Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.10 @ 23:46:45

Player: monistgf

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (68)      340
Value Destroyed (2219)     2219
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (942)                942
              TOTAL SCORE: 7741

 Bonus
-------
High Alert Combat Kills    430
Follower Combat Kills      731
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             0/1000
Matter                     140/300
Energy                     32/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (500) Ox9
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (6) ------
       Large Storage Unit
    Advanced Targeting Computer
>            --- WEAPON (3) -------
             Great Axe
             Great Axe
>            --- INVENTORY (15) ---
    Advanced Cooling System
    Improved Terrain Scanner
    Improved Melee Analysis Suite
  Long-range Tractor Beam
             Coil Gun
             Great Axe

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Gravmag Array
             Antigrav System
             Antigrav System
             Gyrokinetic Inverter
      Combat Gravmag System
>            --- UTILITY ----------
    Improved Cooling System
       Large Storage Unit
    Improved Signal Interpreter
    Improved Terrain Scanner
    Advanced Targeting Computer
    Improved Reaction Control System
>            --- WEAPON -----------
             Coil Gun
             Coil Gun
             Coil Gun
>            --- INVENTORY --------
       Micro Nuclear Core
             Antigrav System
             Antigrav System
    Advanced Heat Sink
             Weight Redist. System
    Improved Melee Analysis Suite
  Long-range Tractor Beam
             Coil Gun
             Coil Gun
             Coil Gun
       Heavy Proton Missile Launcher
             Great Axe
             Great Axe
             Great Axe
             Phasing Sabre
[Rating: 84]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Coil Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Coil Gun
  Launcher                 Heavy Proton Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   .   1   .   .   1   
  Utility                  4    | .   .   .   1   2   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             104  | .   1   20  19  10  5   8   1   40  
  Power                    13   | .   .   1   2   1   .   4   .   5   
    Engine                 6    | .   .   1   1   .   .   1   .   3   
    Core                   6    | .   .   .   1   1   .   2   .   2   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               32   | .   1   6   8   3   1   .   .   13  
    Treads                 2    | .   .   .   1   .   .   .   .   1   
    Leg                    6    | .   1   3   2   .   .   .   .   .   
    Wheel                  4    | .   .   3   1   .   .   .   .   .   
    Hover                  20   | .   .   .   4   3   1   .   .   12  
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  23   | .   .   4   5   3   1   2   .   8   
    Device                 13   | .   .   .   2   3   1   2   .   5   
    Storage                3    | .   .   2   .   .   .   .   .   1   
    Processor              4    | .   .   .   2   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   .   9   4   3   3   2   1   14  
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | .   .   8   3   3   3   1   1   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   1   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   1   .   3   
Parts Lost                 26   | .   .   .   .   1   .   .   1   24  
  Power                    4    | .   .   .   .   .   .   .   .   4   
  Propulsion               9    | .   .   .   .   1   .   .   .   8   
  Utility                  5    | .   .   .   .   .   .   .   1   4   
  Weapon                   8    | .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      11   | .   .   .   .   1   .   .   1   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   85  97  99  99  96  95  96  84  
  Engine                   5    | .   14  11  1   6   .   .   .   4   
  Core                     3    | .   .   .   7   .   6   5   6   4   
  Leg                      4    | .   28  11  4   .   .   .   .   .   
  Wheel                    9    | .   .   22  24  .   .   .   .   .   
  Hover                    17   | .   .   .   6   29  33  33  33  27  
  Device                   9    | .   .   .   1   18  23  22  23  13  
  Storage                  7    | .   14  11  9   7   6   6   6   5   
  Processor                6    | .   .   .   9   11  6   6   6   8   
  Protection               3    | .   .   8   6   .   .   .   .   .   
  Energy Gun               1    | .   14  2   .   .   .   .   .   .   
