Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 23:00:16 Player: Xan Kriegor Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (83) 415 Value Destroyed (3026) 3026 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-227) -227 TOTAL SCORE: 8654 Bonus ------- High Alert Combat Kills 57 Friendly Fire -284 Cogmind --------- Core Integrity 1066/1150 Matter 5/300 Energy 2/100 System Corruption 10% Temperature Cool (0) Movement Hovering (106) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Airjet Gravmag Array > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Hardlight Generator > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (10) --- Advanced Cooling System High-capacity Matter Pod (0) Improved Signal Interpreter KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Hacking Suite Drone Bay > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Light Nuclear Core Improved Airjet Advanced Cooling System High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Tesla Rifle Autogun Heavy Flak Cannon Heavy Rocket Launcher [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . 1 1 . Utility 5 | . . . . . . . 2 . 1 1 1 Weapon 2 | . . . . . . . . 1 . . 1 Parts Attached 118 | 6 7 3 10 5 . . 22 25 17 20 3 Power 16 | 1 1 . 1 1 . . 3 4 2 3 . Engine 8 | 1 1 . 1 1 . . 1 2 . 1 . Core 8 | . . . . . . . 2 2 2 2 . Reactor . | . . . . . . . . . . . . Propulsion 38 | 2 2 2 4 4 . . 9 9 4 2 . Treads 6 | . 2 . . . . . 4 . . . . Leg 15 | . . 2 . 3 . . 5 5 . . . Wheel 2 | 2 . . . . . . . . . . . Hover 15 | . . . 4 1 . . . 4 4 2 . Flight . | . . . . . . . . . . . . Utility 31 | 1 3 . 1 . . . 8 4 6 7 1 Device 15 | . 2 . . . . . 5 1 3 4 . Storage 5 | 1 1 . 1 . . . 1 . 1 . . Processor 6 | . . . . . . . 1 1 1 2 1 Hackware 2 | . . . . . . . . . 1 1 . Protection 3 | . . . . . . . 1 2 . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 1 1 4 . . . 2 8 5 8 2 Energy Gun 8 | 2 1 . 1 . . . . 2 2 . . Energy Cannon 4 | . . . . . . . . 2 1 1 . Ballistic Gun 13 | . . 1 1 . . . 2 3 . 4 2 Ballistic Cannon 4 | . . . 2 . . . . . 1 1 . Launcher 1 | . . . . . . . . . . 1 . Special Weapon 3 | . . . . . . . . 1 1 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 3 1 . . Parts Lost 39 | . . 2 . 3 . . 4 12 6 5 7 Power 8 | . . . . . . . 1 2 2 . 3 Propulsion 11 | . . 2 . 3 . . . 3 . 1 2 Utility 10 | . . . . . . . 2 3 1 3 1 Weapon 10 | . . . . . . . 1 4 3 1 1 Highest Loss Streak 6 | . . 2 . 2 . . 3 3 3 3 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 10 | 4 8 11 10 9 10 10 9 13 10 8 8 Power 1 | . 1 1 1 1 1 1 1 1 1 . . Propulsion 2 | 2 4 3 1 . 1 1 2 3 2 1 . Utility 3 | . 1 3 4 5 5 5 3 2 4 4 3 Weapon 3 | . 2 3 3 3 3 3 2 5 . 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 1 . 2 . . . 3 5 3 1 3 Power 3 | . 1 . . . . . 1 . 1 . . Propulsion 4 | . . . 1 . . . 1 1 1 . . Utility 5 | . . . . . . . 1 1 . . 3 Weapon 6 | . . . 1 . . . . 3 1 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 89 95 100 100 98 98 81 81 68 Engine 7 | . 13 14 11 11 11 11 5 5 7 1 2 Core 4 | . . . . . . . 3 8 4 8 6 Treads 9 | . 19 24 . . . . 7 15 . . . Leg 7 | . . 2 10 15 33 33 26 4 2 . . Hover 8 | . . . 23 24 11 11 . 8 12 16 14 Device 13 | . 13 14 11 11 11 11 17 15 8 14 10 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 Processor 4 | . . . . . . . 6 1 13 7 6 Hackware 1 | . . . . . . . . . 4 5 3 Protection 1 | . . . . . . . 1 4 . . . Energy Gun 7 | . 27 21 10 . . . . 1 7 2 . Energy Cannon 1 | . . . . . . . . 4 . . . Ballistic Gun 9 | . . 