   165   300   .     258   234   367   226   228   228   211   327   
  Average Temperature      89    | .     15    25    87    82    70    115   .     112   77    55    131   .     88    141   159   42    104   56    24    92    
  Received Heat Transfer   4067  | .     6     111   513   63    60    558   .     141   441   42    111   .     285   .     120   222   .     93    219   1082  
  Effects                  3     | .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     
Siege Activations          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     1     .     .     
  Total Turns              157   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    88    .     23    .     .     
  Longest Duration         43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    43    .     23    .     .     
Robots Corrupted           13    | .     .     .     2     1     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Combat Hostiles          13    | .     .     .     2     1     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Parts Fried              27    | .     .     .     2     4     6     5     .     .     .     1     .     .     .     .     .     .     .     .     .     9     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Parts Melted             39    | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     12    25    
  Heat Transferred         14040 | .     .     250   2270  124   224   1717  .     740   1517  .     .     .     .     .     .     .     .     .     1350  5848  
Parts Sabotaged            11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     4     2     1     2     4     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Peak Influence             1238 | .    45   418  366  290  .    .    .    .    309  .    .    .    .    589  .    .    .    .    327  1238 
  Initial                  161  | .    .    18   28   161  .    .    .    .    .    .    .    .    .    63   .    .    .    .    56   117  
  Average                  309  | .    16   226  193  200  .    .    .    .    92   .    .    .    .    293  .    .    .    .    95   592  
Maximum Alert Level        4    | .    .    2    1    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    4    
  Low Security (%)         54   | 100  100  38   50   62   .    .    .    .    84   .    .    .    .    52   .    .    .    .    84   30   
  Level 1                  18   | .    .    48   49   37   .    .    .    .    15   .    .    .    .    .    .    .    .    .    15   3    
  Level 2                  12   | .    .    13   .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    24   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    1    2    2    3    .    .    .    .    5    .    .    .    .    1    .    .    .    .    6    16   
  Investigation            4    | .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            11   | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    6    
  Reinforcement            11   | .    1    1    1    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    3    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              321  | .   2   16  36  13  8   25  .   4   25  9   3   .   17  5   11  12  .   10  25  100 
  Peak Tracking Total      12   | .   5   5   5   3   3   5   .   3   7   4   3   .   4   4   4   5   .   5   10  12  
  Tactical Retreats        33   | .   1   .   4   2   2   7   .   1   3   2   .   .   .   .   1   .   .   2   2   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            7    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          10   | .   1   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   2   
  Max in Single Turn       1    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          29   | .   .   4   5   2   .   .   .   .   6   1   .   4   .   1   .   .   4   .   .   2   
  Terminals                13   | .   .   4   4   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                110  | .   .   20  13  5   .   .   .   .   18  1   .   23  .   6   .   .   17  .   .   7   
  Successful               87   | .   .   10  7   3   .   .   .   .   14  1   .   23  .   5   .   .   17  .   .   7   
  Failed                   23   | .   .   10  6   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   
    Catastrophic           3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   .   18  10  5   .   .   1   2   9   .   .   .   .   3   .   .   .   .   .   2   
  Terminals                45   | .   .   20  11  5   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   7   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   .   9   4   2   .   .   .   .   5   1   .   23  .   .   .   .   17  .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   
  Part Schematic           9    | .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   5   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   
  Build                    6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   3   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   1   2   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   2   
  Terminals                6    | .   .   1   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   2   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   4   5   2   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   2   
  Full Trace Events        4    | .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 570  | .   .   .   .   .   .   .   .   .   570 .   .   .   .   .   .   .   .   .   .   .   
    Time                   228  | .   .   .   .   .   .   .   .   .   228 .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Matter                 814  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   496 
    Time                   303  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   134 
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total Allies               10   | .    .    .    .    .    .    .    .    .    9    .    .    .    1    .    .    .    .    .    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    6    3    .    .    1    .    .    .    .    .    .    .    
  Highest-Rated Group      169  | .    .    .    .    .    .    .    .    .    169  87   .    .    94   .    .    .    .    .    .    .    
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    .    .    29   29   .    .    94   .    .    .    .    .    .    .    