  Ballistic Gun            21   | .   14  30  26  23  20  16  18  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 12  12  41  42  43  43  45  46  58  
  Greatest Support         73   | 20  20  36  48  42  51  51  51  73  
  Greatest Overweight (x)  7    | .   .   1   3   1   1   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   15  15  15  15  15  15  15  
  Average Capacity         14   | .   8   11  15  15  15  15  15  15  
  Most Carried             15   | .   8   15  15  15  15  15  15  15  
  Average Carried          13   | .   6   9   14  14  13  14  15  14  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   7   15  15  15  15  15  15  6   

 Class Distribution 
--------------------
 24% | Gunner
 21% | Scavenger-Skirmisher
 13% | Scavenger-Gunner
 11% | Tank
 10% | Mutant
  8% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
               Gunner | -8/Materials
           Skirmisher | -7/Factory
      Scavenger-Scout | -6/Factory
     Scavenger-Mutant | -6/Waste
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Matter Collected           2311 | 200  19   391  371  204  .    325  46   755  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3284 | .    97   602  459  304  .    315  47   1460 
  Parts                    196  | .    5    46   33   21   .    3    1    87   
Haulers Intercepted        6    | .    .    1    2    1    .    .    .    2    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  52   | .   2   14  9   5   .   1   1   20  
  Guns                     48   | .   2   14  9   5   .   1   1   16  
  AOE                      3    | .   .   .   .   .   .   .   .   3   
Classes Destroyed          13   | .   1   4   2   1   .   1   1   3   
  Worker                   3    | .   .   .   2   .   .   .   .   1   
  Builder                  3    | .   .   1   .   .   .   .   .   2   
  Hauler                   6    | .   .   1   2   1   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   
  Swarmer                  17   | .   .   4   5   .   .   .   .   8   
  Grunt                    17   | .   2   5   2   4   .   .   .   4   
  Sentry                   9    | .   .   5   2   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   .   .   .   1   4   
  Programmer               2    | .   .   .   .   1   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   1   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   7   3   2   .   1   1   4   
  Combat Bots Only         7    | .   2   7   3   2   .   1   1   4   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Damage Taken               4531 | .    54   384  219  275  .    .    107  3492 
  Core                     1211 | .    13   50   28   72   .    .    37   1011 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   97   | .    .    .    .    .    .    .    .    97   
Core Remaining (%)         93   | 100  94   87   94   89   .    .    95   .    
Volleys Fired              136  | .    5    25   19   11   .    12   3    61   
  Largest                  3    | .    2    3    3    3    .    3    3    3    
  Hottest                  102  | .    60   102  75   84   .    75   90   90   
Shots Fired                373  | .    10   75   55   33   .    38   9    153  
  Gun                      369  | .    10   75   55   33   .    38   9    149  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  358  | .    5    69   55   33   .    38   9    149  
  Thermal                  4    | .    .    4    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    5    2    .    .    .    .    .    4    
  Robot Hit Streak         19   | .    5    15   10   14   .    19   4    19   
  Robot Miss Streak        4    | .    1    4    3    3    .    3    3    3    
  Penetration Max          2    | .    .    .    .    .    .    1    1    2    
  Secondary Targets        4    | .    .    .    2    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    1    
Shots Hit Robots           249  | .    8    46   37   19   .    30   5    104  
  Core Hits                124  | .    4    24   23   11   .    7    2    53   
  Critical Kills           4    | .    .    1    .    .    .    .    .    3    
  Critical Parts Destroyed 4    | .    .    .    1    .    .    .    .    3    
  Critical Strikes         8    | .    .    1    1    .    .    .    .    6    
    Destroy                8    | .    .    1    1    .    .    .    .    6    
Melee Attacks              6    | .    .    .    1    .    .    1    .    4    
  Impact                   1    | .    .    .    1    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    1    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    
Damage Inflicted           5464 | .    112  652  664  368  .    649  144  2875 
  Guns                     4882 | .    108  629  656  368  .    649  144  2328 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               465  | .    .    .    .    .    .    .    .    465  
  Melee                    82   | .    .    .    .    .    .    .    .    82   
  Ramming                  35   | .    4    23   8    .    .    .    .    .    