6 6 11 11 11 11 13 7 6 16 Ballistic Cannon 2 | . . . 4 11 11 11 6 . 1 4 . Peak Build Rating 85 | 6 9 9 17 17 14 14 30 50 66 85 83 Average Rating 36 | 3 7 8 12 14 14 14 24 39 60 78 74 On Entrance 24 | . 6 9 9 17 14 14 14 28 41 65 78 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 29 29 28 21 21 21 37 58 61 57 51 Greatest Support 80 | 26 40 40 28 30 30 30 80 80 49 60 60 Greatest Overweight (x) 7 | 1 1 1 1 2 . . 7 2 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 15 15 15 10 10 Average Capacity 12 | 7 13 15 12 10 10 10 10 15 12 10 10 Most Carried 15 | 8 13 13 15 10 10 10 10 15 15 10 10 Average Carried 11 | 4 8 11 10 9 10 10 9 13 11 8 8 Final Capacity 15 | 8 15 15 10 10 10 10 15 15 10 10 10 Final Carried 15 | 6 11 11 10 10 10 10 10 15 10 10 5 Class Distribution -------------------- 25% | Mutant 19% | Scavenger-Tank 16% | Scavenger-Mutant 12% | Gunner 11% | Skirmisher 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scout | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 3196 | 233 174 154 146 122 . . 681 816 428 351 91 Remotely . | . . . . . . . . . . . . Salvage Created 2892 | . 174 90 241 100 . . 500 868 402 392 125 Parts 146 | . 3 4 15 13 . . 30 33 19 25 4 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 69 | . 3 5 4 6 . . 11 15 8 14 3 Melee 1 | . . . . . . . . 1 . . . Guns 35 | . 3 4 2 2 . . 4 9 7 2 2 Cannons 21 | . . . 2 4 . . 7 5 . 3 . AOE 10 | . . . . . . . . . 1 9 . Classes Destroyed 13 | . 2 1 2 . . . 3 2 1 1 1 Worker 4 | . . . . . . . 1 1 . 1 1 Builder 1 | . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . Watcher 5 | . 1 . 1 . . . . 1 1 1 . Swarmer 20 | . . 4 . 4 . . . . . 9 3 Grunt 28 | . 3 1 2 2 . . 7 7 4 2 . Brawler 3 | . . . . . . . 1 2 . . . Duelist 3 | . . . . . . . 1 1 1 . . Sentry 6 | . . . 2 . . . 2 1 . 1 . Hunter 2 | . . . . . . . . . 1 1 . Programmer 7 | . . . . . . . . 4 2 1 . Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 2 2 2 7 . . 4 5 3 6 4 Combat Bots Only 6 | . 2 2 2 6 . . 4 4 3 6 3 Max Kills in Single Turn 5 | . 1 2 1 1 . . 1 2 2 5 1 Gunslinging 1 | . . 1 . . . . . . 1 . . Exploded 5 | . . . . . . . . . 1 5 . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 504 | . 21 46 12 46 . . 56 114 99 54 56 Missed 157 | . 6 13 3 14 . . 21 34 36 14 16 Hits 347 | . 15 33 9 32 . . 35 80 63 40 40 Melee 10 | . . . . . . . 1 6 3 . . Projectile 337 | . 15 33 9 32 . . 34 74 60 40 40 AOE 4 | . . . . 2 . . . . . 1 1 Critical Strikes 10 | . . 1 . . . . 3 3 2 1 . Damage Taken 6560 | . 193 314 118 317 . . 664 1867 1272 1042 773 Core 618 | . 27 40 14 39 . . 92 132 190 . 84 Absorbed by Shields 156 | . . . . . . . . . . . 156 Core Remaining (%) 85 | 100 . 73 . . . 86 83 81 77 100 . Volleys Fired 240 | . 20 17 14 22 . . 35 58 29 36 9 Largest 4 | . 2 2 2 2 . . 2 3 3 3 4 Hottest 157 | . 100 115 95 56 . . 56 146 157 146 123 Shots Fired 544 | . 40 34 28 44 . . 70 150 72 78 28 Gun 403 | . 40 34 20 22 . . 42 104 65 48 28 Cannon 120 | . . . 8 22 . . 28 39 3 20 . Launcher 9 | . . . . . . . . . . 9 . Special 12 | . . . . . . . . 7 4 1 . Kinetic 355 | . . 6 15 44 . . 70 90 39 63 28 Thermal 131 | . 40 28 13 . . . . 43 5 2 . Explosive 9 | . . . . . . . . . . 9 . Electromagnetic 37 | . . . . . . . . 10 24 3 . Robot Hit Streak 16 | . 7 10 7 5 . . 10 16 12 7 6 Robot Miss Streak 9 | . 3 4 3 4 . . 3 6 6 9 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 1 1 . . Shots Hit Robots 330 | . 26 18 17 20 . . 48 96 51 39 15 Core Hits 184 | . 9 6 8 9 . . 25 46 40 33 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 6 | . 