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    6    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Ally Attacks               186  | .    .    .    .    .    .    .    .    .    87   24   .    .    20   .    .    .    .    .    55   .    
  Total Damage             3448 | .    .    .    .    .    .    .    .    .    1326 370  .    .    513  .    .    .    .    .    1239 .    
  Kills                    27   | .    .    .    .    .    .    .    .    .    8    3    .    .    3    .    .    .    .    .    13   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       9    | .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   1   .   2   1   .   1   2   .   3   .   .   2   .   1   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               16046 | 56   151  458  1009 565  735  1083 875  626  1195 831  626  300  1176 382  715  767  407  621  874  2594 
Spaces Moved               8260  | 48   130  312  543  405  434  653  571  424  543  493  301  163  654  145  308  317  184  241  317  1074 
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1957  | .    .    .    .    .    .    .    .    .    .    105  301  163  224  96   308  317  184  167  92   .    
  Legs                     503   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    503  
  Wheels                   5796  | 44   130  312  543  405  434  653  571  424  543  388  .    .    430  49   .    .    .    74   225  571  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  105  110  110  115  115  115  120  130  185  185  120  130  180  180  200  200  113  102  
  Average Speed            142   | 96   100  103  114  110  121  132  115  118  125  141  185  185  143  180  188  191  200  220  201  138  
  Slowest Speed            360   | 100  100  120  140  120  140  140  115  140  130  185  185  185  205  200  200  200  200  360  360  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       42    | 3    25   29   38   14   59   70   80   52   21   63   51   74   89   4    44   42   60   39   9    26   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     10    | .    .    .    .    .    .    .    2    .    .    .    .    1    2    .    .    2    3    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    .    1    .    
Scrap Searched             19    | .    .    .    .    .    1    4    1    2    .    2    3    .    1    .    1    .    .    4    .    .    
Spaces Dug                 23    | .    .    .    .    .    .    .    .    .    4    6    .    .    2    .    .    .    .    .    1    10   
Terrain Destroyed          371   | .    .    11   12   3    7    29   .    5    12   12   4    .    144  3    5    10   .    3    12   99   
  Melee                    3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               141   | .    .    .    .    .    .    .    .    5    9    12   4    .    11   3    5    10   .    3    10   69   
  AOE                      227   | .    .    11   12   3    7    29   .    .    .    .    .    .    133  .    .    .    .    .    2    30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      11012 | 55   142  388  763  480  610  770  790  514  921  579  354  162  788  255  386  408  222  293  431  1701 
  Wait                     1359  | .    .    9    65   23   150  47   206  64   244  49   39   .    56   78   43   51   23   25   20   167  
  Move                     8240  | 47   129  311  542  404  433  652  570  423  542  492  300  162  653  144  307  316  183  240  316  1074 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177   | 4    2    21   20   11   .    4    2    4    13   3    3    .    4    8    1    1    5    3    7    61   
  Fast Attach              86    | 4    2    2    12   .    .    1    3    .    3    .    1    .    4    3    .    .    2    .    7    42   
  Attach                   126   | .    2    2    7    4    .    8    .    3    5    5    .    .    6    4    2    2    1    2    10   63   
  Detach                   18    | .    1    .    1    .    .    .    4    .    .    1    .    .    1    .    .    .    1    .    1    8    
  Swap                     120   | .    .    2    6    8    12   7    2    1    12   4    2    .    10   .    5    4    5    2    8    30   
  Drop                     107   | .    1    8    23   8    2    1    3    1    9    2    1    .    4    11   .    .    2    1    2    28   
  Fire                     747   | .    5    33   87   22   13   50   .    18   65   23   8    .    48   7    27   34   .    20   60   227  