  Kinetic                  4735 | .    43   547  656  368  .    649  144  2328 
  Thermal                  59   | .    .    59   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          553  | .    65   23   .    .    .    .    .    465  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 82   | .    .    .    .    .    .    .    .    82   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    1    .    20   20   1    
  Average Corruption       5    | .    .    .    .    1    .    12   20   1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    2    .    10   3    3    
    Message Errors         5    | .    .    .    .    .    .    2    2    1    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      4    | .    .    .    .    1    .    2    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    .    
    Misfires               2    | .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    8    4    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    2    1    .    .    .    .    1    
Targets Rammed             9    | .    2    5    1    .    .    .    .    1    
  Kicked                   5    | .    2    3    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        304  | .    51   140  112  304  .    275  45   17   
  Average Temperature      62   | .    37   42   30   147  .    149  22   6    
  Received Heat Transfer   1101 | .    51   120  90   126  .    .    .    714  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         148  | .    .    148  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Peak Influence             1154 | .    95   357  349  190  93   34   69   1154 
  Initial                  146  | .    .    39   146  82   93   32   23   33   
  Average                  292  | .    73   237  195  119  93   27   47   583  
Maximum Alert Level        4    | .    .    1    1    .    .    .    .    4    
  Low Security (%)         51   | .    100  21   54   100  100  100  100  21   
  Level 1                  29   | .    .    78   45   .    .    .    .    18   
  Level 2                  7    | .    .    .    .    .    .    .    .    22   
  Level 3                  7    | .    .    .    .    .    .    .    .    23   
  Level 4                  4    | .    .    .    .    .    .    .    .    13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    .    4    1    1    .    .    1    9    
  Investigation            3    | .    .    2    .    .    .    .    .    1    
  Extermination            1    | .    .    .    .    1    .    .    .    .    
  Reinforcement            10   | .    .    2    1    .    .    .    1    6    
  Assault                  1    | .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Distress Signals           5    | .   .   2   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   3   20  19  6   .   7   1   42  
  Peak Tracking Total      7    | .   2   7   4   2   .   5   1   5   
  Tactical Retreats        8    | .   1   .   1   .   .   2   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Traps Triggered            12   | .   .   3   1   1   1   .   .   6   
  Indirectly               4    | .   .   .   .   .   .   .   .   4   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Machines Disabled          5    | .   .   1   1   .   .   .   .   3   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Machines Accessed          17   | .   .   3   5   2   1   .   .   6   
  Terminals                14   | .   .   3   4   1   1   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   .   .   1   
Total Hacks                40   | .   .   7   15  4   1   .   .   13  
  Successful               11   | .   .   2   6   .   .   .   .   3   
  Failed                   29   | .   .   5   9   4   1   .   .   10  
    Catastrophic           8    | .   .   2   2   2   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   6   5   2   1   .   .   6   
  Terminals                31   | .   .   7   11  2   1   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   4   2   .   .   .   3   
Terminal Hacks             6    | .   .   1   5   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   1   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   .   .   .   .   .   3   
  Terminals                3    | .   .   1   .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   3   5   2   1   .   .   6   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Total Allies               20   | .    .    .    .    .    .    20   .    .    
  Largest Group            19   | .    .    .    .    .    .    19   14   13   
  Highest-Rated Group      702  | .    .    .    .    .    .    702  531  506  
  Highest-Rated Ally       50   | .    .    .    .    .    .    50   50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               210  | .    .    .    .    .    .    79   18   113  
  Total Damage             5538 | .    .    .    .    .    .    2565 174  2799 
  Kills                    23   | .    .    .    .    .    .    7    .    16   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Turns Passed               3270 | .    150  589  710  340  146  234  66   1035 
Spaces Moved               2788 | 1    95   340  496  377  120  263  59   1037 
  Core                     2    | .    .    .    .    .    .    .    .    2    
  Treads                   26   | .    .    .    .    .    .    .    .    26   
  Legs                     190  | 1    95   94   .    .    .    .    .    .    
