Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 16:55:33

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (10)      50
Value Destroyed (233)      233
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 3503

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             571/700
Matter                     107/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -7/DSF

 Parts 
-------
>               --- POWER (2) --------
                Nuclear Core
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (5) ------
          Large Storage Unit
                Trap Scanner
                Seismic Detector
>               --- WEAPON (3) -------
                Gauss Rifle
                Assault Cannon
>               --- INVENTORY (15) ---
  High-capacity Storage Unit
                Terrain Scan Processor
                Core Analyzer
       Advanced ECM Suite
       Improved EM Shotgun
                Assault Rifle
          Light Assault Rifle
                Mining Laser
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Trap Scanner
                Seismic Detector
                Kinecellerator
       Advanced ECM Suite
>               --- WEAPON -----------
       Improved EM Shotgun
          Light Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
  High-capacity Storage Unit
                Terrain Scan Processor
                Core Analyzer
       Improved Light Armor Plating
                Assault Rifle
                Mining Laser
                Signal Generator
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             27   | 6   1   1   .   10  5   4   
  Power                    4    | 1   .   .   .   1   1   1   
    Engine                 2    | 1   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   1   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   1   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   1   .   .   3   2   .   
    Device                 4    | .   1   .   .   2   1   .   
    Storage                2    | 1   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   .   5   2   2   
    Energy Gun             4    | 1   .   .   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   2   2   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 9    | .   .   .   .   .   1   8   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  84  88  85  95  91  
  Engine                   9    | .   14  11  11  9   7   5   
  Core                     1    | .   .   .   .   .   7   7   
  Leg                      27   | .   28  29  33  26  23  17  
  Device                   15   | .   7   11  11  16  26  21  
  Storage                  9    | .   14  11  11  9   7   7   
  Energy Gun               10   | .   14  11  11  11  9   4   
  Ballistic Gun            12   | .   14  11  11  12  12  12  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 12  13  13  13  38  48  48  
  Greatest Support         33   | 20  20  33  33  33  33  33  
  Greatest Overweight (x)  2    | .   .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  
  Average Capacity         9    | 7   8   8   8   9   15  15  
  Most Carried             11   | 4   4   6   7   9   9   11  
  Average Carried          6    | 1   3   4   6   7   8   9   
  Final Capacity           15   | 8   8   8   8   15  15  15  
  Final Carried            9    | 2   4   6   7   9   9   9   

 Class Distribution 
--------------------
 54% | Mutant
 42% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac DSF 
Matter Collected           418  | 95  107 .   .   216 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            376  | .   60  .   .   316 .   .   
  Parts                    27   | .   2   .   .   25  .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Combat Hostiles Destroyed  6    | .   1   .   .   5   .   .   
  Guns                     6    | .   1   .   .   5   .   .   
Classes Destroyed          6    | .   1   .   .   5   .   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  2    | .   .   .   .   2   .   .   
  Grunt                    2    | .   1   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   2   .   .   
Best Kill Streak           4    | .   1   .   .   4   .   .   
  Combat Bots Only         2    | .   1   .   .   2   .   .   
Max Kills in Single Turn   2    | .   1   .   .   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF 
Hostile Shots Fired        106  | .   6   .   4   36  .   60  
  Missed                   32   | .   2   .   1   12  .   17  
Damage Taken               1572 | .   62  .   70  383 78  979 
  Core                     196  | .   .   .   .   67  .   129 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         96   | 100 100 .   100 87  .   .   
Volleys Fired              29   | .   5   1   .   15  .   8   
  Largest                  3    | .   2   2   .   3   .   3   
  Hottest                  116  | .   60  60  .   115 .   116 
Shots Fired                80   | .   10  2   .   44  .   24  
  Gun                      64   | .   10  2   .   44  .   8   
  Cannon                   16   | .   .   .   .   .   .   16  
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  56   | .   5   1   .   26  .   24  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          24   | .   5   1   .   18  .   .   
  Robot Hit Streak         8    | .   3   .   .   8   .   5   
  Robot Miss Streak        4    | .   2   2   .   3   .   4   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           43   | .   6   .   .   25  .   12  
  Core Hits                19   | .   4   .   1   13  .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   1   
    Blast                  1    | .   .   .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           890  | .   79  .   4   518 .   289 
  Guns                     577  | .   75  .   .   404 .   98  
  Cannons                  191  | .   .   .   .   .   .   191 
  Explosions               108  | .   .   .   .   108 .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  14   | .   4   .   4   6   .   .   
  Kinetic                  513  | .   50  .   .   174 .   289 
  Thermal                  108  | .   .   .   .   108 .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          255  | .   25  .   .   230 .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   2   .   .   1   .   .   
  Average Corruption       1    | .   2   .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   .   .   
    Misfires               1    | .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 3    | .   1   .   .   .   .   2   
  Impact                   1    | .   1   .   .   .   .   .   
  Kinetic                  2    | .   .   .   .   .   .   2   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      53   | .   .   .   .   53  .   .   
  Shots                    1    | .   .   .   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             6    | .   1   .   1   4   .   .   
  Kicked                   6    | .   1   .   1   4   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        84   | .   36  .   .   84  .   .   
  Average Temperature      24   | .   23  .   .   24  .   .   
  Received Heat Transfer   189  | .   36  .   .   153 .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         100  | .   .   .   .   100 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Peak Influence             242  | .   120 70  27  242 37  22  
  Initial                  50   | .   .   50  27  10  37  22  
  Average                  62   | .   34  65  27  104 30  15  
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         93   | 100 100 100 100 83  100 100 
  Level 1                  6    | .   .   .   .   16  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              31   | .   5   1   10  13  .   2   
  Peak Tracking Total      13   | .   4   1   13  4   .   2   
  Tactical Retreats        3    | .   1   .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Traps Triggered            4    | .   1   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Machines Accessed          13   | .   .   1   .   10  2   .   
  Terminals                10   | .   .   1   .   8   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   .   2   .   16  3   .   
  Successful               13   | .   .   1   .   11  1   .   
  Failed                   8    | .   .   1   .   5   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   .   2   .   14  .   .   
  Terminals                17   | .   .   2   .   13  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   1   .   8   .   .   
  Terminals                8    | .   .   1   .   7   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   
    Botnet                 7    | .   .   1   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   6   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac DSF 
Turns Passed               1691 | 56  189 167 255 701 228 95  
Spaces Moved               1104 | 39  137 134 194 456 112 32  
  Core                     6    | 6   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1098 | 33  137 134 194 456 112 32  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 190 190 
  Average Speed            132  | 109 120 120 120 129 190 192 
  Slowest Speed            260  | 120 120 120 120 190 190 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   25  16  50  36  4   21  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          6    | .   .   .   .   6   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   6   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Total                      1264 | 52  151 138 216 534 127 46  
  Wait                     62   | .   5   .   21  28  8   .   
  Move                     1098 | 38  136 133 193 455 111 32  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  35   | 8   3   3   1   15  3   2   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   20   | 6   1   1   .   7   3   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     7    | .   .   .   .   3   2   2   
  Drop                     7    | .   .   .   .   7   .   .   
  Fire                     29   | .   5   1   .   15  .   8   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     6    | .   1   .   1   4   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Discovered new exit (range 15)
  246 | -10/Materials | Entered another Materials area
  246 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  300 | -9/Materials  | Build established: Mutant
  357 | -9/Materials  | Discovered new exit (range 9)
  413 | -9/Materials  | Entered Mines
  417 | -9/Mines      | Learned location of Zion (-6)
  452 | -9/Mines      | Assembled infested the area
  457 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  640 | -9/Mines      | Discovered new exit (range 5)
  644 | -9/Mines      | Met a Derelict testing a Signal Generator
  648 | -9/Mines      | Found Signal Generator
  668 | -9/Mines      | Entered Materials
  668 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1220 | -8/Materials  | Discovered new exit (range 16)
 1369 | -8/Materials  | Entered Factory
 1369 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1370 | -7/Factory    | Identified exit to Storage
 1544 | -7/Factory    | Identified exit to DSF
 1597 | -7/Factory    | Entered DSF
 1654 | -7/DSF        | Additional patrols routed to DSF
 1692 | -7/DSF        | Self-destructed