2 1 . 1 . . 1 . . 1 . Burn 3 | . 2 1 . . . . . . . . . Destroy 1 | . . . . . . . . . . 1 . Blast 2 | . . . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7369 | . 324 255 263 395 . . 857 2038 872 1761 604 Guns 4110 | . 324 249 184 125 . . 407 1142 795 522 362 Cannons 1798 | . . . 79 270 . . 429 702 32 286 . Explosions 1176 | . . . . . . . . 179 44 953 . Melee . | . . . . . . . . . . . . Ramming 285 | . . 6 . . . . 21 15 1 . 242 Kinetic 3966 | . . 39 118 395 . . 836 966 479 771 362 Thermal 1697 | . 324 210 145 . . . . 715 103 200 . Explosive 932 | . . . . . . . . 179 . 753 . Electromagnetic 489 | . . . . . . . . 163 289 37 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 5 5 . 10 Average Corruption 4 | . . . . . . . . 4 4 . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . . . . . . . 40 5 . 4 Message Errors 10 | . . . . . . . . 8 . . 2 Matter Fused 16 | . . . . . . . . 13 2 . 1 Heat Flow Errors 7 | . . . . . . . . 6 1 . . Energy Discharges 6 | . . . . . . . . 5 1 . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 5 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 201 | . . . . 1 . . . 21 . 121 58 Projectiles 1 | . . . . 1 . . . . . . . Explosions 142 | . . . . . . . . 21 . 121 . Melee 58 | . . . . . . . . . . . 58 Knockbacks 17 | . . . . 2 . . 7 . . 8 . Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . 2 . . 6 . . 8 . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 522 | . . . . . . . . 50 64 293 115 Shots 8 | . . . . . . . . 1 1 6 . Rammed 21 | . . 1 . . . . . 2 2 . 16 Targets Rammed 23 | . . 1 . . . . 2 2 2 . 16 Kicked 2 | . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 376 | . 367 376 126 44 . . 13 319 261 273 79 Average Temperature 87 | . 122 144 54 18 . . 3 77 91 87 30 Received Heat Transfer 1169 | . 108 81 42 51 . . 360 255 153 72 47 Effects 7 | . . 3 . . . . . 4 . . . Interference 6 | . . 3 . . . . . 3 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . . . 7 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 7 | . 2 3 . . . . . 2 . . . Heat Transferred 3567 | . 1110 592 333 . . . . 1184 198 150 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . . . . . 1 . 2 1 Low Security (%) 88 | 100 100 100 100 100 . 100 100 91 100 15 53 Level 1 5 | . . . . . . . . 8 . 20 46 Level 2 6 | . . . . . . . . . . 64 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 538 | . 62 45 62 115 . . 128 227 102 538 231 Initial 213 | . . 8 4 19 . . . 27 102 . 213 Average 76 | . 11 8 12 81 . . 41 78 31 362 196 Influence Increases 2697 | . 117 135 129 156 . . 351 585 354 746 124 Destroy 0b10 Robot/C 1380 | . 60 100 80 120 . . 220 300 160 280 60 Destroy 0b10 Robot/NC 65 | . 5 . 10 . . . 5 15 5 15 10 Destroy Leader 322 | . 12 20 24 20 . . 50 92 42 52 10 Successful Hack 132 | . 10 . . . . . 12 34 22 12 42 Disable Machine 120 | . . . . . . . . 30 15 75 . Destroy Structure 303 | . . . . 1 . . 4 39 5 252 2 Partial Spotted 45 | . . . 15 . . . . 15 15 . . Lose Combat Pursuer 330 | . 30 15 . 15 . . 60 60 90 60 . Influence Decreases 2520 | . 95 144 90 143 65 . 291 435 564 310 383 Entered New Map 485 | . . 14 9 33 65 . . 33 108 . 223 Time Decay 1705 | . 95 130 81 80 . . 251 312 406 260 90 Lost Part 320 | . . . . 30 . . 40 90 50 40 70 Lost Ally 10 | . . . . . . . . . . 10 . Squads Dispatched 21 | . 1 . . . . . . 12 3 4 1 Investigation 2 | . . . . . . . . 1 . 1 . Extermination 10 | . . . . . . . . 5 3 1 1 Reinforcement 6 | . 1 . . . . . . 3 . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 5 | . . . . . . . 1 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 11 8 5 8 . . 18 32 20 20 11 Peak Tracking Total 12 | . 3 3 3 4 . . 6 4 5 7 12 Tactical Retreats 14 | . 2 1 . 1 . . 2 3 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 . . . . . . 4 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 8 | . . . . . . . . 2 1 5 . Max in Single Turn 4 | . . . . . . . . 2 1 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 22 | . 4 . 1 . 1 . 3 5 4 2 2 Terminals 13 | . 3 . 1 . . . 1 3 2 1 2 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 4 | . 1 . . . . . 1 1 1 . . Scanalyzers 2 | . . . . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 76 | . 10 . 2 . 23 . 5 19 11 3 3 Successful 59 | . 6 . 1 . 23 . 3 11 9 3 3 Failed 17 | . 4 . 1 . . . 2 8 2 . . Catastrophic 2 | . 1 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 4 . . . . . 1 2 . . 1 Terminals 34 | . 9 . 2 . . . 2 10 7 1 3 Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units 11 | . 1 . . . . . 2 6 2 . . Scanalyzers 3 | . . . . . . . 1 . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 45 | . 5 . 1 . 23 . 1 6 5 1 3 Record 27 | . . . . . 23 . 1 . 1 . 2 Part Schematic 1 | . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . 1 1 1 . Locate Traps 5 | . 2 . . . . . . 3 . . . Dispatch Records 3 | . 1 . 1 . . . . 1 . . . Maintenance Status 1 | . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 4 | . 2 . . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . 1 . . . . . 1 4 2 . . Process 1 | . . . . . . . . 1 . . . Report Inventory 4 | . 1 . . . . . 1 1 1 . . Retrieve Matter 2 | . . . . . . . . 2 . . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 3 | . . . . . . . 1 . 2 . . Insert Component 2 | . . . . . . . 1 . 1 . . Analyze 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . . 1 3 4 2 1 Full Trace Events 2 | . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . 10 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 4 | . . . . . . . . 4 . . . Retrieved Matter 4 | . . . . . . . . 4 . . . Retrieved Components 2 | . . . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 3 2 . . Non-combat 3 | . . . . . . . . 2 1 . . Combat 2 | . . . . . . . . 1 1 . . Robot Hacks Applied 9 | . . . . . . . . 5 4 . . parse_system 4 | . . . . . . . . 2 2 . . no_distress 2 | . . . . . . . . 1 1 . . find_chute 2 | . . . . . . . . 2 . . . find_recycling 1 | . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . 4 . EXPLORE 3 | . . . . . . . . . . 3 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 5707 | . 553 576 324 174 228 221 672 1460 630 686 183 Optics 101 | . . . . . . . . . . 101 . Sensors 4630 | . 56 576 324 174 228 221 544 1218 630 659 . Terrain 1617 | . 497 . . . . . 128 242 . 567 183 Triangulation 88 | . . . . . . . . . . 88 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 5 . Drone Recoveries 4 | . . . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 7434 | 53 568 863 324 174 228 221 740 2137 1257 686 183 Spaces Moved 5508 | 44 361 480 288 101 191 185 348 1156 1285 819 250 Core 10 | 9 . . . . . . 1 . . . . Treads 1308 | . 201 432 . . . . 94 581 . . . Legs 1024 | . . 48 63 59 191 185 253 167 58 . . Wheels 195 | 35 160 . . . . . . . . . . Hover 2971 | . . . 225 42 . . . 408 1227 819 250 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 90 160 48 48 120 120 90 103 48 48 48 Average Speed 103 | 80 130 163 79 99 120 120 129 147 72 51 52 Slowest Speed 400 | 95 240 190 190 260 120 120 400 245 190 52 106 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 52 93 28 16 54 41 26 31 34 17 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 13 | . . . . . . . . . . 