  Melee                    3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [Dee] / *Pro)
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    20 | -11/Scrapyard      | Discovered new exit (range 16)
    57 | -11/Scrapyard      | Entered Materials
   166 | -10/Materials      | Discovered new exit (range 11)
   208 | -10/Materials      | Entered another Materials area
   208 | -9/Materials       | Evolved 2 slots: Utility x2
   324 | -9/Materials       | Build established: Mutant
   659 | -9/Materials       | Discovered new exit (range 5)
   666 | -9/Materials       | Entered another Materials area
   666 | -8/Materials       | Evolved 2 slots: Utility x2
  1558 | -8/Materials       | Discovered new exit (range 16)
  1675 | -8/Materials       | Entered Factory
  1675 | -7/Factory         | Evolved 2 slots: Utility x2
  1753 | -7/Factory         | Identified exit to Storage
  1753 | -7/Factory         | Identified exit to Lower Caves
  1935 | -7/Factory         | Build established: Hauler-Mutant
  2025 | -7/Factory         | Discovered new exit (range 19)
  2240 | -7/Factory         | Entered Lower Caves
  2478 | -7/Lower Caves     | Learned Factory garrison access intel
  2525 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  2550 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2602 | -7/Lower Caves     | Discovered new exit (range 12)
  2699 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2975 | -7/Lower Caves     | Entered another Lower Caves area
  3239 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
  3685 | -7/Lower Caves     | Spotted B-75 Beast
  3898 | -7/Lower Caves     | Discovered new exit (range 10)
  4058 | -7/Lower Caves     | Entered Zion
  4144 | -7/Zion            | Discovered new exit (range 21)
  4173 | -7/Zion            | Found Prototype Launcher
  4173 | -7/Zion            | Identified Rocket Array
  4210 | -7/Zion            | System corruption cleaned by Quarantine Array
  4351 | -7/Zion            | Received a visual enhancement algorithm
  4435 | -7/Zion            | Discovered new exit (range 16)
  4473 | -7/Zion            | Found Prototype Device
  4473 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  4494 | -7/Zion            | Build established: Hauler-Mutant
  4655 | -7/Zion            | Learned Factory emergency access door positions
  4726 | -7/Zion            | Learned location of Armory (-4)
  4743 | -7/Zion            | Learned Factory emergency access door positions
  4802 | -7/Zion            | Learned location of Quarantine (-2)
  4933 | -7/Zion            | Entered Proximity Caves
  5290 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  5299 | -6/Proximity Caves | Found Prototype Special Weapon
  5487 | -6/Proximity Caves | Discovered new exit (range 4)
  5559 | -6/Proximity Caves | Entered Factory
  5559 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5560 | -6/Factory         | Identified exit to Lower Caves
  5562 | -6/Factory         | Loaded intel: 4 garrison access locations
  5694 | -6/Factory         | Spotted B-75 Beast
  5941 | -6/Factory         | Discovered new exit (range 14)
  6130 | -6/Factory         | Fabricated G-50 Soldier (x3)
  6198 | -6/Factory         | Build established: Hauler-Skirmisher
  6345 | -6/Factory         | Identified exit to Extension
  6533 | -6/Factory         | Fabricated G-50 Soldier (x3)
  6754 | -6/Factory         | Entered Lower Caves
  6754 | -6/Lower Caves     | Accompanied by 3 allies
  7118 | -6/Lower Caves     | Spotted B-75 Beast
  7266 | -6/Lower Caves     | Learned Factory emergency access door positions
  7360 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
  7554 | -6/Lower Caves     | Discovered new exit (range 8)
  7585 | -6/Lower Caves     | Entered another Lower Caves area
  7626 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7628 | -6/Lower Caves     | Build established: Hauler-Mutant
  7662 | -6/Lower Caves     | Learned 4 Factory zone layouts
  8046 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8193 | -6/Lower Caves     | Discovered new exit (range 10)
  8211 | -6/Lower Caves     | Entered Data Miner
  8211 | -6/Data Miner      | Discovered new exit (range 6)
  8247 | -6/Data Miner      | Met Data Miner
  8308 | -6/Data Miner      | Learned location of Section 7 (-2)
  8308 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8335 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8511 | -6/Data Miner      | Entered Proximity Caves