  Wheels                   655  | .    .    246  409  .    .    .    .    .    
  Hover                    1915 | .    .    .    87   377  120  263  59   1009 
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 120  120  90   48   48   44   44   44   40   
  Average Speed            70   | 120  120  105  99   64   53   44   46   53   
  Slowest Speed            400  | 120  120  120  135  112  108  44   104  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 2    22   41   38   14   4    89   1    33   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    1    .    .    1    .    2    
Terrain Destroyed          9    | .    .    .    1    .    .    1    2    5    
  Melee                    4    | .    .    .    1    .    .    1    .    2    
  Projectile               4    | .    .    .    .    .    .    .    2    2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Total                      3827 | .    121  521  679  456  207  356  90   1397 
  Wait                     607  | .    15   91   93   43   69   63   28   205  
  Move                     2781 | .    94   339  495  376  120  262  58   1037 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | .    2    19   20   6    5    2    .    11   
  Fast Attach              35   | .    .    3    8    2    .    5    .    17   
  Attach                   25   | .    .    2    3    3    2    1    .    14   
  Detach                   16   | .    .    1    3    1    1    1    .    9    
  Swap                     45   | .    1    15   8    5    3    2    1    10   
  Drop                     103  | .    2    21   28   9    7    7    .    29   
  Fire                     136  | .    5    25   19   11   .    12   3    61   
  Melee                    5    | .    .    .    1    .    .    1    .    3    
  Ram                      3    | .    .    2    1    .    .    .    .    .    
  Kick                     5    | .    2    3    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / *Upp)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  130 | -10/Materials | Discovered new exit (range 14)
  151 | -10/Materials | Entered another Materials area
  151 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  298 | -9/Materials  | Destroyed 7 combat bots
  633 | -9/Materials  | Build established: Tank
  728 | -9/Materials  | Discovered new exit (range 5)
  740 | -9/Materials  | Entered another Materials area
  740 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1304 | -8/Materials  | Discovered new exit (range 15)
 1450 | -8/Materials  | Identified exit to Factory
 1450 | -8/Materials  | Entered Factory
 1450 | -7/Factory    | Evolved 2 slots: Utility x2
 1708 | -7/Factory    | Discovered new exit (range 16)
 1726 | -7/Factory    | Identified exit to Factory
 1790 | -7/Factory    | Entered another Factory area
 1790 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1936 | -6/Factory    | Sucked down chute
 1936 | -6/Factory    | Entered Waste
 1937 | -6/Waste      | Met a frightened Derelict
 1951 | -6/Waste      | EMP discharged
 1964 | -6/Waste      | Spotted C-40 Crusher
 1992 | -6/Waste      | Destroyed C-40 Crusher
 1998 | -6/Waste      | Spotted C-40 Crusher
 1998 | -6/Waste      | Spotted C-40 Crusher
 2010 | -6/Waste      | Spotted C-40 Crusher
 2014 | -6/Waste      | Spotted C-40 Crusher
 2029 | -6/Waste      | Spotted C-40 Crusher
 2051 | -6/Waste      | EMP discharged
 2051 | -6/Waste      | System corruption reached 10%
 2064 | -6/Waste      | Met Warlord forces unprepared to attack
 2093 | -6/Waste      | Allies destroyed C-40 Crusher
 2093 | -6/Waste      | Allies destroyed C-40 Crusher
 2097 | -6/Waste      | Allies destroyed C-40 Crusher
 2109 | -6/Waste      | Allies destroyed C-40 Crusher
 2140 | -6/Waste      | Discovered new exit (range 11)
 2145 | -6/Waste      | Identified exit to Factory
 2151 | -6/Waste      | EMP discharged
 2170 | -6/Waste      | Entered Factory