 Last Messages 
---------------
01644_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
01649_ Acquired Assault Cannon. <x2>
01654_ Hostiles detected in DSF, routing
  additional patrols.
01657_ Imp. Aluminum Leg destroyed.
01664_ X-67 Chaingunner knocked back.
01664_ Slug penetrates Wall.
01667_ Slug penetrates X-67 Chaingunner.
01668_ Aluminum Leg destroyed.
01670_ Kinecellerator destroyed.
01675_ X-67 Chaingunner knocked back.
01675_ Slug penetrates X-67 Chaingunner.
01679_ Lgt. Ion Engine destroyed.
01679_ Aluminum Leg destroyed.
01689_ Lgt. Nuclear Core destroyed.
01689_ X-67 Chaingunner Adv. Heat Sink blasted
  off.
01690_ Imp. Light Armor Plating destroyed.
01691_ Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ????????????????????????#""??????????              |
| ????????????????????????#"#??????????              |
| ???????????????????????##"####???????              |
| ???????????????##??###?#"""""#???????              |
| ????????       #   #]]##"""""#???????              |
| ????????             ^^    ""##"#????              |
| ????????             ^^    """""#????              |
| ??????????????##   #]]##   ""###?????              |
| ???????????????????#???##  ###???????              |
| ??????????????????????###  ##????????              |
| ??????????????????????#     #????????              |
| ??????????????????????#     #????????              |
| ??????????????????????###  ##????????              |
| ??????????????????????#]]   #????????              |
| ??????????????????????#]]   #????????              |
| ??????????????????????#]]@  #????????              |
| ??????????????????????###  ##????????              |
| ????????????????????????#  !!????????              |
| ????????????????????????#  !!#???????              |
| ????????????????????????   %%#???????              |
| ???????????H????????????   %%#???????              |
| ????????????????????????   %%#???????              |
| ???????????????????????##    #???????              |
| ????????????????????????#    #???????              |
| ????????????????????????#  ###???????              |
| ???????????????????????? xx=?????????              |
| ???????????????????????? % =?????????              |
| ???????????????????????? %%=?????????              |
| ????????????????????????# %#?????????              |
| ?????????????????????????  ??????????              |
| ?????????????????????????  ??????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroAerolevFlail
  Manual?         0
Play Time         00:14:09
  Cumulative      17.7 hours
  Start           2024.03.26 @ 16:42:32
  End             2024.03.26 @ 16:55:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           47
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ac5212f-e99d-4945-8b82-ff252e4c2bf4