  8690 | -5/Proximity Caves | Spotted B-75 Beast
  8692 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8709 | -5/Proximity Caves | Destroyed B-75 Beast
  8969 | -5/Proximity Caves | Found Prototype Device
  9092 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9116 | -5/Proximity Caves | Core integrity fell below 50%
  9151 | -5/Proximity Caves | Lost 4 parts (1p2n1u)
  9419 | -5/Proximity Caves | Build established: Scavenger-Mutant
  9669 | -5/Proximity Caves | Discovered new exit (range 13)
  9687 | -5/Proximity Caves | Entered Factory
  9687 | -5/Factory         | Evolved 2 slots: Utility x2
  9688 | -5/Factory         | Identified exit to Upper Caves
  9689 | -5/Factory         | Identified exit to Factory
  9849 | -5/Factory         | Fabricated Combat Drone Bay (x1)
  9886 | -5/Factory         | Local fabrication network quarantined
 10069 | -5/Factory         | Entered Upper Caves
 10070 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10150 | -5/Upper Caves     | Build established: Hauler-Mutant
 10565 | -5/Upper Caves     | Spotted B-75 Beast
 10580 | -5/Upper Caves     | Destroyed B-75 Beast
 10771 | -5/Upper Caves     | Discovered new exit (range 7)
 10784 | -5/Upper Caves     | Entered another Upper Caves area
 10894 | -5/Upper Caves     | Spotted B-75 Beast
 10921 | -5/Upper Caves     | Destroyed B-75 Beast
 11106 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11202 | -5/Upper Caves     | Learned location of Warlord (-4)
 11499 | -5/Upper Caves     | Discovered new exit (range 5)
 11551 | -5/Upper Caves     | Entered Zhirov
 11551 | -5/Zhirov          | Discovered new exit (range 3)
 11587 | -5/Zhirov          | Met Zhirov
 11633 | -5/Zhirov          | Learned location of Testing (-3)
 11633 | -5/Zhirov          | Learned location of Command (-1)
 11647 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11680 | -5/Zhirov          | Found Alien Artifact
 11680 | -5/Zhirov          | Identified Integrated Dissipator
 11680 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11708 | -5/Zhirov          | Found Alien Artifact
 11958 | -5/Zhirov          | Entered Proximity Caves
 12287 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12337 | -4/Proximity Caves | Learned 4 Research zone layouts
 12539 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 12579 | -4/Proximity Caves | Entered Factory
 12579 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12972 | -4/Factory         | Discovered new exit (range 16)
 12981 | -4/Factory         | Lost 3 parts (2u1w)
 12986 | -4/Factory         | Identified Exp. Thermal Shield
 13131 | -4/Factory         | Spotted B-86 Titan
 13229 | -4/Factory         | Garrison activated, responded to threat
 13242 | -4/Factory         | System corruption reached 10%
 13288 | -4/Factory         | Lost 6 parts (2p1n3u)
 13453 | -4/Factory         | Entered Research
 13453 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13651 | -3/Research        | Fabricated Exp. Optical Array (x1)
 13741 | -3/Research        | Build established: Scavenger-Mutant
 14047 | -3/Research        | Fabricated Hcp. Storage Unit (x1)
 14074 | -3/Research        | Fabricated Hcp. Storage Unit (x1)
 14178 | -3/Research        | Lost 4 parts (1n1u2w)
 14339 | -3/Research        | Local fabrication network quarantined
 14485 | -3/Research        | First assault squad dispatched
 14488 | -3/Research        | System corruption reached 10%
 14516 | -3/Research        | Lost 6 parts (1n3u2w)
 14540 | -3/Research        | Identified Transdimensional Reconstructor
 14540 | -3/Research        | Warped through subspace
 14570 | -3/Research        | Lost 3 parts (1n2u)
 15258 | -3/Research        | Spotted B-86 Titan
 15279 | -3/Research        | Identified Molecular Deconstructor
 15598 | -3/Research        | Core integrity fell below 50%
 15657 | -3/Research        | Lost 18 parts (3p3n5u7w)
 15672 | -3/Research        | Destroyed 12 combat bots
 15706 | -3/Research        | Found Gamma Bomb Array
 15794 | -3/Research        | System corruption reached 30%
 15837 | -3/Research        | Core integrity fell below 20%
 15867 | -3/Research        | Lost 12 parts (3p1n3u5w)
 15889 | -3/Research        | Incoming assault squad redirected
 16015 | -3/Research        | Incoming assault squad redirected
 16019 | -3/Research        | Lost 7 parts (1p3n2u1w)
 16047 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
15997_ K-01 Serf collects debris. <x5>
16004_ Acquired Wheel.