 2170 | -6/Factory    | Accompanied by 14 allies
 2192 | -6/Factory    | Discovered new exit (range 15)
 2210 | -6/Factory    | Identified exit to Factory
 2236 | -6/Factory    | Entered another Factory area
 2236 | -5/Factory    | Accompanied by 13 allies
 2236 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2434 | -5/Factory    | Spotted B-75 Beast
 2456 | -5/Factory    | Allies destroyed B-75 Beast
 2536 | -5/Factory    | First assault squad dispatched
 2853 | -5/Factory    | Garrison activated, responded to threat
 2864 | -5/Factory    | Build established: Scavenger-Gunner
 3023 | -5/Factory    | Discovered new exit (range 7)
 3025 | -5/Factory    | Identified exit to Upper Caves
 3092 | -5/Factory    | Discovered new exit (range 15)
 3182 | -5/Factory    | Lost 11 parts (2p4n1u4w)
 3197 | -5/Factory    | Core integrity fell below 50%
 3251 | -5/Factory    | Lost 3 parts (1p2w)
 3267 | -5/Factory    | Core integrity fell below 20%
 3271 | -5/Factory    | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
03181_ Slug penetrates Wall.
03181_ Slug penetrates H-71 Marshal.
03181_ H-71 Marshal destroyed.
03186_ U-05 Engineer builds a Wall.
03189_ Slammed into U-05 Engineer.
03196_ Coil Gun destroyed.
03198_ Acquired Lgt. Ion Engine.
03200_ Acquired 28 matter.
03207_ System corrupted: Energy discharge (-25).
03212_ Lgt. Ion Engine destroyed.
03220_ Coil Gun destroyed.
03221_ ALERT: Cargo convoy en route, clear transfer corridor.
03254_ Adv. Cooling System destroyed.
03256_ Adv. Sensor Array destroyed.
03256_ Antigrav System destroyed.
03258_ Imp. Treads destroyed.
03258_ Antigrav System destroyed.
03266_ Gyrokinetic Inverter destroyed.
03266_ Phasing Sabre destroyed.
03269_ Great Axe follow-up attack on X-77 Beamer.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ???????????????????????????#######                 |
| ??????????????????????????#      #                 |
| ??????????????????????????#    ! #                 |
| ??????????????????????????# !!   #                 |
| ??????????????????????????# !!  !#                 |
| ??????????#####+########### !!   #                 |
| ?????????                 #      #                 |
| ?????????                 #      #                 |
| ????????                  +      #                 |
| ????????                  #  """ #                 |
| ????????                  #  """ #                 |
| ????????????#### #####+##x#  """ #                 |
| ???????????????????#    x #   "" #                 |
| ???????????????????#""" !@#   "" #                 |
| ???????????????????#"""   # ^    #                 |
| ???????????????????#"""   ##+#####                 |
| ???????????????????#      ## #????                 |
| ???????????????????#"""   ## #????                 |
| ???????????????????#"""   ## #????                 |
| ???????????????????#"""   ## #????                 |
| ???????????????????#     !#  #????                 |
| ???????????????????#"""   #T #????                 |
| ???????????????????#"""   ## #????                 |
| ???????????????????#"""   ## ##???                 |
| ?????????????????????     #   #???                 |
| ?????????????????????     #   #???                 |
| ?????????????????????######   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ??????????????????????????#   #???                 |
| ????????????????######????#   #???                 |
| ?????????????????     ????#   #???                 |
| ????????????????? """  ???#   #???                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          28
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumTitaniumCompactor
  Manual?         0
Play Time         00:50:21
  Cumulative      95.0 hours
  Start           2023.10.10 @ 22:41:38
  End             2023.10.10 @ 23:46:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9b19a7e-0d21-4719-a5cc-051962f81a96