13 . Terrain Destroyed 214 | . . . . 1 . . 1 32 4 176 . Melee . | . . . . . . . . . . . . Projectile 10 | . . . . 1 . . 1 . . 8 . AOE 203 | . . . . . . . . 32 4 167 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 6807 | 61 421 530 365 133 190 184 581 1479 1560 1019 284 Wait 679 | . 14 21 25 3 . . 127 188 189 109 3 Move 5497 | 43 360 479 287 100 190 184 347 1155 1284 818 250 Hop . | . . . . . . . . . . . . Pick Up 121 | 12 12 4 12 2 . . 19 30 14 16 . Fast Attach 18 | . . . 1 2 . . 5 . 6 4 . Attach 77 | 6 8 4 4 1 . . 12 18 10 9 5 Detach 9 | . 2 2 2 . . . . 1 1 1 . Swap 51 | . 3 . 5 2 . . 11 15 4 10 1 Drop 92 | . 2 2 15 1 . . 23 12 21 16 . Fire 240 | . 20 17 14 22 . . 35 58 29 36 9 Melee . | . . . . . . . . . . . . Ram 18 | . . . . . . . . . 2 . 16 Kick 2 | . . . . . . . 2 . . . . Crush 3 | . . 1 . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 417 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Discovered new exit (range 20) 622 | -10/Materials | Entered Mines 629 | -10/Mines | Discovered new exit (range 16) 706 | -10/Mines | Learned location of Zion (-6) 1095 | -10/Mines | Learned location of Storage (-8) 1418 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -10/Mines | Found Prototype Device 1476 | -10/Mines | Discovered new exit (range 4) 1485 | -10/Mines | Entered Materials 1485 | -9/Materials | Evolved 2 slots: Propulsion x2 1799 | -9/Materials | Discovered new exit (range 12) 1809 | -9/Materials | Entered Mines 1877 | -9/Mines | Assembled infested the area 1950 | -9/Mines | Discovered new exit (range 5) 1956 | -9/Mines | Met 8R-AWN 1983 | -9/Mines | Entered Exiles 2001 | -9/Exiles | Discovered new exit (range 15) 2016 | -9/Exiles | Welcomed by 8R-AWN 2036 | -9/Exiles | Met EX-HEX 2082 | -9/Exiles | Met EX-DEC 2199 | -9/Exiles | Discovered new exit (range 11) 2211 | -9/Exiles | Build established: Scavenger-Mutant 2211 | -9/Exiles | Entered Mines 2249 | -8/Mines | Discovered new exit (range 10) 2432 | -8/Mines | Entered Materials 2432 | -8/Materials | Evolved 2 slots: Utility x2 2724 | -8/Materials | Identified Exp. Sensor Array 3009 | -8/Materials | Lost 3 parts (1p1u1w) 3134 | -8/Materials | Discovered new exit (range 4) 3172 | -8/Materials | Entered Factory 3172 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3439 | -7/Factory | Build established: Scavenger-Tank 3990 | -7/Factory | Lost 3 parts (1p1n1u) 4158 | -7/Factory | Garrison activated, responded to threat 4331 | -7/Factory | Allied Derelicts emerged from ambush trap array 4651 | -7/Factory | Lost 3 parts (1n1u1w) 5271 | -7/Factory | Discovered new exit (range 6) 5281 | -7/Factory | Identified exit to Factory 5309 | -7/Factory | Entered another Factory area 5309 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5349 | -6/Factory | Build established: Gunner 6234 | -6/Factory | Build established: Skirmisher 6315 | -6/Factory | Lost 3 parts (1p1u1w) 6385 | -6/Factory | Discovered new exit (range 9) 6388 | -6/Factory | Identified exit to Factory 6566 | -6/Factory | Entered another Factory area 6566 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6591 | -5/Factory | Discovered new exit (range 16) 6685 | -5/Factory | Fabricated Adv. Sensor Array? 