16004_ K-01 Serf collects debris.
16005_ Acquired 26 matter.
16007_ K-01 Serf collects debris.
16008_ System corrupted: Matter fused (-5).
16008_ Acquired 53 matter.
16009_ K-01 Serf collects debris. <x4>
16014_ Acquired Centrium Wheel.
16015_ ALERT: Higher priority target reported, redirecting assault.
16023_ System corrupted: Heat flow error (+143).
16024_ Acquired Centrium Wheel.
16028_ Acquired Wheel.
16037_ Enh. Gauss Cannon destroyed.
16039_ System corrupted: Matter fused (-5).
16040_ K-01 Serf collects debris.
16041_ Acquired Centrium Wheel.
16044_ System corrupted: Railgun jammed.
16044_ System corrupted: Enh. Gauss Cannon targeting data glitched.
16044_ Slug penetrates P-80 Master.

 Map 
-----
+----------------------------------------------------+
|          #  %#!  !     #?????????????????????????? |
|          #   #!!!  !!  #?????????????????????????? |
|          #  %!     !   #?????????????????????????? |
|     """  #   #%        #?????????????????????????? |
|     """  #             #?????????????????????????? |
|     """  #   #         #?????????????????????????? |
| ########## ^ ##+# ######?????????????????????????? |
| ?????????# ^^%  # #??????????????????????????????? |
| ##########     %#  ??????????????????????????????? |
|                 #   ?????????????#+##????????????? |
|                 +    ????????????   #????????????? |
|                 #     ??????????    #????????????? |
| #######+###     #      ??###???   ! #????????????? |
| #         #     ########## ###     ??????????????? |
| #         #     #            #    ???????????????? |
| #    !    #     #       =    #   ????????????????? |
| #         #     #    !!!     # #?????????????????? |
| #         #     #    !!!     ###?????????????????? |
| #         #     #    !!!   ! # #?????????????????? |
| #         #     +         = k#???????????????????? |
| #         # #####         [!%##??????????????????? |
| ########### #???#     """"  *##??????????????????? |
| ??????????# #???#    ="""""  ##??????????????????? |
| ??????????# #####  /%=!      ##??????????????????? |
| ??????????#+##  #   =!=kp    ##??????????????????? |
| ??????????????##;    !% p@[  #???????????????????? |
| ???????????????########+######???????????????????? |
| ?????????????#       !%% [% ?????????????????????? |
| ?????????????#         % # ##????????????????????? |
| ?????????????#           ###?????????????????????? |
| ?????????????#   ""      # ??????????????????????? |
| ?????????? ?     """     ###?????????????????????? |
| ??????????"  #   """     #???????????????????????? |
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| #            #   """     #####???????????????????? |
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| #            #           #         #?????????????? |
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| #            #           #    """  #?????????????? |
| #            #   """     #   """"  #?????????????? |
| #            +   """     #   """"  #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           194
Coolant Potential          65
Energy Generation          41
Energy Capacity            1165
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         20
Terrain Scan Density       410
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       90
Utility Shielding          66
Point Defense Rating       160
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         5
Target Analysis            8
Core Analysis              10
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
         Lrg. Storage Unit | -9/Materials  | Hacked
         Hcp. Storage Unit | -9/Materials  | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free
            Exp. Heat Sink | -5/Zhirov     | Free
         Assault Drone Bay | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Factory    | Hacked
     S-27 Virus | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
       G-50 Soldier | x3 | -6/Factory  
       G-50 Soldier | x3 | -6/Factory  
   Combat Drone Bay | x1 | -5/Factory  
 Exp. Optical Array | x1 | -3/Research 
  Hcp. Storage Unit | x1 | -3/Research 
  Hcp. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationNeutrinoFrame
  Manual?         0
Play Time         02:15:33
  Cumulative      493.6 hours
  Start           2020.09.18 @ 16:45:35
  End             2020.09.18 @ 22:19:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          313
  Rogue           313
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           21/1/6/5/0/0/0/0/0
Lore%             86
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          98x62
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9d99315-eecb-46c5-a0bc-00cca4c1e49c