6703 | -5/Factory | Lost 3 parts (1n1u1w) 6883 | -5/Factory | Build established: Scout 7107 | -5/Factory | Discovered new exit (range 15) 7118 | -5/Factory | Identified exit to Factory 7252 | -5/Factory | Entered another Factory area 7252 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7392 | -4/Factory | System corruption reached 10% 7435 | -4/Factory | Self-destructed Last Messages --------------- 07429_ R-10 Processor collects Hpw. Shotgun. 07429_ U-05 Engineer lays Concrete. 07431_ Lgt. Nuclear Core destroyed. 07431_ U-05 Engineer lays Concrete. 07432_ R-10 Processor collects Lgt. Nuclear Core. 07432_ Penetrated by Slug. 07432_ U-05 Engineer lays Concrete. 07432_ K-01 Serf collects debris. 07432_ U-05 Engineer lays Concrete. 07432_ R-10 Processor collects Imp. Phase Shifter. 07433_ U-05 Engineer lays Concrete. 07433_ U-05 Engineer builds a Wall. 07433_ U-05 Engineer lays Concrete. 07434_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9S. 07434_ U-05 Engineer lays Concrete. 07434_ Penetrated by Slug. 07434_ Slug penetrates Nuclear Reactor. 07434_ U-05 Engineer lays Concrete. 07435_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ | | ??????????????????????????????#????#??#### | | ?????????????????????????????????? | | ?????????????????????????????????? " F" | | ?????????????????????????????????? """" | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????????############ | | ?????????????????????? ??????????????????????# | | ????????????????? ??# ? ?? ???? ?????????#??# | | ????????????????????+ ??????????????????????# | | ??????????????? ?"??# #?????????????"???????# | | ????????????????????# #??????"????? ??? ????# | | ???????#????????????# #???????"?????"?? ????# | | ????????????????????# #??????? ????? ???????# | | ????????????????????# ###+################### | | ????????????????????# | | ????????????????????+ t | | ????????????????????# | | ??????????? ??" ????# u | | ???????? ??? ? ? # | | ??????????????" """ #;;;;;;; ################# | | ??????????????? """ ; Y=#= #????#??????????? | | ????????????"?" """ ; !u #??????#????????? | | ????????? ; @uh* #? ?????????????? | | ????????? ; [ u;u #???????? ??????? | | ?????????? ; ;R #???????????????? | | ?????????? ! # ; % #?? ????????????? | | ??????????#########?# ; #?? ???????? ???? | | ??????????????#?????#"" ; #??????? ????#??? | | ????????????????????#"" # # ?????? ???????? | | ????????????????????#"" # k #???????? ????#?? | | ????????????????????#"" # R #??? ??? ??? ???? | | ??????????????#??####" # #?????? ????????# | | ????????????????????# # #???????????????? | | ??????????????????? ######## %w#?????? ??????#?? | | ???????????? ??????????????# #???????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ?? ??????????? | | ???????????? ??? ????????#?# ??????????? | | ????????????? ?????????????# ??????????? | | ??????????????????????#????# ?????????? | | ???????????? ??????????????? ########????????? | | ???????????????#???????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? ????????????????? | | ??????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 14 Item Schematics ----------------- Adv. Sensor Array | -6/Factory | Scanalyzed Imp. Reaction Control System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Fist Fight I Spy Quick And Dirty Challenges ------------ None Game ------ Seed GunIntegrityJammer Manual? 0 Play Time 02:10:43 Cumulative 14.0 hours Start 2025.05.31 @ 21:18:39 End 2025.06.01 @ 23:00:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d93fb15-a234-47c5-9081-77ef29f87997